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![[Post New]](/s/i/i.gif) 2014/04/17 07:53:07
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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tetrisphreak wrote: xttz wrote:
They were just vanilla, I can never justify the cost of the upgrades on such easy-to-kill models. I think it would only be worthwhile on an Endless Swarm, when you at least have a shot to use those points again.
I take adrenal glands on my hormagaunts so they stay fairly cheap but can potentially damage most vehicles. I do the same on gargoyles but it typically benefits them more since they don't normally have fleet.
While I love the idea of killing transports with Hormas/Gargoyles (especially the trick of surrounding it so you kill the passengers too), in practice I rarely have any trouble doing it at range with HVC or Devourers before they get close. That main issue guants have is going up against Walkers or MC's, where AG are useless. Once any AV10 transports are down, Hormagaunts are of really limited use aside from scoring. You need decent numbers of them to overcome the lack of grenades/poison/re-rolls. A brood of ~15 or less isn't really much threat to anything.
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![[Post New]](/s/i/i.gif) 2014/04/17 09:58:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
Reading - UK
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DarkStarSabre wrote: jy2 wrote:
That's the case with ALL flyers. In an aerial dogfight, no matter the army, the one going 2nd always has the advantage. However, your flying bugs can survive that if you are willing to running a bastion. With the bastion and venom, if any of your flyers are in terrain within the venom's bubble range, you will be getting 3+ cover against enemy flyers (or 2+ if you are actually hiding behind the bastion). Then on top of that, you may be getting FNP from Catalyst as well if you are lucky enough to roll it. Just don't play as aggressively with them until the enemy flyers come in. Make sure that they stay within the venom's radius of protection.
This - I've found that the Flyrants and Crones can't be too aggressive until your enemy brings his own flyers in. To be perfectly honest, keeping them back a few turns works out more beneficial for 'nids as well as they'll have likely advanced some of their infantry or elites forward and with a well placed Onslaught or two you can threaten them with multiple threats and just overwhelm them for target priority.
Aggressive Flyrants and Crones will suffer if you run out ahead...but if you wait a few turns, the enemy flyers come in and then everything surges forward at once it's heaps better.
Not a lot of enemies can cope with 4 flyers on their lines along with 1-2 other big MCs (or broods) that you choose to Onslaught forward that turn. I've seriously found that Tyranids benefit more from target saturation than most other armies - considering we already tend to duplicate broods it adds further survivability....
There's a tactic here that can be coupled nicely when taking a Bastion and a Comms Relay.
If you are forced to go first, for example, perhaps the opponent sees the Comms Relay and figures you'll be bringing everything in turn two anyways (Or he simply wants to contest objectives late game), so your opponent thinks ill go second to get the shots off with my flyers as his Crones will come in turn 2.
What I mean is, if you are forced to go first you can simply start your Crones on the board (this is where a venomthrope with a Bastion really helps to mitigate damage received).
On your Turn 1 you can swoop your Crones into range of your venom bubble or if you feel that damage coming back at you on his turn will be minimal you can go out on the attack.
On your second turn, rather than risking the chance of his flyers causing problems you can simply fly your crones off the board. And then bingo! you have the advantage and get your shots off with your Crones on his flyers before he can shoot back.
Thus putting your Crones in relative safety now that his best skyfire is mitigated.
One other thing to add which isn't related to the above subject is that winning a game of 40k is not about killing everything. I see it so many times where a player rushes the enemy first turn trying to get the upper hand and then receives a crap load of damage in return on his opponents turn. This probably applies to Tyranids more than any other army but it applies to all armies in general. You don't need to kill stuff to win. Killing stuff is part of the process and part of the game turns.
What will actually win you games is giving the opponent enough to worry about that will take him 5 turns to deal with, so durability actually is more of a requirement than killy units. Clearly having both is the perfect list.
If you can keep him busy for 5 turns, that allows you to score your home objective and contest his.
If you have good durability there is a good chance you'll take first blood. If you sacrifice your flyers (flyrants in this case as clearly Crones are to high up to contest) early then you can not easily contest objectives.
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This message was edited 4 times. Last update was at 2014/04/17 10:15:20
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![[Post New]](/s/i/i.gif) 2014/04/17 12:14:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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captnobvious wrote: Kain wrote:
She's also my most frequent opponent since I met her back when we were kids in 2e. We know each other's playstyles down to a T and share our collections.
And of course we're a very frequent team in doubles games.
Using boobs is cheating.
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![[Post New]](/s/i/i.gif) 2014/04/17 13:36:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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captnobvious wrote:
Real talk though, that's awesome. I can't get the Mrs. [aka Boss Funnpartz] to quite delve into an army yet. As it stands I might have her convinced to take up a brush. I tend to collect random mini's that I think are particularly well sculpted/look cool, even if they don't fit into an army (Maugen-Ra, Chaos Terminators, Drazhar, etc.) I'll have her paint on those. In the end, if nothing else, I'll make it like like that test they give to the Dahli Lama, where he picks an item from a selection and if he picks the right one, he wins! Same thing, except she can pick a favorite model and play that army. Well, it's similar anyway.
Sorta.
Ok, now who's bragging? I can't even get my Mrs to do eve that!
Anywho. To change the subject. How much "plays as" is too much? If I've got a board of Armorcast Exocrines "plays as" T-fex, 2nd edition Tyrants "plays as" Tyranid Primes, and 3 different models of Lictor? Is that too convoluted for Tourney play? I know in casual no one cares.
It really depends on your group. If they don't mind, then you're good. For a tourney, I suggest you show the TO the models and get his approval.
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![[Post New]](/s/i/i.gif) 2014/04/17 13:48:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/04/17 14:54:01
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
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![[Post New]](/s/i/i.gif) 2014/04/17 16:07:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Haemonculi Flesh Apprentice
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Armor cast exocrines are great for terrain IMO. They look like surface to orbit batteries like those butt beetles role in the straship troopers movie. It always looked like it couldn't move in game to me  Slug feet just aren't that fast!
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![[Post New]](/s/i/i.gif) 2014/04/17 17:21:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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shamroll wrote:On a different note, has anyone tried out a CC focused flyrant and had any success? I was thinking about trying one out in a small 1000 pt game.
The build I was thinking of was:
Flyrant + Reaper + regen + AG.
Expensive but it meant the flyrant was S8 on the charge so no need to smash to ID most opponents. Then Regen was for added survivability.
I use a Winged assasain, at all point levels. For low points I would build it like so.... LW/ BS, toxin, Thorax hive (Rending Beetles is a "all targets" build, Electro bugs if you expect vehicle problems, desicator if you expect mostly/all infantry. I don't use DL, because I have a Tyranofex for infantry destruction  )
I don't know id Regen is a good buy for a 4 Wound figure, the only place I'd reccomend it is on a Tyrannofex, or a Big Wormy.
Bone Swords already "instant Kill" when you roll a 6 to wound, so I depend on that rather than doubling toughness, the Toxin lets you re-roll most of the time, so you get extra chances to roll a six
Adrenal is a good buy for a CC focused critter, but I'd take Toxin first (And its cheaper  ) I believe Reaper gives re-rolls though, so not an issue, except vs super tough targets (looking at you Wraith dude!) I know one regular poster here uses Reaper for a Winged assasain, so you might check that out.
Late entry: Shoot if you want to drop a bunch of points why not drop Regen, and spend 10 extra for Ymgarl? That should add a little extra awesome to the mix Automatically Appended Next Post: I was doodling out a list of Carnifex builds, I don't much use them myself, because my base Heavy list is Tyrannofex, Big Wormy (trygo Prime), and Mawloc.
What other builds have I overlooked? And why do you like them?
Dakkafex: Twin Brain Leeches the "gold standard"  150 per
Screamer Killer: Vanilla Fex with Bioplasma, 140 per Maybe its sentiment, but I like this build.
Screamer Killer expresso: as above, Adrenals 155 per
Ripper Screamer: as above, Crushing Claws replace Adrenal 155
Gunfex: Brain Leeches, Strangle Cannon 155, 160(?) if you go Venom
You can toss a little extra on any to add "grenade equiv" carapace spines(?) 5 pts?
What "classic" build did I miss? (and don't say twin linked Deathspitters  )
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This message was edited 2 times. Last update was at 2014/04/17 17:32:18
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/04/17 18:43:12
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I think the stock fex is a staple or stock + adrenals...the bio plasma is too expensive for people who just want to run three truck sized creatures at something.
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
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![[Post New]](/s/i/i.gif) 2014/04/17 18:49:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
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![[Post New]](/s/i/i.gif) 2014/04/17 18:51:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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xttz wrote: ductvader wrote: And then it's not in our book but the FW Stone Crusher is fairly well known. 2+ Armor IWND Fex....ah yes... According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better. Not if he is still always a unit of one... Where be this thread?
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This message was edited 1 time. Last update was at 2014/04/17 18:52:00
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![[Post New]](/s/i/i.gif) 2014/04/17 18:57:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
Awww not the last Carnifex to be krak missile proof in the entire game!
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/17 18:57:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
More than likely the rule will just be vague enough that it could work on poison, but not explicitly state it- requiring a heated YMDC thread.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/04/17 18:59:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Sinful Hero wrote: xttz wrote: ductvader wrote: And then it's not in our book but the FW Stone Crusher is fairly well known. 2+ Armor IWND Fex....ah yes... According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
More than likely the rule will just be vague enough that it could work on poison, but not explicitly state it- requiring a heated YMDC thread. If only there were people smart enough to forsee this problem! But seriously, I hope he's good because the model is too good to tear apart...he'll just become a show piece.
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This message was edited 1 time. Last update was at 2014/04/17 19:12:08
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![[Post New]](/s/i/i.gif) 2014/04/17 19:16:08
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Lurking Gaunt
New York
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ductvader wrote: Sinful Hero wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
More than likely the rule will just be vague enough that it could work on poison, but not explicitly state it- requiring a heated YMDC thread.
If only there were people smart enough to forsee this problem!
But seriously, I hope he's good because the model is too good to tear apart...he'll just become a show piece.
YMDC ... you will never find a more wretched hive of scum and villainy.
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![[Post New]](/s/i/i.gif) 2014/04/17 19:19:12
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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@notbriang
I wouldn't argue with you...but that why you can see that most of my posts stay in the friendly tactics forums...or general discussion.
YMDC and army lists can be downright mean or closed minded.
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![[Post New]](/s/i/i.gif) 2014/04/17 21:40:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
It's never been an issue at the local club. The relevant questions are always asked? "Whats its save? Does it kill TEQ's or flame on?" I'm wondering how strict the rules at big games are. Adepticon and the like.
Sinful Hero wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
More than likely the rule will just be vague enough that it could work on poison, but not explicitly state it- requiring a heated YMDC thread.
Stone crushers need......speed......so......bad.....
They're cheap and all, but the point of the dakkafex is that it increases its threat range by a MASSIVE amount AND gives versatility. if you caould fleet him, or wings him, or SOMETHING, he'd be fantastic. As it is, he is a good escort for things, and he's cheap. He misses drop pods real bad.....Curse you Cruddace!
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![[Post New]](/s/i/i.gif) 2014/04/17 21:53:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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captnobvious wrote:Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
It's never been an issue at the local club. The relevant questions are always asked? "Whats its save? Does it kill TEQ's or flame on?" I'm wondering how strict the rules at big games are. Adepticon and the like.
Less strict than many make them out to be.
Does it look cool? It's in. Are you a jerk and abusing the way it's modeled? It's out.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/04/17 22:54:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
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![[Post New]](/s/i/i.gif) 2014/04/17 23:17:35
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
...Aww. now he's Krak missile food.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/04/18 00:13:20
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Kain wrote:Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
...Aww. now he's Krak missile food.
Effectively he's +1 Toughness. I don't see it as a major setback. He's better against poison and small arms fire now. Worse against high armor pen stuff. Usually those weapons have a low fire rate. Makes regen (I can't remember if he can buy it) and IWND more effective. I don't see it as a complete nerfing. Depends on his points cost. 1D3+1 HoW attacks is much more impressive to look at though. His role is unchanged for the most part.
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![[Post New]](/s/i/i.gif) 2014/04/18 00:44:55
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
This is my Exocrine/Fex conversion.
Why? Because I dont like a tyranid with a giant plasma shooting penis sticking out of it.
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This message was edited 1 time. Last update was at 2014/04/18 00:45:07
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![[Post New]](/s/i/i.gif) 2014/04/18 00:55:21
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.
My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.
Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.
I understand the MOST profitable would probably be something like a Separate kit for all those things. But honestly, usually all that does is open the market for conversions and people splitting kits and selling them 3rd party piecemeal, and it's kind of a jerk move in general. Automatically Appended Next Post: Iechine wrote:Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
This is my Exocrine/Fex conversion.
Why? Because I dont like a tyranid with a giant plasma shooting penis sticking out of it.
Hey, I like compensating for.....things.....
I like the T-fex model. It's baller. It doesn't look like a piece of heavy artillery though. The exocrine looks like a Biovore on steriods. Which is what I think artillery should look like. The models for all the T-fex weapons are just not impressive at all. The rupture cannon is barely bigger than a venom cannon. But it's at the highest strength level and the longest range gun in our aresenal? :/
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This message was edited 1 time. Last update was at 2014/04/18 01:03:03
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![[Post New]](/s/i/i.gif) 2014/04/18 02:28:16
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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I'm loving both of those lists! Maybe it's just because I'm a ravener fanatic.
I really want to fit an endless swarm in with this somehow and take advantage of trygon tunnels.... no clue how to go about it though
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![[Post New]](/s/i/i.gif) 2014/04/18 04:28:59
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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Iechine wrote:Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
This is my Exocrine/Fex conversion.
Why? Because I dont like a tyranid with a giant plasma shooting penis sticking out of it.
Very nice! Automatically Appended Next Post: ductvader wrote:I think the stock fex is a staple or stock + adrenals...the bio plasma is too expensive for people who just want to run three truck sized creatures at something.
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
Doh! Vanilla fex, no toppings  Thanx, as I said I don't much use them myself...
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This message was edited 1 time. Last update was at 2014/04/18 04:53:30
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/04/18 06:22:15
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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omerakk wrote:
I'm loving both of those lists! Maybe it's just because I'm a ravener fanatic.
I really want to fit an endless swarm in with this somehow and take advantage of trygon tunnels.... no clue how to go about it though
Not to be thick, but how does this list deal with Armor and Flyers? I love raveners as much as the next guy. And could you sub Genestealers with adrenals for Gaunts? (Tougher, more utility, etc) Automatically Appended Next Post: Iechine wrote:Eldercaveman wrote:rigeld2 wrote:I doubt you'll ever get gruff on the Tyrant/Primes. 3 different models of Lictor are fine - as long as they're all Lictors.
Exocrine as TFex is the only "iffy" one imo... and only because I'm not sure of the footprint difference between the two.
Even then if you base it right you probably can get away with it, if you don't have a new Exocrine in your list, as having an Armoucast Exocrine as a T-fex and a new model Exocrine as an Exocrine it could get confusing,
This is my Exocrine/Fex conversion.
Why? Because I dont like a tyranid with a giant plasma shooting penis sticking out of it.
Do you ever play both an Exocrine and a T-fex? Do you play different models? If not, do you have some other way of differentiation? (Other than weapon) Or are people just ok with it?
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This message was edited 1 time. Last update was at 2014/04/18 06:26:53
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![[Post New]](/s/i/i.gif) 2014/04/18 08:48:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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captnobvious wrote:Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.
My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.
Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.
I understand the MOST profitable would probably be something like a Separate kit for all those things. But honestly, usually all that does is open the market for conversions and people splitting kits and selling them 3rd party piecemeal, and it's kind of a jerk move in general.
I sadly don't have an in to the company, it was on display at the Forge World open day, so I had a fairly decent flick through it.
Other changes included
Malonthropes dropping in points, moved to elites slots, and gaining a challenge rule which allows them to pull a character into a challenge. But not be challenged.
A completely new model, which I cannot remember it's name for the life of me, Brachtalis or something vaguely along those lines (seriously don't quote that) I didn't get much of a look at it's rules, but got to pick the brains of the author on his thinking behind some parts of it. The model itself is Hive Tyrant esque in the fact that it stands on two legs, but it is much taller. It has a chest thorax that opens out a bit like the Haruspexs mouth, a large set of scy talons that split into two. And a set of Rending claws. It's a fast attack choice so that it didn't step on the toes of the Tyrant or the Carnifex.
The sculpt wasn't quite finished at the Open day, so expect that to come out around June, a few weeks after the book.
Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.
The Malonthrope is the only model that has had a second 6th edition update, all the other models in there that have 6th edition rules elsewhere, you are told to find them there. Anything that doesn't have a model is dropped I.e Spore Chimneys.
Mioetic Spores have had a small change to bring them up to date, nothing major.
The biggest changes to the book is the fact that it is basically Codex Red Scorpions. With Chapter tactics, a new version of Culn, relics, and new character dread and all there other Red Scorpion rules being put into the one place.
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This message was edited 1 time. Last update was at 2014/04/18 08:51:59
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![[Post New]](/s/i/i.gif) 2014/04/18 09:05:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Eldercaveman wrote: captnobvious wrote:Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.
My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.
Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.
I understand the MOST profitable would probably be something like a Separate kit for all those things. But honestly, usually all that does is open the market for conversions and people splitting kits and selling them 3rd party piecemeal, and it's kind of a jerk move in general.
I sadly don't have an in to the company, it was on display at the Forge World open day, so I had a fairly decent flick through it.
Other changes included
Malonthropes dropping in points, moved to elites slots, and gaining a challenge rule which allows them to pull a character into a challenge. But not be challenged.
A completely new model, which I cannot remember it's name for the life of me, Brachtalis or something vaguely along those lines (seriously don't quote that) I didn't get much of a look at it's rules, but got to pick the brains of the author on his thinking behind some parts of it. The model itself is Hive Tyrant esque in the fact that it stands on two legs, but it is much taller. It has a chest thorax that opens out a bit like the Haruspexs mouth, a large set of scy talons that split into two. And a set of Rending claws. It's a fast attack choice so that it didn't step on the toes of the Tyrant or the Carnifex.
The sculpt wasn't quite finished at the Open day, so expect that to come out around June, a few weeks after the book.
Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.
The Malonthrope is the only model that has had a second 6th edition update, all the other models in there that have 6th edition rules elsewhere, you are told to find them there. Anything that doesn't have a model is dropped I.e Spore Chimneys.
Mioetic Spores have had a small change to bring them up to date, nothing major.
The biggest changes to the book is the fact that it is basically Codex Red Scorpions. With Chapter tactics, a new version of Culn, relics, and new character dread and all there other Red Scorpion rules being put into the one place.
Malanthrope in the elite slot?! Buh bye zoeys! That's a borderline staple for synapse now.
And a fast attack Melee powered MC along the lines of a Tyrant/Carnifex.....baller.... Synapse or speed....need one or the other.....or both...... Automatically Appended Next Post: Red scorpions look like they'd play like non- CSM versions of Iron warriors.....cool.
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This message was edited 1 time. Last update was at 2014/04/18 09:10:17
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![[Post New]](/s/i/i.gif) 2014/04/18 09:14:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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If the Dimachaeron (name for the new FW MC) is a Beast MC I would be very happy.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/04/18 09:29:24
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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captnobvious wrote:Eldercaveman wrote: captnobvious wrote:Eldercaveman wrote: xttz wrote: ductvader wrote:
And then it's not in our book but the FW Stone Crusher is fairly well known.
2+ Armor IWND Fex....ah yes...
According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.
I got a look at the final copy of the updated book, which was being sent to printers after the event.
His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.
So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.
My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.
Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.
I understand the MOST profitable would probably be something like a Separate kit for all those things. But honestly, usually all that does is open the market for conversions and people splitting kits and selling them 3rd party piecemeal, and it's kind of a jerk move in general.
I sadly don't have an in to the company, it was on display at the Forge World open day, so I had a fairly decent flick through it.
Other changes included
Malonthropes dropping in points, moved to elites slots, and gaining a challenge rule which allows them to pull a character into a challenge. But not be challenged.
A completely new model, which I cannot remember it's name for the life of me, Brachtalis or something vaguely along those lines (seriously don't quote that) I didn't get much of a look at it's rules, but got to pick the brains of the author on his thinking behind some parts of it. The model itself is Hive Tyrant esque in the fact that it stands on two legs, but it is much taller. It has a chest thorax that opens out a bit like the Haruspexs mouth, a large set of scy talons that split into two. And a set of Rending claws. It's a fast attack choice so that it didn't step on the toes of the Tyrant or the Carnifex.
The sculpt wasn't quite finished at the Open day, so expect that to come out around June, a few weeks after the book.
Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.
The Malonthrope is the only model that has had a second 6th edition update, all the other models in there that have 6th edition rules elsewhere, you are told to find them there. Anything that doesn't have a model is dropped I.e Spore Chimneys.
Mioetic Spores have had a small change to bring them up to date, nothing major.
The biggest changes to the book is the fact that it is basically Codex Red Scorpions. With Chapter tactics, a new version of Culn, relics, and new character dread and all there other Red Scorpion rules being put into the one place.
Malanthrope in the elite slot?! Buh bye zoeys! That's a borderline staple for synapse now.
And a fast attack Melee powered MC along the lines of a Tyrant/Carnifex.....baller.... Synapse or speed....need one or the other.....or both......
Automatically Appended Next Post:
Red scorpions look like they'd play like non- CSM versions of Iron warriors.....cool.
Yeah I'm super excited for the Malonthrope changes, I've still got mine waiting to be painted up on my desk.
As well as the early startings of my Red Scorpion army, so this book is gold dust for me.
PrinceRaven wrote:If the Dimachaeron (name for the new FW MC) is a Beast MC I would be very happy.
That's the one! I really should have got a better look at the rules, and I'm kicking myself I didn't.
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