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I have been writing about one DE who is undercover, serving as a long-term spy for her Archon. So she's on a planet that's on the edge of Imperium territory, and because she is obsessed in any advantage she can have in succeeding, she's developing her psychic side while on the planet. She knows it is deeply forbidden, but her reasoning is that it will serve her Archon, and she is far away from the Webway, anyway.
Hope this helps you out.
That would be an ecumenical matter...
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Lockark wrote:Was almost excited, "fine cast void". Best colour ever. XP
As for the new paints, I find it interested the new 40k starter set is how to paint dark angles. Gives atleast some credit to the dark angles part of the rumored Dark Angles Vs. Chaos Starter set rumors.
Secretivesays he can't deploy? This a misprint or something?
I'm celebrating 8 years on Dakka Dakka!
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Credit to Castiel for banner. Thanks Cas!
DaemonJellybaby wrote:Shamelessly nicked from the DNA Cowboys
Brother Jeb Stuart Ho
Pts WsBs S T W A I Ld ~140? 7 6 4 4 2 4(6) 8 9
Power sword - as BRB .90 magnum - Range 18" S6 AP3 Rending, causes D3 wounds
assassins suit - grants 4+ invun
throwing knives - causes 2D3 S3 hits on the first target he charges
infiltrate, stealth, scout, FNP brotherhood training - gains 2 extra attacks when he charges,
the will of the brotherhood - may nominate a single character model who he can reroll to hit and wound.
A killer not a leader - no other model may use his Ld
I think he's a definitely undercosted. Good wargear, good rules, and buffs other ICs. But a single Krak missile and he's instakilled. So I'm assuming you should add Eternal Warrior, but what army is he for?
And I8 is completely silly. As I've said before the Eldar view humans as moving in slow motion and their Exarchs are i6. It's totally absurd to give any human I8. I5 for him. 7 power weapon attacks even at i5 is crazy for 140 points. If you add EW and put him to I5 he'd still be 200 points minimum
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
The only thing I can think of that's I8 off the top of my head are Asdrubael Vect and the Succubus.
Other various Dark Eldar Special Characters and the default Archon / are I7.
WS 6
BS 6
S 5 (6)
T 5
W 3
I 2
A 3
Ld 10
Sv 2+ (4 +)
Wargear
Claw of Insanity,Terminator Armor,Melta-Gun,Champion of the Undivided
Claw of Insanity: Dasamans most favored weapons, Scavenged from a Blood Angels captain later demonically possessed
Enemies (Or Allies) hit by Claw of Insanity and fail a leadership test roll from table below.
1-2: 2D6 Scatter
3-4: Pinning test
5-6 Armor Save removed.
Champion of the Undivided.
At the start of each turn Dasaman receives a new mark, a roll of d6 chooses which one from the table below.
1: Mark of Khorne
2: Mark of Tzeentch
3: Mark of Nurgle
4: Mark of Slannesh
5: Icon of Chaos Glory
6: Dasaman Takes a Wound.
Im still working on the biography of him it should be done soon.
BrotherHaraldus wrote:Assassins are I8, but on the other hand they are monsters.
And it's in the most broken Codex around. I know they are built and trained unbelievably but I can hardly imagine that they should be above I7. Nevertheless you can keep him at I8 but it's still ridiculous
Actually I just checked and assassins are I7
This message was edited 1 time. Last update was at 2012/03/10 08:32:36
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
IHateNids wrote: Nemesor Tokahn of the Narkos Dynasty P=275
Type- Jump Infantry
WS 5
BS 5
S 5
T 5
W 3
I 2
A 3
Ld 10
Sv 3+/3++
Wargear
Mindshackle Scarabs, Ghostwalk Mantel, Whip Coils, Phase Shifter (invun included in profile), Voidstaff. [can take a res orb for the usual 30points]
Voidstaff: this is a double-headed warscythe that re-rolls hits & wounds, and has this shooting attack: R=12", S=7, AP=2, Spec=Assault 2, Rending
Special Rules
Reanimation Protocols, Ever-Living, IC, Preffered Enemy (CSM), Triarch Favoured, Several steps Ahead.
Triarch Favoured: Due to being a favourite of the Triarch, there are always some Praetorians under his command. May have one unit of Triarch Praetorians as troops.
Several steps Ahead: Steals the Initiative on 4+, may reroll 2 reserve rolls per game.
Fluff
Spoiler:
Before Biotransferance, Tokahn was a hunter, the most respected hunter in his entire system. Several occaisions arose where his people would have starved if not for Tokahn's nack for catching something with a decent size. As a hunter, although respected, he was often shunned for his art. Being unable to socialise, he spent alot of his time at the coclave labs, taking the newest weaponry out for field testing, and always coming back with the goods. It was his evaluation that passed the Eldritch Lance as safe for usage in the combat environment. As he spent so much time at their labs, he got to know a fair few of the soon-to-be Crypteks. In return for his field-testing uses, the Crypteks forged him a Warscythe of awesome power, the Voidstaff.
Several centuries after the Awakening, Tokahn and what was left of his Dynasty (several thousand Immortals, two dozen Crypteks of varying harbingers, 300 Lychguards, 500 Canoptek Units and 150 vehicles) set off to aid the other Phaerons where they could, and to attempt to exterminate the scourge of the Chaos Space Marines. The most recent and most famous of these 'interventions' was recorded by a Salamanders Terminator during a battle with CSM.
And the above mentioned account by the Salamander
Spoiler:
The Heretics under the command of Abaddon were pushing at our lines. The continuous onslaught had whittled an entire company down to our captain, a dozen Tactical Marines, my Terminator Squad and two dreadnaugts. I and my Terminator-Brothers were in the thick of it, slashing and hacking the warped Chaos Marines as they charged us. We had each claimed at least 15 of the heretics but more just continued to run at us. Just as we took our first casualty, something happened. The air around the company turned black and we were all thrown a long way backwards. The darkness then dissappeared and to our amazment we saw a gunline of Necron Immortals. Those guns made quick work of what we failed to do. Once all the Chaos Marines were dead, the Necron Overlord walked up towrds the remains of our company.
"Don't follow us, and we won't kill you"
With that, it turned and walked balk to its own force and prused the fleeing heretics.
If you think he is undercosted please say so.
Maybe he'd be better at 300pts but otherwise great! Why does he hate CSM though?
"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
Special Rules: Psyker(Mastery Level 1), Secretive, Hunted, Preferred Enemy(Chaos & Daemons of Chaos), Power from Pain, Independent Character, Fleet
Aura of Dismay: All enemy units within 6" are at -1LD, this also applies to units which are stuborn
Warp Surge: Doubles the attack value of Polaris for one turn but causes one wound with no armor saves allowed to Polaris.
Psychic Lance: 18" S2D6 AP2 Assault 1, Lance
If a double (except double 6) is rolled for the strength, resolve the hit against Polaris. A roll of 11 or 12 removes a unit from play with no saves allowed.
Note: This is represented by his 'Blaster' which channels the psychic lance.
Spiritplate Armour: A special type of Ghostplate armour that uses Polaris' psychic ability to craft. Confers a 4+ armor and a 4+ invulnerable save.
Secretive: Due to his unknown nature May not deploy or join units of Kabalite Warriors or Trueborn.
Hunted: Roll a D6 each turn, on the roll of a 1, Slaaneesh has found a way into Polaris' soul. Polaris takes D3+1 Woundswith no armor saves allowed.
Deadshot wrote:Secretivesays he can't deploy? This a misprint or something?
Yeah, it should be can't deploy with or join units of Kabalite Warriors or Trueborn
And the whole point of the character is that he is a psyker in commoragh, perhaps in games with allies, 'friendly fire' could be allowed to represent the DE rooting him out. Or I could add in some LD test for his squad, if failed they attack Polaris
If I remember rightly, last time anything particularly psykery / daemony went on, Vect just activated failsafes and dropped that particular region of commoragh out of existence.
@felixalexander, I suppose it is a bit over the top but then he does out-wit five of himself and dodges riot guns. Its more to do with his intuition and training than his combat ability. Plus the brotherhood will tell him most of the details of the target he is dealing with.
I think eternal warrior is excessive because he has an invulnerable save and a good cover save and he only wears a leather suit reinforced with steel plates. He should be in combat by turn two really so if he isnt, he should be dead
Automatically Appended Next Post: Either have him with Eldar, Tau or Imperial Guard, they fit his personality the est.
Automatically Appended Next Post: Recost at 180pts
This message was edited 4 times. Last update was at 2012/03/10 19:05:03
IHateNids wrote: Nemesor Tokahn of the Narkos Dynasty P=275
Type- Jump Infantry
WS 5
BS 5
S 5
T 5
W 3
I 2
A 3
Ld 10
Sv 3+/3++
Wargear
Mindshackle Scarabs, Ghostwalk Mantel, Whip Coils, Phase Shifter (invun included in profile), Voidstaff. [can take a res orb for the usual 30points]
Voidstaff: this is a double-headed warscythe that re-rolls hits & wounds, and has this shooting attack: R=12", S=7, AP=2, Spec=Assault 2, Rending
Special Rules
Reanimation Protocols, Ever-Living, IC, Preffered Enemy (CSM), Triarch Favoured, Several steps Ahead.
Triarch Favoured: Due to being a favourite of the Triarch, there are always some Praetorians under his command. May have one unit of Triarch Praetorians as troops.
Several steps Ahead: Steals the Initiative on 4+, may reroll 2 reserve rolls per game.
Fluff
Spoiler:
Before Biotransferance, Tokahn was a hunter, the most respected hunter in his entire system. Several occaisions arose where his people would have starved if not for Tokahn's nack for catching something with a decent size. As a hunter, although respected, he was often shunned for his art. Being unable to socialise, he spent alot of his time at the coclave labs, taking the newest weaponry out for field testing, and always coming back with the goods. It was his evaluation that passed the Eldritch Lance as safe for usage in the combat environment. As he spent so much time at their labs, he got to know a fair few of the soon-to-be Crypteks. In return for his field-testing uses, the Crypteks forged him a Warscythe of awesome power, the Voidstaff.
Several centuries after the Awakening, Tokahn and what was left of his Dynasty (several thousand Immortals, two dozen Crypteks of varying harbingers, 300 Lychguards, 500 Canoptek Units and 150 vehicles) set off to aid the other Phaerons where they could, and to attempt to exterminate the scourge of the Chaos Space Marines. The most recent and most famous of these 'interventions' was recorded by a Salamanders Terminator during a battle with CSM.
And the above mentioned account by the Salamander
Spoiler:
The Heretics under the command of Abaddon were pushing at our lines. The continuous onslaught had whittled an entire company down to our captain, a dozen Tactical Marines, my Terminator Squad and two dreadnaugts. I and my Terminator-Brothers were in the thick of it, slashing and hacking the warped Chaos Marines as they charged us. We had each claimed at least 15 of the heretics but more just continued to run at us. Just as we took our first casualty, something happened. The air around the company turned black and we were all thrown a long way backwards. The darkness then dissappeared and to our amazment we saw a gunline of Necron Immortals. Those guns made quick work of what we failed to do. Once all the Chaos Marines were dead, the Necron Overlord walked up towrds the remains of our company.
"Don't follow us, and we won't kill you"
With that, it turned and walked balk to its own force and prused the fleeing heretics.
If you think he is undercosted please say so.
Maybe he'd be better at 300pts but otherwise great! Why does he hate CSM though?
I put him hating CSM because they stand for everything the Triarch is against. And as per his rule, the Triarch and Tokahn work together often.
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Quantum Channeller: A unique device made by Kranak that functions as both a defensive shield and an offensive weapon. The energy is transferred from the Channeller in special gaunlets, allowing Kranak to use it however he sees fit. The Phasic Channeller may be used in one of three ways, but may only be used once per turn:
1- Kranak creates a massive energy shield, similar to the one found on most Necron vehicles. Every model in Kranaks unit, including Kranak, gain a 3+ invulnerable save.
2- Kranak unleashes the enrgy in a devastating lance of SCIENCE! that easily pierces armor, even at long range. The weapon fires with the following profile: R: 24" S:7 AP:1 Heavy 1, Lance
3- Kranak condenses the enrgy into the gauntlets, sheathing them in SCIENCE! And matter-disrupting energy. Kranak then gains +1 A for having 2 ccws. The gauntlets count as Gauntlets of Flame (or fire, I don't remember) that are power weapons and add +2 S. Kranak may also re-roll failed Vehicle penetration rolls when using the Quantum Channeller in this manner.
PROJECT AZURE-X PRIME - 195 POINTS
Project Azure-X Prime is a single Elites selection for an army that includes at least one of the following models: Inquisitor (any type, including Special Characters), Farseer, Apotechary, Cryptek, Etheral, Haemonculus, Lord Kaldor Draigo, Ezekiel, Commander Dante, Forgefather Vulkan He'stan, Fabius Bile, Bjorn the Fell-Handed, The Doom of Malan'tai.
Wargear:
• Gap shield
• Trauma blades
• Gravitronic belt
Special Rules:
• Fleet
• Counter-Attack
• Hit and Run
• Furious Charge
• Stealth
• From the Shadows She Comes…
• …And to the Shadows She Will Return
Gap Shield: A highly advanced force field based on Eldar warp technology, the gap shield can create tiny warp rifts to neutralize enemy strikes.
The gap shield provides a 3+ invulnerable save.
Trauma Blades: These pair of cybernetic blades unleashes a powerful bio-electric shockwave on impact, destroying the hapless victim instantly.
The trauma blades count as a power weapon that causes Instant Death regardless of the target’s Toughness. When she uses the trauma blades, Project Azure-X Prime also rolls an additional D6 for armour penetration.
Gravitronic Belt: The scaled down version of the gravitronic legs used on walkers, the gravitronic belt ensures unmatchable mobility to its wearer.
Project Azure-X Prime ignores all kinds of Difficult and Dangerous Terrain.
From the Shadows She Comes…:As a bio-engineered creature specifically designed for stealth and infiltration, Project Azure-X Prime strikes wherever she wishes.
Project Azure-X Prime always starts the game in reserve, even in missions that do not normally use this rule. When Project Azure-X Prime becomes available she is placed anywhere on the battlefield that is more than 1” away from any enemy model. She may not move on the turn she arrives, although she can run and assault normally.
…And to the Shadows She Will Return: Just as suddenly as she struck out of nowhere, Project Azure-X Prime can blend back into the shadows, leaving her opponents in utter confusion.
If Project Azure-X Prime ends her Movement phase more than 1” from any enemy model, the owning player can decide that she will vanish from her opponent’s sight. If the player elects to do so, remove Project Azure-X Prime from the table and place her back into reserve. In the subsequent own Movement phase, she can be re-deployed following the rules for From the Shadows She Comes…
Fluff: Project Azure-X Prime is a bio-engineered assassin, a living weapon created by some mysterious organization. At some point after her creation, she rose agains her creators and proceeded to kill everyone and destroy everything that could relate to her origins. This was quite unfortunate, because she only gained her full conscience after she literally burned up everything behind herself. So as it now stands, she only remembers her name, and nothing more. She is just little more than a confused and scared young girl, who hardly resembles anything in the galaxy (as so much stuff was spliced into her during her creation), and has powers and abilities she cannot fully comprehend. She is currently chasing answers for her many questions, stalking the knowledgeable part of the galaxy - because hey, they are smart and/or has seen a good deal, maybe they can say something valuable!
This message was edited 2 times. Last update was at 2012/03/11 18:13:54
AtoMaki wrote:PROJECT AZURE-X PRIME - 165 POINTS
Project Azure-X Prime is a single Elites selection for an army that includes at least one of the following models: Inquisitor (any type, including Special Characters), Farseer, Apotechary, Cryptek, Etheral, Haemonculus, Lord Kaldor Draigo, Ezekiel, Commander Dante, Forgefather Vulkan He'stan, Fabius Bile, Bjorn the Fell-Handed, The Doom of Malan'tai.
Wargear:
• Gap shield
• Trauma blades
• Gravitronic belt
Special Rules:
• Fleet
• Counter-Attack
• Hit and Run
• Furious Charge
• Stealth
• From the Shadows She Comes…
• …And to the Shadows She Will Return
Gap Shield: A highly advanced force field based on Eldar warp technology, the gap shield can create tiny warp rifts to neutralize enemy strikes.
The gap shield provides a 3+ invulnerable save.
Trauma Blades: These pair of cybernetic blades unleashes a powerful bio-electric shockwave on impact, destroying the hapless victim instantly.
The trauma blades count as a power weapon that causes Instant Death regardless of the target’s Toughness. When she uses the trauma blades, Project Azure-X Prime also rolls an additional D6 for armour penetration.
Gravitronic Belt: The scaled down version of the gravitronic legs used on walkers, the gravitronic belt ensures unmatchable mobility to its wearer.
Project Azure-X Prime ignores all kinds of Difficult and Dangerous Terrain.
From the Shadows She Comes…:As a bio-engineered creature specifically designed for stealth and infiltration, Project Azure-X Prime strikes wherever she wishes.
Project Azure-X Prime always starts the game in reserve, even in missions that do not normally use this rule. When Project Azure-X Prime becomes available she is placed anywhere on the battlefield that is more than 1” away from any enemy model. She may not move on the turn she arrives, although she can run and assault normally.
…And to the Shadows She Will Return: Just as suddenly as she struck out of nowhere, Project Azure-X Prime can blend back into the shadows, leaving her opponents in utter confusion.
If Project Azure-X Prime ends her Movement phase more than 1” from any enemy model, the owning player can decide that she will vanish from her opponent’s sight. If the player elects to do so, remove Project Azure-X Prime from the table and place her back into reserve. In the subsequent own Movement phase, she can be re-deployed following the rules for From the Shadows She Comes…
Fluff: Project Azure-X Prime is a bio-engineered assassin, a living weapon created by some mysterious organization. At some point after her creation, she rose agains her creators and proceeded to kill everyone and destroy everything that could relate to her origins. This was quite unfortunate, because she only gained her full conscience after she literally burned up everything behind herself. So as it now stands, she only remembers her name, and nothing more. She is just little more than a confused and scared young girl, who hardly resembles anything in the galaxy (as so much stuff was spliced into her during her creation), and has powers and abilities she cannot fully comprehend. She is currently chasing answers for her many questions, stalking the knowledgeable part of the galaxy - because hey, they are smart and/or has seen a good deal, maybe they can say something valuable!
..... Charge out of Marbo style deployment with 7 attacks of WS8 S6 I9 power weapons that insta kill and roll 2d6 for armour pen? For 165?!!?!?!? At least it doesn't have T8 and FNP......
This message was edited 1 time. Last update was at 2012/03/11 13:46:47
4500 Points
3500 (1500 painting, using Lizardmen models) http://imgur.com/a/Y28Fw#0 3000 Points of Heralds of Arcadia (Space Marines)
AtoMaki wrote:PROJECT AZURE-X PRIME - 165 POINTS
Project Azure-X Prime is a single Elites selection for an army that includes at least one of the following models: Inquisitor (any type, including Special Characters), Farseer, Apotechary, Cryptek, Etheral, Haemonculus, Lord Kaldor Draigo, Ezekiel, Commander Dante, Forgefather Vulkan He'stan, Fabius Bile, Bjorn the Fell-Handed, The Doom of Malan'tai.
Wargear:
• Gap shield
• Trauma blades
• Gravitronic belt
Special Rules:
• Fleet
• Counter-Attack
• Hit and Run
• Furious Charge
• Stealth
• From the Shadows She Comes…
• …And to the Shadows She Will Return
Gap Shield: A highly advanced force field based on Eldar warp technology, the gap shield can create tiny warp rifts to neutralize enemy strikes.
The gap shield provides a 3+ invulnerable save.
Trauma Blades: These pair of cybernetic blades unleashes a powerful bio-electric shockwave on impact, destroying the hapless victim instantly.
The trauma blades count as a power weapon that causes Instant Death regardless of the target’s Toughness. When she uses the trauma blades, Project Azure-X Prime also rolls an additional D6 for armour penetration.
Gravitronic Belt: The scaled down version of the gravitronic legs used on walkers, the gravitronic belt ensures unmatchable mobility to its wearer.
Project Azure-X Prime ignores all kinds of Difficult and Dangerous Terrain.
From the Shadows She Comes…:As a bio-engineered creature specifically designed for stealth and infiltration, Project Azure-X Prime strikes wherever she wishes.
Project Azure-X Prime always starts the game in reserve, even in missions that do not normally use this rule. When Project Azure-X Prime becomes available she is placed anywhere on the battlefield that is more than 1” away from any enemy model. She may not move on the turn she arrives, although she can run and assault normally.
…And to the Shadows She Will Return: Just as suddenly as she struck out of nowhere, Project Azure-X Prime can blend back into the shadows, leaving her opponents in utter confusion.
If Project Azure-X Prime ends her Movement phase more than 1” from any enemy model, the owning player can decide that she will vanish from her opponent’s sight. If the player elects to do so, remove Project Azure-X Prime from the table and place her back into reserve. In the subsequent own Movement phase, she can be re-deployed following the rules for From the Shadows She Comes…
Fluff: Project Azure-X Prime is a bio-engineered assassin, a living weapon created by some mysterious organization. At some point after her creation, she rose agains her creators and proceeded to kill everyone and destroy everything that could relate to her origins. This was quite unfortunate, because she only gained her full conscience after she literally burned up everything behind herself. So as it now stands, she only remembers her name, and nothing more. She is just little more than a confused and scared young girl, who hardly resembles anything in the galaxy (as so much stuff was spliced into her during her creation), and has powers and abilities she cannot fully comprehend. She is currently chasing answers for her many questions, stalking the knowledgeable part of the galaxy - because hey, they are smart and/or has seen a good deal, maybe they can say something valuable!
Horribly horribly underpriced. Look up some other ~160/170 pts characters, heck, look up some 200 pts characters and compare them.
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felixander wrote:
..... Charge out of Marbo style deployment with 7 attacks of WS8 S6 I9 power weapons that insta kill and roll 2d6 for armour pen? For 165?!!?!?!?
With T3 and a 3+ invu, nearly anything that comes in numbers can butcher her rather easily. Azure is best used against big targets... But you know what? She pops in, kills her target and then dies from enemy shooting. Other characters that do something similar usually cost around 140 points, and either considered overpriced and trash (The Decapitator) or gives something nasty over their attack capabilities (Deathleaper). +25 points seems reasonable for me for the extra kick she can deliever, and you must also paid extra points for the required models to bring her.
felixander wrote:
..... Charge out of Marbo style deployment with 7 attacks of WS8 S6 I9 power weapons that insta kill and roll 2d6 for armour pen? For 165?!!?!?!?
With T3 and a 3+ invu, nearly anything that comes in numbers can butcher her rather easily. Azure is best used against big targets... But you know what? She pops in, kills her target and then dies from enemy shooting. Other characters that do something similar usually cost around 140 points, and either considered overpriced and trash (The Decapitator) or gives something nasty over their attack capabilities (Deathleaper). +25 points seems reasonable for me for the extra kick she can deliever, and you must also paid extra points for the required models to bring her.
With 6 Attacks, Counter-attack, hit-and-run and I8 she'll butcher/decimate practically anything that does assault her...
Way under-priced ans also slightly over-powered as she is damn hard to kill...
I'd just shoot the crap out of her personally but with her magic appear and disappear rule that's gonna be hard to do...
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Even though she is relatively fragile, it's not something I can imagine anyone wanting to play against.
He rules suggest that she arrive anywhere on the board (1" from an enemy) and then proceed to assault on the turn she arrives. Having anything being able to arrive and assault without prevention isn't a nice game design IMHO and I'm sure many would agree.
That it can then disappear and reappear in the same manner is also nasty. If she is in a combat that lasts 2 turns, then she can decimate in assault, not weather shooting, then she can just disappear in her movement phase. Combined with hit and run too?
However, these combined with 6 WS8 Str 5 In8 (or 7, Str6, In9 on the charge) power weapon attacks (stats superior to a Phoenix Lord & Assassin) makes it a really unfriendly and potentially overpowered design IMHO.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
Just Dave wrote:If she is in a combat that lasts 2 turns, then she can decimate in assault, not weather shooting, then she can just disappear in her movement phase.
I guess there are no such case that she will be stuck in CC for 2 rounds. She isn't good agains hordes (she can kill "only" 4 T4 opponents per phase), and she kills big targets instantly.
And in comparsion: Keeper of Secrets. It is 200 points, it can deliever the same punch (7 S6 I10 MC attacks on charge), and it is T6, W4, Sv4++ with Daemonic Assault (well, it can't assault in the turn it arrived). So essentially, it has the same hitting power, it is much more tougher, but less reliable. Well... Hm, maybe i should increase Pax's cost to 195 or 200...
What if she were in combat with a Walker or an EW? Like Lysander or Draigo?
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Reduce here to 2 wounds and you'd have yourself a deal at 195 or 200 points. It's not any individual thing, more the combination- and she'd never be stuck in combat if she didn't wish- with Hit-and-run and I8, she's scooting whenever she wants. It is nice that she's available to pretty much any army, though.
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I'd happily play against her. As soon as she assaults the main 'assault-able' unit in my army, shell be MSS'd and ID herself XD
This message was edited 2 times. Last update was at 2012/03/11 18:37:25
Experience is something you get just after you need it The Narkos Dynasty - 15k Iron Hands - 12k The Shadewatch - 3k Cadmus Outriders - 4k Alpha Legion Raiders - 3k
Just Dave wrote:If she is in a combat that lasts 2 turns, then she can decimate in assault, not weather shooting, then she can just disappear in her movement phase.
I guess there are no such case that she will be stuck in CC for 2 rounds. She isn't good agains hordes (she can kill "only" 4 T4 opponents per phase), and she kills big targets instantly.
And in comparsion: Keeper of Secrets. It is 200 points, it can deliever the same punch (7 S6 I10 MC attacks on charge), and it is T6, W4, Sv4++ with Daemonic Assault (well, it can't assault in the turn it arrived). So essentially, it has the same hitting power, it is much more tougher, but less reliable. Well... Hm, maybe i should increase Pax's cost to 195 or 200...
You may note that I didn't actually say I thought it was definitively over-powered (under-costed at the least however I'd say).
The problem I see with the concept isn't its hitting power, but its in-game application in that creating a unit that the opponent can do nothing about isn't good design IMHO. It's not that it's necessarily overpowered, under-costed or whatever, but that it's unbalanced and would be little fun to play against. It can arrive within 1" of any enemy unit and charge it (with a lot of hitting power) on the turn it arrives and your opponent can do nothing to prevent it.
That she can do this potentially multiple times is even worse IMHO.
She is only particularly vulnerable to certain units (I'd argue), but that the owning player has almost complete control over her arrival negates this IMHO.
I guess another way of putting it may be, how do you think people would react to this being an actual inclusion to the game and would you really like to/enjoy facing it?
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of." - Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now." - Magnus the Red, to a statue of Leman Russ
Just Dave wrote:[
I guess another way of putting it may be, how do you think people would react to this being an actual inclusion to the game and would you really like to/enjoy facing it?
Hehe, actually, she was play tested as the part of my Blue Star Alliance Codex, and my opponents barely minded her. Mostly because they were too busy dealing with the rest of my BSA army ... She usually popped up, destroyed something nasty then died a terrible death (bolter volley after wrecking a rifleman dread, butchered by wyches after sniping Lilith and so on...).
I probably wouldn't willingly play her :x just throwing that out there, I pay 145pts for my callidus assassin who can't even do half of what your character can for only 40-50pts more :S
Automatically Appended Next Post: But movin on! I wanted to post my character, one from the fluff of my army so far that I'm actually working on getting completed and painted xD
Wargear: Iron Halo, Master Crafted Nemesis force sword, Combi-flame pistol
Special Rules: Stubborn – Check your rulebook!
Tactical Withdrawel – This special rule specifically affects the Summary execution rule listed below. Due to the Viktoria more unconventional means of leadership within the Imperium she has learned the value of loyalty through respect over fear and through her experiences within the 41st millennium she has also come to terms with the fact that although one can have faith in the emperor and be strong, this for the common soldier tends not to intervene the realities of death. While she will execute diserters she herself has divulged a loop hole around having to stand and fight to the death in the face of obscure odds to which failure is an almost certainty, thus “Tactical withdraw”
This is presented on the tabletop quite simply as if the leadership test of the unit is failed and they break the unit may take a leadership test off of the commissars leadership afterward which if passed allows the unit to retreat instead of directly away from there enemies but instead towards the nearest friendly unit(s)/deployment. If there are no friendly units within 24” this ability will not take effect and the commissar will have to reluctantly execute the commanding member of the unit as per the Summary execution special rule.
Summary Execution – Check your rulebook
Aura of Discipline – Check your rulebook
Unconventional Stratagem – Viktoria has somewhat of a reputation amidst the Imperium for her worth and equally as much for her unconventional interpretations of imperial rules of engagement and law. Whilst most will frown upon her works more often then not her outside of the box thinking will usually prove fruitful. As such it is very common that she will break the various strategic pre-plans that are put in place for a wide variation of engagements, as such after deployment has been done she may take a single leadership test. If passed that player may re-deploy a single unit on there side of the table with the infiltrating special rule applicable.
Gifted Beacon of the Imperium – [i]After her powerful clash alongside the aid of Grey knight paladin Malyos (another character of mine) the magnitude of the telekinetic battle of wheels against speculated only one of many of the great exalted lords of change was a cataclysmic eruption of psyker energies before its final undoing within the battle, this event barring into the subconscious of the female Commissar connecting her minorly with the psychic warp, the point to which all psykers are gifted but more importantly that of Malyos himself. This special gift allows an army in which Malyos is fielded to home in on Viktoria like that of a teleport homer allowing all deep strikes to land within 6 inches of her without scatter upon arrival. However, gifts of the psyker kind can easily become curses, as a result any daemons choosing to deep strike within 24 inches of the commissar may also use her as a teleporter homer but may not be landed within 12 inches of her actual position.
This message was edited 2 times. Last update was at 2012/03/11 22:13:25
Deadshot wrote:What if she were in combat with a Walker or an EW? Like Lysander or Draigo?
She kills any walkers within one phase, and it is very likely that Lysander, Draigo or any other EW powerhouse slays her before she can break combat.
How does she kill walkers exactly?
With S6 she needs a 6 to glance AV12...
Then a 6 to do anything really worth doing...
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