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![[Post New]](/s/i/i.gif) 2008/11/01 11:46:33
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Wow, really like the work you've been putting on here! I hope Migsula and ColHammer will take a look at this, especially since Migs mentioned that they are going to play a campaign revolving Genestealers after their Shades of Grey.
Another thing, isn't Kill Team also sort of " 40k on a small scale" like =I=munda? Or is it something completely different? Well...the fact that it's based on the later editions of 40k rules might make it oversimplified I guess. However, it is still an interesting thing to look into. Especially this little project over at Warseer.
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![[Post New]](/s/i/i.gif) 2008/11/04 09:16:48
Subject: Re:=][=munda - A discussion thread
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Stealthy Space Wolves Scout
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Yes, altough Jade Vessel is still going on strong, I have started brainstorming with my friend Sickbunny a Genestealer cult campaign. I'm starting with building the models first and we'll figure out the rules later. Migsula has indicated that he wants to field his Alpha Legion gang (one marine and his followers) in the campaign, so things should get interesting... I'll post more stuff when we actually come up with some stats and rules (Purestrains, Magus, Patriarch, Hybrids... oh my!)
Note. Our combined Genestealer host (mine and Sickbunnys) is meant to be more or less a NPC force, so we might not follow the gang creation rules that closely...
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2008/11/04 10:07:17
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Oi, if you need help for your storyline I have something which might interest you. The Horripilar of Subete is a Genestealer infected ghostship which has been terrorising worlds in the Anargo Sector and beyond. As you can see a whole bunch of artwork and schematics have already been made for it. It could add a whole other dimension to your campaign as in that you could show where in the ship the fighting is taking place and so on.
By the way, when you guys got the rules for those buggers you should post them here!
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![[Post New]](/s/i/i.gif) 2008/11/04 16:12:39
Subject: =][=munda - A discussion thread
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Decrepit Dakkanaut
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Hammer, I'd love to see your take on Purestrains, Hybrids, and Magus.
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![[Post New]](/s/i/i.gif) 2008/11/05 12:32:45
Subject: Re:=][=munda - A discussion thread
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Drop Trooper with Demo Charge
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I've been following this concept for a wee while now, especially the modelling threads (which are excellent). Its a very interesting ideas as I play DH and have always liked the detail involved in Necromunda.
I'm not sure if its been discussed and its one of the things that put me off about Necromunda. What do you do with the miniature when you upgrade a characters equipment? I wouldn't want to cut up models once they're already finished.
Craig
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![[Post New]](/s/i/i.gif) 2008/11/05 13:00:54
Subject: Re:=][=munda - A discussion thread
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Stealthy Space Wolves Scout
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We have gone round that by starting our bands with better/more equipment. We got more money to build our gangs and we sort of have ignored the shopping/moneygrubbing phases of the games. We just keep the equipment everybody has and if somebody dies we introduce new character with whatever equipment seems the best.
So, all in all, we have been very flexible with the equipment allowance and thus have found no need really to buy new equipment. Want sniper rifle? Fine, build the figure and you can have the sniper (with the rifle) and so on...
This approach needs people to play nice and wind down the power gamer side a bit so that you don't get too much advantage over the other players... (altough I asked if I could have a daemonhost for my gang and Migs (our GM) said, sure, build the fig and you can use it! lol!)
It helps that we have Game Master to keep things straight.
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2008/11/05 15:06:38
Subject: =][=munda - A discussion thread
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Decrepit Dakkanaut
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Yeah, GMs help the game out alot.
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![[Post New]](/s/i/i.gif) 2008/11/05 19:52:14
Subject: Re:=][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Death_Master wrote:I've been following this concept for a wee while now, especially the modelling threads (which are excellent). Its a very interesting ideas as I play DH and have always liked the detail involved in Necromunda.
I'm not sure if its been discussed and its one of the things that put me off about Necromunda. What do you do with the miniature when you upgrade a characters equipment? I wouldn't want to cut up models once they're already finished.
Craig
Perhaps no WYSIWYG rule then? You could also model new figures to symbolise the new equipment but that might not be the way to go either but it would be cool to see three different models of the same character, each in a different pose with different equipment. However this might take too long and be too expensive to just do.
But you play DH? Kick ass! I've been looking into that for some ideas for psychology and other RPG related stuff. So making your characters more itneresting, you would have a Inquisitorial warband for example but each figure might have specific rules/stats/etc because they have specific experiences/pasts.
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![[Post New]](/s/i/i.gif) 2008/11/06 12:52:47
Subject: Re:=][=munda - A discussion thread
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Drop Trooper with Demo Charge
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Thanks for the answers to my querie. I think dropping the WYSIWYG rule is the only practical way to address this issue.
I see you're using the 40k style presonal stats (WS 0-10 etc). Would it not be better to used the DH and Inqusitor way of using stats (WS 0-100 etc) and use some form of D10 way of testing them? Granted this would make the game more complicated to play but the additional detail and variety between characters would be immense.
One last thing...are you producing a ruleset for this game? I think it could be very interesting.
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![[Post New]](/s/i/i.gif) 2008/11/06 15:27:25
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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If you want to do WS 0-100...sounds interesting, you would have to change the roll-tables for stuff like hitting in close combat and S/T tables. As for moving to D10, personally I don't like those. Perhaps you could use 10D6 instead of a single D6 and then simply add up the numbers. Personally, if I would play these games I would have a laptop next to me (music n stuff) and I got a random dice roller program on there which would work perfectly for that!
But yeah, perhaps sticking to 40k styled stats is a better way to go. If you want to add detail this might perhaps be done with different rules for psychology and skills instead of purely the stats.
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![[Post New]](/s/i/i.gif) 2008/11/06 15:53:05
Subject: Re:=][=munda - A discussion thread
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Drop Trooper with Demo Charge
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Yes, thats true. I suggested it as DH uses D10 instead of D6. One dice being the tens and the second the units. That works well for shooting with 0-100 stats as the player has to roll under his BS for shooting (once modifiers are applied).
Is this concept a group effort or just random gamers pitching in ideas?
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![[Post New]](/s/i/i.gif) 2008/11/06 16:13:13
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Right now it's just random people throwing in their ideas.
As for the D10, I wouldn't try moving it too far away from it's roots (Necromunda) since the fundamentals of the game are still Necromunda but with added madness to it.
Perhaps the Experience rules and such from Dark Heresy could be used instead of the Nec ones for example?
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![[Post New]](/s/i/i.gif) 2008/11/06 16:27:09
Subject: Re:=][=munda - A discussion thread
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Drop Trooper with Demo Charge
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I think the experience and skills from DH would be a good idea. The skills available in Necromunda seemed a little too limited from playing the game. I think theres alot of scope for this idea though, and look forward to seeing more about it.
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![[Post New]](/s/i/i.gif) 2008/11/06 17:51:54
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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Well, do you have any suggestions for it as well? ![](/s/i/a/c944477abc92c1c101da485e07ff06d8.gif) I'll try to look into it a little bit in the weekend. I like the RPG side of things as that it came make your characters truly individuals, each a single entity on it's own instead of being all practically the same but with different equipment.
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![[Post New]](/s/i/i.gif) 2008/11/06 22:53:12
Subject: Re:=][=munda - A discussion thread
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Drop Trooper with Demo Charge
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Where in DH there are set career paths that a character begins with and develops from there, it is possible to take this game in a similar direction. Alternatively a player could come up with backgrounds for each of their characters and from that, coupled with their physical look, the player could suggest skills he would like to purchase from a pool of skills. The GM then has the role of saying either yes or no to the proposal and puts a figure on how much EXP it will cost the player taking background, physical characteristics and game performance into consideration.
That was just an off the top of my head idea.
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![[Post New]](/s/i/i.gif) 2008/11/07 10:00:18
Subject: =][=munda - A discussion thread
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Scarred Ultramarine Tyrannic War Veteran
Maple Valley, Washington, Holy Terra
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I've been playing something like this for a while now, making homebrewed "gang lists" and collecting models. I use a budget of 3000 credits for each gang. I have an Ordo Xenos Retinue, a Genestealer Cult, a Space Marine Tactical Squad, and a band of Squat Reavers. S'good fun. The 2nd edition 40K rules have all sorts of useful goodies.
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"Calgar hates Tyranids."
Your #1 Fan |
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![[Post New]](/s/i/i.gif) 2008/11/07 23:22:17
Subject: =][=munda - A discussion thread
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Stormin' Stompa
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Just on Death_Master's posts... I loved Inquisitor myself, but from years of /GMDMing various games I know well enough by now that people aren't so interested in the overcomplication of what should be only a small part of the roleplaying experience (the bloody rules). I mean, in the eighties there wasn't so much to do, but it's hard to get a kid off the xbox to actually write up a character sheet, let alone know how to work with those numbers. I agree that sticking to D6s is important. The d20 mechanic is a similar example of a simple concept; as soon as you essentially NEED two dice to play, it gets more confronting. I've played Inquisitor with d10s instead of d100s and it sped things up a lot.
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This message was edited 1 time. Last update was at 2008/11/07 23:23:04
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![[Post New]](/s/i/i.gif) 2008/11/08 08:29:56
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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The thing is that you need to find a balance between detail and simplicity. The idea is that each character truly become it's own thing, very much like Inquisitor or an RPG. Necromunda still works as an entire gang, you customize the whole gang and use that as a basis. The idea of the individual members being the basis is more of an RPG thing.
However, while it's no real problem to have some sort of character sheet/backstory for each character, it does become problematic if you need to roll dices and such for hours for each character. Necromunda is a great skirmish game which isn't overly complicated. The challenge is thus to find a certain balance between oversimplified and overcomplicated.
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![[Post New]](/s/i/i.gif) 2008/11/12 17:03:47
Subject: Re:=][=munda - A discussion thread
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Xenohunter Acolyte with Alacrity
Amsterdam, the Netherlands
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Talking about Genestealer Cults, I did some research on them. (Ie. I google'd until I found something interesting ![](/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif) )
And I found this on an old Necromunda site. I personally like the rules a lot, although I'm not sure it's balanced enough. I have never played Necromunda before, mainly because I didn't like the gang that where available.. So =I=munda is a good take as an alternative (or expansion!)
My plan was to do two gangs, good and evil like Migs said.
Evil:
Genestealer Cult - I already assembled two classic Space Hulk Genestealers (the mini's are, imho very nice! Especially because they have quite some detail!), and put them on some nice "Migsula Pattern Base".
A Magus as the leader of the gang. Hopefully I'm able to get my hands on the miniature!
Genestealer Familairs using as some sort of swarm or Grot/Ratling type of unit, would be cool!
Of course some Hybrids and Hybrid specialists.. Not to sure about these miniatures though, I might convert them myself instead!
And of course some regular Genestealer Cultists!
Good:
Ordo Xenos Inquisitor Gang - The idea was starting with the Art-scale Marine Migs did, I also wanted to include a Marine in my gang! So I did some research again, and came with the idea to make him a member of the Scythes of the Emperor. Mainly because the Scythes have good experience fighting 'Nids, basically almost their entire chapter got wiped out by Hive Fleet Kraken.. The idea was to either incorporate a Marine in the full service of the Scythes, or as a Death Watch Marine (with the Scythes of the Emperor chapter icon on his right pad), I haven't decided on that one yet..
The rest of the band will be (ofcourse) an Inquisitor using the brilliant Solomon Lok miniature by FW. And some other specialists and henchmen.
Any thoughts on this, guys?
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![[Post New]](/s/i/i.gif) 2008/11/16 13:40:50
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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I would suggest converting the Genestealer Cult from scratch, sort of "updated versions" of those ancient models. The Empire Wizard and Flagellant plastic kit would make great parts.
Add Genestealer bits to them for your hybrids, or use greenstuff. Problem I've seen with many people who convert Genestealer hybrids is that they simply add Genestealer limbs and heads to Imperial Guard models which looks odd since the Tyranid parts are way bigger.
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![[Post New]](/s/i/i.gif) 2008/11/17 07:50:34
Subject: Re:=][=munda - A discussion thread
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Stealthy Space Wolves Scout
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Well, I currently face this exact challenge... how to build convincing Genestealer Cult Hybrids.
I bought several boxes of plastic figures (genestealers, ghouls, kroot, flagellants) for bits. Now I need to figure out a proper way to build the Hybrids.
I'll start a new blog on P&M blogs when I have something to show. Sickbunny is also working on his version of Hybrids (as we both will be cult players on an upcoming campaign starting next year). I'll pester him on starting his own blog or posting pics on my blog.
So, some hot hybrid action coming soon!
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2008/11/17 14:31:52
Subject: Re:=][=munda - A discussion thread
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Decrepit Dakkanaut
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Col Hammer wrote:Well, I currently face this exact challenge... how to build convincing Genestealer Cult Hybrids.
I bought several boxes of plastic figures (genestealers, ghouls, kroot, flagellants) for bits. Now I need to figure out a proper way to build the Hybrids.
I'll start a new blog on P&M blogs when I have something to show. Sickbunny is also working on his version of Hybrids (as we both will be cult players on an upcoming campaign starting next year). I'll pester him on starting his own blog or posting pics on my blog.
So, some hot hybrid action coming soon!
That's interesting, cause I'm about to start my cult Plog, too. Just need to get some Green Stuff.
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![[Post New]](/s/i/i.gif) 2008/11/17 17:31:22
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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I suggest also taking a look at the Necromunda range, especially figures like Wyrds, Hive Scum and Bounty Hunters might come in handy!
Oh yeah...and start posting those blogs!
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![[Post New]](/s/i/i.gif) 2008/11/17 20:55:55
Subject: =][=munda - A discussion thread
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Decrepit Dakkanaut
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Malika2 wrote:I suggest also taking a look at the Necromunda range, especially figures like Wyrds, Hive Scum and Bounty Hunters might come in handy!
Oh yeah...and start posting those blogs!
I'm half way across the country at the moment, so I'm not near my camera nor the 5 figures I have in progress(2 Hybrids, 3 Brood Brothers). I'll post them up pre-greenstuff when I get back to Cali.
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![[Post New]](/s/i/i.gif) 2008/11/17 21:00:45
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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What parts did you use?
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![[Post New]](/s/i/i.gif) 2008/11/18 19:47:36
Subject: =][=munda - A discussion thread
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Decrepit Dakkanaut
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Malika2 wrote:What parts did you use? The two Hybrids are the old Metals(they were lying around), one was one of the ones without arms(except for a Stealer claw) and got a Kroot rifle(need Green stuff for a few more fingers). The Brood Brothers are made from Scout, IG, Eldar, Space Marine, Empire, and various other bits I had in my box and all of them need a little green stuff work before they're done. I'd also started work on a Hybrid Fanatic built around a Digganob torso with a Chain halberd and Splinter pistol.
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This message was edited 2 times. Last update was at 2008/11/18 19:48:57
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![[Post New]](/s/i/i.gif) 2008/11/20 10:36:01
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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We can stop this discussion now guys...soon it's going to be Broodheim ![](/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif) (check out Col Hammer's new thread in the modelling blog section)
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![[Post New]](/s/i/i.gif) 2008/12/05 14:26:51
Subject: =][=munda - A discussion thread
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Battlefield Tourist
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This stuff is really inspiring.
When I started my gaming group in college, we did a story based, GM adjucated necromunda spin off like this to let people build up miniature collections. We had Dark Eldar, Eldar, Inquisition, Tau Water Caste and Fire Caste and Chaos cultists.
It was great, although only the chaos player had even close to the modelling skills on display here. I'm going to link this at my group's forum, and see if anyone gets any juices flowing. I'd love to be able to convert to the level of some of you guys- the blood pact and the stealer cult are just amazing!
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![[Post New]](/s/i/i.gif) 2008/12/11 20:38:55
Subject: =][=munda - A discussion thread
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Did Fulgrim Just Behead Ferrus?
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So...got any response from your group yet?
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![[Post New]](/s/i/i.gif) 2008/12/14 06:50:48
Subject: =][=munda - A discussion thread
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Regular Dakkanaut
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Ok, I have a ton of questions, but let me start by saying I started playing with "dolls" (credit my wife) last year or the year before when a friend of mine introduced me to 40k.
I never really got into the actual gaming, but enjoyed messing around with basic conversions and bits... I love bits. I sort of enjoy the lore, although what I enjoyed more is making my own stuff up and trying to insinuate it in the 40k universe.
Then I saw =][=munda... I really liked the inquisitorial forces in 40k, even themed the beginnings of my army on an inquisitor led faction (Ordo Veritas). Also read the Necromunda codex and liked the idea of small rpg style game (i have limited resources and time so this seems much better).
The questions I have here are basically to help me determine the route I want to take with =][=munda.
Questions:
Since Inquisitors have control of militant wings of their respective ordo's why would they use gangs? (unless of course they are rogue and use crazies and cultists)
How would a Space Marine or Sister or Inquisitors stats compare to a Mighty Ganger?
Could a SM be used as an Inquisitors honor guard, or a rogue / dishonored SM be used as a Gang Leader?
I imagine that IG, inquisitorial retinue / henchmen, SM scouts even some Eldar or Dark Eldar would work as bases for conversions into gang members - but how would a ganger compare in stature to a SM? (any resources for relatively easy BIGGERIZING?)
(I can see a possible scenario with a cultist gang finding something they ought not and an Inquisitor with a "purge" squad of SM's or SOM coming to sort them out. Might even have Genestealer cult gang finding and trying to use a purestrain to breed enough hybrids to create enough of a consciousness to attract the attentions of a Hive fleet - and requiring ORDO Xenos inquisitor and death watch squad to pay them a visit...
In such cases there could be a combination of over-confidence and under-estimation of the infection / infestation that the inquisitor may call on local mercs to help solve the problem... but i cannot forsee an outcome that would not end badly for the mercs or gang - even if they were sucessful the inquisitor would want them silenced?
Or am i just overcomplicating / overthinking this too much?)
Moving on under the proposed rules you specify 6 units: 1 HQ, max 2 hvy, 1special (being either special exotic/rare weapons or a psyker) and the rest made up of ganger or juve?
Where would snipers fit in - i saw that awesome sniper just yesterday and immediately opened my bits box to see if i could put something like that together.
I have more questions but I think this is a good start... look forward to the answers!
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