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2012/11/15 21:45:28
Subject: n0t_u's Painting Blog - 15/11/2012 - Body work started
Haven't really done any work, so not an update. But I've played Torchlight 2 a little and saw this guy. Figured I may use it later as an idea for newer fiends or perhaps some spawn. I have a ton of wheels leftover from the chariot to use as the glaive. The league would probably like the steampunk in it. The little robot over to the left could probably give you ideas for Rivettos Vik.
Plus there's fun stuff like this boss guy. And this robot I'll get to build later on.
Edit: A close up of the little guy.
This message was edited 1 time. Last update was at 2012/11/18 10:45:36
Held back on an update because I wanted to wait to build it up a bit more than just the legs, makes the update more interesting I guess.
Just need to get some sandpaper to smooth it out a bit and then I'll start putting on the armour. So plastic card and likely rivets to come at some point.
The centre of a massive brood chamber, heaving and pulsating.
Looking cool. Don't know why but it reminds me of an Evangelion.
Actually, a Keeper of Secrets based on Sachiel would be awesome.
Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote: I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
2012/11/22 12:08:28
Subject: Re:n0t_u's Painting Blog - 22/11/2012 - Armoured for a duel
Probably because of the lack of a head, I've been looking around for one before committing to sculpting one. Found one that would have worked if it wasn't too small (some Kira figure that came with a Strike model ).
I found my files so was able to get to work quickly on it for a little bit, also raiding some more bits. The arms I really like the look of and if ever I were to build a wraithlord again I'd probably go for this style, completing the armoured cuff though.
The armour isn't much yet, but it was tricky to get it to stay so didn't want to interrupt it while the glue cured so gave it as much time as it wanted. It should more or less come off with the flesh by now. The second image is more in the pose I'm after for this, I may have to make it so the legs sort of, still has the tabard and straps to be done first though, with some plates over it. Then I want to put a few symbols on it and get started on the jewelry. At that point I should probably get the head done. One idea for it I'm kicking around thanks to some of the chariot "horns" (they're more organic spikes) is this.
Not exactly the same and not with the tentacles though, sort of a mix between that and Ji.. Hakumen.
i really like more your work than your actual referrence and research pic
the adding of the DE bitz is a spify thing... makes it really pop now!
as for the torchlight 2 hint.... i´ve played through to the end of the first one... loved it...tho it had lacked a bit of long time motivation if i am asked... but the look and the general graphics was something i was instantly drawn to... and well... i have that game already in my eyes seems i have now more cause to get me this one
Yeah, I already have three characters in it just missing the barbarian. Engineer seems to be the most fun, went with a ranged cannon one that's about building robots. Usually it's the tanky class, but even like this it's pretty tough still.
Huge pic to show of this update on it, managed to get one to show the detail on the armour so far.
The back I changed my mind on a little, at first it was going to be open with straps and thats the way the plastic card fit on it. But, during sculpting I was able to continue it on and fill it out more.
I'm not sure I like how it is on the wings at the moment, but I intend to take the files to it again to smooth it out anyway so I may be able to balance it out then.
And in this one you can see the gaps where I still need to make the wrists. May be tricky but I want to match the elbow's ridged pattern.
And of course, more finger prints to remove... -.-
Well, not much but some filing and an extra detail or two here and there. As well as thinking of how to fit the head.
Added joints in the plates at the sides, need to fix up this side a tiny bit though. But, the joint does go into the plasticard a little anyway so the empty part doesn't matter.
This is it with the model I mentioned a little earlier for the head.
Then by firing up ms paint, and throwing on some music as one does when using ms paint.
Anyway I threw together how it should look seeing how it should all be in scale properly.
Of course only after I put it together I notice I had the horn on a different angle to everything else slightly....
I'm thinking to build up on the hair, though think it won't be made too long. Also thinking about the fringe the head has as it may look better with it perhaps.
But for now I took out the LGS and worked on the armour a little.
I changed my mind on the back so started filling in the mark there, tried something else I like the look of a little more.
The armour seems are also more or less fixed up now, just need to smoothen it and add in the rivets. I'm still wondering if I should try to do a trim on the armour, but may be better off without it.
Well it's changed up a bit now. Finally bothered with the chains, got the head in place, the rivets in, and the weapons on.
The head needs work still of course, but the shoulders and the neck need to be more seamless first. Then the shoulders will come into it before work begins on the head again.
I got the chains to lock in place using super glue, which I probably have to clean up in places.
Being chaos the rivets are sort of also spikes. I imagine them more to be random metal rods shoved into it to hold it together and hurt other stuff at the same time... or something like that.
At the moment it's sitting aside curing; just did the shoulders, the horns, and redid the back since it fell off during it... Should also start working on the base probably. I have two rider Daemonettes which came with the chariot, unsure if I should use those somewhere or save them. Being riders means they'd probably need some sculpting though...
So this project is now just a day over going for a month.
Got the horn crown thing started, think I'll add to it some more. Shoulder armour is about right, could get some rivets maybe. Though it seems in a good spot. Still need to add the gems on then I think it'll be about time to get this thing to stay on a base.
Well got the gems down and the crown sort of fixed up. May need a few finishing touches to get it done, but I think now I just need to get it on a base and it should be ready to paint.
Sort of have the shoulders attached to the torso armour over the back, but I'll look at giving it traps. Probably fix up the crown with a knife or something.
Which reminds me, I need to do it for the knees.
This message was edited 1 time. Last update was at 2012/12/07 10:32:15
It's hard to tell what it will look like when done... right now it's not perfect, but when painted it could easily become the next... uh...
I'm as bad at analogies as...
The most annoying part of it at the moment has to be trying to get it on the base, it's a bit big.
I have a rock I intend to use which balances it so it won't tip over. I can put a rod down into the rock, but I'm looking at how I could have it sort of "scraping" past the rock so far...
Edit: Back with a picture of the general idea. Brings it inline with the height of the Wraithlord a little, also looms over infantry a bit. I like the rock, so if I end up not using it for this it'll likely be seen again for something else. In all it weights just a tiny bit more than the Daemon itself, enough to stop it tipping at least which will be the biggest challenge.
This message was edited 1 time. Last update was at 2012/12/08 04:42:24
Well got it to stay put on the rock, obviously like most models this one is picked up by the base which may as well be bolted to the rock. GS holds it in place as well as wire which is bent in place as well under the base to add even more strength.
And a scale shot in order to show how it looms over others with this pose.
Thanks Nice to see that this hadn't slipped into some alternate dimension as well.
Continuing on I'm not quite sure what I'm doing, but I seemed to have somehow reached a pearliscent effect with those purples so trying to go with it because I think it looks cool.
And now for the rare multiple updates in a single day.
The various inperfections in the skin and nicks I guess are going to be played off as scars. This is also part of the "highlighting" blending part for the skin, in between glazes so they stand out a little more at the moment. Hopefully I can fix them up a bit more.