Nyarlathoth gazed through his foemirror looking for someone to ambush. His gaze fell upon a greenskin army and his normally blue skin paled to a soft yellow. He looked around to make sure none of his minions had seen that. Only a single potted hibiscus was with him. Each of the flowers had a tiny eye in the middle of it the petals and each looked in a different direction.
"Well then, I suppose I can give them a bit of payback." He flipped through the ancient tome of names that he carried with him to find out what allied he could coerce or threaten into aiding him in this ambush. He sent out his psychic summons and far fewer answered his call than he had hoped. He was heartened, however, to see that foolish brute Skulltaker was among those clamoring for a portal to realspace. He would add that to the tally of favors he would call in in the future. Of course he wouldn't be so foolish as to allow them into his castle, he would summon the gate from the other side of the crystalline moat surrounding it. Even so, it might be an ambush. Best the he summon the portal from the parapets, just to be sure. He could then zip down on his chariot. Or, even better, watch through the mirror and when the battle was won, zip in and claim the spoils... he tittered and clapped at his own genius and began the spell which would open a wound in the realspace of Shoshone IV.
Kevin Nash is prepping for the Broadside Bash and wanted to try his list out against daemons to see how it went. I have been playing around with a lot of Tzeentch lately though have lately been hearing the pestilent call of Nurgle with a side of Rage and I almost brought that but Shep suggested that I bring the Fateweaver/Blood Crushers combo to give KN a bit of experience against that combo - since it one of the net power combos.
Inspired by Green Blow Fly's experiences with his Khorne Deathstar I decided to bring in Skulltaker. After that huge investment I filled out the rest of the list with a decent core since I am considering something like this for the Slaughter in Space II.
This is what I ended up with:
Fateweaver
Blue Scribes
Skulltaker on Juggernaut
3x5 Horrors with Bolt of Tzeentch
5 Horrors with Bolt of Tzeentch and Changeling
5 Bloodcrushers of Khorne with Icon, Musician, Fury
3 Flamers
Koko (Daemon Prince) with Flight, Armour, Might, Bolt, Gaze, Soul Devourer
Soulgrinder (Tongue, Phlegm)
Soulgrinder (Tongue, Phlegm)
And that is it. Wow, 34 models at 2000 points - I have to say, this caused me a lot of trepidation...
Kevin Nash's Orks (I am not sure of all the upgrades and gear):
Ghazgkull (or however it is spelled)
Big Mekk with
KFF
3 Mega Armoured Nobs with Battlewagon
30 Shoota Boyz with
PK Nob
18 Boyz with
PK Nob
13 Grots and Runtherd
Battlewagon
3 Killa Kans with Rokkits
3 Killa Kans with Rokkits
15 Lootas
2x5 Lootas
Hmmm, Nash has around 100 or so I am only outnumbered about 3:1.
Pregame stuff
We set up the table like this:
I ended up deploying on the opposite side so most of pics will be from the other side of the table - sorry if this confuses you.
We then rolled up a Dawn of War Annihilation with Kevin Nash winning the roll and making me go first.
Obviously, I deployed nothing. Kevin Nash held everything off the table and put the grots into actual reserve.
Turn 1
I split up my army with my favored wave being Fateweaver, Skulltaker and his Bloodcrusher cronies, Koko, 3 Flamers, and 5 Horrors. Nyarlathoth, acting as Tzeentch's proxy, agreed and shoved, begged, bullied, and threatened them through the portal to set up his tactically brilliant ambush.
I went for a pretty central position and every single unit scattered but none of them were too bad and following some run moves everything was in range of Fateweaver except for the horrors (who scattered 11" straight back toward my table edge in a typical show of courage) and Koko.
The orks showed up basically covering the length of the table with all of the lootas stacked on my left and the koptas turboboosting up that flank. The battlewagons see and shoot at Koko but he makes his invulnerable saves.
Most of the rest of the orks run to get a little bit extra movement, but none of the rolls are spectacular.

(not pictured are the horrors behind the crater and a lot of orks on my left flank).
Turn 2
First up, reserves. The horrors with the Blue Scribes attached become available as do the horrors with the Changeling. The Soulgrinders have decided to take this time to renegotiate their contract with Nyarlathoth so he is dealing with that and will be for a while...
I go tricksy and put the blue scribes over on the right flank to get a pavane off on the boyz and pull them into charge range of the bloodcrushers but only roll a 1. The bloodcrushers try a run move to protect the blue scribes and get a pretty decent wall going, but the orks will still be able to get to the horrors.
The Changeling's unit of horrors appears on the left flank in hopes of influencing the lootas and shoots at the closest kopta causing a wound (the bolt also hit but he made his cover save).
Koko is able to get a charge off on the killa kans thanks to his wings. He wrecks one of the cans and destroys the other but takes 4 wounds and fails 3 saves. Luckily he saves his no retreat wound. My shooting is pretty anemic amounting to... nothing.
The lootas shoot at the flamers and cause three wounds to which I thought, sweet, I am in the Oracle's range. Fateweaver had apparently foreseen that the flamers wouldn't have an effect on this battle and was scrying the future of the Bloodcrushers instead as I failed all three and then two of the rerolls. Ouch.
The orks prepare to get orky. Luckily the Koko combat is blocking the battlewagons from getting a charge off on fateweaver so instead Ghazzie hops out with his meganob escort and charges Koko. I direct my attacks at the nobs hoping to see soul devourer do something. Instead I just cause a single wound and am wiped out.
The Changeling's unit is shot at by the 5 man lootas and three get knocked down just the Changeling and another horror - the wounded deff kopta charges in and kills the changeling's buddy but the changeling makes the first (of many) saves.
The large mob of boyz charges at the horrors with Blue Scribes and dual charges the bloodcrushers. Fortunately the line of orks was so strung out that they could only put a few attacks on the horrors and the majority went on the crushers. Somehow the crushers only did something like 4 wounds thanks to pretty lousy rolling. In return they took a ton of attacks and even 4 power klaw attacks but Fateweaver came up spades here saving all but a single wound. Three of the horrors died drawing the combat.
Turn 3
The soulgrinders still refused to come through the portal though the last unit of horrors does. It comes in behind the big battle. Fateweaver moved over a ways so he could guide the blue scribes and the surviving horrors as well as the bloodcrushers and the new unit of horrors. The flamer fell back a bit and shot the meganobs with warpfire to no effect.
The cowardly unit of horrors has a side armor shot on the battlewagon but fail to penetrate it. In return they draw the ire of a unit of lootas who quickly banish them back to the warp.
Boon of chaos once more does absolutely nothing from either the blue scribes or fateweaver (I really hate that ability). The bloodcrushers chopped up many more orks though the horrors were wiped out.
Ghazzie and his escort loaded back up in the battlewagon and the surviving killa kan moved toward the big scrum. The other deff kopta turbo boosted to try and line up a shot on Fateweaver and most of the ork army shot at fateweaver who dodged everything matrix-style. Meanwhile the rest of the orks were chopped to bits.
Turn 4
Finally the soulgrinders arrive. Both of them come in off of the bloodcrusher's icon. One phlegm accounts for one of the 5 man units of lootas and the other kills 3 grots. The bloodcrushers move toward the middle of the table and charge the last surviving killa kan, destroying it. The last full unit of horrors fires at the turboboosting deff kopta and instakill it with a bolt. The blue scribes pavane the unit of grots back toward the bloodcrushers but roll a 1 again.
Ork shooting kills off the blue scribes. The battlewagons stay still to fire everything they can. Ghazzie and his mega armored nobs charge the bloodcrushers. Skulltaker ends up in base to base with Ghazzie and does 2 wounds to him despite his invulnerable save. Ghazzie kills Skulltaker! The bloodcrushers kill off two of the nobs.
The changeling finally finishes off the deff kopta!
(a quick note, since this was a tourney prep we were timing it, and had this been a tourney the game would have ended now with a victory for the orks but we decided to play it out)
Turn 5
There isn't much left on the table for me, but then again there hasn't been much all game and finally my good stuff is here! The soulgrinders both move toward the battle wagons. The first one causes 3 wounds on the other 5 man unit of lootas and they fall off the table. The other tries to shoot phlegm at the far away lootas but they are just out of range. The changeling is out of range to shoot at anything. The bloodcrushers finish off ghazzie and the other nob and move toward the other kans.
The lootas kill the changeling (boo!) but the rest of the ork shooting is unable to do anything more than stun a soul grinder. The dice roll comes up for another turn giving me a chance!
Turn 6
There isn't much to do this turn, one of the soulgrinders charges a battle wagon and destroys in. Fateweaver and the other soulgrinder charge the other battlewagon and destroy it! The bloodcrushers charge the last kans and kill them over the course of the turn.
The orks with the
KFF shoot at fateweaver and finally cause a wound and he decides his work here is done and he legs it on double 6s depriving the orks of a dual charge on the soulgrinder!
The final result is a 9-8 victory for the Daemons!
After Action Review
I haven't been playing much and it definitely showed from the beginning of the game. In my preferred wave I should have put one of the Soulgrinders and kept the Flamers in reserve. I kind of put them that way in case I failed the roll which was just foolish and kept two of my best anti-ork units out of the game. I should have had Koko directed his attacks at the killa kan and at least traded kill points.
On the plus side, my plan of playing the game on the short table edges to mitigate the orks strength of numbers worked out pretty well. If the bloodcrushers had just been able to clear the orks out a single combat phase earlier I think I might have done even better. As it was, I squeaked out a win in overtime.
Eternal Praise
Credit has to be given to the power combo of Fateweaver and Bloodcrushers. To say fateweaver is a force multiplier is an understatement. The Changeling did well in
CC this game and most of the army did well. I was surprised that I was able to hold on with such a low model count army. Also, I had Skulltaker defender react into the mega armored nobs and he got 3 rends which instakilled all of them, but since this was a learning game as much as anything else we hopped into the not so wayback machine and had him react into Ghazzie instead to give Kevin Nash a chance to see how they would work out against the bloodcrushers.
Eternal Condemnation
Mostly my generalship. That and the stupid soulgrinders watching through the portal... Overall it was a really fun game and really interesting to play what is almost a "wing" style army with daemons. edit: One thing that I must mention though, is that it is not really comparable to a wing list in regards to tactics - I would like to say that I did a lot, but really it was just fateweaver doing all the heavy lifting.