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Made in us
Shas'o Commanding the Hunter Kadre




Missouri

 Kirasu wrote:
Yes, force 3rd party company to sell more bases! I'm sure it's so tragic for them.


I think the idea is more that everyone would buy their bases. Little bit of extra money for practically no effort.

 brassangel wrote:
 Sidstyler wrote:
 DarthOvious wrote:
And as pointed out your analogy does not work because you are not the be all and end all of rules design. Just because you don't like the rules then doesn't mean that others don't like them.


Just because people like them that doesn't make them good, either.


But you aren't a reasonable person to listen to when determining if an army is good...


Probably not.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

5,000
:cficon: 1,500 
   
Made in us
Blood-Drenched Death Company Marine




 th3maninblak wrote:
So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.

1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.

2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.

3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.

4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.

5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.


So did the non-marine player enjoy the scenarios? Quite often they have a different opinion.
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 BlaxicanX wrote:
 DarthOvious wrote:

And as pointed out your analogy does not work because you are not the be all and end all of rules design.
That's ridiculous. What does "be all end all of game design" even mean?


All I'm asking for is that you don't state your personal opinion as fact. That is all. I'm not having a go at you although you seem to think I am. I understand it's difficult to read someones mood over the internet.

 DarthOvious wrote:
Just because you don't like the rules then doesn't mean that others don't like them.
Find a single instance of me criticizing someone for liking the rumored changes.


Now it's you giving out strawmen. I never said that you criticized someone for liking the rumoured changes, what I said is that you were arguing your personal opinion into fact when that is clearly not the case.

t'was you who jumped up my ass for criticizing the rumored changes, not the other way around. I don't give a gak if people like or don't like what they're hearing about the codex. You've already pre-ordered 50 copies of the codex and 80 blood angels tactical kits? Good for you.


You argued with troa over the rule changes but it was the way you argued though. You tried to make it sound like these changes to the rules were like a broken car and I just pointed out that your personal opinion does not make it fact. A broken car is obviously broken and needs fixed. A rule change in a game can't be determined in such a manner. I also acknowledged that you didn't like the change and that was fine but don't try to make out that this is objectively bad or anything. Please I understand that you don't like the change, even though we don't have the codex yet. That I have no problem with.

If you are not asserting that this somehow makes jump packs useless to take then on what basis are you able to call this bad rule design?
So you admit that I never made that assertion and that you're putting words in my mouth. I accept your concession then. Not a good practice, my friend.


You are avoiding the question. Why is it bad rule design? If it doesn't make taking jump packs invalid then why is it a bad rule?

This is what I meant by it being bad game design:

 BlaxicanX wrote:
Nothing says "balance" and "forge the narrative" like your list working in randomly different ways every game unless you take a specific SC.


protip: you should read an entire conversation before jumping into it.


I've been reading the whole thread, however you put a strawman up from my arguments. Please can you answer the question. Why is this bad rule design? Does it invalidate taking jump packs in any manner? Why is it an issue to balance? Sounds to me like you are saying that moving DoA into a warlord trait does affect the balance of the list. So how does it affect the balance of the list?

I'm not asking for much here, just a reasoned argument.


EDIT: Edited in response to the moderators requests to be more polite.

This message was edited 2 times. Last update was at 2014/12/08 07:40:08


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






He enjoyed it as much, if not more, than i did.

5,000
:cficon: 1,500 
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

 Goldphish wrote:
I just need to know if Death Company are still capable of buying dual thunder hammers and running 30 strong.
Spoiler:



This may be the best squad I have every seen. The lunacy of dual thunder hammers on anything is enough but on 30 walking space marines...

Hats off to you sir, this is just amazing.

Out of curiosity where did you manage to get 60 Thunder Hammers? Are some 3rd party?

6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven 
   
Made in au
Terminator with Assault Cannon






brisbane, australia

 th3maninblak wrote:
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.

*Insert witty and/or interesting statement here* 
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

 the shrouded lord wrote:
 th3maninblak wrote:
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.

If you do DC Dual Thunder Hammers, Do it right! 30 man no less!

6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Goldphish wrote:
I just need to know if Death Company are still capable of buying dual thunder hammers and running 30 strong.



Love it.

Although with jump packs and dual hammers the unit would be 2850 points with the old dex.

Assuming you can still have dual hammers AND 30 man units, it only costs 1600 points.

You can almost afford double the number for the saving you'll make!!!!!!

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 flukezor wrote:
 the shrouded lord wrote:
 th3maninblak wrote:
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.

If you do DC Dual Thunder Hammers, Do it right! 30 man no less!


Then drop invisibility on it.

   
Made in au
Brainy Zoanthrope





Newcastle, Australia

Eldercaveman wrote:
 flukezor wrote:
 the shrouded lord wrote:
 th3maninblak wrote:
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.

If you do DC Dual Thunder Hammers, Do it right! 30 man no less!


Then drop invisibility on it.




6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven 
   
Made in gb
Rotting Sorcerer of Nurgle





Portsmouth UK

Got mine this morning direct from GW (was expecting them to sell out otherwise would have used Wayland Games - £60 instead of £75).
I used the 'free' postage rather than pay extra for express or whatever it's called - feel sorry for those that paid extra for upgraded postage!!

Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! 
   
Made in us
Regular Dakkanaut




OK so got a question has anyone heard if the dev squads are going to get the heavy flamer option?

fellblade wrote:Always buy ugly dice. Pretty dice think it's enough that they look good; ugly dice put out.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

As of right now there hasn't been an indication one way or another.

This message was edited 2 times. Last update was at 2014/12/08 13:42:41


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Regular Dakkanaut





Texas

 flukezor wrote:
Out of curiosity where did you manage to get 60 Thunder Hammers? Are some 3rd party?


No 3rd party stuff, its all GW bits. It is a rather expensive squad in both points and money.

I will eventually magnetize them for jump packs, but I have a Stormlord to transport them in atm for apoc games with a few ICs.
   
Made in gb
Member of a Lodge? I Can't Say



UK

Eldercaveman wrote:
Taffy17 wrote:
its a kitbash similar to those in the other paint guides. The space wolves one had a sven bloodhowl kitbash. the Dark Eldar one had vraesque malidrach. They were both generic HQs.

I think they're just for inspiration.


Yeah, but in terms of artwork to kitbash. Nailed it.


Bit late reply although its not even 24hours later. Their all really good kit bashes in the Paint Guides

Here's the Sven Bloodhowl one as an example
http://vignette1.wikia.nocookie.net/warhammer40k/images/0/09/Sven_Bloodhowl.jpg/revision/latest?cb=20140818204904
http://www.ozdestro.com/uploads/1/3/0/1/13014732/3972800_orig.jpg



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Have we seen the pricing page for the Terminators and Librarian from the White Dwarf yet?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Hellacious Havoc




Oklahoma

I don't think we've seen anything from this week's WD yet. I'm hoping it leaks today, though.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Boosting Space Marine Biker





St. Louis, MO

Not much out there in terms of rumors on BA in my opinion. I was hoping to hear about any possible changes to Dante by now. Axe Mortalis will become a Relic so I was crossing my fingers on it striking at normal initiative again. Plus I know EW isn't given out much anymore but I was praying to Sanguinius for 1100 year old Dante to get it.

 
   
Made in us
Longtime Dakkanaut





USA

So, like I figured, I checked Ebay and assclowns have put up multiples of the Psychic/Tactical cards and the BA dice for 50%-100% increased prices, and GW is sold out, - sometimes I really fething hate people.

On a happier note, I watched a Spike Bits review of Deathstorm, and I'm pretty excited about it. Hell, I don't go for the 'extras' like the campaign books normally, but I might go for it and get them.

This message was edited 1 time. Last update was at 2014/12/08 15:54:16


Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

 BlackArmour wrote:
 th3maninblak wrote:
So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.

1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.

2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.

3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.

4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.

5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.



Yea this Box was well worth the money.

The art/ the stories/ the detachments are pretty cool. Also since I play nids , the Broodlord model is just awesome. so awesome in fact that I cant believe it will be a one off model. Once I built the captain I was actually pretty happy with him. I'm going to start painting him up tonight.

The second box only cost me $50.00 after selling the extra rule/campaign book and a couple models I didn't need seconds of such as the captain. couldn't be happier


Thanks for the feedback. I was debating whether or not I wanted to pick up the new boxed set. However since I play Tyranids and have some Blood Angels already, this is actually a pretty nice complement for me.

   
Made in gb
Longtime Dakkanaut






London UK

yeah,
 th3maninblak wrote:
So i played through all 3 scenarios in the deathstorm box yesterday, and i learned a couple key things.

1- the scenarios are an absolute blast. I suggest that everyone who gets it plays through at least once.
2- death company are awesome. Losing ws5 sucks, but having a 3 attack base sgt with a thunder hammer and rage is sweet.
3- the death company dread is still a murder machine. 6 str10 ap2 shred attacks on the charge gets stuff done in a hurry. The move through cover on magna grapples is hot.
4- captain Korlean is a boss. Decent survivability, solid combat capabilities with master crafted+furious charge+ counter attack, and a great warlord trait make him fantastic when combined with his low cost.
5- the formation is actually VERY strong. Fearless on the whole detachment (and counter attack for the death company) is very strong. Bloody toll is also awesome.

Crimson Devil wrote:So did the non-marine player enjoy the scenarios? Quite often they have a different opinion.
th3maninblak wrote:He enjoyed it as much, if not more, than i did.

Interesting.
How was mission balance?
Would you say either side could have won each mission?
In your games who won each mission?

Panic...

   
Made in us
Sadistic Inquisitorial Excruciator





 the shrouded lord wrote:
 th3maninblak wrote:
So 30 dudes with rage and thunder hammers is... 150 str9 ap2 attacks on the charge? Nah, thats not overkill at all. You might need to kill a squadron of reaver titans some day.

I'd go for a unit of fifteen with jump packs myself. 75 attacks should be good for killing just about anything I want.


Both squads would be pretty screwed if they ran into 12 Death Cult Assassins with some priests to back them up and maybe an inquisitor to throw Rad Grenades, or really any squad that can make AP3 swings at initiative.
   
Made in us
Legendary Master of the Chapter






Necron cheeze with whipcoils and trollzien? one shot one of them, they all die.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in de
Longtime Dakkanaut





On Warseer Iuchiban with the codex is posting the new rules.

I compiled them and edited some spelling mistakes

Iuchiban

Hi guys, I got already my copy of the new codex! Feel free to ask me any questions!!




There has been a rumour of Death Company having access to Terminator armour.
Can you confirm or deny?

No terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4.


What are the troop choices ?

Only troop choices are Tactical squads and scouts.


New units, centurions, storm talons etc?

No new units. No Centurions and no talons.



Dantes Axe is +2S, AP2, mastercraft and NOT unwieldy. BTW he is now eternal warrior

Chalice gives +1WS


Some changes are:

- Death Company is now elite as DC dreadnought

- Predator Baal is Heavy Support

- Librarian Dreadnought is HQ

- Mephiston is HQ and IC

- All units have now Furious Charge


No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ.



1. Vanguard Veterans cannot charge after DS
2. Only rule is combat squads
3. As I see in the pictures of the codex there is nothing coming after the terminator kit. Librarian is separate.

Warlord traits are:

1. Warlod gets Rampage
2. Warlord gets +1 I
3. One warlord's weapong gets mastercrafted
4. Warlord gets Adamantium will
5. Warlord gets Descent of the Angles (Dante's trait)
6. 12" fearless bubble




What options do tactical squads have? As usual, or only the options that come in the new tactical squad kit (e.g. only heavy flamer or heavy bolter for heavy weapons)?

As usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies.



Physic powers are:

Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.

Fast vehicles are:
Rhinos, Razorbacks and Baal Predators

Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.

Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.





Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.

His sword is AP3

Cost: XXX

Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges

Sanguinary Priests are HQ, XX points and units he joins get +1WS and FnP. The are IC btw.









There is more to come


...Point costs removed...

This message was edited 5 times. Last update was at 2014/12/08 20:03:42


 
   
Made in us
Hellacious Havoc




Oklahoma

Not a fan of a lot of that.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I am just wondering about if there get a new detachment

Space Wolf Player Since 1989
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Made in au
Terminator with Assault Cannon






brisbane, australia

your (blood angel players) codex seems to have been butt-pirated.

*Insert witty and/or interesting statement here* 
   
Made in us
Rampaging Carnifex





South Florida

Prepare the butthurt. I can see a lot of Blood Angels players not liking this at all. Assault Squads and Death Company no longer troops...

   
Made in us
Badass "Sister Sin"






Camas, WA

Hoooo boy. I'm not one to be negative usually, but unless he's missing something BA are not going to be happy.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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