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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

GRIBBLE GRIBBLE - Plague Marines vs Slaaneshi Daemons - Panic vs ArbitorIan - 1500pts

Hello! So, the latest game pits the new Chaos Codex against my Daemon army. Panic is trying out some underused units, and I'm trying out a Seeker Chariot from the WD supplement. This comes hot on the heels of another report where Panic completely destroyed my Tau army by taking 15 spawn and gribbling my army off the board. Apparently the photos were 'too boring' to use, though.

Our title is from this thread - http://www.dakkadakka.com/dakkaforum/posts/list/484397.page


ArbitorIan's Slaanesh Daemons - 1500pts



* Keeper of Secrets (Unholy Might, Soporific Musk) (gold armour means he's the Warlord)
* Keeper of Secrets (Unholy Might, Soporific Musk) (silver armour means he's not)
* 6 Fiends of Slaanesh (1 Unholy Might)
* 3 Fiends of Slaanesh (1 Unholy Might)
* 18 Daemonettes
* 12 Daemonettes
* 6 Daemonettes
* Seeker Chariot
* Daemon Prince (Wings, Mark of Slaanesh, Unholy Might, Soporific Musk)


Panic's Plague Marines - 1500pts



* Chaos Lord (Mark of Nurgle, Power Weapon)
* Helldreadnought (Plasma Cannon)
* Helldreadnought (Plasma Cannon)
* 7 Plague Marines (Plasma Gun, Champion with Power Fist) in a Rhino (Havoc Launcher)
* 7 Plague Marines (2 Meltaguns, Champion with Power Fist) in a Rhino (Havoc Launcher)
* 7 Raptors (Mark of Nurgle)
* 4 Spawn (Mark of Nurgle)
* Vindicator
* Vindicator
* Predator (TL Lascannon, Sponson Lascannons)


Pre-Game

We rolled Kill Points with Regular Boring Deployment, and Panic decided to go second, reasoning that this gave him 'one more turn of killing me'. Daemons deploy nothing. Plague Marines deploy in a group around the central hill. Both of us rolled Warlord traits that were actually very useful, and then forgot about them for the rest of the game.



Deployment complete - Plague Marines then, strangely, steal the initiative and take first turn.




Plague Marine Turn 1

So, the army moves out in a spread from the center. No daemons in sight yet...



Rhinos on one flank, Vindicators on the other, and gribbly Spawn moving forwards. Still no daemons...




Daemons Turn 1

OMG Daemons!!
The Daemons get their chosen half, and both Keepers, the big Fiends squad, the Chariot and the 12 Daemonettes arrive. Massive scatters are rolled, but everyone manages to stay mostly together.



Daemons use their run moves to get into cover.




Plague Marine Turn 2

The Chaos Marines turn their guns on the big Daemonette squad, killing half of them with combined fire (mostly Vindicators). The spawn then gribble forward and attack the nearest Keeper of Secrets. They inflict one wound, but he causes three, killing a spawn and then using Soporific Musk to get out of the combat and advance on the Vindicators.



In other news, the Predator shakes the Chariot in the backfield.




Daemons Turn 2

The small unit of Fiends and the Daemon Prince materialise, but the Prince mishaps and enters ongoing reserves. The small unit of Fiends provide cover to the big unit, who move out into the open. Meanwhile the silver Keeper wrecks the closest Vindicator, and the gold Keeper and the Daemonettes charge the spawn, killing one.



The gold Keeper then uses Musk to zoom forwards out of the spawn combat.




Plague Marine Turn 3

The Plague Marines redeploy, the Lord's squad disembarking and killing half of the big Fiends squad in the shooting phase. The Raptors then shoot and assault the small Fiends squad, killing them all. In other charges, the spawn continue to gribble Daemonettes to death and a Helldreadnought charges the silver Keeper.



However, the silver Keeper is too fast and uses a Smash attach to explode the Helldreadnought before it gets a hit in. The rest of the daemons are looking pretty thinned out, though.




Daemons Turn 3

The Daemon Prince and large squad of Daemonettes arrive, the large squad spreading out in the mysterious (5+ cover save) toxic canal.



The remaining Fiends align themselves for a charge while the Chariot moves forwards. The gold Keeper charges the remaining Vindicator, exploding it.



The Fiends then charge into the Lord's squad, but only manage to kill one single solitary Plague Marine (damn FNP!). All the Fiends are killed. The Chariot charges the raptors, but has no effect. The Raptors then direct all their attacks towards the chariot rider, but she miraculously survives.



The final gribbly spawn then gribbles the last of the small Daemonette squad, using it's consolidate move to gribble towards the Chariot.




Plague Marines Turn 4

The Raptors round the building and charge the Daemon Prince, as the spawn gribbles into the Chariot, gribbling the rider to death. We realise that we have no idea what happens next, and assume the chariot is destroyed, covering the steeds pulling it with odd-looking flames.



The second group of Plague Marines deploy from their Rhino and both squads open fire on the big Daemonette squad, but only manage to cause two casualties!



And the Raptors inflict one wound on the Daemon Prince, who kills two and uses his musk to Hit & Run away, through the ruins.



There's still all to play four at the end of turn four as the Predator causes another wound on the silver Keeper...




Daemons Turn 4

The final squad of Daemonettes turn up centrefield as the silver Keeper and Daemon Prince line up to charge vehicles, and the gold Keeper goes around the ruins to get at the Raptors. The big squad of Daemonettes charge the Lord's unit.



The Keeper and Daemon Prince are a bit too successful, exploding both the Helldreadnobrute and the Rhino, and taking a wound and killing a couple of Daemonettes in the process.



While the big unit of Daemonettes fares much worse, losing half their squad while only inflicting one wound on the Lord in return.



The gold Keeper kills all the remaining Raptors and follows up towards the last spawn.




Plague Marines Turn 5

Without a lot to do, the Plague Marines open fire on the silver Keeper, but take it's last two wounds, killing it.



The last spawn then charges the small Daemonette squad, gribbling two of them to death, and the Lord and squad kill even more of the large Daemonette squad.




Daemons Turn 5

The Daemon Prince charges the spawn combat, but only manages to cause two wounds. The Keeper then charges the Lord combat, but the Plague Marine champion issues a challenge first and dies.



Only one other Plague Marine is killed in the combat, and since everyone is engaged, not much more happens.




Turn Six

The last spawn finally gribbles it's last gribble as it is killed by the Daemon Prince. The Lord has to issue a challenge against the Keeper and is cut down without landing a blow, and the Daemonettes have a successful turn against the rest of the Plague Marines, killing two.



And, having amassed more than enough Kill Points, any able bodied daemons run away into cover in case of a seventh turn. But we roll low and the game ends.

Daemons - 10 (8KP, 1 Slay the Warlord, 1 First Blood)
Plague Marines - 5 (5KP)


This message was edited 2 times. Last update was at 2012/11/14 12:21:01


   
Made in us
Maddening Mutant Boss of Chaos





Boston

Most glorious! Admirably concise! Appropriately sensible! Entirely pleasurable!

Thanks for posting another Panic/ArbitorIan batrep. I do love them.

   
Made in us
Sneaky Sniper Drone




Portland, Oregon

Man, I know the CSM lost here, but this game really demonstrates how brutal Spawn can be, they roamed around pretty much the whole game murdering anything they could catch.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Those silly spawn gribbling all over the board made me laugh.

Love the paint schemes, good game guys

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Panopticon wrote:
Man, I know the CSM lost here, but this game really demonstrates how brutal Spawn can be, they roamed around pretty much the whole game murdering anything they could catch.


Yesh, you should have seen the last one. Our warm up game had an entire Tau army pouring fire into 15 T6 spawn without any effect.

The whole army was gribbled. :/

   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

Great report, ArbitorIan. FMCs are just brutal against vehicles in 6th Edition. WS1 + Smash + rear armor = sadface. When you guys write up these reports, do you know each other's list and/or the scenario being played, or do you just pick an army list based upon what you think looks cool and let the dice fall where they may?

   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 the_Armyman wrote:
When you guys write up these reports, do you know each other's list and/or the scenario being played, or do you just pick an army list based upon what you think looks cool and let the dice fall where they may?
We play by both systems...

Most normally we know the other players army but not the composition.
'I'm bringing Chaos' - 'Ok I'll play Grots' ...

Although occasionally we'd say something like 'my army's already picked and in my bag', So that we play blind.

For this game I knew that Ian had brought daemons, me playing chaos was decided by the CSM being the newest codex.
They are a fearless army so I didn't bother with outright useless items like banners of dispair.
But I still take stuff that's cool just to take it.. I love taking Dreads and in the Last edition I played them a lot regardless of them being a second/third tier unit...
It's great to see they have become useful.
I always take rhinos, even hough they have become hated online and I'm also starting to like raptors even though I've not yet gotten special weapons for them.



iGuy91 wrote:Those silly spawn gribbling all over the board made me laugh.
Love the paint schemes, good game guys
ArbitorIan wrote:
 Panopticon wrote:
Man, I know the CSM lost here, but this game really demonstrates how brutal Spawn can be, they roamed around pretty much the whole game murdering anything they could catch.
...Our warm up game had an entire Tau army pouring fire into 15 T6 spawn without any effect. The whole army was gribbled. :/
I want the first public outing of the Gribble hoard to happen soon... but I think to do them justice they need to be painted.

We took photos of the Tau Vs 15 Gribbles game we played two weeks ago but having a hoard of incomplete models Looked criminal so I vetoed the report : (

Panic...

This message was edited 4 times. Last update was at 2012/11/15 05:39:19


   
Made in gb
Dakka Veteran






Folkestone, UK

Another great report guys. Loved it.

 
   
Made in nl
Confessor Of Sins






First picture of the daemons had me thinking we'd used a time machine to go back to the 90s.

Very nice report!

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Dakka Veteran






Folkestone, UK

By the way, forgot to mention it earlier but I love the Vatar/Daemon Prince conversion.

 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 LeadLegion wrote:
By the way, forgot to mention it earlier but I love the Vatar/Daemon Prince conversion.


THERE'S THREE OF THEM!!




 the_Armyman wrote:
When you guys write up these reports, do you know each other's list and/or the scenario being played, or do you just pick an army list based upon what you think looks cool and let the dice fall where they may?


Yeah, I didn't pick my list until I got there. We quite often know which army we're going to be playing, and to some degree we'll pick our list accordingly (I'm playing a horde, better take some flamers, etc). On the other hand, we quite often just try stuff out, or build a list in the five minutes before a game.

The only time I really work on a single, specific TAC list is if we're planning to go to a tournament. I'd rather try out weird combos and new toys.


   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Moar spawn!
I use only a few Nurgle Spawn and so far in 2 games, I have been pleased with their performance. I plan on building more out of bits and gribblling around some in my games. Great report!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Really enjoyed your report. 40k needs more gribbling...

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in ie
Norn Queen






Dublin, Ireland

Another class rep, thanks!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Been Around the Block






Excellent battle report. The Slaanesh Daemons were appropriate garish. I especially liked the overhead full field photos.
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





@Panic:

Why so light on troops? I won't argue taking the Rhinos, but the tradeoffs between the raptors and another unit of PMs is heavily in favor of PMs. The raptors move more, but PMs are just so much better in every way. Also, try the burning brand on your Lord. And terminator armor makes him so so much better.

I really like your spawn, in your link, and play them also. I've collected a bunch from all over, instead of making them look coherent. I have the big rat from Necromunda, and the wolf thing from Mordheim. For my second pack of 5, I'm using a couple of the flying dragons from Dreadfleet, plus the undead hydra thing and sea serpent.
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Salacious Greed wrote:
@Panic:
Why so light on troops? I won't argue taking the Rhinos, but the tradeoffs between the raptors and another unit of PMs is heavily in favor of PMs. The raptors move more, but PMs are just so much better in every way...


I agree and 2 troops is pretty limited, especially when most games have objectives I normally take 3 squads of troops if I can!
I also like having at least one fast and one heavy nowdays as some missions can make those scoring too!
But being a new edition I'm trying to squeeze as many different units into each game to see how they behave!
So by taking the minimum number of troops I can also field various other units to run around as test subjects the raptors and the hellbrutes and the vindicators and the predator and the spawn!
I also make mistakes with this attitude of 'Lets see what happens when I throw that Hellbrute up against that Keeper of Secrets...'

More spawns are in the making... with some luck I'll gets lots done today and have a blog update...

Panic...

   
 
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