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I don't know if those are ERTYL model kits or stuff made for the game. I did a quick google search and that is the only mention of the BSG: Blood and Steel game I found. In any case, it might be better to discuss it elsewhere to not take any spotlight from DZC (does the space game have a name yet?) which does look pretty great visually itself. I posted about it over in the Salute general thread in any case.
This message was edited 1 time. Last update was at 2015/04/25 12:34:58
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
(Sorry, designwise I agree the game is more on the realistic side and thus not to anyones taste, but generally the DZC-Minis are fine examples of great model-design)
(Sorry, designwise I agree the game is more on the realistic side and thus not to anyones taste, but generally the DZC-Minis are fine examples of great model-design)
Not to "anyones" taste or everyone's taste? I'm not sure if that is a typo or an overly broad statement that I disagree with (and disprove personally with my N=1 sample size).
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
I'm pretty sure that BSG game isn't actually a sellable game and not just a Salute participation game they're doing, probably made out of Revel kits and the like.
Hard to tell from the pictures but the middle sized cruiser looks about the same size as a medium dropship from DZC, I think that's a pretty good size.
Loving the orbital/atmospheric focus rather then deep space, its pretty different to most spaceship games out there.
I am super excited for the DFC plastic starter. Unfortunately, all my liquidity is tied up in Mantic and MEdge stock, so I will have to wait until December. Those look like everything I could want in spaceship miniatures.
Compel wrote: I'm pretty sure that BSG game isn't actually a sellable game and not just a Salute participation game they're doing, probably made out of Revel kits and the like.
If ever a game demanded exploding 1's, it is a BSG game. There also needs to be a chemical dependency table.
Azreal13 wrote: FFS, I was already struggling with investing in Armada or waiting for Halo, and now this?!!
It gets worse... I just found this over on BOW... Battlestar Galactica space combat game. Seriously, wtf?? Was there an industry wide memo that 2015 would be the year of space combat? Lol.
I guess GW will hitch onto the bandwagon when it cools down in 2 years with dreadfleet in space (or a really crappy half assed BFG rerelease).
Unfortunately those are homemade models using the full thrust rules . They don't have the rights to the game. I was sooooooo excited when I saw that picture....but then .....Alpharius ruined it for me
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
Thokt wrote: That game sounds incredible. I cannot wait!
Indeed! Fighting above a planet, trying to get to drop points to unload your guys down to the surface is genius. The signature system for tracking and targetting enemy ships also sounds cool as hell!
Thokt wrote: That game sounds incredible. I cannot wait!
Indeed! Fighting above a planet, trying to get to drop points to unload your guys down to the surface is genius. The signature system for tracking and targetting enemy ships also sounds cool as hell!
I mentioned it in another thread but that mechanic caught my ear so to speak as well. I'm not sure about the variable range thing but I'm open to seeing it in action before making any first impressions.
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
I had a quick chat with him today. He's currently hoping for a Christmas release and they're currently in playtesting. Andy Chambers is, apparently a really chilled gent. Honestly, with the Calibre working on this, sod Halo!
Also, managed to get one of the ships in metal today as well, so I'm well chuffed! Here's some more piccies:
One thing he was going for was consistency in turret design across the ships. Ramming or boarding actions won't feature in the game. The resistance may feature but only in a minor pirate/mission objective style.
This message was edited 2 times. Last update was at 2015/04/25 21:00:48
- How many more ship classes are anticipated for, say, the UCM. There is at least the dreadnought, but will there be something like a destroyer / light cruiser.
- Will there be smaller ships, a la fighters?
- How large is the suggested game-board, for those large models, what is the suggested board space to ship ratio?
- How detailed will the ships be, in terms of gameplay mechanics. Their size suggests something more complex than usual.
- How many more ship classes are anticipated for, say, the UCM. There is at least the dreadnought, but will there be something like a destroyer / light cruiser.
- Will there be smaller ships, a la fighters?
- How large is the suggested game-board, for those large models, what is the suggested board space to ship ratio?
- How detailed will the ships be, in terms of gameplay mechanics. Their size suggests something more complex than usual.
He mentioned several classes - Frigate, cruiser, fleet carrier, dreadnought and battleship. Fighters and fighter actions will feature. Gameplay will be around ships signiature radius - the larger it is or the more active it is, the easier it is to hit. So if a ship lets rip with everything, it lights up like a christmas tree making it much easier to shoot. There are 3 levels - high orbit, low orbit and atmosphere. Only frigates and dedicated drop ships can go into low orbit.
zedmeister - Thanks for the answers. I guess my only compliant right now is that there aren't small enough ships to properly scale the cruiser and battleships.
For the game board size, I knew that it was based roughly off signature radius (modern naval combat), I guess my question is more about the size of the board, which determines how much space ships have to hide in.
I'm going to take a wild guess and say the PHR stuff will be pretty close to covie ships. Heck, you may even be able to mix and match the UNSC and UCM and PHR and Covenant.
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
Just watched the video, and wow, this looks spectacular! Release at the end of this year or early next is good for giving the wallet a breather, too. Very stoked to see more on this!