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The Road to the Golden Throne GT (Game #1-p.2, #2+#3-p.3, #4+#5-p.4, #6-p.5, #7-p.6, #8-p.7)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Which necron army should I bring to my 1st ever Grand Tournament?
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Made in us
Fixture of Dakka





San Jose, CA

Game #4 vs Sisters of Battle


1500 Necrons

I used a slightly tweaked version of my list #3.


Destroyer Lord - Mindshackle Scarabs, Resurrection Orb, Weave - 190

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors
5x Warriors

5x Canoptek Wraiths - 3x Whip Coils - 205
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Doom Scythe
Doom Scythe

1500


1500 Sisters of Battle

St. Celestine

10x Battle Sisters - Flamer, Multi-melta, Sister Superior w/Combi-flamer
10x Battle Sisters - Flamer, Multi-melta, Sister Superior w/Combi-flamer

10x Seraphims - 2x Hand Flamers, Superior w/Meltabombs
5x Dominions - 2x Meltaguns
Immolator w/TL-Multimeltas
5x Dominions - 2x Meltaguns
Immolator w/TL-Multimeltas

Exorcist
10x Retributors - 4x Heavy Bolters
10x Retributors - 4x Heavy Bolters

Aegis Defense Line - Quad-Guns


I've played Sam several times before. He is another local at Game Kastle, our LGS, and he is very good with his Sisters. Honestly, I haven't beaten his Sisters yet. I first played him quite a while ago with my tyranids (just when their 5th Ed. codex came out). I thought I would eat his sisters for lunch but he managed a draw in that game. More recently, near the end of 5th, I played his new Sisters (after their new codex from WD just came out) with both my Paladins and Purifiers (battle report here http://www.dakkadakka.com/dakkaforum/posts/list/434899.page ). My paladins lost pretty badly and he managed to tie my Purifiers even though I was dominating his army initially. This will be our 4th match and for some reason, Sam's Celestine-led unconventional Sisters army always seem to do well against me. Could his streak continue? We shall see....


-------------------------------------------------------------------


Mission: The Scourging - 6 Objectives


Deployment: Dawn of War (Pitched Battle)


Initiative: Sisters of Battle


-------------------------------------------------------------------


PRE-GAME THOUGHTS:
The fact that our Fast Attacks count as scoring in this mission changes things. Initially, I thought I had a major advantage when I learned that he only had 2 troop choices. I then find out that he has 5 Fast Attacks - 3 units and 2 dedicated transports - for a total of 7 scoring units! On the other hand, I've got the much more durable wraiths who are now scoring. This could work to my advantage as his Fast Attacks are much more fragile than mine. So my goal has just become to kill all his Fast Attacks. That ways, I kill 2 birds with 1 stone....I get rid of his scoring units and I get VP's for doing so as well.

Honestly, I didn't really want to face Sam's army, at least not so early. His mid-range firepower is scary-nasty due to both volume-of-fire and Acts of Faiths which can give him re-rolls, and that includes his Overwatch. Now that is a recipe for disaster for my wraiths. Also, while his anti-aircraft firepower is not the best, it is still better than most in this game. That's because he's got the volume-of-fire that could hurt me. Quad-guns, rending heavy bolters, twin-linked meltas....he's got a lot of shooting. I think he should be able to consistently down perhaps 1 flyer a turn, maybe more if the dice goes his way. I honestly believe his army could make it to the Final Four, especially after he beat Reece's orks. That's how much I respect his army and his generalship.

But now that I'm facing his Sisters, I'm going to relish this game. I think it's going to be a good one.


--------------------------------------------------------------


Deployment:

Spoiler:

I place my objectives (the turtles). Sam places his objectives (the poker chips). Two of his objectives are behind his Aegis Defense Line.


He then deploys his Sisters, leaving the 2 dominions in reserves to Outflank.


I deploy in a refused flank formation, trying to use as much of the middle terrain as possible to deny as much of his shooting as possible. This way, his exorcist couldn't shoot at anything, 1 of his unit of retributors is out of range and his quad-gun only has my AV13 Annihilation Barge for a target.


We then roll to see how many points each objective is worth. Fortune smiles at my crons as I get the 4-pt, 3-pt and 2-pt objectives. That means my opponent gets the 3-pt, 2-pt and 1-pt objectives and his troops are currently claiming only the 2-pt and 1-pt objectives.



--------------------------------------------------------------


Sisters of Battle 1

Spoiler:

Not much movement. Celestine and seraphims advance. His exorcist also scoots to the left (from my perspective) so that he can possibly shoot something next turn.


Shooting from the retributors that were in range put 1W on my wraiths only.



Necrons 1

Spoiler:

My army advances. I make a mistake and move my AB 12". Should have just moved it 6" so that it didn't have to fire in Snapshot mode.


AB then fires at his quad-gun. I believe I do 1W of damage to it and then arc onto his battle sisters to kill 2.


Now I know that my opponent is trying to bait my wraiths with Celestine and her squad, but the temptation is just to great to resist. I have to go for it. I declare a charge on them. Overwatch only manages to put 1W on my Warlord. I then fail my charge, needing I believe 7" but not getting it.

It is at this point where I let out a major Doh!!!



Sisters of Battle 2

Spoiler:

1 unit of dominions come in on the side of my 4-pt objective.


Seraphims then jump forwards.

Gulp. This is going to hurt.


And it is a painful experience indeed. Seraphims use the Faith to re-roll 1's to wound, I believe, and their shooting wipes out 4 wraiths, puts 1W on the last wraith and reduces my Warlord to just 1W left!!!

On top of that his exorcist blows up my annihilation barge for First Blood.

Wow, this fight is going to be every bit as tough as I thought it would be. What's more, the damage he's done this turn could be game-changing. Honestly at this point, I am not sure if I can recover.


Seraphims and Celestine then charges my Warlord and lone surviving wraith.

He challenges my Dlord with his Sister Superior. I accept. She can't hurt me and I manage to wound her only once. She then makes her 6++ save.


At least they can't attack the wraith because he is so far away. We then both pile into combat.



Necrons 2

Spoiler:

I get 3 flyers in. 2 night scythes and 1 doomscythe. Doomscythe goes after the dominions. Remember that they (the dominions) and their transport are each worth 1 VP in this mission.

At the end of my Movement, he fires his quad-fun at my doomscythe. Fortunately for me, he rolls poorly and fails to even glance it at all.


I also get 1 unit of foot warriors walking in.


As expected, my doomscythe takes out the immolator. 1 sister dies in the explosion and the entire unit gets pinned.


My night scythe then takes out his quad-gun. I think my other scythe only manages to kill the Sister Superior from his retributor squad.


My other unit of wraiths go to help out my Warlord.


The sisters (or rather, Celestine) manages to kill 2 wraiths. I kill several sisters, including the sister superior locked in the challenge with my Warlord.


My opponent then decides he no longer wants to stayed locked in combat with my wraithstar, and so Hit-&-run out of combat with his seraphims.



Sisters of Battle 3

Spoiler:

His other unit of dominions come in from reserves on the same side as his first squad of dominions. This time, they disembark.


Celestine prepares to take out my troop unit.


Shooting takes out another 1 wraith....because 1 wraith is all that they can see.


He doesn't even need to assault my warriors. Shooting wipes them out!

The rest of his shooting fails to even hit any of my flyers.



Necrons 3

Spoiler:
Seems like I have a little breathing room now. Other than wiping out 1 of my scoring units last turn, he didn't really do any damage.


I then set my night scythes onto Celestine's unit. My other foot warriors walk in from reserves.

Wraith and Dlord goes after Celestine and seraphims.


The doomscythe goes after his other dominions.


I blow his transport up. The deathray also sweeps and kills 3 sisters.

Woohoo! Another VP....mine!


Night scythes do a great job and kill 5 seraphims....


....so my warriors shoot at his dominions instead. They kill 1 dominion....


....who then fail morale and fall back.


My HQ then charges his HQ. Overwatch is a waste and doesn't do anything.


Celestine kills my Dlord!

My wraith then kills his last seraphim. Another VP for my crons.


And to my opponent's horror, Celestine finds out that she is fighting her doppleganger as my Warlord gets right back up.



Sisters of Battle 4

Spoiler:

Dominions continue falling back. The other dominions move towards the doomscythe.


Exorcist tries to take out my other unit of troops, but only manages to drop 2, of which 1 would get back up later.


Retributors are out of range to shoot down my troops, so they fire at a night scythe instead. I believe Sam fails his Faith test for Divine Guidance (rending), but they still manage to take 1 Hull Point off of it.


I believe the dominions manage to hit my doom scythe once but only glance it with their melta.


Battle sisters then run towards the 3-pt objective. Notice my lone wraith hiding behind the LOS-blocking terrain? I admit....I am evil. Muahahahahaha....


Finally, in assault, my Dlord successfully mindshackles Celestine and then cleaves her in two with his warscythe. They then consolidate onto the 3-pt objective.



Necrons 4

Spoiler:

My last doomscythe comes in from reserves and go after his dominions. My other doomscythe goes after his battle sisters heading towards the objective.


Warriors spread out.


The doomscythe wipes out the unit of dominions.


The combination of my doomscythe and nightscythe then wipes out all but 1 battle sister.



Sisters of Battle 5

Spoiler:
For some reason, I totally forget to take pictures this turn.

Celestine fails to get back up.

His lone battle sister goes to claim the 3-pt objective.

His shooting didn't really do much of anything.



Necrons 5

Spoiler:

My wraith, who has been hiding behind terrain for a couple of turns now, finally makes his move. As backup, the night scythe prepares to shoot down the battle sister as well.


Warriors spread out slightly.


Doom scythe goes after his exorcist.


Rapid-fire by my warriors kill 1 of the 2 dominions.


She then fails morale and huffs it.


And finally, my wraith charges his lone sister and easily finishes her off to claim the 3-pt objective.


-------------------------------------------------------------------


With that, we call it.


My opponent only has 1 objective, a 2-pt one. He didn't completely kill my Fast Attacks. He's also got First Blood for a total of 3 VP's.

I've got 2 3-pt objectives and the 4-pt objective. I've slain his Warlord, and I've also got my lone wraith in his deployment zone for Linbreaker. Finally I've killed all 5 of his Fast Attacks for a grand total of 17 VP's.




Crushing Victory to the Necrons!!!




This message was edited 9 times. Last update was at 2012/08/09 16:16:13



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Irked Necron Immortal





Florida

awww tease!

Great reports. Look forward to seeing how the rest progress

15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Haemonculi Flesh Apprentice






I have to disagree that terrain should be considered when building a list. By that I mean, by all means account for varied terrain but 15% total board coverage should not need to be factored in because simply put, the game mechanics stop working t this level. I understand you feel like all things should be weighed in but lets be honest, you hit pay dirt at that tournament. Wraiths brings their own cover save and fliers don't need cover, in fact, they excel on a naked board. Fliers also don't have a hard counter currently, making them the number one factor until they release the phantom flak missile later to polarize sales to whatever hellish army gets those things lol.

I think it is worth stating that it is their first event but again, this is no excuse. They should have had a much lower limit. I run a restaurant, I can't continue to take reservations for a certain time once my capacity is reached then simply "join" parties to save space. Its responsibility, and TO need to use it when they host events. I have been to countless first time events with great turn out and amazing tables, really there are no excuses. Again all I can say is that I hope the majority of players were happy but from the sound of it that's not the case.

I apologize for ranting but I really do think it's ridiculous to state players should account for 15% coverage. The rules tell us that's not enough, we build armies using the rules.

   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Your round #3 opponent made a lot of mistakes. I think it has a lot to do with the newness of 6th edition.

He should have been outside the rhinos and bubble wrapping his long fangs with the grey hunters. That means that he can fight the wraiths while the long fangs keep shooting at your flyers.


 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #4 completed above.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Repentia Mistress





jy2 wrote:His shooting didn't really do much of anything.
Ain't that the truth. Curse you and your Necron flyers!!!

BTW, I totally called it that your version of the batrep would be better than mine. Your pictures alone are way better. What kind of camera do you use?
   
Made in us
Badass "Sister Sin"






Camas, WA

Ouch, nasty. The sisters took a beating.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Road-Raging Blood Angel Biker





How did your doomscythe get such an extreme angle in turn 2?

   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Ricter wrote:How did your doomscythe get such an extreme angle in turn 2?
It looks like it came in at an angle hugging Jy2's board edge. Easy enough to pull off even without using your 90 degree turn.
   
Made in us
Road-Raging Blood Angel Biker





whigwam wrote:
Ricter wrote:How did your doomscythe get such an extreme angle in turn 2?
It looks like it came in at an angle hugging Jy2's board edge. Easy enough to pull off even without using your 90 degree turn.


Doesn't the model have to be completely off the board going back 36"?

   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Ricter wrote:
whigwam wrote:
Ricter wrote:How did your doomscythe get such an extreme angle in turn 2?
It looks like it came in at an angle hugging Jy2's board edge. Easy enough to pull off even without using your 90 degree turn.


Doesn't the model have to be completely off the board going back 36"?
The flyer will have to start off the board edge, but I believe it can move anywhere from 18" to 36" when zooming. Anyway, it would look like this in practice:

Red line being the Scythe's movement. Hope that answers your question?
   
Made in is
Dakka Veteran






That sister looks so sad :(


 
   
Made in us
Mekboy Hammerin' Somethin'





Stoffer wrote:That sister looks so sad :(


You would be too if a delicious croissant was about to shoot you with a deathray.
   
Made in us
Repentia Mistress





pretre wrote:Ouch, nasty. The sisters took a beating.
Yeah it was brutal. I needed lucky dice to take out those flyers, but I had to make due with average dice. With so much of my army being static he was able to use the zippiness of flyers to just focus on just my Scoring units and pick me apart. I think we all saw that he did it masterfully.

I'm trying to think of things that I could have done better. I think I should have split Celestine off by herself to kill the Warriors and then let the Seraphim try to kill the Wraiths. Outlanking my Dominions may have been a mistake as well. By having them split up I probably made it easier to kill them and harder for them to shoot the flyers since their shots were split instead of focused.

Even all of that may not have been enough. Jy2 still had two of his Warrior squads in reserves at the end of the game!
   
Made in us
Longtime Dakkanaut




Focusing on the wraiths until they were all dead would have been a better move, I agree. The outflanking Dominions were fine, especially in this scenario as you needed threats to his objectives. I imagine that when you see that central piece of LOS blocking terrain that it is wise to spread out the heavy Bolter sisters to criss cross the spot behind the terrain where the Wraiths hide.

Everything else is fine. Mass Necron Flyers are just real tough right now and JY2's list does a good job of exploiting them with the Wraiths combined with the flyers.
   
Made in us
Fixture of Dakka





San Jose, CA

Red Corsair wrote:I have to disagree that terrain should be considered when building a list. By that I mean, by all means account for varied terrain but 15% total board coverage should not need to be factored in because simply put, the game mechanics stop working t this level. I understand you feel like all things should be weighed in but lets be honest, you hit pay dirt at that tournament. Wraiths brings their own cover save and fliers don't need cover, in fact, they excel on a naked board. Fliers also don't have a hard counter currently, making them the number one factor until they release the phantom flak missile later to polarize sales to whatever hellish army gets those things lol.

I think it is worth stating that it is their first event but again, this is no excuse. They should have had a much lower limit. I run a restaurant, I can't continue to take reservations for a certain time once my capacity is reached then simply "join" parties to save space. Its responsibility, and TO need to use it when they host events. I have been to countless first time events with great turn out and amazing tables, really there are no excuses. Again all I can say is that I hope the majority of players were happy but from the sound of it that's not the case.

I apologize for ranting but I really do think it's ridiculous to state players should account for 15% coverage. The rules tell us that's not enough, we build armies using the rules.

I'm not saying that the terrain was good in the tournament. I actually felt bad for some of the armies that may rely a little more heavily on terrain than mine. I myself would prefer the right amount of terrain as I believe in fairness in gaming (these tables gave more advantage to the more shooty armies). However, the reality of it is that sometimes, and this is especially true in first-time events, terrain just may not be enough. That is what you have to consider when building your list. You have to consider both its offensive capabilities as well as its defensive capabilities. That is exactly what some of the people in this tournament, including Sam the Sisters player, did. They bucked the meta by bringing a primarily foot list and then he brought his own cover (Aegis) as well as some anti-air fire (quad-guns). Same with a few other marine players I saw in this tournament including another fellow Game Kastle player who brought an all-infantry Space Marine army with the Aegis defense line + quad guns. As a matter of fact, a lot of the Imperial armies brought the Aegis, which I thought was a great idea.

Now one can complain about terrain all he wants and one can also leave the tournament and demand for money-back, but the fact is that you are relying on an external source - something that is out of your control - for your army to function properly. This is a risky strategy because under normal circumstances, things may be ok (i.e. there is adequate terrain), however, under extenuating circumstances, what you didn't factor in when you built your list can come back to haunt you (i.e. I am relying on LOS-blocking terrain but there is none there, etc.). And if your list did not take this into account, then you need to compensate for it with your "Plan B" (which in most cases would be altered tactics). Because when the tables are set, the TO's aren't going to be adding new terrain or shifting terrain around in most cases.

Anyways, for the most part, people played through the terrain-lite tourney without too much complaints. I think most people adjusted. Even dark eldar, tyranids and orks. Believe it or not, both tyranids (5 players) and orks (2 players) average 2 of the highest placings in the tournament. They both placed 16th on average. Another army you would think really got hurt by the terrain was Dark Eldar (4 players), and yet their average placing was 15! And the other "power" armies? Necrons (5 players, 27th), grey knights (7 players, 31st), space wolves (6 players, 30th) and IG (4 players, 36th)!!! So the armies that arguably rely on terrain the most had a better showing at the end of the day. That says to me that people can overcome their "perceived handicap" (i.e. reliance on terrain) with resiliency (created on the list-building phase) and by re-adjusting to the situation.

It isn't all that bad.


Blackmoor wrote:Your round #3 opponent made a lot of mistakes. I think it has a lot to do with the newness of 6th edition.

He should have been outside the rhinos and bubble wrapping his long fangs with the grey hunters. That means that he can fight the wraiths while the long fangs keep shooting at your flyers.

Yeah, he did. I felt that he was a little more reactive than proactive. I think some people haven't fully acclimated to 6E tactics yet. They are still fighting in 5E mode.

But in all fairness, he's probably not played the likes of my wraith-scythe army before. Actually, not many has yet.


Amerikon wrote:
jy2 wrote:His shooting didn't really do much of anything.
Ain't that the truth. Curse you and your Necron flyers!!!

BTW, I totally called it that your version of the batrep would be better than mine. Your pictures alone are way better. What kind of camera do you use?

I use the Panasonic Lumix DMC-LX5. It's a really good camera for its price.

BTW, what photo-hosting site did you use for your pictures? They load rather slowly and takes up a lot of the computer resources. I couldn't even really read your battle reports on my older work computer.

I recommend Photobucket to host your photos. That is what I am using for all my batreps.


pretre wrote:Ouch, nasty. The sisters took a beating.

Yeah, I was quite surprised at the results myself.

Part of it probably stems from my opponent's inability in this game to take down my scythes though (he might have shot 1 down, can't quite remember).


whigwam wrote:
Ricter wrote:
whigwam wrote:
Ricter wrote:How did your doomscythe get such an extreme angle in turn 2?
It looks like it came in at an angle hugging Jy2's board edge. Easy enough to pull off even without using your 90 degree turn.


Doesn't the model have to be completely off the board going back 36"?
The flyer will have to start off the board edge, but I believe it can move anywhere from 18" to 36" when zooming. Anyway, it would look like this in practice:

Red line being the Scythe's movement. Hope that answers your question?

Nice reply, better than any words could say. The sad-face sister especially made me laugh. Lol.





Automatically Appended Next Post:
Amerikon wrote:
pretre wrote:Ouch, nasty. The sisters took a beating.
Yeah it was brutal. I needed lucky dice to take out those flyers, but I had to make due with average dice. With so much of my army being static he was able to use the zippiness of flyers to just focus on just my Scoring units and pick me apart. I think we all saw that he did it masterfully.

I'm trying to think of things that I could have done better. I think I should have split Celestine off by herself to kill the Warriors and then let the Seraphim try to kill the Wraiths. Outlanking my Dominions may have been a mistake as well. By having them split up I probably made it easier to kill them and harder for them to shoot the flyers since their shots were split instead of focused.

Even all of that may not have been enough. Jy2 still had two of his Warrior squads in reserves at the end of the game!

Don't worry, you'll get the chance to face my crons again at GK. Just PM me if you want to play and you can try your "new" tactics (or maybe even a "new" list).


DarthDiggler wrote:Focusing on the wraiths until they were all dead would have been a better move, I agree. The outflanking Dominions were fine, especially in this scenario as you needed threats to his objectives. I imagine that when you see that central piece of LOS blocking terrain that it is wise to spread out the heavy Bolter sisters to criss cross the spot behind the terrain where the Wraiths hide.

Everything else is fine. Mass Necron Flyers are just real tough right now and JY2's list does a good job of exploiting them with the Wraiths combined with the flyers.

Yeah, that was quite do-able as I was down to 1 wraith on 1 unit and 2-3 on the other. However, the danger isn't with the wraiths. Rather, it was with my flyers next turn, especially if he had wiped out the lone wraith with shooting.

But then again, that was exactly what happened after he wiped out my 5-man warrior unit. Those sisters just ate a bunch of tesla.

I agree that splitting up Celestine from the seraphims might have been a wise choice.

This message was edited 5 times. Last update was at 2012/08/09 17:36:08



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Repentia Mistress





jy2 wrote:BTW, what photo-hosting site did you use for your pictures? They load rather slowly and takes up a lot of the computer resources. I couldn't even really read your battle reports on my older work computer.
I host them right here on Dakka. I can try to shift them to somewhere else. A lot of the problem might stem from the fact that I've got 4 full games on a single page. Now that the thread has rolled over to a second page the new games may load faster.

Of course the Dakkites can help by posting more in my thread!
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, your pictures load slower than any other dakka pictures I have seen. I've been trying to figure it out. Maybe have to post in nuts and bolts.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Repentia Mistress





pretre wrote:Yeah, your pictures load slower than any other dakka pictures I have seen. I've been trying to figure it out. Maybe have to post in nuts and bolts.
That's weird. I just did a hard refresh on my forum post and it took about 4 seconds for the whole thing to load. I'm going to put up Game 5 since that will be on its own page. If a single report's not too slow then I'll try to do something about it. I might just gut that thread and make a new one for each game. If it's still super slow, just by itself I really don't know what to do.
   
Made in us
Road-Raging Blood Angel Biker





whigwam wrote:The flyer will have to start off the board edge, but I believe it can move anywhere from 18" to 36" when zooming. Anyway, it would look like this in practice:

Red line being the Scythe's movement. Hope that answers your question?


Right, so I phrased that rather poorly. The flier can, at most, move 36". Since the entire model has to start off the board edge, that means if you move it straight backwards 36", the entire model would be off the board. I guess, to me, it looks like the flier is parallel (or nearly) with the long board edge. It could just be the angle, but it doesn't seem like the flier would be off the board if moved backwards up to 36". In the end it wouldn't have effected the game either way, I just want to make sure I hadn't missed anything.

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

jy2 wrote:Yeah, he did. I felt that he was a little more reactive than proactive. I think some people haven't fully acclimated to 6E tactics yet. They are still fighting in 5E mode.


Tell me about it. I've been saying this for awhile now, but its also like some people don't want to adapt.

Good show so far. Looking forward to the rest. Glad to see a test run showing flyers for what they are as well. I've been loving double Ravens as much as you are loving your Scythes.

Read Bloghammer!

My Grey Knights plog
My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Fixture of Dakka





San Jose, CA

Game #5 vs Space Marine Bikers


It is now Day 2 of the tournament. There are 3 players so far who are 4-0 and 1 player who is 3-0-1. I am the currently the 1st ranked player due to my strength of schedule and I think that usually in swiss pairings, the 1st seed plays 4th while 2nd plays 3rd (I think that's how it normally goes).

So here I get matched up against Dan and his Biker Space Marines, who is the 3-0-1 player. In the other top pairings, Christian (#2) and his MSU Grey Knights gets paired up against Sirus' (#3) mechanized Blood Angel Lamentors.


1500 Necrons

I used a slightly tweaked version of my list #3.


Destroyer Lord - Mindshackle Scarabs, Resurrection Orb, Weave - 190

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors
5x Warriors

5x Canoptek Wraiths - 3x Whip Coils - 205
5x Canoptek Wraiths - 3x Whip Coils - 205

Annihilation Barge
Doom Scythe
Doom Scythe

1500


1500 Space Marines

Captain - Bike, Artificer Armor, Power Fist, Storm Shield
Farseer - Jetbike, Runes of Warding/Witnessing, Singing Spear, Doom (Allied detachment)

5x Space Marine Bikers - 2x Plasmas, 1x Combi-Plasma, 1x Attack Bike w/Multi-melta
5x Space Marine Bikers - 2x Plasmas, 1x Combi-Plasma, 1x Attack Bike w/Multi-melta
5x Space Marine Bikers - 2x Plasmas, 1x Combi-Plasma, 1x Attack Bike w/Multi-melta
5x Space Marine Bikers - 2x Plasmas, 1x Combi-Plasma
3x Guardian Jetbikes - 1x Shuriken Cannon

2x Attack Bikes w/Multi-meltas
2x Attack Bikes w/Multi-meltas
2x Attack Bikes w/Multi-meltas


Dan is a really cool guy and has his own blog http://www.thepreferredenemy.com I've seen him around at tournaments but never actually played against him before. But he is used to playing competitively as he plays against both Reece and Frankie on a regular basis. As a matter of fact, he bought his biker army off of Frankie. Anyways, he's never played against necron flyers before until this tournament, where earlier he beat a necron player with 2 doom scythes. But I think he's going to have a much tougher time against my crons.


-------------------------------------------------------------------


Mission: The Emperor's Will - 1 Objective each


Deployment: Hammer & Anvil


Initiative: Space Marines


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PRE-GAME THOUGHTS:
I think this is going to be a rough match-up for Dan. He drew the one army he didn't want to play against - my wraith-scythe necrons - and it is with good reason. My guys don't care about all his plasmas, he doesn't have much in the way of anti-aircraft fire and my wraiths will beat his bikers in combat. On top of that, I get the Warlord trait that gives me +1 VP for every character my Warlord beats in a challenge.

I, on the other hand, don't see it so one-sided. Sure he may have problems taking down my scythes, but biker armies have gotten a huge boost in this edition. They are actually really good now. And the farseer ally makes a good addition to his army. Doom can definitely be really nasty if he focus-fires his bikes. As a matter of fact, he can probably wipe out 1 entire unit if it is doomed and his bikes are in rapid-fire range, but that will depend if he wants to take a risk and play aggressively. But most importantly, Combat Tactics and And They Shall Know No Fear is just really good right now. Those are 2 traits that can screw over the opponent if he is not careful. Move up and fire everything at full force. Let you charge, lose combat and then fall back only to blast your army once again.

Unbeknownst to my opponent, I am going to play just as conservatively as I think he is going to play. I am going to keep away from his firepower, use terrain to try to deny some of it and just bide my time until my actual firepower in the form of the scythes come in. I think my tactics are going to surprise him. They have so far against all my opponents.


--------------------------------------------------------------


Deployment:

Spoiler:

Terrain hasn't improved much on Day 2. As a matter of fact, this is the exact same table where I played Sam's Sisters of Battle.

For once, I get a Warlord trait that is useful here....+1 VP for every character my Warlord defeats in a challenge.


I put my objective behind my ruins....


....and my opponent puts his objective behind his ruins.


He then deploys his army right on his deployment line.

Oh, man, how I wish the doomscythes can come in on Turn 1.....


He leaves his unit of 5 bikers without attack bike on his objective in the ruins.


I then deploy more than 24" away from his bikes and especially his farseer with that psychic power of his.


My "grot squad" on my objective.



--------------------------------------------------------------


Biker Marines 1

Spoiler:

Bikers move up to just 24" away from my wraiths. One thing that makes bike armies so cool is that you can premeasure now. So you can place the bikes exactly where they need to be.

My opponent does make a mistake though. When shooting, he was actually measuring from the gun itself, thus depriving him of a little range. I told him that when an infantry model shoots, you actually measure from its base and not from where the gun actually is.

His farseer is too far to cast Doom.


We then go on to shooting, where he puts 1W on my Warlord and takes down 1 wraith from my other wraith squad (without the Warlord).



Necrons 1

Spoiler:

Here is where I surprise my opponent. Instead of advancing as he was probably expecting, I only advance my left wraiths. I then move my wraithstar laterally to the left instead. I am trying to draw him in closer to me so that my doomscythes will have some sweet targets next turn.


Shooting by my annihilation barge only puts 1W on his unit of attack bikes. BTW, the units facing the opposite direction from the rest of his army is used to differentiate between the different squads.


Wraiths then run. Left wraiths try to get behind the ruins for some protection from the shooting to come.



Biker Marines 2

Spoiler:

Bikers advance again.


His farseer successfully dooms my left wraiths. His bikers then shoot down 2.

The rest of his army focuses on my AB to try to get First Blood but he doesn't do anything to it.



Necrons 2

Spoiler:

Fortunately for my opponent, I only get 1 doomscythe in and 2 night scythes. They zip up at cruising speed (though I don't believe I had to move 36").

Wraiths then advance under the protection of the scythes.


Doomscythe fires at his command unit but the deathray line isn't very long this time. I kill 4 bikers and his attack bike makes its jink cover. Night scythes wipe out 1 unit of attack bikes for First Blood, but I can't hurt his eldar jetbikes (they make every single save).



Biker Marines 3

Spoiler:

His captain goes directly towards my objective to try to draw my wraiths away. The other attack bike goes after my AB.

Weakened wraith squad gets doomed again.


A bit of a bad break for my opponent as he kills 3 of his bikers trying to move through the ruins (failed dangerous terrain tests).


His bikers then retreat. His jetbikes advance.


The lone suicidal attack bike blows up my AB with his multi-melta.


Then his other bikes focus on my smaller wraith squad and kill 1.



Necrons 3

Spoiler:

Warriors come in from reserves. My doomscythe does not.


Wraiths go back to deal with his captain. He is, after all, worth 1 VP. Doomscythe advances. Lone wraith goes after lone attack bike.


My 2 night scythes go after his flanking bikes.


Doom scythe kills 1 attack bike and 2 bikers + 1 attack bike from the other biker unit.

I believe my night scythes fail to kill anything as he makes all his armor saves against them.


Attack bike breaks but would regroup next turn.


Wraith assaults. Overwatch misses. I believe we each inflict 1W on each other.


I then assault his commander. He challenges my Warlord and I politely decline....


....because wraiths with Preferred Enemy are more than enough to get the job done to get me the VP.



Biker Marines 4

Spoiler:

Attack bikes advance.


Bikers spread out.


Bikes don't do anything, but the farseer's singing spear wrecks my night scythe. As per the GT FAQ, my warriors go back into reserves without any harm.


In assault, my lone wraith finishes off the attack bike.



Necrons 4

Spoiler:

Doom scythe finally comes in from reserves and goes after the jetbike squad. The other doomscythe goes after his healthy bike squad while the night scythe goes after a 2-man bike squad near his objective (he has 2 of these units there).


My wraith goes after another solo biker.


Warriors and wraiths surround my objective to prevent his jetbikes from contesting.


The doom scythe kills all the guardians, leaving only the farseer alive.

My other doom scythe fails to kill a single marine biker due to him passing every single armor and jink saves.


Finally, my night scythe wipes out the 2-man biker squad.


In assault, his attack bike shoots down my wraith with his overwatch fire.



Biker Marines 5

Spoiler:

Biker marine movement.


BOOM!!! He kills another night scythe and ruins my plan to contest.



Necrons 5

Spoiler:
We call the game here because there is no way he could win. If he had moved his farseer to contest (and we played this out to see what would have happened), I would have shot him down with 30 rapid-fire shots from the 15 warriors on my objective, with my wraithstar ready to assault anyone had my warriors failed.


So we both have each other's objectives for 3 VP's each.


He gets Linebreaker for getting his farseer into my deployment zone for +1 VP.


I get +2 VP for First Blood and for killing his Warlord.


Necrons win 5-4.




Minor Victory to the Necrons!!!





This message was edited 3 times. Last update was at 2012/08/11 00:02:40



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Made in us
Fixture of Dakka






San Jose, CA

Those lines of bikes make me wince.

Quis Custodiet Ipsos Custodes? 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nice thread. I enjoyed reading your reports and comments; but haven't yet read game 5.

Game 4 perfectly showed that Flyers rule these days. Even if the situation can get grim (losing several Wraiths early in the game), the Flyers can pull you through and rule if the enemy has no means to take them down. The win was a logical consequence of this even if your troop units are rather weak and non-numerous.

Former moderator 40kOnline

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Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Longtime Dakkanaut





I can only see up to beginning of round 2?

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
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Power-Hungry Cultist of Tzeentch




Germany

This is an example of what not knowing the enemy does for you. Did the SM Biker player have any idea how a Doom Scythe works? The way he lined up the bikers is almost as good as conceeding the game.
   
Made in us
Road-Raging Blood Angel Biker





Aleinikov wrote:This is an example of what not knowing the enemy does for you. Did the SM Biker player have any idea how a Doom Scythe works? The way he lined up the bikers is almost as good as conceeding the game.


The games really seem more and more like examples as to why you need to read your opponent's codex before playing them. It seems so far not a single opponent has known how to play against Necron air force.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Aleinikov is right about the Bikers, lined up to receive a hit from the Doom Scythes.
About doom, allies of Eldar like SM do not benefit from doom, do they? They are not battle brothers.
The terrain is ridiculous.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Badass "Sister Sin"






Camas, WA

Doom doesn't affect a friendly unit, just an enemy unit, so non-BB still get it.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

pretre wrote:Doom doesn't affect a friendly unit, just an enemy unit, so non-BB still get it.

This can be quite nasty! But it wasn't in game 5.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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