We've been getting through a lot of games this week! Second time out for my non-White Scar White Scar army - but I've finally ordered the White Scar Commander so the bikes'll be back soon enough. We played the Hill Fight mission on Gary's realm of battle board, from the White Dwarf issue when the ROBB was released.
ArbitorIan's White Scars
* Epistolary Librarian (Terminator Armour, Null Zone, Gate of Infinity)
* 6 Assault Terminators (3 Thunder Hammers)
* 10 Tactical Marines (Plasmagun, Lascannon, inc Sgt with Powerfist) in a Razorback (Lascannons)
* 10 Tactical Marines (Plasmagun, Lascannon) in a Razorback (Lascannons)
* 5 Vanguard Veterans (Jump Packs, 2 Power Weapons, inc Sgt with Powerfist)
* Predator (Lascannons, Sponson Lascannons)
* Vindicator
PaniC's Nurgle
CSM
* Daemon Prince (Mark of Nurgle, Wings, Warptime)
* Greater Daemon
* 7 Plague marines (2 Plasmaguns, Icon, inc Champion with Powerfist)
* 7 Plague marines (2 Plasmaguns, Icon, inc Champion with Powersword)
* 14 Plaguebearers.
* 7 PlagueBearers.
* Landraider (Extra Armour, Havoc Launcher)
* Landraider (Extra Armour)
DEPLOYMENT
The White Dwarf with the mission in it says to use all the high ground you have, so we filled the board with every hill available - we decided the big hill to the east would count as two for victory purposes. White Scars got the first turn, and deployed a refused flank, with both tactical squads split into combat squads. Nurgle deployed their tiny opening army in the centre.
TURN 1
The first few turns of the game flew by - White Scars opened fire with their 8 Lascannons, but only managed to stun and shake the Chaos Landraiders. Of course, their Extra Armour means they can still move, so in the Chaos turn they drive towards the nearest two hill objectives and pop smoke.
End of Turn 1
The Daemon Prince hides behind the Land Raiders
The White Scars Razorbacks move forwards
TURN 2
The
WS Librarian decides he's had enough waiting around, and Gates over to near the Daemon Prince with his Assault Terminators, but his roll scatters 11" over to the Land Raider in the west. The
WS gunline opens fire again, but have a problem with the smoke, only stunning one
LR again, and blowing a lascannon off of the other one.
In the Chaos turn, the big Daemon squad turns up right behind the Terminators, using the Icon in the Land Raider. The Land Raider then turns around and deposits a Plague Marine squad, who open fire on the Terminators with their Plasmaguns. Thanks to the new wound allocation rules, and the 3+ Storm Shield saves, they only kill one marine. The Daemon Prince and Daemons charge into the Terminators. The
DP gets to go first, and easily kills the Librarian, while the Daemons kill one Terminator. The remaining Terminators direct all their attacks against the
DP, with no effect.
End of Turn 2
Daemons turn up
And end up in a big fight
TURN 3
The Vanguard Veterans turn up, and do a risky Heroic Intervention next to the big combat. Thankfully, they're on target. In the shooting phase, the Predator immobilises the eastern Land Raider, while other fire destroys a Lascannon and shakes it, and a Combat Squad wreck the western one. The Vindicator opens fire on the Plague Marines, hoping the shot won't scatter onto the nearby Terminators. Again, it's roughly on target, only killing one Terminator and a couple of Daemons in the nearby combat, and killing six of the seven Plaguemarines. The Vanguard Veterans charge, but fail to turn the combat - the Daemon Prince kills all the remaining Terminators, and the Daemons kill three of the Veterans. The Veterans kill three Daemons, but lose the combat, and get caught in a sweeping advance, forcing them to take another bunch of saves and lose a fourth marine.
In the Chaos turn, the Greater Daemon possesses the remaining Plaguemarine, and the small Daemon squad turn up nearby. When the Daemon Prince kills the last Veteran and wins the combat, all of the Daemons seek cover behind the wrecked Land Raider.
End of Turn 3
The Vindicator kills the Plague Marines
All the Daemons run for cover after wiping out the White Scar elites
TURN 4
The White Scar line move back in order to avoid any assaults, and open fire. One of the Combat Squads explodes the eastern Landraider, killing one of the Plaguemarines inside, and the vehicles open fire on the larger Daemons, causing one wound on the Daemon Prince and two wounds on the Greater Daemon. In the Chaos turn, the Daemons advance onto nearby hills. I don't have a map pic for this turn!
The last Landraider is destroyed
The daemons advance
TURN 5
With all the daemons getting closer, the remaining White Scar Combat Squads disembark their Razorbacks to get as many guns on the table as possible. It works out in the shooting phase, when the Lascannon Combat Squads kill the Daemon Prince, the Vindicator and Plasmagun Combat Squads kill the Greater Daemon, and bolter fire kills a few more Lesser Daemons. In the Chaos turn, the remaining Daemon squads try to spread out and claim as many hills as possible, hoping that this is the last turn. The larger squad in the north even form into a long line, to claim two hills at once.
End of Turn 5
The Combat Squads disembark
And wipe out the advancing daemons
While the larger daemon unit claim two hills at once!
TURN 6
We roll another turn, and the
WS open fire yet again, hoping to wipe out enough daemons to stop them claiming the hills. The small squad are wiped out by Vindicator and Bolter fire, but after the rest of the army fires at the larger Daemon squad, five remain standing, and they manage to occupy the tops of both of their hills by the merest fraction of an inch. Chaos hope for the end of the game, and sure enough their wish comes true. The spread out Daemons make for a Chaos win!!
End of Turn 6
The line of Daemons