After spending several hours watching videos about the mechanics of this game, researching the lore, the races, the professions, the trade skills, and everything else...I've deduced that I will be buying this game.
I'm planning on playing a Charr Engineer as they seem like Beastmen, but switch the goat with a cat - which is even better because I love cats.
General discussion may commence about the game, not just what race/class you want.
I've been planning a Sylvari ranger and a Norn warrior ever since Eye of the North.
I also need to grind a little to get my EotN reward point for GW 2 up to 30. I don't care about the ranks above it, but I want that Black Widow pet.
Really excited to just play it though. I put a substantial amount of time into GW 1, and climbed the GVG ladder to the top 100 at the games peak, and I want to see how they balance it this time around. Hopefully they avoid the clusterfeth they created by adding hundreds of skills every expansion.
Me and slarg were debating who should start this thread I've been following the game since it was first announced (played it at gamescom 2010 and eurogamer 2011) so I suppose I'll be buying it.
I'll be playing an asura guardian, a human engineer (my main dakka guild character), a norn necromancer, a sylvari warrior and if character slots allow a charr mesmer (dressed as a commissar).
People that want information on the game or to join the guild should message me on dakka or steam, my steam account is "Quantech" but my screen-name is Professor Doctor Warthog.
I'm kind of disappointed that the Ritualist and Paragon, my two favourite classes from GW1, won't be making appearances in GW2, but I'm glad that they included elements from both classes into the design of the professions in GW2.
Sorry, I plan on making a guild with my friends. It shall be called "The Sisterhood of the Travelling Pants."
I would argue that every class at this point borrows points from the Paragon and Ritualist. They were the two main classes that really defied the holy trinity, since they were so versatile while still being incredibly good at the roles they chose to focus in.
I'm kinda bummed out that Rangers are more pet oriented, which is the one aspect of the Ranger (my 1st and favourite class in GW1) I really didn't care for.
Looks like I'll go Elementalist or maybe Necromancer, if blood magic is still in. Guardian also sounds cool but I like my support classes to be more magic like and less paladinish. All my characters will be human of course, because I'm not a weirdo...
I also miss the Ritualist a lot, the Engineer might be mechanically the same, but planting turrets isn't as cool as summoning spirirts.
asimo77 wrote:I'm kinda bummed out that Rangers are more pet oriented, which is the one aspect of the Ranger (my 1st and favourite class in GW1) I really didn't care for.
They just needed work. Some of the most fun I had on my ranger in PvP was holding HoH with a build one of my guildies made, centering around a bunch of rangers throwing out disrupting shot and pets throwing out distrupting lunge. Totally off the wall and heaps of fun. We hit a roadblock in a 45 minute match against a trapper team, who thanked us with the hilarious irony of saying we had the most annoying build ever.
Pets really just needed some attention in GW1, that the team wasn't prepared to spend time on. Seems they've instead focussed on making them better in GW 2.
As someone who has played ranger in gw2 already it's much better than in gw1, the AI is still a bit derpy though (this goes for minions and illusions too).
You can be in multiple guilds (and guilds are account based like gw1 rather than character based like WoW) so you can join the Dakka guild and play with us when your mates aren't availible, I have around 6 real world friends who I'll be playing gw2 with as well as running the dakka guild with slarg.
@asimo blood magic does return, dagger/dagger necros have lots of it. Blood magic utility skills are also VERY good at support in gw2 as it's all about healing and buffing while damaging and debuffing foes
@fafnir I would agree with you there, the dervish also follows suit.
Watched a few vids (Read: a few), Im a little concerned that there are only 10(?) abilities?
One of the vids bemoaned Warcraft in that at 80/85 you had hot bars full of abilities and it took a while to know what was what and what works best. Ummm so what?
It meant it was a bit more indepth and you had to learn your class a bit rather than faceroll across the keyboard.
Im worried how 10 abilities will hold any interest as the game goes on.
Automatically Appended Next Post: Having said that it does look pretty decent.
Think of those abilities as basic moves in a brawler or action RPG, they combo with eachother (stomp+firey AoE=huge flaming shockwave of death etc) and synergise to create more complicated effects.
The idea is that you try out different weapons and utility skills too.
I beleaf I will be running a Sylvari Ranger, as of right now. While this is my current idea, be prepared for me to branch out into other ideas before the game comes out. Is that vine with everyone?
Oh aye, Commisar Kitty and I will be running the guild, though we haven't decided on what kind of orginization or anything we are going to be running with as of yet. We are open to suggestions.
Going to be porting all my classes from GW 1, with the exception of changing my main to a different name. I played well over 600 hours on GW, and had planned on getting GW 2 long ago.
Guild wars 2 will, be a defining change of the MMO scene, and should finally shut up all the haters of MMO's without monthly fees.
To recreate the feel of my Dervish, I’m going to run a Human/Norn Greatsword wielding ranger.
What’s interesting is that Ranger/Beastmaster was always my favourite sub profession that I liked to give to my alts and heroes. Now all I need is for “Heal as One” and “Rampage as One” to be translated into GW2 and I’ll be in business.
Charr Warrior. And then Asura Guardian, and Slyvari Engineer, and so on until I have one of each profession. I've been watching the newer videos like mad too.
Now to convince my 4 friends to get it and we can dungeon together. And maybe WvW.
Planning a Norn Engineer (rifle and rifle turret), a Sylvari Warrior (rifle focus with greatsword as a backup weapon), and a Human Necromancer (twin daggers to start it up, then axe and focus once life force grows high enough).
How does World PVP work in GW2? I heard someone say factions don't fight eachother, but servers do - what does that mean?
I'm aware GW and GW2 is instanced in a large way, so World PvP isn't really a reality aside from their one area they let you do that in, but what do they mean by "Servers fighting servers"?
This game does look excellent, though I am slightly concerned with the quality of certain things due to it not having a subscription fee.
Though that may be an outdated and rather silly feeling, I can't help but give thought to it.
corpsesarefun wrote:Maybe sword/torch and shortbow then?
Or maybe sword warrior or sword mesmer?
Maybe. Quite possibly might go as a Theif, since no one else wants one. Just going to wait and see.
Karon wrote:How does World PVP work in GW2? I heard someone say factions don't fight eachother, but servers do - what does that mean?
I'm aware GW and GW2 is instanced in a large way, so World PvP isn't really a reality aside from their one area they let you do that in, but what do they mean by "Servers fighting servers"?
This game does look excellent, though I am slightly concerned with the quality of certain things due to it not having a subscription fee.
Though that may be an outdated and rather silly feeling, I can't help but give thought to it.
Basically, it's a lot like Shadowbane, but instanced. You teleport yourself to a land where it's see a fool, kill a fool, and the three servers are all represented with people. You fight over castles, resources, towns, and such.
Oh, and the subscription fee shouldn't matter much; the first game was quite excellent, was patched very often (annoyingly taking out some of my best builds ALL THE FREAKIN TIME!) and has a thing set up that you get bonus gold, items, and Influence for completing missions you've done previously on a harder difficulty.
There's multiple servers that a character can be in. Think of it like the worlds in WoW, but you can switch freely between them - within limit, of course.
corpsesarefun wrote:Maybe sword/torch and shortbow then?
Or maybe sword warrior or sword mesmer?
Maybe. Quite possibly might go as a Theif, since no one else wants one. Just going to wait and see.
Karon wrote:How does World PVP work in GW2? I heard someone say factions don't fight eachother, but servers do - what does that mean?
I'm aware GW and GW2 is instanced in a large way, so World PvP isn't really a reality aside from their one area they let you do that in, but what do they mean by "Servers fighting servers"?
This game does look excellent, though I am slightly concerned with the quality of certain things due to it not having a subscription fee.
Though that may be an outdated and rather silly feeling, I can't help but give thought to it.
Basically, it's a lot like Shadowbane, but instanced. You teleport yourself to a land where it's see a fool, kill a fool, and the three servers are all represented with people. You fight over castles, resources, towns, and such.
Oh, and the subscription fee shouldn't matter much; the first game was quite excellent, was patched very often (annoyingly taking out some of my best builds ALL THE FREAKIN TIME!) and has a thing set up that you get bonus gold, items, and Influence for completing missions you've done previously on a harder difficulty.
I see, so all the races aren't divided into actual factions.
Sounds really different, and I look forward to playing it. Its going to be strange playing an MMO without a Subscription fee.
Karon wrote:How does World PVP work in GW2? I heard someone say factions don't fight eachother, but servers do - what does that mean?
I'm aware GW and GW2 is instanced in a large way, so World PvP isn't really a reality aside from their one area they let you do that in, but what do they mean by "Servers fighting servers"?
This game does look excellent, though I am slightly concerned with the quality of certain things due to it not having a subscription fee.
Though that may be an outdated and rather silly feeling, I can't help but give thought to it.
GW2 has very little in the way of instances other than the occasional personal story section (much like the sections in SW:TOR) and dungeons, GW1 was almost purely instanced though.
WvWvW is quite a bit like dark age of camelot, there is a separate (huge) map in which there are 3 teams (which team you are put into depends on what server you are on) fighting for castles/watch-towers/supply routes and etc. Each team has around 500 players at one time and matches last for a week.
As for factions, one of the main themes of gw2 is the different races putting aside their differences (for example the humans and charr have been at war for several hundred years) in order to fight the greater evil.
Karon wrote:
I see, so all the races aren't divided into actual factions.
Nope, Fluff wise, they are all supposed to be working together to kill the Dragons anyway, and mechanics wise, they probably didn't want to split friends who wanted to play Charr and Human (as much as they hate eachother; Charr drove the Humans from their home and destroyed their homeland in the first campaign, there are still reasons for the two to work together)
Also, each race has one non-joinable 'evil' faction that tend to crop up in quests. Charr have the Flame Legion, Asura have the Inquest, Norn have the Sons of Svanir, Slyvari have the Nightmare Court and humans have either the bandits or the bickering Chancellors and politicians.
Karon wrote:Excellent, excellent. I am pleased to hear GW2 is not entirely instanced like GW1.
If this game has PvP able to be compared to DaoC, that can be nothing but a good thing.
The story features they have for your own personal character interests me greatly. SWTOR made leveling the best part of their game by doing this.
WvWvW is basically what happened when a load of DAoC fanboys (read gw2 devs) decided to make a bigger and better version of realm v realm. WvWvW also includes RTS elements in the form of constructing siege weaponry (including giant asura mecha golems) using "supply" which is slowly gained from supply carts that can be destroyed by the enemy.
MrDwhitey wrote:So, this will be openworld then? It wont be entirely instanced like GW?
So we'll be seeing randoms all over the place?
Yeah the game is almost totally persistent, you'll be seeing randoms everywhere and you're expected to team up with them to do dynamic events.
Guild Wars 2 Facebook wrote: A big thanks for following us on Facebook! We have a surprise for you tomorrow, so keep an eye on our social networks and website and tell your friends to follow us, too! ~RB
Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
Melissia wrote:Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
I am NOT playing asura.
Ele dagger is very fun, I played at gamescom 2010.
The mainhand is mostly quick attacks and the offhand is spikes.
Melissia wrote:Anyone want to try out twin dagger elementalists? It's supposed to be a good combination of quick medium ranged attacks and powerful medium ranged attacks.
I might do that with a Charr character as my fourth.
I am NOT playing asura.
I would be willing to do that for my Alt, but I still haven't figured out my main yet....
So corpses, you've played the game; is the Mesmer like he was in GW1, where it's interrupts, or do you actually play mind games with your enemies in this one?
Sadly I haven't played it since the mesmer was released but from the footage I've seen the mind games are quite literal, PvP is so fast that if you blink you'll have no idea which is the clone and which is the mesmer.
Confusion is also a very powerful condition with which the mesmer can totally decimate a single target if they are given the time, never get into a long range 1 on 1 fight with a mesmer unless you can brings some powerful ranged AoE to the table.
That said as illusions are shattered on strike a horde of necromancer minions could probably steamroll a mesmer.
MrDwhitey wrote:So, this will be openworld then? It wont be entirely instanced like GW?
So we'll be seeing randoms all over the place?
Yeah the game is almost totally persistent, you'll be seeing randoms everywhere and you're expected to team up with them to do dynamic events.
Now this makes my interest in the game go from near on zero, to I will be signing up for the Beta when I get home and will be now following news on it. I had assumed it would be a mostly single player game like the first, with PvP arena bits and such.
Been liking some of the character designs I've seen around the web, so with this knowledge, yeah, I am interested.
Melissia wrote:I singed up, now to wait patiently knowing I won't get in anyway.
I wouldn't be so sure...
I was one of the first couple hundred to be invited to the Battlefield 3 Alpha test, and I was invited to the DotA 2 Beta on the 8th of October when only 400-500 people were online WORLDWIDE during primetime.
I signed up, though I'm not so sure I will get in due to my computer not recognizing my processor. It says "AMD Processor Unknown (4 Cores) 799~MHZ" on their DXDIAG thing and my computer. In reality, its a Phenom 955 BE @ 3.25 GHZ. If I just updated my BIOS it would fix it, but I'm afraid my several year old mobo would fry by just flashing it.
800 x 4 comes out to 3.25 GHZ, but I'm thinking they'll just glance over it and say "wtf is this gak, feth you"
Back to checking my email 4 times a day, just like I did with DotA 2...
I didnt play the first one but I heard it was great. GW2 looks brilliant in every single way. Its like they just took all the great parts from MMO's and RPG's and mixed them together. I really cant wait for this game!
I never played GW1 but have done a lot of other MMOs over the years.
What do you guys see as the main strong points of GW2 and where it might differ (radically?) from the MMO clones?
Personally I know Im burnt out with MMOs in general but would be willing to give something different one last hoorah.
1. No real holy trinity = no need for specific classes during dungeons
2. No 'get 10 bear asses' type quests
3. No need to talk to anyone to start quests (dynamic events) outside personal storyline
4. Personal storyline takes into account choices that you make both at character creation and as you play along
5. Independent loot tables for everybody. This means everyone that helps gets something after a kill.
6. No kill stealing. If you helped, you get something. This applies to resource nodes e.g. ores.
7. Dynamic events scale according to the number of people helping out. This means they're always a challenge, but always doable.
8. WvWvW PvP. That is all
9. No real Flavour of the Month class as of yet, no no imba PvP matches
10 Underwater combat/pets do not suck.
All I can think of for now, no doubt Corpses and Slarg can add more.
Signed up, haven't played GW for ages but looking forward to this. Probably have to roll something different to my ele/mes (I think, may have been monk or necro no idea).
Karon wrote:I wish more MMO's would do crafting like EQ2 did.
Involving, interesting, interactive, even educational. I actually enjoyed sitting there and trying to craft things.
Guild Wars 2 has quite a good crafting system, it's very heavy on experimentation but has a huge amount of materials to use and recipes to discoverer.
Slarg232 wrote:
Anyway, if we get into the beta, you guys want to go ahead and group up, or not right now?
Also, Corpses, have you seen anything about being able to hold Guilds and such from the Beta to the release?
The press beta sent you an invite to the Developer beta guild when you created a character, no idea if the open beta will allow guild creation.
Ratius wrote:I never played GW1 but have done a lot of other MMOs over the years.
What do you guys see as the main strong points of GW2 and where it might differ (radically?) from the MMO clones?
Personally I know Im burnt out with MMOs in general but would be willing to give something different one last hoorah.
Watch this if you haven't already.
@people concerned about their rigs, Arenanet are attempting to get a wide spectrum of machines into the beta so they can test how the game runs on normal computers. Pretty much the entire press beta was on high class machines so they need to know how standard PC's run it on a large scale.
Also I doubt we will hear back about the beta application until it closes tomorrow.
64-bit OS 8Gb RAM 3.4Ghz 4 core processor Geforce GTS 450 1Gb graphics card 600W power supply.
Oh and if you live any sizeable distance from the united states WvWvW may be an issue in the beta, it's kind of laggy at the moment. Fingers crossed for European and oceanic based servers before release!
FAQ wrote:Can I reserve my Guild Wars 2 guild name during a Guild Wars 2 Beta Event? No. You cannot reserve your Guild Wars 2 guild name during a Beta Event
Also there will be multiple events, even if you don't get into one you may get into one of the future events (you don't need to apply again).
Either way it'd be nice if we sort of do what KC did when he got into that SW one and sort of keep a log here for the others who don't make it, answering questions and such.
There is an NDA anyone in the beta must sign (if you are under 18 you need to get a parent or guardian to sign for you) so I don't know how much we can say on here.
Windows 7 Professional 64-bit
8GB DDR2+ RAM
Phenom II X4 BE @ 3.25 GHZ
Radeon HD 6870 2GB
620W PSU
gakky stock motherboard that won't let me OC my CPU because it will blow up my entire computer.
Hopefully they consider that average.
I was looking at the crafting video on massively and it actually looks quite nice, I like it.
I got the confirmation email but I don't remember sigining up for the NDA. At what point do we have to agree to that? All I did was run that program and hit send. I hope I didn't skip a step accidentally...
If you can't legally say you're in the beta, and only those who are in it have to sign the agreement, why not say "I'm not allowed to say." implying that you agreed to something that prevented you from saying it, which could only be the NDA.
You didn't state anything, the other person just came to a conclusion of their own accord.
Same here. And with Asian parents, I may have to wait till the holidays till I can get my copy. Hope they let me get the collector's ed early at least.
To do some quick mathhammer lets assume they want around 30,000 people to test per beta weekend as this seems like a good number, this gives everyone who applied around a 3% chance to get in give or take 2% depending on if their rig is high priority or not. There will be multiple beta weekends (I'm guessing 3) so that gives most people a 3% to 15% chance of getting in depending on if your rig is one they haven't tested much.
That's the chance of getting into any beta weekend, getting into all of them is far less likely.
Yeah hopefully we'll find out next week, they never do anything on weekends.
EDIT: I found a decent video on how crafting works, this only shows crafting heavy armour and melee weapons but it gives you the jist even if the idiot filming doesn't even experiment a tiny bit. Seriously you can get some MUCH better gear by just playing around with the recipes and upgrades rather than just following default recipes, makes me want to punch the damn screen even more than the sods who don't dodge
I don't think anything can make me want to punch the screen more than that Guardian in the catacombs who had never heard of weapon swapping, using virtues, dodging or reviving. He didn't even wield a ranged weapon for a ranged battle until after the battle. -.-
Swordwind wrote:After a few images that I found on GW2G, I'm really tempted to go engi as my main.
Spoiler:
Spoiler:
Want.
All photos in the second spoiler are engineer only kits whereas the first is just a load of steampunk weapon skins and as karon said the engineer can only use the rifle, pistols and shield.
Do bear in mind the engineer is one of the more complicated classes and has a pretty high learning curve, also I'll be running engy
What I think people should do is just throw themselves at a class they like the idea of, if it isn't for them when they try it then try something else.
Don't think "oh that class is too complicated or hard".
Always been my plan to be fair, necro or elementalist are the ones I like the look of the most, considering in almost all other mmo/rpgs I've played I go a full healer first.
I'm debating between a Charr Engineer or Warrior. I really like the technology and firearms aspect of GW2, but I don't think I want to be restricted to just Guns/Pistols.
I'm almost positive I'll be making a Charr Warrior with a Rifle/Greatsword focus, and then a Norn Engineer with Double Revolvers - kind of playing on the Iron Priest idea of the Space Wolves.
Swordwind wrote:After a few images that I found on GW2G, I'm really tempted to go engi as my main.
Spoiler:
Spoiler:
Want.
All photos in the second spoiler are engineer only kits whereas the first is just a load of steampunk weapon skins and as karon said the engineer can only use the rifle, pistols and shield.
Do bear in mind the engineer is one of the more complicated classes and has a pretty high learning curve, also I'll be running engy
corpsesarefun wrote:The engineer is my favourite profession by a long margin, what other profession can use rocket boots, night vision goggles and oil slick shoes?
corpsesarefun wrote:The engineer is my favourite profession by a long margin, what other profession can use rocket boots, night vision goggles and oil slick shoes?
Is everyone on that list down for joining the guild (you can be in multiple guilds per account and every character on the account is a member of every guild the account has joined) and is there anyone else that wants to join?
Aye put me down Corpses, hopefully I'll get in the beta for a test run, but its looking very likely I'll try it launch regardless.
Cheers, oh and by very likely I mean, unless I get hit by a bus in the meantime, or decide to send all my money to help out a nigerian princess clear her funds.
I'm ashamed to say I haven't seen any of the Riddick films or played the games.
The idea behind the "BattleBuddy" system is that it allows two players to help eachother out and get used to eachothers playstyle, eventually this allows for experimentation and development of tactics/cross-profession combo's. It also allows us to pair long running members with new members to show them the ropes.
Buddies will be selected based on personal preference and timezone (if possible we will avoid matching an east coast american with an aussie).
Mesmer is probably a better compliment to warrior to be honest whereas thief and ranger compliment necro well and any of them could work well with an engineer.
Honestly, I don't even know what I'm going to play yet, so I am fully willing to complement whatever you decide to play as. Honestly, it all looks so good...
Automatically Appended Next Post: Corpses, you should probably add in the times to your Post of Guild Mates, so we have them all in one place. This way people aren't digging through everyone else talking about what they are going to be doing.
Automatically Appended Next Post: Corpses, you should probably add in the times to your Post of Guild Mates, so we have them all in one place. This way people aren't digging through everyone else talking about what they are going to be doing.
I already have
Also I'm very game for roleplaying if people are interested.
I just sorted out the members list for easy pairing and at the moment the best pairs seem to be avatar and whitey, me and MDS, karon and asimo, fafnir and cryage and swordwind and xeriapt.
This is up for change as people join/drop out but is everyone OK with those initial pairs? If you don't want to mention it in public the PM me or message me on steam (account name quantech).
People who get into beta will be paired temporarily for the duration of the beta weekend if they want.
From the looks of the Wiki (Which is probably incomplete), it shows that Mesmers using Greatswords only have one set of skills, Mesmers using Staves have only one set of skills, so on.
Also if people want to participate in structured PvP they will be required to use a headset and some kind of voice messaging software, probably skype. This is purely for practicality's sake as structured PvP is very fast paced and so typing commands will get you killed.
I'd front the money no problem if I was still currently working, but we've got plenty of time before GW2 hits so we'll see what happens. May get a windfall.
I can't seem to use microphones for some reason. I tried using Vent for WoW but I ended up only being able to hear other people, since nothing anyone tried got my voice any louder than a tiny whisper.
What happened is the Realtek manager has derped and decided to set the mic volume down incredibly low. The only solutions I have found are boosting the mic volume enough to counter it (which degrades the quality leaving a slight hiss in the background) or a format and reinstall. For me the boost hasn't worked and I can't be bothered reformatting only to know I'll have to deal with that manager again anyway. The main problem is the audio drivers are part of the manager so you can't actually get away with ignoring it as uninstalling it uninstalls the drivers... -.-
I got several ventrilo servers that we could use - mumble and skype is for children.
I'm not really up for being paired with anyone on a leveling basis, though I would totally be up for yelling profanity at everyone over the mic in PvP.
Karon wrote:I got several ventrilo servers that we could use - mumble and skype is for children.
I'm not really up for being paired with anyone on a leveling basis, though I would totally be up for yelling profanity at everyone over the mic in PvP.
Karon wrote:I got several ventrilo servers that we could use - mumble and skype is for children.
I'm not really up for being paired with anyone on a leveling basis, though I would totally be up for yelling profanity at everyone over the mic in PvP.
What are the advantage of ventrilo over mumble?
And we'll be keeping profanities to an adult level, acceptable but to be used rarely and with good reason.
Next beta weekend will be toward the end of march, such a long time!
Ventrilo was fine when it was being paid for, but I had awful problems getting it to work with my PC for some reason.
My WoW guild switched to mumble a number of months back, and it seems much easier to run and I hear folks much clearer now as we are spread out a bit over Europe.
My only issue is haven't figured out how to set it to press to talk yet, but have barely spent ten minutes trying to set it up, so thats probably me just doing something wrong.
I just wanted to say, I have a vent server of my own I've used for my SWTOR guild that (and nobody from my guild plays anymore so its always empty) so we can use that. I believe I only purchased a 25 man vent server, but its a decent start.
Edit: Also whats the guild gonna be called? Are we going to be called "Dakka Dakka" or something perhaps a bit more "fitting" ? lol
The only concern I have about members owning the voip server is if you lose interest in the game or the guild we'll be serverless, otherwise either of your ventrilo servers should be fine.
As for the name the preliminary name me and slarg have come up with is the Dakka Korps, this isn't horribly out of place and makes it clear who we are but as with most things it's still up for discussion.
They're not very accurate but they are very good at showing the general feel for a class, sadly total biscuit's coverage has been almost non-existent so far.
Yeh I was surprised at the change they were sort of control casters before, but that greatsword and the clones. Completely different to what I was expecting them, in a good way. Before they were just a way to make my ele a little better.
Which would be much better than stealth I think. I mean you could go invisible and stab them in the back, but having about 5 of you there and doing the same just feels more satisfying.
Portal is also a nice utility, wonder if it's limited to party members only. If not and I can be bothered I'd find a way to get it to work in pvp.
Anyone not hostile to you (so enemies or the other two teams in WvW) can use the portal.
I'm kind of concerned about how static mobs seem to be in the beta, in gw1 they were very mobile and would patrol the area yet in gw2 it seems they wait for you to come to them and even in combat they barely move other than to follow a target.
Yeh, what's drawing me to the game more is how fluid it feels. Same thing brought me into Dragon's Nest when it launched, unlike WoW it felt like you were actually doing something when you used your abilities and not reading a paper. If the mobs stay static, there's not much point to you being all that mobile.
Basically it'd be like being the token hyper kid at the local super market; you're zooming around needlessly and just annoying everyone else.
Exactly, at the moment ranged mobs stand still and shoot while melee mobs follow you around until they die. It appears some mobs (grawl in the charr starting area for example) do move around on patrols yet centaurs in the human area and banshees in the charr starting area stand still.
I'm also curious as to how controllable the clones will be in the end. I wouldn't mind if you could tell one of the decoy ones to go somewhere by holding a button, would open up a bit more strategy in the class too. Though it likely won't be at that level.
I think this is the longest any GW2 thread has gotten here on Dakka.
I've also been thinking of some WvW tactics to ambush large groups with smaller ones. Get two mesmers with mass invisibility, couple of thieves and some super fast nukers. Get one mes to do mass invisibility, sneak up behind large group, thieves scorpion wire a couple of weaker guys, go to town on them while they're confused, mass invisibility again when you're in trouble.
Also, I wanna banish people off keep walls with my guardian. That would be hilarious.
Well it doesn't need to last too long. Just enough to get the thieves into position for a good pull with the wire and everyone to cluster around the victims. Blow a bubble and blast them with death from above.
Is there no more Auto Attack? Like in GW1, where you could set yourself to auto attack, or is it like City of X, where you have to use your skills constantly?
There does appear to be one, which changes depending on weapon you have. For example the Guardian with a sword just hits a guy repeatedly, with a staff he'll do a cone area of effect ranged attack repeatedly.
You can set traits and points anywhere but when they are set you can't change them without going to a trainer and resetting them all.
It's kind of awkward, if you want to change just one trait you have to wipe them all and remake it but I think the point of the change is to stop people totally swapping build (weapon, skills, traits and gear) before each section of a dungeon to optimise for the next enemy.
Considering all 2 handed weapons deal AoE damage and the longbow on most classes has a ton of AoE effects the AoE the ele has access to isn't that much of a big deal
To be fair the PvE that has been shown is mostly from the starter zone, the highest level PvE from the open beta was the easiest dungeons at level 30 (the cap is 80).
I love Guild wars, I played it one to many hours. I am a bit tired that when I look it up (every so often) that there still is no release date. It feels like I've been waiting for over a decade now.
When I was playing Guild Wars Eye of the North I always, always wanted to play a Norm. I am really glad the races are available now.
This is the only game I've looked forward to in years. I liked the first Guild Wars, but I feel it lacked something (to be fair, I never played any of the expansions). Guild Wars II looks like it has it all though.
Lt. Coldfire wrote:Guild Wars II looks like it has it all though.
It 'looks' pretty epic. Though I have to admit I am very weary about the outcome.
Sure Aion looked really pretty quality wise, but I do have a fear Guild Wars II
will fail being as compelling in comparison with the games it has to compete with when
it will be released.