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![[Post New]](/s/i/i.gif) 2012/02/07 14:32:55
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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Played against Greg last night. My first time playing and meeting Greg so it should be a interesting game. I think it's going to be a tough challenge for my Necrons as Greg is running a competitive Dark Eldar list and also came 4th at Throne of Skulls. Interesting. Greg does the http://apostatesanonymous.blogspot.com/ blog, make sure you check it out.
I am using my modified Necron list. I am still using units of min Warriors with a Cryptek and now using a single max size Canoptek Scarab unit, I have dropped the Spyders. The remaining points I have used to pump up the whip coil count in the Wraith units, four per unit now plus a particle caster.
Necrons 'Necro-Wall' - 2,000 points
HQ
Overlord w/ Catacomb Command Barge - warscythe
Royal Court - 3 x Crypteks w/ - harbinger of destruction & solar pulse
Elites
Triarch Stalker
Triarch Stalker
Troops
5 x Necron Warriors w/ Ghost Ark
5 x Necron Warriors w/ Ghost Ark
5 x Necron Warriors w/ Ghost Ark
5 x Necron Immortals
Fast Attack
10 x Canoptek Scarabs
5 x Canoptek Wraiths - particle caster & 4 x whip coils
5 x Canoptek Wraiths - particle caster & 4 x whip coils
Heavy Support
Annihilation Barge
Annihilation Barge
Dark Eldar - 2,000 points
HQ
Baron Sathonyx
Haemonculus
Elite
3 x Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
3 x Trueborn w/ Venom - 3 x blasters - Venom w/ splinter cannon
Troops
17 x Hellions
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies
5 x Kabalite Warriors w/ Venom - blaster - Venom w/ splinter & grisly trophies
3 x Wracks w/ Venom - Venom w/ splinter cannon & grisly trophies
Fast Attack
6 x Reaver Jetbikes - 2 x heat lances
6 x Reaver Jetbikes - 2 x heat lances
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Ravager - flickerfield
Pre-game Analysis
This looks to be a tough one. There's a lot of anti tank in Greg's list and he has some fast moving melta too on those Reavers. His Hellions and Baron will make a mess of my Necrons in combat also.
I think if I can tackle the Reavers first to take out the melta, that's not AP1 giving Greg +2 on the damage chart for when he blasts my vehicles. Then go for units carrying multiple lances so Trueborn and Ravagers. If I can avoid the Hellions for a turns, maybe bait them and then gauss them next turn I should be able to kill them.
Game: Seize Ground + Dawn of War
Deployment
There are three objectives on the table, I put one near the bottom left flank inside the ground floor of a ruin and Greg puts the other two 12" from the table edge out in the open on either flank. So looks like Greg has got some easy objectives to hold onto.
Greg wins the roll off and smartly deploys nothing, interesting. I follow suit and deploy diddly squat as well.
* Tactical Notes
Ok, so Greg is been a smart cookie and not deployed anything. Though he has taken first turn, which is good for me as I can counter his deployment. I also suspect he will move everything flat out and move towards me to get his guns into range a.s.a.p.
As mentioned in the pre-game analysis, I will be going for the Reavers first. I will shoot them to death or send the Wraiths to cut them up. Then Trueborn and Ravagers are next, they will get eldrich lance and heat ray treatment. The rest I will deal with as and when.
Turn 1
Greg rolls his D.E on, he spreads his units out to cover all options and moves everything flat out so it's not quite half way across the board, he's a sneaky devil as he knows my range is 24" and with him hanging back he knows I will be out of range. I will be keeping a eye on this sly fox! He moves both Reaver units flat out, one lands in terrain and the other behind a centre ruin. If I remember rightly, units which use turbo boost cannot enter into terrain. He does keep his Hellions at the back in a large ruin on the right flank, surprised about this, one dies from entering terrain. Haemonculus splits from the Hellions and leaves his pain token with them.
Shooting; a bit of running from the Hellions but that's it.
My first turn; I am going to use Greg's positioning of the Hellions against him and deploy as much as I can in a small area on the left flank. The Wraiths deploy at the front and make a 'wraith wall' they will act as counter assault. Two Arks move on with a Stalker and Annihilation Barge support, though that's as much as I can get in that little gap. I move the Overlord on behind the building which holds the closest objective to me and move the Command Barge flat out right to the left corner. Scarabs move and run into that building while the other Annihilation Barge, Ghost Ark and Triarch Stalker are deployed mostly on a hill near the same ruin.
Shooting; thanks to night fighting I don't cause a lot of damage. The most I do is kill a single Reaver which are sitting in the ruin, wow.
Xeno vs xeno!
Like Necrons in a sardine can.
The clown parade are in!
* Tactical Notes
Well, that could have been better! I guess I could have used the solar pulse and get in some more shooting, though quite a few times my guns were out of range anyway. I think the pulse will come in handy next turn and stop some D.E fire power. At least I have taken no damage so even with Greg in damage terms.
Next turn I'll move to position so I can tackle those Reavers with the Wraiths, send Scarabs to attack a Ravager while my guns move up to blast the other two Ravagers on the right flank.
Turn 2
A Venom supporting the depleted Reavers move 6" across to the left flank while the Reavers move 12" and land 3" away from the Wraiths. Other Reavers move flat out to get into range. Ravager and Venoms on the left flank move towards me. On the right flank the Hellions move out of terrain while the two Ravagers supported by two Venoms move up. Solar pulse is also in affect as well
Shooting; Ravagers on the right flank attempt to blast the Triarch Stalker, one does no damage and the other is out of range thanks to the pulse. Trueborn supporting the Ravagers attempt to blast the Annihilation Barge, though they are out of range thanks to the pulse. On the left flank, blasters and splinter cannons torrent a unit of Wraiths, two remain if I remember right and one of them is wounded. Ravager blasts a Annihilation Barge and wrecks it. Pulse does stop a few blasters from firing as well.
Assault; the depleted Reavers charge the Wraiths and kill one Wraith though lose combat and run off, the single Wraith follows them to at least stop them regrouping next turn.
Necrons second turn; Command Barge moves flat out and sweeps the Venom on the left table edge and stuns it. Single Wraith moves to assault the remaining Reavers while the full unit of Wraiths moves into position to assault the other unit. Scarabs move through terrain to eat the Trueborn Venom in front. The remaining vehicles jam packed between the two ruins on the left move out ready to dish out lance, gauss and heat ray death. More over to the right flank the Annihilation Barge moves to make sure it's in range of the pair of Ravagers while the Ghost Ark moves to rapid fire the Trueborn Venom.
Shooting; Triarch Stalker blasts one of the Ravagers and it is wrecked. Ghost Ark rapid fires at the Trueborn Venom and it is stunned. I think the squad inside fires at the Wracks' Venom behind the remaining Ravager though the lance misses. Annihilation Barge lets rip on the remaining Ravager and it is toast. On the left flank some gauss flayers from a Ghost Ark blasts the stunned Venom and does nothing, squad inside attempts to do the same though does nothing and the lance misses. Triarch Stalker blasts the single Ravager on the left flank and it is stunned, more gauss flayers and lances fire and I explode a Warrior Venom - squad inside passes pinning test.
Assault; single Wraith charges the falling back Reavers, they fail morale and are destroyed. Other Wraiths charge the other Reavers and wipe them out in combat. Scarabs charge and reduce the Trueborn Venom to av0, it's wrecked, because I am a sneaky devil I have surrounded the Venom with Scarabs, the Trueborn cannot disembark and are destroyed.
Dark Eldar destruction!
You ain't going no where, bitch! .
* Tactical Notes
I think that was a excellent turn for me all round. Damage wise I've lost a Annihilation Barge, that's not too bad but it's something I can do without. I really cannot complain as I have delivered a massive hammer blow to Greg. Both Reavers are have been destroyed, so good by melta, one unit of Trueborn has been wiped out and the other surpressed, unless they get out. Two Ravagers are out the game and the other isn't firing and is open to assault next turn. Add in two more Venoms aren't shooting this turn for as they are stunned or simply a crater.
Next turn I will move the Scarabs up and attack more Venoms, they will surround a single vehicle and hopefully take the squad out as well. Single Wraith will charge the stunned Ravager while the other Wraiths will move up and make short work of the Warriors on foot. Doing this should sweep the table clear of D.E and I can move up without any issues.
Turn 3
The two remaining Venoms on the left flank start to fall back towards the objective while the Warriors now on foot move into the first floor of the tower ruin. Hellions move and run to the centre and now dominate the centre area. Trueborn bail out the stunned Venom by the two wrecked Ravagers as the Wracks' Venom moves up to support.
Shooting; Venoms and Warriors on the left flank fire into the full strength unit of Wraiths and the single Wraith, I think the full size unit takes a wound, not bad. Trueborn blast the Ghost Ark on the right flank and score weapon destroyed. That's it!
I roll for reserves and the Immortals walk and run onto the objective by my deployment zone in the ground floor of the building.
Necron turn; Overlord moves 6" and sweeps the Venom and scores minor damage, he then bails out ready to at least auto hit it in assault. Scarabs move up to attack the Venom by the objective while the Wraiths move ready to engage the Warriors out in the open. Ghost Arks and Stalker move up to deliver the pain. On the right flank the Ghost Ark and Triarch Stalker move a little bit while the Annihilation Barge holds position.
Shooting; gauss flayers and eldritch lance blast the stunned Venom and manage to wreck it, Overlord is ready to claim some heads  . Wraiths fire at the Warriors in terrain with the particle caster, they go to ground and all are safe. Triarch Stalker blasts the Ravager and manages to rip a weapon off. Gauss and lance fire at the Ravager though fail to score any more damage. The remaining Venom on the left flank is hit with gauss from a Ghost Ark and is immobilised. On the right flank, Annihilation Barge fries and wrecks the Wracks' ride - they pass pinning. Trueborn eat gauss flayers from Warriors and die while the Wracks get shot by the Ghost Ark and only two are left.
Assault; Scarabs charge and drop the Venom down to av3, so they auto pen it and it explodes - Scarab swarm down though not all of the Warriors can deploy and three are destroyed - squad passes morale and pinning. Single Wraith rips off another weapon from the Ravager and stops it from shooting again, it's also immobilised too now. Wraiths charge and tear up the Warrior unit, though they do take a wound in combat. Overlord charges the Warriors and draws in combat after both units take a wound each.
Necron domination
Eat my gauss, suckers!
* Tactical Notes
Looks like I've had a decent impact again. The left and right flanks are pretty much in my control and it is just the centre with the large pack of Hellions which stand before me. I am not going to count my chickens just yet, as this is a objective game and Greg has 5 troop units left which can get the two his objectives his side easy.
Next turn I expect the Scarabs to be assaulted and wasted by the Hellions, which is fine, the Scarabs have done well. This should leave the Hellions out in the open which I can move up and issue rapid fire death with mass gauss flayers. The remaining Wraiths can then assault and hopefully wipe them out.
Turn 4
Greg moves the Hellions out of terrain ready to assault the Scarabs. Wracks start to move towards the objective on the right flank. That's it this turn.
Shooting; full strength unit of Wraiths get shot by the immobilised Venom and squad inside, one Wraith dies. That's it!
Assault; Hellions and Baron assault the Scarabs and single Wraith and wipe out both units and gain their third pain token. Overlord beats the Warriors in combat, Greg rolls a double 1 for morale.
Necrons turn; Ghost Arks move up 6" ready to issue rapid fire death as the Stalker follows behind. Wraiths move out of terrain and have the option of assaulting Hellions or the immobilised Venom. Right flank the Triarch Stalker moves up to BBQ the Wracks, the Ghost Ark moves up 12" and the Warriors bail out to issue rapid fire death just in case. The single Annihilation Barge holds position as do my Immortals.
Shooting; Triarch Stalker blasts the Ravager and flickerfield makes the save. Ghost Arks, Annihilation Barge and Warriors fire at the Hellions and about 7-8 remain, good job they are fearless! Overlord's Command Barge fires tesla into the side of the Ravager and does nothing. Triarch Stalker uses the flamer template to burn the Wracks but it just out of range, Warriors instead gauss them to death.
Assault; Overlord beats the Warriors again though Greg rolls a double 1 for morale. Wraiths charge the Hellions and soundly beat them in combat, a single Hellion and Baron remain in combat.
At this point we call it a day due to time and also the game situation. Greg has a single Warrior in combat with the Overlord who probably wouldn't survive and the Baron and single Hellion would probably die to the Wraiths. Greg said he would bail out the Warriors from the immobilised Venom and move to the objective near the immobilised Ravager. However, in my turn I would have got the Warriors back in the Ghost Ark and moved it 12" to claim the objective on the right and also gaussed the Warriors on the left to death, if not the Command Barge would have moved flat out to contest the objective on the right.
Necrons win with 1 objective.
Summary
Wow, that was a intesting game. I enjoyed that game with Greg and was good to play against someone new, especially against someone with some high profile tournament experience.
My thoughts on the new Necron list, it did well and it hard to take down. Double Wraiths rule and now they have more whips they work better. The single unit of Scarabs worked nicely and stealth saved their beetle asses several times.
Mistake wise, I perhaps could have used solar pulse first turn, though Greg has cleverly held his units back so I was out of range so I guess it wouldn't have made any difference. Using the pulse turn 2 worked well enough. I think there was something else though it doesn't come to mind at the moment.
Greg played well and played aggressive, unfortunately the solar pulse gave me some defense turn 2 which would have been a critical turn for Greg, instead I delivered a hammer blow which I don't think he ever recovered. I think Greg made a mistake with his deployment, he held those Hellions back way too far and spread his units out. This is quite funny as we talked about keeping the fleet together at all times, lol.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/07 14:51:40
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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PanOceaniac Hacking Specialist Sergeant
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This is a prime example of why I hate the current meta of spam, I doubt you would have so easy a go against a typical list that I field with my D.E.
Dark eldar are FAR to flimsy to spam msu imho, but meh, what do I know, I havnt lost a game yet with DE...
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/02/07 14:53:44
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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Ok....and what is this undefeated typical D.E list you run?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/07 16:01:10
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sinewy Scourge
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Great battle rep. I'm surprised the DE didn't have a bit more luck with early shooting due to re-rolls of night fight.
This is a prime example of why I hate the current meta of spam, I doubt you would have so easy a go against a typical list that I field with my D.E.
Dark eldar are FAR to flimsy to spam msu imho, but meh, what do I know, I havnt lost a game yet with DE...
I don't understand this either. I MSU and spam DE because they work best that way. Redundancy and flooding your opponent with targets gives DE manufactured survivability.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/02/07 16:16:34
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sybarite Swinging an Agonizer
Alabama
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Oh yes, please show us this undefeated list.
Another good batrep mercer. Necrons are tough to beat.
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This message was edited 1 time. Last update was at 2012/02/07 16:17:47
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![[Post New]](/s/i/i.gif) 2012/02/07 16:38:08
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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JGrand wrote:Great battle rep. I'm surprised the DE didn't have a bit more luck with early shooting due to re-rolls of night fight.
This is a prime example of why I hate the current meta of spam, I doubt you would have so easy a go against a typical list that I field with my D.E.
Dark eldar are FAR to flimsy to spam msu imho, but meh, what do I know, I havnt lost a game yet with DE...
I don't understand this either. I MSU and spam DE because they work best that way. Redundancy and flooding your opponent with targets gives DE manufactured survivability.
Thanks about the report. I was expecting a lot more punishment to be honest on turn 2, that pulse worked nicely.
I do not understand the troll comment either. I play Venom spam (as everyone knows!) and it works well throwing loads of little boaty thingys on the board. Perhaps the troll plays against poor players and that's why they beat them?
ThePhish wrote:Oh yes, please show us this undefeated list.
Another good batrep mercer. Necrons are tough to beat.
Must see this awesome undefeated list
Thanks about the report, mate. Necrons are tough little buggers!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/07 16:53:58
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sinewy Scourge
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Thanks about the report. I was expecting a lot more punishment to be honest on turn 2, that pulse worked nicely.
I have been running two Pulses and really like it (plus dual CCB is crucial). Dawn is interesting because of the amount of night fight the opponent has to deal with. It can be really tough on some armies.
I do not understand the troll comment either. I play Venom spam (as everyone knows!) and it works well throwing loads of little boaty thingys on the board. Perhaps the troll plays against poor players and that's why they beat them?
I reserve some judgement until I see the list, but I don't really see a better way to play DE either. Webway portals are too random and gimmicky to be a TAC tourney list. Maybe if DE had a way to manipulate reserves I could understand. As it stands though, big bloated units in fewer paper planes or on foot DE just don't cut it.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2012/02/07 16:55:39
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Haemonculi Flesh Apprentice
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I know its a push but I still say a second CCB would make your list scarier. I love the ideas and conversions for the stalkers but I really don't see them ever earning their points. Maybe one arch and one stalker for a second OL in CCB and double up lance teks in two remaining arks..
Automatically Appended Next Post:
Oh good game btw, glad you are continuing those close up shots
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This message was edited 2 times. Last update was at 2012/02/07 16:58:50
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![[Post New]](/s/i/i.gif) 2012/02/07 17:11:51
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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JGrand wrote:Thanks about the report. I was expecting a lot more punishment to be honest on turn 2, that pulse worked nicely.
I have been running two Pulses and really like it (plus dual CCB is crucial). Dawn is interesting because of the amount of night fight the opponent has to deal with. It can be really tough on some armies.
I ran two pulses before and I found the second one didn't really add much as the opponent's guns are mostly in range. I think in that situation my pulse got lucky with D.E and with a sprinkle of luck from the dice gods.
Red Corsair wrote:I know its a push but I still say a second CCB would make your list scarier. I love the ideas and conversions for the stalkers but I really don't see them ever earning their points. Maybe one arch and one stalker for a second OL in CCB and double up lance teks in two remaining arks..
Oh good game btw, glad you are continuing those close up shots 
I did use a second CCB for several games. It's alright, but it's a fair bit of points into basically one unit. If I had more points in my army I would take one without a doubt.
I glad you like the Stalkers. Each game they have come in handy from taking out transport units, tank supression for Wraiths/Scarabs and twin-linking goodness for the lances.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/07 17:52:38
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Latest Wrack in the Pits
Decatur, TN
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Great Report! Lovin the newcrons!
Mercer wrote:Haemonculus splits from the Hellions and leaves his pain token with them.
I don't think an IC can split from a squad the turn it enters from a board edge. I don't have my rulebook with me to quote page numbers, but I'm almost 100% positive.
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Learning 7th edition to prove that DE still rule the roost!
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![[Post New]](/s/i/i.gif) 2012/02/07 19:56:07
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Rotting Sorcerer of Nurgle
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Good rep! I'm not a fan of huge Hellion units, or Reavers for that matter. But this was a good showing for the Crons! Well done
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![[Post New]](/s/i/i.gif) 2012/02/08 04:58:38
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Ground Crew
Brooklyn
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Always enjoy these reps Mercer, thanks for taking the time to post them up
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![[Post New]](/s/i/i.gif) 2012/02/08 12:21:33
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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wileythenord wrote:Great Report! Lovin the newcrons!
Mercer wrote:Haemonculus splits from the Hellions and leaves his pain token with them.
I don't think an IC can split from a squad the turn it enters from a board edge. I don't have my rulebook with me to quote page numbers, but I'm almost 100% positive.
Thanks about the report. They left the Haemonculus turn 2, my mistake.
Zid wrote:Good rep! I'm not a fan of huge Hellion units, or Reavers for that matter. But this was a good showing for the Crons! Well done
Thanks about the report, Zid. I'm not a fan of Hellions either, the only Hellion I do like is the Baron - he is amazingly good. Reavers I tried once, heat lances are ok but I think that's about it.
totallyrobot wrote:Always enjoy these reps Mercer, thanks for taking the time to post them up
Thanks, bud
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/08 14:22:28
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Regular Dakkanaut
Nashville - The Music City
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thakabalpuphorsefishguy wrote:This is a prime example of why I hate the current meta of spam, I doubt you would have so easy a go against a typical list that I field with my D.E.
Dark eldar are FAR to flimsy to spam msu imho, but meh, what do I know, I havnt lost a game yet with DE...
Glad for your success, but I'm not sure how that is even the least bit constructive for the conversation related to this game. On a side note, a list is only as good as the people you are playing with it. So, you could have a great list that plays well against hyper-competitive types and is really really strong. Or you could have a list that beats your current opponents handidly because they either aren't good tactical decision makers or just plain aren't adapting to the way your list moves and fights. To be in a consistent gaming circle and be undefeated means your opponents aren't learning from their losses.
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![[Post New]](/s/i/i.gif) 2012/02/08 15:16:45
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sinewy Scourge
Grand ol US of A
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Shining example of why I don't like reavers or hellions...although those necrons were nasty. I never thought of running them like that. I may have to now.
Good batrep again mercer!
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/02/08 16:08:42
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Focused Fire Warrior
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Still no unbeaten DE list huh???
Anyways amazing battrep man, love those stalkers!!
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Tau
Votann
World Eaters
Khorne Daemons
Custodes |
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![[Post New]](/s/i/i.gif) 2012/02/08 16:32:25
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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Akroma06 wrote:Shining example of why I don't like reavers or hellions...although those necrons were nasty. I never thought of running them like that. I may have to now.
Good batrep again mercer!
I have to agree about the Hellions and Reavers, both units just folded like wet paper. I think Beastmasters are a lot better than either unit.
Oh, Necrons, you said you didn't think of running them like that. Exactly like what? I am intrigued
Gray1378 wrote:Still no unbeaten DE list huh???
Anyways amazing battrep man, love those stalkers!!
Nope, it hasn't appeared. This fella is keeping me on tender hooks as I am desperate to know this undefeated D.E army.
Thanks about the report and Stalkers btw
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/10 20:25:14
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sinewy Scourge
Grand ol US of A
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Well for one I've never been able to do well with wraith...any time I've tried they just get hammered. I also was able to get some spyders so despite my archnaphobia they almost always take 2 if not all 3 of my HS options. That and being a DE player I do use MSU tactics but I never thought of trying them with necrons...now more than ever. They feel even more flimsy than my T3 Armor 5+ warriors. Maybe its the cost.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/02/11 05:41:44
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Unrelenting Rubric Terminator of Tzeentch
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I love your Stalker conversions and the terrain. Do you find the Immortals worth the extra cost over a min-sized Warrior unit? I found one of thakabalpuphorsefishguy's lists in a batrep. It's certainly different. thakabalpuphorsefishguy wrote:HQ's and Elites Archon with shadow field and ghostplate, agonizer, soultrap, jinn blade, blaster, wwp, and combat drugs. 9 true born with dracon: PGL, agonizer. 3 blasters and 2 splinter cannons. in Raider with DL, Night shields and Flicker Fields. Succubus with Agonizer and haywire 10 Blood Brides: 2 hydra, 1 shardnet and impaler. Syren with agonizer with PGL Troops: 3x 10 Warriors with Dark lance and Syberite in Raider with DL, Night shields and Flicker Fields (The Shadowed Eye, the Drought of Agony, Virulent Blade) Fast Attack: 6 Reavers with 2 cluster caltrops and gravtalon Heavy support: 2 ravagers w flicker fields w Night shields ( Terror, dark serpent ) Talos w icor injector and ccw, haywire blaster
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This message was edited 2 times. Last update was at 2012/02/11 05:42:12
DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
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![[Post New]](/s/i/i.gif) 2012/02/11 14:42:51
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Frightening Flamer of Tzeentch
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Great game plan and well executed. This proves the Necrons are indeed competitive versus dark eldar... You thoroughly trashed them.
I'd love to the competitive dark eldar list by the way.
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![[Post New]](/s/i/i.gif) 2012/02/11 20:20:12
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Fixture of Dakka
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I always try and read all of you bat reps mercer. I don't have the option of playing as much as I like but reading your reports, strategies and tactics gives me loads of info and things to think about.
Love the pics as well.
keep up the excellent work.
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![[Post New]](/s/i/i.gif) 2012/02/12 01:19:16
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Wicked Canoptek Wraith
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I love the Battle Report but I do have a comment. You can't kill trueborn like that. That tactic is illegal, as the BRB states that you must move in the most straight line possible to get all members of the squad into combat not btb. So no wrapping for you. Don't worry about it, it is a common misconception, in fact I learned that it is illegal from trying to do the same thing with scarabs in a game. Also doesnt seem like you not doing it would have changed the game too much, considering how badly you beat him. I like the msu, but I agree that the stalkers aren't pulling their weight. The second CCB would work.
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This message was edited 1 time. Last update was at 2012/02/12 01:20:48
Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.
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![[Post New]](/s/i/i.gif) 2012/02/14 01:52:45
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Longtime Dakkanaut
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Nice stalker!
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![[Post New]](/s/i/i.gif) 2012/02/14 09:47:37
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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 Akroma06 wrote:Well for one I've never been able to do well with wraith...any time I've tried they just get hammered. I also was able to get some spyders so despite my archnaphobia they almost always take 2 if not all 3 of my HS options. That and being a DE player I do use MSU tactics but I never thought of trying them with necrons...now more than ever. They feel even more flimsy than my T3 Armor 5+ warriors. Maybe its the cost.
Wraiths have always done well for me, they've held up Assault Terminators for several turns, tied up Assault Squads, tackle Combat Squads and plenty of other things. I really cannot complain about them.
RustyKnight wrote:I love your Stalker conversions and the terrain.
Do you find the Immortals worth the extra cost over a min-sized Warrior unit?
I found one of thakabalpuphorsefishguy's lists in a batrep. It's certainly different.
thakabalpuphorsefishguy wrote:HQ's and Elites
Archon with shadow field and ghostplate, agonizer, soultrap, jinn blade, blaster, wwp, and combat drugs.
9 true born with dracon: PGL, agonizer. 3 blasters and 2 splinter cannons.
in Raider with DL, Night shields and Flicker Fields.
Succubus with Agonizer and haywire
10 Blood Brides: 2 hydra, 1 shardnet and impaler. Syren with agonizer with PGL
Troops:
3x 10 Warriors with Dark lance and Syberite
in Raider with DL, Night shields and Flicker Fields (The Shadowed Eye, the Drought of Agony, Virulent Blade)
Fast Attack:
6 Reavers with 2 cluster caltrops and gravtalon
Heavy support:
2 ravagers w flicker fields w Night shields ( Terror, dark serpent )
Talos w icor injector and ccw, haywire blaster
Thanks about the Triarch Stalkers and terrain
Immortals, to be honest I just wanted a excuse to buy some new Immortals  a min size Warrior squad would do exactly the same job to be honest.
That D.E list is certainly not unbeatable and has some really bad combos.
-666- wrote:Great game plan and well executed. This proves the Necrons are indeed competitive versus dark eldar... You thoroughly trashed them.
I'd love to the competitive dark eldar list by the way.
Thanks, man
GiraffeX wrote:I always try and read all of you bat reps mercer. I don't have the option of playing as much as I like but reading your reports, strategies and tactics gives me loads of info and things to think about.
Love the pics as well.
keep up the excellent work.
Thanks, dude
Config2 wrote:I love the Battle Report but I do have a comment.
You can't kill trueborn like that. That tactic is illegal, as the BRB states that you must move in the most straight line possible to get all members of the squad into combat not btb. So no wrapping for you.
Don't worry about it, it is a common misconception, in fact I learned that it is illegal from trying to do the same thing with scarabs in a game. Also doesnt seem like you not doing it would have changed the game too much, considering how badly you beat him.
I like the msu, but I agree that the stalkers aren't pulling their weight. The second CCB would work.
Thanks about the report, though you're wrong on the assault. P34 states that the closest enemy model must move into base contact and then all the other models. Nothing at all says about moving in a straight line. Wrapping the Trueborn Venom is perfectly fine
The Stalkers do fine. They are good for tackling light armour and adding the needed melta.
junk wrote:Nice stalker!
Thanks, dude
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/14 09:56:07
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Rampaging Reaver Titan Princeps
On your roof with a laptop
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Yeh, good spider legged thing!
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This is a signature. It contains words of an important or meaningful nature. |
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![[Post New]](/s/i/i.gif) 2012/02/14 11:46:30
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Snotty Snotling
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mercer wrote:
Thanks about the report, though you're wrong on the assault. P34 states that the closest enemy model must move into base contact and then all the other models. Nothing at all says about moving in a straight line. Wrapping the Trueborn Venom is perfectly fine
It actually does say that the first model must move using the shortest route possible. But the following models can start surrounding the enemy as the relevant rule is that they must stay in coherency with the original assaulting model.
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![[Post New]](/s/i/i.gif) 2012/02/14 12:25:21
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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TheRobotLol wrote:Yeh, good spider legged thing!
Thanks, dude
JohnnyCage wrote:mercer wrote:
Thanks about the report, though you're wrong on the assault. P34 states that the closest enemy model must move into base contact and then all the other models. Nothing at all says about moving in a straight line. Wrapping the Trueborn Venom is perfectly fine
It actually does say that the first model must move using the shortest route possible. But the following models can start surrounding the enemy as the relevant rule is that they must stay in coherency with the original assaulting model.
Yup, so legal assault move and sneaky trick
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/02/14 18:31:54
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Nimble Glade Rider
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Really interesting to read, I played against the 1500pt variant of his list in ToS,
I found that the hellions while good, struggle against Vehicles and as the Cron list was so heavily Meched they didn't have the same target that they would normally have. They have to go hunt infantry and if there is none, they are relying on weight of attacks at str 4/5 to smash vehicles up. Don't get me wrong they are great but I don't like them in the such heavy MECH environment though against say Nids I am sure they are worth their weight in gold. The Baron does make up for this somewhat being str 6
Great report- a strong learning experience and an educative report for all,
C-Hydra
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Tournament Results:
Throne of Skulls (Jan 2012) 5/0/0
X Legion (Feb 2012) 3/1/2 13/40
6th ed score: (15/2/3)
Chaos New Codex: (9/2/1)
Dark Eldar & GK: (0/0/0) |
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![[Post New]](/s/i/i.gif) 2012/02/14 18:51:40
Subject: Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Sinewy Scourge
Murfreesboro, TN
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Nice batrep. Helps to further reinforce my decision to put nightshields on all my DE vehicles and my dislike of reavers....
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2012/02/15 15:24:33
Subject: Re:Necrons 'necron-wall' vs Dark Eldar venom spam - 2,000 points
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Tower of Power
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cute-hydra wrote:
Really interesting to read, I played against the 1500pt variant of his list in ToS,
I found that the hellions while good, struggle against Vehicles and as the Cron list was so heavily Meched they didn't have the same target that they would normally have. They have to go hunt infantry and if there is none, they are relying on weight of attacks at str 4/5 to smash vehicles up. Don't get me wrong they are great but I don't like them in the such heavy MECH environment though against say Nids I am sure they are worth their weight in gold. The Baron does make up for this somewhat being str 6
Great report- a strong learning experience and an educative report for all,
C-Hydra
Thanks about the report, dude  .
You're right, against infantry the Hellions would tear stuff up. Heavy mech they don't come into their own at all.
gardeth wrote:Nice batrep. Helps to further reinforce my decision to put nightshields on all my DE vehicles and my dislike of reavers....
Thanks about the report
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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