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Made in us
Rampaging Carnifex





South Florida

I am trying to wrap my head around some ways of dealing with camo markers. It seems that no matter what you do, they can always get the drop on you and blast you in the face unopposed.

In the active turn, what are some ways to shut down a camo marker?

In the reactive turn, what is the generally accepted strategy for dealing with markers? Always delay for the potential Surprise Attack?

What are some good ways of leveraging MSV1-3 against camo?

Is Intuitive Attack useful? It seems like it will just lead to the two models blasting each other unopposed.

Any help will be much appreciated!

   
Made in us
Longtime Dakkanaut






rollawaythestone wrote:
I am trying to wrap my head around some ways of dealing with camo markers. It seems that no matter what you do, they can always get the drop on you and blast you in the face unopposed.

In the active turn, what are some ways to shut down a camo marker?

In the reactive turn, what is the generally accepted strategy for dealing with markers? Always delay for the potential Surprise Attack?

What are some good ways of leveraging MSV1-3 against camo?

Is Intuitive Attack useful? It seems like it will just lead to the two models blasting each other unopposed.

Any help will be much appreciated!


Active Turn: If they're blasting you in the face, then it won't be unopposed.

If there's a camo marker around the corner, you peek the corner with your first Move short skill, see if the camo marker AROs. If he AROs with anything other than a move short skill then he's going to be revealed. If he's revealed (be deciding to shoot you, for example), you can shoot him and he doesn't even get Surprise Shot against you.

Next turn, you declare Discover + BS Attack and if he shoots at you, it won't be unopposed and again no surprise shot. If he doesn't shoot at you, he's banking on you to fail your WIP roll, and then you get an unopposed shot at full B against HIM.

Reactive Turn:

The only time you'll ever get shot unopposed is if a camo marker gets behind you, in which case its status as a camo marker isn't really contributing to the situation.

MSV: Well, 1 and 2 only really make it easier to hit camo units. MSV3 lets you automatically pass your Discover roll. How does it work? Same procedure as above but you auto-pass the Discover roll, so you will always be shot back.

This message was edited 1 time. Last update was at 2015/08/30 01:31:22


Tier 1 is the new Tactical.

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Made in us
Rampaging Carnifex





South Florida

Thanks for tackling my question, NuggzTheNinja!

I guess part of my confusion came from thinking that the Camo Marker could delay their own ARO leading to the following situation:

Active turn: Move around the corner, prompting an ARO from the marker. The marker delays. The active model discovers. The marker BS attacks.

But, during a small game this evening with my brother, it clicked that the only time you can delay your ARO is when you are ARO'ing a Camo Marker. Thus, the above situation would not occur.

In tonights game, my Asura rounded a corner in front of a TO marker. He declared idle (to have me burn an extra order next turn declaring BS). As a second short move , I discovered with my MSV3. With another action, I BS attacked with the Asura, killing his revealed Spectre. Did we play this right?

This message was edited 1 time. Last update was at 2015/08/30 04:29:47


   
Made in us
Regular Dakkanaut





rollawaythestone wrote:
In tonights game, my Asura rounded a corner in front of a TO marker. He declared idle (to have me burn an extra order next turn declaring BS). As a second short move , I discovered with my MSV3. With another action, I BS attacked with the Asura, killing his revealed Spectre. Did we play this right?
Yes. One semantic detail, you can't declare Idle skills as an ARO. In this scenario your brother would have declared he was forfeiting his ARO against the Asura which would result in the exact same outcome. "Declare no ARO" vs "do nothing as an ARO" is sometimes important like when declaring ARO in range of a mine.

In the active turn, what are some ways to shut down a camo marker?
Besides discovering, I like moving something with a Direct Template in range of the marker, usually a mine, cheap warband or a Devabot in Aleph's case. You can try for an intuitive attack with the model or just leave it to ARO for the next turn. If it's potentially something nasty, like a TO marker in a tower, you can always pop smoke and avoid it. Don't forgot about Sensors/Sniffers, +6 WIP Discovery in a 16" diameter bubble is a pretty big deal and it's only the tip of the iceberg when it comes to Sensors many many anti-camo abilities.

In the reactive turn, what is the generally accepted strategy for dealing with markers? Always delay for the potential Surprise Attack?
It depends what you think the Camo marker is trying to do. If it's running for an objective you should probably Discover. If it's positioning for an attack (common signs include moving into +3 range bands and not breaking cover), delay. If you're unsure, I would say Delay to be safe. Picking the correct Delay or Discover response is one of those things you get better at as your game knowledge grows since you have a better idea of the capabilities and potential weapon loadouts of each armies' Camo.

This message was edited 2 times. Last update was at 2015/08/30 19:18:07


 
   
Made in us
Longtime Dakkanaut






rollawaythestone wrote:

In tonights game, my Asura rounded a corner in front of a TO marker. He declared idle (to have me burn an extra order next turn declaring BS). As a second short move , I discovered with my MSV3. With another action, I BS attacked with the Asura, killing his revealed Spectre. Did we play this right?


Assuming that the order was like this...

Order 1:
Asura moves to corner
Camo marker idles
Asura discovers

Order 2:
Asura fires
Spectre AROs by dodging or shooting back but fails and dies

In this case that seems fine.

Tier 1 is the new Tactical.

My IDF-Themed Guard Army P&M Blog:

http://www.dakkadakka.com/dakkaforum/posts/list/30/355940.page 
   
Made in gb
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On an Express Elevator to Hell!!

Was going to mention sniffers/sensors actually but 4rgfvsw6p beat me to it.

Very handy that they can prevent units from hiding or disguising themselves while in the sensor range as well. If it's a mission where you know hidden units are going to be converging on a certain point, having a cheap sensor remote hanging around can be a good counter.

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Made in no
Hacking Interventor






Burn with fire..

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Made in de
Hacking Interventor





Germany

 Tjomball wrote:
Burn with fire..


Always the best way!!!

   
 
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