Hey Dakkamates,
Just got back from the Grand Tournament 2009 and had a good time. I managed to take some pictures and take notes, so here's a Tournamentreport of sorts.
I came to Tilburg with 5 good friends from Groningen. Four of us were new to the hobby (played less than 6 months), we didn’t go to the
GT to compete in the strictest sense. The main goal was to have fun, some thrilling games against different and painted armies and to hang out together. This as a warning to folks here expecting a write-up about the competitive metagame in the Netherlands. This wont be one. To those interested in competitive tournament playing:
iirc a
SW Thunderwolf army managed to get the most command points. I managed to get 60/100 command points and a good score on army presentation (painting/converting). Most important I had a blast in 4/5 games. Here's the report:
The Dutch
GT uses 1700 point lists. My list of choice was Black Legion Chaos Space Marines. I took the following:
155 Daemon Prince, Wings,
MoS,
LoS
175 Daemon Prince, Wings,
MoN, Warptime
100 Greater Daemon
120 Dreadnought, additional
DCCW, Extra Armour, Heavy Flamer
185 10
CSM, 2xMeltagun, Aspiring Champion
35 Rhino
185 10
CSM, 2xMeltagun, Aspiring Champion
35 Rhino
221 7 Plague Marines, 2xMeltagun, Aspiring Champion, Power Fist
35 Rhino
150 Defiler
150 Defiler
150 2 Obliterators
Early Saturday morning the first game was called. With the eager anticipation of a child on Christmas morning I shook hands with my first opponent: Sebas. A very nice guy with whom I’ve had a great game and with whom I chatted some more over the weekend. On of the two most enjoyable opponents of the entire tournament. The only game I didn’t get to finish because of the chatting in between turns, but that didn’t stop it from being a close and tense game.
Sebas had a Black Templar army with the following:
- Marshall with Command Squad (all in Terminator armour with assorted bits of weaponry).
- Emperors Champion
- 10 Crusaders, Meltagun, Powerfist
- Rhino
- 9 Crusaders, Meltagun, Powerfist (ECh was attached here)
- Rhino
- 5 Crusaders, Las/
Plas
- 5 Crusaders, Las/
Plas
- 9 Assault Marines, 2 Flamers, Powerfist
- 9 Assault Marines, 2 Flamers, Powerfist
The mission was Capture and Control/Spearhead. The two objectives were dead centre in both our deployment zones.
1.
Sebas had the first turn and moved forward with his Rhino’s, Assault Marines behind them and the Terminators footslogging up the field. His shooting was ineffective.
My first turn my Rhino’s move up and pop smoke. One
CSM squad gets out and fires on Assault Marines. The Dreadnought and Daemon Princes advance as well. I use Lash to whip the Terminators into the backfield, delaying their involvement for a turn or two. The Defilers shooting kills some Assault Marines.
2.
Sebas’ turn two the Melee combat ensues. First he moves one Rhino towards my quarter in an attempt to get to my objective. He then shoots and kills 3
CSM and puts one wound on my Slaanesh Daemon Prince. He then engages my
CSM with his Assault Marines and my Dreadnought with the EmpChamp and Crusaders. I kill 3 Crusaders and 2 Assault Marines. He causes the Dreadnought to Explode (killing two more Crusaders) and kill 4
CSM’s.
In my second turn I move with my Plague Marines to intercept the Rhino heading into my Quarter, towards my objective. I shoot and kill some Crusaders with the Obliterators and a Defiler. The second Defiler doesn’t stop the Rhino trying to sneak into my flank. I counter his assault by charging into the Assault Marines with my Nurgle Daemon Prince and with the Greater Daemon that was summoned this turn. My Slaanesh Prince charges his Crusaders with EmpChamp. I kill the EmpChamp and 3 Assault Marines. He kills one
CSM in return.
3.
Sebas’ turn three he moves up with his sneaky Rhino and with his Terminators who are setting up to charge into combat with the Nurgle Prince and the Greater Daemon. His shooting kills one of my Defilers. In the Assault phase my Slaanesh Prince kills 3 Crusaders for no damage in return. My Nurgle Prince gets charged in the rear by 5 Terminators. The Marshall causes three wounds with Lightning Claws upon which - in true Nurgle style - the Daemon shrugs of the wounds in a casual style by throwing three 6’s to save. I kill three more Assault Marines and a Terminator.
In my turn three I move onto my objective with the Plague Marines. The Death Guard shoot at his Rhino without effect. My Obliterators finish of one of his 5-man Crusader squads that was on his objective. My second
CSM squad charges into combat with the Terminators. My Slaanesh Prince kills of the last remaining Crusaders and consolidates towards his objective. My Nurgle Prince kills his Marshall and the
CSM kill some Terminators. The last of the Assault Marines is killed as well by the remaining
CSM squad and the Greater Daemon.
4.
We knew the next round would be the last because we had less then 20 minutes remaining before starting it.
Sebas moves a 5-man Crusader squad onto his objective and disembarks with his Crusaders in front of my Plague Marines (before moving the Rhino). His Crusaders charge my Plague Marines and thereby contest my objective. In combat two more Terminators die.
In my turn four I move up with my Slaanesh Prince and use Lash to whip his Crusaders of his objective. In the massive assault near the centre of the table I kill everything except for one Terminator.
Result:
The end of this game has my objective claimed but contested and his objective has no scoring units nearby. This means the game is a Draw, but Victory Points are used to shift the tables in favour of either contestant. Since I killed over 1100 points of his and he managed to kill 550 points of mine, the difference in Victory Points is enough for the result to be shifted in my favour. I win this game 12-8. As I said, a really great opponent and a fun game.
My second opponent was a guy named Sander in a Take and Hold/Pitched battle mission. Sander was a cool guy with a Mechanised Khorne list. He was yelling stuff like ‘Blood for the Blood God’ in a characteristic voice throughout the battle and even though that may sound ‘Nerdy’ the guy was good fun to play against.
Sander had the following list:
- Chaos Lord in Terminator Armour with 4 Terminators all in dedicated Land Raider with Daemonic Possession
- 8 Chaos Space Marines, Champion with Powerfist, Icon of Khorne
- Rhino
- 8 Chaos Space Marines, Champion with Powerfist, Icon of Khorne
- 8 Khorne Berzekers, Champion with Powerfist
- Rhino
- 5 Havocs, 2 Meltagun, 2 Plasmagun, Champion with Plasmapistol
- Rhino
- 10 Lesser Daemons
- 2 Obliterators
The table had two large
LoS-blocking terrain pieces on both sides of the centre objective. So there was in fact a funnel-like effect that drew both armies into a slaughter fest on top of and around the objective. I managed to capitalise on this and draw him into the funnel one unit at the time where he faced the whole of my army at once.
1.
Sander got the first turn and moved up with his Rhino’s. Shooting with the Land Raider is ineffective, but he shoots and kills a Rhino with his Obliterators.
My first turn I move up with my army in a semicircle around the objective – shielded by the two large pieces of terrain. My Slaanesh Prince uses Lash on the one footslogging Khorne
CSM squad. I pull him towards the funnel and fire two Defilers. Through good cover saves he looses 3
CSM’s.
2.
In Sander’s second turn he moves up with his Havoc Rhino, disembarking them in front of my Dreadnought. His shooting is good with 2 Obliterators managing
LoS through slopping placing of mine (I misjudged the
LoS). He kills 5
CSM’s with Plasma Cannons. His Havocs don’t kill the Dreadnought however.
In my second turn I moved up with the second Rhino and disembarked the
CSM squad. The Plague Marines still stay behind a bit. My Defilers shoot and finish off the Khorne Squad. My Obliterators cause a ‘Stunned’ result on his Daemonically Possessed Land Raider. The
CSM shoot and blow up a Rhino forcing the second Khorne
CSM squad out. My Dreadnought kills the Havocs with Heavy Flamer and subsequent charge.
3.
Sander moves up with his Land Raider in his third turn. The Terminators disembark and charge the
CSM squad that just blew up the Rhino and the Nurgle Daemon Prince. His Lesser Daemons showed up and charged my Slaanesh Prince. My Nurgle Prince manages to kill the Khornate Chaos Lord because of Warptime. He kills a good deal of my
CSM squad with his Terminators. The Slaanesh Prince kills a bunch of Lesser Daemons on Initiative 6. The Daemons hitting back don’t accomplish anything.
My turn three begins festively with the Greater Daemon possessing a
CSM Aspiring Champion. This turn I move up a bit with my Plague Marines and finish more Daemons and Terminators in Combat.
4.
Sander moves up his Khorne
CSM who charge into combat as well. A massive meatgrinder combat continues and in short: he doesn’t have a sufficient response to my four big guys in his ranks. The Powerfist Terminators get killed before they strike and the Powerfist Champions cause maybe one or two wounds to Princes/Greater Daemon, but nothing more really.
My fourth turn I move up with the Plague Marines and disembark them in cover (the crater of an exploded Rhino) to shoot and kill and the Land Raider. I fire my Obliterators and Defilers at his Khorne Berzekers Rhino. The Rhino is destroyed and the Berzekers get out. I place the pie plate on top of them and revel in to possible carnage. The shot scatters and lands dead smack on top of? Indeed, the Plague Marines. Four Plague Marines die (after cover saves). With him killing off all my
CSM this was looking grim because I need a scoring unit to claim the objective after the dust settles… Anyway. The Plague Marines do destroy the Land Raider with meltaguns. In melee I kill all that remains on his side in that combat.
5.
His fifth turn has his full squad of Khorne Berzekers charge my Plague Marines in cover. If they manage to kill all, this game will most likely become a draw… Nurgle Marines have Blight Grenades however, which helps. He causes 15 wounds. I save 12 and
FNP the other three! His Powerfist Champ kills one Nurgle Marine, my Nurgle Champ kills two Berzekers. I have 2 standing!
In turn that follows my Slaanesh Prince and Greater Daemon charge into the Berzekers killing all. My Nurgle Prince finishes off one Rhino
iirc.
6.
His Obliterators elude me in turn 6 and we call it a game.
Result:
I have twice the amount of scoring models on the objective at the end of the game and I’ve lost only my
CSM squads, two Rhino’s and half a Plague Marines squad to him Victory Points wise. I’ve killed his entire army except for one Obliterator. Those factors combined mean this is a Massacre (20-0) result in my favour. Nothing like the smell of Napalm in the morning…
Third and final game of the day was the only game I played this tournament that was not much fun. My opponent was Bart. There was a lot of discussion over millimetres. My movements disputed,
LoS disputed, charge range disputed, amount of models under pie plates disputed, cover saves claimed where I couldn’t see why etc… All those discussion ended with me conceding the argument to him. I really don’t rate arguing over miniature models and rules as part of this hobby very highly. Even competitive gaming should be about giving and taking and about having fun first
imho. That was not how my opponent seemed to feel. I started doubting whether it had to do with me making that many mistakes or something until someone from his own gaming club came over to me after the game and sad he felt sorry for me that I had to play him. The guy didn’t have a good rep even in his own community. Anyway, sorry for this rant. On to the game.
Bart brought a really great looking Khornate Chaos Daemons list:
- Skulltaker on Chariot
- 6 Bloodcrushers with goodies
- 6 Bloodcrushers with goodies
- 10 Bloodletters
- 10 Bloodletters
- 10 Bloodletters
- 10 Bloodletters
- Daemon Prince with Wings, Iron Hide and goodies
- Daemon Prince with Wings, Iron Hide and goodies
The mission is Annihilation/Dawn of War
I keep my entire army in reserves.
Bart gets first turn and deploys in my half of the table but spread out over the entire length of the table. This was my intention because I wanted to concentrate my army on one flank and be able to shoot half of his army while engaging the other half in combat. (I guessed I couldn’t deal with his list if I had to deal with everything in combat at once).
Anyway, turn two he gets his entire list except for one unit of Crushers and the Skulltaker. He continues to deploy in a broad line over the length of the table.
My turn two gets me everything except for the Daemon Princes and Plague Marines. My
CSM Rhinos move up, the
CSM disembark and concentrate fire on one Daemon Prince. 36 Boltershots and 4 Meltashots later the Prince has suffered no wounds. Obliterators fire at the second Daemon doing nothing. The Defilers kills some Bloodletters and the Dreadnought uses his Heavy Flamer to toast four more Letters.
The rest of the battle I’ll throw onto a big heap because it’s all combat and I can’t tell the turns apart that well in spite of my notes.
My
CSM get killed early by Bloodletters but
CSM in cover manage to take a good deal of the Letters with them. My Daemon Princes kill his Daemon Princes on the turn they arrive without losses in return! My Slaanesh Prince continues to combat a unit of Crushers that was weakened by some shooting. Over the course of 3 turns the Slaanesh Prince wins this combat! My Nurgle Prince gets killed by the other squad of Crushers, but not before killing 8 Letters himself. One of my Defilers and the Obliterators clean up leftovers from the Bloodletter squads with Flamers and melee.
Result:
At the end of turn 6 all that is left is one Defiler, the Skulltaker (who did nothing the entire fight) and 5 Bloodcrusher wounds on 4 models. My list has 13 kill points to give away (damn Rhino’s

) and his list has 9 kill points. He wins on kill points, but because we are very close on Victory Points (150 points standing vs. ~300 points standing) the game is but a 14-6 victory for him.
This concludes day one. More after this break...