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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 The Spiritseer wrote:
Random tidbit from the Codex: Prince Yriel's Curse rule now makes him reroll saves of 6 in CC instead of the auto wound.

Ouch. Is he unchanged otherwise?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in be
Kelne





That way,then left

 Eldarain wrote:
 The Spiritseer wrote:
Random tidbit from the Codex: Prince Yriel's Curse rule now makes him reroll saves of 6 in CC instead of the auto wound.

Ouch. Is he unchanged otherwise?

His spear is now AP3 (used to ignore all armor saves) and can't be thrown anymore. He gets the reroll 1's to wound warlord trait I think.
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Why such a nerf? It's not like he was good before.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Dakka Veteran




Bay Area

For 1850 I am thinking like...

Farseer - Jetbike (goes in seer council)

8 warlocks on bikes (3 of them break off for guardian squads IF THEY CAN STILL)

Spirit Seer (goes in wraithguard squad)

5x wraithguard in wave serpent with holofield and vector thrusters

5x wraithguard in wave serpent with holofield and vector thrusters

3x Bikes with a cannon

3x Bikes with a cannon

3x Bikes with a cannon

3x Shining Spears with a exarch with starlance

3x Dark Reapers with flakk

Wraith Knight with suncannon/shield, scatter laser

aegis quadgun

This message was edited 1 time. Last update was at 2013/05/30 23:18:28


   
Made in pr
Guarding Guardian





 B0B MaRlEy wrote:
 Eldarain wrote:
 The Spiritseer wrote:
Random tidbit from the Codex: Prince Yriel's Curse rule now makes him reroll saves of 6 in CC instead of the auto wound.

Ouch. Is he unchanged otherwise?

His spear is now AP3 (used to ignore all armor saves) and can't be thrown anymore. He gets the reroll 1's to wound warlord trait I think.

Yep. But he is 15 points cheaper at least.
   
Made in us
Dakka Veteran





College Park, MD

@Spirit: Are all Dark Reapers able to get flakk, or just the exarch?

 
   
Made in ca
Executing Exarch






 The Spiritseer wrote:
 B0B MaRlEy wrote:
 Eldarain wrote:
 The Spiritseer wrote:
Random tidbit from the Codex: Prince Yriel's Curse rule now makes him reroll saves of 6 in CC instead of the auto wound.

Ouch. Is he unchanged otherwise?

His spear is now AP3 (used to ignore all armor saves) and can't be thrown anymore. He gets the reroll 1's to wound warlord trait I think.

Yep. But he is 15 points cheaper at least.


Eye of wrath is the same that's really all that is important, Yriel bomb is alive an well.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





After looking at the new Hemlock Wraithfighter at $65 and the Razorwing for $45 and thinking that the Razorwing is a better looking flyer, if I do Eldar flyers, they will be Razorwings with a few wing mods to make it a little less spiky
   
Made in us
Regular Dakkanaut





 Crimson wrote:
Am I correct in assuming that Illic has nothing that could stop the enemy using 'look out sir' to avoid his shots?


More of a question off of this, but I am pretty sure you can't look out sir precision shots...since they are precise and are coming from a sniper rifle....

Color Scheme
Luggnath Army

Field testing>>>Paper testing 
   
Made in gb
Secretive Dark Angels Veteran






 Eldarain wrote:
Why release new jetbikes when you can just make them this codexes Grey Hunters ensuring increased sales of a long paid off sculpt.

I see them waiting for sales of GJBs to slow down then drop the Saim Hann supplement with Eldars version of Black Knights and new sculpts to go along with it.


NO U

this would be amazing. New Jetbikes and Shining Spears buffed to Black-Knight levels of OP ness.

Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Lead-Footed Trukkboy Driver





How is Eldrad's power selection handled? Does he roll like a level 4 psyker (4 powers), or is he like the old book and he knows 'everything.'

   
Made in fi
Courageous Space Marine Captain






timd wrote:
After looking at the new Hemlock Wraithfighter at $65 and the Razorwing for $45 and thinking that the Razorwing is a better looking flyer, if I do Eldar flyers, they will be Razorwings with a few wing mods to make it a little less spiky


Yeah, I'm planning to do the same.

   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

GTKA666 wrote:
 Crimson wrote:
Am I correct in assuming that Illic has nothing that could stop the enemy using 'look out sir' to avoid his shots?


More of a question off of this, but I am pretty sure you can't look out sir precision shots...since they are precise and are coming from a sniper rifle....


Nope. Perfectly free to counter Precision hits with Look out Sir! All Precision does is modify how the wound is allocated, while Look out Sir! only triggers once the wound has been allocated. There's no conflict there.
   
Made in gb
Fixture of Dakka







Which is why, generally speaking, you send the 'precision shot' after the heavy weapons trooper or the melta gunner. That way they don't have someone doing a 'Bodyguard' jump in front of them.
   
Made in ca
Executing Exarch






lol you can Jinx a unit more then once, what terrible shame for terminators

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in fi
Courageous Space Marine Captain






Goresaw wrote:
How is Eldrad's power selection handled? Does he roll like a level 4 psyker (4 powers), or is he like the old book and he knows 'everything.'


He has to roll.

   
Made in us
Lead-Footed Trukkboy Driver





That stinks. So eldrad can end up with all those stupid witchfires when you just want doom and fortune.

   
Made in us
Nasty Nob on a Boar





Galveston County

 Crimson wrote:
timd wrote:
After looking at the new Hemlock Wraithfighter at $65 and the Razorwing for $45 and thinking that the Razorwing is a better looking flyer, if I do Eldar flyers, they will be Razorwings with a few wing mods to make it a little less spiky


Yeah, I'm planning to do the same.


+ 2

Better-jump on that quick before they figure it out.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in nz
Longtime Dakkanaut



New Zealand

Goresaw wrote:How is Eldrad's power selection handled? Does he roll like a level 4 psyker (4 powers), or is he like the old book and he knows 'everything.'


He is just a normal psyker now, he is basically just a Farseer with a few unique pieces of wargear. He generates powers as normal and lost his 'cast the same power twice' ability. Still has a 3++ and T4, his Staff is now an AP3 Force weapon but basically he is significantly worse than he used to be, dropped to 205pts but I still don't see many reasons to take him.

Goresaw wrote:
That stinks. So eldrad can end up with all those stupid witchfires when you just want doom and fortune.

Yeah strangely enough the Warlock table is way better than the Farseer table. Death Mission is terrible (funny, but terrible), Executioner is terrible, Eldritch Storm is ok and Mind War is still very unlikely to do anything of note. At the moment I am thinking you roll 1-2 rolls on the Seer table and hope you get Fortune or Doom, swapping for Guide if you don't, and then roll on Divination for your last 1-2 powers (since literally all of them apart from maybe the re-roll everything for the psyker are good).

Lansirill wrote:@Spirit: Are all Dark Reapers able to get flakk, or just the exarch?

Just the Exarch, hence why I am worried about how Eldar will deal with large number of fliers (the Crimson Hunter can come on and demolish 1, but he has no durability and will die as soon as another flier looks at it funny). The only other place you can get Flakk is on the EML for War Walkers, EML for Guardians or other vehicles are stuck with normal ammo. Rather than simply give Reapers an EML they have their own special version of it. So for 30pts base they get the S5 AP3 Heavy 2 ammo and for 8pts they get the S8 AP3 Heavy 1 ammo (i.e a normal missile). The Exarch can pay to get a proper missile launcher like he was before, which has Krak/Plasma still, and can then buy flakk ammo on top of that. Alteratively you can just give him the S8 ammo (and probably the Night Vision upgrade, important for long ranged units) and call it a day.

Theorius wrote:
For 1850 I am thinking like...

Farseer - Jetbike (goes in seer council)

8 warlocks on bikes (3 of them break off for guardian squads IF THEY CAN STILL)

Spirit Seer (goes in wraithguard squad)

5x wraithguard in wave serpent with holofield and vector thrusters

5x wraithguard in wave serpent with holofield and vector thrusters

3x Bikes with a cannon

3x Bikes with a cannon

3x Bikes with a cannon

3x Shining Spears with a exarch with starlance

3x Dark Reapers with flakk

Wraith Knight with suncannon/shield, scatter laser

aegis quadgun


Well aside from the issue that Reapers can't get Flakk your points are just a tad off, that is close to 2k not including the Shining Spears (since I can't remember the base cost for them). The Wraithknight in that loadout is 300pts and the Wraithguard + Serpents are another 700 odd.

This message was edited 1 time. Last update was at 2013/05/31 00:26:02


 
   
Made in gb
Secretive Dark Angels Veteran






Mr.Church13 wrote:
 Magc8Ball wrote:
 undertow wrote:
Nvs wrote:


It's specifically mentioned in the Eldar codex that you choose warlord traits, then place your warlocks, then roll for abilities.


Well, seeing as how the codex hasn't been released yet, it's a bit difficult to see what is specifically mentioned isn't it?


Not that hard, really.


It's pretty amazing that you can tell what rules Kelly wrote from the rules Ward forced him to add in or change. This forced "cinematic" with warlocks reminds me of the same descrepency I see in the Helldrake rules coming out of left field and not fitting in design with the rest of Kelly's CSM dex.


What makes you think that Matt Ward, a much tarnished junior codex writer, has any influence on anything Phil Kelly, a senior and respected codex writer, has? If anything you've got the roles reversed. In any case, without the Helldrake, codex CSM would have bombed hard.


Mechanicus
Ravenwing
Deathwing

Check out my Mechanicus Project here... http://www.dakkadakka.com/dakkaforum/posts/list/570849.page 
   
Made in us
Nasty Nob on a Boar





Galveston County

Does the spirit seerer have to be in the squad for WG to become troops, or does just having one enable them to be unlocked?

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Dakka Veteran




Mississippi

Asmodai Asmodean wrote:
Mr.Church13 wrote:
 Magc8Ball wrote:
 undertow wrote:
Nvs wrote:


It's specifically mentioned in the Eldar codex that you choose warlord traits, then place your warlocks, then roll for abilities.


Well, seeing as how the codex hasn't been released yet, it's a bit difficult to see what is specifically mentioned isn't it?


Not that hard, really.


It's pretty amazing that you can tell what rules Kelly wrote from the rules Ward forced him to add in or change. This forced "cinematic" with warlocks reminds me of the same descrepency I see in the Helldrake rules coming out of left field and not fitting in design with the rest of Kelly's CSM dex.


What makes you think that Matt Ward, a much tarnished junior codex writer, has any influence on anything Phil Kelly, a senior and respected codex writer, has? If anything you've got the roles reversed. In any case, without the Helldrake, codex CSM would have bombed hard.



Becasue Ward, as much as I hate it, was completely in charge of writing the 6th edition ruleset. His power codexes sell more wich in GW's eyes makes him the go to guy for codexes ((aka more sales makes you a better rules writer) Which in and of itself is actually pretty good business logic). The part about without the Helldrake just confirms my suspicion as to Wards influence on other dexes. GW saw a balanced yet underperforimng (In their eyes) codex and had Ward step in to do what Ward does best, Break it. That thing is such a hard sharp left turn from a Kelly dex theres no way he wrote that entry let alone costed or FAQed it. I'm betting that any initial draft of the Eldar codex has significantly less "Cinematic" elements in it because of the love Kelly shows for eldar is just thrown out the window for certain things which if not told to by Ward (Creator and Showrunner of 6th) to add more "Cinematic" then who?

Wards in charge. Whether you believe it or not is irrelevant, because he'll continue to push the idiotic concepts he invented further and further as 6th continues.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 Uriels_Flame wrote:
Does the spirit seerer have to be in the squad for WG to become troops, or does just having one enable them to be unlocked?


As Force Org chart modifications are highly unlikely to occur during play, and the Spirit Seer is an IC, I think it's safe to assume merely existing unlocks Troop WG. Now if it's not actually Troops, but merely scoring, that's a different story.
   
Made in pr
Guarding Guardian





 Uriels_Flame wrote:
Does the spirit seerer have to be in the squad for WG to become troops, or does just having one enable them to be unlocked?

Death Speaker:
If your army contains a Spiritseer, Wraithguardscand Wraithblades are Troop choices rather than Elites.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 The Spiritseer wrote:
 Uriels_Flame wrote:
Does the spirit seerer have to be in the squad for WG to become troops, or does just having one enable them to be unlocked?

Death Speaker:
If your army contains a Spiritseer, Wraithguardscand Wraithblades are Troop choices rather than Elites.

This is great news! (Not sarcastically for once ) is wraithsight gone?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in nz
Longtime Dakkanaut



New Zealand

 Eldarain wrote:
 The Spiritseer wrote:
 Uriels_Flame wrote:
Does the spirit seerer have to be in the squad for WG to become troops, or does just having one enable them to be unlocked?

Death Speaker:
If your army contains a Spiritseer, Wraithguardscand Wraithblades are Troop choices rather than Elites.

This is great news! (Not sarcastically for once ) is wraithsight gone?


Yes, completely gone. Which is a good thing too since Warlocks can't be attached to Wraithguard anymore.
   
Made in us
Esteemed Veteran Space Marine







I'm LOLing at all the people complaining about having to roll for psychic powers instead of just picking them. Seriously, how can you have NOT been prepared for that? 5 new codexes in, and every single one of them that had psykers had to roll for their powers.

Its not "cinematic", its a game mechanic that was established in the main rule book. It screws over everybody, not just Eldar. If an immortal greater daemon of Tzeentch has to randomly determine powers, an Eldar farseer and warlock should have to as well. Just be glad you have some good ones to roll, unlike most of the Chaos powers.
   
Made in us
Dakka Veteran




 ClassicCarraway wrote:
I'm LOLing at all the people complaining about having to roll for psychic powers instead of just picking them. Seriously, how can you have NOT been prepared for that? 5 new codexes in, and every single one of them that had psykers had to roll for their powers.

Its not "cinematic", its a game mechanic that was established in the main rule book. It screws over everybody, not just Eldar. If an immortal greater daemon of Tzeentch has to randomly determine powers, an Eldar farseer and warlock should have to as well. Just be glad you have some good ones to roll, unlike most of the Chaos powers.


I think it's more shock than anything. People are used to Eldar being dreadful without fortune and guide so the thought of playing without them is scary. Guide isn't a big deal, but fortune potentially being gone is too much of a leap to theorycraft. I'm sure once people start actually playing the book they'll be fine. We may even see people playing without farseers at all. Unlikely of course, but we'll see.

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Do the wraith constructs have fleet?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Shas'la with Pulse Carbine





Florida

Nvs wrote:

I think it's more shock than anything. People are used to Eldar being dreadful without fortune and guide so the thought of playing without them is scary. Guide isn't a big deal, but fortune potentially being gone is too much of a leap to theorycraft. I'm sure once people start actually playing the book they'll be fine. We may even see people playing without farseers at all. Unlikely of course, but we'll see.



I'm predicting that Spiritseers and Illic will be the new hotness in HQ selection now.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
 
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