Switch Theme:

July White Dwarf New Apocalypse Edition rumour /pics added pg 34, 41& 42  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I do hope there's some flexibility in these formations. The most obvious one is the Baleful Necropalis. One Tesseract Vault and 8 Monoliths. Mother fething eight Monoliths.

I hope that when we read page 170 of the new Apoc Rulebook it says that this formation consists of 1 Tesseract Vault and between 2 and 8 Monoliths, not just flat out 8. That would be totally insane.


[EDIT]: Tide of Spawn is now just 10 Spawn. It used to be an actual box w/Spawn and CSMs.

This message was edited 1 time. Last update was at 2013/06/29 02:05:52


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Badass "Sister Sin"






Camas, WA

At least monoliths are super cheap on the secondary market.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Yeah, but 8 of the damned things? I have 4 and that's more than enough.

I must admit, this one is pretty funny.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

I've just realised from looking at the pictures on GW that the quad cannon arn't even mounted on the fortification. So we'll have the ADL quad gun placement arguement twice over now.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in ca
Fixture of Dakka




Are we starting to become in the range of 3d printers now? I mean, over $2000 for plastic, 3d printers don't seem so expensive now. Is GW actually making 3d printers seem cheap now?

Seriously though, I looked at the Tyranid formations and my heart just sank. With all the price increases, I am scared to see what Tyranids will cost when they come out.

I guess, GW at least for me, has hit the c now price limit. Maybe, I should just get as many gaunts, and MC now before they are re-released and re-packaged, otherwise, that is it for me.

This message was edited 1 time. Last update was at 2013/06/29 02:31:52


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ca
Been Around the Block



Great White North

I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?
   
Made in ca
Fixture of Dakka




The nameless wrote:
I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?


My guess, is the Grey Knights purified themselves for the upcoming war.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And now, and update on Skullwatch 2013:

Vengeance Weapon Battery (Battlecannon): 35 skulls!
Vengeance Weapon Battery (Punisher Cannon): 33 skulls!
Aquila Strongpoint: 85 skulls (approx).
Firestorm Redoubt: 74 skulls!
Lord of Skulls: *brain melts*



 AndrewC wrote:
I've just realised from looking at the pictures on GW that the quad cannon arn't even mounted on the fortification. So we'll have the ADL quad gun placement arguement twice over now.


And I just noticed that the Firestorm Redoubt has slots for three turrets! AHAHAHAHAH!


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Battlewagon Driver with Charged Engine





 H.B.M.C. wrote:
Yeah, but 8 of the damned things? I have 4 and that's more than enough.

I must admit, this one is pretty funny.


Ok, now THAT is cool. Im excited to read this book and see all the lore and stuff they add in.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Regular Dakkanaut




Meh. I am just going to [continue to oppose piracy] and buy the templates. It's all I need.

The rest of the stuff is way overpriced. Only suckers would buy the 1 click deals.

Kindly do not advocate piracy - Kid Kyoto

This message was edited 1 time. Last update was at 2013/06/29 03:28:38


 
   
Made in us
Grovelin' Grot Rigger





Louisiana

Based on the formations I saw for sell, I only had to pick up a few items to complete a few formations. I am glad I stocked up on the formation sets from the first release. Problem was with APOC-1st Ed, was by the time I finished painting all of my stuff no one in my area played Apoc anymore. At least this time around I will have fully painted formations ready to go as soon as my rule book arrives.

Also:
Who knows what will happen in tournament play, but we use the new terrain pieces as objectives in our fun games in my area. (if you need to control something, it might as well be useful.) You control the objective you get to use its weapons. It keeps people from bringing heavy hitting table wiping forces and makes them actually bring more than the minimum FOC of troops or suffer. We have even used super heavies in regular 40K games with our own house rule which works similar to reserves. The vehicle starts with one functioning minor* weapon (*something found in the regular BRB or Codex) Then at the end of each turn you roll a d6 on a 6 another weapon is revived and is considered a one use weapon. This is done in order of weakest to strongest weapon order and the vehicle starts the game with 3 HP. This makes for some very exciting games. The game was originally designed to play and have fun. I can see not using some of the FW stuff in competitive play, but just for fun games should be anything goes as long as it is equal for each side.

those stoopid I want some o' dose landraider parts for me battle wagon. Shoot it again I say. Felmid's Forge.  
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Equestria/USA

The nameless wrote:
I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?

I was hoping they would be in the book. Black Templar aren't either. Would be cool to have a formation for sisters.

Black Templars 4000 Deathwatch 6000
 
   
Made in us
Dakka Veteran




Mississippi

And still not one piece of Xenos Fortification. Shame, shame, shame GW.
   
Made in us
Hooded Inquisitorial Interrogator





Cant have a formation of sisters. GW doesn't have that many metal sisters figures left in their warehouse.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I despise the Realm of Battle Board with every fibre of my being, but I have to repost this picture because it is a lovely board set up:



Would you pay over 2k for it? Of course not, but it looks amazing.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

Don't know if this has already been brought up. Skimmed back several pages before posting but didn't see it. So apologies if it has already been posted.

I got my White Dwarf today and pulled out my reading glasses and magnifying glass in order to read the very small snippets of rules they had for Superheavy walkers and gargantuan creatures. Here is what I was able to decipher.

Looks like Superheavies lose structure points and get Hull Points instead, as it has HPs in some of the superheavy profiles. There is also a super heavy damage chart to roll on so it will probably be similar to the last edition's, so superheavies won't get destroyed in one shot. The chart was not in the WD.

Gargantuan creatures didn't change much. They still have most of the immunities they did before, such as not being able to be insta-killed. They also gain a bunch of special rules, such as Feel no Pain, Hammer of Wrath, and Vector strike (flying Gargantuans) to name a few.

Stomp attack has changed considerably. Instead of all models in base contact with the superheavy walker or gargantuan creature taking a hit, from what I can decipher, it looks like it generates D3 stomp attacks at initiative step 1. For each attack, you place a blast marker over the unit/vehicle being stomped, roll a D6, and then consult a chart. 1=nothing happens, 2-5 =non-vehicle models under the marker take a S6 AP4 hit, vehicles suffer a penetrating hit, 6=non-vehicle models under the template are removed from play, vehicles scatter D6 inches and then suffer an Explodes! result on the damage chart. Some things, like superheavies, gargantuan creatures, buildings, etc., can't be stomped.



This message was edited 1 time. Last update was at 2013/06/29 03:05:07


   
Made in us
Nihilistic Necron Lord




The best State-Texas

The only thing that sucks, is the Tesseract Vault is so cool, I wish I could use it in regular games!

I really hope that's not all the formations, because that sure as hell isn't very much for Necrons, and there is no way I'm going to buy 15 more Lychguard, and 6 more Monoliths.

I can field all the Tyranid formations though....

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in au
Liche Priest Hierophant







Too true, looks amazing, way too expensive and totally unnecessary.

And anyone who buys it must either be insane or has WAY too much money
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Lord_Mortis wrote:
Stomp attack has changed considerably. Instead of all models in base contact with the superheavy walker or gargantuan creature taking a hit, from what I can decipher, it looks like it generates D3 stomp attacks at initiative step 1. For each attack, you place a blast marker over the unit/vehicle being stomped, roll a D6, and then consult a chart. 1=nothing happens, 2-5 =non-vehicle models under the marker take a S6 AP4 hit, vehicles suffer a penetrating hit, 6=non-vehicle models under the template are removed from play, vehicles scatter D6 inches and then suffer an Explodes! result on the damage chart. Some things, like superheavies, gargantuan creatures, buildings, etc., can't be stomped.


Cool. More randomness cinematicness.



 Sasori wrote:
I really hope that's not all the formations, because that sure as hell isn't very much for Necrons, and there is no way I'm going to buy 15 more Lychguard, and 6 more Monoliths.


The blurb for the rulebook says "over 100 formations", and the website has 1-click bundles for 94 of them. Make of that what you will, but it seems that Necrons didn't get all that many.

Meanwhile, who wants to field a full Scout Company?

 Sasori wrote:
I can field all the Tyranid formations though....


Hmm... that's a good question... what can I field of everything that's there?

Daemons: 3 of the Chaos Daemons ones, assuming the Khorne one doesn't require exactly 70 Bloodletters.

CSM: 5 of the Chaos Marine ones. Almost 6, but I don't have that many Spawn.

Eldar: I don't have enough Eldar to do any of those formations, although combined with two of my friends we could do the Wraithknight one. Kinda shocked there's no Wraithguard formation.

Imperial Guard: There is not a single Guard formation there that I cannot do. Some I can do more than once. I can do the Emperor's Fist Tank Company 3 times over.

Necrons: I have to assume that the big Warrior one doesn't require 100 Warriors, and if so I can do it. I decided against buying the Money Vault, so I can't do the Necropolis. I do hope there's a formation for multiple Monoliths (like the last version of Apoc) and that they don't all require a Money Vault.

Marines: Battle Company? Easily. Tactical Reserve? Probably. First Company? No problem. I could even do a Scout Company if I dip into my ancient single-pose plastic Scouts supplies. So 6 of what's there.

Tau: I don't own any Tau vehicles. Don't have enough Tau to do any of those.

Tyranids: All the Tyranid ones, although I don't have any Hive Guard.

Armageddon Imperium: I can do three of them, and that includes the Stronghold and the Mechanised Company.


This message was edited 5 times. Last update was at 2013/06/29 03:25:38


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dark Angels Librarian with Book of Secrets






 conker249 wrote:

I was hoping they would be in the book. Black Templar aren't either.


I guess you missed the Sons of Grimaldus formation, then?

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1090032a&prodId=prod2090141a
   
Made in us
Battlewagon Driver with Charged Engine





 Lord_Mortis wrote:

Stomp attack has changed considerably. Instead of all models in base contact with the superheavy walker or gargantuan creature taking a hit, from what I can decipher, it looks like it generates D3 stomp attacks at initiative step 1. For each attack, you place a blast marker over the unit/vehicle being stomped, roll a D6, and then consult a chart. 1=nothing happens, 2-5 =non-vehicle models under the marker take a S6 AP4 hit, vehicles suffer a penetrating hit, 6=non-vehicle models under the template are removed from play, vehicles scatter D6 inches and then suffer an Explodes! result on the damage chart. Some things, like superheavies, gargantuan creatures, buildings, etc., can't be stomped



Hmmm, how big are the blasts? You roll the D6 for each blast or all at once?


Automatically Appended Next Post:
 H.B.M.C. wrote:
I despise the Realm of Battle Board with every fibre of my being, but I have to repost this picture because it is a lovely board set up:



Would you pay over 2k for it? Of course not, but it looks amazing.



It does look great, but bear in mind it wont be painted :( Agreed it costs way too much

This message was edited 1 time. Last update was at 2013/06/29 03:17:29


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

 conker249 wrote:
The nameless wrote:
I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?

I was hoping they would be in the book. Black Templar aren't either. Would be cool to have a formation for sisters.


Black Templars actually got a bunch of formations under the Armaggedon tab. Sons of Grimaldus, Crusader Hailstorm, and a Heroes of the Imperium set. Lame part is all the IG offerings are Cadians rather than Steel Legion. But the Sisters did get screwed yet again. Boooooooo.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Grizzled Space Wolves Great Wolf





 Peregrine wrote:
But can you really magnetize it? It's not just a simple gun swap, you'll have to replace the entire center hull and that's a pretty important part structurally.
I don't have one in hand yet, but looking at the pictures, it doesn't look like it's going to be all that hard. More difficult than an arm or barrel swap, yeah, but it doesn't look super hard either.

This message was edited 1 time. Last update was at 2013/06/29 03:19:09


 
   
Made in us
Douglas Bader






 H.B.M.C. wrote:
Cool. More randomness cinematicness.


Even better, it's in a game that's already full of tedious dice rolling. Someone should tell GW that as your game gets bigger you need to simplify things, not make the more time consuming.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

 Billagio wrote:
 Lord_Mortis wrote:

Stomp attack has changed considerably. Instead of all models in base contact with the superheavy walker or gargantuan creature taking a hit, from what I can decipher, it looks like it generates D3 stomp attacks at initiative step 1. For each attack, you place a blast marker over the unit/vehicle being stomped, roll a D6, and then consult a chart. 1=nothing happens, 2-5 =non-vehicle models under the marker take a S6 AP4 hit, vehicles suffer a penetrating hit, 6=non-vehicle models under the template are removed from play, vehicles scatter D6 inches and then suffer an Explodes! result on the damage chart. Some things, like superheavies, gargantuan creatures, buildings, etc., can't be stomped



Hmmm, how big are the blasts? You roll the D6 for each blast or all at once?


From what I can tell, you roll a D6 for each marker, and it looks like it is the small blast marker. The diagram shows a Stompa in assault with a unit of marines, and 3 blast markers being placed over the unit. I would imagine if the Stompa was in base contact with 2+ different units, it could make a seperate stomp attack on each one, depending on the roll of the D3.



   
Made in us
Longtime Dakkanaut



Las Vegas

OK, let's take a look see through the zero-savings bundles...

Legion Ascendant, I can do that several times over.
Crusader Hailstorm, I can do that.
Stompa Hunters, yep. Several times over.
Thousand Sons Warcoven, easily.
Lost and the Damned, check.
Deathwing Redemption, uh huh.
Carnival of Pain, covered.
Kabalite Web Strike,
Sickle Squadron...need one more Razorwing.
Cloudstrike, Farseer Council, and Sunstorm Squadron, yeppers. I can probably do the Farseers 3 times over, for that matter, unless Eldrad is mandatory for it.
Emperor's Talons, Emperor's Shield, and the Steel Fury BB squadron, check.
SM Battle Company, piece of cake, same with the Tactical Reserve Company.
Predator Assassin Squadron, yep, for a couple of different armies.
I'd need a third Razorshark for the Air Superiority Wing, Similarly with needing another Riptide for the Riptide Wing.
Got the Counterstrike Cadre, Rapid Insertion Force, and Skysweep Missile Defense covered, though.
I can do any of the Tyrannid one-click datasheets, some of them multiple times over. Kind of surprised they don't have one for the Tervi and/or Terrorfex. Not surprised that they don't have a flying swarm sheet, I'll expect that one when they put out a Shrike kit.


Yep, no need whatsoever to get any of the one-click deals, even if they had a modest savings.

   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

There is also a pic of some of the strategic assets. Flank March looks to be the same as before....

Edit: Nope, looks like it may apply to just a single Apocalypse Formation. Can still come in from any table edge though.

This message was edited 1 time. Last update was at 2013/06/29 03:30:23


   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

The nameless wrote:
I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?


The speculation is that since GW is no longer making metal models they'll either take them OOP or relaunch.

Not a good time to expect SoB materials.

 
   
Made in us
Longtime Dakkanaut



Las Vegas

Davor wrote:
The nameless wrote:
I'm not sure if this has been brought up, but why weren't the Sisters invited to this fight?


My guess, is the Grey Knights purified themselves for the upcoming war.


Which reminds me of the game that was going on in the GW when I was ordering. GK vs. Sisters, and the GKs got WIPED for nearly zero losses by the Sisters.
   
Made in us
Battlewagon Driver with Charged Engine





 Lord_Mortis wrote:
 Billagio wrote:
 Lord_Mortis wrote:

Stomp attack has changed considerably. Instead of all models in base contact with the superheavy walker or gargantuan creature taking a hit, from what I can decipher, it looks like it generates D3 stomp attacks at initiative step 1. For each attack, you place a blast marker over the unit/vehicle being stomped, roll a D6, and then consult a chart. 1=nothing happens, 2-5 =non-vehicle models under the marker take a S6 AP4 hit, vehicles suffer a penetrating hit, 6=non-vehicle models under the template are removed from play, vehicles scatter D6 inches and then suffer an Explodes! result on the damage chart. Some things, like superheavies, gargantuan creatures, buildings, etc., can't be stomped



Hmmm, how big are the blasts? You roll the D6 for each blast or all at once?


From what I can tell, you roll a D6 for each marker, and it looks like it is the small blast marker. The diagram shows a Stompa in assault with a unit of marines, and 3 blast markers being placed over the unit. I would imagine if the Stompa was in base contact with 2+ different units, it could make a seperate stomp attack on each one, depending on the roll of the D3.




Alright, not too bad then. But as others have said it adds alot more tediousness to the game which isnt really needed.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
 
Forum Index » News & Rumors
Go to: