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Guild Wars 2 @ 2012/04/25 00:41:47


Post by: Corpsesarefun


Everyone should get their emails within 24 hours, no harm jumping ahead a little and using that download link though.

Hopefully it's not something evil she programmed to blow up our computers if we run it.

Fafnir GMT -7 Wintermute.8547 Mesmer
Slarg232 GMT -6 Vernula.4795 Guardian/Warrior/Engineer
Melissia GMT -6 Melissia.3074 Elementalist/Necromancer
Karon GMT -6 Khazrak.5162 Warrior/Engineer
Zyllos GMT - 5 Zyllos.1275 Guardian
asimo77 GMT -5 asimo.2498 Guardian/Thief/Mesmer
Absolutionis GMT -5 Absolutionis.9427 Engineer/Mesmer
Chowderhead GMT -5 Felsi.5324 Ranger
J.Black GMT 0 Sasha.3920 Necromancer
Corpsesarefun GMT 0 ProfDrWarthog.4365 Engineer
Morathi's Darkest Sin GMT 0 druchiiinspace.8760 Ranger
Avatar 720 GMT 0 Avatar.4812 Elementalist/Thief/Guardian
MrDwhitey GMT 0 MrDwhitey.8579 Engineer/Necromancer
Wolf GMT 0 Silverlegion.6549 Ranger/Engineer
Swordwind GMT +8 The Iron Gauntlet.2150 Warrior/Engineer/Guardian
Xeriapt GMT +10 Xeriapt.9543 Guardian/ Mesmer
n0t_u GMT +10 Mesmer

List of professions with colours for easy identification at a glance here:
Elementalist
Engineer
Guardian
Mesmer
Necromancer
Thief
Ranger
Warrior


Guild Wars 2 @ 2012/04/25 00:43:30


Post by: Xeriapt


I'll let you know when the download finishes lol.

..or maybe I wont..cause my pc will have exploded.


Guild Wars 2 @ 2012/04/25 00:46:53


Post by: Melissia


Just got my email. Should be titled:

"You’re Invited to the Guild Wars 2 Beta Event April 27-29"


Guild Wars 2 @ 2012/04/25 00:51:09


Post by: Corpsesarefun


Nothing my side yet, you better not be trolling Mel.


Guild Wars 2 @ 2012/04/25 00:52:36


Post by: Melissia


I could provide a screenshot, but I'm too apathetic t ogo through the trouble of uploading it.


Guild Wars 2 @ 2012/04/25 00:58:57


Post by: Xeriapt


Just got mine as well.


Guild Wars 2 @ 2012/04/25 01:01:21


Post by: Avatar 720


Corpsesarefun wrote:Nothing my side yet, you better not be trolling Mel.


It's okay Corpses, I haven't had mine either.

No doubt they're saving the best 'till last.


Guild Wars 2 @ 2012/04/25 01:02:18


Post by: Slarg232


They would have sent me one by now, then.....


Guild Wars 2 @ 2012/04/25 01:08:28


Post by: Corpsesarefun


It's 2am again.

Sigh.


Guild Wars 2 @ 2012/04/25 01:11:35


Post by: Xeriapt


Cant sleep?


Automatically Appended Next Post:
Started up the client...this will take forever to download all the files lol.


Guild Wars 2 @ 2012/04/25 01:16:50


Post by: Corpsesarefun


I can never sleep at night man, even when I'm god damned exhausted like I am now.

On the bright side my client is at 91%

EDIT: it's finished and it doesn't blow up my PC! Good work Ms Solanace


Guild Wars 2 @ 2012/04/25 01:42:26


Post by: Karon


If anyone needs the client, PM me and I can send it to you

I downloaded it earlier this morning. Just updated my stress test client.


Guild Wars 2 @ 2012/04/25 03:00:02


Post by: Melissia


Fifty percent for me. It slowed downto 170-180 kb/s for some reason.


Guild Wars 2 @ 2012/04/25 03:28:44


Post by: Xeriapt


Mines goin at about 60kb/sec...


Guild Wars 2 @ 2012/04/25 04:29:13


Post by: Avatar 720


2am - "I won't download it now, i'll be going to bed soon thanks to this headache."
5:11am - "My headache has subsided and i'm in no mood to sleep, so might as well see how long it takes if i'm going to be up."
5:12am, - "I wanna go to bed... feth."


Guild Wars 2 @ 2012/04/25 06:56:51


Post by: Corpsesarefun


Still no email...

I guess I'll link a blog post and go to college. http://www.arena.net/blog/choosing-and-transferring-worlds-in-guild-wars-2


Guild Wars 2 @ 2012/04/25 10:21:40


Post by: asimo77


That blog listed the Vabbi server as a EU homeworld. Since that's the server this guild will be on does that mean US players are going to have some sort of connection disadvanatge or other internet related maladies?


Guild Wars 2 @ 2012/04/25 12:22:38


Post by: Swordwind


I don't mind. It's closer to the EU than the US for me.


Guild Wars 2 @ 2012/04/25 12:27:42


Post by: Melissia


Depends, is it EU or UK?

If it's UK the ping difference shouldn't be that bad.


Guild Wars 2 @ 2012/04/25 13:07:02


Post by: Morathi's Darkest Sin


Started my download before I came into work.


Guild Wars 2 @ 2012/04/25 13:17:24


Post by: Melissia


Somehow it finished overnight. Guess it sped up.


Guild Wars 2 @ 2012/04/25 13:25:51


Post by: Swordwind


Couple of GB away from finishing mine. Will leave it overnight for a second day.


Guild Wars 2 @ 2012/04/25 13:29:36


Post by: Zyllos


Well, it looks like everyone has gotten their e-mail. I will start downloading after work today and will most likely be done by 12:00am that night (nothing like having 50mb u/15mb d connection). Will be painting my Protectorate of Menoth while this happens. And we are using Skype right? Never used it before but I will also grab that.

I also will not be able to get on until ~5:00pm on Friday (most likely like everyone else, work!) but I assume that is when we will discuss what server we will play on?


Guild Wars 2 @ 2012/04/25 13:32:41


Post by: Morathi's Darkest Sin


I've played online on US server based games, its not really ever been as bad as I was expecting.

Of course this this a new game, but I suspect it will be okay coming the other way.


Guild Wars 2 @ 2012/04/25 13:39:46


Post by: Swordwind


Who do we add on Skype again?


Guild Wars 2 @ 2012/04/25 14:43:15


Post by: Xeriapt


My download seems to speed up while im playing DOW2....weird.


Guild Wars 2 @ 2012/04/25 14:56:18


Post by: Corpsesarefun


Add thomas_joynson on skype and Quantech on steam, I'll hook you up with the contacts you need.

I chose Vabbi mostly because Vabbi is an awesome place, the server is based in Germany IIRC so that lag won't be too bad for most people.


Guild Wars 2 @ 2012/04/25 15:23:12


Post by: Melissia


Most people... in Europe. German servers suck ass compared to UK servers for those of us across the pond.


Guild Wars 2 @ 2012/04/25 15:28:58


Post by: Corpsesarefun


Really? It's really not that far from the UK relative to how far the UK is from the US.


Guild Wars 2 @ 2012/04/25 15:33:20


Post by: Morathi's Darkest Sin


Tbh, thats one thing you want to test over the beta. Assuming there are US and EU servers available for us to go on.

Might be worth seeing which side takes the bigger hit for lag etc. As time issues are going to be in play no matter which way we choose to go.

I'm certainly happy to try a couple of alts on a US based server if I am able and see the results.


Guild Wars 2 @ 2012/04/25 15:41:49


Post by: Corpsesarefun


Home world seems to be account based and costs 1800 gems to switch so we'll need to be pretty careful with switching between EU and US servers.

Apparently 4chan is planing to use vabbi... I sure know how to pick them.

Also slarg your username doesn't seem to work, I'm sending PM's to everyone from the guild via the gw2 forums.


Guild Wars 2 @ 2012/04/25 16:07:02


Post by: Melissia


if homeworld is based on account and costs gems to change, then I won't be

Also yes, I know german servers suck compared to UK ones from playing both on TF2...


Guild Wars 2 @ 2012/04/25 16:10:11


Post by: Karon


Ahahaha, I was just about to mention that Vabbi was the /vg/ chosen server for Euros.

Anvil Rock is the US /vg/ server as well.


Guild Wars 2 @ 2012/04/25 17:14:39


Post by: Zyllos


Well, it is good that we get to think about this before hand. But, having the issues between what server everyone wants to get on, I think I can help with my chosen server could be any server. I have no qualms, unless I happen to get on one and it totally blows but I have not ever noticed an issue while playing on a foreign server (I know it's higher ping but never a gameplay issue). But I absolutely must pick, but still compromise with the rest of the Dakka Dakka players, I would pick a UK server as per Mel's reasoning. It is closer to the US players while still being close to EU players.


Guild Wars 2 @ 2012/04/25 17:20:08


Post by: Morathi's Darkest Sin


Aye, I must admit it is easier for me to say to try US servers as I have no baggage from GW1. I'd assume folks have connections to there they'd rather not loose.

So yeah my view is, I'll go where ever folks want to go.


Guild Wars 2 @ 2012/04/25 17:44:57


Post by: Melissia


I have no baggage from GW1 myself. I just want to have a better connection. Either a UK or US server for me.


Guild Wars 2 @ 2012/04/25 18:05:37


Post by: Morathi's Darkest Sin


Aye I can understand the concerns. WaR hosted things via Germany through the US for some bizarre reason as a UK player and the lag was really poor.

When they brought everything under the same house when Mythic dropped the EU side, it ran much better, even though we where still linking to the US.


Guild Wars 2 @ 2012/04/25 22:35:36


Post by: J.Black


Never had any problems playing on US servers (thanks to optical broadband probably).

I'll join in the skype-a-thon and see if we can't find a happy medium for everyone


Guild Wars 2 @ 2012/04/25 22:46:23


Post by: Xeriapt


Well the client works, now to wait for the beta event.


Guild Wars 2 @ 2012/04/25 22:48:35


Post by: asimo77


Well since it seems most people rather have a UK or US based server (I of course prefer the latter) any chance of changing servers? A German server seems to make little sense at the moment, I think something located on the US east coast would be best. Then again I'm being completely selfish here since I'm from NJ


Guild Wars 2 @ 2012/04/26 00:00:41


Post by: Xeriapt


Uk or US I dont think will make a huge difference for me so Im good either way.


Guild Wars 2 @ 2012/04/26 00:08:33


Post by: Melissia


Poor poor aussie.


Guild Wars 2 @ 2012/04/26 00:12:42


Post by: Slarg232


Downloading Client, Now.


Guild Wars 2 @ 2012/04/26 01:28:45


Post by: Avatar 720


Got home earlier, and in a rush ran the .exe instead of saving it. Client worked until I realised the .exe wasn't there after i'd closed it, retrieved it using Mel's link, and now it wants to re-install the whole fething thing.

Strange thing is that it installed all the files onto my C: drive once already, taking up the disk space, but they are nowhere to be found. At all.

feth this.


Guild Wars 2 @ 2012/04/26 01:31:51


Post by: Melissia


Do a computer search for gw2.exe.


Guild Wars 2 @ 2012/04/26 01:35:10


Post by: Avatar 720


One of the first things I did and feth all.


Guild Wars 2 @ 2012/04/26 01:37:39


Post by: Melissia


Search for ArenaNet.log then, and be sure to search your ENTIRE computer including temporary files.


Guild Wars 2 @ 2012/04/26 01:38:30


Post by: Absolutionis


I understand servers are essential to the WvWvW system, but there's also the guild infidelity system. Perhaps we will be allowed to join and be in guilds that are not necessarily in the same server.

It's especially a curiosity considering ALL your characters must be on the same server and you have to pay gems to swap ALL them over.


Guild Wars 2 @ 2012/04/26 01:50:35


Post by: Avatar 720


Melissia wrote:Search for ArenaNet.log then, and be sure to search your ENTIRE computer including temporary files.


Nothing on that search either.


Automatically Appended Next Post:
Googled the issue, apparently there's no cure. I just have to live with several GB of unusable data on my C: drive, clear more space, and re-DL it.


Guild Wars 2 @ 2012/04/26 02:15:35


Post by: Melissia


Try deleting all temporary files?


Guild Wars 2 @ 2012/04/26 02:17:05


Post by: Avatar 720


Really can't be bothered.

I'll be getting a new hard-drive in the near future anyway, since mine is almost full regardless.


Guild Wars 2 @ 2012/04/26 02:30:06


Post by: Chowderhead


I'm going to sit out the Betas.

I haven't watched any gameplay footage, and want to go into the game 3 days early still a GW2 virgin.

Purist and all that bs.


Guild Wars 2 @ 2012/04/26 03:29:04


Post by: Karon


Chowderhead wrote:I'm going to sit out the Betas.

I haven't watched any gameplay footage, and want to go into the game 3 days early still a GW2 virgin.

Purist and all that bs.




Avatar you just can run CCleaner (google it and download it if you don't already have it) and it will basically do it all for you. You can pick and choose what temporary, unneeded files in a lot of areas on your computer you want to delete


Guild Wars 2 @ 2012/04/26 04:50:16


Post by: SagesStone


Xeriapt wrote:Uk or US I dont think will make a huge difference for me so Im good either way.


US is generally a touch better for us.


Guild Wars 2 @ 2012/04/26 05:19:40


Post by: Xeriapt


Im just hoping that lag in general isnt much of an issue but we shall see.


Guild Wars 2 @ 2012/04/26 10:02:50


Post by: Morathi's Darkest Sin


Well mine is fully down and already run through the first updates. Looking forward to it.


Guild Wars 2 @ 2012/04/26 10:22:27


Post by: Corpsesarefun


I might be wrong but I think all the EU servers are based in Germany and all the US servers are based in the west coast.

That said homeworlds are only really relevant for WvWvW, in team PvP or PvE you can play on any server but for WvWvW you can only play for your homeworld.

You get enough gems for one free homeworld switch in the beta so perhaps we should try one EU server, see how the lag is and if it's really bad we can try a US server?

How we try about Riverside for EU and if that is laggy try Eternal Grove for US?


Guild Wars 2 @ 2012/04/26 12:34:54


Post by: Melissia


Corpsesarefun wrote:I might be wrong but I think all the EU servers are based in Germany and all the US servers are based in the west coast.
Seriously? That's stupid.

Hell Chicago or Houston would make more sense than west coast.


Guild Wars 2 @ 2012/04/26 14:05:31


Post by: Karon


To be quite honest, I think it would be better for both sides to go on different servers.

US will have gak ping on EU, and vice versa. It won't work unless each region has its own server.


Guild Wars 2 @ 2012/04/26 14:16:35


Post by: Absolutionis


Can guilds work across servers?


Guild Wars 2 @ 2012/04/26 14:18:48


Post by: Morathi's Darkest Sin


On a side note, how simple has Arenanet/NCsoft made it for cross nation playing?

Just pondering as with WoW as an example, I need to bring down a whole different launcher/client to play on the US ones.


Guild Wars 2 @ 2012/04/26 14:39:08


Post by: Swordwind


I think it should be fine. GW1 didn't have different clients, GW2 shouldn't either.


Guild Wars 2 @ 2012/04/26 14:51:28


Post by: Morathi's Darkest Sin


Ah nice. Thinking on it I have a feeling I can play US side on CoX if I want, and thats another NCsoft backed title.


Guild Wars 2 @ 2012/04/26 18:27:26


Post by: Corpsesarefun


NCsoft don't have much to do with GW2 thankfully and you can play on any server you (US or EU) like except in WvWvW where you can only play for your home server.

I feel we should at least TRY to play on one server but if the lag is too bad it would make sense to play separately, I'd rather play together though because I love you guys


Guild Wars 2 @ 2012/04/26 18:32:10


Post by: Morathi's Darkest Sin


So basically there will be much testing of lag and general in game fun.

As I said I'm good either way, oh and sudden thought, did I read that right, no Sylvari this weekend?


Guild Wars 2 @ 2012/04/26 18:37:43


Post by: Corpsesarefun


No Sylvari or Asura this weekend

I wish I could play my Asura.


Guild Wars 2 @ 2012/04/26 18:58:00


Post by: Morathi's Darkest Sin


Dang, ah well. Will probably try out a Norn hunter first in that case.


Guild Wars 2 @ 2012/04/26 19:40:07


Post by: Melissia


Corpsesarefun wrote:NCsoft don't have much to do with GW2 thankfully and you can play on any server you (US or EU) like except in WvWvW where you can only play for your home server.

I feel we should at least TRY to play on one server but if the lag is too bad it would make sense to play separately, I'd rather play together though because I love you guys
Join us on the US server then


Guild Wars 2 @ 2012/04/26 19:51:17


Post by: Corpsesarefun


We'll see where the lag is least


Guild Wars 2 @ 2012/04/26 20:26:21


Post by: Slarg232


Well, I am all set up; Tried to log in and it told me "Welcome to the Beta, but there is currently no Beta going on right now", or something to that effect

And I bought a Headset, so unfortunately your all going to have to listen to my gravelly voice.


Guild Wars 2 @ 2012/04/26 20:47:12


Post by: Melissia


Twenty two and a half hours from now it will begin.


Guild Wars 2 @ 2012/04/26 20:54:00


Post by: Corpsesarefun


Hopefully this game won't end the world in a shower of meteors.


Guild Wars 2 @ 2012/04/26 21:38:53


Post by: J.Black


Corpsesarefun wrote:No Sylvari or Asura this weekend

I wish I could play my Asura.


I don't get this obsession with Asuras :S

They are horrible, pointy-teethed things.


Guild Wars 2 @ 2012/04/26 21:39:04


Post by: Zyllos


QUIET!

You may bring doom to us all!


Guild Wars 2 @ 2012/04/26 21:39:55


Post by: MrDwhitey


Corpsesarefun wrote:Hopefully this game won't end the world in a shower of meteors.


I fething love meteors.


Guild Wars 2 @ 2012/04/26 21:51:57


Post by: asimo77


So is the server transfer via gems only relevant to WvWvW? I'm a little confused, how do you play regular PvE and PvP on multiple servers? Can't you only be in one server at a time? Or can you switch servers at anytime but you use gems to designate a single server as your WvWvW team? And I guess you'd switch to that server whenever doing some WvWvW.

That being said I think I'm sticking with Eternal Grove anyway. I have IRL friends and family who I'll have a hard time convincing to play on a foreign server.


Guild Wars 2 @ 2012/04/26 22:00:54


Post by: Corpsesarefun


For PvE and structured PvP you can play on any server you like regardless of if it's EU or US.

For WvWvW you can only play on your home-server.


Guild Wars 2 @ 2012/04/26 22:04:27


Post by: asimo77


When you say for PvE and structured PvP you can play on any server does that mean I can freely switch servers without using gems? What is a home-server then? I thought when you make your account or something you just pick a server and that's that.

Also I apologize if these are incredibly stupid questions, I am an idiot afterall.


Guild Wars 2 @ 2012/04/26 22:12:23


Post by: Corpsesarefun


Your home-server is the server you pick when you're setting up your account, to change this you need to pay 1800 gems and you can't change home-servers more than once every 7 days.

Regardless of what your home-server is you can "guest" on other servers which allows you to play on any server for any game mode other than WvWvW with no real downside.


Guild Wars 2 @ 2012/04/26 22:15:28


Post by: asimo77


Thanks for the clarification. I guess settling on a server is only important for when we want to WvWvW but we can still do other stuff with guildmates regardless of where we are.

In that case I'll leave it up to you guys to decide a home server for us, but I do think a US server makes the most sense. If there were EU servers in the UK I'd be open to that but since they're all in Germany...


Guild Wars 2 @ 2012/04/26 22:47:30


Post by: Corpsesarefun


Handy!




Guild Wars 2 @ 2012/04/26 22:55:43


Post by: Slarg232


So I picked up a PC Gamer, read some good things and some bad.

STILL not sure what I want to play, but the good news is, i have this weekend to find out


Guild Wars 2 @ 2012/04/27 00:53:34


Post by: asimo77


Slarg232 wrote:So I picked up a PC Gamer, read some good things and some bad.

STILL not sure what I want to play, but the good news is, i have this weekend to find out


What did PC gamer say was bad about GW2?


Guild Wars 2 @ 2012/04/27 01:20:01


Post by: Slarg232


Having the Event Quests out and about and not letting you group took away a fair amount of the Social Aspect. Even if they are absolutely amazing.

Their words.


Guild Wars 2 @ 2012/04/27 01:29:02


Post by: asimo77


Well that doesn't sound too bad. I guess they wanted a little more structure to the gameplay which is understandable. I guess we're lucky since we already have a decent sized guild out of the gate so the "Social Aspect" is somewhat taken care of.


Guild Wars 2 @ 2012/04/27 01:48:58


Post by: Slarg232


Indeed, other such misquotes from the article were:

This is the sort of thing that is usually reserved for Endgame in other MMOs

And

I was dropped into a town being attacked by Centaurs. I was given no quest, no waypoint, and no text. I just saw villagers in need of help and rushed to their side. Other players did the same.


Guild Wars 2 @ 2012/04/27 05:16:45


Post by: Xeriapt


So which server are we going on?


Automatically Appended Next Post:
So it will start at about 4am here for me...kinda thinking I'll be up early lol.


Guild Wars 2 @ 2012/04/27 05:27:56


Post by: asimo77


Xeriapt wrote:So which server are we going on?


Perhaps we could have a poll to determine this? Is it possible to add a poll to a topic after it's been created?



Guild Wars 2 @ 2012/04/27 05:32:08


Post by: SagesStone


Yep just edit the opening post and in the poll options you'll find it there.


Guild Wars 2 @ 2012/04/27 05:35:57


Post by: Morathi's Darkest Sin


Slarg.. I read the same review.. those where some of the reasons that raised my interest in the game. The dynamic quest system sounds like a awesome feature.

I also should note, i actually think the writer of that piece is wrong, I can do the same thing in WoW right now. 'The play and not talk to folks for an couple of hours' on my two back up servers. Hell on my main I barely talk to anyone other than guild mates.

With a guild in GW2 it'll feel exactly the same as WoW or any other MMO.
Plus I gaurantee there will be folks like myself who will utilize 'say' plenty enough to tell other players nice job, or good fighting with ya, when doing things like taking out the big monster, or doing a good pvp defence.


Guild Wars 2 @ 2012/04/27 05:36:24


Post by: Xeriapt


Well if the server locations are germany or west coast US, Im thinking west coast would be a bit closer for me. So assuming less lag from the US servers.

Really wont know till the beta starts though I guess.


Automatically Appended Next Post:
Morathi's Darkest Sin wrote:Slarg.. I read the same review.. those where some of the reasons that raised my interest in the game. The dynamic quest system sounds like a awesome feature.

I also should note, i actually think the writer of that piece is wrong, I can do the same thing in WoW right now. 'The play and not talk to folks for an couple of hours' on my two back up servers. Hell on my main I barely talk to anyone other than guild mates.

With a guild in GW2 it'll feel exactly the same as WoW or any other MMO.
Plus I gaurantee there will be folks like myself who will utilize 'say' plenty enough to tell other players nice job, or good fighting with ya, when doing things like taking out the big monster, or doing a good pvp defence.


Sometimes I like to just play and not talk to people, sometimes I like being able to chat to people.

Either way itl be a fun game lol.


Guild Wars 2 @ 2012/04/27 07:05:41


Post by: Corpsesarefun


People that aren't in the stream group add Quantech on steam and I'll add you there, that'll make it much easier to communicate.

People who want to voice chat, add thomas_joynson on skype and I'll sort everything out for you.

I suggest we try out Riverside (EU) and The Eternal Grove (US), preferably all on one server but we can split up if the lag is that bad.

12 hours to beta folks!


Guild Wars 2 @ 2012/04/27 12:40:28


Post by: Melissia


I'll be joining Eternal Grove when I first create.


Guild Wars 2 @ 2012/04/27 13:02:18


Post by: Swordwind


I probably will as well. They'll probably both be as bad lag-wise for me.


Guild Wars 2 @ 2012/04/27 13:22:33


Post by: Zyllos


I will go where the majority goes. Once in place, I can test out the pings. If it is bad, then I will swap on over to the US server.


Guild Wars 2 @ 2012/04/27 14:44:08


Post by: Karon


Going to join Anvil Rock for this beta to see how the /vg/ guild is going to go this BWE.


Guild Wars 2 @ 2012/04/27 15:28:30


Post by: Phototoxin


I caved and pre-ordered.... now the waiting begins...

Edit : I find their forums don't work, I get a /forums# at the links when I click them. I had to search the site to find the beta download... hmm not boding well so far...


Guild Wars 2 @ 2012/04/27 16:16:30


Post by: Swordwind


Sorry guys, I'll be on Vabbi with the guild. ): Maybe next BWE.


Guild Wars 2 @ 2012/04/27 17:55:31


Post by: MrDwhitey


I'm currently logged in on GW2.

Interesting.


Guild Wars 2 @ 2012/04/27 18:02:22


Post by: Zyllos


Interesting, I just logged in also.


Automatically Appended Next Post:
I am still unsure, what server is everyone going to and how will I contact individuals?


Guild Wars 2 @ 2012/04/27 18:07:38


Post by: Morathi's Darkest Sin


Probably best to post character/server in here from the two server options. Track folks down that way.


Guild Wars 2 @ 2012/04/27 18:09:07


Post by: Zyllos


Well, I guess I will initially start on Riverside.


Guild Wars 2 @ 2012/04/27 18:09:49


Post by: Swordwind


Xaph Ironfist: Riverside


Guild Wars 2 @ 2012/04/27 18:13:27


Post by: MrDwhitey


The damn stress test weeked I was on deleted my characters but kept my homeworld selected as Vabbi.

Now I only have the one free transfer.

Settled on Riverside with that transfer to escape Vabbi.


Guild Wars 2 @ 2012/04/27 18:33:29


Post by: Morathi's Darkest Sin


Lilara Ravenbane, (Norn Hunter) Riverside EU, and damn that create mode is impressive.


Guild Wars 2 @ 2012/04/27 18:37:58


Post by: Corpsesarefun


Septimus Silvereye (human engineer) Riverside EU.


Guild Wars 2 @ 2012/04/27 18:39:01


Post by: Zyllos


Anyone else get knocked off and can not log in?


Guild Wars 2 @ 2012/04/27 18:40:07


Post by: Avatar 720


Pyriona (one of my Skyrim characters, wrote lore about her and everything ) Norn Elementalist on Riverside EU... that is, if this black screen ever clears after that video you get following char creation.

EDIT: Assumed it was because people were getting knocked off, so I had to end the program and now i'm being told there's a transaction in progress, and to try later.

EDIT2: Will only be one until 9-9:30 tonight, because that's when the new series of Would I Lie to You?, Have I Got News for You and Not Going Out are on, then i'll be on after those until about 12-1am, because TBBT is on E4.


Guild Wars 2 @ 2012/04/27 18:45:50


Post by: Morathi's Darkest Sin


Zyllos wrote:Anyone else get knocked off and can not log in?


Yes twice now, but I can get back in after a few mins, teething issues and all that, it is beta after all.


Guild Wars 2 @ 2012/04/27 18:54:48


Post by: Zyllos


Ya, I finally got back in but got kicked off again =)


Guild Wars 2 @ 2012/04/27 18:56:25


Post by: Absolutionis


US is going Eternal Grove, then?


Guild Wars 2 @ 2012/04/27 19:00:01


Post by: Zyllos


I believe so, Eternal Grove on the US and Riverside for UK/EU. I am going to try out the UK/EU to see if it is plausible for me to play on it.


Guild Wars 2 @ 2012/04/27 19:08:41


Post by: Corpsesarefun


Remember people; add thomas_joynson on skype, quantech on steam and Septimus Silvereye in game!


Guild Wars 2 @ 2012/04/27 19:09:25


Post by: Ravenblade666


Just as I get ready to log into the beta the other half tells me she's downloading the beta for MoP, Lag city for me tonight xD


Guild Wars 2 @ 2012/04/27 19:18:20


Post by: Zyllos


Still having issues staying on =(


Automatically Appended Next Post:
Getting reports that their servers are overloaded. heh


Guild Wars 2 @ 2012/04/27 19:39:39


Post by: Avatar 720


I haven't been able to get on for the past 20mins, so i'm going to wait for them to unmelt their servers and might be on later tonight.


Guild Wars 2 @ 2012/04/27 19:40:23


Post by: Zyllos


Same here Avatar, heh. I am not sure if they expected this!


Guild Wars 2 @ 2012/04/27 19:53:51


Post by: Swordwind


So, are we gonna make our own guild?


Guild Wars 2 @ 2012/04/27 19:58:45


Post by: MrDwhitey


I've given up for now.


Guild Wars 2 @ 2012/04/27 20:01:34


Post by: Swordwind


I'm playing Guild Wars 1.


Guild Wars 2 @ 2012/04/27 20:36:02


Post by: asimo77


Well I'm on Eternal Grove character is Betawarlady (yes very creative I know). The game runs about as smoothly as a Power Point presentation. I love my computer : D


Guild Wars 2 @ 2012/04/27 20:38:23


Post by: Zyllos


I can not even log in. I am apparently part of the group of people who get the "Can not complete operation" when connecting.


Guild Wars 2 @ 2012/04/27 20:48:39


Post by: Corpsesarefun


Game runs smoothly when I'm in, sadly the log-in servers are dead


Guild Wars 2 @ 2012/04/27 20:57:48


Post by: Zyllos


Did anyone get their 1800 gems? It seems I did not.


Guild Wars 2 @ 2012/04/27 22:02:06


Post by: Corpsesarefun


Awesome! until Midnight GMT tomorrow you can switch home worlds as much as you like


Guild Wars 2 @ 2012/04/27 22:07:45


Post by: Xeriapt


Cool, now if only I could play the game lol.


Guild Wars 2 @ 2012/04/27 22:33:26


Post by: Melissia


What's the least active American homeworld? lol.


Guild Wars 2 @ 2012/04/27 22:40:15


Post by: Morathi's Darkest Sin


Quick if you can get in, test those ping rates.. UK to US, US to EU.


Guild Wars 2 @ 2012/04/27 22:49:23


Post by: Karon


Melissia wrote:What's the least active American homeworld? lol.


I was on Anvil Rock, but it turned into the most populated server.

Just transferred my Charr Warrior Khazrak One Eye to Ferguson's Crossing - the least populated server.

My computer destroys this game, its just when 80-100 people are in one general area at one time...its mildly irritating.


Guild Wars 2 @ 2012/04/27 23:50:18


Post by: Melissia


Does crafting even work?

I've never actually gotten inscriptions to work at all.


Guild Wars 2 @ 2012/04/27 23:53:22


Post by: Corpsesarefun


I'll fix it when I can actually get onto the game.

Maybe I just need to swear at it again.


Guild Wars 2 @ 2012/04/27 23:58:36


Post by: Sasori


Zyllos wrote:I can not even log in. I am apparently part of the group of people who get the "Can not complete operation" when connecting.


I'm having the same issue. Haven't been able to log in all day.


Guild Wars 2 @ 2012/04/28 00:38:47


Post by: Slarg232


Only class I've played and loved has been the Mesmer, so far.


Guild Wars 2 @ 2012/04/28 01:12:58


Post by: Morathi's Darkest Sin


Got in about four times, what I have seen and done in those short bursts has been promising. Really hoping I can get a few hours in tomorrow.


Guild Wars 2 @ 2012/04/28 01:50:21


Post by: Xeriapt


PLayed the mesmer and guardian so far. I think I like the guardian better, smash and burn stuff lol.


And now I have to go to work....


Guild Wars 2 @ 2012/04/28 02:35:46


Post by: Swordwind


Played Warrior, nothing else yet. Might make a human mesmer or a norn ele soon. Maybe when I hit level 10.


Guild Wars 2 @ 2012/04/28 03:27:00


Post by: Melissia


My necro is in dire need of dual daggers. My elementalist however is kicking all kinds of ass with her dual dagger lightning focus.


Guild Wars 2 @ 2012/04/28 03:30:56


Post by: Zyllos


I got in several hours on my Guardian with Sword/Torch. Man, its freaking awesome to be breathing fire at everything! And the sword turned out very nicely for proc'ing the fire on the Justice virtue due to having a multi-attack ability. Now, I just need to figure out what other set of weapons would fit best.


Automatically Appended Next Post:
Ahhh, now I can not log in. No matter what I do, I keep getting the "Can not log in" error.


Guild Wars 2 @ 2012/04/28 03:38:47


Post by: Melissia


Also, has ANYONE been able to find a Weak Blood?

It seems bugged int hat it isn't dropping AT ALL.


Guild Wars 2 @ 2012/04/28 03:40:45


Post by: Corpsesarefun


The server is down for 15 more minutes.


Guild Wars 2 @ 2012/04/28 11:53:07


Post by: Swordwind


Haven't got any weak blood, and videos of previous betas showed it dropping like mad. :/


Guild Wars 2 @ 2012/04/28 11:55:39


Post by: Corpsesarefun


I have a few vials, try killing bats and harpies.


Guild Wars 2 @ 2012/04/28 12:36:16


Post by: Melissia


As an aside:

Transfer between servers DOES NOT work at the moment.

Network connection failures every single time.

Sadface :/

For newer American players, I actually recommend the European servers because the American servers are almost always near full during the hours that Americans are awake in anyway.


Guild Wars 2 @ 2012/04/28 12:51:32


Post by: Corpsesarefun


I can swap servers, it just takes a little bit of time for it to process.


Guild Wars 2 @ 2012/04/28 14:55:00


Post by: Zyllos


Ok, so now that I have played it, I want some grouping action going on! I tried to find everyone yesterday and either I found random individuals with the exact same name as your characters or I missed a character but nobody would respond to my whispers!

Either way, getting on.


Automatically Appended Next Post:
Oh, just an FYI, friends are added by the account e-mail name, not their character name.


Guild Wars 2 @ 2012/04/28 15:18:21


Post by: Corpsesarefun


You can add an account by email, char name or account name

What's your in game name?


Guild Wars 2 @ 2012/04/28 17:38:23


Post by: Morathi's Darkest Sin


Well waking up with a migraine wrecked any plans to play today, tried to force an hour in earlier, which was fun, but a mistake as my head got a lot worse.

Enjoying it so far, hoping I'll be able to play more tomorrow.


Guild Wars 2 @ 2012/04/28 20:16:06


Post by: Ravenblade666


Having an ace time running around as a guardian, reminds me of prot paladin, love the fact if you change weapons you get different attacks and have to unlock them.


Guild Wars 2 @ 2012/04/28 21:30:45


Post by: asimo77


So is just me or is the beta broken right now? I can't log in and even the forums won't let me sign in. Anyone else having issues?


Guild Wars 2 @ 2012/04/28 21:32:05


Post by: Fafnir


It looks like the servers are down right now.


Guild Wars 2 @ 2012/04/29 02:19:35


Post by: Xeriapt


Iv picked up a fair few vials of weak blood from some snow trolls also.


Guild Wars 2 @ 2012/04/29 05:00:27


Post by: Melissia


After the patch they dropped at a half-decent rate.

Also, I now have two characters over level ten. I just hope Sylvari are available next weekend so that I can play my martial classes!


Guild Wars 2 @ 2012/04/29 10:11:16


Post by: Morathi's Darkest Sin


Well the headache has cleared pretty much today, a slight echo, but that should go through the day as I drink fluids.

Anyone testing the ping US to EU, and vica versa yet?


Guild Wars 2 @ 2012/04/29 11:45:05


Post by: Corpsesarefun


From my testing there is no discernible difference between US and EU lag, it lags more when there are lots of people but that's independent of server.

Mel has been playing a lot on riverside so she can give you a good description of the lag for a US player on an EU server.


Guild Wars 2 @ 2012/04/29 12:52:15


Post by: Swordwind


I can't believe I managed to pump in 10+ hours and I'm still in the starting zone.

This is great.

Pity that I can't keep him after the beta. Managed to unlock all my weapon skills as well.


Guild Wars 2 @ 2012/04/29 13:46:34


Post by: Melissia


Lag is dependent entirely upon how many players are nearby for me..


Guild Wars 2 @ 2012/04/29 14:39:05


Post by: stompydakka


I have a couple questions about GW2.
First, the world type: Is the world regions connected by tunnels (AKA WoW) or open landscape (AKA Skyrim)?
Secondly, what are the best guesses for release date?


Guild Wars 2 @ 2012/04/29 16:23:56


Post by: Melissia


stompydakka wrote:I have a couple questions about GW2.
First, the world type: Is the world regions connected by tunnels (AKA WoW) or open landscape (AKA Skyrim)?
Secondly, what are the best guesses for release date?
Open landscape in some cases, tunnels in others. It varies. In one case, for example, there's a Norn city that's a fortress at the end of a pass, while in another case in the Human area it's a relatively free walk from one "town" to the next.


Guild Wars 2 @ 2012/04/29 16:51:58


Post by: Corpsesarefun


I'd estimate late Q2 release myself.

*goes back to trying to get cooking up*


Guild Wars 2 @ 2012/04/29 16:57:14


Post by: Slarg232


Found a good place to farm Weak Blood. The Giant Bats in the Cemetary next to Divinities Reach seems to drop them quite a bit (I only went through it once and got three vials), though they only seem to be their at night.


Guild Wars 2 @ 2012/04/30 00:54:23


Post by: stompydakka


Hopefully June then? excellent.
But hopefully not before finals.


Guild Wars 2 @ 2012/04/30 04:27:16


Post by: Melissia


Sadface, I wasn't able to get as much gaming in today as I wanted. Ah well, it's just the beta, not like it carries over in to the release anyway.


Guild Wars 2 @ 2012/04/30 04:31:28


Post by: Slarg232


That's why I didn't make it a point to play it so much; I don't want to go through the entire Human Starting area five times only to have to do it again during Release.

I'll try Sylvari and Asura Starter Quests, but that's about it for the Beta for me.


Guild Wars 2 @ 2012/04/30 05:58:46


Post by: Avatar 720


Well, i've managed to get my Ele to level 14 with 74 Tailor and 49 Artificer levels, in about a day's worth of playing, so i'm calling that pretty decent.

What sucks is that I couldn't hit 15 in time, and lack the mats for another level of each profession to hit 75 and 50 respectively >.<


Guild Wars 2 @ 2012/04/30 07:15:42


Post by: Absolutionis


Well, that finale was rather fun. Giant Raccoons and Veteran Black Moas that were nightmares to defeat. As usual, quantity of players provided the quality to slaughter them until Anet just kicked everyone.

Gained like 4 levels during that finale.


Guild Wars 2 @ 2012/04/30 07:18:01


Post by: Avatar 720


I gained half (was already over halfway through 14 when we started, and hit just over 15) but the Great Moa Slaughter shall be remembered on Riverside for a while.

EDIT: I'm now off to hibernate until the next beta event.


Guild Wars 2 @ 2012/04/30 07:41:31


Post by: Xeriapt


I got to pvp a fair bit with my guardian. The only troubles I had was with a lack of being able to cripple people so they kept escaping me.


Guild Wars 2 @ 2012/04/30 13:26:33


Post by: Corpsesarefun


Sadly I slept through the finale as I was kicked off the PC at 4am then promptly fell asleep

I managed to get to level 22 on my human engy with 128 cooking and 25 jewellery though, pretty happy with that. Bring on the next beta!


Guild Wars 2 @ 2012/04/30 13:28:08


Post by: Swordwind


I tested out my super-adrenal crit monster build.

I hit 9000 with a crit once. That was glorious.

I then improved my build by quite a bit. Then I had no time to test it. )':


Guild Wars 2 @ 2012/04/30 14:21:27


Post by: Xeriapt


9000! crazy lol.

I think most of my hits on people were in the hundreds not the thousands lol.


Guild Wars 2 @ 2012/04/30 15:05:02


Post by: Corpsesarefun


I was hitting like 60


Guild Wars 2 @ 2012/04/30 15:06:23


Post by: Xeriapt


Pretty sure I smashed a bunny for about 13000...lol


Guild Wars 2 @ 2012/04/30 15:07:28


Post by: Corpsesarefun


Actually now you mention it I think I did gib some rabbits with my rocket kick for a few thousand.


Guild Wars 2 @ 2012/04/30 15:08:00


Post by: Xeriapt


So what do people think of the classes they wanted to try out?

I ended up trying Guardian, Necro, Elementalist and Mesmer and Im pretty set on the Guardian.


Guild Wars 2 @ 2012/04/30 15:21:29


Post by: Corpsesarefun


Engineer is so damn good

I'll be trying Warrior or Guardian next beta weekend.


Guild Wars 2 @ 2012/04/30 15:37:43


Post by: Xeriapt


I fought an engineer, he put a turret down then ran in circles till I died. Slippery bugger lol.


Guild Wars 2 @ 2012/04/30 15:48:14


Post by: Avatar 720


I'm just having barrels of fun with my Fire Ele at the moment. At first I thought scepter and off-hand was the way to go, purely because of the giant flaming spike you hurl down for your second weapon-specific attack, but then I caved and tried a staff, and loved it; Meteor Shower is quite fun.

The only thing is that i'm collecting Power and Precision above Vitality and Toughness, so i'm as squishy as a sloppy gak.


Guild Wars 2 @ 2012/04/30 15:55:41


Post by: Swordwind


Please note that the 9000 crit was in the Mists, and I was testing it on the Asuran test golems.


Guild Wars 2 @ 2012/04/30 16:36:03


Post by: Corpsesarefun


Ah, that makes more sense!


Guild Wars 2 @ 2012/04/30 17:06:50


Post by: Melissia


My necro ended up changing her secondary to staff to make use of the minecromancer build, and was successful with it.

My ele makes use of staff and double daggers as well, nad lightning is as awesome as I expected it to be.

I also enjoy warrior rifles and greatswords, a great combination.

Not sure I enjoy thieves or engineers, didn't get neough time on either.


Guild Wars 2 @ 2012/04/30 17:31:11


Post by: Zyllos


After playing around with the Guardian, I think making a Fire Condition based Guardian is going to be interesting. But I was originally going about it the wrong way.

But, I also learned that a Sword/Axe Ranger is freaking awesome as hell to play. Bouncing around, attacking targets at different angles and throwing your boomerang axe!

I also tried to make an Earth Elementalist but all the weapon combinations really did not satisify me. Either too much protection or not enough, there was not a good middle ground. I think Scepter/Dagger did the best.


Guild Wars 2 @ 2012/04/30 18:25:43


Post by: Melissia


For necro, switching between staff and dagger/dagger I found was the best strategy.

The staff allows you to be the minecromancer-- that is to say, you have four marks which are basically mines, including a heal (or rather, regen buff to allies), while the staff's main attack generates tons of life force (especially against mobs of enemies) which allows you to regenerate life force very quickly. The dagger/dagger on the other hand does lots of conditions, steals health, and does extra damage depending on how many conditions that the enemy has. This combined with the minemark that transfers your allies' conditions to the enemy, the plague signet which transfers your allies' signets to yourself (and transfer them to your enemy when activated), and consume conditions (heals extra per condition you have, and removes all conditions), the signet of spite (grants power and gives a whole metric fethton of conditions when activated), and the signet of undeath (generates life force, revives all nearby allies when activated) allows the necromancer to be the master of debuff control and gives you tons of life force to play with death shroud.

It's very hard to play and you have to pay special attention to your and your enemys' debuffs to make it work though.


Guild Wars 2 @ 2012/04/30 20:53:18


Post by: stompydakka


Is anybody actually going to get the collector's edish?


Guild Wars 2 @ 2012/04/30 20:54:34


Post by: Melissia


I think corpses was gonna do it.


Guild Wars 2 @ 2012/04/30 21:02:21


Post by: Corpsesarefun


I bought collectors.

You had to have already bought the game to play the last beta.


Guild Wars 2 @ 2012/04/30 21:19:45


Post by: Karon


Beta was excellent, met all my expectations and exceeded some - and that is really, really hard to do with the absolutely gigantic hype train it had going.


I'm even more excited that, as unoptimized as the game was, I only ever lagged when there was a LOT of people in one area - and that wasn't my machine.

My machine is top-end, but I was surprised in the beta nonetheless.


Guild Wars 2 @ 2012/04/30 21:20:48


Post by: stompydakka


yeah.
Do any of you guys know much about graphics cards? i know my computer has all the other requirements, but...
it's an ATI Mobility Radeon HD 4650 Series w/ 1GB dedicated memory.
Anyone know if that will run it?


Guild Wars 2 @ 2012/04/30 21:22:40


Post by: Avatar 720


Mine's an ATI Radeon HD 4800 series, and that ran absolutely fine unless there were tons of people in the same area. The 4650 isn't that far behind the 4800, so i'd say it could probably run it.


Guild Wars 2 @ 2012/04/30 21:26:00


Post by: stompydakka


Sweet, thanks.
Do you think it can just run when there's no people, or when there's some people?


Guild Wars 2 @ 2012/04/30 21:33:29


Post by: Avatar 720


Mine can run when there's people around without bother, it's when you run into large masses that it starts to lag.

I played about 14 or so hours on Sunday/Monday from late afternoon/evening to the End of Beta Weekend event, and the only times it lagged were during global spikes or during the event at the end where there were tons of people in one place, all casting spells.


Guild Wars 2 @ 2012/04/30 22:09:29


Post by: stompydakka


Great, thanks... so I should be set then. I'm actually super psyched for this game, and a buddy is getting it too. (so many of my friends only play COD... sigh....)

So anyway, sorry if this was posted but I missed it...
will there be a Dakka guild?


Guild Wars 2 @ 2012/04/30 22:11:06


Post by: Corpsesarefun


Yeah me and Slarg run one, add quantech on steam.


Guild Wars 2 @ 2012/04/30 22:16:48


Post by: stompydakka


Awesome!
Thanks guys and sorry if I sound nooby, I'm just getting into PC gaming these last few months.


Guild Wars 2 @ 2012/04/30 22:24:38


Post by: Corpsesarefun


It's cool I was the same when I first really got into PC gaming when I got a PC capable of running decent games a few years back (built for gw2).


Guild Wars 2 @ 2012/04/30 23:02:10


Post by: Melissia


Karon wrote:Beta was excellent, met all my expectations and exceeded some - and that is really, really hard to do with the absolutely gigantic hype train it had going.


I'm even more excited that, as unoptimized as the game was, I only ever lagged when there was a LOT of people in one area - and that wasn't my machine.

My machine is top-end, but I was surprised in the beta nonetheless.
Yes, it really only has a problem when there's lots of people on the screen at once.

And my computer's old, like January 2006 old (2.67ghz dual core, 3.25gb ram, Windows XP SP3, ATI Radeon HD 3850).

I ran it in medium settings and only got lag when there were three dozen or more people around me all casting spells. And even then it was still going fast enough that I was able to keep up in combat.


Guild Wars 2 @ 2012/04/30 23:06:38


Post by: MrDwhitey


This was the worst beta I've ever been in, and the game is going to tank hard.


Edit: Bizarro reverse land.


Guild Wars 2 @ 2012/05/01 05:45:34


Post by: Xeriapt


Did anyone else find they were short on funds pretty often?

Seemed like I was always broke lol.


Guild Wars 2 @ 2012/05/01 06:12:07


Post by: Swordwind


Same, especially after I got my traits book. I made up for it by doing hearts.

Southeastern Ashford near the submarine has ridiculously hard skales. You aggro two of them, you die.


Guild Wars 2 @ 2012/05/01 07:20:34


Post by: Fafnir


I find that's the case with melee combat in general. Especially in crowded situations, or against large monsters where you're too close to see the tells for each attack.

As far as risk/reward is concerned for melee and ranged weaponry, at least for PvE (all I did in the beta) I think something needs to be changed.


Guild Wars 2 @ 2012/05/01 13:17:28


Post by: Zyllos


Ya, when I ran into that Shadow Behemoth in the swamp, it was kinda hard to tell what was going on with my Guardian. I was always right in front of the beast and I could not fit the entire thing in my screen.

Was still an awesome event none the less.


Guild Wars 2 @ 2012/05/01 15:47:52


Post by: Avatar 720


Xeriapt wrote:Did anyone else find they were short on funds pretty often?

Seemed like I was always broke lol.


I was perpetually broke. I had to scrounge up cash from selling what I crafted to vendors since it wasn't going for very much more in the... whatever it's called (i'll just call it AH for now ). I got my traits book around level 14

Next beta will be spent trying to play the AH a bit, because i'm sick of being penniless.


Guild Wars 2 @ 2012/05/01 17:02:46


Post by: stompydakka


Anyone else planning to run an Elementalist: Sceptre w/ dagger off-hand in the next beta?


Guild Wars 2 @ 2012/05/01 18:01:59


Post by: Melissia


No, but I am gonna try a staff/greatsword mesmer if I remember correctly.


Guild Wars 2 @ 2012/05/01 18:50:59


Post by: Corpsesarefun


Fafnir wrote:I find that's the case with melee combat in general. Especially in crowded situations, or against large monsters where you're too close to see the tells for each attack.

As far as risk/reward is concerned for melee and ranged weaponry, at least for PvE (all I did in the beta) I think something needs to be changed.


The point is that every class has ranged options and should take them, hence the two weapon sets.

Classes that don't have two weapon sets have ranged options built into all their weapon skill bars.


Guild Wars 2 @ 2012/05/01 19:44:58


Post by: Zyllos


Interestingly, after that event, I think I have now focused on making my Burning Guardian much better. Here is my more focused build: Burning Guardian

The Virtue of Justice causing burning on every 5th hit (or 4th hit if you have Judgemental) works on everything that will "hit". This includes AoEs, cone effects, ect. This lets weapons that do not have an innate way to cause burning to easily cause it due to maybe having an ability that does multiple hits (like Zealot's Defense and Cleansing Flame, which surprisingly does not cause the Burning condition but does a ton of small hits very fast so basically will cause Burning if Justice is up.)

The Burning condition deals a good amount of damage but generally has short durations. But multiple stacks of Burning increases the duration of this condition. With the above mentioned build, I can easily keep 2 targets which are close together permanently on fire between AoE attacks and multiple attack skills.

The above mentioned build has many teleports and a way to keep him/herself moving, staying with your intented target, with a Stability boon and many ways to remove conditions with the abilities (Cleansing Flame and Purging Flames are good examples).



Guild Wars 2 @ 2012/05/01 19:49:28


Post by: Melissia


Corpsesarefun wrote:
Fafnir wrote:I find that's the case with melee combat in general. Especially in crowded situations, or against large monsters where you're too close to see the tells for each attack.

As far as risk/reward is concerned for melee and ranged weaponry, at least for PvE (all I did in the beta) I think something needs to be changed.


The point is that every class has ranged options and should take them, hence the two weapon sets.

Classes that don't have two weapon sets have ranged options built into all their weapon skill bars.
In fact, I quite like using the rifle to start off Volley does a lot of damage quickly, and then I pull out the greatsword and hack them to pieces.

Switching between weapons usually results in the best strategy. Even my dedicated lightning elementalist has some water for healing purposes and further debuffs.


Guild Wars 2 @ 2012/05/01 19:59:01


Post by: Avatar 720


I'm going to have to get used to switching to Water for healing with my Fire Ele; maybe stick Earth somewhere in there for good measure, and to ensure that Fire has cooled down by the time I come to use it again.


Guild Wars 2 @ 2012/05/01 22:02:26


Post by: Karon


I really, really hope they don't listen to the people who don't know how to dodge/play and nerf the game.

It was difficult at some points, but it was ENJOYABLE that way.

I don't want a cakewalk leveling experience, I want it to be different.


Guild Wars 2 @ 2012/05/01 22:31:59


Post by: Slarg232


Melissia wrote:No, but I am gonna try a staff/greatsword mesmer if I remember correctly.


Now look here, this town ain't big enough for the two of us, Pardner


Guild Wars 2 @ 2012/05/02 05:17:05


Post by: Fafnir


Corpsesarefun wrote:
Fafnir wrote:I find that's the case with melee combat in general. Especially in crowded situations, or against large monsters where you're too close to see the tells for each attack.

As far as risk/reward is concerned for melee and ranged weaponry, at least for PvE (all I did in the beta) I think something needs to be changed.


The point is that every class has ranged options and should take them, hence the two weapon sets.

Classes that don't have two weapon sets have ranged options built into all their weapon skill bars.


The problem is that ranged combat is always the better option. In my entire time playing the beta, never once did I ever feel that I would be in a better position by engaging in melee combat for any reason.

Sure, you can say that melee combat will yield more damage, but since you have to spend most of your time evading and repositioning, any increase in damage is lost to the constant barrage you can throw out with ranged combat, while also being at much less risk and presenting many more options for utility and support.

As it is now, melee combat in PvE is a poor choice. Yes, you can do well with melee combat, I did so on several occasions, but ranged is always better.


Guild Wars 2 @ 2012/05/02 07:39:16


Post by: Corpsesarefun


Ranged is easier I'll give you that.

However Melee has a huge amount of options for closing the gap, higher damage, more powerful conditions and higher attack speed. Melee seems underpowered because 99% of players are newbs at the moment.


Guild Wars 2 @ 2012/05/02 09:58:22


Post by: Fafnir


Did you read my post? It doesn't matter if melee does more spike damage, since you spend more time repositioning and evading attacks. With that in mind, any extra damage at this point in time is lost to the consistency of ranged weaponry.
Furthermore, even though you have more options for conditions and control at close range, you don't really need that at long range anyway, since the need for clutch defense is quite low.
Additionally, some melee weapons may have gap closers, but ranged weapons don't need them, which opens up another skill slot.
Skilled melee fighters can succeed, but ranged fighters do it much more easily and are generally more consistently effective.

Keep in mind, this is concerning PvE. PvP is likely a very different beast. But as it is now, there's no reason to pick melee combat for PvE.

It doesn't matter whether melee combat can be successful or not if ranged combat completely trivializes it.


Guild Wars 2 @ 2012/05/02 13:06:29


Post by: Swordwind


Unless the enemy has deflect projectiles. That stuff hurts.


Guild Wars 2 @ 2012/05/02 13:24:58


Post by: Melissia


Fafnir wrote:The problem is that ranged combat is always the better option. In my entire time playing the beta, never once did I ever feel that I would be in a better position by engaging in melee combat for any reason.
I did. My greatsword, even with equivalent stats, was almost invariably a better damage dealer than my rifle, due to its numerous multi-hit attacks, especially its first attack which was a three hit combo, and its second attack, which was a nasty seven hit combo with a big finisher that hit EVERY enemy in front of it.

Warrior greatsword > all warrior ranged weapons in terms of number of attacks per minute.


Guild Wars 2 @ 2012/05/02 14:33:50


Post by: Corpsesarefun


Fafnir wrote:Did you read my post? It doesn't matter if melee does more spike damage, since you spend more time repositioning and evading attacks. With that in mind, any extra damage at this point in time is lost to the consistency of ranged weaponry.
Furthermore, even though you have more options for conditions and control at close range, you don't really need that at long range anyway, since the need for clutch defense is quite low.
Additionally, some melee weapons may have gap closers, but ranged weapons don't need them, which opens up another skill slot.
Skilled melee fighters can succeed, but ranged fighters do it much more easily and are generally more consistently effective.

Keep in mind, this is concerning PvE. PvP is likely a very different beast. But as it is now, there's no reason to pick melee combat for PvE.

It doesn't matter whether melee combat can be successful or not if ranged combat completely trivializes it.


I did read your post but I don't seem to understand what you mean. Ranged combat requires less skill to use well but isn't as effective whereas melee is harder to use but more effective in that it does far more damage so it will kill mobs quicker. In high skill level melee and ranged play (as seen in PvP) are pretty much equal so, while melee may not be the best for new players, it follows that in higher level PvE (where the mobs ARE harder in terms of pure numbers, AI and mechanics) the two will also be equal.

It's not like ranged weapons make you immune to damage, ranged mobs still shoot you (and require you to move/dodge) and melee mobs will charge at you (requiring you to move out of the way).


Guild Wars 2 @ 2012/05/02 14:50:07


Post by: Melissia


And I wouldn't give up my necro's dagger for her staff, if I had to make the choice. Having life draining ability is just too important to her build, and the staff doesn't have it while the daggers do.

Same iwth the daggerdagger build on my elementalist-- I played with the staff for a bit and it was certainl fun, but the daggers just have generally better skills.

Aaaand on my warrior, same thing. The rifle is great, especially with its main attack doing bleeding and having an adrenaline attack which does absolutely obscene damage... but the greatsword actually still does MORE damage, and to a greater number of enemies (the rifle's attacks all hit one enemies, while the greatsword's attacks hit groups). If I tried to use the rifle to take on the groups I can kill with my greatsword, I'd die every time. But the rifle is great for going against bosses, especially if I can make sure a different player is taking the boss' aggro-- a high amount of single target damage combined with some decent debuffs that really just can't be beat... IF you can keep the aggro off of you.


Guild Wars 2 @ 2012/05/02 15:06:07


Post by: Xeriapt


Well with my guardian I pretty much just played greatsword for the most part and while I had an ability to teleport to my target, a leap to target ability and an ability to pull people to me, for the most part people could still escape me pretty easy just by dodging away and running for the hills.

It kinda seemed like you could get 1 or 2 hits in using those abilities to reach your target but that was all.

In that sense you could say ranged is more effective because its easier to get close enough to your target to do dmg.



Guild Wars 2 @ 2012/05/02 15:08:52


Post by: Melissia


It is easier to get in range, but you also do less damage and have less effective skills.

My necro's daggers do more damage than her staff, easily, and she has a life drain and a power t hat does more damage the more debuffs are on the enemy (think about that for a moment, she's a necromancer-- a debuff based class), which is an AoE to boot.


Guild Wars 2 @ 2012/05/02 15:11:22


Post by: Xeriapt


Surely the damage isnt that much less for ranged though? I didnt really play much ranged.


Guild Wars 2 @ 2012/05/02 15:12:29


Post by: Melissia


Xeriapt wrote:Surely the damage isnt that much less for ranged though? I didnt really play much ranged.
It really is.

Think about it this way-- my rifle and greatsword, both high damage two-handed weapons did about the same amount of damage (the rifle slightly more than the greatsword if you include the bleeding effect on every shot of the primary attack, but the greatsword hits more often). The greatsword, however, did it to three or four enemies at the same time (or more, actually, basically every enemy in melee range). So the actual damage output was greater.

Same with my elementalist-- the lightning whip (primary dagger, air attunement, first skill) did twice as much damage as the primary attack on the staff and attacked faster to boot, although the staff's effect did bounce (chain lightning).


Guild Wars 2 @ 2012/05/02 15:16:49


Post by: Xeriapt


What if your only attacking one target though?

I found that wading into melee in pvp tended to see you dead pretty quick unless you go in for a few strikes then back off.

Whereas the people in the backlines firing projectiles and spells tended to be able to do so without much fear of retaliation.

Perhaps this is due to people not understanding the need to flank your enemies and such though.



Automatically Appended Next Post:
One thing I was annoyed about though is that when I used the sceptre's ranged attacks to hit people on walls, my attacks just hit the base of the wall not the people...


It didnt really work how I thought it would lol.


Guild Wars 2 @ 2012/05/02 17:07:42


Post by: Avatar 720


I love how terrain is actually solid against ranged attacks; sure, it makes it harder for me to hit some things with fireballs, but the realism it adds is crucial to avoid it becoming just another WoW fight, where spells fly through trees and walls.

Now height actually means something, and having the higher ground gives you an actual advantage instead of being able to see someone's topknot and launching a lightning bolt through a whole cliff to get them.

As for dual daggers vs staff, I haven't tried the daggers yet but i'm having too much fun with my staff at the moment.


Guild Wars 2 @ 2012/05/02 17:57:06


Post by: Melissia


Xeriapt wrote:What if your only attacking one target though?
Rifle to start off, greatsword to finish, usually.

The rifle pulls the target at me with volley or its two debuffs, and then the greatsword finishes them off.

Against a single enemy there's not actually that much reason to use rifle the entire way-- as I said, the greatsword hits faster tahn the rifle while doing roughly equivalent damage. Greatsword applies vulnerability while rifle applies bleeding, with the third greatsword hit in each combo doing more damage.


edit: just checked the numbers.

Rifle's Bleeding Shot does 213 damage and -270 damage over time from bleeding assuming max level and no traits. In the same amount of time, the greatsword does [373 damage, -30 defense], [373 damage, -30 defense], and [480 damage].

Rifle's Volley does 376*5 damage, to a total of 1880, while Greatsword's Hundred Blades does 2576 damage including the final strike.

So actually the greatsword does better damage, especially including the loss of damage reduction due to decreased defense (two stacks of -30, stacks duration IIRC). Both of them benefit from condition duration increases, although rifle benefits more from condition damage increases (unless they also effect the Vulnerability condition). Greatsword's Bladetrail does the same debuff as Aimed Shot, but hits more targets and does about three times more damage per hit, although Aimed Shot has a longer duration on its Cripple effect (five seconds) than Bladetrail (four seconds) as well as half the recharge time of Bladetrail (ten as opposed to twenty seconds) and has twice the range. Brutal Shot's vulnerability lasts longer, but it also cannot be constantly applied like the Greatsword basic slash attack without some condition length increasing traits.

Then there's the remaining skills. Rifle has a surprisingly powerful skill in Rifle Butt which has a very strong knockback and does a surprising amount of damage-- I've seen it knock down champion monsters. And Greatsword has two movement skills, Whirlwind attack (does a standard hit to every enemy on its path) and Charge (does a weak hit, charging to melee range on the target). Surprisingly, Charge has about the same range as most rifle skills (1200), while Whirlwind attack has just over three times melee range (450), so combined with Bladetrail, keeping a greatsword user out of range is quite difficult even if you have them crippled.

They're both quite powerful weapons mind you. The rifle, however, is not simply better than the greatsword despite the range advantage. Though ti is useful in keeping out of range of attacks, I'll grant you that.


Guild Wars 2 @ 2012/05/02 20:21:12


Post by: Fafnir


Corpsesarefun wrote:

I did read your post but I don't seem to understand what you mean. Ranged combat requires less skill to use well but isn't as effective whereas melee is harder to use but more effective in that it does far more damage so it will kill mobs quicker.


Ranged combat requires less skill to be effective, less effort to be successful, poses less risks thanks to being outside of most enemy attack ranges while also having a better view of their more telegraphed attacks, and grants you more consistent damage as you do not have to dance around them all day in between attacks. Yes, if you put the two standing still beside one another and had them slug it out, the melee fighter would finish a mob faster, but as we know for melee, that's almost never the case against most mobs, who will kill you very quickly if you try to stand still. In most cases, especially against champion mobs, you will have to move in and out of combat, meaning that there will be periods where you can't attack. This is not the case for ranged weaponry, since you will almost always be in range once you've engaged.

Additionally, ranged weaponry tends to have an even easier time dodging enemy attacks, since while many melee weapons have their higher damage skills requiring you to stand still and get pummeled, ranged weaponry allows you to move and fire their similar skills (such as the Thief's Unload) at the same time.

In high skill level melee and ranged play (as seen in PvP) are pretty much equal so,


As I've previously stated, I'm not talking about PvP.

while melee may not be the best for new players, it follows that in higher level PvE (where the mobs ARE harder in terms of pure numbers, AI and mechanics) the two will also be equal.


Actually, the AI of higher level monsters is largely the same as lower levels. They may have more skills at their disposal, and be overall stronger, but the basic mechanic of their design is the same: target the closest enemy player. PvP and PvE are two completely different monsters, and the way melee skills are handled in PvP is completely different to how they are in PvE.

It's not like ranged weapons make you immune to damage, ranged mobs still shoot you (and require you to move/dodge) and melee mobs will charge at you (requiring you to move out of the way).


There's a reason why the developers have responded specifically on this issue (https://forum-en.guildwars2.com/forum/game/gw2/Melee-vs-Ranged/131324), and on the subject that mobs clearly don't have enough ranged options or ranged counters, and the fact that their AI needs to be tweaked. Yes, many enemies do have ranged options, but not enough to threaten ranged characters enough compared to melee.

Melissia wrote:
Aaaand on my warrior, same thing. The rifle is great, especially with its main attack doing bleeding and having an adrenaline attack which does absolutely obscene damage... but the greatsword actually still does MORE damage, and to a greater number of enemies (the rifle's attacks all hit one enemies, while the greatsword's attacks hit groups). If I tried to use the rifle to take on the groups I can kill with my greatsword, I'd die every time. But the rifle is great for going against bosses, especially if I can make sure a different player is taking the boss' aggro-- a high amount of single target damage combined with some decent debuffs that really just can't be beat... IF you can keep the aggro off of you.


If you want to attack groups, why are you using the rifle? Longbow handles groups far better than rifles.


Guild Wars 2 @ 2012/05/02 20:44:17


Post by: Melissia


THe longbow does FAR less damage to both single targwets AND to groups than the greatsword.

The greatsword's primary area attack does 2576 damage-- in PvP this is actually a fairly weak attack because it's so avoidable, but in PvE, this is a staggeringly powerful attack. The longbow's equivalent attack does 858, and most of it is DoT. The greatsword's next area attack does 373. The longbow's next area attack does 112 and blinds the enemies it hits. The greatsword's last area attack does 469 damage and slows all enemies it hits. The longbow's last area attack does 690 damage that is pure DoT.

The greatsword is several times better against crowds than the longbow is.


Guild Wars 2 @ 2012/05/02 20:58:50


Post by: Fafnir


Yes, but you can sit back at range, not have to take time to close in, not have to take time to reposition, and fire off your decently powerful AoEs while taking no damage.

You're also discounting the fact that the Greatsword's most damaging ability requires you to be rooted in place and easy prey for anything, which tends to be a bad idea when most attacks will kill you in one or two hits.

Hell, the thief's shortbow allows it to hit multiple enemies with its autoattack, making it clearly superior against mobs of enemies for any reason in comparison to its melee options. It's (2) ability, if timed properly, can also do great damage, even against single targets.

I'm not saying that melee damage is less than ranged damage. I'm saying that it's not worth the risk involved.


Guild Wars 2 @ 2012/05/02 20:59:52


Post by: Melissia


Fafnir wrote:Yes, but you can sit back at range, not have to take time to close in

Take time? Two of the greatsword's attacks launch you at your target. One of them has GREATER range than the longbow (1200 range as opposed to the longbow's 900). A warrior with a greatsword will be in combat attacking before the warrior with the longbow can fire his first shot. The other one can launch you through enemies, being used to not only attack but also to dodge while still attacking.


Guild Wars 2 @ 2012/05/02 21:05:37


Post by: Fafnir


Okay, so your success with the greatsword shows that all melee weapons and loadouts in the game are just fine and require no tuning.

The Warrior has plenty of effective gap closer, not every other class does, and those that they do have may not be as effective. Additionally, on a 20 second cooldown, if you have to back away to dodge a big attack inbetween, tough luck, you're walking back in. Gap closers are not the only issue.


Guild Wars 2 @ 2012/05/02 21:19:17


Post by: Melissia


Fafnir wrote:Okay, so your success with the greatsword shows that all melee weapons and loadouts in the game are just fine and require no tuning.
No, I'm just saying that melee weapons don't all suck.

I also present to you dagger/dagger necromancers and dagger/dagger elementalists-- both of which are melee weapons despite being spellcasters.

Dagger/dagger elementalists do astounding amounts of damage and have good methods to close rank with the enemy, and even methods to get AWAY from the enemy as well (one in particular has you evade backwards, gives you Swiftness, and knocks down enemies in front of you).

Dagger/dagger necromancers also do more damage than, say, staff necromancers, and have better powers for keeping themselves alive (namely, their life steal attacks and various debuffs). Of course, for necros, switching weapon sets is almost always the best strategy because it relies on lots of debuffs-- and the staff has some useful powers that can be placed on the ground and still prove useful after you switch back to your other weapons.


For the classes I played, I definitely used either the melee weapons alone, or a mixture of melee and ranged as the situation demanded it. But I never found that melee weapons were underpowered in PvE.


Guild Wars 2 @ 2012/05/02 21:31:27


Post by: Fafnir


Keep in mind that the dagger skills for necromancer and elementalist tend to focus on medium range, with some skills built around close range.

As for myself, having played Thief and Mesmer primarily (with some light experimentation with warrior), I almost always found myself opting to use ranged weaponry over melee.

Although I tried to use a dagger/dagger or sword/pistol on my thief from time to time, pistol/pistol or pistol/dagger would always end up being more reliable single target weapons for any purpose, and shortbow always had a place on my loadout because it was just better than any melee option while also being effective at crowd control at range. The only time I recall close range with the thief being effective was when I was fighting some enemies in a closed in area of an inn.

As for the mesmer, wielding the sword/offhand combo was horrendously bad when weapons like the staff and greatsword were available, offering much more damage and control, with a premium on safety that even the invulnerability granted by Blurred Frenzy could not give. By time I moved on from my Mesmer to try other classes, I was fighting groups of mobs 6 levels higher than me with ease at range, while combat with enemies at the same level as myself with melee was more of an exercise in frustration.


Guild Wars 2 @ 2012/05/02 21:35:06


Post by: Melissia


I was fighting groups of mobs the same level difference as my greatsword using warrior.

If those weapons are weak, though, then I'd agree they need balancing.

Necromancer and elementalist attacks with daggers are primarily melee though, not really medium range. For example, the dagger/dagger air set (the one I've been using) is essentially a pure melee set (the three primary dagger attacks are all melee range, and the two secondary dagger attacks, one is a charge-into-melee attack and the other one is an evade), and three of hte dagger/dagger necro skills are melee attacks with only two medium ranged attacks (the secondary dagger's attacks, deathly swarm and enfeebling blood).


Guild Wars 2 @ 2012/05/02 22:01:32


Post by: Fafnir


All necromancer dagger skills except for the autoattack equal or exceed 300 units, at which point I would consider them medium range.

Also, although I haven't tried WvW, I've heard that Guardians are particularly useless for that mode specifically because of their lack of long range options. It wouldn't surprise me, especially since Anet commented on addressing the Guardian's issue of range.

As for the issue itself, here's what I think:

1)Anet intends for players to take a load out of two weapon sets, and switch them to fit the situation accordingly. Although every weapon set is its own unique and complete skillset, there are some challenges that require you to use different ones for optimal results.

2)As it stands right now, even in cases where some melee weapons aren't terrible options in comparison to their ranged counterparts, every class requires some form of ranged option in their load out to be effective. In other words, players suffer for melee/melee load outs, but ranged/ranged load outs suffer no real penalties, and are able to approach all situations with a degree of competence.

3)The way the AI and mobs in the game are developed goes on to emphasize this disparity further. Mob AI has them target the closest enemy, meaning ranged fighters have very little to worry about for the most part. Although some mobs do have tools to act as gap closers and engaging tools, there are not enough out there, and they are not potent enough to threaten ranged fighters, especially with the way mob targetting works. Additionally, many mobs, especially larger ones, are lacking suitable 'tells' needed to inform players of when an attack is coming. This is especially notable at close range against larger mobs, where the player may be too close in to actually see what the mob is doing. Additionally, there are a large amount of self-targetting AoEs present on large mobs/champions that make the standard strafing melee method of avoiding enemy attacks invalid, meaning players in melee have to time their dodges around attacks that are difficult or impossible to see. The presence of lag/input delay, and the long recharge time on dodging only exacerbates the issue.

4)Melee combat, from my personal experience, tends to be somewhat boring at times, since much of the focus tends to be on simply circle strafing while activating skills in the most effective order to achieve the highest damage.

5)In terms of comparison of risk/reward, many melee weapons simply lack suitable rewards for the risk involved when in comparison to melee. Keep in mind, the melee fighter will have to spend some time moving in and out of range to avoid attacks that the ranged fighter generally doesn't. In most cases, this means that melee fighter will end up losing out on damage output over time, as ranged fighters can kite while dealing damage at the same time, even while retreating. Furthermore, melee fighters will die more often, since they are always targets of priority and also within range of a mobs' most dangerous attacks. You deal no damage when you're dead.

6)As for fixing this disparity, I think one of the first things that should be done is fixing mob target priority as well as giving them tools to fight ranged combatants more effectively. Pulls, gap closers, and ranged attacks should be more potent on enemy mobs, and target priority should work to maximize these abilities. Furthermore, mobs should target enemies who either pose the most threat, or who are enabling allies the most, rather than just the person closest to them.
In other words, mobs should make an effort to attack players supporting and healing, in addition to those who are doing melee damage. With this change, not only would some of the focus on melee fighters be removed, but a new dynamic involving using the control ability (stuns, disables, etc) of melee weaponry to prevent and protect would lead to more dynamic combat as a whole (as opposed to simply circle strafing a mob until it dies), similar to that of GW1.


Guild Wars 2 @ 2012/05/03 00:31:47


Post by: Melissia


Fafnir wrote:All necromancer dagger skills except for the autoattack equal or exceed 300 units, at which point I would consider them medium range.
300 units is not medium range, it's point blank.

Fafnir wrote:As it stands right now, even in cases where some melee weapons aren't terrible options in comparison to their ranged counterparts, every class requires some form of ranged option in their load out to be effective.
I don't agree with this. I chose rifle/greatsword because it's cool mostly, but greatswrord alone would be perfectly fine for warrior by itself.

Fafnir wrote:Additionally, many mobs, especially larger ones, are lacking suitable 'tells' needed to inform players of when an attack is coming.
This, however, I agree with. Champions Online and DC Universe Online both did this far better than GW2.

IIRC, Champions Online had a series of flashing symbols for this. An explosion box for AoE, an exclamation point for a single target attack, and a green cloud for an incoming control attack (hold, stun, etc), which melee players used to allow them to stun and block. Mind you, Champions had similar melee vs ranged problems at times.
Fafnir wrote:Melee combat, from my personal experience, tends to be somewhat boring at times, since much of the focus tends to be on simply circle strafing while activating skills in the most effective order to achieve the highest damage.
... as opposed to standing still and doing the same thing with ranged weapons?



Guild Wars 2 @ 2012/05/03 01:27:35


Post by: Fafnir


Melissia wrote:
Fafnir wrote:All necromancer dagger skills except for the autoattack equal or exceed 300 units, at which point I would consider them medium range.
300 units is not medium range, it's point blank.


130 is point blank (range of most melee attacks). 300 is on the shorter end, but it's not quite point blank.

Fafnir wrote:As it stands right now, even in cases where some melee weapons aren't terrible options in comparison to their ranged counterparts, every class requires some form of ranged option in their load out to be effective.
I don't agree with this. I chose rifle/greatsword because it's cool mostly, but greatswrord alone would be perfectly fine for warrior by itself.


How far in did you get, and was what race? I know some situations where melee combat was just a terrible idea even from my short experience with the beta. There have even been some people talking about some areas where melee combat is just impossible (Ascalonian Catacombs, IIRC).

Fafnir wrote:Melee combat, from my personal experience, tends to be somewhat boring at times, since much of the focus tends to be on simply circle strafing while activating skills in the most effective order to achieve the highest damage.
... as opposed to standing still and doing the same thing with ranged weapons?


Both suck. Circle strafing requires one more button press than standing still.


Guild Wars 2 @ 2012/05/03 01:30:14


Post by: Melissia


Fafnir wrote:How far in did you get, and was what race? I know some situations where melee combat was just a terrible idea even from my short experience with the beta. There have even been some people talking about some areas where melee combat is just impossible (Ascalonian Catacombs, IIRC)
My human warrior and norn elementalist got to level ten, and my human necromancer got to level fifteen, IIRC.


Automatically Appended Next Post:
By the way, I recommend trying out Champions Online (it has a free to play mode, less customization but the same gameplay) to see what I mean about its dodge and block mechanics.


Guild Wars 2 @ 2012/05/03 04:45:11


Post by: asimo77


The ranged vs melee disparity certainly exists and needs tweaking but I found it manageable at most times. However, when you get to some sort of boss and there's like 30 other people with you, melee is essentially useless.

The boss is scaled to astronomical lvls OHKO'ing players with ease. Normally, such attacks have tells (usually) but when there's 30 people blasting spells and covering the enemy in a veil of particle effects; figuring out where you are and what the boss is doing is unrealistic. Furthermore, even if you could make melee work, why would you? Using ranged on a boss takes a fraction of the effort and will yield the same if not greater damage output.

I do want to mention that I still found being a Warrior hella fun, the Greatsword especially. I played Sword+Horn (seems better for PvP with all the movement control) and a Greatsword, which dominated in PvE after I got the hang of it, but Warrior-Greatsword seems to be the exception to the rule in melee. With its ridiculous damage output the reward is actually worth the risk.

I also had a Thief with Shortbow/Sword+Dagger I managed to find uses for both but in general the Shortbow seemed better, except when the bouncing arrows pulled dudes unintentionally. I also played a Staff/Scepter+Sword Mesmer but only for a little. I also want to add that forcing people to take a ranged weapon in addition to their melee weapon would be a poor way to balance.

Also not to derail the current conversation but while we're on the topic of balance did anyone else find Ranger to be kinda OP?


Guild Wars 2 @ 2012/05/03 05:19:14


Post by: Melissia


No, never played ranger. But tons of people did (this being Norns I played in most, it was hardly surprising).


Guild Wars 2 @ 2012/05/03 05:25:16


Post by: LunaHound


Guild War2
Starwars
Tera Online
Diablo III



Only time for 1, suggestions?


Guild Wars 2 @ 2012/05/03 05:32:08


Post by: Swordwind


You're in the GW2 thread, what do you think?

I'd say either GW2 or Diablo. Both look good.


Guild Wars 2 @ 2012/05/03 05:49:09


Post by: asimo77


LunaHound wrote:Guild War2
Starwars
Tera Online
Diablo III



Only time for 1, suggestions?


Well here's my take:

Starwars TOR: The Expanded Universe has gotten kinda dumb over the years so I'm not sure how much the patented Bioware storytelling will cary. Other than that, I think it's just about as generic as an MMO could get, which is not a good thing IMO. Also there's the subscription fee.

Tera: I'm not sure if this one of the many MMO's that come out of Korea but either way it certainly has the aesthetics of one. I find the entire art direction to be absolutely terrible and because of the obvious immediacy of the visual; it's so distracting, off-putting, and jarring I don't think I could play it regardless of how neat the gameplay is, and whether or not the gameplay is any good remains to be seen anyway. It also probably has a monthly fee.

Diablo III: I'm certain this game will be good, so far the only real downside to me is the constant need to have an internet connection even if you want to to go solo. It's less open-worldy, MMOish, and social than the other games because it's not a traditional MMO as I understand the genre. It's more like a cooperative action-RPG loot 'n' dungeon fest. A great one if the beta is any indication. Also no subscription is a bonus though it isn't really an MMO.

Guild Wars 2: I admit I'm a huge fanboy but it does have some ideas that are rather different from the normal conventions of MMO's, and all very smart changes I'd say. However that does mean you need to do some reasearch on a game like GW2 to know what you're getting into, but I think anyone who does do the requisite research will probably be eager to board the Guild Wars train. It excels in pretty much all departments so far: graphics, sound, art, optimization, gameplay, customization, ease of use, and probably more. In fact GW2 and Diablo 3 are the only games I'm really looking forward to this year. Finally, no monthly fee is a big deal. It's not free to play or micro-transaction heavy (the items that you can get are really only cosmetic and convenience items) and all the micro-transactions can be bought with in game currency anyway. GW2 is priced like a traditional game: pay 60 bucks and then you're good to go but there's optional purely cosmetic "DLC" as it were.


Guild Wars 2 @ 2012/05/03 06:18:17


Post by: LunaHound


Thank you so very much, that was a great review asimo77 !



Guild Wars 2 @ 2012/05/03 07:53:28


Post by: asimo77


Well I'm glad to have helped!


Guild Wars 2 @ 2012/05/03 08:46:04


Post by: Fafnir


Melissia wrote:
Fafnir wrote:How far in did you get, and was what race? I know some situations where melee combat was just a terrible idea even from my short experience with the beta. There have even been some people talking about some areas where melee combat is just impossible (Ascalonian Catacombs, IIRC)
My human warrior and norn elementalist got to level ten, and my human necromancer got to level fifteen, IIRC.


Well, we both ended up at similar levels by time the beta ended, so neither of us can really speak for later on. Hopefully melee begins to even out once traits start getting involved, but for as far as I know from personal experience, and from what I've watched and read so far, I'll still have to stick to my stance.


Guild Wars 2 @ 2012/05/03 12:36:13


Post by: Melissia


And I'm gonna stick to mine, heh.


Guild Wars 2 @ 2012/05/03 21:42:55


Post by: asimo77


Well I got my Warrior to level 22 and I agree with Fafnir so I'm the most right


Guild Wars 2 @ 2012/05/03 22:17:22


Post by: Corpsesarefun


I got an Engineer to level 22 and unless I dodged and circle strafed mobs just walk up to me and start wailing, I didn't really play much in the way of huge group events though.


Guild Wars 2 @ 2012/05/05 08:59:44


Post by: JohnnoM


If you preorder it you get a code for the closed beta right? Because I preordered it today at EB games (90 bucks, better be worth it!) and they didnt have a of the codes at the time, so could I get it of the GW2 website or something, or do I have to wait?


Guild Wars 2 @ 2012/05/05 09:44:42


Post by: Corpsesarefun


JohnnoM wrote:If you preorder it you get a code for the closed beta right? Because I preordered it today at EB games (90 bucks, better be worth it!) and they didnt have a of the codes at the time, so could I get it of the GW2 website or something, or do I have to wait?


Did you pre-order (paid a deposit, will pay the rest on release) or pre-purchase (paid the whole sum up front)?

If you pre-order you do not get beta access whereas if you pre-purchase you do.


Guild Wars 2 @ 2012/05/05 11:47:46


Post by: J.Black


I tended to completely avoid melee if I could. Granted I was playing as a Sceptre+Warhorn/Staff Necromancer with a couple of minions so I could quite easily chill or immobilize anything nasty that came my way.

A few in my guild were playing as Guardians though and they all said it seemed to be the most balanced class in terms of damage output (in melee) coupled with resistance.

Best part of the Beta was taking on the Shadow Colossus in the swamp Loved the way the camera zoomed out so you could see the whole area, made the event seem really epic!


Guild Wars 2 @ 2012/05/05 23:37:01


Post by: JohnnoM


Corpsesarefun wrote:
JohnnoM wrote:If you preorder it you get a code for the closed beta right? Because I preordered it today at EB games (90 bucks, better be worth it!) and they didnt have a of the codes at the time, so could I get it of the GW2 website or something, or do I have to wait?


Did you pre-order (paid a deposit, will pay the rest on release) or pre-purchase (paid the whole sum up front)?

If you pre-order you do not get beta access whereas if you pre-purchase you do.


Pre ordered. So, if i pay it off completely i'll get access to the beta?


Guild Wars 2 @ 2012/05/05 23:40:55


Post by: Corpsesarefun


JohnnoM wrote:
Corpsesarefun wrote:
JohnnoM wrote:If you preorder it you get a code for the closed beta right? Because I preordered it today at EB games (90 bucks, better be worth it!) and they didnt have a of the codes at the time, so could I get it of the GW2 website or something, or do I have to wait?


Did you pre-order (paid a deposit, will pay the rest on release) or pre-purchase (paid the whole sum up front)?

If you pre-order you do not get beta access whereas if you pre-purchase you do.


Pre ordered. So, if i pay it off completely i'll get access to the beta?


Depends on the retailer, you may be able to pay it off... you are meant to get a physical box with the code in it from them.


Guild Wars 2 @ 2012/05/06 00:02:48


Post by: Xeriapt


Corpsesarefun wrote:
JohnnoM wrote:
Corpsesarefun wrote:
JohnnoM wrote:If you preorder it you get a code for the closed beta right? Because I preordered it today at EB games (90 bucks, better be worth it!) and they didnt have a of the codes at the time, so could I get it of the GW2 website or something, or do I have to wait?


Did you pre-order (paid a deposit, will pay the rest on release) or pre-purchase (paid the whole sum up front)?

If you pre-order you do not get beta access whereas if you pre-purchase you do.


Pre ordered. So, if i pay it off completely i'll get access to the beta?


Depends on the retailer, you may be able to pay it off... you are meant to get a physical box with the code in it from them.


I dont think EB actually knows what the pre-purchase thing is. All I did was pre-order the collectors and pay for the lot up front, then they gave me the code on a piece of cardboard.
I just made sure that they knew I wanted the codes or I wasnt going to get the game from them lol.


Guild Wars 2 @ 2012/05/06 00:12:07


Post by: Melissia


I dont think EB actually knows what the pre-purchase thing is.
That wouldn't surprise me. EB/Gamestop are pretty stupid about things like that, they only really care about selling used games.


Guild Wars 2 @ 2012/05/08 11:27:13


Post by: Corpsesarefun


A nice round-up of some articles the press have whipped up about the april beta weekend http://www.arena.net/blog/link-roundup-beta-weekend-event


Guild Wars 2 @ 2012/05/10 02:14:30


Post by: Avatar 720


We’ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT).

This special test event is open only to Pre-Purchase customers who have registered their accounts. With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing chara...cter on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.

Pre-Purchase customers, log in to the Beta Forums for more information and/or to download the Beta client if needed.

https://forum-en.guildwars2.com/forum/stress/news/Getting-Started/169235

Having issues logging in? Contact Support: https://support.guildwars2.com/


Taken from their FB Page.


Guild Wars 2 @ 2012/05/10 02:52:13


Post by: Fafnir


Would be interesting to see if they've made any changes to the gameplay, especially concerning melee and ranged combat.

But I work during that time, so I won't get to play it.


Guild Wars 2 @ 2012/05/10 16:20:28


Post by: Corpsesarefun


That's from 6pm to midnight GMT so it's good timing for me, I'll be playing.

@fafnir I'm willing to bet there have been quite a lot of changes.


Guild Wars 2 @ 2012/05/10 16:24:03


Post by: Morathi's Darkest Sin


Aye I'll be able to get in an hour or two as well.

I'm hoping they open up the tree folk at some point, its still looking likely my main will be one of them.


Guild Wars 2 @ 2012/05/10 17:08:57


Post by: Swordwind


That's about 2am for me, so I'll be missing the beginning.


Guild Wars 2 @ 2012/05/10 17:32:12


Post by: Melissia


Meanwhile I'll be missingthe end because of prior engagements.


Guild Wars 2 @ 2012/05/10 18:20:02


Post by: Corpsesarefun


It's a stress test so it'll probably be like the first few hours of last months beta, crazy laggy and hard to even log in.


Guild Wars 2 @ 2012/05/10 19:28:27


Post by: Melissia


Wish it was on sat or sun instead of mon....


Guild Wars 2 @ 2012/05/10 19:29:46


Post by: Corpsesarefun


So do I...

Also it's the same build as before so there are no gameplay changes and characters from the last beta are preserved, I guess they are just trying out new server stuff.


Guild Wars 2 @ 2012/05/10 20:12:00


Post by: Melissia


No optimization changes?


Guild Wars 2 @ 2012/05/10 21:04:36


Post by: Corpsesarefun


Optimisation changes and server changes are possible, no gameplay changes though.


Guild Wars 2 @ 2012/05/10 21:34:27


Post by: Zyllos


I will most definitally not be playing (work) but thats fine. It is only a stress test.


Guild Wars 2 @ 2012/05/11 02:56:23


Post by: Swordwind


Hooray for study leave.


Guild Wars 2 @ 2012/05/11 03:01:44


Post by: Avatar 720


Horray for having no job, nor being in education!


Guild Wars 2 @ 2012/05/14 15:52:40


Post by: Corpsesarefun


1 hour till the stress test, patch your clients now folks.


Guild Wars 2 @ 2012/05/14 16:04:47


Post by: Morathi's Darkest Sin


Do'h knew I forgot something before I left for work.. hmm, wonder if I can get Aura to do it for me.

Was it a big un?


Guild Wars 2 @ 2012/05/14 16:15:56


Post by: Corpsesarefun


Nah it's like 5 minutes, still that's 5 mins you could be playing.


Guild Wars 2 @ 2012/05/14 17:08:02


Post by: Melissia


Also, they fail at time zones. pacific standard time is GMT-8, not GMT-7.


Guild Wars 2 @ 2012/05/14 23:46:26


Post by: Corpsesarefun


Well that was fun, noticed quite a few more bugs this time but perhaps that's because I'm looking at the game in depth for the second time.


Guild Wars 2 @ 2012/05/15 01:48:02


Post by: Swordwind


... I missed the stress test.


Guild Wars 2 @ 2012/05/15 02:36:33


Post by: Fafnir


Divinity's Reach was completely fethed. I couldn't get into it, I kept getting stuck at 95% on the loading screen.


Guild Wars 2 @ 2012/05/15 04:42:18


Post by: Karon


Wasn't that enjoyable.

Only played an hour. I really am getting to the point where I just want it to released so I can just play it at my leisure.

I don't really want to play it so in-depth that the first 20 levels will be like walking through mud when it comes out.


Guild Wars 2 @ 2012/05/15 05:02:53


Post by: Absolutionis


Agreed. It rather disconcerting that all the stuff we do during the beta will be erased and we'll just have to go through everything all over again.

At least the higher-level areas and personal quest progress is locked off in the "demo" in order to stop us from blazing through everything good.


With all the locked zones, I do wonder how GWDatabase compiled that awesome map of the Asuran and Orr zones.


Guild Wars 2 @ 2012/05/15 05:32:11


Post by: Avatar 720


Well, that playthrough gave me a bit more insight into juggling specs, although the water spells for the staff are horrific; one splash-based heal (which requires you to hug the enemy; simply being in melee range isn't enough to catch the splash), one tiny, 4-second AoE heal, and one large AoE heal that requires you to sand still whilst casting, and takes a while to cast.

Not one of those heals is useful in a fight, simply because you have to avoid the enemy, slow the enemy, run around to try and not be caught, and try to anticipate where you'll be once the cast is done.

Unless you're able to sit still and fling spells the entire time, it's pointless even trying to heal yourself; either you sit still to get the full effect, and have it mitigated by being hammered on by mobs, or you catch parts of the heal, and hope the next hit you take isn't critical.

I've also discovered that Fire doesn't play nearly as large of a part in a basic staff Ele rotation as i'd hoped; it's nearly all Water, Air and Earth.

Air provides you with the best balance of damage to other abilites, what with Chain Lightning doing decent damage per cast, and Lightning Surge being on a relatively short cooldown, Gust is vital against melee units, and Windborne giving you Swiftness to allow for quick escapes should you be waiting for Gust, or if you don't necessarily need to waste Gust, and also removing chilled and those sorts of effects, plus Static Field being handy for slowing crap down.

Earth is okay, but lacks anything that really makes you stick with it; Eruption has an extraordinarily long build time after casting until it actually does something, Stoning isn't great unless you're in a party or group event, Unsteady Ground was, from what I could see, unreliable. Magnetic Aura, however, makes Earth a necessary part of the rotation against ranged units, and Shockwave apparently immobilises units (although for how long I don't know, since it didn't seem to have much of an effect when I cast it, if any).

Water, as I explained, is quite pants. The only other spells are Ice Spike (AoE with a delayed strike after cast which causes vulnerability) and Frozen Ground, with only the latter of those being globally useful (although Ice Spike only has a 4s cooldown).

My basic rotation was usually hopping from Earth (start off with eruption against ranged units, followed by aura as damage was dealt; against melee I started off with Shockwave and Unsteady Ground), to Air (for basic damage, speed boosts and general avoidance + damage), then Water for Frozen Ground and healing, then back to Earth to start again if the need arose.

Fire just didn't really play any sort of part; by the time i'd finished with Air and/or Water, Earth would be pretty much off cooldown (highest CD for Earth is 20s), then once done there, Air would be off CD (apart from maybe Static Field, but that wouldn't have long left); trying to add in Fire just messed up my timing and threw my rotation unless it was a group event.


Guild Wars 2 @ 2012/05/15 19:52:52


Post by: stompydakka


Fafnir wrote:Divinity's Reach was completely fethed. I couldn't get into it, I kept getting stuck at 95% on the loading screen.

this. started a new Human, and couldnt do the "perials of friendship" quest becacuse of freakin 95%.


Guild Wars 2 @ 2012/05/15 20:01:49


Post by: Corpsesarefun


I got into everywhere fine...

Frustratingly once I got to 175 cooking most of the ingredients I could make (like ginger dressing or ginger marinade) didn't appear on the discovery screen so I couldn't really advance


Guild Wars 2 @ 2012/05/17 08:40:21


Post by: JohnnoM


Was thinking to make my first character a Azura Engineer. Would that work well?

Also, what weapon loadout should have? I was think if having a rifle, but using the kits too (eg flamethrower, etc.)


Guild Wars 2 @ 2012/05/17 08:54:06


Post by: Swordwind


Whatever you want. They all work.

For my engi I'm going pistol+shield/elixir gun, focusing on support.


Guild Wars 2 @ 2012/05/17 09:37:03


Post by: Corpsesarefun


JohnnoM wrote:Was thinking to make my first character a Azura Engineer. Would that work well?

Also, what weapon loadout should have? I was think if having a rifle, but using the kits too (eg flamethrower, etc.)


What kind of build are you trying to go for? Lots of conditions (debuffs)? Lots of boons (buffs)? Lots of critical hits? Lots of normal damage?

Do you want to be very mobile or the anchor of a big fight?


Guild Wars 2 @ 2012/05/17 09:39:40


Post by: JohnnoM


im thinking of probably being a secondary party member, who drops turrets and then stays back, heals, helps here and there etc.


Guild Wars 2 @ 2012/05/17 09:45:02


Post by: Corpsesarefun


There is no such thing as a "secondary party member", everyone tends to be very useful (especially at higher levels).

From the sounds you might want to use the elixir gun, it's a weapon kit that shoots helpful potions at team mates

Try fiddling around here http://www.gw2tools.com/skills.

Quick example I just knocked together before college, lots of helpful elixirs for you http://www.gw2tools.com/skills#e;aaaaa;aaaaaaaaaaaaaaa;Zaaa;ZfijZ


Guild Wars 2 @ 2012/05/17 10:04:16


Post by: JohnnoM


howabout this?
http://www.gw2tools.com/skills#e;aaaaa;aaaaaaaaaaaaaaa;Zaaa;bWZgZ


Guild Wars 2 @ 2012/05/17 10:06:28


Post by: Corpsesarefun


Heh, that's pretty much the least supportive build you could have made

Still a fine build, though I would avoid using turrets and rocket boots as the rocket boots tend to blast you out of the turrets range which makes the turrets kinda useless.

Also check the "traits" tab, traits can vastly alter a build in many interesting ways.


Guild Wars 2 @ 2012/05/17 10:08:17


Post by: JohnnoM


ok, thanks for the help.


Guild Wars 2 @ 2012/05/17 11:12:18


Post by: Chowderhead


Finished my Ranger Build.

http://www.gw2tools.com/skills#r;paSXk;cUbaaaaaaaaaZda;baYa;ZgZXZ

Short/longbow, focus on Beastmastering and longe range archery.

Also, does the game have a release date yet?


Guild Wars 2 @ 2012/05/17 11:18:53


Post by: Xeriapt


Chowderhead wrote:Finished my Ranger Build.

http://www.gw2tools.com/skills#r;paSXk;cUbaaaaaaaaaZda;baYa;ZgZXZ

Short/longbow, focus on Beastmastering and longe range archery.

Also, does the game have a release date yet?


Dont think so.


Guild Wars 2 @ 2012/05/17 18:11:51


Post by: Absolutionis


Game does not have an official release date yet, and they constantly tweet that any dates given out by retailers are pure speculation.


Guild Wars 2 @ 2012/05/17 21:42:59


Post by: Corpsesarefun


Linky don't work chowder.

As for release dates, I'm sticking with the 28th of June.


Guild Wars 2 @ 2012/05/19 04:11:11


Post by: Karon


No earlier than August, I guarantee.


Guild Wars 2 @ 2012/05/19 04:16:15


Post by: Avatar 720


I bet you any amount of money that it'll be out at some point in the future.


Guild Wars 2 @ 2012/05/19 07:39:33


Post by: Xeriapt


Avatar 720 wrote:I bet you any amount of money that it'll be out at some point in the future.


Crazy talk if ever I heard some.


Guild Wars 2 @ 2012/05/19 07:40:30


Post by: LordofHats


Avatar 720 wrote:I bet you any amount of money that it'll be out at some point in the future.


How much are we talking about here?


Guild Wars 2 @ 2012/05/19 07:58:30


Post by: JohnnoM


I'll take that bet!


Guild Wars 2 @ 2012/05/19 13:48:00


Post by: Corpsesarefun


I bet it'll have come out in the past, though I AM from the year 2174.


Guild Wars 2 @ 2012/05/19 20:26:09


Post by: MrDwhitey


So it will come out 2173.