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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

You can read my other battle reports for this event here:
Round One
Round Two
Round Three
Round Four
Round Five

After Round 4 on Sunday, we broke for lunch. I know that I'll be staying on table 1 for the fifth game, but not sure who I'm going to end up against. There are several players who are high enough in points that I could end up against them, and I'm fervently praying that it won't be against Hulksmash. Out of the west coast 40k community, he's the only one I'd played before, and he consistently trounces on me, and he's at the GT with the second lowest comp scoring army, bringing 19 missile launchers and a swarm of rhinos - I'm his dream army to fight against and it doesn't even really matter if he goes first or second. During the lunch break, out broke out the man-sized bottle of Captain Morgan and went to work (no picture of the bottle here). It was both a celebratory gesture of my success thus far, and a move to steel my nerves for the slaughter I was about to be humiliated with.

When I got back for round 5, I checked pairings and...NO HULKSMASH! WOOOOOT! I was paired up against David Fay! Pointwise, Andrew Davis (my 4th round opponent) and I were #1 and #2 for battle points, but you're not allowed to play the same person twice; so #3 ranked David Fay came to the fore with his chaos army; my third chaos army of the tournament no less! I'll admit, I was a bit inebriated at this point from my exertions with the Captain on the way to lunch, at lunch, and on the way back from lunch. You know the point where you've had enough straight liquor that it doesn't burn going down anymore? Yep. =) Seeing that I was not paired up against Hulksmash was reason enough for celebration, and I had some more. David shared a capful, but isn't much of a drinker.

As we talked about terrain and missions, he had apparently been doing some math about who was winning where, and what points were required to do what. He did some complicated addition in front of me (60+12 or something) to try illustrating where we sat for points - I was leading the pack by 12 battlepoints I think he said, and unless he soundly defeated me, I was going to take Best Overall. Something to that effect. *swig*


Purple People Eaters:
HQ: Lelith Hespirax + Wych Retinue + Raider
Troop1 - Troop6: Units of 5 Wyches, Succubus+Agonizer, Raider. Couple squads had blasters, couple raiders had horrorfexes. All wyches in the army had haywire grenades.
Elite 1 - Elite 3: Units of 5 Warriors, each with a Dark Lance, each with a raider. Two squads with a sybarite, one with a Nightmare Doll, one with a Crucible of Malediction.
Heavy 1 - Heavy 3: Three Ravagers, all with Disintegrators.


I brought a little bag of washers, and each washer was labeled twice on both sides in magic marker 1-6 so that I could denote my wych powers - I haven't thought of a better system yet. As you look through this and other of my battle reports from this tournament, that's what those washers are.

David Fay's Chaos Nurgles (also best painted I think?)
HQ: Daemon Prince, Mark of Nurgle, Warptime
HQ: Chaos Lord with Daemon Weapon, Plague Bringer, Combi-melta, on a Bike

Troop1: 6x Plague Marines (2x Melta Guns)+ 1 Plague Champion with Combi-Melta and Powerfist. All Marines have Blight Grenades.
Troop2: 6x Plague Marines (2x Flamers)+ 1 Plague Champion with Combi-Flamer and Powerfist. All Marines have Blight Grenades.
Troop3: 6x Plague Marines (2x Plasma Guns)+ 1 Plague Champion with Combi-Plasma and Powerfist. All Marines have Blight Grenades.
Troop4: 7x Plague Marines (2x Plasma Guns)

All four troop choices had a rhino with a twin-linked bolter and a combi-melta.

Elite1: Dreadnought with Heavy Flamer, twin-linked bolter, Dreadnought CCW and crazed special rule.

Heavy1: Lascannon Predator
Heavy2: Defiler
Heavy3: Defiler



Mission 5 was modified annihilation, with spearhead deployment. You can find the full mission description on page 10 of the Mission Packet.
Primary (12 points): Slaughter Style Killpoints: Whomever has the most
Secondary (2 points): For Each table quarter you control: You must have the most scoring units wholly in that table quarter at game end; non scoring units have no effect on this objective.

We rolled to go first and David won. Nightmare doll failed, and I think he had rolled a six, so I didn't want to waste my tournament reroll token. David chose to deploy and go first. I forgot to get a picture of his deployment, but you'll see it in a minute. I deployed opposite, using the building in my deployment zone as much as possible for cover, and using my empty warrior raiders as further screening:


Here's a picture of David's deployment zone as he starts moving. Prince behind rhinos, battlecannons on the defilers in the back, and he's starting to move up and smoke:


Vantage point from the rear:


Chaos Turn1:
David moves into position to shoot with his defilers, while the rest of his army closes distance and pops smoke / hides.


He opens fire! Between his predator and the defilers, he wrecks one raider, weapon destroys a second, and kills one warrior - I'd done *much* better with my cover saves so far this game, although the game started with his very first shot wrecking a raider. At least I made one cover save....which is more than I'd done any other game. =p Wyches spill out of their wrecked raider and pass their pinning test.


Dark Eldar Turn1:
My formation breaks apart and I move around to gain optimal firing positions. I move one raider up 12" to present a physical hindrance to his rhinos moving through, while the bulk of my forces shift to my left - my goal is to open up at least one rhino, and blast the plague marines inside with three ravagers.


Five Dark Lances and two blasters open fire and they all miss. &$*#( My ravagers again have nothing to shoot at in terms of infantry, so they come to the rescue as anti-tank, and between the three of them I get an immobilized result on one rhino and a stunned + weapon destroyed on the other.


On the other side of the board, a couple dark lances have no effect on his lascannon predator, but a luck shot kills the battlecannon on one of his defilers. My turn ends, and I've yet to kill anything....I celebrate my hateful dice with more drinking!


Chaos Turn2:
His dreadnought rolls a 1 and goes crazy!


It will have to shoot at the nearest target, and since he has a stunned rhino right there, it will pretty much have to be that. David is explaining this to me, but I'm sinking into giddy drunken-ness; I think he used extra small words and spoke slowly (I didn't know what crazed did). Eventually, I just roll the dice that he tells me to roll for crazed; I was having trouble coming to grips shooting one of his units for him.

Plague Marines boil out of the stunned rhino. The immobilized rhino combi-meltas (I think, might have been the guys inside) the raider blocking the path and explodes it (it was empty), while the plague marines outside weapon destroy and immobilize the wych raider behind it.


On the other side of the field, his lascannon predator wrecks another raider, spilling out wyches, while his battlecannon drops onto my warriors, who go to ground and make their saves.


He disembarked plague marines in some woods in his rear; he's fearful of my ravagers. His raging dreadnought opens up on his own rhino and immobilized and weapon destroys it; its now an empty husk (but not a killpoint yet!) His chaos bike lord assaults into my warriors in cover, who fail to wound him. In return, he rolls his attacks with his daemon weapon and takes a wound!


His plague marines on the left assault into the raider they immobilized and explode it. 3 wyches survive.

Combat ends.

Dark Eldar Turn2:
I shift around a bit to stage assaults - I jump a raider into the building in the middle to get a clear shot at his dreadnought and it immobilizes itself. Lelith and her retinue, along with the wyches from the immobilized raider head towards his rear plague marines. I finally crack open a rhino and explode it - the plague marines inside spill into the vehicle footprint and my ravagers go to work. The squad that assaulted my raider goes to ground for a 6+ cover save but disappears from the board anyway, and the squad in the exploded rhino footprint goes to ground for a 3+ cover save and he loses 5 of 7.


I also manage to stun his dreadnought, and I send my remaining wyches fleeting towards his two plague marines, hoping to finish them off for another killpoint. My shooting on the other side of the board does nothing. My disembarked wyches from the destroyed raider on the right charge into his bike lord, causing two wounds....and he fails them both!


On the left side, my exposed wyches fail their assault move and are left in the open, unable to get to the pinned plague marines. My warriors and wyches in the middle consolidate.


Lelith's squad and the second wych squad charge into the plague marines in the rear, and all die but one, who makes his armor and FNP saves. Drats! Excuse the bluriness, I was coming to the end of the bottle here.


Also worth noting is a funny anecdote. During lunch, someone mentioned that my Wyches should have a safe word (BDSM) for when my opponents have had too much. At the beginning of the round, I told David that the safe phrase for the game was "I like penis." When round2 shooting opened up and I cracked open a rhino and my ravagers were preparing to fire...he says very quietly, "I like penis!" Already giddily drunk, I fell on the floor laughing, and he got my vote on the spot for favorite opponent.

Chaos Turn3:
His Daemon prince enters the fray. Those three wyches are fleeing; they must have assaulted into the prince and lost, or something; I don't remember why they were fleeing, but he moved parallel to them to give himself options and make them continue fleeing.


His remaining rhino (empty) tank shocked into my warriors and wyches in the middle, who failed leadership and fled the scene. They didn't flee far enough and would have to continue fleeing during my turn. :(


Rather than shooting, his defilers move up to engage Lelith and the other wych squad - wyches have a tremendous weakness against MCs and even worse against walkers, and with them stuck in combat, I can't even shoot at them now.


His Lascannon predator might have shot at something....I don't know. David was chuckling at me, probably because I couldn't speak coherently anymore. But I was having a wicked fun time!!!

Dark Eldar Turn3:
My warriors and wych squad in the middle are still full strength, but flee because of the proximity of the rhino. Don't cringe at this picture, this was what I was actually seeing!


My wyches on the left flee off the table because of the DP being so close. Lelith and the wyches are stuck in combat, and finish off the plague marine they're in with, but do nothing to the defilers....but at least they don't die. All three ravagers open up on his two remaining nurgle marines on the left side, and he passes every cover save. I try dark lancing them too; we're out of time here, and I whiff all the dark lances. I drop the rest of my dark lances into his weaponless immobilized rhino - trying to secure a killpoint before the game ends, but I whiff those too.

The game ends.

We tally up the score, and its 9-8 in favor of David; my two fleeing units in the middle count as destroyed because they were fleeing when the game ended...and I frustratingly couldn't finish off the weaponless empty rhino or the two plague marines in the crater next to it. ><

For secondary objectives, I control 3 table quarters to his one, and get 6 points to David's 14.
---------------------------------------------
Final Score: David ended up winning Best Overall; the top spots had a literal 1-4 point spread between painting, comp, sportsmanship and battle points. I won Best General, and my Golden Ticket to the Las Vegas GW GT 2011.

I packed up in a drunken haze, shook hands with everyone, and Hulksmash and I took our wives to Medieval Times, where I screamed myself hoarse for the Green Knight!

Tournament Synopsis: It was smaller than I was expecting it to be when I signed up; there were apparently multiple events happening in the area the same weekend, which hurt attendance. I railed against a couple of the missions before the tournament over in the Socal Slaughter in Space thread; a couple missions were unbalanced, and folks more respectable than me have elaborated at length before and after about their problems. The things I fear the most (Razorback SW span and heavily mechanized IG) were in attendance, but I didn't have to face them - meaning that the lists ideally suited to beating on me never went head to head with me. Since reformulating my Dark Eldar with Hulksmash's help, I don't fear mech IG or razorback spam as much as I used to - they're still deadly to an AV10 open-topped army, but I have a better than average chance of going first.

It was nice to win a tournament, or win best general at least - the soft scores have never appealed to me. I got max sportsmanship and player composition in every round, and gave the same in every round - they were all pleasurable, and having good games against good people made the weekend all that much more enjoyable. Winning with Dark Eldar was tasty icing on the cake!

If game5 had continued on....I'd like to think I would have edged in the win, but we'll never know. I've picked up flak for the game taking a while....but since my opponent won the game and won best overall, I can't imagine he'd complain. I only hurt myself there, and I have no regrets - David was a fantastic opponent, a lot of fun, and deserving of winning Best Overall.


Whoohoo Golden Ticket with Dark Eldar!!

This message was edited 2 times. Last update was at 2010/04/22 17:24:23


   
Made in us
Awesome Autarch






Las Vegas, NV

Dave is crazy good at the game. He usually doesn't play power lists either, and still manages to pull wins out of his backside. He beat my Tripple Raider Wolf army at the BSB, that was spanking everyone. He only had 3 Las Cannons, too!

This is two tournaments in a row where he has beaten me despite having less battle points!

Well done though, again Dash. Congratz to you and Dave.

This message was edited 1 time. Last update was at 2010/04/22 17:50:17


   
Made in us
Regular Dakkanaut




Awesome - good luck in the Vegas GT! What do you think you'll be taking, DE or Orks? I'm assuming you don't need to play the same army you qualified with.


Quick question:
Dashofpepper wrote:Since reformulating my Dark Eldar with Hulksmash's help, I don't fear mech IG or razorback spam as much as I used to - they're still deadly to an AV10 open-topped army, but I have a better than average chance of going first.


I'm guessing you mean with the Nightmare Doll? Does the So-Cal Slaughter not use the INAT FAQ, or did they classify their missions as 'custom ones where there's a roll for sides/quarters' (or whatever the wording is) to allow it to actually be used? Will the Vegas GT follow the same format, do you think?

Even going first, I still find myself having trouble with mechanized IG. They have as many if not more vehicles than me while my shooting typically does a lot of stunned/weapon destroyed/immobilized results while their return fire knocks raiders/ravagers out of the sky. Hydras, in particular, are a problem - moreso than vendettas! I'd guess wyche cult with haywire everywhere would help a ton for multi-assaults on vehicles vs. just more darklances.



*Edit* Also, Crucible really needs to be close to actually have a chance at working.. Ideally within the 12" range for the -1 to the check. Combined with a raider that has a trophy rack, even a LD10 psyker is checking on an 8.

This message was edited 1 time. Last update was at 2010/04/22 18:26:11


wileythenord wrote:then Player-A ruined my entire life
 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Reecius wrote:Dave is crazy good at the game. He usually doesn't play power lists either, and still manages to pull wins out of his backside. He beat my Tripple Raider Wolf army at the BSB, that was spanking everyone. He only had 3 Las Cannons, too!

This is two tournaments in a row where he has beaten me despite having less battle points!

Well done though, again Dash. Congratz to you and Dave.


Always gotta give mass respect to those that do not powergame lists. Some people are just abusing the Mechanized Spam, and adding in the open-topped/firing point advantages. It's even worse when they think it requires skill to play the current power lists. I remember when being original was fun. Hehe

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Player-A wrote:Awesome - good luck in the Vegas GT! What do you think you'll be taking, DE or Orks? I'm assuming you don't need to play the same army you qualified with.


Quick question:
Dashofpepper wrote:Since reformulating my Dark Eldar with Hulksmash's help, I don't fear mech IG or razorback spam as much as I used to - they're still deadly to an AV10 open-topped army, but I have a better than average chance of going first.


I'm guessing you mean with the Nightmare Doll? Does the So-Cal Slaughter not use the INAT FAQ, or did they classify their missions as 'custom ones where there's a roll for sides/quarters' (or whatever the wording is) to allow it to actually be used? Will the Vegas GT follow the same format, do you think?

Even going first, I still find myself having trouble with mechanized IG. They have as many if not more vehicles than me while my shooting typically does a lot of stunned/weapon destroyed/immobilized results while their return fire knocks raiders/ravagers out of the sky. Hydras, in particular, are a problem - moreso than vendettas! I'd guess wyche cult with haywire everywhere would help a ton for multi-assaults on vehicles vs. just more darklances.



*Edit* Also, Crucible really needs to be close to actually have a chance at working.. Ideally within the 12" range for the -1 to the check. Combined with a raider that has a trophy rack, even a LD10 psyker is checking on an 8.


HRm...never thought of the trophy rack thing; I'm going to have to look into it compared to the crucible.

Socal didn't use the INAT. Interestingly, Yakface was in attendance. We're previously talked about the Nightmare Doll - he said that the reason the INAT doesn't allow the Nightmare Doll to work is because at the time there was no other precedent except for Witch Hunters; however, with Blood Angels, IG, and Space Wolves all having the ability to influence that roll there are other precedents out now. I forsee INAT changing its ruling on the Nightmare Doll.

With a new codex about 6 months away, I don't think the Nightmare Doll is going to be an issue; it will be reworded in the new codex or left out.

   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

It requires skill to win with some of the "power builds". Hate to break it to you but none of the optomized Mech Guard or any of the other Space Wolves were in the top 6. Top six going into the last round were:

1. DE (using a powerbuild)
2. Chaos Marines (using a custom list)
3. Dave's Above Nurlge Army (which isn't weak by any means)
4. My Wolves w/19 Missiles, 7 Razorbacks and Logan
5. A Quasi-Mech Guard Reece was running that wasn't optomized at all (he'll agree with this )
6. A Blood Angels list

There were a lot of mech guard there, space wolves and BA's but no list is auto-win. Hence it does take skill to play power lists.

The key to power lists is taking it as a template and building to your style of play. I'm never afraid of net lists. I'm afraid of the random tweaked ones that show people put in the time to make it work for them.

Oh and you Dash dodge a bullet!!!!! Congrats to you sir!

This message was edited 1 time. Last update was at 2010/04/22 18:56:26


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

always glad to see dark eldar do well. I saved my comments for the last report since I didn't want to post like 40k times and its a slow day at work.

First of all anyone who bitchse about you complaining about lance woes hasnt' ever played dark eldar. I know and have felt your pain. Nothing like not scoring a single pen off of 19 dark lance shots. For some reason they just always have bad luck.

I find it interesting how you feel wyches aren't that great and MC's I find I do pretty well against them especially as a delaying tarpit.

In addition I was wondering what combat drugs you chose for lelith most of the time. I saw 1 game where you chose 12" assault, but I was generally wondering what you pick. I'm personally like a 12" assault myself for the shock of a turn 1 assault. Then again I generally player smaller games with my DE like 1500 or 1850 max.

Again congrats good luck in vegas!

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Esteemed Veteran Space Marine





Congrats on the placing, and the golden ticket! Also, at least you're not a mean drunk.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Inquisitor_Syphonious wrote:Congrats on the placing, and the golden ticket! Also, at least you're not a mean drunk.


Heh - the reasoning behind the booze in the first place is that I'm a happy drunk, and drinking makes me more sportsmanlike. I don't nit-pick the little things anymore.

   
Made in us
Deadshot Weapon Moderati





Under the Himalaiyan mountains

I have a question. What would be your strategy for defeating those horde-type armies, or the mech guard? I always have trouble against them.

"I.. I know my time has come" Tethesis said with a gasp, a torrent of blood flowing from his lips.
"No! Hang on brother!!" Altharius could feel the warmth slip away from his dear sibling's hands

Tethesis's reached out his bloodied arm to Altharius's face.
"I..I have one final request"
Altharius leaned close to listen, tears welling in his once bright eyes.
"make sure th..they put my soulstone in a tank... it'll be... real fethin' cool"
"Yes, you're gonna be the most fethin' cool tank!!" burning hot tears streaked down Altharius's face, as he held his brother's soul in his grasp.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

mcfly wrote:I have a question. What would be your strategy for defeating those horde-type armies, or the mech guard? I always have trouble against them.


Those are actually my favorite. I have horrorfexes and disintegrator cannons to deal with horde armies, and haywire grenades and a prayer of going first against mech IG.

   
Made in us
Fresh-Faced New User




Congrats on the win Dash! Great report and loving the paint job.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Darque wrote:Congrats on the win Dash! Great report and loving the paint job.


Thanks!

All the PMs you've sent me about orks, I didn't realize that you've never posted on Dakka before!

   
Made in us
Fresh-Faced New User




Haha..long time lurker, first time poster. Didn't feel too comfortable since I'm a newish player but think i'll be making some more .
   
Made in ca
Whiteshield Conscript Trooper



East Bay

Thanks for posting these reports Dash. Work has made this a no 40k month so this stuff helps with withdrawl.

I got the impression you had only played DE on vassel before this tournament, how well do you think that prepared you?
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Xxanmorph wrote:Thanks for posting these reports Dash. Work has made this a no 40k month so this stuff helps with withdrawl.

I got the impression you had only played DE on vassel before this tournament, how well do you think that prepared you?


Mediocre.

1. Was useful for figuring out force proportions - IE, how many wych squads are needed for a given task, how my shooting goes, how my army works together.

2. Hindered me with TLOS - Vassal can't offer that.

*shrugs* Other than that, it was good for practice. Vassal is awesome.

   
Made in us
Wicked Canoptek Wraith





Congratulations Dash. Look forward to catching up in Vegas if I don't see you before then.

Three time holder of Thermofax

Really the tallest guy in a Cold Steel Mercs T-Shirt 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

The Everliving wrote:Congratulations Dash. Look forward to catching up in Vegas if I don't see you before then.


Hehehe....how about Mechanicon? That's up your way!

   
Made in us
Commoragh-bound Peer




Gainesville, FL

Even if the game took a while, consider the fact you were fighting Nurgle. Everything takes a while with fatty mcfatfats. Nevertheless, It was kind of a good thing that the Dread spent most of is time shooting at its own rhino instead of running forward into Wyches early on. Especially with your 'amazin' luck in shooting. Well fought, Ticket well earned



3000
3000 
   
Made in us
Sslimey Sslyth




Three chaos opponents out of five? That's interesting.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Saldiven wrote:Three chaos opponents out of five? That's interesting.


Indeed; and I *should* be exceptional against Chaos. I think I made the mistake in all my rounds of playing 100% aggressively. Turn1 move, assault if possible, or turn2 move and assault. Every wych squad I had got thrown into combat where possible, and I potentially should have been sitting back and shooting....sometimes.

The last round here, I jumped out and assaulted noise marines with a wych squad because I didn't want them shooting a raider down. Wyches jumped out and assaulted plague marines because I feared their meltas. Every game had a tendency for my wyches to jump out and assault things that could threaten the dark lances on my raiders; that might be backwards - I'll have to get some input from Thor and Clthomps and the resident DE experts.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That last photo just about sums it up? LOL!

Great reports. Please do more. Well done with doing so well with DE.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

H.B.M.C. wrote:That last photo just about sums it up? LOL!

Great reports. Please do more. Well done with doing so well with DE.


Thanks!

'Ard Boyz is not too far away, and the next Atlanta Circuit Event is coming up - I'll be travelling 9 hours to get to that one. Not sure why I bother. >< So far away!

   
Made in us
Fixture of Dakka






on board Terminus Est

I would have liked to see how your list would have fared versus orks.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Black Blow Fly wrote:I would have liked to see how your list would have fared versus orks.

G


Why?

As an Ork player myself, I'm intimately familiar with playing them; I've run my DE against kan-walls, horde-orks, and battlewagon spam, and have won each of those games; while none of them have been in a tournament, they have been against tournament players on Vassal.


Automatically Appended Next Post:
Dashofpepper wrote:
Black Blow Fly wrote:I would have liked to see how your list would have fared versus orks.

G


Why?

As an Ork player myself, I'm intimately familiar with playing them; I've run my DE against kan-walls, horde-orks, and battlewagon spam, and have won each of those games; while none of them have been in a tournament, they have been against tournament players on Vassal.


*EDIT* And what I presume to be the next question....yes, I fear running into DE as Orks.

This message was edited 1 time. Last update was at 2010/04/25 18:42:55


   
Made in us
Fixture of Dakka






on board Terminus Est

I was curious as to how you have fared against the green horde is why I asked. Sounds like you have them sorted. I do now remember a batrep here where you played against an ork player via Vassal and did very well. It seems like it could be an interesting matchup.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dashofpepper wrote:I'll be travelling 9 hours to get to that one. Not sure why I bother. >< So far away!


Just don't drive back after doing what you did in the report above.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

I will be glad when the Dark Eldar get their new codex.

The 3rd edition rules of having the Nightmare Doll effects, and the Terrorfex/Horrorfex pinning fearless troops will be resolved.

So if you are wondering how his army will do against orks, depending on if your group uses INAT or not, he can keep the whole army pinned.


 
   
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Blackmoor wrote:The 3rd edition rules of having the Nightmare Doll effects, and the Terrorfex/Horrorfex pinning fearless troops will be resolved.


You assume that any of these things will exist once the Codex comes out.

I think the Nightmare Doll will be a thing of the past.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Feasting on the souls of unworthy opponents

H.B.M.C. wrote:
Blackmoor wrote:The 3rd edition rules of having the Nightmare Doll effects, and the Terrorfex/Horrorfex pinning fearless troops will be resolved.


You assume that any of these things will exist once the Codex comes out.

I think the Nightmare Doll will be a thing of the past.


Given that IG can influence the roll to go first, Space Wolves can reroll it, and Blood Angels get a free reroll to anything at all, not even limited to that roll....there is precedence enough to support the idea that it will stay.

The new raiders are 12/10/10 open-topped; I didn't think to look into the horrorfexes, but I imagine they'll be reworded to only cause pinning and not work against fearless units....the rest I don't know. I'll be really interested to see what happens with the unit choices though.

I have enough warriors to make a kabal as big as I like, and enough wyches to make a wych cult as well, with enough raiders to go around with some to spare, and plenty of Incubi. Wyches, warriors, raiders. Exactly what can GW change to make me want to buy stuff? Wyches are wyches, warriors are warriors....and raiders are changing shape, but will still be raiders. *shrugs*

   
 
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