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![[Post New]](/s/i/i.gif) 2012/04/07 13:51:54
Subject: Re:Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 8 And 9
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Lady of the Lake
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Yeh they probably take longer than they should cause I keep thinking I'll accidentally slip and mess it up.
These ones are sort of subtle but it's getting there, people must be getting bored of seeing this Daemonette so much.
When the wash has dried lightly drybrush the raised areas, most notably the areas without anything that would cast a shadow on them. Don't worry about the eyes getting a tiny bit of grey in them as this helps them.
Once that has dried it is time to rewash the skin, though be sure to keep it a bit thin so as to just glaze the surface and not take too much away from the shading.
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![[Post New]](/s/i/i.gif) 2012/04/09 14:25:29
Subject: Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 8 And 9
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Shroomin Brain Boy
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people must be getting bored of seeing this Daemonette so much
you´d be amazed at how long it takes for me to get bored by repetitive things...i am a riveteer after all^^
and did i say it already? good looking she is^^
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![[Post New]](/s/i/i.gif) 2012/04/10 12:40:11
Subject: Re:Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 10
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Lady of the Lake
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Almost done, no idea what to do next may have to go back to the Tzeentch Puppet project to keep this going easier.
Did more in this one to try to make it more interesting.
The blue is given a light drybrush of ice blue to the more raised areas, followed up by a really light drybrush of 2:1 ice blue to white at the points the highlights take.
The skin gets the same treatment though with codex grey then a touch up of 1:1 codex grey and white. All the metal is based with dwarf bronze at this point, being careful and using a small brush for the more fiddly areas of course. I've probably said this, or should have said this earlier, but imagining where the light will hit the model makes figuring out out where to do shading and highlights much more easier. Not all that related to this project, but it also really helps when it comes to techniques such as OSL. Of course with that you then pick the dominate light source and make a compromise between the two but this goes off track a bit.
At this point the mid tones and highlights are done all that's mostly left to do is to go back and fix up the shadows. And maybe make the claws look less flat.
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![[Post New]](/s/i/i.gif) 2012/04/10 12:58:46
Subject: Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 10
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Shroomin Brain Boy
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well yeah the claws could do witha bit of work on them i guess...also i didn´t realize up till now that the hair has lil rings ans such things woven inside...
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![[Post New]](/s/i/i.gif) 2012/04/10 13:05:55
Subject: Re:Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 10
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Lady of the Lake
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Yeh, it's odd. With the purple I just base them quick bit of pink over then wash down and done. This colour needs effort.
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![[Post New]](/s/i/i.gif) 2012/04/10 13:08:54
Subject: Daemons of Slaanesh - Updated 7/4/2012 - Blue Daemonette Scheme Step 10
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Shroomin Brain Boy
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the darker the color the more work needs to be done...that´s why my marines are only white and then washed mostly^^
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![[Post New]](/s/i/i.gif) 2012/04/11 13:50:58
Subject: Re:Daemons of Slaanesh - Updated 11/4/2012 - Blue Daemonette Scheme Step 11
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Lady of the Lake
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Well I'll see if I can get it eventually, probably highlight what I've got at this point with enchanted blue and it should be good. If not I'll go for something lighter.
Using a small brush I applied Badab Black to the recesses of the model. This is mostly where the armour meets the skin, making it thicker if under but thinner if over if that makes any sense. All the bronze is also given a wash of Badab Black (may as well get some liquid shadow when I finish this pot  ). The eyes got something like 3-5 coats, it depends on taste. I also applied it at the hairline, just like the way it looks really. Finally the last of it was put in the mouth ready for the teeth to be done.
To help kind of think of it as highlighting, but applying it under where the highlights would usually gone just off the edge of the surface that'd get the highlight. Trying to lighten the claws a touch I put some regal blue on the raised areas as it was basically regal blue with a decent amount of washes and glazes to darken down the recesses to turn the base colour into the highlight. Still looks too flat.
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![[Post New]](/s/i/i.gif) 2012/04/11 20:57:12
Subject: Daemons of Slaanesh - Updated 11/4/2012 - Blue Daemonette Scheme Step 11
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Shroomin Brain Boy
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well...all i can say is that it now looks way more evil than the last update...which is a good thing^^
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![[Post New]](/s/i/i.gif) 2012/04/12 04:51:17
Subject: Re:Daemons of Slaanesh - Updated 12/4/2012 - Blue Daemonette Scheme Step 12
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Lady of the Lake
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Hopefully it looks even more evil by the end of it.
This step is mostly highlighting, can probably finish at step 11 for most infantry but spending this amount of time on it, may as well go further. For the blue areas they are highlighted with 2:1 white to Hawk Turqouoise. The bronze is highlighted with Dwarf Bronze. Black ink was added into the eyes again for the sheen it gives, making the badab black from earlier more of the shading around the eyes. The studs are painted straigh Dwarf Bronze and the teeth are started off with white.
I tried to fix the claws further by adding Enchanted Blue then lightly adding 2:1 Hawk Turquoise to white.
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![[Post New]](/s/i/i.gif) 2012/04/12 12:06:21
Subject: Daemons of Slaanesh - Updated 12/4/2012 - Blue Daemonette Scheme Step 12
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Shroomin Brain Boy
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now these claws look very lifelike ! and with the painted teeth (which could use a bit of a tone down wash) it is heading straight for the finishing line...!!!
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![[Post New]](/s/i/i.gif) 2012/04/13 04:07:02
Subject: Re:Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Lady of the Lake
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Finishing it up the teeth are given a badab black wash, then white is used to highlight the lower edge. For something different I used gloss varnish on the eyes, not that it shows in the pictures.
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![[Post New]](/s/i/i.gif) 2012/04/13 13:18:23
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Shroomin Brain Boy
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sadly it doesn´t show^^ but the rest looks really bad ass! i like it!
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![[Post New]](/s/i/i.gif) 2012/04/13 14:49:10
Subject: Re:Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Lady of the Lake
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Thanks and now to add to the pile of ideas.
But first to find out if a Daemon Prince is worth taking for Daemons. Figured it should be somewhat easier than the fiends as it's bigger.
Of course this one is a foot tall and a limited edition colour variant of a $250 model...
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![[Post New]](/s/i/i.gif) 2012/04/13 14:51:31
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Shroomin Brain Boy
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holy crap...now that took my unaware...
reminds me a bit of that spanish movie...er...forgot the name...but i had to quite the movie as it was too messy...labyrinth?
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![[Post New]](/s/i/i.gif) 2012/04/13 15:04:43
Subject: Re:Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Been Around the Block
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Pan's Labyrinth?? Old Beastmen models always remind me of that film, amazing
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![[Post New]](/s/i/i.gif) 2012/04/13 15:08:51
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Shroomin Brain Boy
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yeah that was the one! after the leader smashed in that face of one of his soldiers with a bottle i had to quit...
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![[Post New]](/s/i/i.gif) 2012/04/14 04:55:30
Subject: Re:Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Lady of the Lake
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Close enough.
That's one of the forms of Nyarlathotep, the crawling chaos. Comes from the Cthulu mythos as one of the outer gods .
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![[Post New]](/s/i/i.gif) 2012/04/14 06:36:33
Subject: Re:Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Longtime Dakkanaut
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That is so cool! And it connects with Slaanesh because exotic sea creatures = Slaanesh.
And Cthulu, I will make a Cthulu daemon prince one day mark my words.
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![[Post New]](/s/i/i.gif) 2012/04/14 13:33:54
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Shroomin Brain Boy
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ahhhh.... :facpalm: cthuluh...of course...
good choice! but me thinks a bit on the pricey side? how much have you pay for such a mini? ow...just read 250$$ ouch...
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![[Post New]](/s/i/i.gif) 2012/04/14 13:35:50
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Lady of the Lake
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Well the plan was to try to sculpt a smaller Daemon Prince one, if they're any good. This one is more along the lines of the giant FW greater Daemons.
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![[Post New]](/s/i/i.gif) 2012/04/14 13:41:40
Subject: Daemons of Slaanesh - Updated 13/4/2012 - Blue Daemonette Scheme Complete
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Shroomin Brain Boy
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ah... ok...
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![[Post New]](/s/i/i.gif) 2012/04/14 16:22:20
Subject: Re:Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Lady of the Lake
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It will probably only get slightly more confusing from here.
Firstly the current stage of this project.
Excluding the fancy chair and blu tac of course, not having an actual Daemon Prince, but going for something still sort of sleek I have the Wraithlord to compare it to as I go along. Of course not all parts of it will have the same skeletal structure (hopefully, but wonder how far I can go with sprue), I just wanted something solid for the torso.
Then using my clearly awesome paint skills I filled in the rest to show basically where this should fit in with it. This is by no means the schematic, just a possibility.
Hard to see but visable in the paler version above it seems to have random eyes spread over it, so this has larger random eyes spread over it. Hopefully I manage to not make the actual one look as goofy as this paint one.
The plan for the limbs is to take two pieces of wire and twist them together, then to twist those together again putting them into position before adding a skin of green stuff. For the torso I'm thinking maybe some electrical tape to even it out a bit then add the green stuff skin. As for the suction caps, maybe I'll make little green stuff rings, although I could also use some plastic tubing or maybe even some of the rivet tutorials; though they may then look a bit unnatural (well more mechanical). For the teeth, maybe the tips of toothpicks or the teeth of plastic forks. Maybe even small pieces of wire or tips of pins to go for an angler fish look a little.
Then like the KoS I'm thinking it needs to have runes included in it either on the base or etched into its flesh, this'll at least draw another colour into it.
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![[Post New]](/s/i/i.gif) 2012/04/14 16:34:42
Subject: Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Battle-tested Knight Castellan Pilot
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awesome idea.
he i am a sexy bada$$ chilln' in my chair... got problems with that?
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2012/04/14 16:44:32
Subject: Re:Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Longtime Dakkanaut
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n0t_u wrote:
The plan for the limbs is to take two pieces of wire and twist them together, then to twist those together again putting them into position before adding a skin of green stuff. For the torso I'm thinking maybe some electrical tape to even it out a bit then add the green stuff skin. As for the suction caps, maybe I'll make little green stuff rings, although I could also use some plastic tubing or maybe even some of the rivet tutorials; though they may then look a bit unnatural (well more mechanical). For the teeth, maybe the tips of toothpicks or the teeth of plastic forks. Maybe even small pieces of wire or tips of pins to go for an angler fish look a little.
I would really do a test, try and roll out a tapered log of greenstuff around a wire core, roll it on some leather texture to get the skin, wait until it is half-hard (no longer sticky and limp, but still flexible) so that it retains the log shape, then twist it into positions so the wire holds it and it hardens that way. If all that works you will save A LOT of time and the tentacle would come out nice and even.
not sure how to do the suction cups, but maybe stick a lump of greenstuff and then use a stamp of some sort. the main problem is they have to be different sizes.
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This message was edited 1 time. Last update was at 2012/04/14 16:45:28
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![[Post New]](/s/i/i.gif) 2012/04/14 16:53:43
Subject: Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Battle-tested Knight Castellan Pilot
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suction cups are easy. ovals with a dimple in them.
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the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self
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![[Post New]](/s/i/i.gif) 2012/04/14 17:20:15
Subject: Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Lady of the Lake
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Hmm, how would I go about adding in that texture when I connect the parts?
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![[Post New]](/s/i/i.gif) 2012/04/14 17:28:32
Subject: Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Longtime Dakkanaut
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n0t_u wrote:Hmm, how would I go about adding in that texture when I connect the parts?
you can get a piece of it and stamp it on while the greenstuff is fresh, or make a little stamp from greenstuff, plus different parts can have different texture, and it doesn't have to line up perfectly if the skin pattern is random enough.
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![[Post New]](/s/i/i.gif) 2012/04/14 18:13:09
Subject: Daemons of Slaanesh - Updated 15/4/2012 - Chaos is begin to crawl
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Shroomin Brain Boy
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i like the idea... the wiretwisting if possible...use a small drill and put the wire in and then drill...the wire gets twisted fast and good and even... also..i would try to do this project with either FIMO or air dry clay...as you will need lots of materail for the structure... later on when you are satisfied with the basic shape you can add a bit of GS for making the surface...this will then be a cool and strudy model!
and i definatly loled for the spruechair^^
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![[Post New]](/s/i/i.gif) 2012/04/16 05:55:35
Subject: Re:Daemons of Slaanesh - Updated 16/4/2012 - More Distractions
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Lady of the Lake
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Well while I wait to get the clay I got an idea to reboot the fiends again, sort of thanks to finding Nyarlathotep for the Daemon Prince/Soul Grinder. Sort of similar as it will also be using the same techniques, yet on a smaller scale.
Based upon one of the forms of Hastur.
Not really familiar with the Cthulu mythos, but it does have a bunch of nice ideas in it for Daemons.
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![[Post New]](/s/i/i.gif) 2012/04/16 11:53:30
Subject: Daemons of Slaanesh - Updated 16/4/2012 - More Distractions
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Shroomin Brain Boy
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Not really familiar with the Cthulu mythos, but it does have a bunch of nice ideas in it for Daemons.
what you don´t say... LOL
and hastur is quite a charming fellow^^ i bet the scowl is easyly done and those tendrils...well i bet you can do that quite good!!!
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