Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Guild Wars 2 @ 2012/03/11 04:56:02


Post by: Swordwind


Well, I've been playing around with a few builds, and I'm wondering what you guys think about them so far.

Super-adrenaline warrior:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g03m3u3p3r4590kff0ke0e41k1l242a

Minion master/life steal necro:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3810004m4p4q89ln350kuk057585f5h5j5r5u

Elixir support engi:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ek6g0dre0e6nfhfp00aaukacarb3b7b9bebf

Got a few more for the other professions, but still working on them.


Guild Wars 2 @ 2012/03/11 14:15:18


Post by: Corpsesarefun


A character creation tool from that site.
http://gw2.luna-atra.fr/character_tool/

The blank skills tool for you to play with.
http://gw2.luna-atra.fr/skills_tool/


Guild Wars 2 @ 2012/03/11 15:16:51


Post by: Swordwind


No C&C? Well in the meantime I got a couple more builds.

Slightly support Guardian:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3a60009amf9k9gmk10kakaa6k6l6v797a7k82

Beastmaster-ish Ranger:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=36800011m8m7gvmcb5kak0k3b3f3m43474g4l

Mass venom/K.Oer Thief:
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3c3ag07m7smv7vidk5ppa0a8c8e8l8o9b9m

Traits aren't finalised as the calculator and the wiki is missing some of them, which may be useful.


Guild Wars 2 @ 2012/03/11 17:13:12


Post by: Melissia



Taht's what I had in mind for my necro.

Dagger/Dagger and Axe/Horn (I liked the horn's abilities more than the focus' abilities)

Dag/Dag gives me...
-- Necrotic bite, a health steal/melee attack.

-- Life Siphon, another health steal, probably ranged.

-- Dark Pact, sacrifice health to inflict bleeding.

-- Mark of Blood, Mark that regens allies and burns foes that activate it.

-- Unholy Feast, cripples nearby enemies, does more damage with more conditions on them.

Axe/Horn as my secondary gives me:

-- Rending Claws, attack with bleeding effect

-- Ghastly Claws, multiple attacks

-- Feast of Corruption, removes boons, additional damage for each boon

-- Wail of Doom, cone confuse/daze

-- Locust Swarm, gain swiftness, summon locusts to siphon energy.

Then for the second bar:

Healing: Consume Conditions
-- Look at Plague Signet.

Utility 1: Signet of Undeath
-- For faster death shroud generation and emergency revive.

Utility 2: Signet of the Locust
-- Movement speed is nice, but more importantly it's another health steal.

Utility 3: Plague Signet
-- Combined with Consume Conditions, I can keep conditions off of allies and heal myself at the same time. Or utterly gut a single enemy with conditions.

Elite: Plague Form
-- I like plague form the most out of the three forms.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3832g09tlslr4t4uae00000



Rough draft for my warrior:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3470003m3s442o459000000


Rough draft for my engineer:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ep000dqninhe0hf9000000


Rough draft for my elementalist:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232m0gjlhgl2bgo0000000


And finally a rough draft for my thief:

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ckag07nii7t7vn2b500000


Automatically Appended Next Post:
Also it's apparent that Ir eally like the new signets heh.


Guild Wars 2 @ 2012/03/11 22:40:39


Post by: Swordwind


I like the signets for necros, but my love for minions is greater.


Guild Wars 2 @ 2012/03/11 23:24:06


Post by: asimo77


I don't know if I've been out of the loop or I'm just plain stupid (probably a combination of the two), but could someone help me with making a Guardian build, specifically a somehwat offense focused one?

What's the theory or game plan behind them? I was thinking of Sword and Torch and focus on burning and conditions. Not to mention a one handed sword with a torch/focus just sounds awesome. There's so much more complexity now beyond attributes and skills like in GW1; I need to figure out how to best make my class.


Automatically Appended Next Post:
Here's what I came up with, no idea if it'll work though

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09chp9kmjml100uk0k6p6q6t797c7u80


Guild Wars 2 @ 2012/03/11 23:55:28


Post by: Xeriapt


So the necromancer can have all its pets out at once yea? Anyone know if the guardian can have all his summoned weapons out at once also?


Guild Wars 2 @ 2012/03/12 08:15:06


Post by: Swordwind


If you slot them, yes. But necro has 6 minion skills, and only 5 slots, so has to choose between a couple of them.

With my guardian, I plan to be the guy that gets teammates out of oh-bugger situations. Use Merciful Intervention, then either Banish the enemy out if they're knockback-able, or use Signet of Judgement on the teammate if they're not. Use Ring of Warding if enemy is knocked back or Line of Warding if not. Use "Hold the Line!" to get the ally back on his feet if not yet done so, and use Healing Breeze if lots of healing is needed. While doing all this, blast away with Orb of Light and other staff skills/Tome of Courage if needed.


Guild Wars 2 @ 2012/03/12 11:35:25


Post by: Corpsesarefun


asimo77 wrote:I don't know if I've been out of the loop or I'm just plain stupid (probably a combination of the two), but could someone help me with making a Guardian build, specifically a somehwat offense focused one?

What's the theory or game plan behind them? I was thinking of Sword and Torch and focus on burning and conditions. Not to mention a one handed sword with a torch/focus just sounds awesome. There's so much more complexity now beyond attributes and skills like in GW1; I need to figure out how to best make my class.


Automatically Appended Next Post:
Here's what I came up with, no idea if it'll work though

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09chp9kmjml100uk0k6p6q6t797c7u80


http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09b9d9lmjml10au00u6f6r6s6t7t7u80

A few modifications, I added a signet that ups condition damage and rewired your traits to put the condition duration and damage first with power third.

As an offensive guardian you an absorb some big blows with your heavy armour and regenerate them fast with high health regeneration but you'll need to dodge out of combat in order to regenerate, use the sword skill 2 to jump in and out of combat while keeping almost perpetual burning with your torch skills (on lower cooldowns due to one of the traits) and virtues (that causes burning every 5th strike, with a sword this is about every 1 and a half seconds). If you are hit by conditions use smite conditions. If a boss is signalling a big attack use shelter. If you are low on health dodge out of combat and use shelter.

When using the staff use matyr (skill five) to take conditions from allies and either use smite conditions or kite and use shelter until the duration expires (guardians have high health regeneration so can absorb conditions easier than most professions). Line of warding is the other interesting skill on the staff, use it at choke points (such as in caves) to hold enemies back so you can regenerate a bit. Generally use the staff as your support or retreat weapon.

And remember, burning stacks in duration NOT intensity so applying lots of burns quickly doesn't do any more damage than applying one burn every few seconds (or however long they last, your burn duration is upped by 300% due to the trait selection I gave you so you may be able to keep a target constantly burning using just your virtues). Something else to consider is using a greatsword as they hit multiple targets with each swing and are just as mobile as the sword, using a greatsword you could make your constant burning an AoE effect rather than single target and greatly increase damge at the cost of swing speed. If you went greatsword instead of sword/torch you'd have to make some big trait modifications but if you swapped staff for greatsword (even though greatsword and sword/torch fill similar roles) you could keep that trait set up.


Guild Wars 2 @ 2012/03/12 22:03:27


Post by: asimo77


Thanks for the tips. After reading your post and some of the mechanics of the game on the wiki I've come up with this.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09c9k9lmj9o10au00u6f6g6g6q6r6r6r6s6t7t7t7t7u7u8080

I changed some of the stuff in the build you posted. I got rid of Smite Condition because as a Guardian I don't think I'll have too much trouble dealing with them. I can activate Virtue of Resolve to shake them off, and my Signet of Resolve will passivley get rid of them. I also took Sanctuary as my elite because controling movement seems more useful in the long run, and I don't like how the tomes lock you in place.

As for traits I changed some stuff. I replaced Eternal Spirit with Fiery Wrath. if I'm going to be burning a lot of foes then dealing 10% extra damage to ignited ones could be useful. I'd also consider getting the trait that boosts Spirit Weapon damage by 10%. I wonder if that would stack with the trait that makes Spirit Weapons cause burning which would essentially accomplish the same thing but have the added bonus of me also dealing out 10% extra damage to burning foes.

I replaced Radiant Fire with Right Hand Strength because a 15% boost to Torch skill recharge is only 3 seconds which is not worth it IMO. Plus if my precision is boosted so much then an extra 15% to crit chance could be pretty useful especialy since I blind and burn with criticals.

Also Greatswords do seem rather good, though possibly redundant with Sword & Torch. I know I won't give up the Sword & Torch simply because it's cool. As for my secondary weapon I'm not entirely sure on what to use. I was drawn to Staff mostly because I liked caster/support classes in GW1.

Also it seems like the link refuses to work it won't save some the traits I picked.


Guild Wars 2 @ 2012/03/12 22:26:31


Post by: Corpsesarefun


While it does appear to be awesome that you can put lots of burning on enemies you really don't want to be applying too much as duration stacks not damage, an enemy with 5 burning effects on them will only take the damage of 1 burning effect per second and so if you're constantly applying them (which is what your suggested build does) you will have a lot of redundancy.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3ab9g09b9dhp9l9o10au00u6f6g6g6g6q6r6r6r6s6s6t6t7t7t7t7t7u7u80808082

You have a virtue that acts pretty much exactly like signet of resolve and shelter is VERY useful in both PvE and PvP for hiding out to recouperate or blocking big attacks so I would strongly recommend keeping shelter.

Smite conditions and zealots fire if the build some badly needed AoE (and extra condition removal to boot for the former) so are needed, for this reason keeping the torch cooldown reduction trait is a good idea as if you use zealots fire then zealots flame is put on a 40s cooldown which is reduced to 34 seconds by the trait.

Judges intervention is some extra mobility and a little bit of AoE damage.

I removed the spirit weapon as unless you spec into being very spirit weapon orientated and treat it like a pet they aren't particularly good, the skillslot is better spent with something more agressive.

As you've got very little in the way of traits that increase the power of boons or healing I've got rid of most skills that apply those, this is an offensive guardian build after all.

I swapped the single spirit weapon trait for the torch cooldown trait for the reasons I mentioned above and I chucked in judgemental to ensure burning is constant (but not OTT).

EDIT: just knocked up a tanky necromancer build before bed http://gw2.luna-atra.fr/skills_tool/?lang=en&code=38a7004m4q8b4rln2e00ukk5f5h5j5r5u656b


Guild Wars 2 @ 2012/03/13 00:58:33


Post by: asimo77


I appreciate the tips, and I'll certainly take them into consideration. Unfortunatley for some reason half the traits in the build you posted weren't slotted. I don't know if it's just me but it seems a lot of choices seem to get erased when links to builds are posted. The entire Radiance and Virtue trees are blank for some reason.


Guild Wars 2 @ 2012/03/13 08:12:34


Post by: Swordwind


Yeah, I'm having that problem with my mesmer build as well, which is why I won't post it until the glitch is fixed. Suffice to say, it's a very troll build.

Jack-of-all-trades Elementalist (Earth focused):
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3222206v2elk2clm00akkaa0k0n0u10191e09


Automatically Appended Next Post:
ASTFGL

https://buy.guildwars2.com/


Guild Wars 2 @ 2012/03/13 14:31:45


Post by: Corpsesarefun


Words do not describe it.

https://buy.guildwars2.com/collectors-edition

3 days early access and access to all beta weekends (other than the first which comes out before the preorder), a surprisingly good 10" statue, art prints, a "making of" book and a soundtrack as well as a cool looking tin thing with the map embossed on it.

£130 is a bit steep but I'm totally willing to pay that.


Guild Wars 2 @ 2012/03/13 14:42:05


Post by: Swordwind


I'm going to be F5ing the page on April 10th all day to get my CE.


Guild Wars 2 @ 2012/03/13 14:42:35


Post by: Corpsesarefun


That's pretty much my entire march paycheck.

Totally worth it.

For you yanks it's $150 and for the europeans it's €150.

And system requirements!

Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25GB available HDD space
Broadband internet connection
Keyboard and mouse.


Guild Wars 2 @ 2012/03/13 15:05:55


Post by: Swordwind


25GB? Time to delete all my junk on my computer.


Guild Wars 2 @ 2012/03/13 15:11:58


Post by: SagesStone


Not that bad, should be able to run it.


Guild Wars 2 @ 2012/03/13 15:54:33


Post by: Melissia


Bluh bluh.

I can't even REMOTELY afford that.

How much for the regular digital edition?


Guild Wars 2 @ 2012/03/13 16:34:12


Post by: Corpsesarefun


The $150 is THE most expensive option with all the bells and whistles, there are two more options (including the regular preorder) that will be much less expensive.

If I had to throw darts I'd say the digital deluxe (game and a few digital features like a unique minipet and a cosmetic elite skill) is around $110 due to the lack of statue and art prints taking production costs down and the lack of anything to mail whereas the normal preorder is likely around $70. These are just plucked out of thin air but seem about right.

ALL preorders will get access to all subsequent beta events as well as 3 days head start (seeing as each beta event is 3 days and there will be at least one beta this is actually a minimum of 6 days of pre-release play, possibly 9).


Guild Wars 2 @ 2012/03/13 16:36:20


Post by: Swordwind


Digital deluxe is $79.99. Regular digital is $59.99. Think the info is on Massively.


Guild Wars 2 @ 2012/03/13 16:37:48


Post by: Corpsesarefun


Much lower than my estimates, excellent.

Also if you are having trouble coughing up the money I'd be happy to split the payment with you mel, circumstances may change though.


Guild Wars 2 @ 2012/03/13 18:05:10


Post by: Melissia


corpsesarefun wrote:The $150 is THE most expensive option with all the bells and whistles, there are two more options (including the regular preorder) that will be much less expensive.

If I had to throw darts I'd say the digital deluxe (game and a few digital features like a unique minipet and a cosmetic elite skill) is around $110 due to the lack of statue and art prints taking production costs down and the lack of anything to mail whereas the normal preorder is likely around $70. These are just plucked out of thin air but seem about right.
Hm.

$70 is still twenty more than normal for a PC game...

Also I can afford sixty bucks by the tenth of next month, probably. Especially since I'm home cooking instead of eating out and I'm the one getting groceries (the other members of the household are advert-prone and keep getting unnecessary stuff) heh...

Saved about twenty to thirty a week this way.


Guild Wars 2 @ 2012/03/13 18:12:25


Post by: Corpsesarefun


Our friend swordwind found the actual prices, standard preorder is $60.

SW:TOR was £50 for the game and a month play, GW2 is the same with unlimited play and early access.


Guild Wars 2 @ 2012/03/13 18:23:00


Post by: Melissia


Yeah, it's a reason why I'm not playing old republic.


Guild Wars 2 @ 2012/03/13 18:36:28


Post by: Corpsesarefun


I don't have a problem with paying £10 extra for early access to a game that will give me many more hours of enjoyment than most games released at the moment.


Guild Wars 2 @ 2012/03/13 18:39:39


Post by: Fafnir


Honestly, I don't care one bit about the statue. The only preorder bonus I'd really give a damn about would be an artbook.


Guild Wars 2 @ 2012/03/13 19:00:26


Post by: Sasori


That CE looks pretty good. I may pick that one up. Better than the Skyrim one, at least.


Guild Wars 2 @ 2012/03/13 19:08:23


Post by: juraigamer


So long as those collectors digital items don't give too much of a boost to players, I'm fine with it. Probably only getting the deluxe version though, I don't need a damn statue.


Guild Wars 2 @ 2012/03/13 19:47:54


Post by: Melissia


IIRC all of the preorders get the in-game items.


Guild Wars 2 @ 2012/03/13 20:01:16


Post by: Corpsesarefun


Nope, only the deluxe and collectors.

All pre-purchases (all money paid up front, a pre-order is paying a small sum to reserve the order) get early access, beta access and an item that buffs a few stats by 2 points (gear and traits boost by the hundreds or thousands of points).

arenanet wrote:How does physical Pre-Purchase work?
Physical Pre-Purchase for Guild Wars 2 is only available at select retailers. The details of how this will work will differ slightly depending on which edition customers purchase and where they purchase it.
Standard Edition (North America) — Customers will buy the Standard Edition Pre-Purchase box and receive a Pre-Purchase serial code. They will then go to https://register.guildwars2.com and follow the on-screen instructions to create a Guild Wars 2 account and apply the serial code, which will give them access to Beta Weekend Events and three-day Headstart access to the final game. When Guild Wars 2 launches, customers will need to return to the retailer with proof of purchase to receive the full Standard Edition box and retail serial code. They will need to apply this retail serial code to their Guild Wars 2 account within five days to continue playing without interruption.
Standard Edition (Europe) — Customers will buy the Standard Edition Pre-Purchase box and receive their serial code. This is the only serial code customers will receive and will grant access to the Beta Weekend Events, three-day Headstart Access, the Hero's Band digital item, and full access to the final live game. Customers will not need to return to retail to receive another serial code.
Collector's Edition (North America and Europe) — Customers will buy the Collector's Edition Pre-Purchase box and receive a Pre-Purchase serial code. They will then go to https://register.guildwars2.com and follow the on-screen instructions to create a Guild Wars account and apply the serial code, which will give them access to Beta Weekend Events and three-day Headstart Access to the final game. When Guild Wars 2 launches, customers will need to return to their retailer with proof of purchase to receive the full Collector's Edition box with physical items and retail serial code. They will need to apply this retail serial code to their Guild Wars 2 account within five days to continue playing without interruption.


Not happy about the bolded.


Guild Wars 2 @ 2012/03/14 01:27:59


Post by: Karon


Digital Deluxe is what I'll be getting.

Game is looking quite excellent.


Guild Wars 2 @ 2012/03/14 05:49:36


Post by: candy.man


corpsesarefun wrote:And system requirements!

Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25GB available HDD space
Broadband internet connection
Keyboard and mouse.
25GB? That’s insane.


Guild Wars 2 @ 2012/03/14 05:56:51


Post by: Avatar 720


500gb HDDs are quite cheap nowadays, hell you can even get 1tb ones at decent prices.

25gb might've seemed huge a few years ago, but now it's a drop in the ocean for a lot of people, especially those who are more tech savvy or up to date technologically.


Guild Wars 2 @ 2012/03/14 06:30:17


Post by: candy.man


25GB for a single application is still pretty bloated IMO (even if it is an MMO), keep in mind that that’s only the requirement for the initial release. It’s almost laughable to consider how might disk space it might take up after patches and expansions (not to mention bandwidth usage if it has to re-download map files).

That being said I’m not running out of disk space any time soon but I’ll probably have to trim down some space on my rig as a contingency plan. For what it’s worth, I don’t use cheap HDD on my rig as I use SSD.


Guild Wars 2 @ 2012/03/14 06:33:30


Post by: Fafnir


If there's enough content to justify the 25GB, I don't think it should be an issue.


Guild Wars 2 @ 2012/03/14 06:40:28


Post by: candy.man


That I definitely agree with that. If the game blows me away as much as the first game did, I can live with it eating up excess hard drive space.

I’ll remain cautiously optimistic for now.


Guild Wars 2 @ 2012/03/14 06:53:19


Post by: Xeriapt


I have to admit Im a bit surprised at peoples reactions to the game needing 25gb.

I bought my pc probably 2 years back and Im pretty sure it came with a 500gb hdd.

Not really sure how 25gb is an issue.


Guild Wars 2 @ 2012/03/14 07:01:29


Post by: Melissia


My computer is about six or seven years old and it has a 100gb drive. Will likely have to upgrade it somehow to install this :/

Mind you, that's a good amount of time to go without needing an upgrade


Guild Wars 2 @ 2012/03/14 07:21:19


Post by: Xeriapt


You can always grab an external hdd, they are pretty cheap and then you dont have to upgrade the whole system.


Guild Wars 2 @ 2012/03/14 07:41:42


Post by: Melissia


I don't have good luck with external HDDs... the one I have (500 gig) doesn't work anymore :/


Guild Wars 2 @ 2012/03/14 07:42:25


Post by: Swordwind


I'll be dunking GW2 in my external hard drive, along with the rest of my games and shows and movies.

I hope I never lose it.


Guild Wars 2 @ 2012/03/14 07:45:12


Post by: Fafnir


The problem with external HDDs is that they aren't going to transfer data as quickly.


Guild Wars 2 @ 2012/03/14 07:45:29


Post by: SagesStone


It'd be much better to just get a new hard drive than resorting to keeping it on an external and potentially causing issues.


Guild Wars 2 @ 2012/03/14 07:51:28


Post by: Melissia


Fafnir wrote:The problem with external HDDs is that they aren't going to transfer data as quickly.
Also the problem is that external hard drives are cheap things made of plastic and rubber which easily break, forcing you to figure out a way to directly wire it to your computer >.<


Guild Wars 2 @ 2012/03/14 07:55:31


Post by: Swordwind


corpsesarefun wrote:Nope, only the deluxe and collectors.

All pre-purchases (all money paid up front, a pre-order is paying a small sum to reserve the order) get early access, beta access and an item that buffs a few stats by 2 points (gear and traits boost by the hundreds or thousands of points).

arenanet wrote:How does physical Pre-Purchase work?
Physical Pre-Purchase for Guild Wars 2 is only available at select retailers. The details of how this will work will differ slightly depending on which edition customers purchase and where they purchase it.
Standard Edition (North America) — Customers will buy the Standard Edition Pre-Purchase box and receive a Pre-Purchase serial code. They will then go to https://register.guildwars2.com and follow the on-screen instructions to create a Guild Wars 2 account and apply the serial code, which will give them access to Beta Weekend Events and three-day Headstart access to the final game. When Guild Wars 2 launches, customers will need to return to the retailer with proof of purchase to receive the full Standard Edition box and retail serial code. They will need to apply this retail serial code to their Guild Wars 2 account within five days to continue playing without interruption.
Standard Edition (Europe) — Customers will buy the Standard Edition Pre-Purchase box and receive their serial code. This is the only serial code customers will receive and will grant access to the Beta Weekend Events, three-day Headstart Access, the Hero's Band digital item, and full access to the final live game. Customers will not need to return to retail to receive another serial code.
Collector's Edition (North America and Europe) — Customers will buy the Collector's Edition Pre-Purchase box and receive a Pre-Purchase serial code. They will then go to https://register.guildwars2.com and follow the on-screen instructions to create a Guild Wars account and apply the serial code, which will give them access to Beta Weekend Events and three-day Headstart Access to the final game. When Guild Wars 2 launches, customers will need to return to their retailer with proof of purchase to receive the full Collector's Edition box with physical items and retail serial code. They will need to apply this retail serial code to their Guild Wars 2 account within five days to continue playing without interruption.


Not happy about the bolded.


So basically you'll need to pre-order the CE from a store? Gak.


Guild Wars 2 @ 2012/03/14 15:40:19


Post by: Avatar 720


Xeriapt wrote:I have to admit Im a bit surprised at peoples reactions to the game needing 25gb.

I bought my pc probably 2 years back and Im pretty sure it came with a 500gb hdd.

Not really sure how 25gb is an issue.


He did mention that he uses an SSD instead of an HDD, so it could be an issue there. SSDs are a lot faster, but also a lot smaller and more expensive; as the technology improves, I imagine that they'll become cheaper and could possibly replace HDDs if they manage to reach a balance between speed and cost, but right now a 500gb SSD will cost you about ten times as much as it'd cost for a 500gb HDD.

It's more likely that he has a smaller SSD, perhaps around 60gb or so, which would be about the same as it'd cost for a 500gb HDD, around ~£60.


Guild Wars 2 @ 2012/03/14 17:44:48


Post by: Corpsesarefun


I'm not worried about the hard drive, mine is only 200 odd GB but I have plenty of spare room.

Having to order from a physical store is iffy though... especially with the state of game/gamestation at the moment meaning there will soon be no dedicated game retailers in the UK, if I buy the game with them on april the 10th they may not be in business by the time the game is released and the physical versions shipped.


Guild Wars 2 @ 2012/03/14 17:54:05


Post by: Morathi's Darkest Sin


Shopto will be fine if they get it Corpses, they just dealt with Mass Effect 3 CE excellently considering they didn't have it for sale two weeks before release. Have a tab in your Account for codes and such, so the redeeming the code shouldn't be an issue.

They are now my main pre-order site in the UK, plus they have a points reward scheme, so bonus. Not new either, not sure how I missed them for so long, but they have been around for a while.


PC Gamer had a member of their team who is normally a WoW fan do a preview special as he got to play the game. After reading that, I am getting very interested in this game, think it is likely now I will be going after a Collectors Edition.


Guild Wars 2 @ 2012/03/14 17:57:16


Post by: Corpsesarefun


Shopto?

We only have game, game station and a second hand game shop called CEX here, the quote implies that you need to go to a physical shop too...


Guild Wars 2 @ 2012/03/14 18:01:47


Post by: Morathi's Darkest Sin


Can't see how they plan on telling Amazon, Play and the rest they can't have a CE because they have no shop on the highstreet.

Especially when tracking orders and such is just as easy online, in fact I wager more could go wrong with a physical shop.

Most of the big online players (maybe not Play, had issues in the past) never allow pre-orders over the stock allocation they have recieved, or told they will recieve.

http://www.shopto.net/


edit - also just rereading you link, retailer doesn't equal Brick and mortar shops only.


Guild Wars 2 @ 2012/03/14 18:07:16


Post by: Corpsesarefun


It's the "will then have to return to the retailer" line that confuses me, it implies you need to physically go rather than the retailer will just ship it to you.

Fingers crossed for amazon.


Guild Wars 2 @ 2012/03/14 18:10:57


Post by: Morathi's Darkest Sin


Aye, its oddly worded, although in effect you'd have to go back to your online retailer to get the game when it is released.

My guess is a you'll be able to purchase it from a number of them, they send you that code, and then when its released, they send the game

Although you shouldn't need to show a code, because they will already have you on file as purchasing the game.


Honestly can't see them restricting the online stores the CE though, so something will be worked out.


Guild Wars 2 @ 2012/03/14 18:18:15


Post by: Corpsesarefun


Hopefully, I loathe to buy games in shops and game/gamestation is unlikely to be in business if GW2 gets an autumn release.

GW2 not being at PAX east this year does suggest it will be released before that though.

Nvidia updated their drivers today and a new game appeared on the list of compatible games, interesting...



Guild Wars 2 @ 2012/03/14 19:14:26


Post by: Melissia


Well either way, the actual beta is released on the 10th for pre-orders so... just under three weeks.


Guild Wars 2 @ 2012/03/14 19:35:04


Post by: Corpsesarefun


27 days by my count, just under 4 weeks.


Guild Wars 2 @ 2012/03/14 23:32:45


Post by: candy.man


Avatar 720 wrote:He did mention that he uses an SSD instead of an HDD, so it could be an issue there. SSDs are a lot faster, but also a lot smaller and more expensive; as the technology improves, I imagine that they'll become cheaper and could possibly replace HDDs if they manage to reach a balance between speed and cost, but right now a 500gb SSD will cost you about ten times as much as it'd cost for a 500gb HDD.

It's more likely that he has a smaller SSD, perhaps around 60gb or so, which would be about the same as it'd cost for a 500gb HDD, around ~£60.
I use a 250GB SSD and I’ve only used around 50% of the disk space (and I’ve yet to trim un needed content). I’m hoping future expansions don’t also require another 25GB otherwise things will get a little annoying.

I’m definitely going to try and get a physical copy of either the standard or collector’s edition (depending on price) as grabbing the digital version and downloading 25GB seems a bit silly . I’m probably going to pre-order the product online through Game as they always have a postage slip on my doorstep on release day (which is better than EB who only start processing pre-orders on release day). Game’s online prices are usually a little better than EB.


Guild Wars 2 @ 2012/03/14 23:34:20


Post by: Corpsesarefun


As they are expansions I'd doubt each expansion would be more than 15GB.

I'm actually impressed by the 25GB, it shows there is a feth load of content.


Guild Wars 2 @ 2012/03/15 00:07:19


Post by: Fafnir


corpsesarefun wrote:

Nvidia updated their drivers today and a new game appeared on the list of compatible games, interesting...

http://i1195.photobucket.com/albums/aa392/Tom_Joynson/Interesting.jpg


If I were physically capable of seeing in 3D, that would be pretty cool, I guess.


Guild Wars 2 @ 2012/03/15 09:56:08


Post by: Corpsesarefun


I'm more interested in Guild Wars 2 being on the list of "compatible" games way before release, it implies release isn't so far off.


Guild Wars 2 @ 2012/03/15 10:28:12


Post by: Fafnir


Or maybe just to do with the beta. Granted, it can only be a good sign, but I wouldn't get too excited just yet.


Guild Wars 2 @ 2012/03/15 10:46:32


Post by: Corpsesarefun


The game isn't at PAX east either despite a few of the developers having panels there this year, that also suggests the game will be out before PAX

Mid-summer release is suicide for most games to I'm going with june release or september/october release.


Guild Wars 2 @ 2012/03/15 13:02:55


Post by: Swordwind


September/October? Nooooooooo!

School starts then! D:


Guild Wars 2 @ 2012/03/15 13:28:23


Post by: Xeriapt


June would be nice. Mainly because its before sept/oct lol.


Guild Wars 2 @ 2012/03/15 19:17:46


Post by: Corpsesarefun


Prepurchase starting early april, no GW2 at PAX and spring beta suggests early summer release to me.

I'm currently trying to convince Katers17 to play GW2 as she is a massive WoW fangirl.

Yogscast have a crafting video up, they don't really experiment much but it gives you a nice idea of what the basic crafting is like.




Guild Wars 2 @ 2012/03/15 22:40:20


Post by: Xeriapt


The crafting looks pretty decent.


Guild Wars 2 @ 2012/03/16 03:12:10


Post by: MrDwhitey


The simple fact that the more items you're making at once, the quicker it crafts, is delightful.


Guild Wars 2 @ 2012/03/16 15:49:45


Post by: Melissia


The speeding up thing is something MMOs should have done fething AGES ago.


Guild Wars 2 @ 2012/03/16 21:51:29


Post by: Slarg232


corpsesarefun wrote:Prepurchase starting early april, no GW2 at PAX and spring beta suggests early summer release to me.

I'm currently trying to convince Katers17 to play GW2 as she is a massive WoW fangirl.


You know her personally, or just through Youtube?


WHOOO! Early summer!


Guild Wars 2 @ 2012/03/17 07:30:53


Post by: Swordwind


Apparently Beta invites have started to have been sent out.

Remember, if you get one, you can't tell us until the event is over.


Guild Wars 2 @ 2012/03/17 08:10:25


Post by: SagesStone


We could hint at it and not confirm until after it by saying "I can't say" if we have.


Guild Wars 2 @ 2012/03/17 08:20:15


Post by: Swordwind


I'm F5ing like mad. ):


Guild Wars 2 @ 2012/03/17 08:22:53


Post by: SagesStone


Mine will do that annoying box on the right of that screen, usually getting in the way.


Guild Wars 2 @ 2012/03/17 08:39:51


Post by: Melissia


I'll just check it in the morning, not sure how they're sending them out anyway.


Guild Wars 2 @ 2012/03/17 14:31:36


Post by: Swordwind


Yes, beta invitations have begun going out. They'll be sent out over the next few days. Please remember that discussing the beta in any way, shape, or form -- including your status in it -- is a breach of NDA. Don't risk your beta access! ~RB2


YESSSSSS THERES STILL HOPE


Guild Wars 2 @ 2012/03/17 22:15:17


Post by: Avatar 720


So you're essentially not allowed to even acknowledge its existance to outsiders?

"Hey, you get into the beta?"
"What beta?"
"Gratz!"
"Thanks =D"


Guild Wars 2 @ 2012/03/17 23:52:29


Post by: Xeriapt


Avatar 720 wrote:So you're essentially not allowed to even acknowledge its existance to outsiders?

"Hey, you get into the beta?"
"What beta?"
"Gratz!"
"Thanks =D"


lol sounds about right.


Guild Wars 2 @ 2012/03/18 10:17:37


Post by: Corpsesarefun


Slarg232 wrote:
corpsesarefun wrote:Prepurchase starting early april, no GW2 at PAX and spring beta suggests early summer release to me.

I'm currently trying to convince Katers17 to play GW2 as she is a massive WoW fangirl.


You know her personally, or just through Youtube?


WHOOO! Early summer!


Yeah she is my cousin

Just got back from two nights of partying and my inbox is empty

Y U NO SEND BETA INVITE!


Guild Wars 2 @ 2012/03/18 14:44:54


Post by: Swordwind


Empty here too. ):


Guild Wars 2 @ 2012/03/18 16:35:04


Post by: MrDwhitey


My inbox isn't empty...

but I don't want an enlargement.



Guild Wars 2 @ 2012/03/19 12:01:47


Post by: Corpsesarefun


Still empty, oh well.

On the bright side after the 10th of april I'll have access to every beta event


Guild Wars 2 @ 2012/03/19 12:35:32


Post by: Swordwind


Same here. Just need to find somewhere local that will stock it.


Guild Wars 2 @ 2012/03/19 12:52:52


Post by: Corpsesarefun


After a bit of poking around it seems that online retailers will send you the digital key for beta access on pre-purchase and then will mail you the physical version on release.

Fingers crossed that's correct.


Guild Wars 2 @ 2012/03/19 13:22:01


Post by: Melissia


My email isn't empty, but all I got are responses to comments on the economist and mostly THAT is just chinese trolls bashing me for not thinking China is omg the gratets tihng evar.


Guild Wars 2 @ 2012/03/19 15:02:00


Post by: Swordwind


Unfortunately for us buildcrafters apparently 30% of the traits have been trashed and more altered, so these skill planners are out of date. :/

Your build looks pretty good corpses. Got a nice balance between support and roflpwningness.


Guild Wars 2 @ 2012/03/19 15:15:16


Post by: Corpsesarefun


That build gains adrenaline when it does damage, when it uses a shout, when it takes damage, when it uses it's heal as well as when it swaps weapons then constantly regenerates health proportional to the amount of adrenaline it has.

This combined with having the highest base health/armour in the game (as it is a warrior) and maxed toughness/vitality attributes means with the right gear that build is going to be able to soak up more damage than god and come out smiling.


Guild Wars 2 @ 2012/03/19 16:21:23


Post by: Swordwind


Heh, you should see the build I posted a while back. About 10 ways to gain adrenaline quickly and 5 bonuses for it just being there. Getting adrenaline while getting hit and healing while getting adrenaline: perfect combo. Along with about 5 ways of getting fury and might, along with gems, runes and sigils, I'm a critical hit monster. And those critical hits get me more adrenaline.


Guild Wars 2 @ 2012/03/19 17:21:51


Post by: Melissia


http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3c3ag07m7r7t81idk500000

An amusing movement based rogue. Switching weapons basically changes your dual skill from moving away from the enemy to moving towards them, for example.


Guild Wars 2 @ 2012/03/19 20:40:03


Post by: Corpsesarefun


I was going to complain that you don't have any traits set up but then I had a look and thieves have really boring traits.


Guild Wars 2 @ 2012/03/19 20:58:45


Post by: Melissia


Also I haven't been paying any attention to traits anyway.


Guild Wars 2 @ 2012/03/19 21:02:41


Post by: Corpsesarefun


Traits are pretty much equally as important as utility skills, both are less important than weapon choices though.


Guild Wars 2 @ 2012/03/19 21:06:43


Post by: Melissia


I know they are, they're the same as traits in GW1 basically if I read correctly, perhaps a few changes to mix it up.


Guild Wars 2 @ 2012/03/19 21:10:10


Post by: Corpsesarefun


Urm, there aren't any traits in guildwars 1


Guild Wars 2 @ 2012/03/19 21:36:07


Post by: Melissia


corpsesarefun wrote:Urm, there aren't any traits in guildwars 1
Except for the ones that were there, such as soul stealing, fast casting, the various elemental magics...


Guild Wars 2 @ 2012/03/19 21:59:59


Post by: Corpsesarefun


I think you're getting a bit confused. There are 2 separate systems in GW2 controlled via the "traits" panel, traits and attributes.


In the blue area you put points into trait lines, this unlocks traits (chosen in the red area) and provides slight buffs to attributes (seen in the green area). Each trait line has two attributes linked to it that are increased by an amount proportional to the amount of points you put into that trait line.

Traits are split into two kinds, minor traits (the small slots) and major traits (the larger slots), either could be something like "drop caltrops on dodge" or "gain armour of earth when you reach 25% health" and didn't exist in guildwars one but the main difference between them is major traits are chosen from a pool of traits whereas minor traits are automatically given to you when you put a certain amount of points in trait lines.

Attributes are passive buffs for things like "condition damage", "amount of healing", "maximum health" or "damage done" and each profession has a slightly different basic attribute profile (for example warriors have higher base maximum health), attributes increase uniformly as you level up and can also be increased by the gear you choose as well as by the trait lines you put points in. Attributes were in GW1 but in a very different form, they were profession specific and tended to be about making a certain line of skills more powerful (like the fire magic example you used) rather than general effects like "conditions last X% longer".

It's by no means a simple system but it's interesting.

Source: http://www.arena.net/blog/play-your-way-jon-peters-on-traits-and-attributes


Guild Wars 2 @ 2012/03/21 15:22:11


Post by: Melissia


Exactly as predicted-- I still don't have a beta invite. Ah well.


Guild Wars 2 @ 2012/03/21 15:25:32


Post by: Corpsesarefun


Nor did I, oh well we can get into the next beta weekends

Is anyone any good at photoshop or logo making? Dakka Korps needs a logo


Guild Wars 2 @ 2012/03/21 16:31:14


Post by: SagesStone


Maybe we should make it somewhat generic enough so as to use it across all incarnations of Dakka Korps?


Guild Wars 2 @ 2012/03/21 16:36:37


Post by: Swordwind


Imperial eagle, big blocky letter?


Guild Wars 2 @ 2012/03/21 17:08:03


Post by: Corpsesarefun


I'm thinking something like the DakkaDakka logo but with the second Dakka replaced with the word Korps and the GW2 dragon logo (see below) after it. We could save a version without the GW2 logo on it for use in other games.



Guild Wars 2 @ 2012/03/21 23:47:40


Post by: Slarg232


Melissia wrote:
corpsesarefun wrote:Urm, there aren't any traits in guildwars 1
Except for the ones that were there, such as soul stealing, fast casting, the various elemental magics...


Those were Attributes


As for the logo, I just think the Dakka Korps idea where we take the Dakka Logo and swap words would be good; we could just put "GW2 Division" on the underside, the MW: O people could put "MW: O Division", "Minecraft Division", what have you.


Guild Wars 2 @ 2012/03/22 00:01:02


Post by: Corpsesarefun


Yeah, we just need someone with the skills and flair to make it.

Anyone interested in joining the Dakka guild that doesn't already have me on steam can you add "quantech" to your friends list please.

Also is this list still correct?

Fafnir GMT -7
Slarg232 GMT -6
Melissia GMT -6
Karon GMT -6
Zyllos GMT - 5
asimo77 GMT -5
Chowderhead GMT -5
J.Black GMT 0
Corpsesarefun GMT 0
Morathi's Darkest Sin GMT 0
Avatar 720 GMT 0
MrDwhitey GMT 0
Wolf GMT 0
Swordwind GMT +8
Xeriapt GMT +10
n0t_u GMT +10
Cryage


Guild Wars 2 @ 2012/03/24 01:07:30


Post by: Slarg232


So did we ever get someone to make the Dakka Korps symbol?


Guild Wars 2 @ 2012/03/24 01:14:24


Post by: Avatar 720


corpsesarefun wrote:Yeah, we just need someone with the skills and flair to make it.

Anyone interested in joining the Dakka guild that doesn't already have me on steam can you add "quantech" to your friends list please.

Also is this list still correct?

Fafnir GMT -7
Slarg232 GMT -6
Melissia GMT -6
Karon GMT -6
asimo77 GMT -5
Corpsesarefun GMT 0
Morathi's Darkest Sin GMT 0
Avatar 720 GMT 0
MrDwhitey GMT 0
Wolf GMT 0
Swordwind GMT +8
Xeriapt GMT +10
n0t_u
Cryage


Added, and unless the time zone here in Manchester has changed recently, yes, it's still correct for me


Guild Wars 2 @ 2012/03/24 02:53:13


Post by: asimo77


Just sent a Steam invite as well. Also that's still my time zone as far as I know.


Guild Wars 2 @ 2012/03/24 03:45:20


Post by: MrDwhitey


Avatar 720 wrote:
Added, and unless the time zone here in Manchester has changed recently, yes, it's still correct for me


To be fair, Manchester has strange ways...


Guild Wars 2 @ 2012/03/24 18:05:00


Post by: Corpsesarefun


I meant is everyone on that list still interested in being in the guild and is there anyone else not on the list who wants to join

A load of information about the cash shop has come out.

http://www.arena.net/blog/mike-obrien-on-microtransactions-in-guild-wars-2

and here is a leaked set of images showing what will be sold in the shop http://imgur.com/a/yOKsM


Guild Wars 2 @ 2012/03/24 21:15:22


Post by: Slarg232


YES!

Finally someone gets Micro transactions right!


Guild Wars 2 @ 2012/03/25 02:20:34


Post by: Swordwind


Indeed. I can finally get character slots in game. I just need 3 anyway. Will probably save up for bank slots then.


Guild Wars 2 @ 2012/03/25 08:43:00


Post by: Xeriapt


Lol, pirate outfit ftw.


Guild Wars 2 @ 2012/03/25 11:16:19


Post by: SagesStone


corpsesarefun wrote:I meant is everyone on that list still interested in being in the guild and is there anyone else not on the list who wants to join


I'm still interested, though don't know when I'll join just that I will at one point.


Guild Wars 2 @ 2012/03/25 18:30:09


Post by: The Dreadnote


Corpses has asked me to make a logo for the guild - here's my initial results based on his direction.



Please feel free to discuss or suggest improvements.


Guild Wars 2 @ 2012/03/25 19:50:00


Post by: Melissia


Still going to join.

Here’s our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it’s never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and it’s never OK for players who spend money to have an unfair advantage over players who spend time.

That is an awesome attitude.

We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether it’s an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think that’s important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it.
I love these guys. I might just buy some gems just because I like how they think.


Guild Wars 2 @ 2012/03/25 21:27:45


Post by: Xeriapt


I like the logo, looks pretty cool.


Guild Wars 2 @ 2012/03/26 00:49:57


Post by: Corpsesarefun


I'll probably buy quite a few gems, cosmetic items are awesome


Guild Wars 2 @ 2012/03/26 02:42:19


Post by: Melissia


Scholar's outfit as a greatsword wearing warrior.

WIN.


Guild Wars 2 @ 2012/03/26 07:50:07


Post by: Corpsesarefun


I'm pretty sure the costumes are town clothes (cannot be worn in combat) so as much as I'd love to beat the crap out of an elder dragon wearing a chefs outfit I doubt we can.


Guild Wars 2 @ 2012/03/26 12:09:07


Post by: Swordwind


That logo? Me gusta.

I probably won't buy much from the cash shop except for the functional items, and even then I'll be cheap and buy them in-game.


Guild Wars 2 @ 2012/03/26 13:40:21


Post by: Melissia


corpsesarefun wrote:I'm pretty sure the costumes are town clothes (cannot be worn in combat) so as much as I'd love to beat the crap out of an elder dragon wearing a chefs outfit I doubt we can.
That sucks...


Guild Wars 2 @ 2012/03/26 17:13:33


Post by: Corpsesarefun





High quality coverage right here, this is the stuff TotalBiscuit promised weeks ago.


Guild Wars 2 @ 2012/03/26 18:11:41


Post by: Zyllos


corpsesarefun wrote:Yeah, we just need someone with the skills and flair to make it.

Anyone interested in joining the Dakka guild that doesn't already have me on steam can you add "quantech" to your friends list please.

Also is this list still correct?

Fafnir GMT -7
Slarg232 GMT -6
Melissia GMT -6
Karon GMT -6
asimo77 GMT -5
Corpsesarefun GMT 0
Morathi's Darkest Sin GMT 0
Avatar 720 GMT 0
MrDwhitey GMT 0
Wolf GMT 0
Swordwind GMT +8
Xeriapt GMT +10
n0t_u
Cryage


Guess I need to put myself in gear. Sign me up! And will friend you on steam once I get home from work.

Zyllos GMT - 5 (CST)


Guild Wars 2 @ 2012/03/27 13:11:43


Post by: Corpsesarefun


Added to the list, there are 14 days until prepurchase goes live people!

In the mean time, charrzooka.




Guild Wars 2 @ 2012/03/27 15:22:20


Post by: Swordwind


*squee*


Guild Wars 2 @ 2012/03/27 19:39:49


Post by: Phototoxin


I've returned to GW with some time off from illness. Currently guildless but been playing since the start.

IM 'Kyso No Oni' in game if anyone wants to kick some ass. I've also got some regular boring pets I want to get rid off (free to good homes!)


Guild Wars 2 @ 2012/03/27 22:24:54


Post by: Slarg232


Urge to make a Charr Warrior Rising!


Guild Wars 2 @ 2012/03/27 22:43:01


Post by: MrDwhitey


Charr suck.


Guild Wars 2 @ 2012/03/27 22:47:04


Post by: Corpsesarefun


http://wiki.guildwars2.com/wiki/User:Stephane_Lo_Presti/GW2_prepurchase_retailers_list

List of shops that will be selling the pre-purchase, online retailers such as amazon are on there so those that dislike physical shops don't worry.


Guild Wars 2 @ 2012/03/28 01:29:10


Post by: Melissia


But no steam...


Guild Wars 2 @ 2012/03/28 07:00:02


Post by: Corpsesarefun


While I wasn't expecting steam to stock it (it doesn't stock many MMO's, at least not at release) it's still slightly disappointing.


Guild Wars 2 @ 2012/03/28 10:46:02


Post by: SagesStone


Can still run it through steam if you really really wanted it anyway. Sucks though that it wouldn't be there with all those sales.


Guild Wars 2 @ 2012/03/28 11:32:33


Post by: Swordwind


Man, they don't even have ANY Asian countries on that list.



Guild Wars 2 @ 2012/03/28 13:23:24


Post by: J.Black


I'm gonna keep running my old Guild in GW2 but, If the guild system allows it (I think you can be a member of multiple guilds in GW2) I will bless you all with my presence in the Dakka Guild <3


Guild Wars 2 @ 2012/03/28 13:24:27


Post by: Swordwind


Been looking at the new traits in the meantime. Nothing changed my previous super-adrenal warrior build, but the new trait Flew looks really tempting, and I have nowhere to put it.


Guild Wars 2 @ 2012/03/28 19:01:52


Post by: Corpsesarefun


NCsoft (the publisher of GW2) is based in korea so it will definitely be sold in asia, I'll try to dig up the details.

@J.Black every character can be in multiple guilds (but only have one "active" guild) and each character on an account can have a different active guild. I'm playing an asuran guardian in mostly WvWvW with a guild of my real life mates as well as running the dakka guild with slarg on my engineer.


Guild Wars 2 @ 2012/03/29 11:07:44


Post by: Wolf


Dang it I cannae wait for this game, finally an MMO that will be very fun to play and actually be slightly different for once, aww yeah !

Bring on the 10th of April please


Guild Wars 2 @ 2012/03/29 22:51:49


Post by: Karon


http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a8g03mm3h63p4580k0u0ke0e11k1r2b2c2i

That is a PVP centered build for my Charr Warrior. Lots of gap closers and a cripple, as well as lots of durability via my traits.


Guild Wars 2 @ 2012/03/29 23:06:36


Post by: Corpsesarefun


Tremor and throw axe is probably a little redundant, throw axe seems to be better in pretty much every way.


Guild Wars 2 @ 2012/03/29 23:18:21


Post by: Karon


Some of the problems I encounter with these various abilities is that I'm not exactly sure what some of them actually do, like Tremor.

Here is a build for my Norn engineer, though Engineer seems considerably more open than I found Warrior to be.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3e9000dpdsnhninekd0uua0a9aaadajakapav


Guild Wars 2 @ 2012/03/29 23:20:49


Post by: Corpsesarefun


When you use tremor you kind of hit the ground and send out a shockwave that cripples a foe.

Mechanically it's a medium-ranged cripple much like throw axe however it has 20second cooldown rather than throw axes 6 second, you'd be better off with either axe/axe or axe/sword.

With the engy I'd swap protective shield for deployable turrets, it's quite a useful trait and protective shield is kinda meh. Also I'd move 10 points from alchemy to tools and get the self-repairing turrets trait, those points in tools also buff condition damage and will reduce the cooldown of your toolbelt skills.


Guild Wars 2 @ 2012/03/29 23:50:45


Post by: Xeriapt


I keep looking at the skills tool and thinking what the hell do all these things do lol.

I think I'll evolve a build as I play rather than plan one out.



Guild Wars 2 @ 2012/03/30 06:49:19


Post by: Corpsesarefun


For PvE I'm likely to just evolve a build as I play but for PvP I'll be experimenting with different builds.


Guild Wars 2 @ 2012/03/30 13:40:43


Post by: Melissia


For either one I'm going to be using theme builds that I discussed before.

I will kick ass in pvp and do it in STYLE damnit!


Guild Wars 2 @ 2012/03/30 15:27:20


Post by: Xeriapt


I imagine PvP my builds will also change a fair bit, just to see what works.

Theme builds sounds pretty cool.


Guild Wars 2 @ 2012/03/30 23:38:39


Post by: Corpsesarefun


10 days left until prepurchase!

Apparently there will only be one production run of the collectors edition and that run will only be around 20,000 copies worldwide so getting a copy will be a challenge. That said I want that statue so that won't stop me!


Guild Wars 2 @ 2012/03/30 23:39:46


Post by: MrDwhitey


I'll definately be acquiring yours then...


Guild Wars 2 @ 2012/03/30 23:41:29


Post by: Melissia


I'm not competing for that. Just getting the digital edition preorder, mad that I cannot get it from steam.


Guild Wars 2 @ 2012/03/30 23:45:07


Post by: Corpsesarefun


Why not buy the digital edition direct from arenanet?


Guild Wars 2 @ 2012/03/30 23:50:21


Post by: MrDwhitey


£50 just for the game.

Unlike Old Republic, it will actually be worth it, I am sure.


Guild Wars 2 @ 2012/03/31 00:26:19


Post by: Melissia


Well considering that it's 50 pounds but it doesn't cost monthly, I think that's pretty fair.


Guild Wars 2 @ 2012/03/31 00:27:44


Post by: MrDwhitey


Oh, definately. Just didn't realise!


Guild Wars 2 @ 2012/03/31 01:13:31


Post by: Swordwind


Hmm, if I can't get my hands on the collector's edition here, I'll have to get the digital deluxe edition. Oh well.


Guild Wars 2 @ 2012/03/31 13:45:35


Post by: Melissia


The more I look at charr, the more I realize I've been giving Charr too much credit and Asura not enough.

God I hate how the Charr move. My last char will probably be an Asura rather than a Charr.

Even though the Asura are offensively Japanese in the nature of their character design.


Guild Wars 2 @ 2012/03/31 14:41:58


Post by: Xeriapt


Your offended by the asura?


Guild Wars 2 @ 2012/03/31 15:08:17


Post by: Melissia


I am offended by moogles and moogleclones, yes.

Damn little anime THINGS taht try to claim they're people >.<


Guild Wars 2 @ 2012/03/31 15:31:46


Post by: Slarg232


The First Moog- Er..... Asura was voiced by Brain. I see no problem


Guild Wars 2 @ 2012/03/31 18:46:39


Post by: Corpsesarefun


The asura are my favourite race to be honest because they are so much more than just the "short cute race", most of them are actually pretty ugly.


Guild Wars 2 @ 2012/03/31 18:54:59


Post by: MrDwhitey


A lot of them are morally bankrupt scientists. I approve of this.


Guild Wars 2 @ 2012/03/31 19:06:32


Post by: Corpsesarefun


Ugly on every level.


Guild Wars 2 @ 2012/03/31 19:18:37


Post by: MrDwhitey


They're becoming more attractive to me by the minute...


Guild Wars 2 @ 2012/03/31 21:16:50


Post by: Melissia


MrDwhitey wrote:A lot of them are morally bankrupt scientists
Another reason not to like them. Apparently we can't have scientists without them being morally bankrupt.


Guild Wars 2 @ 2012/03/31 21:22:38


Post by: Corpsesarefun


Morally bankrupt X > X

It's a law, like Zombie X > X or X with bacon > X

And fun times in the UK, Zavvi are claiming they aren't stocking the collectors edition while arena-net claims they are.


Guild Wars 2 @ 2012/04/01 00:13:23


Post by: Swordwind


Apparently most shops only have 1 CE per branch.


Guild Wars 2 @ 2012/04/01 06:26:32


Post by: Xeriapt


Might end up just getting the deluxe edition methinks.


Guild Wars 2 @ 2012/04/01 06:42:07


Post by: dogma


Seeing some of the beta coverage, I may get this, however my experience with MMOs has generally been to play them for between 2 weeks and a month, and then abandon them forever. That said, without a monthly fee, that isn't necessarily a huge deal.


Guild Wars 2 @ 2012/04/01 07:00:32


Post by: Xeriapt


No sub fee is always a bonus.


Guild Wars 2 @ 2012/04/01 08:42:14


Post by: Melissia


Indeed, especially since they're allowing full services without subscription, unlike other MMOs that have no-sub games.


Guild Wars 2 @ 2012/04/01 10:33:18


Post by: Corpsesarefun


The "oh you can just pick it up then play it every once in a while like a normal singleplayer game" line is diluted a little by the hefty price tag...

Still this game is 5 years (I've been counting) in the making, it's worth £50.


Guild Wars 2 @ 2012/04/01 11:06:40


Post by: Xeriapt


Lol I just went on jb-hi to find game prices and basically say its not that hefty a price for a game and its up for pre-order apparently.

Only $79AUS, thats pretty cheap.


Guild Wars 2 @ 2012/04/01 11:20:12


Post by: Corpsesarefun


Don't pre-order, pre-purchase!

Pre-orders don't get beta access or a 3 day head start, pre-purchases do.


Guild Wars 2 @ 2012/04/01 11:26:38


Post by: Xeriapt


Yeah wasnt going to pre-order, just taking note of the price.


Guild Wars 2 @ 2012/04/01 16:24:04


Post by: Corpsesarefun


So the game has been cancelled

http://gw2.variance.hu/2012/04/01/guild-wars-2-canceled-guild-wars-3-in-the-works/


Guild Wars 2 @ 2012/04/01 16:35:02


Post by: Slarg232


No mention of the Commando Class means I'm not interested in GW3.


Guild Wars 2 @ 2012/04/01 16:38:43


Post by: Melissia


OMG WTF IDK SYN IKR WTH SFF BBQ
NOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO
OOOOOOOOOOO


Guild Wars 2 @ 2012/04/01 16:41:37


Post by: Slarg232


Are you Happy, ArenaNet? You broke Mel, YOU BROKE MEL, YOU BASTARDS!


Guild Wars 2 @ 2012/04/01 16:44:12


Post by: Corpsesarefun


All the time, it was... They finally really did it. You Maniacs! You broke Mel! Ah, damn you! God damn you all to hell!


Guild Wars 2 @ 2012/04/01 17:45:41


Post by: SagesStone


Could have been more obvious of them. 5/10.


Guild Wars 2 @ 2012/04/01 18:08:03


Post by: Corpsesarefun


Hehe, that wasn't the official april fools joke

Sadly there doesn't seem to be an official one this year.


Guild Wars 2 @ 2012/04/01 18:20:58


Post by: Slarg232


Which is unfortunate; I would have personally continued on with the Commando Joke.


Guild Wars 2 @ 2012/04/01 18:28:00


Post by: Melissia


The commando was overused.


We need a "mecha" upgrade to that asura mechanical construct thing joke.


Guild Wars 2 @ 2012/04/01 18:29:32


Post by: Slarg232


But the Asura can already summon up giant suits!


Guild Wars 2 @ 2012/04/01 18:35:37


Post by: Melissia


THESE ARE GIANTER.


Guild Wars 2 @ 2012/04/01 18:36:37


Post by: Corpsesarefun


What you're saying is we should make an asuran dreadknight?


Guild Wars 2 @ 2012/04/01 18:42:22


Post by: Slarg232


Melissia wrote:THESE ARE GIANTER.


But are they Titanic?

corpsesarefun wrote:What you're saying is we should make an asuran dreadknight?


I would totally play that; Corpses! I command thee to find out if there is a Spikey Armor that looks good on Asura!


Guild Wars 2 @ 2012/04/01 18:54:23


Post by: Chowderhead


So, yeah.

I'm going to get this game and be a Mesmer.

... Yeah...


Guild Wars 2 @ 2012/04/01 18:55:17


Post by: Slarg232


Whats your Timezone? Corpses has to know to help match you with a Partner.


Guild Wars 2 @ 2012/04/01 18:58:17


Post by: Chowderhead


I'm EST.


Guild Wars 2 @ 2012/04/01 19:06:01


Post by: Slarg232


Well, after much debate, crying, gnashing of teeth, and whining, we decided to let you in.

Corpses was involved in that thought process, as well


Guild Wars 2 @ 2012/04/01 19:17:36


Post by: Corpsesarefun


I was debating, he was the rest


Guild Wars 2 @ 2012/04/01 19:21:32


Post by: Melissia


Slarg232 wrote:
Melissia wrote:THESE ARE GIANTER.


But are they Titanic?
They are something out of Hiroyuki Imaishi's wet mecha dreams after spending all night trying to imagine how to make a mecha bigger than Super Tengen Toppa Gurren Lagann.


Guild Wars 2 @ 2012/04/01 19:31:28


Post by: Slarg232


That's big.


Automatically Appended Next Post:
Sent a FR to everyone on our steam Group, names Havik.


Guild Wars 2 @ 2012/04/02 11:27:25


Post by: Slaan


Does anyone know if the Warrior is mostly DPS or tanky? I'm getting the feeling it can go either way depending on what you get for the class, but I'm not sure.

Also, not sure if anyone can answer this at all, but the mage types have the +toughness stuff they can get. I know that won't make them tanks and not expecting them to, but anyone know if it will make much of a difference? E.g. if I'm an elementalist or a mesmer in a group and I have a maxxed out toughness tree, will I be able to keep my group from needing to heal me as much as compared to not having it?


Guild Wars 2 @ 2012/04/02 11:31:08


Post by: Melissia


Guardian is tanky,I imagine that Warrior is sort of both.


Guild Wars 2 @ 2012/04/02 11:58:28


Post by: Corpsesarefun


Slaan wrote:Does anyone know if the Warrior is mostly DPS or tanky? I'm getting the feeling it can go either way depending on what you get for the class, but I'm not sure.

Also, not sure if anyone can answer this at all, but the mage types have the +toughness stuff they can get. I know that won't make them tanks and not expecting them to, but anyone know if it will make much of a difference? E.g. if I'm an elementalist or a mesmer in a group and I have a maxxed out toughness tree, will I be able to keep my group from needing to heal me as much as compared to not having it?


Actually every class can tank, admittedly it's not tanking in the usual form as if you stand still in front of a dungeon boss for more than 5 seconds you will be killed but every class has equal potential for absorbing damage in some manner whether it's by taking the hit themselves, blocking the hit or some other means. The necromancers is a caster but has the highest base health in the game as well as a secondary health bar and a load of life stealing. The elementalist is a caster but constantly has access to earth magic skills that greatly increase their armour.

It's best not to think about tanks at all really as the terms the developers use are "support", "control", and "damage". Support is buffing (boons) allies, summoning environmental weapons for allies to use, healing allies, blocking attacks for allies and etc. Control is manipulating foes with blinds, cripples, knockbacks and etc. Damage is dealing damage via straight up DpS (not that effective) and/or damage dealing debuffs (conditions).

From this point of view you can split traditional tanking into two aspects, the support-y aspect of blocking damage aimed at your allies and the control-y aspect of keeping the enemy in a certain position both of which can be achieved by every profession. However if you try to use agro mechanics to control mobs and stand in front of them trying to soak damage you will die very quickly.

This article is useful, about halfway down is where they started talking about the trinity http://www.guildwars2.com/en/the-game/combat/healing-death/.

As for the guardian being tanky, I wouldn't get overconfident as they have the lowest base health pool in the game (balanced by their high health regen, high armour and forcefields) so they can be pretty easily spiked out by anything armour penetrating unless the player is skilled with his use of blocks and shields.


Guild Wars 2 @ 2012/04/02 12:11:02


Post by: Xeriapt


Yeah any class has potential to fill the different roles, which I think is pretty damn awesome.

I imagine that some clases are perhaps more efficient at certain roles though?


Guild Wars 2 @ 2012/04/02 12:22:57


Post by: Melissia


More accurately, they handle them in different ways, and it's the weapon combinations that more define what the build can do methinks.


Guild Wars 2 @ 2012/04/02 12:34:42


Post by: Xeriapt


Yeah the weapon combo certainly have a big effect.


Guild Wars 2 @ 2012/04/02 12:44:54


Post by: Corpsesarefun


Xeriapt wrote:Yeah any class has potential to fill the different roles, which I think is pretty damn awesome.

I imagine that some clases are perhaps more efficient at certain roles though?


Yes, broadly there are 3 types of damage absorbtion in gw2.

One is just taking it on the chin classes with high health or the ability to increase their armour (warriors, necromancers or elementalists) can do this easily but can only take a few big hits like this.

Two is by blocking, certain skills allow you to block an attack and not take any damage from it. Elementalists, guardians, warriors, rangers, engineers and mesmers can all do this however the block must be timed correctly and has a cooldown.

Three is by dodging, if you dodge an attack you move out of the way and become invulnerable for a split second. Every class can do this by double tapping the directional arrows but some (namely the thief and mesmer) have dodge skills that are generally better than a standard dodge. Dodging uses up the endurance bar (you can dodge twice in a row but it will fully drain endurance, dodging once will half drain it) and that takes a few seconds to fill back up.

You could also send in pets/minions/clones/elementals to take the hit for you I suppose which rangers, necromancers, mesmers and elementalists can do respectively however the AI is a little derpy.

So from this you have one goal "taking a hit for the team" that can be achieved by 3 (4 if you include sending ai to take it for you) means, some professions are better at some of the methods than others but they are all equally viable.


Guild Wars 2 @ 2012/04/02 12:46:59


Post by: MrDwhitey


The holy trinity will not be missed.


Guild Wars 2 @ 2012/04/02 20:12:47


Post by: Slarg232


MrDwhitey wrote:The holy trinity will not be missed.


Agreed; I can't get behind the idea of "Hey, we finally got 10 people together, but we lack a number of DPS dudes and a certain number of healing dudes, so kthxbai guys!"


Guild Wars 2 @ 2012/04/02 22:03:03


Post by: Melissia


Taht's why I try to amke my builds have both possibilities, although my warrior build is primarily offense.


Guild Wars 2 @ 2012/04/02 22:05:41


Post by: Slarg232


I know what you mean; my Ritualist in GW was the only one I ever saw that used something OTHER than SoS Spirit Spam.

I think I had....

Resto
Spirit Weapon Sin
General Resto/channeling (Not much damage, not much healing, but capable of doing both rather well).
Weapon of Quickening (VSF, mostly).

Among others.


Guild Wars 2 @ 2012/04/02 22:21:52


Post by: Corpsesarefun


The point of the gw2 system isn't that anyone can do everything at once, it's that anyone could do any role if they built for it.


Guild Wars 2 @ 2012/04/02 22:25:55


Post by: Melissia


Indeed.

I built my warrior build for damage dealing primarily, even neglected her toughness because I wanted to focus on precision and might instead.

Dunno how I'll do it whenever I actually get in game in a week...


Guild Wars 2 @ 2012/04/02 22:28:13


Post by: Swordwind


My GW1 rit was a DwG bomber. Boy, that was fun.

My warrior I focused on insane amounts of precision. Crit monster whoo!


Guild Wars 2 @ 2012/04/02 22:28:21


Post by: Melissia


What's the link to the prepurchase page on gw2's site?

I'm waiting for the digital edition to be released...


Guild Wars 2 @ 2012/04/02 22:33:37


Post by: Swordwind


buy.guildwars2.com ?


Guild Wars 2 @ 2012/04/02 22:40:46


Post by: Melissia


Swordwind wrote:My GW1 rit was a DwG bomber. Boy, that was fun.

My warrior I focused on insane amounts of precision. Crit monster whoo!
I'm not sure what I'll have my necro...

Probably 30 spite, 30 blood magic, and 10 soul reaping unless they change around traits.

THis would give me...

Signet mastery (reduced cooldown)
-- I have three signets planned for that build.
Axe training (increased damage)
-- Axe / Focus is my backup weapon set.
Reaper's blast (more powerful life blast in death shroud form)
-- I plan on having death shroud usage, it seems rather interesting.
Parasitic bond (kills give life)
-- Comes with Spite.
Death into life (not sure what this does, says power converted in to healing?)
-- Comes with Spite.
Siphoned power (gain might when hit while under 25% health)
-- Comes with Spite.
Dagger mastery (dagger power cooldown)
-- Dagger/Dagger is my primary build.
Quickening thirst (faster while using a dagger)
-- Dagger/Dagger is my primary build.
Deathly Invigoration (heals allies whenever exiting death shroud)
-- I plan on having lots of death shroud usage if I can.
Full of Life (5s regeneration when getting below 90%)
-- Comes with Blood Magic
Vampiric (steal life on hit)
-- Comes with Blood Magic
Blood to power (+power when health is above 90%)
-- Comes with Blood Magic
Gluttony (Life Force fills faster)
-- Again, plan on having death shroud usage be a focus, along with life stealing.
Vital Persistence (Life Force drains slower in Death Shroud).
-- See above!

Might be convinced to give up ten points in spite and/or ten in blood magic to get more Soul Reaping abiltiies though, namely Near to Death (reduced Death Shroud cooldown) and Speed of Shadows (Faster while in Death Shroud)/Foot in the Grave (gain Stability while in Death Shroud).




Automatically Appended Next Post:
Swordwind wrote:buy.guildwars2.com ?
Yes, thank you.


Guild Wars 2 @ 2012/04/02 23:10:54


Post by: Slarg232


Critique me my minions!

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3g7000kkkrl4kvla70ukaa0bqbrc7cdcoe5kn

Went for maximum damage/disruption, with some healing when I cast my Mantra of Pain. Thoughts?


Guild Wars 2 @ 2012/04/02 23:14:06


Post by: Melissia


Why two greatswords?


Guild Wars 2 @ 2012/04/02 23:15:11


Post by: Slarg232





It's supposed to be Staff, sorry

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3g7000kkkrl4kvla10ukaa0bqbrc7cdcoe5kn


Guild Wars 2 @ 2012/04/02 23:31:19


Post by: Corpsesarefun


The build seems a little confused, you're traited to have benefits for mantras but you only have one mantra and the rest of the skills are very support orientated but your attributes are damage orientated

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3g7000kkkrl4kvla70ukaa0bqbrc7cdcoe5kn

I made it a bit more supporty.

Oh and mel, we don't get access to the game next week. The next beta event is the 20th of april I think.


Guild Wars 2 @ 2012/04/03 00:06:31


Post by: Karon


http://www.gw2tools.com/skills

I suggest all of you use the above tool for your builds. Its updated after every beta promptly.


Guild Wars 2 @ 2012/04/03 00:20:54


Post by: Chowderhead


Got my Class set up.

Gonna be a Pet based Ranger.

http://www.gw2tools.com/skills#r;STgfk;aaaaaaaaaaaaaaa;baXc;ZTgZZ


Guild Wars 2 @ 2012/04/03 00:23:40


Post by: Corpsesarefun


Chowder you don't seem to have chosen any traits


Guild Wars 2 @ 2012/04/03 01:36:32


Post by: Chowderhead


corpsesarefun wrote:Chowder you don't seem to have chosen any traits




Better?


Guild Wars 2 @ 2012/04/03 01:48:37


Post by: Slarg232


You still need to choose perks; click on the 10/20/30 icons when you have them unlocked


Guild Wars 2 @ 2012/04/03 01:51:15


Post by: Chowderhead


GAAAAAAAAH FINE.

http://www.gw2tools.com/skills#r;STgfk;VaagaadaaYaacVa;baXc;ZTgZZ

BETTER!??!?!


Guild Wars 2 @ 2012/04/03 01:55:32


Post by: Xeriapt


lol


Guild Wars 2 @ 2012/04/03 07:26:40


Post by: Swordwind


http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g03m3u3p3r4590kff0ke0e41k1l242a My updated super-adrenaline/crit warrior build.

I don't think engi traits have changed enough for my previous build to change much.

Working on necro build currently. I know that some of the minion skills have changed, so there's that to take care of.


Guild Wars 2 @ 2012/04/03 09:06:46


Post by: MrDwhitey


Chowder? Will your heathen Mac run it?


Guild Wars 2 @ 2012/04/03 09:31:04


Post by: Corpsesarefun


Ah that's a point, the demo isn't mac compatible and I don't think the final game will be...


Guild Wars 2 @ 2012/04/03 09:32:48


Post by: MrDwhitey


Will I be able to play the game on a Mac or Linux PC?

At this time, it seems unlikely these platforms will be officially supported.


Blah.


Guild Wars 2 @ 2012/04/03 09:49:13


Post by: Corpsesarefun


http://www.gw2tools.com/skills#r;kpkaa;ZcaYeVbfaaaaaaa;baZa;YhiRY

Knocked up a trappy ranger.


Guild Wars 2 @ 2012/04/03 11:24:22


Post by: Chowderhead


MrDwhitey wrote:Chowder? Will your heathen Mac run it?

Nope. I'll be playing on my PC, which is far superior in every goddamned way to my Mac.

But I still like my Macbook!


Guild Wars 2 @ 2012/04/03 11:53:46


Post by: MrDwhitey


You.. you have a PC.

Join us in real gaming! /pc elitism


Guild Wars 2 @ 2012/04/03 11:55:31


Post by: Corpsesarefun


And get steam, always get steam.


Guild Wars 2 @ 2012/04/03 12:32:07


Post by: Melissia


http://www.gw2tools.com/skills#w;kpaak;cVaXVdaaaaaafea;caba;YdTWZ

My soldier build, updated (chose my perks and added extra signets to make use of the +40 precision for each signet you have equipped perk, mostly). Maximized my critical hit chance and damage as well as condition damage and burst damage apparently.

http://www.gw2tools.com/skills#n;fpakf;VaaXcVaaaUcaUaa;bbaa;ZgUVb

My necromancer build updated-- I admit that I need help with choosing perks and a trait layout for this build, but the current build is like my warrior build, crit heavy. It gains life force and hit points on crits, causes weakness and bleeding on crits, and does increased damage for each condition on the foe (which combined with maximum condition length, should help make up for my only having 10 power).

http://www.gw2tools.com/skills#e;appaf;aaaZbeVfeaaaUaa;Zaaa;bWVfZ

My engineer had no such problem, and is extremely focused on rifle and turret perks. again I find myself getting very high critical chance, but this time I also have high toughness and healing (my healing turrets will be quite useful I suppose?). I switched out flame turret for elixir gun to make use of the healing stat, though I don't know if that's really necessary.

http://www.gw2tools.com/skills#t;ppafa;bXgWdeaaaUaaaaa;YYbb;YVegZ

My thief build, focused on damage, condition duration, and critical hits, as well as signets and dual skills.

http://www.gw2tools.com/skills#el;apafp;aaagUXaaacaagYd;bbaa;YYbZb

Again I find myself focusing on critical hits, it's not my fault gov!

But jokes aside, I have always liked lightning skills, and I added ten points to water magic for healing and to enhance my arcane powers. Fast casting, gaining health and endurance while using powers, and running the hell away any time anyone gets too close are the order of the day.


Guild Wars 2 @ 2012/04/03 13:04:08


Post by: MrDwhitey


Corpsesarefun wrote:And get steam, always get steam.


Yeah Chowder, get steam. And use your Pc.


Guild Wars 2 @ 2012/04/03 16:43:17


Post by: Chowderhead


MrDwhitey wrote:
Corpsesarefun wrote:And get steam, always get steam.


Yeah Chowder, get steam. And use your Pc.

Blah du Blah du Blah.

I'll set up steam when I get home. And I'mma set it up ON MY MAC!




Guild Wars 2 @ 2012/04/03 17:26:12


Post by: MrDwhitey


It's a start.


Guild Wars 2 @ 2012/04/03 17:47:55


Post by: SagesStone


Just like how tripping while walking down a staircase is a start.


Guild Wars 2 @ 2012/04/03 21:41:07


Post by: Corpsesarefun


My steam account is quantech, username is ProfDrWarthog.

Add me boy.


Guild Wars 2 @ 2012/04/03 22:34:47


Post by: Slarg232


Melissia wrote:http://www.gw2tools.com/skills#w;kpaak;cVaXVdaaaaaafea;caba;YdTWZ

My soldier build, updated (chose my perks and added extra signets to make use of the +40 precision for each signet you have equipped perk, mostly). Maximized my critical hit chance and damage as well as condition damage and burst damage apparently.

http://www.gw2tools.com/skills#n;fpakf;VaaXcVaaaUcaUaa;bbaa;ZgUVb

My necromancer build updated-- I admit that I need help with choosing perks and a trait layout for this build, but the current build is like my warrior build, crit heavy. It gains life force and hit points on crits, causes weakness and bleeding on crits, and does increased damage for each condition on the foe (which combined with maximum condition length, should help make up for my only having 10 power).

http://www.gw2tools.com/skills#e;appaf;aaaZbeVfeaaaUaa;Zaaa;bWVfZ

My engineer had no such problem, and is extremely focused on rifle and turret perks. again I find myself getting very high critical chance, but this time I also have high toughness and healing (my healing turrets will be quite useful I suppose?). I switched out flame turret for elixir gun to make use of the healing stat, though I don't know if that's really necessary.

http://www.gw2tools.com/skills#t;ppafa;bXgWdeaaaUaaaaa;YYbb;YVegZ

My thief build, focused on damage, condition duration, and critical hits, as well as signets and dual skills.

http://www.gw2tools.com/skills#el;apafp;aaagUXaaacaagYd;bbaa;YYbZb

Again I find myself focusing on critical hits, it's not my fault gov!

But jokes aside, I have always liked lightning skills, and I added ten points to water magic for healing and to enhance my arcane powers. Fast casting, gaining health and endurance while using powers, and running the hell away any time anyone gets too close are the order of the day.


Top soldier is your first Character, correct?


Guild Wars 2 @ 2012/04/03 22:38:05


Post by: Melissia


The warrior and/or the necro.


Guild Wars 2 @ 2012/04/03 22:44:36


Post by: Slarg232


Sweet.

You know, I just now thought about what "Can swap to any attunement" For the Elementalist meant (never said I was very bright)....

Can you say Rand Al'Thor/Channeler from my old Shadowbane Days

http://www.gw2tools.com/skills#el;kfafp;WUaVaaaaacaacWV;Zaaa;YZbcb


Guild Wars 2 @ 2012/04/03 22:47:49


Post by: Melissia


Well, my elementalist is going to be more focused rather than an attunement swap type character. Lightning focused, using its speed to keep my distance and stay out of trouble, healing every time I cast a spell due to my healing signet, and regaining endurance any time I use my arcane powers, allowing me to rapid cast spells (my daggers have both quick and long cast spells and I have reduction of recharge rates of air attunement skills) while staying out of the way of heavy hitting melee fighters... and THREE perks which increase my movement rate while using daggers in air attunement.


Guild Wars 2 @ 2012/04/03 23:29:48


Post by: Slarg232


Well, at least we won't be carbon copies


Guild Wars 2 @ 2012/04/04 02:13:48


Post by: Corpsesarefun


Interesting stuff for macs http://www.guildwarsinsider.com/guild-wars-2-imac/


Guild Wars 2 @ 2012/04/04 12:54:27


Post by: Melissia


Corpses, some tips on my dagger/dagger necro? I posted the latest iteration a few posts ago.


Guild Wars 2 @ 2012/04/04 13:10:59


Post by: Devastator


http://www.gw2tools.com/skills#r;pkSXa;ZUXZUaYaaaaaaaa;baXe;bVTSb

Will probably attempt to run something like this.


Guild Wars 2 @ 2012/04/04 19:47:51


Post by: Slaan


I'm still not sure how the game works yet as I'm not in the Beta but was thinking along this line:

http://www.gw2tools.com/skills#m;fapfk;YaaaaaeVZfaaWVa;baYd;aaaaa

There's a lot I have to learn about mesmer's though so this is likely to change, but I think at least some of it is a keeper and I see if the rest makes sense as I go.


Guild Wars 2 @ 2012/04/04 21:24:17


Post by: Corpsesarefun


@ Mel that build actually looks pretty solid, I'd have a staff as your secondary slot for some long range damage but the traits and utilities seem about right.

@ Devastator also a pretty solid build, i'd go with muddy terrain rather than frost trap as your snare though.

Slaan you don't seem to have picked any skills so I can't really comment on how good that build is.


Guild Wars 2 @ 2012/04/04 21:28:22


Post by: Melissia


Corpsesarefun wrote:@ Mel that build actually looks pretty solid, I'd have a staff as your secondary slot for some long range damage but the traits and utilities seem about right.
Is my focus on signets excessive?

In this case there's tons of synergy between four specific powers (plague signet, consume conditions, unholy feast, signet of spite) at least, but dunno about my other classes lol. Oh, and cool, didn't see the staff's "putrid mark"... that works well with my condition control based schema.


Guild Wars 2 @ 2012/04/04 21:58:23


Post by: Corpsesarefun


You have a signet heavy build, that's totally ok and can definitely work.


Guild Wars 2 @ 2012/04/04 22:39:17


Post by: Slarg232


Class ADD STRIKES AGAIN! Every class looks awesome.....


Automatically Appended Next Post:
Devastator wrote:http://www.gw2tools.com/skills#r;pkSXa;ZUXZUaYaaaaaaaa;baXe;bVTSb

Will probably attempt to run something like this.


That looks fine to me, Police Girl.


Corpses, you get my messege? Also, what was the podcast you saw last night about?


Guild Wars 2 @ 2012/04/04 22:43:11


Post by: Corpsesarefun


Message?

And this was the video.




Guild Wars 2 @ 2012/04/04 22:57:59


Post by: Melissia


Corpsesarefun wrote:You have a signet heavy build, that's totally ok and can definitely work.
I like the passive effects, and the 20% recharge reduction means I'll have less wait between use and regaining the passive effect (48 instead of 60 seconds, and 72 instead of 90 seconds)...

Though I wonder-- do you get the passive efefcts even while the power is recharging?


Guild Wars 2 @ 2012/04/04 22:59:42


Post by: Slarg232


Melissia wrote:
Corpsesarefun wrote:You have a signet heavy build, that's totally ok and can definitely work.
I like the passive effects, and the 20% recharge reduction means I'll have less wait between use and regaining the passive effect (48 instead of 60 seconds, and 72 instead of 90 seconds)...

Though I wonder-- do you get the passive efefcts even while the power is recharging?


I would assume no; Elementalists get "Set in Stone", which specifically states that the Passives stay active even after you use them.




Figured out what class I am going to play:




Guild Wars 2 @ 2012/04/04 23:10:21


Post by: Corpsesarefun


Slarg is right, the point in signets is you can keep the passive effects or sacrifice them for a bit to get the active effect.


Guild Wars 2 @ 2012/04/05 00:29:36


Post by: Melissia


That was my assumption, I just had to make sure.


Guild Wars 2 @ 2012/04/05 14:20:13


Post by: Corpsesarefun


Well this looks... interesting.




The yogscast play through a puzzle-dungeon thing (doesn't count as an actual dungeon).


Guild Wars 2 @ 2012/04/05 17:47:22


Post by: Xeriapt


I cant say Iv ever been real big on puzzles, I usually get frustrated and go hit things lol.

Still its nice to have different types of content to vary the game.


Guild Wars 2 @ 2012/04/06 14:39:03


Post by: Corpsesarefun


Yeah the puzzles seem a little too forced for me but it's always good to have variety in gameplay.

News came in early this morning that the game will be sort of region locked, if you buy the North American version then you can only play from North America (but you can play on any in game server) or if you buy the European version you can only play when you are physically in European countries.


Guild Wars 2 @ 2012/04/06 14:47:06


Post by: Swordwind


Odd, I've heard it wasn't region locked. If it is, I'm kinda buggered.


Guild Wars 2 @ 2012/04/06 14:51:36


Post by: Corpsesarefun


Apparently regions without their own data-centres will default to being NA copies. The lack of asian/oceanic data-centres is confusing at the moment as NCsoft is based in South Korea but only time will tell how things will work out.


Guild Wars 2 @ 2012/04/06 14:53:46


Post by: Chowderhead


Eh. I don't plan on playing GW2 in Swaziland, so I think I'll be fine.


Guild Wars 2 @ 2012/04/06 14:59:00


Post by: MrDwhitey


I just want this game, now.


Guild Wars 2 @ 2012/04/06 15:00:50


Post by: Chowderhead


MrDwhitey wrote:I just want this game, now.

Calm, Dwhitey, Calm.

Just Pre-Order it from their website and you'll get to play it 3 days early.


Guild Wars 2 @ 2012/04/06 15:07:19


Post by: Corpsesarefun


You could probably play it in Swaziland as I'm guessing it would use the NA data-centre

Prepurchase goes live in 3 days, 16 hours and 1 minute.


Guild Wars 2 @ 2012/04/06 15:12:37


Post by: Melissia


Yes, I cannot wait for Tuesday.


Guild Wars 2 @ 2012/04/06 15:14:59


Post by: Chowderhead


Corpsesarefun wrote:You could probably play it in Swaziland as I'm guessing it would use the NA data-centre

Prepurchase goes live in 3 days, 16 hours and 1 minute.

Not really interested in going to Swaziland, as it's got the lowest life expectancy in the world.

And hooray for pre-purchase! I'm going to get the Digital Deluxe. Anyone getting Collectors?


Guild Wars 2 @ 2012/04/06 15:19:28


Post by: Corpsesarefun


I'm blowing most of last months paycheck on collectors, I'll be up all monday night so I can order it exactly when it goes on sale.

I have the page for collectors edition on zavvi bookmarked, my account auto-logged in as well as my payment and delivery details already entered. I just need to hit "add to basket" and "buy".


Guild Wars 2 @ 2012/04/06 15:26:42


Post by: Chowderhead


Is there only a small amount of Pre-Purchase copies available?

Or are you just going mad Fanboy on us?


Guild Wars 2 @ 2012/04/06 15:33:17


Post by: Corpsesarefun


Collectors edition is extremely limited, it's only having one production run and I've heard whispers of only 20,000 copies being produced worldwide.

Standard and digital editions aren't that limited though.


Guild Wars 2 @ 2012/04/06 16:06:58


Post by: MrDwhitey


Chowderhead wrote:
MrDwhitey wrote:I just want this game, now.

Calm, Dwhitey, Calm.


NO


Guild Wars 2 @ 2012/04/06 22:09:14


Post by: Corpsesarefun


An interesting possibility has come to light, due to the public backlash towards region-locking people have theorised it was a political move of sorts by Arenanet. Region locking and other distribution elements are all handled by NCsoft (the publisher of GW2) so it's possible that Arenanet made the announcement purely so they could be like "yeah everyone hates it" to NCsoft to get their own way.


Guild Wars 2 @ 2012/04/06 22:16:05


Post by: Karon


Wouldn't surprise me. Rarely do Game Developers actually "like" their publishers who constantly try to cut content short.

I can tell you right now that Bioware has as much disdain for EA as we do.


Guild Wars 2 @ 2012/04/06 22:38:12


Post by: Sasori


Just wanted to say that Gamestop has the Collectors edition for preorder, for 25 down.


Guild Wars 2 @ 2012/04/06 22:43:24


Post by: Corpsesarefun


Be very careful about pre-ordering, pre-orders don't get beta access or 3 days head start so unless pre-orders are upgraded to pre-purchases on the 10th avoid pre-ordering.


Guild Wars 2 @ 2012/04/07 00:37:30


Post by: Melissia


Besides, Gamestop has been known to rip people off and take things out of the box.


Guild Wars 2 @ 2012/04/07 00:39:03


Post by: Chowderhead


Melissia wrote:Besides, Gamestop has been known to rip people off and take things out of the box.

Let's not get into that, please.


Guild Wars 2 @ 2012/04/07 00:41:39


Post by: Corpsesarefun


http://www.reddit.com/r/Guildwars2/comments/rx4yo/prepurchasing_the_collectors_edition/

This just appeared, more comments when I've read it.


Guild Wars 2 @ 2012/04/07 01:02:56


Post by: Slarg232


Pre Purchase must be done as a lump sum, yes?


Guild Wars 2 @ 2012/04/07 01:07:33


Post by: Corpsesarefun


Yes.

That's the difference between a pre-order and a pre-purchase as far as I understand it; with a pre-order you pay some money to make a reservation and then pay the rest on release whereas with a pre-purchase you pay the full sum up front.


Guild Wars 2 @ 2012/04/07 01:08:19


Post by: Slarg232


And it's not on Steam?


Guild Wars 2 @ 2012/04/07 01:15:25


Post by: Melissia


We'll use Steam anyway.


Guild Wars 2 @ 2012/04/07 01:24:28


Post by: Slarg232


Melissia wrote:We'll use Steam anyway.


Aye, because we are winners!


Anyone know what a Mistfyre wolf looks like?


Guild Wars 2 @ 2012/04/07 01:28:54


Post by: Corpsesarefun


Apparently there are issues with steam handing out beta codes on the 10th and then sending out full game codes on release, purely a distribution thing.


Guild Wars 2 @ 2012/04/07 01:46:36


Post by: Sasori


Corpsesarefun wrote:Be very careful about pre-ordering, pre-orders don't get beta access or 3 days head start so unless pre-orders are upgraded to pre-purchases on the 10th avoid pre-ordering.


I plan to Prepurchase On the 10th, but it's nice to know that I have backup plan, to ensure I get the CE.


Guild Wars 2 @ 2012/04/07 02:57:51


Post by: Swordwind


The updated retailers list still has no Asian countries. DDE here I come! (Hopefully)


Guild Wars 2 @ 2012/04/08 18:44:43


Post by: Corpsesarefun


1 day, 12 hours, 23 minutes until touchdown people


Guild Wars 2 @ 2012/04/08 18:58:00


Post by: Phototoxin


When is the ACTUAL release date?


Guild Wars 2 @ 2012/04/08 19:01:13


Post by: Corpsesarefun


Nobody knows, hopefully it'll be announced soon.

I'm most excited about buying my copy to be honest, after that it's all out of my hands.


Guild Wars 2 @ 2012/04/08 19:02:13


Post by: Slarg232


Right, this is almost as exciting as getting my first Penta Kill in LoL today. Let's do it!


Guild Wars 2 @ 2012/04/08 19:13:02


Post by: Corpsesarefun


The greatest hangover cure



Guild Wars 2 @ 2012/04/08 23:16:42


Post by: Slarg232


You know what's awesome?

Finding a Gift Card in your room for $23.

And hey, just found another one in my wallet

That ones worthless


Guild Wars 2 @ 2012/04/09 01:41:59


Post by: Swordwind


Hopefully I can find the time to play it with my current addiction to DotA 2. XD


Guild Wars 2 @ 2012/04/09 20:09:40


Post by: Slarg232


Are you all ready to die for me!


Guild Wars 2 @ 2012/04/09 20:15:17


Post by: Melissia


You're going to be dying for me, technically.


Guild Wars 2 @ 2012/04/09 21:10:22


Post by: Slarg232


That's rig-

Wait, what?


Guild Wars 2 @ 2012/04/09 21:11:24


Post by: Melissia


I don't plan on dying. Necromancer with lots of life stealing and condition causing, here


Guild Wars 2 @ 2012/04/09 21:23:41


Post by: Slarg232


Oh, Ok. You get a by, then.

Though please don't do anything with my corpse.

AND ESPECIALLY, don't let Corpsesarefun do anything with my corpse.


Guild Wars 2 @ 2012/04/09 21:46:08


Post by: Corpsesarefun




On the bright side, 9 hours and 23 minutes.


Guild Wars 2 @ 2012/04/09 22:19:36


Post by: Slarg232


Corpsesarefun wrote:


I took a vow to trust you with my life, but till death do us part


Guild Wars 2 @ 2012/04/09 23:00:05


Post by: J.Black


So, how are all the future guildies doing with titles and the HoM? Anyone trying to max everything before GW2 comes out?


Guild Wars 2 @ 2012/04/09 23:28:08


Post by: Corpsesarefun


J.Black are you in the steam group?


Guild Wars 2 @ 2012/04/09 23:36:05


Post by: Slarg232


I got to sixteen, and honestly I just can't bring myself up to play much more of GW1 anymore; Spent a long time doing nothing but PVP, but that was all RA, and by the time I was doing the PVE it was too late; It didn't have my interest.


Guild Wars 2 @ 2012/04/09 23:41:59


Post by: Corpsesarefun


If I get one more set of hero armour I can bump myself up to 17 and I'll get that mighty purty seathunder pistol for my engy...


Guild Wars 2 @ 2012/04/09 23:46:53


Post by: Slarg232


We could gather everyone up and go to The Central Transfer Chamber, try to get some Armor that way.

Though I've never done it before.