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Guild Wars 2 @ 2012/05/21 17:06:30


Post by: Velour_Fog


For you guys that have been messing about with the beta, how demanding is it on your system?


Guild Wars 2 @ 2012/05/21 17:18:52


Post by: Avatar 720


Not very at all, and my system isn't exactly top of the range.

AMD Athlon(tm) 7850 Dual-Core Processor, MMX, 3DNow (2 CPUs), ~2.8GHz
3584MB RAM
ATI Radeon HD 4800 Series Graphics Card

And it runs fine.


Guild Wars 2 @ 2012/05/21 17:28:26


Post by: Velour_Fog


Avatar 720 wrote:Not very at all, and my system isn't exactly top of the range.

AMD Athlon(tm) 7850 Dual-Core Processor, MMX, 3DNow (2 CPUs), ~2.8GHz
3584MB RAM
ATI Radeon HD 4800 Series Graphics Card

And it runs fine.


I had a feeling it'd be well optimised, but I just wanted to check.

Hmmm. I think I may be getting back into MMOs, then. And no subs, too.


Guild Wars 2 @ 2012/05/21 17:33:15


Post by: Corpsesarefun


The beta wasn't particularly well optimised and if I recall correctly didn't even use your GPU, instead handling all the graphics with the CPU (and even then I think it was locked to a maximum number of cores). It still ran pretty well though.


Guild Wars 2 @ 2012/05/21 17:37:15


Post by: Avatar 720


Yeah, most people seemed to be saying that it was all done with the CPU.


Guild Wars 2 @ 2012/05/21 18:14:13


Post by: Corpsesarefun


However the final game won't have such restrictions.


Guild Wars 2 @ 2012/05/21 18:22:18


Post by: MrDwhitey


And will probably be a very poor game.


Guild Wars 2 @ 2012/05/21 18:23:13


Post by: Corpsesarefun


Oh that goes without saying.


Guild Wars 2 @ 2012/05/22 00:53:21


Post by: Karon


Colin will unlock the GPU.

He won't let me down.



Guild Wars 2 @ 2012/05/22 03:48:21


Post by: Melissia


That meme is almost as dumb as his stubble.


Guild Wars 2 @ 2012/05/22 03:50:42


Post by: SagesStone


Sounds like most memes then.


Guild Wars 2 @ 2012/05/22 09:06:29


Post by: Ratius


Beta been fun for those that tried it or are you still under an NDA?


Guild Wars 2 @ 2012/05/22 09:53:07


Post by: Avatar 720


NDA ended when the Beta went public; absolutely no point in trying to keep a lid on that rapidly boiling pot, even if you wanted to.

As for the beta itself, i've enjoyed it thus far.


Guild Wars 2 @ 2012/05/22 13:28:53


Post by: Corpsesarefun


Yeah it was pretty awesome, I got to around level 25 ish and my cooking level was nearly halfway to max. Sadly at that point I ran out of things to cook (beta is beta, the ingredients weren't registering) so I went and explored the charr starting area (where I was levelled down to the suitable level for the area so it was still semi-challenging).


Guild Wars 2 @ 2012/05/22 15:06:08


Post by: Melissia


I stopped playing seriously at about level fifteen, I admit-- I just went on to try crafting and try new classes instead.

It's all gonna be reversed anyway.


Guild Wars 2 @ 2012/05/22 15:37:40


Post by: Corpsesarefun


I loved playing the engineer and I want to save my warrior and my guardian for release so I just played him.

If characters are wiped for the next beta I'll play a norn necro as I didn't play much in the norn lands.


Guild Wars 2 @ 2012/05/22 15:45:02


Post by: Melissia


I need to play guardian, ranger, thief, and engineer next beta.

Maybe guardian and ranger asura, and theif and engineer sylvari, if both those races are unlocked.


Guild Wars 2 @ 2012/05/22 15:48:54


Post by: Corpsesarefun


I'll explore the Asura and Sylvari lands with my necro or engy but I won't roll one until release.


Guild Wars 2 @ 2012/05/22 15:50:46


Post by: Melissia


Mostly I want to figureo ut which classes I want to really dedicate time to, more than anything.


Guild Wars 2 @ 2012/05/22 21:22:04


Post by: Avatar 720


I'm not sure what i'll do next beta event; on the one hand, i'm enjoying my Ele a lot and i'd like to get the switching of elements down to a tee before general release, but on the other I don't want to exhaust all the fun and options before general release, only to have myself bored out of my skull when I try and replicate it for real.

Still got my Human Guardian to try out, so might give that a whirl next event, but i'm still not sure at all =/


Guild Wars 2 @ 2012/05/22 23:25:03


Post by: Karon


Melissia wrote:That meme is almost as dumb as his stubble.




Guild Wars 2 @ 2012/05/23 02:05:30


Post by: Melissia


I hate you and your face.

So anyone know when the next beta is?


Guild Wars 2 @ 2012/05/23 02:09:28


Post by: Karon


Melissia wrote:I hate you and your face.

So anyone know when the next beta is?


http://massively.joystiq.com/2012/05/22/arenanet-confirms-no-beta-for-this-weekend/

Spoiler:


Guild Wars 2 @ 2012/05/23 02:13:00


Post by: SagesStone


That worked a little too well.


Guild Wars 2 @ 2012/05/23 02:15:52


Post by: Avatar 720


Can anyone tell me how quickly an enraged Melissia can get to Chicago from Texas? I need to time my comfy chair, popcorn and drink so that it coincides with Karon's screams of pain as he's sodomised with a statuette of Colin.


Guild Wars 2 @ 2012/05/23 02:30:23


Post by: Corpsesarefun


Less than 12 parsecs.


Guild Wars 2 @ 2012/05/23 02:31:54


Post by: SagesStone


There's probably a reason she hasn't replied to it yet...



Guild Wars 2 @ 2012/05/25 11:17:13


Post by: Corpsesarefun


Kinda interesting article on naming characters and creatures, also has a little profile for one of the creepier looking monsters (that rangers can tame) http://www.arena.net/blog/whats-in-a-name-annie-vandermeer-mitsoda-on-naming-tyria.


Guild Wars 2 @ 2012/05/25 14:59:14


Post by: Avatar 720


“Xanthoaediax” may seem like a lovely name, but it’s going to be a nightmare to pronounce!


Zan-thow-ay-dee-axe.

Am I hired?


Guild Wars 2 @ 2012/05/25 15:13:12


Post by: MrDwhitey


No, back in your box.


Guild Wars 2 @ 2012/05/27 08:37:21


Post by: JohnnoM


when is the next open beta weekend?


Guild Wars 2 @ 2012/05/27 12:51:00


Post by: Corpsesarefun


Posted on the 23rd of May.

Guild Wars 2 facebook wrote:
Many of you have been asking about when we will have our second Beta Weekend Event. As we are approaching a long weekend in many parts of the world, we understand that some of you want to make plans for that. To help you with that we can confirm that we will NOT be running BWE2 this coming weekend.

Our BWE1 was super successful, we exceeded our expectations. As some of you might have experienced first hand, this lead to some technical issues. To make sure we are not running into the same situation for BWE2, we recently had a stress test, and we are currently deploying a lot of additional hardware in our datacenters.

We will be able to tell you exactly when BWE2 will take place as soon as all the hardware has been deployed. We are not withholding a date intentionally, we want to make sure that BWE2 will be a really great experience for all of you.

I hope this helps a bit in understanding where we are standing – you all have a really relaxing long weekend!


Guild Wars 2 @ 2012/05/28 05:44:52


Post by: JohnnoM


Thanks for that Corpses.


Guild Wars 2 @ 2012/05/29 12:22:39


Post by: Corpsesarefun


Good news everyone!

Arenanet Blogpost wrote:Heroes of Tyria!
My name is Chris Whiteside, and I’m the lead producer of Guild Wars 2. Normally, I’m head-down in the trenches, making sure we’re producing the best MMO possible, but I wanted to come up for air and share some exciting news with you:
Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).

If that isn’t enough to get you all bursting with excitement, here is some more news:
Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!
In addition to sharing this news with you, I want to convey a massive “thank you” to all of you for playing in our beta events so far. The participation and enthusiasm we’ve seen has exceeded our expectations, and we’re all very grateful and appreciative here at the studio. Your support during our first Beta Weekend Event and throughout development has been instrumental in getting us prepared for launch and helping us take massive steps in the evolution of Guild Wars 2 as a whole. You, our community, are an integral part of the development process, and Guild Wars 2 simply would not be what it is today without you.
Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, “beta event” means exactly that—it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.
We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.
Of course, there’s no denying the benefits of having such a vocal, outspoken community. And I’m not speaking just in terms of development; I’m also referring to how our players are spreading the word that Guild Wars 2 is more than just a game, it’s an evolving, online world that is shaped and driven by its players. Our community and our studio won’t accept anything less than excellence, and above all else, we both value a pioneering approach to the future of online worlds.
Having said all that, what is the one thing we most look forward to in our second Beta Weekend Event? In a nutshell, it’s getting the chance to play with you all: sharing a world we’ve built together, discovering what’s great and what could be better, and defining a ground-breaking world that we can all enjoy for many years to come. That’s what these beta events mean to us.
For those who haven’t yet pre-purchased Guild Wars 2, you’ll still have a chance to play in the beta. We’re teaming up with our partners to give away keys for Beta Weekend Event 2, so follow us on Twitter and Facebook to get the latest news.
Thank you all so much for your support, care, and enthusiasm—we couldn’t do it without you!
See you in-game,
Chris Whiteside
(a.k.a. Snowcrash)


Guild Wars 2 @ 2012/05/29 13:30:47


Post by: Zyllos


Sounds good! Just wished it was this weekend and not next weekend as I am off this Friday.

Oh well...


Guild Wars 2 @ 2012/05/29 13:33:30


Post by: Swordwind


Yaaaaay This looks good.


Guild Wars 2 @ 2012/05/29 14:07:44


Post by: asimo77


Awesome stuff coming out of ArenaNet as per usual. Is there any info on when Sylvari and Asura will playable?


Guild Wars 2 @ 2012/05/29 14:19:14


Post by: Corpsesarefun


No mention of either so I figure they either aren't in or it's a surprise.

So who is down for doing some dungeon content?


Guild Wars 2 @ 2012/06/05 19:26:01


Post by: MrDwhitey


I would be if I wasn't so low level.


Guild Wars 2 @ 2012/06/05 19:55:12


Post by: Corpsesarefun


http://www.arena.net/blog/the-big-beta-weekend-preview

It’s almost here—the second Guild Wars 2 Beta Weekend Event begins this Friday! For three days, players from all over the world will experience the wonders and dangers of Tyria—and a ton of cool new content!

Keep Your Characters!
Or create new human, norn, or charr characters and start a whole new story. Since players will be able to play with their existing characters from the first Beta Weekend Event, they can experience some of the new higher level content.

Enter the Catacombs (Explorable Mode)
Looking for a real challenge? Try out the explorable mode of the Ascalonian Catacombs dungeon for groups of ambitious level 35+ players. The tough explorable mode of the Catacombs presents a party with three different paths through the dungeon, each with its own dangers and rewards. Enter if you dare!

Visit Lovely Gendarran Fields
We’ve opened up a new map, Gendarran Fields, for players to explore. A level 25 to 35 map just outside Lion’s Arch, Gendarran Fields is a picturesque area of pine trees and rolling hills, teeming with wild beasts and bandit gangs.

Unlock the Mysteries of the Mystic Forge
On a less dangerous note, the Mystic Forge has arrived in Lion’s Arch. This strange forge actually holds the imprisoned djinn Zommoros, who hails from distant Elona. If you offer the Mystic Forge gifts (like unneeded items and weapons), you will receive a gift in return. Got a pair of pistols that you don’t need? Drop them in the Mystic Forge and see what Zommoros gives you in exchange!

Expanded World vs. World
Once again, the Mists will echo with the sound of combat as we open up World vs. World for the weekend. As usual, massive armies of players from different servers will battle for supremacy on four huge maps, but this time we’ve added a couple of interesting new twists.
Players can now take their WvW battle underground in a new “mini dungeon” beneath the central map. This brand-new subterranean level is full of tricks and traps that can be used against enemy players, and is home to the aptly named Dark Room, which players will have to see (or not) to believe.
We’ve also added skill challenges, dynamic events, and even jump puzzles to the WvW maps. Why are these PvE elements being integrated into WvW gameplay? “We want to make the transition from PvE to World vs. World easy and natural for players,” says developer Matt Witter. “We always wanted additional meaningful content on the WvW maps so that players will always have something to do, even if the frontline of battle is far away.”

New Automated Player vs. Player Tournaments and More
For this beta, we’re introducing Automated PvP Tournaments. Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot.
The PvP reward system has also been greatly improved with the creation of a two-tier reward structure that involves Glory and Rank. Put simply, Glory is a currency that players can spend to unlock reward chests stuffed with useful loot, while Rank is a measurement of your success in PvP. You’ll receive valuable reward chests as you climb in Rank.

Combat— “A Sense of Hitting”
Combat in Guild Wars 2 is more visceral than ever. We’re constantly making improvements to the entire combat experience—better timing, enhanced sound design, subtle camera shakes—to enhance what designer Jon Peters likes to call “the sense of hitting.”

Improved Overflow Servers
We listened to a lot of the input we received from players regarding their experience with overflow servers in the first Beta Weekend Event, and we’ve implemented a new party UI that tells you when party members are on a different overflow world. We’ve also given party members the ability to fast travel to overflow worlds where other members of their party are located, and we’ve made it easier to keep party members together when moving between maps. It’s all designed to give you as smooth an experience as possible.

Improved Chat
Communication in general has been greatly improved, as well. We’re adding the much-requested chat bubbles, as well as map chat and an updated local chat function, both of which make it easier to communicate with other players.

New Key-Binding Feature
This is one of our most requested features. For those who want to customize their gameplay experience, we’re introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.

UI Improvements
MMO players are often very particular about their user interface, and we’re no exception. We’ve listened to your feedback and have refined our UI to make it even easier to use. We’ve revamped the mini-map in the bottom-right corner of the screen. The formerly round mini-map is now square and can easily be resized for better navigation.
UI Art Lead Vicki Ebberts says, “Little adjustments, like making the map resizable or wrapping the dodge meter around the top of the health bubble, may not seem like a big deal at first, but over the course of many hours spent playing a game, you start to appreciate a well-designed interface.”

Tiers for Skills
We’ve organized each profession’s elite and utility skills into three different tiers, or levels. When you get enough skills in one tier, you unlock the next level of skills. Why the change from the previous model, which let players choose from all the available skills at once?
“The tier system gives players both a sense of progression and accomplishment,” says Lead Designer Eric Flannum. “It encourages them to experiment with different skills as they increase in power, and it avoids overwhelming new players with a huge list of skills to choose from.”
“Plus,” Flannum adds, “the tier system is more scalable and expandable. We can more easily add new skills in the future with this system.”


The Gem Store is under New Management
The Black Lion Trading Company out of Lion’s Arch has officially taken over operation of the Gem Store, Currency Exchange, and Trading Post. Its new owner’s first action was to completely overhaul the Gem Store.
As a result, the all-new Gem Store is easier to use and has a greater variety of items, from the decorative—like dye packs and costumes—to the whimsical—like the Box o’ Fun, which spawns a chest that applies random crazy effects to everyone who touches it. Each beta player will receive 500 free gems on their account, so do a little shopping on us!

In Closing…
There’s no shortage of things to see and do during our second Beta Weekend Event, and this is just a small sample of what awaits you when you log in.
We’ll see you in-game from Friday, June 8th, at noon PDT (GMT-7) until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).


I put the bit I'm a bit unsure of in italics, this really doesn't sound like a good system.


Guild Wars 2 @ 2012/06/05 22:16:57


Post by: asimo77


Eh that seems like a minor change, in the end you'll still be able to unlock every skill. Funnily enough the only thing I'm unsure about is a square mini map, round is better.


Guild Wars 2 @ 2012/06/05 22:20:40


Post by: Corpsesarefun


Ok after some investigation the tier system is just a division of skills rather than a WoW style "fireball level, fireball level 2" tier system, it's more like "fireball, get to two and unlock lava font and ice laser" where lava font and ice laser are no better than fireball.

The square map bugged me too.


Guild Wars 2 @ 2012/06/06 13:16:10


Post by: Melissia


mn, dunno if I'll be participating this time. I don't want to get too in to the game and if they're not putting in sylvari and asura.... well, I'd just be exploring higher level content with a character that would end up getting wiped...


Guild Wars 2 @ 2012/06/06 15:21:47


Post by: Swordwind


I'll probably play a new character.


Guild Wars 2 @ 2012/06/06 17:51:00


Post by: Bromsy


Yeah, I'm gonna try a charr this time around. Maybe a theif, since they are pretty far down the list of classes I'll be playing at launch.


Guild Wars 2 @ 2012/06/06 19:27:24


Post by: asimo77


I won't be able to play it at all since I'll be away (for the exact amount of time the beta lasts) visiting family.

Hurm Guild Wars 2 or maintaining a healthy relationship with my family? Desicions desicions...


Guild Wars 2 @ 2012/06/06 20:10:15


Post by: Avatar 720


I probably won't be able to play, since we're disputing a bill BT gave us and they're ignoring our requests to take it higher up (surely illegal if you request to see someone higher up during several seperate phone calls, and each time simply have the same gak repeated to you and the request ignored?), so my mother has cancelled the direct debit in preperation to go over the heads of BT altogether, and the next payment would have been due, yep, on Friday.

So I anticipate having no internet from Friday to the forseeable future, as they're undoubtably quick enough to pull the plug when people don't pay.

No GW2 for me, it seems =/


Guild Wars 2 @ 2012/06/06 20:49:55


Post by: asimo77


Well that all makes my little problem seem silly in comparison. I hope you sort all that out without things getting uglier.


Guild Wars 2 @ 2012/06/08 10:46:28


Post by: Corpsesarefun


Ignore the timer on the gw2 website, it's an hour out again.

Beta starts in 7 hours 15 mins.


Guild Wars 2 @ 2012/06/08 17:21:09


Post by: Melissia


Still haven't reinstalled, so I'll probably skip this beta. Waiting for the release of the sylvari/asura areas for now...


Guild Wars 2 @ 2012/06/08 17:27:09


Post by: Corpsesarefun


Fair play Mel, you'll be missed

Who will be playing in this beta? They've fixed a lot of the grouping issues so it should be easy enough to meet up and play together.

Riverside is now a german language server -.- Everyone move to longeye's ledge!


Guild Wars 2 @ 2012/06/08 21:50:40


Post by: Zyllos


And that is why I do not see anyone else...hah.


Automatically Appended Next Post:
Also, I can not seem to log in.


Automatically Appended Next Post:
I also can not seem to transfer my characters at all. I keep getting an error.


Guild Wars 2 @ 2012/06/09 01:38:46


Post by: Swordwind


I'm still on Riverside.


Guild Wars 2 @ 2012/06/09 01:46:10


Post by: Slarg232


I am waiting for Asura and Sylvari as well. Will just play through their beginning quests and then be done with it again.

I'm not too interested in this until it releases.


Guild Wars 2 @ 2012/06/09 01:46:36


Post by: Corpsesarefun


You'll get a log in error for a few minutes after transferring while the server moves you.

Tried some WvWvW, the level 80 mobs destroyed my puny overleveled level 25 engy

Also tried structured PvP, for some reason I'm locked in a slowed turret build that it won't let me change


Guild Wars 2 @ 2012/06/09 08:12:23


Post by: Fafnir


Just started a necromancer, and I have to say I'm having a lot more fun than I thought I would. Tossing conditions on someone like it was going out of style is quite satisfying.

That said, it'd be nice to see more/better implamentation of blood magic. It's a shame to see it so neglected in GW2.


Guild Wars 2 @ 2012/06/09 15:25:57


Post by: Avatar 720


Started up a Guardian yesterday, and it might just be the human starting zone, but I found it a lot easier than the Elementalist, but I haven't tried her in this weekend.

Also, Banish is fun.


Guild Wars 2 @ 2012/06/09 15:33:22


Post by: Corpsesarefun


Banish is the gak <3

After playing loads of engy it's weird to have to be right next to something to hit it, especially when you only hit one target (like with a sword).


Guild Wars 2 @ 2012/06/09 15:42:41


Post by: Fafnir


I tried guardian very briefly, but then I remembered that melee in GW2 sucks and went back to a caster.


Guild Wars 2 @ 2012/06/09 16:07:18


Post by: Swordwind


But I like my melee warrior. :(


Guild Wars 2 @ 2012/06/09 16:09:37


Post by: Corpsesarefun


My melee guardian is tearing the gak of out everything


Guild Wars 2 @ 2012/06/10 01:58:41


Post by: Swordwind


I've now tried out the mesmer, both in PvE and WvW, and must say that I'm really loving the Blink spell. Chaos Storm is my second favourite.

Will try more of my elementalist today.


Guild Wars 2 @ 2012/06/10 04:08:22


Post by: Avatar 720


Greatsword Guardians are awesome.

That will be all.


Guild Wars 2 @ 2012/06/10 04:23:58


Post by: Bromsy


I'm finding my Thief to be surprisingly fun, very cinematic with all the flipping and teleporting around. Plus I'm Ash Legion Charr, so it totally fits the storyline.


Guild Wars 2 @ 2012/06/10 04:48:11


Post by: Melissia


Greatsword ANYTHING is fun.

Cause greatswords rock.


Guild Wars 2 @ 2012/06/10 10:18:15


Post by: Corpsesarefun


Hammers are better.

Sword+torch guardians are also awesome


Guild Wars 2 @ 2012/06/10 17:02:58


Post by: Avatar 720


I honestly prefer the Greatsword over the Hammer; I switched during a raid on a Centaur camp and never looked back. I'm going for a power build above all, and the GS has suited it far better than the hammer did; the hammer felt like it was trying to be defensive as well as offensive, and trying a little too hard at it to be efficient at either of them.

I died a lot more with the hammer than I have done with the GS, and I find it [the GS] a lot better for events too, since I can leap over to a group of mobs and blind them, chain them closer to allow spellcasters and ranged to get away, or others to heal up, and unleash my main AoE to deal very good amount of AoE damage.

With the hammer, i'd have to line mobs up and time the immobilise just right to even stop them, and then walk up to them unless I have the Teleport ability (Judge's Intervention or something like that). Leaping at single mobs or mobs already in melee can also be handy; Blind is never a bad thing.


Guild Wars 2 @ 2012/06/10 17:21:14


Post by: Swordwind


Well, I have now used up all my character slots.

Hope the next BWE wipes our accounts, because I can't bring myself to delete my characters.


Guild Wars 2 @ 2012/06/10 17:41:09


Post by: Corpsesarefun


I like the hammer, it provides much better damage than the staff but still has defensive abilities so I don't get squished too easily.


Guild Wars 2 @ 2012/06/10 18:39:05


Post by: LordofHats


My first time with the game this weekend. Tried a member of each race myself and played a few early levels for several classes.

Mesmer's pretty sweet, but I'm loving the warrior to (I went rifle and great sword). Gonna play a bit more today before the weekends over. It ends midnight pacific time right?

Impressed personally.


Guild Wars 2 @ 2012/06/10 18:51:35


Post by: Corpsesarefun


Yep, midnight pacific time!

What is your char name?


Guild Wars 2 @ 2012/06/10 20:33:20


Post by: LordofHats


My Charr is Taylon Carn.


Guild Wars 2 @ 2012/06/11 01:49:07


Post by: Avatar 720


I have decided that my main, or at least first character, will be a Guardian. I am in love with it.

It's also quite ironic, since my first character for WoW was a Paladin, but got replaced as my main by my Warrior when I got sick of Blizzard being unable to actually balance my class.

But enough of that game; GW2! GW2! GW2!


Guild Wars 2 @ 2012/06/11 02:49:19


Post by: Swordwind


I'm so indecisive on what I want my main to be. My first love was the warrior, but the thief and mesmer are shaping up to be really good.

I think I'll just get 3 more slots and make all 8.


Guild Wars 2 @ 2012/06/11 03:33:18


Post by: LordofHats


I'm loving several classes. I'll probably role Warrior first, then mix in a Ranger, Mesmer, Guardian, and Engineer down the road.


Guild Wars 2 @ 2012/06/11 04:24:28


Post by: Bromsy


Jesus that was the most annoying f'ing mission - the one in the second charr zone with the goddamned worms that keep popping up on the race track.


Guild Wars 2 @ 2012/06/11 04:33:28


Post by: AresX8


So I was looking forward to this beta weekend.

A game can mess with the Holy Trinity as much as it wants, but if it plays like a traditional MMO with a few gimmicks ( One is: Different attacks depending on the weapon? Cool idea, but I didn't see anywhere that you get more depending on your level, just extra utility spells through skill points), no matter what it is, the game won't go far.


Guild Wars 2 @ 2012/06/11 04:39:47


Post by: Karon


AresX8 wrote:So I was looking forward to this beta weekend.

A game can mess with the Holy Trinity as much as it wants, but if it plays like a traditional MMO with a few gimmicks ( One is: Different attacks depending on the weapon? Cool idea, but I didn't see anywhere that you get more depending on your level, just extra utility spells through skill points), no matter what it is, the game won't go far.




Guild Wars 2 @ 2012/06/11 04:57:49


Post by: AresX8


Oh really?

The two main components of an MMORPG are the questing system and the combat.

Neither have had major changes in the genre since EverQuest 1. EDIT: TERA is trying to change the combat, but I haven't played a beta for it yet to comment on it.


Guild Wars 2 @ 2012/06/11 05:47:56


Post by: LordofHats


I do kind of wonder if there will be more weapon abilities at release. No problem with what's currently there, but it would be nice to get more options.

And frankly, the trinity is still kind of there. They've just decentralized it.

I wouldn't call the game gimmicky though. It kind of strikes me as a dash of DA2's combat, except not bad, mixed into MMORPGness with a skill and talent system that isn't a pain in the ass to work with *glares at Rift.*

EDIT: Oh and one thing I've been trying to figure out. If I boost the duration of conditions, does that increase the damage of a bleed, or just spread it over the duration? My numbers are so low right now I can't really tell.


Guild Wars 2 @ 2012/06/11 06:02:08


Post by: Swordwind


I think they did say that two-handed axes are saved for an expansion. Not sure about other weapons.


Guild Wars 2 @ 2012/06/11 06:03:18


Post by: LordofHats


No, I mean the ability to pick from a selection of say, greatswords, rather than just have a single predefined skill set for the weapon.


Guild Wars 2 @ 2012/06/11 06:10:56


Post by: Fafnir


LordofHats wrote:
EDIT: Oh and one thing I've been trying to figure out. If I boost the duration of conditions, does that increase the damage of a bleed, or just spread it over the duration? My numbers are so low right now I can't really tell.


It increases the overall damage.

Bleed damage is equal to (your level/2)+(condition damage/20) per stack. It can stack up to 25 times. So, for example, my character, a condition-based necromancer, has around 180 condition damage, and is level 28. I end up doing around 23 damage per second with each stack of bleed, and I apply around 10 stacks at a time, give or take a few. Add that all up, and that's around 230 damage per second just from bleeding, which is actually pretty considerable at that level.


Guild Wars 2 @ 2012/06/11 06:13:52


Post by: LordofHats


Thanks. I've been looking at the traits, wondering how to build my warrior and its always a pain in the butt to figure out without knowing exactly how the numbers effect one another.


Guild Wars 2 @ 2012/06/11 07:05:53


Post by: Fafnir


So the finale was pretty cool. I lasted a pretty long time against the corrupted players, not as long as a some, though I managed to kill quite a few corrupted players before I went down.


Guild Wars 2 @ 2012/06/11 07:09:40


Post by: Swordwind


The event ended right as we were beating down on a branded champion. ):


Guild Wars 2 @ 2012/06/11 07:38:38


Post by: LordofHats


The event started on my world five minutes before 3:00am, so we didn't really get to do anything...


Guild Wars 2 @ 2012/06/11 10:46:32


Post by: Corpsesarefun


AresX8 wrote:Oh really?

The two main components of an MMORPG are the questing system and the combat.

Neither have had major changes in the genre since EverQuest 1. EDIT: TERA is trying to change the combat, but I haven't played a beta for it yet to comment on it.


Seeing as the both the questing system and the combat are radically different to standard MMO fare I'm not totally sure what your point is?

I'm not saying dynamic events with liberal sprinklings of personal story quests are better than traditional quests, just that they are definitely different and the same applies to the action based combat.

@LordOfHats do you mean getting multiple sets of skills per weapon? So Greatsword set 1 would have A,B,C,D and E skills whereas Greatsword set 2 would have V,W,X,Y,Z, etc.


Guild Wars 2 @ 2012/06/11 14:04:19


Post by: Karon


AresX8 wrote:Oh really?

The two main components of an MMORPG are the questing system and the combat.

Neither have had major changes in the genre since EverQuest 1. EDIT: TERA is trying to change the combat, but I haven't played a beta for it yet to comment on it.


I played the beta of TERA, and it's not changing anything. Its got the different aim-based combat system, but every spell or action roots you into the ground as you do the animation.

Its a Korean MMO that is trying to be popular over here, and that will not happen with Loli's and such. Its the same old grinding and questing that is popular with KR MMO's.

TERA has some other cool features like the high-level politics, but it won't succeed over here.

GW2 changed the questing system with their dynamic events. Coupled with the personal story, it's a really nice combination.

The combat system is different from WoW and EQ2. Bullets/arrows are actual projectiles and can be blocked, swipes from weapons are in a slight aoe due to the weapon swing.

Its not overhauling anything in the combat, but the questing is an entirely different feel and very refreshing.


Guild Wars 2 @ 2012/06/11 15:57:29


Post by: AresX8


- Dynamic events are no different from the public quest systems found in Warhammer Online and RIFT. Instead of being on a fixed time interval for respawning, they have a set list of "events" in a particular area that are randomly cycled. One cannot truly have dynamic events in such a large scale game. They still even have the reputation and contribution system found in Warhammer Online, except they fixed the problem of the contribution system where only a few people actually got items by not giving out items, which cheapens the experience. The only items you can get for those areas with the dynamic events are the NPCs that show up as hearts on the map (can't remember the exact name), when they act as vendors after you've helped them.

- The questing system is a point system that compiles all of the old design choices of MMO questing into one spot: Grinding, fetching, and item delivery are all still there, but you have a choice to "pick your poison" since they all give equal contribution to helping that NPC. The personal story aspect of the questing has its experience cheapened when you realize everyone else is going through it as well.

- The combat hasn't changed. It's all ability based and about spamming abilities. What's stopping a caster from standing in one spot and spamming spells when they don't have mana to worry about? Yes, melee weapons have a slight AoE. So? That doesn't change the fact that all you have to do is stand still and spam abilities. Sure, in higher levels you might have to start dodging, but even the implementation for that is shoddy (possibly because it hasn't been polished yet). If you want to see a combat system I wish would be used in more games, take a look at DC Universe Online. The game was absolute garbage when you look at everything else though.


Guild Wars 2 @ 2012/06/11 16:31:35


Post by: Swordwind


If you want to stand still and spam, you're going to have a bad time reviving all the time. I think the best example is a close-combat thief. If you're good, you can avoid every single bit of damage and still come out on top. If you're bad, you'll be almost dead or dead very quickly.


Guild Wars 2 @ 2012/06/11 17:08:09


Post by: Corpsesarefun


If you try to play it like WoW you'll think it's like WoW.

The heart system isn't meant to replace quests, it's just some extra content for you to do while exploring the world. Dynamic events and personal story are meant to replace quests.


Guild Wars 2 @ 2012/06/11 17:18:07


Post by: LordofHats


Corpsesarefun wrote:@LordOfHats do you mean getting multiple sets of skills per weapon? So Greatsword set 1 would have A,B,C,D and E skills whereas Greatsword set 2 would have V,W,X,Y,Z, etc.


Sort of. I mean Great Sword has skills a-z and I can pick as many as will fit into my skill bar customizing how I use it. I'd love that personally, but they do seem to be making different weapons to be better at different things. Life for the warrior, greatswords are huge aoe brute force damage. Dual swords however are more focused on bleeds and crit damage (looking at traits as well). Longbows are for dealing with groups, while rifles are single target damage. So on so forth. While I'd love more variety to customize my skill bar, I can see why they wouldn't go as far as I would were I the designer.

AresX8 wrote:- Dynamic events are no different from the public quest systems found in Warhammer Online and RIFT.


Except that the area events in Rift sucked. What's that? Huge boss? Sweet. Hope I'm in the group of 20 people out of the 200 present who get the credit for downing him. While Guild Wars 2 is totally reinventing the wheel here, lets at least give them credit where they deserve it. They've taken ideas that have been tried before and made them work.

Oh and the quests events actually come in decent variety!

What's stopping a caster from standing in one spot and spamming spells when they don't have mana to worry about?


The mean warrior with a charge with more range than their attack distance, a stun, and a greatsword. Go ahead and stand there. You're helping

Yes, melee weapons have a slight AoE. So? That doesn't change the fact that all you have to do is stand still and spam abilities.


If you want to be a stationary target. Some of the things they've done are slight and subtle, but PvP in this is going to be very different. Even in PvE, if you don't learn to dodge, you're just going to keep dying, over and over and over again. This game is mobile, and not in the run around like an insane person trying to keep your opponent in line of sight while trying to stay out of theirs stupidity that is WoW.

Sure, in higher levels you might have to start dodging, but even the implementation for that is shoddy (possibly because it hasn't been polished yet).


I will actually agree that the dodge mechanic could use a little more polish. I found it slightly sluggish at times to respond to my key presses.

EDIT:I say this thought. Guild Wars 2 is the first RPG I've played in years that doesn't suffer from 'everyone other than you is incompetent' syndrome. In the Char storyline, I'm running around with other NPC characters taking on the baddies. Some world events have you fighting alongside NPC's, and the story (I only finished the Char starting zone) as I saw it, doesn't have me solving all the worlds problems because everyone else is too idiotic to do it. Huge difference between walking into a Sith tomb and a soldier saying "My lord, we tried to do our job, but we couldn't, can you do it for us" and walking into an area and hearing about some soldiers wanting a little help while I see them out there fighting those ghosts.


Guild Wars 2 @ 2012/06/11 17:42:01


Post by: Corpsesarefun


LordofHats wrote:
Corpsesarefun wrote:@LordOfHats do you mean getting multiple sets of skills per weapon? So Greatsword set 1 would have A,B,C,D and E skills whereas Greatsword set 2 would have V,W,X,Y,Z, etc.


Sort of. I mean Great Sword has skills a-z and I can pick as many as will fit into my skill bar customizing how I use it. I'd love that personally, but they do seem to be making different weapons to be better at different things. Life for the warrior, greatswords are huge aoe brute force damage. Dual swords however are more focused on bleeds and crit damage (looking at traits as well). Longbows are for dealing with groups, while rifles are single target damage. So on so forth. While I'd love more variety to customize my skill bar, I can see why they wouldn't go as far as I would were I the designer.


Yeah that's unlikely to ever happen, they had a similar thing for guild wars 1 and as expansions added more and more skills it became impossible to balance. With this balanced system of limited skills then can simply buff or nerf weapons rather than worry about how individual skills impact every other individual skill, it also means they can add new weapons with ease (which they have confirmed will happen).

A lot of things about GW2 are designed to be very modular so that expansions/updates can add to what is already in the game without negatively impacting the vanilla.


Guild Wars 2 @ 2012/06/11 18:18:08


Post by: LordofHats


I figured something like that. Personally I'm also hoping to be able to eventually use spears... without being underwater. Or maybe they'll add halberds


Guild Wars 2 @ 2012/06/11 19:22:56


Post by: Melissia


Corpsesarefun wrote:If you try to play it like WoW you
Suck as a human being!


Guild Wars 2 @ 2012/06/11 19:55:15


Post by: Corpsesarefun


Melissia wrote:
Corpsesarefun wrote:If you try to play it like WoW you
Suck as a human being!


Aw come on Mel, we may have some recovering addicts among us as we speak!


Guild Wars 2 @ 2012/06/12 00:48:15


Post by: Fafnir


Karon wrote:
The combat system is different from WoW and EQ2. Bullets/arrows are actual projectiles and can be blocked, swipes from weapons are in a slight aoe due to the weapon swing.


This is slightly incorrect.

Bullets/arrows can be evaded, but only when in an evading state. Normal movement will not stop you from getting hit once the attack has been registered. Similarly, the same thing is true for the AoE from melee attacks. That's why simply strafing some enemies won't work, since the area of their attacks can be very deceptive.


Guild Wars 2 @ 2012/06/12 00:59:53


Post by: Karon


Oh, yeah, I know that. I just meant that if you stand in front of someone who is being shot on the correct angle, you'll take the shot and damage instead.


Guild Wars 2 @ 2012/06/12 08:30:07


Post by: Xeriapt


Well originally I thought I would stick with GS guardian, but Iv found that if your going to go melee you need to be pretty mobile, while GS guaridian has a few tools to get into combat range after playing a sword/dagger theif the guardian just feels a bit slow.

Sword/dagger theif was great fun, being able to teleport and stab people, cripple them if they try and run and dodge around to the enemies back and give em a good stabbin.

Being able to stealth when the situation goes bad was pretty invaluable also.


The other character I tried this time was a staff necro, definately does less dmg than either the melee theif or guardian I played but as the necro I barely ever died, being able to chill people and slow them down was fun as well.


Guild Wars 2 @ 2012/06/12 10:16:05


Post by: Swordwind


I like pistol/dagger + dagger/pistol thief myself. Very fun shadowstepping in and out of a fight.


Guild Wars 2 @ 2012/06/13 00:04:15


Post by: Fafnir


Xeriapt wrote:
The other character I tried this time was a staff necro, definately does less dmg than either the melee theif or guardian I played but as the necro I barely ever died, being able to chill people and slow them down was fun as well.


Staff does piss poor single target damage, but marks are really good when comboed with other skills. I find, with the necromancer, you can't just pick one weapon and stick with it, changing when a specialized situation called for it (for example, using a ranged weapon to pick off enemies, and melee when close). I used primarily a scepter and dagger in one set, and a staff in the other. I found that I had the most success when I would be constantly switching between sets.

Start with staff, place some marks, switch to staff/dagger, throw down some conditions, switch back to staff, throw down more marks, use utility skills to spread everything around, switch back, etc.

Additionally, I find that Necromancer is a pretty poor choice against weaker enemies and smaller fights. It's not that they're bad, I was perfectly content soloing quite a bit as my necro, it's just that they're not as good as the other classes. I played a fair bit with a friend's warrior, and he cleared through enemies before I was even set up. The thing about the necromancer is that they take time to get started. Longer, attrition based engagements are definitely in the necromancer's favour. Given time to set up and spread their conditions around, they're capable of doing an obscene amount of damage over time, all whilst spreading it around. Additionally, they can keep themselves relatively safe while doing so (unlike my friend's warrior, who would lose a fair chunk of health even in the smallest of encounters, I had a tendancy to stay relatively untouched).


Guild Wars 2 @ 2012/06/13 00:34:45


Post by: Corpsesarefun


Fafnir wrote:
Xeriapt wrote:
The other character I tried this time was a staff necro, definately does less dmg than either the melee theif or guardian I played but as the necro I barely ever died, being able to chill people and slow them down was fun as well.


Staff does piss poor single target damage, but marks are really good when comboed with other skills. I find, with the necromancer, you can't just pick one weapon and stick with it, changing when a specialized situation called for it (for example, using a ranged weapon to pick off enemies, and melee when close). I used primarily a scepter and dagger in one set, and a staff in the other. I found that I had the most success when I would be constantly switching between sets.

Start with staff, place some marks, switch to staff/dagger, throw down some conditions, switch back to staff, throw down more marks, use utility skills to spread everything around, switch back, etc.

Additionally, I find that Necromancer is a pretty poor choice against weaker enemies and smaller fights. It's not that they're bad, I was perfectly content soloing quite a bit as my necro, it's just that they're not as good as the other classes. I played a fair bit with a friend's warrior, and he cleared through enemies before I was even set up. The thing about the necromancer is that they take time to get started. Longer, attrition based engagements are definitely in the necromancer's favour. Given time to set up and spread their conditions around, they're capable of doing an obscene amount of damage over time, all whilst spreading it around. Additionally, they can keep themselves relatively safe while doing so (unlike my friend's warrior, who would lose a fair chunk of health even in the smallest of encounters, I had a tendancy to stay relatively untouched).


You're really not meant to be playing alone, like at all.


Guild Wars 2 @ 2012/06/13 00:52:02


Post by: Avatar 720


Most of the time i've been playing alone, except for events or when I happen to see someone doing the same quest.

I much prefer it, because I don't have to worry about getting in anybody's way, and nobody is getting in mine; for example, I found out just how annoying it is to have a Hammer Guardian Banish a mob across the park as if it were a cricket ball, and i'm having to chase it again; even worse if it's a ranged mob, and triple worse if it's a centuar archer, because they like to take every opportunity to bugger off.


Guild Wars 2 @ 2012/06/13 01:00:36


Post by: Corpsesarefun


Banish, Judges intervention, Banish, etc...

Get's em every time


Guild Wars 2 @ 2012/06/13 02:06:10


Post by: Fafnir


Corpsesarefun wrote:

You're really not meant to be playing alone, like at all.


It tends to happen in places when you're going for 100% map completion.


Guild Wars 2 @ 2012/06/13 03:16:53


Post by: Absolutionis


Avatar 720 wrote:Most of the time i've been playing alone, except for events or when I happen to see someone doing the same quest.

I much prefer it, because I don't have to worry about getting in anybody's way, and nobody is getting in mine; for example, I found out just how annoying it is to have a Hammer Guardian Banish a mob across the park as if it were a cricket ball, and i'm having to chase it again; even worse if it's a ranged mob, and triple worse if it's a centuar archer, because they like to take every opportunity to bugger off.
Whenever I ran into a problem adventuring alone, I'd yell across the map asking if anyone wants to do something together. I almost always got some help from a player that wanted the skill point I wanted or even a player that was just being generous with their time.

This often worked out considering most people were around my level. I'm afraid this may begin to be a problem when people hit higher levels and the density of players per zone dwindles.

However, as an Engineer, I always felt guilty using the plethora of knockbacks and pulls we have access to. I felt that I was disrupting the smackdown that other players were doing. Regardless, I hope that the other players appreciated the interrupts at the very least. I tried to at least smash the enemy into a wall or something not too far away.


Guild Wars 2 @ 2012/06/13 03:40:54


Post by: Melissia


I doubt they hated it. After all, the longer the enemy was held down or knocked back, the less it was attacking them.


Guild Wars 2 @ 2012/06/13 04:55:43


Post by: Fafnir


Absolutionis wrote:
However, as an Engineer, I always felt guilty using the plethora of knockbacks and pulls we have access to. I felt that I was disrupting the smackdown that other players were doing. Regardless, I hope that the other players appreciated the interrupts at the very least. I tried to at least smash the enemy into a wall or something not too far away.


As a necromancer, I HATE it when someone knocks an enemy out of my marks/AoEs.

My build is centered around loading as many conditions as possible onto a single enemy, and then spreading them to everyone around him, so if someone were to remove my target from my range, or knock them out of the AoE that would put a vital condition on them, then I might as well just go sit out in the corner.


Guild Wars 2 @ 2012/06/13 05:03:20


Post by: Melissia


Personally, my necro build is based off of absorbing as many conditions as possible from my allies and either consuming them or transferring them to my enemy...

Mind you, this can be somewhat deadly at times.


Guild Wars 2 @ 2012/06/13 05:22:03


Post by: Fafnir


I like to cut the middleman out and stack them on myself.

Throw a tonne of marks down, layer on the bleeding/poison/weakness with staff/dagger, transfer it to everyone else with epidemic, and then finally toss everything I've done to myself in the process (bleeding from Blood is Power and Vulnerability from Epidemic) over to the enemy once more with Plague Signet, or just use Consume Conditions for the clutch heal.

Relatively quick way to get 10+ stacks of bleeding and a million other things spread around really quickly.


Guild Wars 2 @ 2012/06/13 05:59:36


Post by: Melissia


Perhaps, but the way I do it helps keep the rest of the group alive, and allows me some rather powerful healing.


Guild Wars 2 @ 2012/06/13 12:28:44


Post by: Swordwind


Is dagger/dagger + staff minion master necro a good idea?


Guild Wars 2 @ 2012/06/13 13:38:56


Post by: Corpsesarefun


Dagger/dagger probably isn't, staff very much is though.


Guild Wars 2 @ 2012/06/13 16:54:46


Post by: Melissia


Dagger/Dagger is more for a blood mage than a minion master.


Guild Wars 2 @ 2012/06/13 16:59:32


Post by: Swordwind


What's a good secondary weapon set for one then? Axe/horn? Scepter/focus?


Guild Wars 2 @ 2012/06/13 17:01:50


Post by: Corpsesarefun


With minions you want them to tank while you're at a distance, scepter is a great mainhand for this and both horn and focus are good offhands.


Guild Wars 2 @ 2012/06/14 00:24:56


Post by: Fafnir


Dagger mainhand is just bad for Necro, from what I find. Melee range makes you an open target, and even though necromancers are tied with Warrior for highest health in the game, they're still very squishy as hell with light armour. You also don't really get enough to justify all that risk either.

That said, dagger offhand is AMAZING on necromancer.

Scepter's good at a distance, but staff is even better, what with the longer range. Scepter's primary goal is to stack DoTs and then crunch them with Feast of Corruption for even more damage.

Warhorn has some useful skills, but they're more fitting a mainhand dagger or axe because of their short range. You generally don't want to be in the position where you'd be using those skills in the first place with a scepter.

Focus is solid, but I've always felt more comfortable with dagger.

Really, I'd say the best necro offhand is dagger, it just offers so much. But that doesn't mean that the other offhands are bad. They've all got their uses.


Guild Wars 2 @ 2012/06/14 00:29:56


Post by: Corpsesarefun


From my experience the necro is really survivable (though every class dies fast if you try to just absorb hits in this game), on par with the warrior and guardian.


Guild Wars 2 @ 2012/06/14 00:34:43


Post by: Fafnir


Maybe it's because I'm not a fan of getting hit at all in the first place, but I've only really noticed real survivability on the necro when I pop the super sayain. And I generally dislike doing that unless I'm really in trouble, since it makes for a great clutch escape and I don't like getting caught in a moment when I really need it and it's half empty.


Guild Wars 2 @ 2012/06/14 02:12:18


Post by: Melissia


A lot of necro's survivability also has much to do with utilizing the death shroud as well.

Another reason why staff is so powerful (possibly overpowered).


Guild Wars 2 @ 2012/06/14 09:07:54


Post by: Xeriapt


Yeah I used death shroud a fair amount for some extra health in a tight spot, usually gives you the time to gain some distance and them drop marks and such.

Sadly I didnt get to the lv on the necro to be able to swap weapons lol, was a bit limited in my playtime.

As much as I loved the guardian I think at the moment the Theif is looking like it will be my main, it was just fun as to play and had some really cool things it could do.


Guild Wars 2 @ 2012/06/19 13:54:38


Post by: Corpsesarefun


http://www.arena.net/blog/is-it-fun-colin-johanson-on-how-arenanet-measures-success/

Just an interesting article for you guys.

Hopefully this won't spawn any Romanian spambots


Guild Wars 2 @ 2012/06/20 03:13:13


Post by: Absolutionis


Agreed. One of the biggest reasons Fee-to-Play games appeal to me is that there is no incentive towards bloating the game to artificially extend playtime.

People complain that single-player games are getting too short nowadays, but they fail to understand that those games are still REALLY FUN for those 6-10hr.

All the design decisions in GW2 described are a consequence of no subscription fees. Instant travel for a minor fee replaces boring long-term travel. Participation-based looting and resource gathering replaces competition-based looting/gathering.

---

As an aside, the article implies that there is more than one beta weekend coming up...

...damn...


Guild Wars 2 @ 2012/06/20 18:34:21


Post by: Corpsesarefun


I'm kind of expecting an autumnal release now :/


Guild Wars 2 @ 2012/06/21 07:15:12


Post by: Karon


It'll be released in 2012, which is fine by me.


Guild Wars 2 @ 2012/06/21 07:31:43


Post by: LordofHats


I think everyone at this point is expecting late Autumn or a Holiday season release.


Guild Wars 2 @ 2012/06/21 15:16:07


Post by: Corpsesarefun


Karon wrote:It'll be released in 2012, which is fine by me.


Technically it will be released in the chinese year of the dragon, which also includes some of 2013...


Guild Wars 2 @ 2012/06/21 22:57:26


Post by: Avatar 720


Stress Test on Wednesday the 27th of June by the way.

http://www.arena.net/blog/help-us-stress-our-servers-on-june-27


Guild Wars 2 @ 2012/06/22 02:54:40


Post by: Xeriapt


lol great it goes from 3am to 7am for me.


Guild Wars 2 @ 2012/06/22 02:57:19


Post by: LordofHats


Xeriapt wrote:lol great it goes from 3am to 7am for me.




That's what, 2 to 6 eastern?


Guild Wars 2 @ 2012/06/22 03:08:45


Post by: Xeriapt


LordofHats wrote:
Xeriapt wrote:lol great it goes from 3am to 7am for me.




That's what, 2 to 6 eastern?


Dunno, Im going by Sydney time.


Guild Wars 2 @ 2012/06/22 03:11:44


Post by: Avatar 720


According to the FB page, this test is because of issues that the European servers suffered near the end of the last beta event, so that might be why it's timed perfectly for the UK and other european nations, as well as why it's short.


Guild Wars 2 @ 2012/06/27 15:27:44


Post by: Swordwind


Unfortunately I'm in school then, so I can't join the stress test.


Guild Wars 2 @ 2012/06/28 12:57:07


Post by: Corpsesarefun


RELEASE DATE! 28th of August this year!




Guild Wars 2 @ 2012/06/28 12:59:25


Post by: LordofHats


Yey!

Now to make arrangements for my weeks of seclusion.


Guild Wars 2 @ 2012/06/28 13:08:01


Post by: Xeriapt


Lol I go on holidays the exact day it comes out.

Talk about good timing.


Guild Wars 2 @ 2012/06/28 13:13:49


Post by: Corpsesarefun


People who have pre-ordered get 3 days early access!


Guild Wars 2 @ 2012/06/28 13:42:09


Post by: Xeriapt


Oh yeah, completely forgot.

Score!


Guild Wars 2 @ 2012/06/28 15:03:26


Post by: Swordwind


MY BODY. IT IS READY.


Guild Wars 2 @ 2012/06/28 16:26:59


Post by: Bromsy


Where is everyone planning on playing? I got like 3 disparate groups of friends that are getting in on this, consolidating servers seems like a smart call.


Guild Wars 2 @ 2012/06/28 17:31:05


Post by: Corpsesarefun


European and US servers seem to be pretty much exactly the same for lag so currently the official guild server is Longeye's Ledge, up for change though.


Guild Wars 2 @ 2012/07/03 17:24:38


Post by: Absolutionis


This is only me, but several of my friends IRL ended up in the Scavenger's Causeway serverworld, so that's where I am.

Server only really matters for WvWvW anyways. sPvP is across all serverworlds, and PvE allows for guesting.


Guild Wars 2 @ 2012/07/03 17:29:05


Post by: Corpsesarefun


You also can't mail items to other servers sadly :/


Guild Wars 2 @ 2012/07/03 18:46:00


Post by: Absolutionis


Oh yes, that. I guess that is a tremendous downside to being on different servers especially when guilds are involved.


Guild Wars 2 @ 2012/07/03 18:50:07


Post by: Corpsesarefun


Yeah that's why I'd like to keep everyone on one server if possible...

We can do a vote for what server is the official guild one? As I said NA/EU servers seem to be indistinguishable for lag so it doesn't really matter what we pick.


Guild Wars 2 @ 2012/07/03 21:52:45


Post by: Absolutionis


It seems that the Beta wipe is going to destroy everyone's server choice alongside characters as well.


Guild Wars 2 @ 2012/07/03 22:29:38


Post by: Corpsesarefun


It will


Guild Wars 2 @ 2012/07/10 08:03:03


Post by: Xeriapt


Looks like Asura and Sylvari are in for next beta event. Should be good.


Guild Wars 2 @ 2012/07/10 09:05:21


Post by: Morathi's Darkest Sin


Ah good, want to have a look at the Sylari.


Guild Wars 2 @ 2012/07/10 10:11:39


Post by: Xeriapt


Morathi's Darkest Sin wrote:Ah good, want to have a look at the Sylari.


Me too, humanoid tree people sound interesting.


Guild Wars 2 @ 2012/07/10 23:28:28


Post by: Fafnir


I have to say, they're definitely a fresh take on the boring elf archetype that has been plaguing so many MMOs.


Guild Wars 2 @ 2012/07/11 13:51:06


Post by: Corpsesarefun


Yeah the Sylvari are certainly interesting, I'm eager to see how well they are pulled off in game.

http://www.guildwars2guru.com/topic/42599-eric-flannum-and-colin-johanson-live-on-twitchtv/

A very interesting and unexpected interview on endgame, it talks about legendary item skins (which sound AMAZING ).

Server list has changed up a bit so I thought now is a good time to take a vote which server we're going to have as the official guild server! Here is the list so what do people want?

Anvil Rock
Blackgate
Borlis Pass
Aurora Glade
Crystal Desert
Blacktide
Darkhaven
Boreal Station
Ehmry Bay
Desolation
Fort Aspenwood
Gate of Madness
Far Shiverpeaks
Henge of Denravi
Fissure of Woe
Isle of Janthir
Jade Quarry
Maguuma
Gunnar’s Hold
Sanctum of Rall
Sea of Sorrows
Sorrow’s Furnace
Lakeside County
Stormbluff Isle
Piken Square
Tarnished Coast
Ring of Fire
Yak’s Bend
Ruins of Surmia
Seafarer’s Rest
Umbral Grotto
Underworld
Vabbi
Whiteside Ridge


Guild Wars 2 @ 2012/07/18 21:21:34


Post by: Absolutionis


Unsure if you all are aware, but characters and everything will be wiped before and after BWE#3. The only thing that will remain is (sensibly) your friends list.

Also, many servers are being removed altogether:
http://www.arena.net/blog/the-worlds-of-the-final-beta-weekend-event

It seems the "Riverside" world/server is officially a German server now.
US "Eternal Grove" is also gone.


Guild Wars 2 @ 2012/07/18 22:13:58


Post by: Melissia


I'm fine with that, seeing as I'll be playing a sylvari.


Guild Wars 2 @ 2012/07/20 11:47:28


Post by: Corpsesarefun


We've decided on the server, the official guild server will be The Desolation so if you want to be able to trade items and play WvWvW with guildies then go on that server!


Guild Wars 2 @ 2012/07/20 11:50:11


Post by: Morathi's Darkest Sin


Cheers Corpses. Will make sure to roll my chars there.


Guild Wars 2 @ 2012/07/20 16:42:18


Post by: Absolutionis


Desolation it is then. I was hoping that'd be the choice.


Guild Wars 2 @ 2012/07/20 17:38:10


Post by: Morathi's Darkest Sin


So when does it kick off?


Guild Wars 2 @ 2012/07/20 17:55:59


Post by: Absolutionis


In about 5min.


Guild Wars 2 @ 2012/07/20 18:11:11


Post by: Morathi's Darkest Sin


Well I'm borked, forgot to download the patch.. with my kps download speed I am lingering with at the moment, I might see folks tomorrow.

Do'h.


Guild Wars 2 @ 2012/07/20 20:26:59


Post by: Fafnir


I'm just going to say it now: I hate the Sylvari City. It looks pretty, but it's hell to navigate, just as bad, if not worse than the Charr city.


Guild Wars 2 @ 2012/07/20 20:59:15


Post by: Corpsesarefun


I've invited everyone to the guild so don't forget to accept those invites

My current asura guardian is Tekk The Great, add me if you haven't already!


Guild Wars 2 @ 2012/07/20 21:05:47


Post by: Fafnir


HOLY CRAP SYLVARI GLOW IN THE DARK


Guild Wars 2 @ 2012/07/20 23:26:02


Post by: Xeriapt


Fafnir wrote:HOLY CRAP SYLVARI GLOW IN THE DARK


Lol thats cool.




Ill be on in around 8-9 hours...have to work first.


Guild Wars 2 @ 2012/07/21 01:57:15


Post by: MrDwhitey


Fafnir wrote:HOLY CRAP SYLVARI GLOW IN THE DARK


But will I still need to use my flint and steel to get the fire going?


Guild Wars 2 @ 2012/07/21 05:55:35


Post by: Fafnir


Also, flamethrowers suck immensely. I am greatly disappointed.


Guild Wars 2 @ 2012/07/21 10:06:33


Post by: Corpsesarefun


Engineer weapons suck balls in general :/


Guild Wars 2 @ 2012/07/21 10:11:16


Post by: Melissia


They do.

That's why you can have so many of them I suppose.


Guild Wars 2 @ 2012/07/21 11:55:01


Post by: Morathi's Darkest Sin


Well I've downloaded half the patch as of 1pm .. so around 14hrs of downloading.. so yeah, might see folks for a couple of hours Sunday morning before I head off to work.


Guild Wars 2 @ 2012/07/21 12:08:47


Post by: Corpsesarefun


Rule 1 of beta events, always patch beforehand.


Guild Wars 2 @ 2012/07/21 13:08:59


Post by: Morathi's Darkest Sin


Yeah, its my bad. Problem is I downloaded the Earth patch for ME3 on Thursday night, and for the rest of the week Mists of Pandaria Beta has been finishing off the Green download.

For some reason I thought GW2 was next weekend, but oh well.


Guild Wars 2 @ 2012/07/21 16:32:27


Post by: Anvildude


You play WoW? For shame...


Guild Wars 2 @ 2012/07/21 17:20:42


Post by: Morathi's Darkest Sin


Heh, I['ve played WoW for five and half years. I also play CoX, WaR just to lament on the odd occasion, and now Guild Wars 2.

In other news, seems the download is not as bad as I thought, its just shy of 90% atm, with luck I'll be on later.


Guild Wars 2 @ 2012/07/21 17:27:30


Post by: Fafnir


Corpsesarefun wrote:Engineer weapons suck balls in general :/


And so does Engineer Rifle...

Pistol/Shield would be cool, but the shield skills are bugged right now.

Really, you don't have much options with the class, although at least some of the gadgets are fun.


Guild Wars 2 @ 2012/07/21 21:52:13


Post by: Corpsesarefun


Pistol/pistol is the only way to play engy right now...

They need to add hammers


Guild Wars 2 @ 2012/07/21 21:58:30


Post by: Morathi's Darkest Sin


Okies so my 100% set in stone I'm going to be a Ranger at launch flew out the window tonight. Fallen in love with the elementalist class.

I thought they where fun with the staff... then I equipped a dagger.. electro-whips ftw.


Guild Wars 2 @ 2012/07/22 00:40:52


Post by: MrDwhitey


I -loved- engineer flamethrower, and will play with one a lot.


Guild Wars 2 @ 2012/07/22 02:40:13


Post by: stompydakka


Sorry if I'm missing something. but is anyone else having to re-download gw2? It's really pissing me off.


Guild Wars 2 @ 2012/07/22 08:17:56


Post by: Melissia


I had a patch, but I didn't have to redownload GW2...


Guild Wars 2 @ 2012/07/22 10:25:44


Post by: Xeriapt


Morathi's Darkest Sin wrote:Okies so my 100% set in stone I'm going to be a Ranger at launch flew out the window tonight. Fallen in love with the elementalist class.

I thought they where fun with the staff... then I equipped a dagger.. electro-whips ftw.



Same lol, I was pretty set on playing guardian but lightning whips are too cool.


Guild Wars 2 @ 2012/07/22 10:30:34


Post by: Corpsesarefun


Doesn't compare to floating up into the air and breathing holy fire at mobs or banishing them across the room


Guild Wars 2 @ 2012/07/22 11:46:51


Post by: Melissia


Or using a magic scythe to send a ball of life stealing energy from everyone in its path so that you can more frequently transform in to the avatar of death.


Guild Wars 2 @ 2012/07/22 12:14:35


Post by: Corpsesarefun


Lacks in banishment.

Some photos from my beta play thusfar :3

A screeny of Tekk The Great, your benevolent leader.


I wasn't aware the inquest dropped such high level gear.


Why I love this game.


And finally a present for Felsi.


Guild Wars 2 @ 2012/07/22 18:58:51


Post by: Anvildude


Hmm. Is GW2 F2P like GW1 is/was?


Guild Wars 2 @ 2012/07/22 20:31:35


Post by: Corpsesarefun


Pay and play, you buy the game and then it's free forevermore.


Guild Wars 2 @ 2012/07/23 00:22:10


Post by: Fafnir


You also can buy some extra in-game benefits and goodies, but they're largely cosmetic or for convenience.


Automatically Appended Next Post:
Oh, and I have to say, for as much as I enjoy GW2, the very worst part of it are its fanboys.


Guild Wars 2 @ 2012/07/23 09:40:53


Post by: Poppabear


Games looks silly, over-rated, and over hyped. It just seems like another WoW, but that will cost me more money if I buy the game .

It will probably end up like all the other MMORPGs (SWTOR, WAR, GWs, RIFT) it will be played massively for a month then everyone will get bored and hop back on WoW. Hey, you might not like it, but its true.


Guild Wars 2 @ 2012/07/23 09:53:54


Post by: MrDwhitey


Im curious, do you do anything other than troll?


Guild Wars 2 @ 2012/07/23 10:06:24


Post by: Poppabear


Yes. I'm simply expressing my opinion, am I not aloud to? What is a forum for?

I've played the tests and done my research, I do think I'm entitled to voice my opinion.

Also, as a DCM, you think you would know better then to mindlessly attack people online?


Guild Wars 2 @ 2012/07/23 10:11:21


Post by: MrDwhitey


Yawn


Guild Wars 2 @ 2012/07/23 11:43:41


Post by: Corpsesarefun


Poppabear wrote:Yes. I'm simply expressing my opinion, am I not aloud to? What is a forum for?

I've played the tests and done my research, I do think I'm entitled to voice my opinion.

Also, as a DCM, you think you would know better then to mindlessly attack people online?


You're welcome to your opinion but do remember that walking into a thread and loudly expressing an opinion contrary to the general consensus in said thread will normally provoke backlash.

Fafnir wrote:You also can buy some extra in-game benefits and goodies, but they're largely cosmetic or for convenience.


Automatically Appended Next Post:
Oh, and I have to say, for as much as I enjoy GW2, the very worst part of it are its fanboys.


But... I'm a fanboy


Guild Wars 2 @ 2012/07/23 14:45:11


Post by: LordofHats


Second beta weekend and I still love the game. Tried the Guardian and the Ranger this go round (with a minor stint as an Elementalist). Absolutely. Love. The Ranger. Gonna be rolling that first on launch day with a Warrior, Thief, and a Necro or an Engi to follow.

Also have to say I really liked the Sylvari. They have a great aesthetic design. Props to whoever had the brilliant idea to give them leaves for hair, and to cover certain places Gotta love the classics. So far I really like the Char, but I think the Sylvari are my new favorite race. Like their background and their concept myself.

Never got around to an Asura, but I'm not sure I'd be able to tolerate being so short anyway

Corpsesarefun wrote:But... I'm a fanboy


There there. Have a hat.


Guild Wars 2 @ 2012/07/23 14:49:57


Post by: Corpsesarefun


I don't have a GW2 hat actually...


Guild Wars 2 @ 2012/07/23 15:29:42


Post by: LordofHats


Pft. And you call yourself a fan boy


Guild Wars 2 @ 2012/07/23 15:55:02


Post by: Karon


MrDwhitey wrote:Yawn


That is pathetic and you know it.

People do have opposite opinions about this game. I am nowhere near as happy about this game as I was when I played the first Beta Weekend.

This game has a lot of flaws, and it could get boring.

I'll save final judgement for when I start playing it on release, since I did prepurchase, but it needs to be improved a lot to differentiate itself even now from the generic, high-fantasy big bad lore it has going on.

It doesn't have a monthly fee, so I don't regret my purchase at all - I will probably level 1 or 2 characters to max if the game stays as is - but don't act like it is even close to a perfect game.


Guild Wars 2 @ 2012/07/23 16:57:53


Post by: Absolutionis


The lack of monthly fee will be a huge boon to the game. People aren't going to simply play the game for a free-month and quit. They'll quit for some time, come back for some time, etc with no need to reactivate accounts and such.


Guild Wars 2 @ 2012/07/23 17:01:48


Post by: Melissia


Apparently people get upset when you disagree with their opinion.

I would know, I do it all the time.


Guild Wars 2 @ 2012/07/23 17:13:06


Post by: Corpsesarefun


Karon wrote:
MrDwhitey wrote:Yawn


That is pathetic and you know it.

People do have opposite opinions about this game. I am nowhere near as happy about this game as I was when I played the first Beta Weekend.

This game has a lot of flaws, and it could get boring.

I'll save final judgement for when I start playing it on release, since I did prepurchase, but it needs to be improved a lot to differentiate itself even now from the generic, high-fantasy big bad lore it has going on.

It doesn't have a monthly fee, so I don't regret my purchase at all - I will probably level 1 or 2 characters to max if the game stays as is - but don't act like it is even close to a perfect game.


Generic high fantasy?

Did you play anything other than humans?


Guild Wars 2 @ 2012/07/23 17:21:06


Post by: Karon


Corpsesarefun wrote:
Karon wrote:
MrDwhitey wrote:Yawn


That is pathetic and you know it.

People do have opposite opinions about this game. I am nowhere near as happy about this game as I was when I played the first Beta Weekend.

This game has a lot of flaws, and it could get boring.

I'll save final judgement for when I start playing it on release, since I did prepurchase, but it needs to be improved a lot to differentiate itself even now from the generic, high-fantasy big bad lore it has going on.

It doesn't have a monthly fee, so I don't regret my purchase at all - I will probably level 1 or 2 characters to max if the game stays as is - but don't act like it is even close to a perfect game.


Generic high fantasy?

Did you play anything other than humans?


I was talking about the overarching plot.

Everyone is trying to stop the big bad (Dragons) from destroying everything.

That is generic.

I'm going to play Charr almost exclusively, as well.


Guild Wars 2 @ 2012/07/23 17:31:57


Post by: Corpsesarefun


In the broadest, vaguest sense overarching plots are pretty much always generic.


Guild Wars 2 @ 2012/07/23 17:43:39


Post by: Bromsy


It was a little strange that they decided to co-opt the Rift plot.


Guild Wars 2 @ 2012/07/23 18:05:16


Post by: Anvildude


Really, though, how else are you going to have a plot that will be able to encompass millions of different participants? It's either pure PVP, like EvE and how I assume Secret World is (if it's not, then Pfft.) or everyone against a single Big Bad, whether Organization, or King, or LIche or whatever. With a Fantasy setting, you can't really do anything interplanetary (Rifts already did Interplanar) and Guild Wars 1 already covered the Conquest aspect. They're trying not to have a Faction vs Faction system, so everybody can party up with friends even if some like Charr and some like Asura.

Big Bad Evil Guy isn't a terrible plot- it's a classic.


Guild Wars 2 @ 2012/07/23 18:27:03


Post by: Absolutionis


GW1 had it just fine.

Prophecies had us constantly switching sides and was a bit indecisive.
Factions had us fighting against a unique spin on a zombie outbreak.
Nightfall had us fighting against otherworldly horrors.
EotN had us fighting against primordial forces from underground.
WiK and WoC had us fighting against an entire nation.

GW2 has us fighting against dragons. Rather boring, but flavorwise they're supposed to be primordial forces. I'm just pretending they're scary elementals with wings and my apologetics keep me content.

Dragons are, indeed, rather cliche.


Guild Wars 2 @ 2012/07/23 18:43:04


Post by: Melissia


Well, once I saw the shadow of the nightmare or whatever in the Sylvari opening scene, it became easier to think of them as dragonlike elementals.


Guild Wars 2 @ 2012/07/23 22:06:15


Post by: Absolutionis


I don't think the Nightmare Court has anything to do with the dragons. The Nightmare Court just opposes the idea that Sylvari should be enslaved to the hive mind and wish for freedom.

The Eldar Dragons' minions are undead, the destroyers, the icebrood, and the crystalline things we saw at the end of BWE2.


Guild Wars 2 @ 2012/07/23 22:11:19


Post by: Melissia


The boss was called "The Shadow of the Dragon".

I think you may be overthinking it.


Guild Wars 2 @ 2012/07/23 22:27:44


Post by: Corpsesarefun


Nightmares =/= the nightmare court.

The dream is a manifestation of the mind of The Pale Tree (a conscious and sentient being) and The Shadow Of The Dragon is The Pale Tree subconsciously being concerned about Zhaitan/the eldar dragons, the nightmares in the dream are literally nightmares The Pale Tree is having.

The Nightmare Court on the other hand are really just amoral, hedonistic sylvari...


Guild Wars 2 @ 2012/07/23 23:15:45


Post by: Xeriapt


Well I still enjoy the game after my second beta weekend.

Played both Sylvari and the Asura, even though pvp is the main thing I enjoy in the game I actually played the personal story for my Asura a bit, was quite fun.

Finally got around to instanced pvp as well. My guardian went well smiting people with his 2h sword but damn do you die fast in those matches.

I still feel classes with more ranged abilities have the upper hand, you do alot of dmg in melee but its just far too easy to kite people, often I was running right behind someone swinging away and all I saw was miss miss miss miss.



Guild Wars 2 @ 2012/07/23 23:40:03


Post by: Morathi's Darkest Sin


Aye elementalist is close ish with the dagger, probably keep a staff handy for pvp by the sounds of it, had some good range on it.


Guild Wars 2 @ 2012/07/24 18:34:08


Post by: Anvildude


I think the trick (and this is from watching, not playing) to Melee is judicious use of the various slow/knockback/draw conditions and effects- I'm almost certain that every single build has at least one skill that will close the distance some way or another.


Guild Wars 2 @ 2012/07/24 20:29:27


Post by: Corpsesarefun


Melee weapons come in two catagories, "catchup" and "control" . Things like daggers, swords and greatswords have leap/teleport abilities that let you catch up to a ranged/fleeing foe whereas hammers and maces have stuns/cripples/immobilises that prevent the enemy from getting away in the first place.

Clever use in these abilities makes melee very effective, after playing melee I kinda got frustrated with how low damage ranged attacks are.


Guild Wars 2 @ 2012/07/24 21:34:08


Post by: Xeriapt


Oh yeah melee has cool stuff like leaps and that, but they are pretty easy to counter just by using a dodge to get back out of range.

I imagine all the range weapons have some sort of movement ability also, to help get you out of melee.

For the 2h Sword guardian the leap was good and so was the chains ability to pull people in, but it does take a while for the abilities to cooldown.


Guild Wars 2 @ 2012/07/24 22:21:41


Post by: LordofHats


I know that the Longbow ranger has a shot that knocks opponents away, while their shortbow has a shot that launches them away from the target. I do remember seeing rangers in gen chat though talking about how the longbow was nerfed since last beta.


Guild Wars 2 @ 2012/07/25 09:23:09


Post by: Xeriapt


Elementalist can be really good at kiting, plenty of speed buffs they can get as well as abilities to roll back etc.

Not sure how many speed buffs stack though, I had several traits that boosted speed which made me run about pretty quick, then I used swiftness and I pretty much went the same speed so maybe its capped or such.


Guild Wars 2 @ 2012/07/25 10:07:17


Post by: Melissia


Corpsesarefun wrote:after playing melee I kinda got frustrated with how low damage ranged attacks are.
Now you know how I felt about my greatsword/rifle warrior. I loved the rifle, but the greatsword just... it outclassed it in almost every way. The only reason I used the rifle was whenever I was running away trying to regain health or fighting a nasty boss, where I was letting the higher level players fight instead. The greatsword did more damage, more consistently, and to more enemies at once, than the rifle could ever dream of doing . EVen just to a single target the greatsword was better. The rifle's advantage was range and the ability to stay back out of the way of area of effect attacks-- but if the enemy decided to focus on me, the rifle was useless compared to the greatsword.

Xeriapt wrote:Oh yeah melee has cool stuff like leaps and that, but they are pretty easy to counter just by using a dodge to get back out of range.
Greatsword warrior for example has three attacks for this purpose. One of which had greater range than most ranged weapons, one of which crippled you, and the other one was a nasty area attack that moved the greatsword user in the process.

And that's not counting the greatsword's own dodge move to keep up with your dodge. You're gonna have to do more than jump out of the way to stay out of the greatsword's range. Other melee weapons have other methods to keep up.


Guild Wars 2 @ 2012/07/25 11:26:25


Post by: Xeriapt


Well that was just my experience playing 2h sword Guardian.

The abilities to get in range of targets are good (the leap is probably the best one), but the main problem I had was that even when your really close to your target I kept getting misses. Not sure if that was some sort of lag issue or not.

That and I only had the 2 abilities to close the gap, both of which have a decent length cooldown.

It does sound like the warrior has better tools for chasing people down, having the cripple would be very handy.


Guild Wars 2 @ 2012/07/25 11:36:37


Post by: Corpsesarefun


Not forgetting that in GW2 if you're using a 2handed weapon and your swing looks like it's hit something, it has.


Guild Wars 2 @ 2012/07/25 12:52:29


Post by: Melissia


Yeah, the warrior is definitely a better chaser.

Seeing as the warrior is pure physical while the guardian is a magic sword user person thing, it makes sense.


Guild Wars 2 @ 2012/07/25 12:55:50


Post by: LordofHats


I actually love the Guardian's 2H Sword set. Mix the right traits and you can stack some really nasty amounts of damage. But the Warrior seemed to do more straight up damage. The Guardian mauls groups better though if you go for the burning damage bonus and a tanky skill set with damage focused traits.


Guild Wars 2 @ 2012/07/25 14:19:43


Post by: Corpsesarefun


Guardians are extremely burny with some smashing, warriors are 100% smashing.

It's like comparing Thor to The Hulk :3


Guild Wars 2 @ 2012/07/26 01:43:57


Post by: Xeriapt


Corpsesarefun wrote:Guardians are extremely burny with some smashing, warriors are 100% smashing.

It's like comparing Thor to The Hulk :3


Lol.



Either way I'll probably still stick with the Elementalist.

Its just a very versatile class, can do range/melee, has alot of abilities to gain extra movement and such.

The summoned weapons are also pretty damn awesome.


Guild Wars 2 @ 2012/07/26 02:05:49


Post by: Melissia


I'm playing 2hsword/rifle warrior sylvari as my primary, with my secondary being staff/2dagger necro norn. Dunno about the other characters. A guardian, a thief, an elementalist, and a mesmer are all likely. Maybe a human, an asura, and a second sylvari (Because charr walking annoy me, at least Asura are fun to watch with their yoda dodges) for races. Although I might do a second norn instead of the asura simply because I dislike the "cute", it isn't cute, just annoying.


Guild Wars 2 @ 2012/07/26 08:34:12


Post by: Corpsesarefun


Unless you make them to be (picking the cutest face and playing with the sliders to make it even more cute) the asura aren't particularly cute... Most of them are pretty ugly.


Guild Wars 2 @ 2012/07/26 10:09:47


Post by: JohnnoM


Are necromancers any good? Was thinking of playing one but I never got to play any of the beta weekends.


Guild Wars 2 @ 2012/07/26 10:38:07


Post by: Swordwind


Am I the only person to be content with the default faces?


Guild Wars 2 @ 2012/07/26 12:40:27


Post by: Melissia


Corpsesarefun wrote:Unless you make them to be (picking the cutest face and playing with the sliders to make it even more cute) the asura aren't particularly cute... Most of them are pretty ugly.
I think all of them are ugly, even the "cute". It is not a race aesthetic that I particularly like.

Charr would be okay if they walked instead of pouncing everywhere.


Automatically Appended Next Post:
JohnnoM wrote:Are necromancers any good? Was thinking of playing one but I never got to play any of the beta weekends.
Necromancers are good-- they have the most life of any class, and are definitely the most survivable of any class when played right. But as I said, they have to be played right. There's really three ways to play them, and you can when done right play all three at the same time.

1: Life stealing, the most direct and hardest way to play the class, life stealing is exactly what it sounds like, using attacks that transfer life from your opponent to you.

2: Condition transfer, where you focus on keeping conditions off yourself and your allies, and on your enemies. This is also hard, but there's more condition powers than life stealing powers, so it isn't as hard as life stealing builds.

3: Death Shroud, where you focus on building up life force so that you can transform in to death shroud. Functions as an "oh gak" button as well, because death shroud acts as a second bar of HP when activated, and it has a nasty area of effect life steal and a fear attack to boot.

I play all three to some extent, but I find that focusing on death shroud, using a staff (staff's main attack gives you extra life force for every enemy you hit with it, and it hits every enemy in a line), is usually the best way to go because it's the most survivable. But dagger/dagger, my other weapon choice, is offensively more powerful, and contains more useful conditions and a life drain.


Guild Wars 2 @ 2012/07/26 14:11:41


Post by: LordofHats


I like the Char run, but a more normal running animation as an option would be nice (notice some Char NPC's have a normal run animation).


Guild Wars 2 @ 2012/07/27 10:35:19


Post by: Corpsesarefun


The NPC Charr run animation is the "running with weapons out" animation, as long as you're in combat you'll use that animation as a Charr.


Guild Wars 2 @ 2012/07/27 10:44:13


Post by: Melissia


I wish that I'd use it outside of combat.

Maybe they'll sell alternate animations for those of us that don't want to look derpy.


Guild Wars 2 @ 2012/07/27 10:57:34


Post by: Bromsy


Ugh, this one server nonsense is annoying. I have two disparate groups of friend and you jerks I'd like to play with. And I mean that in the dirtiest way possible.


Guild Wars 2 @ 2012/07/27 11:00:43


Post by: Corpsesarefun


On release (and perhaps in the beta, I didn't really try) you can guest on other servers for as long as you like, the only condition is you can't guest in World Vs World.


Guild Wars 2 @ 2012/07/27 11:06:50


Post by: Melissia


As an aside, I'm going to an American server. I might guest at the server the Euro players are using, but I don't want to deal with the lag when I just want to solo.


Guild Wars 2 @ 2012/07/27 11:08:25


Post by: Corpsesarefun


I'm pretty sure all the servers are based in the same place.


Guild Wars 2 @ 2012/07/27 11:37:54


Post by: Xeriapt


I tried a euro and american server, cant tell the difference between the two.


Guild Wars 2 @ 2012/07/27 13:09:27


Post by: Corpsesarefun


Nor can I.


Guild Wars 2 @ 2012/07/27 15:12:47


Post by: LordofHats


At this stage in the internet there actually isn't a huge difference (depending on the quality of your internet provider). Labeling a server as 'Euro' or 'American' is a lot more about helping your demographic find itself than providing the best ping.


Guild Wars 2 @ 2012/07/27 15:29:32


Post by: Absolutionis


Yeah. I was on Desolation (EU server) as an American and the lag was the same as the US servers I was on in prior betas.
My only worry was lack of English-speakers, but Desolation is apparently the primary UK server, so that's fine too; I even met some people from India and Middle East during some late-night betagaming.


Guild Wars 2 @ 2012/07/29 11:49:20


Post by: Corpsesarefun


27 days until early access starts...

MY BODY IS READY.


Guild Wars 2 @ 2012/07/29 11:55:37


Post by: LordofHats


For some reason I find that statement horribly disturbing.


Guild Wars 2 @ 2012/07/30 05:44:29


Post by: Bromsy


LordofHats wrote:For some reason I find that statement horribly disturbing.


If the thought of an individual liberally covering them self in butter and sitting in a chair staring at a computer monitor with a maniacal grin disturbs you... well, I have nothing to say to you, sir.


Guild Wars 2 @ 2012/07/30 07:06:23


Post by: Corpsesarefun


D'accord!

A quick follow up article with 4 videos to the MMO manifesto video posted around a year agoi, interesting watch http://www.arena.net/blog/the-pillars-of-guild-wars-2-gameplay


Guild Wars 2 @ 2012/07/30 07:15:18


Post by: Absolutionis


I know I sound like a fanboy when I say this, but for the first time ever, a game has made several rather sweeping and grandiose claims and actually followed through with them rather satisfactorily.

Those manifestos got me ridiculously hyped up, and when the beta weekends came around, I wasn't let down in the slightest.


Guild Wars 2 @ 2012/07/30 07:17:50


Post by: Corpsesarefun


Mind adding those individual videos to the thread abso? My youtube feature is a little knackered so I can't.


Guild Wars 2 @ 2012/08/01 19:58:15


Post by: Absolutionis


Stress Test TOMORROW (August 2nd)!
http://www.facebook.com/GuildWars2?ref=stream

As for the Arenanet Manifesto from a long while back:



And some nice overviews by the Arenanet Staff. Does a decent explanation on what they are trying to accomplish.
Spoiler:









Ironic that the "Combat" video explains how RNG isn't an issue in GW2 yet that's my biggest complaint about the Engineer.



Guild Wars 2 @ 2012/08/01 22:11:17


Post by: Corpsesarefun


The test is 7pm GMT to 11pm GMT. The steam group has a notification.


Guild Wars 2 @ 2012/08/03 03:10:52


Post by: Absolutionis


In case anyone cares, I spent a good hour of the Stress Test checking out the armor sets available in the sPvP Closet. I screenshotted what was relevant to me and uploaded them:
http://www.reddit.com/r/Guildwars2/comments/xl2t2/massive_stress_test_armor_raw_image_dump/


Guild Wars 2 @ 2012/08/03 03:55:19


Post by: Fafnir


Oooh, good work. A lot of that looks pretty damn awesome... a lot of them look pretty damn goofy too.


Guild Wars 2 @ 2012/08/03 11:49:36


Post by: Corpsesarefun


Awesome work abso but is it just me or are your graphics settings really low?


Guild Wars 2 @ 2012/08/03 16:03:25


Post by: Xeriapt


Theres certainly a large variety of weapon/armour skins.



Guild Wars 2 @ 2012/08/03 16:10:31


Post by: Corpsesarefun


That's just PvP skins, there are exclusive skins for every PvE dungeon in the game and every race.


Guild Wars 2 @ 2012/08/03 16:15:09


Post by: Xeriapt


Ahh cool. I can imagine there will be some cool outfits about seeings as you can mix and match skins for your stuff.


Guild Wars 2 @ 2012/08/03 17:29:59


Post by: Absolutionis


I compressed the files somewhat into .jpg in an effort to make all 300+ images fit. Otherwise, it was rejecting the original .png files.
That may account for the graphics settings. Otherwise, I work on "High" graphics settings.


Guild Wars 2 @ 2012/08/04 13:11:06


Post by: Melissia


Female cultural armor is horrendously bad.

Goddamnit MMOs....


Guild Wars 2 @ 2012/08/04 13:13:21


Post by: Corpsesarefun


For Charr and Asura it's pretty good


Guild Wars 2 @ 2012/08/04 13:13:44


Post by: Melissia


Dunno about Charr, but Asura armor is okay.


Guild Wars 2 @ 2012/08/04 13:15:45


Post by: Corpsesarefun


Charr females and males wear pretty much the same armour, in lore there was a huge and bloody equal rights movement for female charr that eventually led to the overthrowing of their theocracy and the creation of modern charr society. Charr males and females are equal in every respect.


Guild Wars 2 @ 2012/08/04 13:17:22


Post by: Melissia


Yeah, but I don't like charr armor in general.

Norn, however, are definitely the most eggregious of this. Norn female armor isn't really even armor. It's stripper outfits. Tier one is fine, but it gets progressively worse from there...


Guild Wars 2 @ 2012/08/04 13:20:21


Post by: Corpsesarefun


Light and Medium is fine.

Norn heavy armour is fine for tier one then tier 2 and 3 are stupid, tier 3 actually has a g-string on under her weird metal miniskirt.


Guild Wars 2 @ 2012/08/04 13:22:15


Post by: Melissia


I think one of the female sylvari light armors basically consists of a big fig leaf...


Guild Wars 2 @ 2012/08/04 15:14:37


Post by: Avatar 720


They're wearing armour?


Guild Wars 2 @ 2012/08/04 17:13:12


Post by: Fafnir


Considering how cool the Sylvari's bodies look (HOLY GLOWSTICKS BATMAN), I actually really like armour that shows off their skin, for both males and females.


Guild Wars 2 @ 2012/08/06 04:34:11


Post by: asimo77


Well I'm just popping in to let everyone know I'm still alive, still in the guild, and all that; though honestly I wouldn't be suprised if no one noticed my dakka hiatus (real life and Diablo 3 are to blame for that), I don't exactly leave an impression.

Now to add something GW2 related to my post I think I've settled on my characters:

Sylvari Necromancer
Human Thief
Human Mesmer
Charr Guardian
Norn Warrior

Also that was an excellent post with all the armour pics, exalt and all that good sir. I'm also actually suprised at how modest (by vidya gaemz standards) the armours are, now I just hope they're all easy to obtain.



Guild Wars 2 @ 2012/08/07 07:36:58


Post by: Corpsesarefun


Welcome back Asimo


Guild Wars 2 @ 2012/08/07 23:45:40


Post by: asimo77


Aw shucks now I feel loved

With Skyrim, Diablo 3, and GW2 I don't think I'll ever get outside, might as well stare at the sun for a few days while I can.

On the plus side I'll pretty much never have to buy another video game except for Diablo 4, GW3, TES: VI, Diablo 5, GW4, TES: VII, Diablo 6.....


Guild Wars 2 @ 2012/08/08 09:26:07


Post by: Corpsesarefun


17 days until early access.

It's kind of surreal really that I've been waiting for this game 5 years, 4 months, and 13 days but now it's only 17 days away...


Guild Wars 2 @ 2012/08/08 17:12:47


Post by: Absolutionis


As we get closer to the release date, it seems like time is slowing down. It's some sort of offshoot of time dilation.

Holy fething gak nipples! More stress tests!
http://www.facebook.com/GuildWars2?ref=stream


Guild Wars 2 @ 2012/08/08 22:14:22


Post by: Corpsesarefun


Also, this.




Guild Wars 2 @ 2012/08/09 04:03:20


Post by: asimo77


Well here's the relevant info from the link if you're having trouble

"We will be conducting a stress test on Thursday, August 9 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time."

I know what you mean about the surreal thing and time slowing down. I'm just lucky to have 2 huge time-sink games. Honestly, I haven't felt like I've been waiting that much, you just gotta find something fun to occupy yourself with.


Guild Wars 2 @ 2012/08/09 12:32:48


Post by: Xeriapt


Iv been trying to get lots of painting done because I know as soon as early access is on I wont pick up a brush for a while.


Guild Wars 2 @ 2012/08/09 12:53:30


Post by: Avatar 720


asimo77 wrote:you just gotta find something fun to occupy yourself with.


Well, I assume that everyone in this thread has hands and access to the internet...

...Maybe look at a few webcomics.


Guild Wars 2 @ 2012/08/09 14:20:23


Post by: Melissia


"I like flowers coming out of my butt"

Tempted to sig that.... os tempted...


Guild Wars 2 @ 2012/08/09 19:26:05


Post by: Ahtman


I am really tempted, but the line in the digital deluxe edition about the banker being only good for 5 days gives me pause. If one of the special edition items is only temporary, then what must mundane items be? You have to buy a new mount every week? I worry there will be micro-transactions everywhere this time around.


Guild Wars 2 @ 2012/08/10 02:15:08


Post by: asimo77


Well I don't think there are any mounts as far as I can tell. GW1's microtransactions were all cosmetic and from the brief stuff I've seen in the beta it seems like it'll stay that way. Also it's worth remembering that you can use in game money to buy anything in the "real money" store. Generally speaking Arena Net has been pretty good with being user friendly, intuitive, and all that so I don't think there's anything to fear.

The one thing I see myself getting a lot are the transmutation stones. Afterall, you gotta look cool but you also need good gear.


Guild Wars 2 @ 2012/08/10 07:38:11


Post by: Absolutionis


You don't even need to buy Transmutation Stones; maybe only the lvl80 stones need to get bought. I 100%-cleared four areas during the previous BWE and each time got 3 Transmutation stones. They're common and plentiful.

I may end up getting those awesome glasses though. Glasses are sexy.

Either way, there's another Stress Test tomorrow.


Guild Wars 2 @ 2012/08/14 08:45:11


Post by: Corpsesarefun


11 days until pre-purchase access.

Has anyone got their collectors editions yet? I've seen a few members of the press with theirs I think.


Guild Wars 2 @ 2012/08/14 11:00:23


Post by: Xeriapt


Nup not me, are we supposed to have them by the headstart?


Guild Wars 2 @ 2012/08/14 12:46:21


Post by: Corpsesarefun


I think so, kinda weird...


Guild Wars 2 @ 2012/08/14 18:40:58


Post by: Morathi's Darkest Sin


Did everyone get the headstart? I can't remember, only pre-ordered a standard edition.


Guild Wars 2 @ 2012/08/14 18:50:10


Post by: Avatar 720


I believe everyone who pre-purchased gets the early entry, regardless of which type they bought.

I only pre-purchased standard and I got the beta access, so I assume I also get the early access.


Guild Wars 2 @ 2012/08/14 19:25:02


Post by: Melissia


/Only got standard as well.


Guild Wars 2 @ 2012/08/14 19:50:14


Post by: Morathi's Darkest Sin


Ah bonus. Looking forward to the off.. not sure still if I'll be a Elementalist or a Ranger, Electro whips or beasties.


Guild Wars 2 @ 2012/08/14 22:07:57


Post by: Melissia


I'll be going 2hsword and rifle warrior on my main, as a sylvari.


Automatically Appended Next Post:
Also, I think I understand why I like GW2 better than any MMO thus far...

GW2 seems to be an MMO designed around being an MMO, rather than an RPG turned in to a multiplayer game.


Guild Wars 2 @ 2012/08/14 22:10:33


Post by: LordofHats


Definitely doing Sylvari ranger first. Longbow and sword/dagger.

Do my Charr warrior after that.


Guild Wars 2 @ 2012/08/15 00:19:03


Post by: Xeriapt


Morathi's Darkest Sin wrote:Did everyone get the headstart? I can't remember, only pre-ordered a standard edition.


Pre-order will only get 1 day headstart.

Pre-purchase has the 3 day headstart.


Guild Wars 2 @ 2012/08/15 10:48:25


Post by: Corpsesarefun


Pre-ordering (paying some of the money up front as a reservation fee and paying the full sum on release) gets you access from the 27th onwards.

Pre-purchasing (paying the full sum before release) gets you access on the 25th.

More information here

Also the final world list is out, the desolation is still in folks! WE ACTUALLY PICKED A SERVER THAT WASN'T REMOVED


Guild Wars 2 @ 2012/08/15 13:46:51


Post by: Avatar 720


"Oops, looks like we missed one."

*Deletes Desolation*

"Stupid Dakka."


Guild Wars 2 @ 2012/08/15 15:49:41


Post by: Absolutionis


Desolation is also the #1 WvWvW server


Guild Wars 2 @ 2012/08/15 19:39:49


Post by: Morathi's Darkest Sin


Ah good, I pre-purchased, so three days then. My mind always says preorder, but yeah, game is fully paid for,


Guild Wars 2 @ 2012/08/16 00:34:57


Post by: Melissia


I got it off their prepurchase site, so I'm prepurchase.


Guild Wars 2 @ 2012/08/16 05:26:35


Post by: Absolutionis


I'm honestly really conflicted.
I'm really not much of a guild person, so the only guilds I would ever care about are ones with my IRL friends and the Dakka Korps.

That being said, I'm in the US and playing on a EU server was a bit desolate (on Desolation, lulz) at times when I would usually play. Additionally, many people I know are beckoning me to join a US server.
I may end up joining the 'Maguuma' server in the US so I can play with people on this side of the pond and then guest into anything DK is doing in PvE or sPvP.

This recent news regarding guild bonuses being per-server is also a bit of a conflict-stirrer.

Is there still interest in making a Dakka Korps - Eastern Hemisphere chapter/server?


Guild Wars 2 @ 2012/08/17 10:53:12


Post by: Swordwind





Eeeeeeeeeeee

7 days 20 hours to go, boys.


Guild Wars 2 @ 2012/08/19 11:15:38


Post by: Corpsesarefun


5 days 19 hours!




For any WoW fans trying to make the change.


Guild Wars 2 @ 2012/08/19 13:25:20


Post by: Morathi's Darkest Sin


Apart from reason 6, this lass really doesn't get the WoW mindset at all, most of those negatives she mentioned, are positives to hardcore raiders, and the ninjaring thing isn't that much of an issue if you know what your doing.

Most folks I play with have tried multiple MMOs, like me was playing GW2 without a issue in moments, and its not really all that different.

Damn, glad I didn't see this first, she would have put me off, talk about talking down to your audience.


Guild Wars 2 @ 2012/08/19 13:46:30


Post by: Corpsesarefun


Heh, honestly I didn't watch it.

It was recommend by a pretty good GW2 youtuber (Wooden Potatoes, check him out) so I thought I'd post it here.


Guild Wars 2 @ 2012/08/19 14:40:13


Post by: Melissia


Shrug. I couldn't care less about wow anyway.


Guild Wars 2 @ 2012/08/19 15:05:36


Post by: Morathi's Darkest Sin


Heh, not liking things are fine, if we didn't have a large amount of people liking different things, the games industry would look an ever sadder place than it does. With all the bandwagoning and making as safe selling games as possible situation we have these days.

I just have an issue when folks go out of their way to take issue, offend fans, take the mick of a game/product they say they have no interest in.

If you have a previous vested interest and feel it has betrayed your core ideals, I can respect that. I have no issue with Vanilla WoW or TBC vets moaning about the game it once was, even If I don't agree with them, or in my view feel in just as many places as it has been dulled, it has improved.

I should note, this is not directed at anyone, just in the past I have asked folks not to jump down the throat of WoW threads I have created. So felt I should clarify my position to avoid any confusion.

On an utter side note, that's the best sig I've seen in ages Mel.


Guild Wars 2 @ 2012/08/20 15:42:40


Post by: Morathi's Darkest Sin


Hmm, on a game note, is there a download or patch due, as I currently have the Beta files on my system, not sure if we need anything else?

I'd sign in to check, but at work at the mo.


Guild Wars 2 @ 2012/08/20 21:39:07


Post by: Corpsesarefun


Just sign in to check for patches every few days, there are patches every now and then but you don't need a new client.


Guild Wars 2 @ 2012/08/21 03:37:34


Post by: Swordwind


Stress test has been announced from Tuesday noon to 4pm.

I have the feeling that's from midnight to 4am for me.