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2014/04/14 10:46:39
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
Reading - UK
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Nah, this is for Clash of the Titans in Finchley, 25th,26th of May.
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2014/04/14 13:19:26
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Pretty excited, just ordered my Heirophant for my birthday coming up.
I think we'll definitely get another Wraithknight to keep things fair, but at 1000pts I think we can play big games pretty balanced. I'm just excited for our first massive game that isnt apocalypse.
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2014/04/14 13:29:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Take a look at some of the upgrades in IA apocalypse for the hierophant. They're pretty spectacular.
Edit to add - as per the forgeworld PDF they can be taken as a lord of war choice too.
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This message was edited 1 time. Last update was at 2014/04/14 13:30:12
Been out of the game for awhile, trying to find time to get back into it. |
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2014/04/14 13:30:57
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Yea the Skyfire and Transport will be nice. I'm mostly excited about painting the thing.
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2014/04/14 13:53:39
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Steadfast Ultramarine Sergeant
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I think you can only take one upgrade?
The transport upgrade is very good. I used that upgrade last night with 'stealers and a broodlord, being able to cover a huge amount of the table then assault the 'stealers straight out of the Biotitan was awesome, multi charged several units and ate the lot. Does make me sad though that we don't have a cheaper transport option than the harridan.
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2014/04/14 13:55:49
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Looky Likey wrote:I think you can only take one upgrade?
The transport upgrade is very good. I used that upgrade last night with 'stealers and a broodlord, being able to cover a huge amount of the table then assault the 'stealers straight out of the Biotitan was awesome, multi charged several units and ate the lot. Does make me sad though that we don't have a cheaper transport option than the harridan.
Hmm, yup. I just pulled it up and looked at it - you get one of the listed upgrades. Still, they're all very good and a Hierophant alone is going to be an insurmountable challenge for most armies. However, eldar still have the Bladestorm and Monofilament rules on their side, as well as distort weaponry to chip it down better than most armies.
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Been out of the game for awhile, trying to find time to get back into it. |
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2014/04/14 14:11:47
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Steadfast Ultramarine Sergeant
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Eldar was what I faced last night, took three full turns of him shooting everything he had bar the Revenant (stuck in reserves) at the Biotitan before he took it down. Brought the rest of my army enough time to get in range, cripple or kill anything of value. Bladestorm was a pain but it was the amazing amount of stuff that was AP2 that did for my Biotitan in the end. She only took down about half her points but it was enough especially as it got me first blood. Getting the 'Stealers to his back line was much more valuable as I got his warlord, line breaker and cleared off the back line objective of his scoring units.
Doing it again I'd have two or three venomthropes in close attendance to supplement the cover save.
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2014/04/14 14:12:55
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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So out of curiosity, how did you handle the Revenant titan when it finally arrived?
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Been out of the game for awhile, trying to find time to get back into it. |
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2014/04/14 15:30:48
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Steadfast Ultramarine Sergeant
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I didn't, couldn't get 'fexes near enough despite having three groups of two spread out on the board. It didn't show till turn four so it only took out 1/3rd of my army.
If it had shown up while the Biotitan was still alive my prefered plan was trapping it with the Biotitan and the 'fexes, once the Biotitan died I was going to ignore it and destroy his scoring units, not enough ranged fire power to counter the Save and that amount of HP.
He had one unit of Wraithguard left that I had tied up with Gargoyles from the Skyblight formation.
He started with three 10 man avenger units, 9 man jet bike unit, two 5 man Wraithguard, one unit of Rangers, oh and I also removed two units of Fire Dragons and a big unit of Scorpions. Plus an assortment of Farseers, Spiritseers and Eldrad.
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2014/04/14 15:32:33
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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tetrisphreak wrote:So out of curiosity, how did you handle the Revenant titan when it finally arrived?
Toxin gants...that's how I handle most things.
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2014/04/14 15:41:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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Toxin gants... that can't charge it because it's a vehicle?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/04/14 15:46:37
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Revenant is a Super-Heavy Walker, Wraithknight is essentially a small Revenant, yet is a Monstrous Creature. WHUT?
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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2014/04/14 15:51:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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rigeld2 wrote:
Toxin gants... that can't charge it because it's a vehicle?
Well walkers can "be charged like infantry" as per the brb so technically you can. I just don't know how that actually worked as a tarpit since the Titan would stomp them all away.
Also how do you catch a unit that moves 36" per turn with a t3 unit that moves 6" per turn....I are confused.
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Been out of the game for awhile, trying to find time to get back into it. |
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2014/04/14 15:55:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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tetrisphreak wrote:rigeld2 wrote:
Toxin gants... that can't charge it because it's a vehicle?
Well walkers can "be charged like infantry" as per the brb so technically you can. I just don't know how that actually worked as a tarpit since the Titan would stomp them all away.
That doesn't change the fact that you can't charge a vehicle you can't hurt.
And Stomp is cool, but a 30 man unit getting helped out by Tervigons making new ones can tarpit for a while.
Also how do you catch a unit that moves 36" per turn with a t3 unit that moves 6" per turn....I are confused.
Facts... silly facts! :-)
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/04/14 16:02:09
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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tetrisphreak wrote:rigeld2 wrote:
Toxin gants... that can't charge it because it's a vehicle?
Well walkers can "be charged like infantry" as per the brb so technically you can. I just don't know how that actually worked as a tarpit since the Titan would stomp them all away.
Also how do you catch a unit that moves 36" per turn with a t3 unit that moves 6" per turn....I are confused.
Unfortunately the rules that say you can't assault a vehicle a you can't hurt are more advanced then the rules for assaulting like infantry.
I too am curious how one catches a 36" move unit with Termagants.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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2014/04/14 16:11:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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BTW, it might not be pure RAW, but most of the larger tournaments, including the LVO, BAO, Adepticon and Nova have or will have it in the FAQ's that yes, you can charge a walker that you can't hurt.
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This message was edited 1 time. Last update was at 2014/04/14 16:12:13
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2014/04/14 16:13:33
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Cant seem to find the info, so how is a Heirophant affected by synapse?
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2014/04/14 16:27:15
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Steadfast Ultramarine Sergeant
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Pretty sure super heavy walkers can't be locked in combat, so it could disengage at the start of its turn and carry on as normal.
We count the Biotitan as a Synapse creature, I know it doesn't say it on the profile but I find it completely daft that it isn't Synpase capable.
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2014/04/14 16:34:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Iechine wrote:Cant seem to find the info, so how is a Heirophant affected by synapse?
None of the tyranid GCs have "instictive behavior" and are inherently fearless....so in a nutshell, synapse doesn't affect them at all.
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Been out of the game for awhile, trying to find time to get back into it. |
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2014/04/14 16:50:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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PrinceRaven wrote: tetrisphreak wrote:rigeld2 wrote: Toxin gants... that can't charge it because it's a vehicle? Well walkers can "be charged like infantry" as per the brb so technically you can. I just don't know how that actually worked as a tarpit since the Titan would stomp them all away. Also how do you catch a unit that moves 36" per turn with a t3 unit that moves 6" per turn....I are confused. Unfortunately the rules that say you can't assault a vehicle a you can't hurt are more advanced then the rules for assaulting like infantry. I too am curious how one catches a 36" move unit with Termagants. Take 300 of them. Edit: 220ish...I don't quite have 300 termagants. But I have another 220ish hormagaunts.
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This message was edited 1 time. Last update was at 2014/04/14 16:52:00
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2014/04/14 19:04:21
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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Looky Likey wrote:Pretty sure super heavy walkers can't be locked in combat, so it could disengage at the start of its turn and carry on as normal.
Nope. They can be tarpitted.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/04/14 20:22:03
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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L0rdF1end wrote:Going to a 1650 event end of next month and currently getting my Nids ready for it.
This is the list I currently plan to take:
HQ
Flyrant, Dual Devs
Flyrant, Dual Devs
Troops:
30 Termies
Tervigon
Elite:
2 Zoanthrope
2 Zoanthrope
Fast:
Hive Crone
Heavy:
Tyranofex, Adrenal, Acid Spray
Tyranofex, Adrenal, Acid Spray
Mawloc
I'm finding the fex's are pretty awesome as a distraction charging into the enemy lines.
The Mawloc makes the enemy rethink deployment - If they don't then the Loc obviously can be deadly.
I use the Flyrants more as support units taking out units on the flanks, never putting them in immediate danger and using them to contest late game.
I'm finding Nids work quite nicely in smaller point games.
It's when I try to create a list on the 1750+ side that I tend to struggle filling out the points creating a list I feel is competitive. This is without the Skyblight formation though as a lot of tournaments still aren't allowing formations in my local area.
I like the cut of your jib sir I would be nervous about the terv pooping out to soon, but thats the way it goes... I really don't see any serious issues at all. I agree that Winged Tyrants do much better when used conservativly. Good luck, and good hunting!
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The will of the hive is always the same: HUNGER |
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2014/04/14 21:30:58
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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L0rdF1end wrote:Going to a 1650
HQ
Flyrant, Dual Devs
Flyrant, Dual Devs
Troops:
30 Termies
Tervigon
Elite:
2 Zoanthrope
2 Zoanthrope
Fast:
Hive Crone
Heavy:
Tyranofex, Adrenal, Acid Spray
Tyranofex, Adrenal, Acid Spray
Mawloc
Seems good. Only thing other than that I'd say would be to make sure your limited/random number of scoring units don't get tunneled down.
Automatically Appended Next Post: I'm looking at something like this for an 1850, any opinions?
HQ's
-Flyrant: TL Devs + Electrogrubs
-Tyranid Prime + Miasma Cannon
Elites
-Venomthrope
-Venomthrope
-Zoanthrope (x3)
Troops
-Stealer Brood (x4) + Broodlord
-Stealer Brood (x4) + Broodlord
-Warrior Brood + Barbed Strangler
FA
-Crone
-Crone
Heavy
-Biovore (x3)
-Biovore (x3)
-Carnifex - TL Devs
Running like this with no slates.
With slates I'd cut the Zoey Brood, put in an Exocrine to get Living Artillery and trim somewhere (probably a couple of Biovores) for another synapse.
I like Broodlords with Barrage. Pinning is useful on most armies. I'd run deathleaper assassin if I thought I could consistently have more scoring floating around, as it is points are already stretched.
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This message was edited 4 times. Last update was at 2014/04/14 23:06:12
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2014/04/14 23:35:34
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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What do you all do with the Tervigon + 30 gaunts?
I understand that the Tervigon sits there for backfield synapse but does it actually cause any pain to the enemy?
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2014/04/14 23:40:14
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Terv + gaunts is still probably the most efficient way to capture points, despite the increase. And it does just that, provides backfield synapse as well as chaff to either screen or tarpit. Plus 6 T6 wounds is rough to push through without tunneling the thing down.
It's less that it causes pain, but is a really tactical piece.
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2014/04/15 00:46:30
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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How many warriors unit's could I get for a Tervigon's price though? they would be able to at least shoot targets far away and are still fairly mean in cc if given the right equipment.
I havent played the tervigon at all so im not sure but on paper it seems like allot of points for not much?
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This message was edited 1 time. Last update was at 2014/04/15 00:47:09
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2014/04/15 01:02:01
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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bodazoka wrote:How many warriors unit's could I get for a Tervigon's price though? they would be able to at least shoot targets far away and are still fairly mean in cc if given the right equipment.
I havent played the tervigon at all so im not sure but on paper it seems like allot of points for not much?
6 warriors <<<<<<<<<< Tervigon.
10 warriors <<<<<<<<<< Tervigon + gants.
Especially if you kit the Warriors out, the Tervigon will be a better backfield support unit.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/04/15 01:05:13
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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Its not just raw unit count. Its:
6 T6 Wounds with a 3+ save.
Vs.
9 T4 Wounds with a 4+ save. Automatically Appended Next Post: Plus being able to generate a potential 76 Gants (in a 5 turn game) per tervigon is much more exciting than a pair of barbed stranglers.
And if we're arming them, thorax swarms are baller. Shreddershard those TEQ's.
And it's a scoring MC. Just waddle it's fat behind up to a point in the last 2 turns, and you're golden.
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This message was edited 1 time. Last update was at 2014/04/15 01:24:19
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2014/04/15 01:43:35
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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The answer to the question "Tervigon + Termagants or Warriors?" is "Tervigon, Termagants and Warriors".
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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2014/04/15 02:19:50
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Hungry Little Ripper
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If they had specializing gear, I'd agree. Give them something with skyfire/flamer/ T5 or make them cheaper and I'd start fielding them as primary troops. As it stands the main reason to take them is due to the fact they're probably the most efficient synapse. 100 points for a squad with a strangler.
100 Points for a group of 3 with a strangler
124 For 4 stealers and a Broodlord
315 for a gant brood + Tervigon
The last option is start floating zoeys. Elites are looking less and less impressive, and so they may start popping up more and more often. Warp blast is rough to use, and at this point I'd legitimately just use them as psychic rolls.
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