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2014/12/08 06:43:56
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
DarthOvious wrote: And as pointed out your analogy does not work because you are not the be all and end all of rules design. Just because you don't like the rules then doesn't mean that others don't like them.
Just because people like them that doesn't make them good, either.
But you aren't a reasonable person to listen to when determining if an army is good...
Probably not.
Desubot wrote: Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game."
2014/12/08 07:04:40
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
5,000
:cficon: 1,500
2014/12/08 07:06:41
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
th3maninblak wrote: So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.
1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.
2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.
3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.
4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.
5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.
So did the non-marine player enjoy the scenarios? Quite often they have a different opinion.
2014/12/08 07:31:55
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
And as pointed out your analogy does not work because you are not the be all and end all of rules design.
That's ridiculous. What does "be all end all of game design" even mean?
All I'm asking for is that you don't state your personal opinion as fact. That is all. I'm not having a go at you although you seem to think I am. I understand it's difficult to read someones mood over the internet.
DarthOvious wrote: Just because you don't like the rules then doesn't mean that others don't like them.
Find a single instance of me criticizing someone for liking the rumored changes.
Now it's you giving out strawmen. I never said that you criticized someone for liking the rumoured changes, what I said is that you were arguing your personal opinion into fact when that is clearly not the case.
t'was you who jumped up my ass for criticizing the rumored changes, not the other way around. I don't give a gak if people like or don't like what they're hearing about the codex. You've already pre-ordered 50 copies of the codex and 80 blood angels tactical kits? Good for you.
You argued with troa over the rule changes but it was the way you argued though. You tried to make it sound like these changes to the rules were like a broken car and I just pointed out that your personal opinion does not make it fact. A broken car is obviously broken and needs fixed. A rule change in a game can't be determined in such a manner. I also acknowledged that you didn't like the change and that was fine but don't try to make out that this is objectively bad or anything. Please I understand that you don't like the change, even though we don't have the codex yet. That I have no problem with.
If you are not asserting that this somehow makes jump packs useless to take then on what basis are you able to call this bad rule design?
So you admit that I never made that assertion and that you're putting words in my mouth. I accept your concession then. Not a good practice, my friend.
You are avoiding the question. Why is it bad rule design? If it doesn't make taking jump packs invalid then why is it a bad rule?
This is what I meant by it being bad game design:
BlaxicanX wrote: Nothing says "balance" and "forge the narrative" like your list working in randomly different ways every game unless you take a specific SC.
protip: you should read an entire conversation before jumping into it.
I've been reading the whole thread, however you put a strawman up from my arguments. Please can you answer the question. Why is this bad rule design? Does it invalidate taking jump packs in any manner? Why is it an issue to balance? Sounds to me like you are saying that moving DoA into a warlord trait does affect the balance of the list. So how does it affect the balance of the list?
I'm not asking for much here, just a reasoned argument.
EDIT: Edited in response to the moderators requests to be more polite.
This message was edited 2 times. Last update was at 2014/12/08 07:40:08
2014/12/08 07:43:12
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
th3maninblak wrote: So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.
*Insert witty and/or interesting statement here*
2014/12/08 12:12:32
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
th3maninblak wrote: So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.
If you do DC Dual Thunder Hammers, Do it right! 30 man no less!
6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven
2014/12/08 12:31:24
Subject: Re:Blood Angels Rumours - Pre-order up - Website photos from page 78
th3maninblak wrote: So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.
If you do DC Dual Thunder Hammers, Do it right! 30 man no less!
th3maninblak wrote: So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.
If you do DC Dual Thunder Hammers, Do it right! 30 man no less!
Then drop invisibility on it.
6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven
2014/12/08 13:32:56
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
Got mine this morning direct from GW (was expecting them to sell out otherwise would have used Wayland Games - £60 instead of £75).
I used the 'free' postage rather than pay extra for express or whatever it's called - feel sorry for those that paid extra for upgraded postage!!
Check out my gallery here Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!!
2014/12/08 13:36:35
Subject: Re:Blood Angels Rumours - Pre-order up - Website photos from page 78
Taffy17 wrote: its a kitbash similar to those in the other paint guides. The space wolves one had a sven bloodhowl kitbash. the Dark Eldar one had vraesque malidrach. They were both generic HQs.
I think they're just for inspiration.
Yeah, but in terms of artwork to kitbash. Nailed it.
Bit late reply although its not even 24hours later. Their all really good kit bashes in the Paint Guides
"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran"
2014/12/08 15:42:14
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
Have we seen the pricing page for the Terminators and Librarian from the White Dwarf yet?
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2014/12/08 15:46:44
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
Not much out there in terms of rumors on BA in my opinion. I was hoping to hear about any possible changes to Dante by now. Axe Mortalis will become a Relic so I was crossing my fingers on it striking at normal initiative again. Plus I know EW isn't given out much anymore but I was praying to Sanguinius for 1100 year old Dante to get it.
2014/12/08 15:53:02
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
So, like I figured, I checked Ebay and assclowns have put up multiples of the Psychic/Tactical cards and the BA dice for 50%-100% increased prices, and GW is sold out, - sometimes I really fething hate people.
On a happier note, I watched a Spike Bits review of Deathstorm, and I'm pretty excited about it. Hell, I don't go for the 'extras' like the campaign books normally, but I might go for it and get them.
This message was edited 1 time. Last update was at 2014/12/08 15:54:16
Shadowkeepers (4000 points)
3rd Company (3000 points)
2014/12/08 16:21:40
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
th3maninblak wrote: So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.
1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.
2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.
3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.
4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.
5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.
Yea this Box was well worth the money.
The art/ the stories/ the detachments are pretty cool. Also since I play nids , the Broodlord model is just awesome. so awesome in fact that I cant believe it will be a one off model. Once I built the captain I was actually pretty happy with him. I'm going to start painting him up tonight.
The second box only cost me $50.00 after selling the extra rule/campaign book and a couple models I didn't need seconds of such as the captain. couldn't be happier
Thanks for the feedback. I was debating whether or not I wanted to pick up the new boxed set. However since I play Tyranids and have some Blood Angels already, this is actually a pretty nice complement for me.
th3maninblak wrote: So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.
1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.
2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.
3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.
4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.
5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.
Crimson Devil wrote:So did the non-marine player enjoy the scenarios? Quite often they have a different opinion.
th3maninblak wrote:He enjoyed it as much, if not more, than i did.
Interesting.
How was mission balance?
Would you say either side could have won each mission?
In your games who won each mission?
th3maninblak wrote: So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.
I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.
Both squads would be pretty screwed if they ran into 12 Death Cult Assassins with some priests to back them up and maybe an inquisitor to throw Rad Grenades, or really any squad that can make AP3 swings at initiative.
2014/12/08 16:57:43
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
On Warseer Iuchiban with the codex is posting the new rules.
I compiled them and edited some spelling mistakes
Iuchiban
Hi guys, I got already my copy of the new codex! Feel free to ask me any questions!!
There has been a rumour of Death Company having access to Terminator armour.
Can you confirm or deny?
No terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4.
What are the troop choices ?
Only troop choices are Tactical squads and scouts.
New units, centurions, storm talons etc?
No new units. No Centurions and no talons.
Dantes Axe is +2S, AP2, mastercraft and NOT unwieldy. BTW he is now eternal warrior
Chalice gives +1WS
Some changes are:
- Death Company is now elite as DC dreadnought
- Predator Baal is Heavy Support
- Librarian Dreadnought is HQ
- Mephiston is HQ and IC
- All units have now Furious Charge
No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ.
1. Vanguard Veterans cannot charge after DS 2. Only rule is combat squads
3. As I see in the pictures of the codex there is nothing coming after the terminator kit. Librarian is separate.
Warlord traits are:
1. Warlod gets Rampage
2. Warlord gets +1 I
3. One warlord's weapong gets mastercrafted
4. Warlord gets Adamantium will
5. Warlord gets Descent of the Angles (Dante's trait)
6. 12" fearless bubble
What options do tactical squads have? As usual, or only the options that come in the new tactical squad kit (e.g. only heavy flamer or heavy bolter for heavy weapons)?
As usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies.
Physic powers are:
Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.
Fast vehicles are:
Rhinos, Razorbacks and Baal Predators
Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.
Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.
Mephiston has chaged a lot:
WSBS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.
His sword is AP3
Cost: XXX
Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges
Sanguinary Priests are HQ, XX points and units he joins get +1WS and FnP. The are ICbtw.
There is more to come
...Point costs removed...
This message was edited 5 times. Last update was at 2014/12/08 20:03:42
2014/12/08 19:29:02
Subject: Blood Angels Rumours - Pre-order up - Website photos from page 78
Hoooo boy. I'm not one to be negative usually, but unless he's missing something BA are not going to be happy.
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