Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/11/03 18:38:46
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Dakka Veteran
|
It occurred to me how insane fluff-wise it was for enemy psychers to be able to manifest psychic powers just fine when they're right next to a Lord of change. Then it occurred to me how curb-stompingly unfair it would be for the fluff to actually be represented in this way in-game, so I thought "meh it'd still be cool". So what fluffy but hugely OP changes would you like to see to your 'dex? I'll start.
Chaos Deamons
*Deamonic Presence - any enemy psycher attempting to manifest a psychic power while there is at least one living deamon on the board is ripped to shreds by deamons and immediately removed as a casualty - no saves of any kind are allowed.
Space Marines
*Xeno Scum! - All bolt pistols, boltguns, heavy bolters and storm bolters shoot as Assault 10 weapons vs tyranids and orks.
|
This message was edited 3 times. Last update was at 2013/11/03 18:40:12
The plural of codex is codexes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 18:55:32
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Major
Fortress of Solitude
|
Space Marines-(Gods of War): All Space Marines gain a rerollable 2++ save, Automatically hit in CC and in Shooting and pass all morale checks.
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 18:56:04
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Perfect Shot Ultramarine Predator Pilot
|
Space Marines "Modified physique" All space marine models get +2 wounds (a space marine scout would have 3 wounds) and get to nullify the effects of instand death on a 3+. All power armored squads instead get 2 extra wounds. All squads may buy FnP for 1 ppm. All space marine terminators also get +3 T,+1 W, a 2++ save, and The EW special rule. "freaking badasses" all space marine models have the move through cover USR, and have the fear USR. All fear tests made vs a space marines are at -2 ld. all space marines double their movement speed and jink save. (jump marine moves 24 '', bike has 2+ jink after turbo.) "blood of the primarch" For one turn, all friendly space marine models on the field may run after shooting, assault regardless of weapon restrictions, and have plus one strength and attack. Also, every weapon is treated as ap4 (unless it has a better ap usually). All snapshots are made at full BS. Every model may, additionally, throw one grenade. Just a flesh wound all killed space marines roll a dice at the start of their movement phases. on a 4+ they get back up with one wound withing unit coherency. Hatred (space elves), Preffered enemy (space elves). all to wound rolls of 3+ by space marines cause instant death to space elves. All bolters ignore cover and are considered str 6 Vs space elf vehicles. All space elves lose the EW special rule in melee with at least one space marine model.
|
This message was edited 9 times. Last update was at 2013/11/05 04:46:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 18:59:34
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Sadistic Inquisitorial Excruciator
|
"Just as Planned"
If Creed is part of your army, you may Infiltrate a Warlord Titan with no restrictions to proximity. This Warlord Titan takes up a Heavy Support slot and costs no points. Because it was there the whole time.
Lucarikx
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 19:01:23
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
|
Guardsmen:
"Plot punching bags"
All IG units must reroll successful to hit, to wound and save rolls
"Without number"
At the start of every turn, roll a dice for every non-Unique IG unit that has been destroyed. On a 3+, a new identical unit can move on from your table edge, counting as coming in from reserve.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 20:09:21
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Yellin' Yoof
Da Kamp
|
Orks:
All orks have 3+ feel no pain, the Boyz statline should be changed as follows:
6ppm, mobs of 30-100 boyz
WS3 BS2 S4 T5 A3 W2 I3 LD7 SV6+
All other orks will use this statline as base.
"Duel of Fates"
At the start of any assault phase in the game, the Ork Warlord may, no matter the distance, conveniently make eye-contact with the enemy Warlord, scream WAAAAGH! at the top of his lungs, and then charge into honorable close combat with said enemy warlord. At this time, epic music will be played as the two leaders clash together in a duel for the fate of the whole world.
When either warlord wins the combat, the other army will break formation, and flee the battlefield. If the Orks lose, they will not technically have lost, because they run to fight another day. "Dey can den come back for anuvva go, see."
|
W: Too few L: Too many D: Yes
Not gold. Not plastic. Soon, Games Workshop miniatures will be forged entirely from narrative - a 5-man box costing £70, containing the highest-quality imaginary soldiers in the world. Why have miniatures? Why paint, assemble or convert when you can simply imagine your army? - Frozen Ocean |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 20:28:27
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Hallowed Canoness
|
Hell Hath No Fury:
If an Adepta Sororitas unit fails to activate its Act of Faith after any rerolls and modifiers, that unit immediately gains Hatred (The Emperor).
|

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/03 20:50:26
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Nasty Nob
|
Lasguns have a 180" range and all games are played on tables at least twenty feet across.
Imperial Guard, Orks and Tyranids get ten times as many points to work with as everyone else.
After the game, roll 1D6. On a 2+, the results of the game are totally irrelevant and there are no winners. Re-roll results of 1 if nobody was playing loyalist Space Marines.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 01:25:55
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Fixture of Dakka
|
"We Really Will Be Back" - Necron units with this rule can always come back to play on a 4+ as long as there is 1 member still alive in the unit at the time the test is to be taken. If there is a Ressurection Orb in the unit, then models in the unit come back on a 3+ instead.
Canoptek Wraiths - +10pts to their cost, but they have the We Really Will Be Back necron special rule.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 02:12:27
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Lone Wolf Sentinel Pilot
|
Imperial Guard
Emperor's Sledgehammer: Any Imperial Guard Troop of Heavy Support choice wiped out is placed in reserves (it still counts as killed for first blood and victory points), roll for reserves as normal with the unit coming in using any special rules it would normally have. This does not include special characters (if the special character isn't an independent character replace them with their generic equivalent) or any equipment or joined character that isn't part of the unit.
Unkillable: Marbo cannot be killed, he simply fades away into the terrain, to strike again. When Marbo is killed remove him from the board, the next turn he may be deployed as his rules allow with all of his equipment, including a new demolition charge.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 02:15:20
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Fixture of Dakka
|
Man, some of these rules are pretty darn OP. I would never allow any of these to be used in games against me.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 02:48:42
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Perfect Shot Ultramarine Predator Pilot
|
Furyou Miko wrote:Hell Hath No Fury: If an Adepta Sororitas unit fails to activate its Act of Faith after any rerolls and modifiers, that unit immediately gains Hatred (The Emperor).
This made me laugh. Have an exalt
|
This message was edited 1 time. Last update was at 2013/11/04 02:49:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 18:41:29
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Gore-Soaked Lunatic Witchhunter
|
Codex: Eldar: I want the 4e Runes of Warding back. I'd also like to be able to use my perfect prescience to let me deploy all the terrain and pick where the other guy deploys his units.
Codex: Dark Angels: How about Rending on all storm bolters and the ability to assault on the turn they Deep Strike for the Deathwing?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/04 20:42:01
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Devestating Grey Knight Dreadknight
|
Exterminatus:
If your army includes at least one inquisitor, at the beginning of each turn roll a dice. If the dice roll is equal to or less that the turn number minus 2, all Grey Knights are placed into reserve and the remaining models (friendly and enemy) on the table are removed from play as casualties.
|
Hope is the first step on the road to disappointment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 02:20:14
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Khorne Chosen Marine Riding a Juggernaut
|
World Eaters:
Models with the Mark of KHorne, gets +D6 attacks in the turn they assault, they have the Rampage rule on turns they don't assault.
Ravaging Charge; Models with the Mark of KHorne, when they charge use the Furious Charge rule, but they also gain +1Init.
Experience of Warfare; When Models with the Mark of Khorne gets assaulted, they have the COunter attack rule, but when they Counter attack, they count has having assaulted.
Bane of Psykers; All models with the mark of Khorne can deny the with on 3+ and are immune to ID from Force weapons or Psy Powers.
"Blood for the Blood God", All models with the Mark of Khorne has the Prefered ennemy rule and Hatred rule.
|
This message was edited 1 time. Last update was at 2013/11/05 02:22:22
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 02:34:09
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Fixture of Dakka
|
greyknight12 wrote:Exterminatus:
If your army includes at least one inquisitor, at the beginning of each turn roll a dice. If the dice roll is equal to or less that the turn number minus 2, all Grey Knights are placed into reserve and the remaining models (friendly and enemy) on the table are removed from play as casualties.
Then that would be a draw as neither sides would have any models on the table.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 02:40:12
Subject: Re:Overpowered (but fluffy) changes to your codex
|
 |
Major
Fortress of Solitude
|
jy2 wrote: greyknight12 wrote:Exterminatus:
If your army includes at least one inquisitor, at the beginning of each turn roll a dice. If the dice roll is equal to or less that the turn number minus 2, all Grey Knights are placed into reserve and the remaining models (friendly and enemy) on the table are removed from play as casualties.
Then that would be a draw as neither sides would have any models on the table.
Exactly. Nobody wins in an exterminatus, all the objectives are destroyed.
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 02:58:01
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Powerful Phoenix Lord
|
Tyranids
Without Number: At the start of each phase, any unit that has been removed as a casualty may come back in as if arriving from Reserves. The models may use any special rules (such as Outflank) and can assault on the turn it comes in. Furthermore, only units that are off the table at the end of the game count as destroyed for VP purposes.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:07:56
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Major
Fortress of Solitude
|
Draigo
Plot Armor: Draigo can take never lose his last wound or be removed from the table.
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:11:29
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Trustworthy Shas'vre
|
Tau
Battlenet Relay System
The sophisticated technologies of the Tau allow their entire army to strike with lethal efficiency.
The benefits from the Pinpoint and Scour abilities apply to all units firing at the target units rather than just the unit that expended the Markerlight Tokens. Further, all Markerlights count as Networked.
|
Tau and Space Wolves since 5th Edition. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:13:27
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Powerful Phoenix Lord
|
However, against an army that includes any daemons, if at any point there are no daemons on the table, Draigo is sucked back into the Warp.
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:34:23
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Plummeting Black Templar Thunderhawk Pilot
|
Furyou Miko wrote:Hell Hath No Fury:
If an Adepta Sororitas unit fails to activate its Act of Faith after any rerolls and modifiers, that unit immediately gains Hatred (The Emperor).
I am in love with this rule. Exalted as well
|
Black Templars 4000 Deathwatch 6000
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:39:27
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Powerful Phoenix Lord
|
Furyou Miko wrote:Hell Hath No Fury:
If an Adepta Sororitas unit fails to activate its Act of Faith after any rerolls and modifiers, that unit immediately gains Hatred (The Emperor).
I'm confused. Why would they hate The Emperor when they are not faithful? Shouldn't other Sisters hate them for not keeping the Faith?
|
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 03:48:10
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Major
Fortress of Solitude
|
Necrons:
Fearless.
Short and sweet and how it should be.
|
Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 04:50:32
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Lone Wolf Sentinel Pilot
|
I would give that to any special character.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 05:12:26
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Happyjew wrote: Furyou Miko wrote:Hell Hath No Fury:
If an Adepta Sororitas unit fails to activate its Act of Faith after any rerolls and modifiers, that unit immediately gains Hatred (The Emperor).
I'm confused. Why would they hate The Emperor when they are not faithful? Shouldn't other Sisters hate them for not keeping the Faith?
I think the joke is based on the old saying that "Hell hath no fury like a woman scorned". The Emperor didn't answer their prayers and now they're PISSED.
PURGE THE HERETIC
Any friendly non-Sororitas unit that fails a leadership test for any reason is immediately destroyed as the Sororitas purge the heresy from their ranks.
TEAM KILLING DICKS
In all kill team games Grey Knights gain 1 additional VP for each friendly, non-Space Marine, Imperial unit on the table as they immediately purge them to ensure the knowledge of Daemons does not spread.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 05:18:38
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Perfect Shot Ultramarine Predator Pilot
|
ClockworkZion wrote: TEAM KILLING JERKS In all kill team games Grey Knights gain 1 additional VP for each friendly, non-Space Marine, Imperial unit on the table as they immediately purge them to ensure the knowledge of Daemons does not spread. Whoa. ftfy. lets keep it pg eh?
|
This message was edited 3 times. Last update was at 2013/11/05 05:19:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 05:28:41
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Archmagos Veneratus Extremis
On the Internet
|
No it was fine the way it was.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 08:06:00
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Heroic Senior Officer
|
Fearless guardsmen, always pass their orders, str 4 lasguns.
You get 30 free Earthshaker shots because the rest of the regiment is parked a few kilometers away from you, well within range of their big guns.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/05 08:58:13
Subject: Overpowered (but fluffy) changes to your codex
|
 |
Executing Exarch
|
Eldar - At the end of the game, roll a dice. If the result is a number, then the eldar gain the victory points for slay the warlord, first blood and linbreaker and these are also removed from the opponants score. Eldrad's 'Just As Planned' special rule - At the start of the game, should the eldar player wish, roll a dice. On the result of a number being rolled, the eldar player may choose to replace his army with 4 times the points value, chosen from any other codex. All victory points throughout the game are given to the eldar, regardless of which army scored them.
|
This message was edited 1 time. Last update was at 2013/11/05 08:58:40
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
|
 |
 |
|