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2000pts Footcrons vs Ghazghkull's Battlewagon Orks! (Lots of Pics! Completed.)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do Necrons have a chance in Hello against fast, assaulty Battlewagon Orks?
Not a chance in Jello. 'Is krumpin' time!
The Dice Gods take pity on the footcrons. Draw.
Orks under-estimate a slow necron army. They get annihilated.

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Made in us
Fixture of Dakka





San Jose, CA

So I've been working on my Necrons and wanted to give them a try. This was my army before, when I didn't actually have a Necron army. I've come a long way since then. It's not complete yet as I still have many models to get, but the number of proxies I have had to use is getting less and less. Anyways I had an itch that needed to be scratched.

Now I didn't take an ultra-competitive Necron army like the one that I am working towards (with 2x6 wraiths, 10 scarabs and 9 spyders). Instead, I wanted to use all the models that I had. After that, then I had to use proxies. It's a mildly competitive army IMO, but I just wanted to get a feel for the different units that I've never tried before.

And what do I get for an opponent? A fast, assaulty army in the Ghazghkull-led Battlewagon Orks! This is an especially tough army for my un-optimized army to face because:

1) It's really fast. It can get into assault in just 2 turns!

2) It's an assault-based army that could potentially over-run me. He can very easily pull off the charge on me, and when he does, he will be striking first due to Furious Charge. His sheer volume of attacks, not to mention those Power Klaws, will just overwhelm me.

3) I don't have the volume of fire to take down battlewagons with 4+ cover. The only thing I have are my scarabs, and that is if they don't get charged first. My opponent has a potential 28" assault range!!!

4) We are playing objectives and my opponent is going to come towards me. That means he will have the positional advantage on me as I will be hard-pressed to advance my slow-moving foot-slogging Immortals towards him (and certain death).


I'm thinking I'm going to get crushed in this battle if he plays it right....I can't wait! Bring it on!


-------------------------------------------------------------------


2000 Necrons vs Battlewagon Orks


2K Necrons (My list)

Anrakyr
Catacomb Command Barge
5x Cryptek - 5x Lances, 1x Solar Pulse (Zoanthropes)

Destroyer Lord - Mindshackle Scarabs, Warscythe, Weave

7x Necron Immortals
7x Necron Immortals
7x Necron Immortals
7x Necron Immortals
6x Necron Immortals

10x Canoptek Scarabs
6x Canoptek Wraiths - 4x Whip Coils, 1x Particle Caster (Raveners)
5x Destroyers - 2x Heavy Destroyers

3x Canoptek Spyders - Claw Array, Gloom Prism (Carnifexes)



2K Orks

This is a guesstimate of his list.

Ghaghzkull
Big Mek - Burna, Cyborg Body, Kustom Force Field

14x Burna Boyz

6x Meganobz - Mix of Kombi-weapons, Trukk
20x Ork Boyz - Nob w/Klaw + Bosspole
20x Ork Boyz - Nob w/Klaw + Bosspole
12x Ork Boyz - Nob w/Klaw + Bosspole, Trukk
12x Ork Boyz - Nob w/Klaw + Bosspole, Trukk

Battlewagon - Armour Plates, Deff rolla, Kannon, Red Paint Job (Burnas + Ghazzy + Big Mek)
Battlewagon - Armour Plates, Deff rolla, Kannon, Red Paint Job (20 Boyz)
Battlewagon - Armour Plates, Deff rolla, Kannon, Red Paint Job (20 Boyz)


-------------------------------------------------------------------


Mission: Capture & Control

Deployment: Dawn of War

Initiative: Necrons


-------------------------------------------------------------------


Because of my battle with Reece tomorrow, this report will probably not come out until the weekend. But I'd like to hear your thoughts on this matchup.


-------------------------------------------------------------------


Deployment:


I place my objective in the very corner.


And deploy 2 squads of immortals in the ruins.

I leave my 3 troop choices in reserves. The rest of my army will be walking in on Turn 1.


My opponent places his objective and deploys his meganobs in trukk directly across from my objective.


Overview of the map and our deployment. The battlewagons on the right aren't in yet.

My opponent fails to steal the initiative.


-------------------------------------------------------------------


Necrons 1

I keep my zoanthropes, I mean, crypteks together. Scarabs, spyders (carnifexes) and crypteks come in from the middle and run.


Destroyers and wraiths (raveners) with Destroyer Lord come in directly across from his objective and meganobs.


Command barge moves flat-out 24".


Destroyers see his trukk and blows it up, but not before it kareems towards me and stop right in front of my guys. Uh oh! He just had a free 12" movement towards me!

Luckily for me, his meganobs get pinned in the explosion.


I then focus-fire with my immortals, killing off 2 meganobs and put 1W on a third. Wraiths run forwards rather than assault his pinned nobs.


Orks 1

He moves his entire army in from the left (my perspective). Trukks go 18" and battlewagons 13". Uh oh. My crypteks are out of position.


That is all he does on his turn, but the pressure is on. There will be blood next turn


Necrons 2

2 units of immortals come in from reserves.


My command barge flies over his left-most battlewagon (BW) and only hit 1 time, taking off its kannon. BTW, I move flat-out.


Wraiths advance. Destroyers move to the right of his meganobs.


I create 3 scarab bases and the rest of my army advances and runs.


Focused-fire kills 3 meganobs. The sole survivor with 1W left passes morale.


My wraiths then make the multi-charge just barely.


They explode 1 trukk and weapon destroy/immobilize another.


Orks 2

His last meganob go after my destroyers.


BW moves and ork boyz disembark.


He surrounds my wraiths. This may hurt....


He shoots 2 rokkits into the back of my command barge and pens it, removing its quantum shielding when I failed my cover. He then destroys my tesla cannon.


Orks then charge my command barge....


....and immobilize it. However, I use Symbiotic Repair (or whatever its called) and convert the immobilization result into 1W on Anrakyr instead.


Lone meganob assaults....


....and becomes the laughing stock of the Waagh. Then again, my destroyers have Preferred Enemy Everything!


Finally, the main tussle. Destroyer lord uses mindshackle scarabs and his PK nob strikes his own squad. I actually played it wrong here. After rolling for the D3 hits, I then had my opponent actually roll to hit his own units. It should have been auto-hits, as in they take D3 hits, not D3 attacks.


Anyways, he kills 4 wraiths and I kill 8 boys for a drawn combat.


Necrons 3

My last unit of warriors come in.


I create another 3 scarabs. I believe 1 spyder took 1W while doing so. Destroyers maneuver for some side shots.


The rest of my army advances.


Commander then moves 12" and flies over his right-most BW....


....and wreck it due to it being open-topped. I do make 1 mistake here. I shoot at his other BW with my Tachyon Arrow, but I forgot that I couldn't do so because I had just moved at cruising speed. Good thing that I missed though.


I'm not sure whether it was my destroyers or my crypteks, but I immobilize Ghazzy+Big Mek's BW.


Then, my swarm multi-charge all 3 units. Here I make another mistake. I was rolling 6's to hit Ghazzy's ride but forgot that it was already immobilized!!! It should have been auto-hits against that BW.

No matter, with 40 attacks on each BW, I end up exploding both wagons. The blast radius combine to do 28W on my scarabs and 36W on his ork boyz.


After the explosion and our attacks on each other, there are only 5 boyz left, who break and fall back (they needed snake-eyes to pass morale). I only lose 4 bases due to my opponent rolling poorly to wound them and I rolling well on my 5+ saves. Scarabs spread out with their consolidation.


In the other combat, his PK nob kills off my destroyer lord, but he fails to kill the wraiths. I kill just a few troops in return and it is another drawn combat.


Orks 3

Burna boyz get ready for a BBQ. Ghazzy splits off and goes after my command barge.


He does 23 wounds and because my scarabs are a swarm, those 23 wounds become 46 and wipe out my entire unit. Oh well, at least they've done their job. No, they've went above the call of duty, accounting for 2 battlewagons and an entire unit of 20 ork boys.


Ghazzy wrecks my command barge and Anrakyr comes out.


Finally, I am reduced to just 1 wraith left with 1W.


Necrons 4

Necrons mobilize.


Spyders get ready to help out the lone wraith.


I position for a combi-charge into his burnas with Anrakyr and my spyders. Destroyers plan to shoot down Ghazzy.

My destoyers fail to hurt Ghazzy.


Spyders multi-charge his ork boyz and burnas. Anrakyr charges his Big Mek.


I roll really poorly in assault. Each spyder takes a wound as does Anrakyr. At least my wraith survives.


Orks 4

His shoota boys move up. They use the hill for cover.


They also shoot down 1 immortal.


In combat, Ghazzy charges Anrakyr. My suckiness in combat continues as he takes out 1 spyder, the wraith and Anrakyr. I do minimal damage in return. However, Anrakyr passes his Ever-living check and gets back up....


....but is forced to pile into combat again.


Necrons 5

Immortals advance.


Crypteks and destroyers re-position themselves.


Ghazzy calls down his Waagh! I fire everything at Ghazghkull. That's 5 lance shots and 2 heavy destroyers. However, with his 2++ invuln, I can only manage to do 1W.


In combat, he finally wipes out my spyders.


However, Anrakyr survives once again.


Orks 5

Overview of the bottom of Turn 5.


I may be in trouble.


We skip the shooting phase and go straight into assault.


Anrakyr really is a chump in combat. For the 3rd straight fight, he fails to do anything to the Big Mek with his warscythe and then get knocked down yet again!


But like a nightmare from hell, Anrakyr gets right back up.


I don't know how it happened, but my immortals survive the fury of the ork's furious charge. I only lose 2 and 1 gets right back up. BTW, the aqua squad has Furious Charge and Counter-attack from Anrakyr.


The other combat doesn't go as well as my immortals get swept by a much smaller squad of ork boys.


If the game ends now, I win with my objective claimed and his objective contested. We roll to see if there will be a Turn 6 and.....


....there will be more blood and fried circuits.


Necrons 6

Destroyers go to double-contest his objective and get ready to shoot down Ghazzy.


Immortals get ready to gun down his smaller ork squad.


They go-to-ground but don't stand a chance out in the open against 2 units rapid-firing.


I then surprise my opponent by not shooting Ghazzy with my destroyers. Instead, I assault my destroyers into his boys.

My crypteks, however, fire at Ghazzy and only put 2W on him (I missed 3 of 5 shots).


Anrakyr furiously charges his Big Mek. Third time's a charm as I finally kill his Big Mek (insta-killed him) but he takes me down as well....permanently.


He kills 2 destroyers with his PK nob and I kill a few boys in return. We stay locked in combat.


Orks 6

Burnas go to help out his last troop choice on the objective.


Ghazzy barely makes it into assault with my crypteks.


He rolls poorly and only knocks down 2. They pass morale but fail to get back up.


Burnas furiously charge my destroyers...with power weapons.


He wipes out my destroyers, kill a couple of immortals and then proceed to run me down.


Right now, I have my objective and he has his. He's hoping the game will end this turn. Unfortunately for him, he doesn't get his wish.


There will be more blood and fried circuits....Part Deus.


Necrons 7

Overview of the top of Turn 7. I still have a chance to win the game if I can wipe out his last troops.


My walking army of the metallic dead goes in for the kill.


After shooting from 3 units at his troops out in the open, only his Nob is left alive after going-to-ground. Now for the crucial Morale test.....


<drumroll>

dumdumdumdumdumdumdumdumdumdumdumdum



He fails it!


Finally, Ghazzy wipes out my crypteks....but 1 gets back up!


So he has no troops left and no way of reaching my objective to contest.


I'm still holding my objective. Necrons win, 1-0.




Victory to the Metallic Dead!!!


This message was edited 8 times. Last update was at 2011/12/04 00:06:33



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Made in ph
Nihilistic Necron Lord




The best State-Texas

Going to be pretty rough. I feel like you can deal with the Trukks, but those battle wagons are going to be a pain.

I think you can probably take 1 battlewagon out (Hopefully) first turn with a sweep from the barge. I imagine he's going to be as close can be with his wagon, and you with your barge.

Are you running Carbines or Blasters?

I think it's really going to depend on how much, and how quickly you are able to DE-mech him.

It's a Tough matchup, but hopefully you'll be able to pull something off.


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Made in us
Huge Hierodule





Louisiana

Looks like the orks have a tournament-class list and you're just using a friendly casual list. That aside, Once the boyz are out of the wagons and trukks your tesla should actually cut them down fairly well. The lord in the CCB (who happens to be anrakyr, my favorite named HQ so far) will be your best asset to taking down the battlewagons because his sweep attacks ignore cover saves and orks will be needing 6+ to hit him in CC if he boosts each turn. I'd play very conservatively with the rest of the army, except maybe the assassin squad (you know who i mean...the wraiths & d-lord, another favorite combo of mine in this book!) If you don't commit your scarabs too early you can get a good beast charge and throw 8 scarabs onto 2 vehicles in one go, or 16 at one and hopefully slag it so the boys have to krump your little bugs before they can get to your immortals. Better yet, surround the thing and if entropic wrecks it (and with 80 attacks it hopefully will), the orks have no place to disembark and there goes the kff, ghazzy, and the burnas all in one go! I doubt your opponent will afford you the opportunity to do this but it would be a great move if he did.

Overall i think you're going to be faced with a difficult battle but you have the tools required to deal with some of the main threats of the army. Luck is always a factor, but at least I'm rooting for a necron victory.

This message was edited 1 time. Last update was at 2011/12/01 13:58:59


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

I see your strongest anti-tank as spyders* and they will get easily cooked by the burnas if they get near that battlewagon. If he keeps everything together and gets the coversave and keeps your scarabs off. He's got it easily

*lol, yes scarabs. hopefully you're strongest anti-tank isn't spyders!

This message was edited 1 time. Last update was at 2011/12/01 17:46:29


 
   
Made in us
Longtime Dakkanaut






Bay Area

Wow, Necrons are a new addition to to your large collection of 40k armies. It seems like foot-slogging lists is making a comeback with the new Necrons. Your list reminds me of your small elite shooty foot-Grey Knights. I look forward to reading the outcome of your battle report.

   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I think the orks will get into combat with the Crons to fast, and go down.


Automatically Appended Next Post:
Can't wait to see it, by the way. I really like your battle report polls

This message was edited 1 time. Last update was at 2011/12/01 16:54:38


 
   
Made in us
Fixture of Dakka





San Jose, CA

Sasori wrote:Going to be pretty rough. I feel like you can deal with the Trukks, but those battle wagons are going to be a pain.

I think you can probably take 1 battlewagon out (Hopefully) first turn with a sweep from the barge. I imagine he's going to be as close can be with his wagon, and you with your barge.

Are you running Carbines or Blasters?

I think it's really going to depend on how much, and how quickly you are able to DE-mech him.

It's a Tough matchup, but hopefully you'll be able to pull something off.

I'm running Gauss Blasters.

I plan to take out all his battlewagons. I have to. If I don't, I'm dead....which means I'm going to have to play aggressively. Lances and destroyers will try for battlewagon side shots. But with the KFF, whether it'll be enough, I don't know. Hopefully my scarabs can get the charge in.


tetrisphreak wrote:Looks like the orks have a tournament-class list and you're just using a friendly casual list. That aside, Once the boyz are out of the wagons and trukks your tesla should actually cut them down fairly well. The lord in the CCB (who happens to be anrakyr, my favorite named HQ so far) will be your best asset to taking down the battlewagons because his sweep attacks ignore cover saves and orks will be needing 6+ to hit him in CC if he boosts each turn. I'd play very conservatively with the rest of the army, except maybe the assassin squad (you know who i mean...the wraiths & d-lord, another favorite combo of mine in this book!) If you don't commit your scarabs too early you can get a good beast charge and throw 8 scarabs onto 2 vehicles in one go, or 16 at one and hopefully slag it so the boys have to krump your little bugs before they can get to your immortals. Better yet, surround the thing and if entropic wrecks it (and with 80 attacks it hopefully will), the orks have no place to disembark and there goes the kff, ghazzy, and the burnas all in one go! I doubt your opponent will afford you the opportunity to do this but it would be a great move if he did.

Overall i think you're going to be faced with a difficult battle but you have the tools required to deal with some of the main threats of the army. Luck is always a factor, but at least I'm rooting for a necron victory.

Unfortunately, besides the command barge, it's all Gauss Blasters.

Here's a pretty interesting Anrakyr tactic. Move 12" and sweep attack 1 battlewagon. Then control another battlewagon to use its kannon to shoot another tank in the rear. Finally, tachyon arrow and assault another battlewagon. I could potentially take out 3 tanks in 1 go! Will I be able to pull this off? Unlikely, but if the opportunity should present itself....

I'm hoping the wraiths + d-lord will hold up his boys for a while. I don't actually expect them to beat an ork multi-charge, but if I can tie them up for a while, it'll be alright.

I also doubt I'll be able to surround his battlewagon with my scarabs. If I was close enough to do that, they would've assaulted me already in the previous turn as they actually have a longer threat range. I need to time it so that it's the orks that move into my threat range (of my scarabs) and not vice versa.


vercingatorix wrote:I see your strongest anti-tank as spyders and they will get easily cooked by the burnas if they get near that battlewagon. If he keeps everything together and gets the coversave and keeps your scarabs off. He's got it easily

You mean scarabs, right?

And yeah, orks did have a cookout this game. 23x2 = 46 wounds! Ouch!!!


SabrX wrote:Wow, Necrons are a new addition to to your large collection of 40k armies. It seems like foot-slogging lists is making a comeback with the new Necrons. Your list reminds me of your small elite shooty foot-Grey Knights. I look forward to reading the outcome of your battle report.

Most of it....ok, almost all of it.....belongs to my brother. He let me use/complete his necron army. IMO, necrons don't play mech too well. They're just too expensive and either trade off resiliency for offense or offense for resiliency. Now when the new Night/Doom Scythe kits come out, you may well see more mech but for now, expect most necron armies to be on foot with maybe 1-2 ghost arks at best.

I played with what I've got....and with everything that I've got with as few proxies as possible. I may look like shooty foot-knights, but it plays way differently. It's got worst shooting due to rapid-fire, and those knights weren't afraid to get assaulted.





Automatically Appended Next Post:
Lord Magnus wrote:I think the orks will get into combat with the Crons to fast, and go down.


Automatically Appended Next Post:
Can't wait to see it, by the way. I really like your battle report polls

Thanks!

My greatest challenge will be to stop them dead in their treads. If I can do that, then I have a chance, but that's a big "IF".

This message was edited 1 time. Last update was at 2011/12/01 17:16:55



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Been Around the Block




Er... I think you are going to get smashed. But I will be pleasantly surprised if you win!
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Made in us
Lead-Footed Trukkboy Driver





Boston

haha, poor Jy2, the internet is rooting for you! but they think you're toast(haha burnas)

I run a list pretty similar to this one and infantry armies are a dream come true. I don't know what necron trick you will have up your sleeve but what rips up an army like this is being faster than it and being better at assault(my little brother run a giant foot black templar army, it's a nightmare)

Neither of these your army looks to really have in spades. I highly doubt you'll be able to get side armor on your first turn and by then it's too late without the capability of escaping.

oh and this is kind of a preference thing but the burna on the mek cost 20 points! i think it's such a rip off that for 5 more points you get a PK. and what is one more burna really going to do? if 14 didn't do the job, will 15? instead of that extra burna he could give all of his trukks the ability to re-roll terrain and tank shock! at armor 12! this seems like a no-brainer to me.

and still have 5 points to spend....or not spend and laugh at his oppenents for there incompitence at being beat by a lower point army! HAHAHA

This message was edited 1 time. Last update was at 2011/12/01 17:54:14


 
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, I don't see many people run Big Meks with burnas, nor do I see a lot of people take that many burna boyz. IMO, his list could be tweaked further.

But one thing most people who don't play orks under-estimate is that burnas are also power weapons on the turn they don't shoot. What's more, the Big Mek is I3, meaning he'll strike before my necrons...and with a power weapon!

Shucks, and here I thought I could claim that if I beat him, I did it with a lower-point army (1998pts).



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Boston

well for me anyway, I use my burnas as anti-Meq and TEQ. so I need them for that many, i also need them to be able to charge a 10 man squad of space marines and wipe them. So that means they need to lose 3 or 4 and still put the hurt on. It's much cheaper than nob squads and I find much more reliable.
if you could just give burnas hard armor!
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I run heavy burna boyz and kff big meks with burnas all the time

It may not be the 'optimal' choice, but it's served me just fine

As you mention, burnas make decent can openers against low I targets, though if hit first they go down way too fast to be of use in an assault.

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Fixture of Dakka






Lincolnshire, UK

Call me mad, but I've gone for the 'crons. I'm not even sure why...

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Lead-Footed Trukkboy Driver





Boston

Ascalam
heavy burna boys? I mean heavy as in with heavy armor. I'm pretty sure you can't do that... unless you mean a squad of 30 with three burnas? or with skorchas, but you can't do that either... I don't know what you mean
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Actually my comment on running heavy burna boys was in response to jy2's comment that he never sees people running a lot of burna boys I meant that my lists are often heavy on burna boys I have a pyromaniac streak ...

You ninja'd me I was answering his post, but yours snuck in the middle.

It WOULD be awesome to give them decent armour though. Sometimes i Grotsnik them, with Cybork bodies, but I don't run Grotsnik that often..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Regular Dakkanaut





As always, it's the general behind the army that wins the game.

jy2 is a battle hardened tourney player, nuff said.
   
Made in us
Been Around the Block




If you can get them run two over lords in command barges. Let come on over 19" turn one. Fly both over in a zig zag to ensure saturation of warscythe hits. No cover save hits rear armor and 2 D6 to pen. Should suck the wind right out of his sails. Its a tough nut to crack for sure. Some tremor staves/ and veil of darkness on some crypteks could keep you out of assualt a little while longer. Wraiths should be able ot handle the Nobz, need to try and mind shackle scarb the Pain by into killing itself. Then they are just annoying vice deadly. Its a tough list to beat for sure but you can do it with what you got.

This message was edited 1 time. Last update was at 2011/12/01 22:37:32


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Water-Caste Negotiator






Meganobs in a trukk? That really makes target priority a bit of a conundrum. Go for the easy trukk with termie equivalents in them or go for battlwagons speeding at you with deff rollas and other baddies.


 
   
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Boston

or better yet have an old-school truck model that can hide not only behind but practically UNDERNEATH a battlewagon. No target priority, you can't see him!

They're actually shorter than ork boys, it's ridiculous.
   
Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I believe that your going to see more action during turn 3, do to Dawn of War. This could really hard Nercon just because they can really do anything during turn one, with the Spiders. Second from players experince going turn one with Dawn of War, about 80% of the time, the players that goes first loses. I thinks it going to be a blood bath, and a real close game, but I think that Orks are going to pull out......I can wait to see the rest of the Batrep. Good luck to both players.

Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Since those Scarabs are Beasts, they have guaranteed 19" charge range. I lost both of my Battlewagons (the only vehicles I had) to three swarms last week. On two consecutive turns, the 19 Boyz and PK Nob Emergency Disembarked and were forced to wrap around the rear end of my wrecked BW. I couldn't let those Scarabs run away or spend an extra movement getting into position, so I had to assault through the wrecked BW terrain on my turn. Now at I1, I hit second and took too many losses to cause 30 wounds. I did kill off his Scarabs, but by that time it was Turn 4 and I hadn't killed anything else. With 6 vehicles, you won't even slow him down with your 1 swarm, but your Spyders may be of good account.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

vercingatorix wrote:or better yet have an old-school truck model that can hide not only behind but practically UNDERNEATH a battlewagon. No target priority, you can't see him!

They're actually shorter than ork boys, it's ridiculous.



I have a few of those i use as buggies.

Remember that when they were the hot new item orks were grot sized. I have a bunch of them i use instead of grots to man my Big Gunz. I have ancient ork bikers in the same scale (bikes are about the same size, riders are tiny) for my regular bikers, and the new bikers as my nob biker units. My Yoof Bikers always draw in the old-timers

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fresh-Faced New User





Haha that is a weird Necron list from you jy2. Its going to comedown to die rolls. I know that is a silly thing to say for a game revolving around dice however with the Necrons limited long range shooting to take down vehicles before they become a threat, and a KFF to help negate a lot of those hits that do get in, it will depend on how the dice lie. The Scarabs will be a nightmare for those Battle Wagons, just gatta hope they dont all get taken down with one round of Burna shooting. Just looking at the lists I would give this to the Ork player. However I know that Jy2 is a good player and I dont know the other player. So I guess we will just have to wait and see how it all turns out. Considering I play both Orks and Necrons I dont know who I want to win. >.< Lets just hope for no draw!!!
   
Made in us
Lead-Footed Trukkboy Driver





Boston

Ascalam wrote:
vercingatorix wrote:or better yet have an old-school truck model that can hide not only behind but practically UNDERNEATH a battlewagon. No target priority, you can't see him!

They're actually shorter than ork boys, it's ridiculous.



I have a few of those i use as buggies.

Remember that when they were the hot new item orks were grot sized. I have a bunch of them i use instead of grots to man my Big Gunz. I have ancient ork bikers in the same scale (bikes are about the same size, riders are tiny) for my regular bikers, and the new bikers as my nob biker units. My Yoof Bikers always draw in the old-timers


I can't say I'm that old-school! I started playing about a year before the 4th edition ork codex? the one before our current one, with the choppa rule. kind of miss the choppa rule. I don't have the desire to replace 3 of my 5 trucks with new models. my opponents are just going to have to tough it out!
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Heh.

I have a couple of bikes from back when they were in metal blisterpacks

I've been playing Orks since RT, on and off.

I miss my punk hairdo RT orks with the beer-keg plasma cannons. I gave them to my sister to get her into the game, and never got them back

I like the new trukk model though, and it's not hard to make each look a bit different. I also like the new BW model, as it's basically an RV from hell..


This message was edited 1 time. Last update was at 2011/12/02 14:57:33


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

I just hate the side arc on the battlewagon, when you draw through the corners it means your battlewagon has to face the target squarely. if the model were to lean to the left or right...side armor!
   
Made in us
Been Around the Block




vercingatorix wrote:I just hate the side arc on the battlewagon, when you draw through the corners it means your battlewagon has to face the target squarely. if the model were to lean to the left or right...side armor!


Thought they FAQ that saying that the DR was the front of the vehicle?

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3k 99% painted
Because I need something competitive 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

making my point even more true. if i'm drawing a line through an 8 by 3 rectangle with the 3 being my front armor. my front armor is going to be tiny. I understand that it's more "realistic" but also obnoxious. I feel like people would complain if I made it the other way and made a battlewagon with the same dimensions except front armor was 8 inches and side armor was 3 inches.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

People get in your face enough if you run converted LR battlewagons, as they aren't as easy to sideshot.

They REALLY get up in arms if you add anything orky to the sides for the BW at the front. as that makes the front arc wider.

Some people need to take this game a little less seriously.

That was the nice thing about running Necrons, when i still did. The side was the same as the front, and the tank was square anyway

I wonder how they'd react if i got a few liths and battlewagoned them up for yucks....


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in nl
Nasty Nob






Gardner, MA

Is there a BatRep in here somewhere?

A man's character is his fate.
 
   
 
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