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Badass "Sister Sin"






Camas, WA

Nvs wrote:
Stupid question, but how do spells work in 6th? I was under the impression you would roll for randoms, but if you didn't like them you could choose from a list in the book? Eldar don't have this mechanic? They can only choose from the cards randomly?

For new books, you either roll on your table in your book or roll on your table in the main rulebook. If you don't like your roll, you get the primaris power. This appears to be exactly what Eldar are getting.

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Slashing Veteran Sword Bretheren






Liverpool

 Ravajaxe wrote:
Some rules titbits :
Wraith knight has a "solar gun" that puts 3 small blasts @ STR 6 / AP2 , together with scatter lasers, having laser lock rule. If they manage a hit, the solar gun can reroll to hit dice.
Aircraft has an "ace" rule given by pilot exarch.



Wait, 3 small blasts whos hits can be re rolled at strength 6? AP2? Mother of god, sorry to all the terminator heavy armies. *Glances at Dark Angels*

edit: I am guessing the solar gun is that big long thing the knight has? I notice there are two of them, would this make it 6 AP2 blasts?

This message was edited 1 time. Last update was at 2013/05/22 17:01:35


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I have a feeling that my friends I play with will loathe me even more since I'm the Eldar player, and I just happened to pick up Tau before the confirmation of a Tau release.

I can't wait to see the rules for wraithguard. I'm hoping I can assemble them using magnets to do weapon swaps.
   
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Oregon

Obviously my interpretation, but I think it works as:
If the scatter lasers hit, the S6 AP2 blasts become twin linked.
   
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Dakka Veteran




Mississippi

Nvs wrote:
Stupid question, but how do spells work in 6th? I was under the impression you would roll for randoms, but if you didn't like them you could choose from a list in the book? Eldar don't have this mechanic? They can only choose from the cards randomly?

For new books, you either roll on your table in your book or roll on your table in the main rulebook. If you don't like your roll, you get the primaris power. This appears to be exactly what Eldar are getting.


Unfortunately this is the case in 6th. Farseers and Warlocks spend decades learning their psychic powers and gaining control and understanding of the warp and then, right before they step off the dropship they have to put a quarter into the Great Slot Machine of Khaine and hope the discipline they studied for years comes up. Why? Because CINEMATIC! That's why.

This message was edited 1 time. Last update was at 2013/05/22 17:06:36


 
   
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Sneaky Striking Scorpion



Oregon

Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?
   
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Camas, WA

Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.

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Storm Trooper with Maglight





France, region of Paris

Gwyidion wrote:
Obviously my interpretation, but I think it works as:
If the scatter lasers hit, the S6 AP2 blasts become twin linked.
Yes, that's how I interpret it too. But this is not a cinematic enough description to appear in WD. In fact I translated directly the speech of the lucky reader who brought the information from WD.


Pretty powerful anyway. Add in the factor of Wraithknight's tall height, and Terminators (or regular marines) will find difficult to hide and grab a salvaging cover.

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 pretre wrote:
Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.


That'd still be pretty gak IMO. I pay a premium for my farseers and warlocks why can't I just pick the dang powers I want. I feel that's not too much to ask.
   
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90€ for a Wraithknight makes want to vomit. feth you GW. feth you.

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TN/AL/MS state line.

Mr.Church13 wrote:
 pretre wrote:
Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.


That'd still be pretty gak IMO. I pay a premium for my farseers and warlocks why can't I just pick the dang powers I want. I feel that's not too much to ask.

You can already pick the power you want. It's called a primaris power. Seems the new Eldar will have them too.

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Mr.Church13 wrote:
 pretre wrote:
Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.


That'd still be pretty gak IMO. I pay a premium for my farseers and warlocks why can't I just pick the dang powers I want. I feel that's not too much to ask.

I pay more of a premium for my Daemon Princes and other FMCs and I still have to roll on the tables like everyone else.

My advice is to suck it up and don't hope for anything that lets you choose your powers.

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Welp, my FLGS just told me they will get one of each new kit.
One.
Each.

But they will have codecies. So guess I'll be getting the book there to support them. And keep my order minimal on the GW page.
   
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Mr.Church13 wrote:
Nvs wrote:
Stupid question, but how do spells work in 6th? I was under the impression you would roll for randoms, but if you didn't like them you could choose from a list in the book? Eldar don't have this mechanic? They can only choose from the cards randomly?

For new books, you either roll on your table in your book or roll on your table in the main rulebook. If you don't like your roll, you get the primaris power. This appears to be exactly what Eldar are getting.


Unfortunately this is the case in 6th. Farseers and Warlocks spend decades learning their psychic powers and gaining control and understanding of the warp and then, right before they step off the dropship they have to put a quarter into the Great Slot Machine of Khaine and hope the discipline they studied for years comes up. Why? Because CINEMATIC! That's why.
Random psychic powers or magic spells have always made little sense regardless of faction, except maybe for Orks. Even if the winds of magic and psychic energies are supposed to ebb and flow, to full on remember and forget spells from one day to the next when for most factions the magic/psyker has spent a lot of time training is a little bit "wtf?".
   
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Mississippi

 Sinful Hero wrote:
Mr.Church13 wrote:
 pretre wrote:
Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.


That'd still be pretty gak IMO. I pay a premium for my farseers and warlocks why can't I just pick the dang powers I want. I feel that's not too much to ask.

You can already pick the power you want. It's called a primaris power. Seems the new Eldar will have them too.


A primaris power just feels so dumb to me. It's saying build your list around that and forget you even have other powers because we couldn't be bothered to assign point values or give you options. Why not have rolls for upgrades, weapons, what your Force Org looks like, and color schemes for your army? Why not just fully assembled prepaints? Why options at all?
   
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Toledo, OH

Random psychic powers are going to radically change the way Eldar play. how many eldar units are costed the way they are because they can be easily fortuned or guided?




Automatically Appended Next Post:
Mr.Church13 wrote:
A primaris power just feels so dumb to me. It's saying build your list around that and forget you even have other powers because we couldn't be bothered to assign point values or give you options. Why not have rolls for upgrades, weapons, what your Force Org looks like, and color schemes for your army? Why not just fully assembled prepaints? Why options at all?


Because rolling dice is fun!

"Sixth edition: Where Stuff Just Happens!"

This message was edited 1 time. Last update was at 2013/05/22 17:39:54


 
   
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Slashing Veteran Sword Bretheren






Liverpool

The Wraith Knight is more impressive than the Stompa, I cant complain about the price so much now.

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California

Ok a few points on my mind

1) Gundams are not WYSYG . Yes cheaper but how much conversion parts of other models do you have to add to get them to be WYSYG to a actual model. A lot of tournament require WYSYG. Also one could claim a gundam is modeling for advantage since unless it is the same size it could hide easier behind terrain.

2) The choosing of powers has to be the same for every one or there has to be a price tag added to choosing / re-rolling the powers you get. The fluff of being well versed in the warp cant go onto the table. Once you add "fluff" to mechanics things get out of whack. Has to be game balance.

3) Yes they have high prices. This is a luxury / hobby you don't need to play it. I paintball and will drop close to $100 on paint on a weekend. At least we get to keep the model and buy it once. Compared to other hobbies it is not that bad. Heck my paintball gun cost close to 1K.

4) Orks have been using the same buggies / wartrack since gorka morka, So stop with the tears of the Jetbikes lol =P

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Alabama

Mr.Church13 wrote:
 Sinful Hero wrote:
Mr.Church13 wrote:
 pretre wrote:
Gwyidion wrote:
Hang on - you have no idea if thats how it works or not.

Yes, there are decks, but what if there's a 30 pt piece of wargear that allows a farseer to reroll the dice to pick psychic powers?

Or a 30 point power that allows them to pick.


That'd still be pretty gak IMO. I pay a premium for my farseers and warlocks why can't I just pick the dang powers I want. I feel that's not too much to ask.

You can already pick the power you want. It's called a primaris power. Seems the new Eldar will have them too.


A primaris power just feels so dumb to me. It's saying build your list around that and forget you even have other powers because we couldn't be bothered to assign point values or give you options. Why not have rolls for upgrades, weapons, what your Force Org looks like, and color schemes for your army? Why not just fully assembled prepaints? Why options at all?


I agree. I, for one, hate the randomness. It is one of the many reasons that 5th Edition was my last Edition.

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Well as is the Wraithknight cannot fire his shoulder weapons as well as both his arm weapons. As an MC he can only fire 2 weapons, unless he has some kind of special rule.
   
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 Polonius wrote:
Random psychic powers are going to radically change the way Eldar play. how many eldar units are costed the way they are because they can be easily fortuned or guided?


If Conceal and Guide are the Primaris powers, I don't think it will be much of an issue to be honest. Fortune is a nice power and you can make some stuff up around that, but there are other things out there. Having more than 6" range on Guide is much more important (assuming Eldrad still gets to cast a power twice), and made the Divination table a very inviting choice for me many times the last few times I've played my Footdar.

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New Orleans, LA

 Eskrigian Guard wrote:
Welp, my FLGS just told me they will get one of each new kit.
One.
Each.


This will be the third release in a row that I've heard this. Is GW really pushing people to buy from them and their stores and not the FLGS for the initial "new hotness" sales? Seems lame. 3 straight releases would be an on-purpose pattern. I'm not listening to the excuse of "Welp, we didn't know that Eldar/Tau/Chaos/Fliers would be so popular! Oh well, if your FLGS doesn't have it, we do!"

Lame.

This message was edited 1 time. Last update was at 2013/05/22 17:43:19


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 Polonius wrote:
Random psychic powers are going to radically change the way Eldar play. how many eldar units are costed the way they are because they can be easily fortuned or guided?




Automatically Appended Next Post:
Mr.Church13 wrote:
A primaris power just feels so dumb to me. It's saying build your list around that and forget you even have other powers because we couldn't be bothered to assign point values or give you options. Why not have rolls for upgrades, weapons, what your Force Org looks like, and color schemes for your army? Why not just fully assembled prepaints? Why options at all?


Because rolling dice is fun!

"Sixth edition: Where Stuff Just Happens!"


This is what intrigues me most. By all rights Aspect warriors need to get way better or drop in points otherwise it will be harder then it is now to justify using them. After all Banshees were only playable with doom. That said, none of the aspect warriors are getting redone and the market is saturated with them so I doubt they will get their due justice. I am guessing most of the new kits are amazing, although I have a funny feeling that the WK is going to have an AV value, I mean the chaos demon engines got AV's and those things are clearly MC's IMO. I don't think it should, but I seriously have no idea how they can make it's statline fair when a wraithlord is T8 and a riptide has 5W. That thing would need to be T9 6W 2+ 5++. Either that or wraithlords might drop to T6 and the WK goes to T8. Just that aspect makes me excited.

Love the new kits despite the prices being insane.

   
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The Daemon Possessing Fulgrim's Body





Devon, UK

 kronk wrote:
 Eskrigian Guard wrote:
Welp, my FLGS just told me they will get one of each new kit.
One.
Each.


This will be the third release in a row that I've heard this. Is GW really pushing people to buy from them and their stores and not the FLGS for the initial "new hotness" sales? Seems lame. 3 straight releases would be an on-purpose pattern. I'm not listening to the excuse of "Welp, we didn't know that Eldar/Tau/Chaos/Fliers would be so popular! Oh well, if your FLGS doesn't have it, we do!"

Lame.


If gamers were more mature in their buying (and make no mistake, I am guilty of this myself on occasion) rather than "NO! Must have NOW! Gimme gimme gimme!!" then it would be much less effective, but alas, as is in evidence in this thread, many are still like this. Worse, many seem to be aware of the manipulation, and don't care.

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@Kronk

What was the thrid? Tau were short but what was the other one other than the upcoming Eldar?

Also note that GW stores have already been mentioned as being short of product as well.

I get the feeling GW wasn't really prepared for such a rapid pace after so many decades of glacial releases.

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Biloxi, MS USA

 azreal13 wrote:
 kronk wrote:
 Eskrigian Guard wrote:
Welp, my FLGS just told me they will get one of each new kit.
One.
Each.


This will be the third release in a row that I've heard this. Is GW really pushing people to buy from them and their stores and not the FLGS for the initial "new hotness" sales? Seems lame. 3 straight releases would be an on-purpose pattern. I'm not listening to the excuse of "Welp, we didn't know that Eldar/Tau/Chaos/Fliers would be so popular! Oh well, if your FLGS doesn't have it, we do!"

Lame.


If gamers were more mature in their buying (and make no mistake, I am guilty of this myself on occasion) rather than "NO! Must have NOW! Gimme gimme gimme!!" then it would be much less effective, but alas, as is in evidence in this thread, many are still like this. Worse, many seem to be aware of the manipulation, and don't care.


With that attitude, be glad you're not a toy collector where you don't just have to contend with sell outs on pre-orders, you have to deal with post-release sell outs due to scalpers(which in turn means pre-orders are the only way to guarantee you get what you want.

Sometimes, I can't decide whether Gamers or Toy Collector's have the whiniest forums about releases.

This message was edited 1 time. Last update was at 2013/05/22 17:55:52


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 Red Corsair wrote:
I have a funny feeling that the WK is going to have an AV value, I mean the chaos demon engines got AV's and those things are clearly MC's IMO.


Kirby has confirmed that in the WD BatRep, the WK is referred to as having Wounds. It is an MC. (Ok, or a Frakking Huge single-model unit)

This message was edited 1 time. Last update was at 2013/05/22 17:52:15


 
   
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California

At least they didn't make have to roll a random power each turn, I mean what army would have that.....

oh wait.....

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 kronk wrote:
 Eskrigian Guard wrote:
Welp, my FLGS just told me they will get one of each new kit.
One.
Each.


This will be the third release in a row that I've heard this. Is GW really pushing people to buy from them and their stores and not the FLGS for the initial "new hotness" sales? Seems lame. 3 straight releases would be an on-purpose pattern. I'm not listening to the excuse of "Welp, we didn't know that Eldar/Tau/Chaos/Fliers would be so popular! Oh well, if your FLGS doesn't have it, we do!"

Lame.


QFT!

   
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Plaguelord Titan Princeps of Nurgle




Alabama

 Hulksmash wrote:


I get the feeling GW wasn't really prepared for such a rapid pace after so many decades of glacial releases.


Yeah, a global company like GW certainly doesn't have the time or resources to do market research and supply and demand forecasting. That stuff is just as absurd as this "interweb" that the kids keep going on about.

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