Hey folks!
You can read my other battle reports for this event here:
Round One
Round Two
Round Three
Round Four
Round Five
I flew 3,000 miles to the Southern California Slaughter in Space
GT this past weekend, to find and ridicule some hippies and so that my wife could visit Disneyland. Regrettably I saw little tie-die, no tree-hugging, no granola-munching, no liberal protests, no hemp-chains, and no one approached me offering peyote or marijuana.
However, I did meet some kick-ass
40k gamers, and shook hands with Yakface, then decided to never wash my hands again. Then I shook hands with Reecius, whom I suspect is secretly a tree-hugger and immediately had to wash my hands. I wish I could say that I don't know where those hands have been, but regrettably I do. *chuckles*
Hulksmash and his wife met my wife and I at LAX, and took us around the town, and while he and I were gaming, the wives spent time together and spent our money together, and not only did I get to play in a
GT, but my wife got to go to Disneyland (dream for her), she'd never been to California (dream for her), we got to go to Medieval Times (dream for us both), and we met some great new friends.
The event was held in the Ontario Convention Center, which was amazingly huge; we had one of the rooms in the convention center, and during the entire tournament
40k music, Final Fantasy music....nerdy stuff was playing. It was blissful. I was a little starstruck on the first day - I got to meet some of the big names of
40k. I'd done some practicing for the games, so I had a general idea of what to expect in each of them, but to the surprise (and apparently disappointment) of a lot of the gamers there, I chose to bring Dark Eldar instead of the famous Pink Waaaugh! This was my first serious event using Dark Eldar, and also my first time playing with the army in person - I'd had it out for commission painting with Hulksmash (here on Dakka) who does a great job and doesn't overcharge. I was worried because not only did I not really know how to make my army work (not only did Brad paint the army, he also built the list for me - I showed up to California, he gave me the Dark Eldar, and I took them out for a spin), but I'm an Ork player, which is a very different game than Dark Eldar.
As pairings were announced, I went to look at the comp score, which determined pairings for the first two days. I had scored a 6.5 out of 15, putting me about #6th hardest for lists. A couple players had slightly worse comp score than me(5-6.5), and a couple players had 1 or 2 points out of 15.
As I headed to my table to meet my first round opponent...my worst nightmare was realized. Shep stood at the other end of the table with his mechanized
IG. My hesitance to use Dark Eldar in a competitive event stem mostly from my fear of mechanized
IG, whom even if you get a good round of shooting in against, can answer back with 3x the shots from multi-lasers, which hurt worse - and that's before the vendettas, manticores, hydra flak cannons, and everything else in their arsenal. As we got to talking about terrain, there was some kind of shuffling mixup, and Shep was whisked away from my table and replaced by Manimal's Blood Angels, from our own Dakka Dakka!
Purple People Eaters:
HQ: Lelith Hespirax + Wych Retinue + Raider
Troop1 - Troop6: Units of 5 Wyches, Succubus+Agonizer, Raider. Couple squads had blasters, couple raiders had horrorfexes. All wyches in the army had haywire grenades.
Elite 1 - Elite 3: Units of 5 Warriors, each with a Dark Lance, each with a raider. Two squads with a sybarite, one with a Nightmare Doll, one with a Crucible of Malediction.
Heavy 1 - Heavy 3: Three Ravagers, all with Disintegrators.
I brought a little bag of washers, and each washer was labelled twice on both sides in magic marker 1-6 so that I could denote my wych powers - I haven't thought of a better system yet. As you look through this and other of my battle reports from this tournament, that's what those washers are.
Manimal's Blood Angels:
HQ: Librarian in Terminator armor with storm shield, with Fear the Darkness + Unleash Rage
Troop1: 10x Assault Marines with 2 melta guns, sergeant with power fist and storm shield.
Troop2: 10x Assault Marines with 2 melta guns, sergeant with power fist and storm shield.
Elite1: 6x Assault terminators; 2 with lightning claws, 4 with thunderhammers, inside elite land raider crusader with multi-melta and extra armor
Elite2: Sanguinary Priest in Terminator Armor
Elite3: Sanguinary Priest with Jump Pack
Fast1: Baal Predator with twin-linked Assault Cannons
Fast2: Baal Predator with twin-linked assault Cannons
Heavy1: Vindicator with siege shield
Heavy2: 5 Devestators with 4x Missile Launchers
Heavy3: Predator with Autocannon and Lascannon sponsons
The mission packet can be found
HERE and Mission One is on page seven.
Primary:(12 points) Claim more objectives at the end (can only be held by non-embarked units, and the objectives are booby-trapped - on a roll of 5+ the unit takes
D6 wounds. 5 points if neither player have more than the other.
Secondary: (5 points) Keep all enemies out of your deployment zone
Bonus: (2 points) Destroy all enemy Heavy Support choices
Bonus: (1 point) If your most expensive "Troops" unit is alive and not fleeing.
It was an L-shaped deployment (see mission packet picture attached) with one nugget that I had missed in my practice games: Dawn of War! I elected to deploy and go first, and put everything in reserve. Here you can see a picture of my raiders on my impromptu moving tray - I didn't bring one with me (because I don't have one) and I've attempted to magnetize my stands to the raiders, which will end up being a disaster as the are constantly falling over and spinning around during the game, until for games 3-5, I left them on the table and put them on a stand for
LOS when my opponent needed to measure to me if
LOS wasn't clear.
My deployment: With a crucible in my army, I want to use it as soon as I can, and the model carrying it cannot move or shoot to use it - so the sybarite and warrior squad with the crucible need to start out of their transport. I squeeze two warrior squads into the three floors of this building, although they will be out of range of the battle for pretty much the entire game (something I wasn't anticipating). The rest of my army starts in
DoW reserve.
Enemy Deployment: Manimal keeps his whole army in
DoW reserve, except for his two assault marine squads, whom he elects to keep in true reserve - he doesn't want them on the table getting shot up with 3 objectives on the table and him having two troop choices.
Dark Eldar Turn1:
I have the L-shaped deployment in the bottom right of the table. My deployment zone is halfway down the long and short table edge, and 12" in, while Manimal has the same zone in the opposite corner. I bring my entire fleet onto the table moving flat-out so that I can get cover saves as he moves onto the board firing. I moved out of my deployment zone and towards his knowing that he would get the first shots in, but hoping to be close enough to answer with dark lances and haywire grenades. The one exception was my third warrior raider, which moved on 12" and disgorged its warrior complement behind terrain to get ready for the firefight. You can see the three objectives in this game as well - one in the middle, and two equidistant from the middle in each table quarter, although one is hidden inside that nearest building.
Blood Angel Turn1:
Manimal springs his first surprise on me: My illiteracy! I didn't realize that you could normally deploy from the side of the table this round, and he brings his Baal predators in from the sides, his demolisher in from the side, and his land raider in from the back, while his predator creeps around the other side. Instead of him being 24" away and ranging nightfight like I thought he would, he's 12" away and in my face with autocannons and a demolisher template. His guns reach out, I fail cover saves, two of my wych raiders go down while a third loses its dark lance.
Dark Eldar Turn2:
My suddenly foot-slogging Dark Eldar make for the Baal predators while two of my raiders and Lelith's entourage jump a building and prepare to lance and grenade those infernal tanks. On the other side of the table, I line up for some lance shots into his predator.
Without a decent target for my ravagers (since his assault marines are in reserve) I attempt to range them with disintegrator cannons, and three small templates nets me a total of one hit, two scatters off the board, and one failed coversave for a dead devastator.
After an army's worth of shooting, both predators explode, leaving Lelith and her retinue out in the open - I had hoped to shake/stun/immobilize so that I could assault into them (my lances never fire very well) but they actually performed about to average. Instead, that wych squad and Lelith are going to have to attempt to fleet/assault into that demolisher.
On the other side of the table, my single only dark lance shot into his predator wrecks it. I rejoice.
In the rear, I killed another of his devastators from something or another, leaving three left.
My shooting finished, I make it into assault with his demolisher, and one of my wyches sticks his "spear" into that demolisher turret and weapon destroys it.
At the end of my turn2, I've lost two raiders in exchange for killing two Baal predators, a heavy support predator, 2 devastators, and weapon destroying his demolisher. I'm feeling like perhaps my famous Dark Eldar dice rolling only apply on Vassal, not in real life....because I NEVER roll this well, (despite failing every cover save against his shooting turn1). I also used my crucible to no effect; his librarian passed leadership. In fact, the entire weekend my crucible killed nothing.
Blood Angel Turn2:
Manimal rolls for reserves and gets.....NOTHING! He's got a land raider on the table full of assault marines and three devastators in the backfield, along with a weaponless demolisher. He moves his land raider up the field a bit, pops smoke, then opens up with a
PotMS Assault Cannon and his remaining devastators - each unit weapon destroys and immobilizes a full wych raider. The weaponless demolisher tank shocks forward and through some wyches, who pass leadership and dust themselves off, preparing to assault it.
Dark Eldar Turn3:
My rampaging forces form up optimal firing lines to range his land raider, and my ravagers hover, prepared to unleash death on whatever comes out. Manimal has a smoked raider and a depleted Devastator squad on the board:
My closest wyches to his land raider (in a weaponless immobilized raider get out and start screaming towards his land raider, intent on popping it open. I'm circling his demolisher getting ready to pop it (can't reach the devastators), and figure the game is probably about to reach a violent and early end.
Then, three very bad things happen.
1. My wyches that were disembarked turn1 move onto the closest objective. The booby trap explodes, killing the entire squad. I have no troops in that corner, nor a way to get any troops there in the next turn without moving flat out.
2. Wych blasters wreck his demolisher, ,and Lelith - without an assault target now attempts to fleet and gets 1" of movement - not enough to get into cover.
3. Every single dark lance in my army fires at his Land Raider and whiffs. 3+ to hit, 4+ to glance....I didn't get a single one. He didn't even NEED the smoke.
I shake my head in disbelief and throw my last trick at the land raider....an assaulting wych squad. Despite needing 6+ to hit, I get TWO HITS! 2-5 to glance, 6 to penetrate....and I roll double 1s. *sigh*
Blood Angel Turn 3:
Manimal rolls for reserves and gets both of his assault marine squads, which he combat squads onto the table in 5 man units. Now, he's got an advantage. Of my six troop choices, one is dead, two are out in the open without cover, one is in an immobilized, weapon destroyed raider. And he hits me again - the damnable side of the board is part of his deployment zone. He jumps in one of his
tac squads near the objective while the second goes on the other side of the building in front of the picture.
Meanwhile, his land raider happily sits still while the terminators inside disembark to go play with Lelith, who is out in the open. On the other side of the board, his marines come out behind a hill and wait for a late game snatch and grab of the other corner objective. Then the pain arrives. The wyches in the open flare up and disappear. His land raider opens up on the wyches assaulting him, who go to ground. Miraculously, they all live - although they're pinned and helpless for future rounds. His assault terminators+Librarian+Priest assault into Lelith with Lightning Claw and Thunderhammer. Lelith and her retinue down two thunderhammers, while they in return kill three wyches - Lelith passes leadership and combat is locked. I think his devastators killed another vehicle.
At the bottom of turn3, Manimal has one objective, is closing on a second, and half my troops were just vaporized.
Dark Eldar Turn4:
My (last?) remaining mobile raider zooms onto his side of the board and disembarks wyches into the building - he's got his 4th
tac squad in there waiting to grab the middle objective. I plan on disabusing him of the idea. Two of my ravagers zoom off to the right and open up on his
tac marines behind the hill, killing three.
I spend another shooting phase pouring every dark lance in my army into his land raider, who shrugs them all off without a single hit, glance, or penetrate.
My last wych squad disembarks from their immobilized raider and starts making for the middle objective. My third ravager completely annihilates the third tactical squad. We jump into combat and Lelith whiffs, and loses another wych. She'll stay in combat another turn, but I'm getting desparate; I don't have reinforcements to throw over there. In the enemy backfield, my wyches eat into his
tac squad, killing 3/5, who swing back without effect.
Blood Angel Turn4:
His Land Raider backs up a few inches from the pinned wyches, and they evaporate before hurricane bolters and assault cannon. Poof. I'm down to 2 wych units. His two remaining assault marines in the far corner try to stay hidden, while his remaining full squad hugs the terrain and holds onto the objective for dear life - they melta out the window and and kill the closest raider. In close combat, Lelith attempts to hurt the Librarian, who passes his invulnerable saves....but combat remains locked. He's down to his Librarian, the Priest (who I thought was a regular terminator) and a single terminator - I think I have just lelith at this point.
In the backfield, his reduced marines and my wyches continue to beat on each other.
Dark Eldar Turn5:
My remaining wyches jump onto the middle objective. On the left of the field, one ravager moves onto the objective, while the other moves into firing lines for his two remaining marines behind the hill and zaps them dead. My third ravager pokes its nose into the window where he's sitting and unleashes close ranged hell (sustained burst) into his objective holders. Both melta guns die, the rest live. Lelith lives through one more round of combat, killing the last terminator - leaving the Librarian and the chaplain, although she's lost her shadowfield by now and has but one wound left. My wyches in his backfield successfully kill off his other
tac squad and consolidate towards his land raider.
I also fly two empty raiders up and park them in front of his land raider so that he can't tank shock into the middle of the table and contest my center objective (or at least I'll try).
At this point, I control one and contest two....and short of assaulting my ravager and killing it, he can't win.
Blood Angel Turn5: He attempts to ram through my raider, but I successfully dodge and he's stuck. His marines on the left objective fail to kill the ravager.
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Now....at this point, we just finished turn 5. The mission packet calls for a 5 turn game, with turn6 happening on a 3+ of the dice roll. We've all been instructed to not start another round if less than 30 minutes remain....and the clock just passed the 5 minute mark. Manimal asks me for another round, and I tell him that we don't really have time. I've still got a chunk of stuff on the board, he's got an empty land raider, 3 devastators, 3
tac marines, and a librarian and chaplain.
He says that we can get it in if we play fast, and I respectfully disagree...we're inside the 5 minute mark. He says that if we don't make it through the whole turn, and have to stop in my turn....he's ok with that. At that point, I agreed to go another turn.
Dark Eldar Turn6: My victorious wyches in his backfield circle around his land raider to get into position to assault it. I jammed a second raider into his objective area so that I was contesting it with dual units and moved into my shooting phase. My ravager opened up on his marines, but they lived. At this point, time elapsed. The judge wandered by and told us to go ahead and finish the round. My wyches assaulted into his land raider and actually exploded it, while Lelith finally gave up the ghost to his librarian, who consolidated towards the middle objective I was holding.
Blood Angel Turn6: Manimal moved his Chaplain 6" towards the middle, and rolled a 6" to run - the only dice roll that would get him anything, which put him within 3" of the middle objective I was holding - at which point the game ended with neither of us having the primary objective.
We stood there talking about the fun we had for a minute, and then I realized that we never rolled for turn6. If we hadn't done turn6, I would have won. Manimal rolls.....and rolls a 2! We're about to revert back to me with a 20 point massacre when he realizes he has a reroll token and uses it - and rolls a 5; IE, the game had a turn6.
At game end, neither of us had primary (5 points each) while I had secondary and bonuses, and the game ended 13 points to 5. I had a great game, caught a good chunk of the points, and got to meet Manimal, who is absolutely a great character.

Upon reflecting on how the game ended, I end with this: I don't begrudge Manimal wanting another turn to try pulling a draw...not at all. I'd do the same in his shoes. We went out for lunch afterwards and I'm glad to have made his acquaintance. However, I'm left a bit uncomfortable with how the draw arrived - we weren't even supposed to be having that turn, and I only agreed to start another turn inside the 5 minute mark because of his agreement to stop at time regardless of where we were.
I'd like to stress that I'm not making an issue of it, but I'd like to know what other folks would have done. I ended the tournament with max sportsmanship and max player comp score - I've been heavily influenced by Hulksmash, who brings butt-raping armies, but is so nice to play against that you can't help liking him. My sportsmanship improvements are his fault. =p Anyway; like I said - it was a good sportsman thing to do, but was a little strange in how it turned out. I'd like to know how other folks would have responded.
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At the end of round 1, I've got 13 battle points, and am in the middle of the pack; maybe in the 60-70% pack; not many folks got big scores on the first mission.