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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 ClockworkZion wrote:
Does it make you miss Matt Ward's fluff Vakathi?
In terms of content, it's just as bad as much of his stuff, and I think in terms of just the mechanics of the actual writing itself, it might actually be worse

And this is for an army I've been wanting to see ever since starting 40k

This message was edited 1 time. Last update was at 2014/04/12 03:53:15


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Fixture of Dakka



Chicago, Illinois

Everything I've read on it seems " meh". A couple of good buffs in places but then some nerfs in others. No better or No worse than the last one.

This message was edited 1 time. Last update was at 2014/04/12 03:56:11


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Hollismason wrote:
Everything I've read on it seems " meh". A couple of good buffs in places but then some nerfs in others. No better or No worse than the last one.

A LOT of points drops across the board. Very few upticks in points and they're mostly on things that deserved it, or needed it with how the rules now work.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 ClockworkZion wrote:
Hollismason wrote:
Everything I've read on it seems " meh". A couple of good buffs in places but then some nerfs in others. No better or No worse than the last one.

A LOT of points drops across the board. Very few upticks in points and they're mostly on things that deserved it, or needed it with how the rules now work.
To be fair, a lot of those things that got price drops also lost capabilities and in some cases, despite the cost decrease, were painfully nerfed (e.g. Hydra now open topped and lost its signature special rule for a 5pt drop) while others still struggle to really be what they should (Scions are cheaper than the older ST's but don't have as many cool special rules and still have some of the same problems).

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in at
Slashing Veteran Sword Bretheren







so how costly is the armored sentinel?

also, is it true that ogryns did not lose stubborn or their frag grenades, but did not gain krak grenades?

And according to that site, Scions are Troops choices now but need a Scion Command Squad, is that correct?

This message was edited 1 time. Last update was at 2014/04/12 16:17:56


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Locked in the Tower of Amareo




 Ailaros wrote:
Sir Arun wrote: Tell me IG players arent getting shafted right now.

How is this different than any other codex that's come out recently that wasn't overpowered?

Tyranid got a new codex that wasn't OP, which means that tyranid players got shafted, and CSM and DA got new codices that weren't overpowered, and they got shafted. It's like people want a well-balanced game so long as their own codex gets stronger every time...




Everyone needs to be as good as Tau/Eldar. That's what would bring balance.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sir Arun wrote:


so how costly is the armored sentinel?

also, is it true that ogryns did not lose stubborn or their frag grenades, but did not gain krak grenades?

And according to that site, Scions are Troops choices now but need a Scion Command Squad, is that correct?


Scions are only troop choices in Militarum Tempestus. In Astra Militarum you can have a platoon of scions which take up a single elite slot.

A platoon consists of 1-3 units of scions and may include a single command squad.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet


I gave you how many points something shifted by (if at all) compared to the current codex, so just look at that and do the basic math. I'm not posting points values and potentially putting myself in hot water.

 Sir Arun wrote:
[also, is it true that ogryns did not lose stubborn or their frag grenades, but did not gain krak grenades?

Correct, but very few models come standard with Krak Grenades.

 Sir Arun wrote:
[And according to that site, Scions are Troops choices now but need a Scion Command Squad, is that correct?

You didn't read a single thing I wrote in that whole article did you? Scions are clearly an Elite choice.


Automatically Appended Next Post:
Martel732 wrote:
 Ailaros wrote:
Sir Arun wrote: Tell me IG players arent getting shafted right now.

How is this different than any other codex that's come out recently that wasn't overpowered?

Tyranid got a new codex that wasn't OP, which means that tyranid players got shafted, and CSM and DA got new codices that weren't overpowered, and they got shafted. It's like people want a well-balanced game so long as their own codex gets stronger every time...




Everyone needs to be as good as Tau/Eldar. That's what would bring balance.

Tau/Eldar just need a good beating with a NERF bat.

This message was edited 1 time. Last update was at 2014/04/12 16:28:48


 
   
Made in at
Slashing Veteran Sword Bretheren





 ClockworkZion wrote:
You didn't read a single thing I wrote in that whole article did you? Scions are clearly an Elite choice.


I read exactly what you wrote. Here, let me spell it out for you:

"Militarum Tempestus Platoon:

Consists of 1 Militarum Command Squad, 1-3 Militarum Tempestus Scions. Each Platoon counts as a single Troops slot on the FOC.".

Yes you have put it in the Elites section, but with a wording like that you are only confusing your readers. The "consists of 1 Militarum Command Squad" also makes it appear that in order to field 1 Militarum Tepestus Scion squad, you'd need to field 1 MT Command squad first. Time for an edit, I think.


Same goes for your Armored Sentinel...

says 15 points.

not +15

This message was edited 3 times. Last update was at 2014/04/12 16:40:41


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sir Arun wrote:
 ClockworkZion wrote:
You didn't read a single thing I wrote in that whole article did you? Scions are clearly an Elite choice.


I read exactly what you wrote. Here, let me spell it out for you:

"Militarum Tempestus Platoon:

Consists of 1 Militarum Command Squad, 1-3 Militarum Tempestus Scions. Each Platoon counts as a single Troops slot on the FOC.".

Yes you have put it in the Elites section, but with a wording like that you are only confusing your readers. The "consists of 1 Militarum Command Squad" also makes it appear that in order to field 1 Militarum Tepestus Scion squad, you'd need to field 1 MT Command squad first. Time for an edit, I think.


Same goes for your Armored Sentinel...

says 15 points.

not +15

See, you could have pointed that out instead of instead using questions that make it sound like you're just lazily fishing for information.


Automatically Appended Next Post:
And fixed.

This message was edited 2 times. Last update was at 2014/04/12 16:52:34


 
   
Made in at
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So is the Tempestus Command Squad still required for you to be able to field 1 Scion squad in the Elites section?

And 2), is the Armored sentinel +15 points over the old Armored Sentinel points cost or +15 points over the old Scout Sentinel points cost?

Because if it is the former, then it got hit with the nerf bat pretty hard.


And lastly, could you give some vague information about the fluff section? How many pages is it? And is it a copy-paste job of the old codex' fluff? And is the Bestiarum section (unit descriptions) also very much a copy-paste job?

This message was edited 1 time. Last update was at 2014/04/12 17:34:06


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Sir Arun wrote:


So is the Tempestus Command Squad still required for you to be able to field 1 Scion squad in the Elites section?

And 2), is the Armored sentinel +15 points over the old Armored Sentinel points cost or +15 points over the old Scout Sentinel points cost?

Because if it is the former, then it got hit with the nerf bat pretty hard.


Command squads are 0-1, scion squads are 1-3 in the platoon.

They got a price drop of 15.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sir Arun wrote:


So is the Tempestus Command Squad still required for you to be able to field 1 Scion squad in the Elites section?

No that was a mistake and is fixed (B&C caught that one actually). This is what happens when you rush kids.

 Sir Arun wrote:
[And 2), is the Armored sentinel +15 points over the old Armored Sentinel points cost or +15 points over the old Scout Sentinel points cost?


Because if it is the former, then it got hit with the nerf bat pretty hard.

I apologize, I forgot to double check before putting a sign in there. It went DOWN 15 points.

 Sir Arun wrote:
And lastly, could you give some vague information about the fluff section? How many pages is it? And is it a copy-paste job of the old codex' fluff? And is the Bestiarum section (unit descriptions) also very much a copy-paste job?

About 20 pages, with a decent bulk of images. Not counting the Bestiarum fluff that is. I don't have a good grasp on how much is a C&P job because that'd require me checking basically page by page. I never memorized the entire Guard codex (mostly because Cruddace's writing has a nasty habit of putting me to sleep).

This message was edited 1 time. Last update was at 2014/04/12 17:54:19


 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Wait sentinels got more expensive? but everyone was fapping over them?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Tactical_Genius wrote:
Wait sentinels got more expensive? but everyone was fapping over them?

Scouts stayed the same, Armoured went down 15 points.
   
Made in at
Slashing Veteran Sword Bretheren





Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.


Ogryns can take priests.

S5 infantry rerolling hits and wounds is pretty scary.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

What's wrong with Harker? PBS got a slight survivability buff through Brotherhood of Psykers, and Ogryns got small synergy based buffs in that they can allow things like Priests to join with them, and aren't forced to not be able to ride in vehicles once they disembark.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ClockworkZion wrote:
 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

What's wrong with Harker? PBS got a slight survivability buff through Brotherhood of Psykers, and Ogryns got small synergy based buffs in that they can allow things like Priests to join with them, and aren't forced to not be able to ride in vehicles once they disembark.


Apparently Harker lost a bunch of special rules from the last edition. No idea what they were.

This message was edited 1 time. Last update was at 2014/04/12 19:05:48


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ca
Gargantuan Gargant






 CthuluIsSpy wrote:
 ClockworkZion wrote:
 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

What's wrong with Harker? PBS got a slight survivability buff through Brotherhood of Psykers, and Ogryns got small synergy based buffs in that they can allow things like Priests to join with them, and aren't forced to not be able to ride in vehicles once they disembark.


Apparently Harker lost a bunch of special rules from the last edition. No idea what they were.


Harker lost his Catachan Devils rule which gave the squad Infiltrate, Move Through Cover and I believe Stealth which could stack with the camo cloaks so you could get a 2-3+ cover save in the terrain. He also personally lost his FNP. The only "buff" he got was just flat out giving the whole squad relentless which is okay but not a fair tradeoff in losing all the buffs.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Grimskul wrote:
 CthuluIsSpy wrote:
 ClockworkZion wrote:
 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

What's wrong with Harker? PBS got a slight survivability buff through Brotherhood of Psykers, and Ogryns got small synergy based buffs in that they can allow things like Priests to join with them, and aren't forced to not be able to ride in vehicles once they disembark.


Apparently Harker lost a bunch of special rules from the last edition. No idea what they were.


Harker lost his Catachan Devils rule which gave the squad Infiltrate, Move Through Cover and I believe Stealth which could stack with the camo cloaks so you could get a 2-3+ cover save in the terrain. He also personally lost his FNP. The only "buff" he got was just flat out giving the whole squad relentless which is okay but not a fair tradeoff in losing all the buffs.


Oh wow, Harker got hosed. Did he receive a price decrease at least? I know he has a rending Heavy Bolter.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Nasty Nob






Harker costs the same and his statline is the same. His HB is Rendng now, but he doesn't give his squad Relentless, he just has it himself.

EDIT: Iron Hand Straken does give his squad relentless, but it uses up his Warlord Trait.

This message was edited 1 time. Last update was at 2014/04/12 21:27:45


   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Noooooo, they took Harker's Devils rule. Bye infiltrating sniper vets. :(


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in at
Slashing Veteran Sword Bretheren





 ClockworkZion wrote:
 Sir Arun wrote:
Updated 1st post. The good is starting to outweigh the bad, I might actually buy the codex now.

My only rage right now is with Harker, the PBS nerf, and the lack of improvement for Ogryns and Rough Riders.

What's wrong with Harker?


Harker was a pretty decent IC in the last codex, in that he allowed one of your Veteran squads to infiltrate, gave them move through cover, and also gave them stealth. The restriction was, that you could not upgrade them with the grenadiers doctrine. However, this meant that you could buy forward sentries upgrades and in the old codex, you would then end up with:


An infiltrated veteran unit usually in 2+ cover with defensive grenades to boot.

Now you could give them a Lascannon and 3 Plasmaguns and Harker's Heavy Bolter and see how the MEQ player would try to get rid of this dakka laden squad without using cover-ignoring weapons. It'd be damn hard.

Now that tactic is down the drain and Harker has... err.... exactly 0 uses.

This message was edited 1 time. Last update was at 2014/04/13 11:51:47


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in au
Hurr! Ogryn Bone 'Ead!






Western Australia

CHENKOV'S GONE?! :(
BASTONNES GONE?! :(
SLY MARBO IS GONE?! :(
I personally haven't seen the new codex but what the OP said it seems to me (IMO) that GW have butchered everything that made the IG, IG.
The fluff was what made the Guardsmen truly amazing and unique in the WH40k universe; simple and ordinary men that are forced to charge against the monstrosities of the 40k universe and if their step faultered there was the Administratorium (I think that's how you spell it?) behind them to ruthlessly dish out pain and send them packing to another galaxy. And the very fact that icons such as the ruthless Chenkov and the giving and willing Bastonne that led these guard that made them SO UNIQUE have been culled from the new edition it makes me sad.
Plus imo some of the new models are meh. They missed the chance to create a truly unique new kit of Guardsmen that you could customize and do whatever the hell you felt like to them that combined so many of the legions of metal together which sucks tbh, because I really was hoping that would happen.
Plus taking out Marbo... IMA KILL THEM! He was my secret weapon and my last resort characters that has done nothing but serve me faithfully in my games (Especially when he butchered a Librarian in CC). To see him go makes me want to strangle them because he was such a unique and defined character within the Guardsmen.

"Tell the Colonel... We've been thrown to the Wolves." -Templeton.
1W OL 1D

I love writing fiction based upon my experiences of playing; check 'em out!
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Made in pl
Longtime Dakkanaut




 Perfect Organism wrote:
Makumba wrote:
...we technicly got divination casters , but with INQ can cast the same divination and have a higher Ld and cost less and can have nice upgrades like servo skulls or psycannons.

75 points for a ML 2 Primaris Psyker is more points-efficient than 55 points for a ML 1 Inquisitor, plus you are no longer limited to two rolls on the divination table.


Can't agree with that . the inq doesn't get shot , if he perils and gives servo skulls , I don't need to buy a commisar and a primaris psyker to get stubborn for my units. And this just pure buff monkey inq . no grenades , no psycannons , no terminator armor to tank wounds.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

Makumba wrote:
 Perfect Organism wrote:
Makumba wrote:
...we technicly got divination casters , but with INQ can cast the same divination and have a higher Ld and cost less and can have nice upgrades like servo skulls or psycannons.

75 points for a ML 2 Primaris Psyker is more points-efficient than 55 points for a ML 1 Inquisitor, plus you are no longer limited to two rolls on the divination table.


Can't agree with that . the inq doesn't get shot , if he perils and gives servo skulls , I don't need to buy a commisar and a primaris psyker to get stubborn for my units. And this just pure buff monkey inq . no grenades , no psycannons , no terminator armor to tank wounds.

Why not both?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Shade of Despair and Torment







I'm a guard player. That means keeping up the guard rules as they change over time. If I didn't get the new codex, I wouldn't be a guard player.

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Grizzled Space Wolves Great Wolf





 krazynadechukr wrote:
I'm a guard player. That means keeping up the guard rules as they change over time. If I didn't get the new codex, I wouldn't be a guard player.
Yeah we heard it when Ailaros said it and you quoted it several pages back

If you didn't get the new codex, you could still be a guard player... just not a guard player who plays with the latest rules. One doesn't preclude the other unless your opponents won't let you play with old rules.
   
Made in pl
Longtime Dakkanaut




Tactical_Genius wrote:
Makumba wrote:
 Perfect Organism wrote:
Makumba wrote:
...we technicly got divination casters , but with INQ can cast the same divination and have a higher Ld and cost less and can have nice upgrades like servo skulls or psycannons.

75 points for a ML 2 Primaris Psyker is more points-efficient than 55 points for a ML 1 Inquisitor, plus you are no longer limited to two rolls on the divination table.


Can't agree with that . the inq doesn't get shot , if he perils and gives servo skulls , I don't need to buy a commisar and a primaris psyker to get stubborn for my units. And this just pure buff monkey inq . no grenades , no psycannons , no terminator armor to tank wounds.

Why not both?


because all the stuff I use went up in points so much that am thinking about making coteaz my warlord , because I have a 140pts void in my list and I still will have to drop a vet squad .
   
 
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