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Made in pl
Horrific Hive Tyrant





https://www.warhammer-community.com/2024/06/05/building-a-better-brood-get-the-most-from-new-detachments-in-codex-genestealer-cults/
   
Made in us
Audacious Atalan Jackal






big fan of everything shown of the codex so far. am wondering about the army rule, since i'm not sure if that's getting changed or staying what it is with the dataslate. even if it is, i'm optimistic about the state of the army this edition

she/her
i have played games of the current edition 
   
Made in us
Audacious Atalan Jackal






https://www.warhammer-community.com/2024/06/06/warhammer-40000-metawatch-examining-the-pariah-nexus-missions/

metawatch talking about the new mission pack

she/her
i have played games of the current edition 
   
Made in gb
Towering Hierophant Bio-Titan






 StudentOfEtherium wrote:
https://www.warhammer-community.com/2024/06/06/warhammer-40000-metawatch-examining-the-pariah-nexus-missions/

metawatch talking about the new mission pack


Last few minutes of the video confirms the next balance dataslate & points updates will be released later this month (instead of July) alongside the cards
   
Made in pl
Horrific Hive Tyrant





https://www.warhammer-community.com/2024/06/06/are-you-a-burn-everything-kind-of-battle-sister-or-a-penitent-zealot-find-out-in-codex-adepta-sororitas/
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Exeter, UK

 Shadow Walker wrote:
https://www.warhammer-community.com/2024/06/06/are-you-a-burn-everything-kind-of-battle-sister-or-a-penitent-zealot-find-out-in-codex-adepta-sororitas/


The one that gives Assault and more strength, please. The Argent Shroud lives on!
   
Made in us
Dakka Veteran






 Shadow Walker wrote:
https://www.warhammer-community.com/2024/06/06/are-you-a-burn-everything-kind-of-battle-sister-or-a-penitent-zealot-find-out-in-codex-adepta-sororitas/


Bringers of Flame is good for SM, and it'll probably be even better in an army that spams flamers and meltas.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 xttz wrote:
 StudentOfEtherium wrote:
https://www.warhammer-community.com/2024/06/06/warhammer-40000-metawatch-examining-the-pariah-nexus-missions/

metawatch talking about the new mission pack


Last few minutes of the video confirms the next balance dataslate & points updates will be released later this month (instead of July) alongside the cards


Can't wait for all the crying about units with Assault weapons not being able to run and action anymore.

Personally, I'm hoping they strip the Battleline keyword from Nurglings.

This message was edited 1 time. Last update was at 2024/06/06 21:13:19


She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Nurglings don’t even have the ability to hold objectives. Or shoot. Or do much in melee.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

And yet they seem to manage to make it into so many Chaos lists...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Manfred von Drakken wrote:
 xttz wrote:
 StudentOfEtherium wrote:
https://www.warhammer-community.com/2024/06/06/warhammer-40000-metawatch-examining-the-pariah-nexus-missions/

metawatch talking about the new mission pack


Last few minutes of the video confirms the next balance dataslate & points updates will be released later this month (instead of July) alongside the cards


Can't wait for all the crying about units with Assault weapons not being able to run and action anymore.
It felt very weird and unintentional that they could in the first place!


They/them

 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Manfred von Drakken wrote:
And yet they seem to manage to make it into so many Chaos lists...
Because they’re the only Infiltrators Chaos has.
They don’t do anything other than exist on a point (to block other Infiltrators, for instance) and be moderately tough to kill.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in de
Contagious Dreadnought of Nurgle





 JNAProductions wrote:
 Manfred von Drakken wrote:
And yet they seem to manage to make it into so many Chaos lists...
Because they’re the only Infiltrators Chaos has.
They don’t do anything other than exist on a point (to block other Infiltrators, for instance) and be moderately tough to kill.


Ironically Nurglings were one of the profiles I looked at when 10th started and was like: Why would I ever field these? They do nothing and they're not even durable anymore, poor Nurglings!
   
Made in us
Agile Revenant Titan




Florida

I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Fixture of Dakka





 Sgt_Smudge wrote:
 Manfred von Drakken wrote:
 xttz wrote:
 StudentOfEtherium wrote:
https://www.warhammer-community.com/2024/06/06/warhammer-40000-metawatch-examining-the-pariah-nexus-missions/

metawatch talking about the new mission pack


Last few minutes of the video confirms the next balance dataslate & points updates will be released later this month (instead of July) alongside the cards


Can't wait for all the crying about units with Assault weapons not being able to run and action anymore.
It felt very weird and unintentional that they could in the first place!


The weirder thing was being able to run and action if you didn't have any guns at all, but not if you had a single pistol or something.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.

   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 Nevelon wrote:
Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.


Nurglings just don't feel like they should be a Battleline unit. In my view, Daemons should have exactly four Battleline units: Bloodletters, Daemonettes, Pink Horrors, and Plaguebearers. If you want Nurglings, pay the Plaguebearer tax.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Nurglings should have an OC value.
I don’t care about battleline or not-but yeah, I certainly see the argument for making them not battleline. (I’ve 18 bases, so I’d have to make some squads bigger to keep taking them all, but if they had an OC… be totally worth it.)

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Decrepit Dakkanaut




UK

 Manfred von Drakken wrote:
 Nevelon wrote:
Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.


Nurglings just don't feel like they should be a Battleline unit. In my view, Daemons should have exactly four Battleline units: Bloodletters, Daemonettes, Pink Horrors, and Plaguebearers. If you want Nurglings, pay the Plaguebearer tax.


With the limited way that Battleline and Rule of 3 work, Nurglings should be Battleline so that you can take a swarmy number of them in your army.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 Overread wrote:
 Manfred von Drakken wrote:
 Nevelon wrote:
Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.


Nurglings just don't feel like they should be a Battleline unit. In my view, Daemons should have exactly four Battleline units: Bloodletters, Daemonettes, Pink Horrors, and Plaguebearers. If you want Nurglings, pay the Plaguebearer tax.


With the limited way that Battleline and Rule of 3 work, Nurglings should be Battleline so that you can take a swarmy number of them in your army.


Much like Ripper Swarms, they feel like they're NOT supposed to be the core of your army.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Manfred von Drakken wrote:
 Overread wrote:
 Manfred von Drakken wrote:
 Nevelon wrote:
Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.


Nurglings just don't feel like they should be a Battleline unit. In my view, Daemons should have exactly four Battleline units: Bloodletters, Daemonettes, Pink Horrors, and Plaguebearers. If you want Nurglings, pay the Plaguebearer tax.


With the limited way that Battleline and Rule of 3 work, Nurglings should be Battleline so that you can take a swarmy number of them in your army.


Much like Ripper Swarms, they feel like they're NOT supposed to be the core of your army.


It’s a weird space. There should be little gribbles everywhere underfoot across the battlefield, but they should not be a core pillar of your army.

   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 Nevelon wrote:
 Manfred von Drakken wrote:
 Overread wrote:
 Manfred von Drakken wrote:
 Nevelon wrote:
Sarigar wrote:
I nearly dropped Lucius and change my army to Chaos Marines rather than. Emperor's Children just so I can take Nurglings. I got boxed into my deployment zone bad my last game vs Tau and one big unit of Kroot. Lined up 9" from my deployment zone and then Tau had first turn. Just advanced the unit as close as possible to my units and I got stuck turn 1.

Turn 2 had loads of Crisis Suits come from Deep Strike and he maintained solid fire lanes and board control.

Nurglings could alleviate issues like that. Not always but at least gives some level of protection.


Sometimes you just need useless units to take up space on the battlefield. It’s not a glamorous job, but you don’t needs decent stats for it. Just show up, gum up the table with your presence, and take time out of someone’s busy schedule to get killed.

Chaff units might be chaff, but they got a job and can do it while sucking.


Nurglings just don't feel like they should be a Battleline unit. In my view, Daemons should have exactly four Battleline units: Bloodletters, Daemonettes, Pink Horrors, and Plaguebearers. If you want Nurglings, pay the Plaguebearer tax.


With the limited way that Battleline and Rule of 3 work, Nurglings should be Battleline so that you can take a swarmy number of them in your army.


Much like Ripper Swarms, they feel like they're NOT supposed to be the core of your army.


It’s a weird space. There should be little gribbles everywhere underfoot across the battlefield, but they should not be a core pillar of your army.


Or the only allies you take in other Chaos forces...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Very curious how the new missions will work. I've hated how little 40k armies resemble armies for a long time now (turns out that having army building restrictions are a good thing, who would have thought?).

Gonna dust off my death guard to give it a try, since I'm not liking CSM.

- Wayne
Formerly WayneTheGame 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lol yeah, it was the change to listbuilding that made armies look like they do now.
   
Made in pl
Horrific Hive Tyrant





Pre-orders https://www.warhammer-community.com/2024/06/08/saturday-pre-orders-rumble-in-the-pariah-nexus/
   
Made in es
Regular Dakkanaut




Ok, so, there'll be a new preview for between the 5th and 12th of august, if the Oghram patterns are followed, where the 2nd skaven wave will be anounced (im already asuming skaven players will win this)

Guess a 40k preview anouncing the mistery dex and the new roadmap should follow after it? Or am I too deep into conspiracy theory
   
Made in pl
Horrific Hive Tyrant





Garrac wrote:
(im already asuming skaven players will win this)

Tyranids won the last one so now is the time for the Sigmarines

This message was edited 1 time. Last update was at 2024/06/10 15:32:27


 
   
Made in es
Regular Dakkanaut




 Shadow Walker wrote:
Garrac wrote:
(im already asuming skaven players will win this)

Tyranids won the last one so now is the time for the Sigmarines


My asumption is that skaven players from TOW (whoever are left after GW nerfed them to the ground) will swarm buy the box on day 1, drop the code, and then sell the sigmarine parts on ebay.

Which doesnt come as a negative saying, mind you, it will in fact make it easier for new sigmarine players to start a cheap army!
   
Made in pl
Horrific Hive Tyrant





Garrac wrote:
 Shadow Walker wrote:
Garrac wrote:
(im already asuming skaven players will win this)

Tyranids won the last one so now is the time for the Sigmarines


My asumption is that skaven players from TOW (whoever are left after GW nerfed them to the ground) will swarm buy the box on day 1, drop the code, and then sell the sigmarine parts on ebay.

Which doesnt come as a negative saying, mind you, it will in fact make it easier for new sigmarine players to start a cheap army!

Yeah, it could happen but I suspect that the winner is already decided with all the narrative etc. prepared. Of course I can be wrong, and it will be the Skaven, which I do not mind as I like them.
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Shadow Walker wrote:
Garrac wrote:
 Shadow Walker wrote:
Garrac wrote:
(im already asuming skaven players will win this)

Tyranids won the last one so now is the time for the Sigmarines


My asumption is that skaven players from TOW (whoever are left after GW nerfed them to the ground) will swarm buy the box on day 1, drop the code, and then sell the sigmarine parts on ebay.

Which doesnt come as a negative saying, mind you, it will in fact make it easier for new sigmarine players to start a cheap army!

Yeah, it could happen but I suspect that the winner is already decided with all the narrative etc. prepared. Of course I can be wrong, and it will be the Skaven, which I do not mind as I like them.


They most likely have both prepared then just pull the trigger on whichever wins.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
 
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