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2016/05/05 20:41:16
Subject: GW's new edition of "Lost Patrol" ships June 18
I think the colored plastic is pretty nifty. Gundam kits and such already do this(usually with different colors on the same sprue)- maybe GW will start doing something similar.
Congratulations GW. Your turning the mess around a step at a time, but your turning it around. Good on ya!
The game looks awesome, by the way.
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
2016/05/12 22:02:32
Subject: Re:GW's new edition of "Lost Patrol" ships June 18
Sinful Hero wrote: I think the colored plastic is pretty nifty. Gundam kits and such already do this(usually with different colors on the same sprue)- maybe GW will start doing something similar.
There have been colored plastic (but same color on the whole sprue) I think going all the way back to the original Milton Bradley Hero Quest, which had colored models (I think there were green goblins, and bone-colored skeletons, for example). The original Space Hulk had blue genestealers and of course, the newer Space Hulk had red plastic blood angels.
I actually really dislike this, because I like to use colored primer, and when I use red primer on red plastic, I have no idea what I've primed, lol. In that example, I end up priming the model brown. I suppose if you like to prime grey, red plastic is a plus!
2016/05/16 08:33:08
Subject: GW's new edition of "Lost Patrol" ships June 18
Coloured plastic? Who is copying whom now? Isn't Privateer Press doing coloured plastic for their starter box sets now?
Who has the Botham spies now?
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/05/16 13:05:30
Subject: GW's new edition of "Lost Patrol" ships June 18
Well coloured minis is nothing new. Not sure about the First Space Hulk, but when I got the re-release of Space Hulk about 6 or so years ago, Blood Angels Termies were in red, and Stealers were in blue.
So nothing new. GW has been done it before.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/05/16 13:23:34
Subject: GW's new edition of "Lost Patrol" ships June 18
Space Crusade and Heroquest were in coloured plastic.
Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch." Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!"
2016/05/31 08:52:44
Subject: Re:GW's new edition of "Lost Patrol" ships June 18
Desubot wrote: Man getting a lot more use out of those Gene Stealer spurs eh?
True
I would love to see them re-release Advanced Space Crusade in a similiar way. Replace the old with the new Scouts and Tyranid Warriors, change artwork in the rulebook and on the cover accordingly, but keep the classic tiles and voila
This message was edited 2 times. Last update was at 2016/06/08 15:49:08
2016/06/08 15:49:41
Subject: GW's new edition of "Lost Patrol" ships June 18
This looks like a cool little game I can play quickly with friends when we don't have time or room for 40k or whatever. I've already got tonnes of scouts and stealers as well, so I can literally just pick this up and play it straight away.
Might give me time to really do a special paint job on the models from the box too.
2016/06/12 08:48:54
Subject: GW's new edition of "Lost Patrol" ships June 18
Some more CCW scouts will be nice after the jink clarification. Boltguns out of storms is a solid meh now.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2016/06/12 09:31:17
Subject: GW's new edition of "Lost Patrol" ships June 18
For a "game as miniature delivery system" I have no problem with it. I also have no problem with judging success based on how far you get through the tile stack rather than an outright win. But after watching a couple of playthroughs, I don't see that "hope I roll a 6" is tactically deep.
I've seen house rules that suggest revealing new hex tiles immediately as the pathway is revealed, and I think that opens up a few more possibilities to the scouts. The other common house rule seems to be that the genestealer player cannot spawn on the dropship.
The game has some good ideas, it is just a shame it isn't as developed as it could be. I think the more maneuverability the scouts have opposed to the brute force of the genestealers can be a fun little game, as it moves quickly. I realize the whole point is that the genestealers and jungle are against the scouts, but for the game to be fun the scouts need to have deeper maneuver options.
2016/06/12 22:47:55
Subject: GW's new edition of "Lost Patrol" ships June 18
Fugazi wrote: ... no problem with judging success based on how far you get through the tile stack rather than an outright win. But after watching a couple of playthroughs, I don't see that "hope I roll a 6" is tactically deep...
This^^
All the early reviews seem to indicate rediculous 6 or die rule set!!
This game has been on BBG for years with various alternative rule sets.
Most with favourable comments !
It just shocks me that they would release the game with the reported 6 or die 'no fun' rules!!!
I have heard that their might me difficulty settings?
The actual game has easy medium and hard modes??
But that's just rumours !?? I hope GW havn't released this game without Basic field tests!!?