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Made in us
Longtime Dakkanaut




Indiana

Not gonna lie, I think the new Dataslate for helbrutes is pretty cool. I cant find any additional points costs for the formations anywhere so if someone could let me know that would be awesome.

1 is a group of 3 indepenent helbrutes that get to deepstrike and have IWND, one roll on the crazed table for the entire formation.
1 is a helbrute with two units of cultists - While the helbrute is alive the cultists have fearless, if it dies they get zealot. If the helbrute gets cover from cultists its save is a 3+, however for each save a cultist dies.
the last is a unit of 5 helbrutes - There is a alpha helbrute that is a character. If there is a rage marker you get to choose the result

These are just the main parts of the rules but I like them a lot. The thought of an almost all helbrutes and cultist army sounds like a lot of fun.

Honestly I see a use for all of these formations, I think they really help with a lot of the helbrutes issues. The 5 man pack with controlled rage responses or the granting of fearless to cultist units without having to take typhus(so your cultists can still run to try and get to those objectives). Not to mention the deep striking unit of them(back armor, or just a CC presence) that gain IWND

Any other thoughs

This message was edited 1 time. Last update was at 2014/03/22 15:11:37


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Painlord Titan Princeps of Slaanesh





R the helbrute scoring units?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Filch wrote:
R the helbrute scoring units?

No, they still count as Elites even though they exist in a detachment outside of your usual FOC.
   
Made in us
Beast of Nurgle



New Jersey

I love that they are making them kind of useful. The deepstrike seems really useful, the cult and 5squad seems fun.

1500 gunline? Lol.

Sorc, ml3, relic to give div
Sorc, ml3

Cultists x35, 1 stubber
Cultists x35

Aegis, quadgun

5 Helbrute formation, all missile launcher and TW lasgun

Put everything behind the aegis, buff helbrutes with sorcs, use cultists as wounds for the sorcs. Choose to fire twice and not move with the helbrutes (10 tw lasguns shots, 10 missles).

Newer player, but have been stomped enough times to know what works and what doesn't as far as CSM go
 
   
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Archmagos Veneratus Extremis




On the Internet

You have a decent idea there up to "Choose to fire twice and not move the Helbrutes". That's where it breaks down for two reasons:

1) That rule only effects models in the formation who have become Crazed.
2) That shooting rule requires you to shoot something that's already shot you and glanced/penned you in the last turn. Great when you have choices because multiple units did that, not so great when a lone Predator does it.
   
Made in us
Fixture of Dakka



Chicago, Illinois

The Deepstriking one seems most usefull even though Murdersquad or whatever it's called sounds the most awesome of awesomeness.

Murder

Squad

The 1-3 that has Deep Strike and It will not die so that's kind of awesome.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Regular Dakkanaut





VA, USA

For someone with three helbrutes, this is awesome news and I will be getting that data slate for some deep striking 'brutes.

While they are singing "what a friend we have in the greater good", we are bringing the pain! 
   
Made in gb
Dakka Veteran





Do it!! Got the slate and it's goooood. (at least for dreads). planning to use the three deepstrikers bare bones to cause hel behind there lines while the rest gets into range to wreck face. There also useful for my deamons as they lack ranged AT and I don't like the flying circus type lists.
   
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Mutated Chosen Chaos Marine





Ohio

I'm trying to think of an optimal load out for a mayhem pack. I'm thinking MM/ML or two power fists with a heavy flamer. Thoughts?

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Archmagos Veneratus Extremis




On the Internet

Power Fist w/ Flamer and Multi-Melta strikes me as the best option for them. They want to land close and start wrecking things and this keeps them from being completely scewed if they get glanced/penned and fire frenzy (as they have to shot whomever shot them) so it's likely the most balanced load out.

Alternatively ML/PowerFist w' Heavy Flamer so you can have more templatey goodness as needed (less great at killing tanks though).
   
Made in ca
Monstrously Massive Big Mutant





Canada

Where can I find these said Dataslates? I cant seem to find them on the GW site.


Automatically Appended Next Post:
NVM Found them! ^_^

This message was edited 1 time. Last update was at 2014/03/23 05:22:13


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Painlord Titan Princeps of Slaanesh





Are the cultist in the helcult formation count as scoring?
   
Made in gb
Longtime Dakkanaut




they are still troops choices, so yes.


Automatically Appended Next Post:
you can find the slate on the black library site in the digital releases section if you look hard enough (took me 3 trys to find it..)

This message was edited 1 time. Last update was at 2014/03/24 08:27:08


DFTT 
   
Made in eu
Nurgle Veteran Marine with the Flu





Athens, Greece

I think there are great possibilities with this new dataslate. I ve already thought about using these beasts for some competitive play. The helcult and mayhem particularly are very good. I think they will make the difference. Btw the cultists are scoring as in their profile in the slate are troops, so...

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Smokin' Skorcha Driver





Central MN

Played against this this weekend with my orks. I must say, having 3 helbrutes drop in the back field is deff scary.

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Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

FINALLY!

I've wanted to run 3 helbrutes with 2 heavy flamers each for so long and now I can deep strike them in. Awesome.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
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Made in eu
Nurgle Veteran Marine with the Flu





Athens, Greece

 zammerak wrote:
Played against this this weekend with my orks. I must say, having 3 helbrutes drop in the back field is deff scary.

What was the outcome?

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
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On the Internet

Captyn_Bob wrote:
you can find the slate on the black library site in the digital releases section if you look hard enough (took me 3 trys to find it..)

If you use the Search box you can find it in one try.

This message was edited 1 time. Last update was at 2014/03/24 15:50:22


 
   
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Smokin' Skorcha Driver





Central MN

I ended up glancing 2 of them to death with my lootas and crushed the other one with my biker nobs and warboss pk combo. They did kill one squad of lootas, my 3 cannons and 3 lobbas in the backfield

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Bewitched Vassal of Angmar






I recently played a 1000 pt game and used the helcult formation, 40 fearless cultists with hatred and pistol ccw was decimating some tyrannid warriors and guants. I have to say that that is one of my favorite so far as fearless cultists along with a survivable helbrute makes for some hilarious charges.

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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Still what leaves Helcult out of competitive builds is mainly that most armies ignore cover so the dread will be doomed easily.
What needs testing is Mayhem and squadron formation.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Helcult is still fine; even if the Helbrute dies, its cultists still stay fearless since they gain the Zealot (fearless & hatred) USR.
Which makes for even more hilarious charges. That many dice re-rolling to hit first turn?!

And when you say most armies ignore cover, avedominusnox, you really only mean Eldar and Tau.

Sounds like the Mayhem Pack worked great against those Orks though, taking out their backfield big guns and tying up some fire/nobs for a turn or two. Exactly what they should be accomplishing!

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Belgium

The formation with 5 Brutes, the Alpha brute is a character so it can issue, accept and deny challenges, it also got a 5++ save and it can LoS.

   
Made in nz
Disguised Speculo





I played Mayhem pack vs (my) Orks a few days back, lending them to a new player to try out the game.

They didn't really do anything. However, it was facing green tide. Plus they had a possessed 'deathstar' holding them back
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

 Laughingcarp wrote:
Helcult is still fine; even if the Helbrute dies, its cultists still stay fearless since they gain the Zealot (fearless & hatred) USR.
Which makes for even more hilarious charges. That many dice re-rolling to hit first turn?!

And when you say most armies ignore cover, avedominusnox, you really only mean Eldar and Tau.

Sounds like the Mayhem Pack worked great against those Orks though, taking out their backfield big guns and tying up some fire/nobs for a turn or two. Exactly what they should be accomplishing!

I would love to field all the formations in friendly games but in tourneys I always see people spam tau/eldar and don't forget that through necron tesla spam helbrute swill glance to death. But I really feel something about Mayhem. I believe that with careful play and positioning it can do something different. As a CSM and CD player I strongly believe that it can do a difference by offering great anti-tank value on daemons.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Does the Helbrute dataslate have any "fluff" or is it just the rules?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
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Beautiful and Deadly Keeper of Secrets





 sub-zero wrote:
Does the Helbrute dataslate have any "fluff" or is it just the rules?


Plenty, it is some of the most interesting fluff I've seen yet, and does very well. My favorite has to be the ending story, an Iron Warrior gone insane but only desiring death, angry at those unable to kill him, it's actually well done.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 ZebioLizard2 wrote:
 sub-zero wrote:
Does the Helbrute dataslate have any "fluff" or is it just the rules?


Plenty, it is some of the most interesting fluff I've seen yet, and does very well. My favorite has to be the ending story, an Iron Warrior gone insane but only desiring death, angry at those unable to kill him, it's actually well done.


Am I detecting sarcasm??? LOL

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Morphing Obliterator





San Francisco, CA

no, actually. zebio's right, it's a good short story. I wouldn't say there's a "lot" of fluff (the data slate isn't all that big), but the quality of what's there is pretty good.

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OK

Yeah I have to agree I was actually surprised at how good the fluff is. It really explains what makes Helbruted different from loyalist dreadnoughts.



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