94485
Post by: 2BlackJack1
Yes, I am waiting on the roll results from TS. I can't write about the event until I know what actually happened.
100072
Post by: Irishpeacockz
I understand life gets in the way sometimes but how long does it take to roll a die ?
99215
Post by: Sgt. Vanden
Irishpeacockz wrote:I understand life gets in the way sometimes but how long does it take to roll a die ?
He's been online twice in the past week, I think we should just leave it until he finishes whatever he's doing, It could be serious.
100072
Post by: Irishpeacockz
Sgt. Vanden wrote: Irishpeacockz wrote:I understand life gets in the way sometimes but how long does it take to roll a die ?
He's been online twice in the past week, I think we should just leave it until he finishes whatever he's doing, It could be serious.
Its around that time of year that big exams are taking place, so im gonna presume its that and not something dangerous or serious, hopefully not anyway.
99215
Post by: Sgt. Vanden
Irishpeacockz wrote: Sgt. Vanden wrote: Irishpeacockz wrote:I understand life gets in the way sometimes but how long does it take to roll a die ?
He's been online twice in the past week, I think we should just leave it until he finishes whatever he's doing, It could be serious.
Its around that time of year that big exams are taking place, so im gonna presume its that and not something dangerous or serious, hopefully not anyway.
We can only hope it isn't bad.
97127
Post by: Kharne the Befriender
TS seems like a tough lad, I'm sure he's just busy.
98168
Post by: Tactical_Spam
I've been closing at my work (My hours are 4pm to 1am) so I sleep in till 10am. I haven't gotten around to giving you guys your rolls yet.
100072
Post by: Irishpeacockz
Glad to here it is not something serious.
94485
Post by: 2BlackJack1
Just got the meeting between Ta'lok and the Skyhunter Cadre written up. Smudge wrote the first half, and did a great job I must say.
Also, I do have some rolls for the Dreadmob battle, so I can start to write those up as well.
100072
Post by: Irishpeacockz
Woohoo progress !
94485
Post by: 2BlackJack1
All I'm going to say is that the roll results have been rather varied so far. Some of us better expect some casualties.
74527
Post by: Drakka77
Yay and Chazz posted too. Just missing War Kitten Eldar post and the EoN response.
100072
Post by: Irishpeacockz
Hmmm. Hope it aint me
91468
Post by: War Kitten
Drakka77 wrote:Yay and Chazz posted too. Just missing War Kitten Eldar post and the EoN response.
Huh? I was under the impression that I should hold off on doing anything with my Eldar till Chazz and EoN do their thing.
74527
Post by: Drakka77
War Kitten wrote:Drakka77 wrote:Yay and Chazz posted too. Just missing War Kitten Eldar post and the EoN response.
Huh? I was under the impression that I should hold off on doing anything with my Eldar till Chazz and EoN do their thing.
Oh I didnt get the memo. Lol. If thats the case its EoN up to bat. Then it will be Imperium Hammer time.
99215
Post by: Sgt. Vanden
So I'm still sitting here twiddling my thumbs and whistling a catchy tune. Lets hope TS can get back to me sooner rather than later. Edit: Oh, and brilliant writing from Chazz, Smudge and Blackjack, keep it up.
74527
Post by: Drakka77
Nice response to Imperial reinforcements, Chazz. Now Captain Kid will meet these elite regiment whose attitudes need work sometimes, lol.
76036
Post by: TheEyeOfNight
Working on the response, and waiting on rolls. Going to be a big piece, might break it up into two.
Drakka, I'm not up to speed on Imperial Guard. What kind of vehicle is a Wyrm?
74527
Post by: Drakka77
Not a vehicle. Wyrm is a Dragon-like creature without all that magic, fire breathing, or speaking english nonsense. Think like the dragons from the Book called Joust.
Loads of razor sharp teeth and claws, super thick hides and diamond hard scales. They are intelligent but in the same way a dolphin is. For my purposes they do form a kind of bond with their rider but nothing mystic. Oh and yea they can fly very well.
The riders are armed like rough riders with different kinds of lances and laspistols, grenades and the like. The main heavy firepower is on the buggies and chimeras.
76036
Post by: TheEyeOfNight
Ah, well that changes my perspective a bit, good to know
91468
Post by: War Kitten
Stupid question, but how easy/hard would it be for my regiment to land some reinforcements at Hive Cogger after the Gargant is over and done with? I don't know if I could literally air-drop into the Hive, but surely there are some landing pads or something of the like where I can pick up/drop off troops.
74527
Post by: Drakka77
i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
91468
Post by: War Kitten
Drakka77 wrote:i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
I think most of his Cultists have auto-guns, and whatever explosives they can create. I'd have to ask him myself, but I think I could make a landing ok. It's be pushing into the Hive that would be difficult
99215
Post by: Sgt. Vanden
Okay, I can't wait any longer. I will assume there are no walls, so I will build them. I do not know the commanders name, so I won't name him, I do not know if there are any PDF in the Space Elevator, although I assume there to be, I will say that there ain't. I will garrison the walls and they are made of Rockrete. That is all I have to work with. Edit: Do not expect this to be high quality.
94485
Post by: 2BlackJack1
So, for the sake of continuity, would it be alright to say the Tau meeting with Ta'lok took place before the Imperial meeting about the Dreadmob? If not, it's not a huge deal, but it wouldn't make much sense for Ta'lok to be on Crion and then fighting the Dreadmob the next day. I can just use some other character/council to rule in Ta'lok's place for the Dreadmob as well.
Edit: Just shot myself in the foot. I mentioned the Imperial meeting during the Tau one. Oh well, I don't really mind writing about a council.
99215
Post by: Sgt. Vanden
Lol. You could probably do it though. Maybe a day after seems a bit more logical? Like, as soon as Faolan told Ta'lok to gtfo, he started travelling to the T'au camp? It would be pressing for time, but I think Ta'lok could maybe make it if he legged it.
94485
Post by: 2BlackJack1
True. If those rogue traders are still around, they wouldn't mind letting Ta'lok use an express service. They have even more leeway with xenos than a planetary governor does.
99215
Post by: Sgt. Vanden
Probably. Oh, and after this Gargant business, I'm getting my Guard to get their asses back to Crion and start setting up camp. I mean, turning the world into a military outpost. Mining where I can, taxes from the hives, whatnot. This Chaos crisis is about to get out of hand and I want my precious Guardsmen to be ready for it.
94485
Post by: 2BlackJack1
Alright. To clarify something: The Dreadmob is in Khan and heading towards the Kikari Desert (and therefore the elevator)? Or is it in the desert heading towards the space elevator? I just want to make sure. I'm assuming the former because Jhe's job is to keep them out of the desert in the first place.
91468
Post by: War Kitten
My Guard will be (probably) heading off to either Hive Cogger after this, or chasing 2BJ1's Orks. Whichever is closer.
76036
Post by: TheEyeOfNight
War Kitten wrote:Drakka77 wrote:i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
I think most of his Cultists have auto-guns, and whatever explosives they can create. I'd have to ask him myself, but I think I could make a landing ok. It's be pushing into the Hive that would be difficult
They started this way, but having taken over Cogger they have equipment comparable with a Hive City's IG garrison, plus a bunch of home brew weapons. Doesn't mean they're that good at using either, but the air defense guns would make paradropping into the city itself hazardous at the least and straight suicidal at the worst.
Although, a huge part of the city's southern wall was blown apart befor the Battle of the Maw, so if you want to drop in to the south and a climb a small mountain of dead orks, then you'd have a decent entry point
91468
Post by: War Kitten
TheEyeOfNight wrote: War Kitten wrote:Drakka77 wrote:i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
I think most of his Cultists have auto-guns, and whatever explosives they can create. I'd have to ask him myself, but I think I could make a landing ok. It's be pushing into the Hive that would be difficult
They started this way, but having taken over Cogger they have equipment comparable with a Hive City's IG garrison, plus a bunch of home brew weapons. Doesn't mean they're that good at using either, but the air defense guns would make paradropping into the city itself hazardous at the least and straight suicidal at the worst.
Although, a huge part of the city's southern wall was blown apart befor the Battle of the Maw, so if you want to drop in to the south and a climb a small mountain of dead orks, then you'd have a decent entry point
Thanks for that, I was about to go PM you to ask about that. I might have to just push my way in through the south wall.
99215
Post by: Sgt. Vanden
War Kitten wrote: TheEyeOfNight wrote: War Kitten wrote:Drakka77 wrote:i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
I think most of his Cultists have auto-guns, and whatever explosives they can create. I'd have to ask him myself, but I think I could make a landing ok. It's be pushing into the Hive that would be difficult
They started this way, but having taken over Cogger they have equipment comparable with a Hive City's IG garrison, plus a bunch of home brew weapons. Doesn't mean they're that good at using either, but the air defense guns would make paradropping into the city itself hazardous at the least and straight suicidal at the worst.
Although, a huge part of the city's southern wall was blown apart befor the Battle of the Maw, so if you want to drop in to the south and a climb a small mountain of dead orks, then you'd have a decent entry point
Thanks for that, I was about to go PM you to ask about that. I might have to just push my way in through the south wall.
Or you could just wait for reinforcements that can do that a lot better than paratroopers.
91468
Post by: War Kitten
Sgt. Vanden wrote: War Kitten wrote: TheEyeOfNight wrote: War Kitten wrote:Drakka77 wrote:i would say it depends on how well organized and set up EoN is. Also what kind of weapons he has on his cultists and what kind of control over the city.
I think most of his Cultists have auto-guns, and whatever explosives they can create. I'd have to ask him myself, but I think I could make a landing ok. It's be pushing into the Hive that would be difficult
They started this way, but having taken over Cogger they have equipment comparable with a Hive City's IG garrison, plus a bunch of home brew weapons. Doesn't mean they're that good at using either, but the air defense guns would make paradropping into the city itself hazardous at the least and straight suicidal at the worst.
Although, a huge part of the city's southern wall was blown apart befor the Battle of the Maw, so if you want to drop in to the south and a climb a small mountain of dead orks, then you'd have a decent entry point
Thanks for that, I was about to go PM you to ask about that. I might have to just push my way in through the south wall.
Well. I DID promise Drakka I'd go help him out after the Gargant is done. And I AM THE REINFORCEMENTS
Or you could just wait for reinforcements that can do that a lot better than paratroopers.
99215
Post by: Sgt. Vanden
Well, if thats the case, my Marines won't be able to help either. They'll be reeling from the gargant thing which won't go well for me.
Spoilers btw/
74527
Post by: Drakka77
Well at least this group of choas should be contained until more people can push into the city.
99215
Post by: Sgt. Vanden
Remember, these are cultists. The big toys are coming out soon(Traitor Astartes), and that will be when gak will hit the fan. I really think the grey knights won't be able to do all that much if the Falyed Lord and/orKusun say hi.
91468
Post by: War Kitten
Which means I need to get in there and get dug in as soon as possible
99215
Post by: Sgt. Vanden
Paratroopers digging in? Isn't that like...The oppostite of what you do?
74527
Post by: Drakka77
That will be a pain but then it will be back into their perfered mode of combat.
Harass Supply lines, Hit and run tactics, destroy communications, and other second tier targets.
91468
Post by: War Kitten
Sgt. Vanden wrote:Paratroopers digging in? Isn't that like...The oppostite of what you do?
Not really. I drop into an area, secure it, then defend it against all comers.
94485
Post by: 2BlackJack1
Vanden, how do you know you're going to get crushed? I don't even have the info on your success/failure. Unless you're either A) Joking (which is my guess) or B) you have something in mind and are a masochist. If you want characters injured during the battle, send me a PM, I'll fit it in. You won't be the first person to do it, but I'm not going to say who wanted me to injure a character, or if they still want me to even do it. Spoilers ruin fun, after all.
99215
Post by: Sgt. Vanden
I really don't think a couple birds with wet wings'll be able to stave off the lions of the dark gods. Edit: Deep boop PM coming.
91468
Post by: War Kitten
Sgt. Vanden wrote:I really don't think a couple birds with wet wings'll be able to stave off the lions of the dark gods.
It's nice to see you have faith in me Vanden. Gives me the warm n' fuzzies
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Post by: Sgt. Vanden
Glad to be of service friend.
And I'm not lying. There have been very few occasions when Imperials SUCCESSFULLY held off a warband of Chaos Astartes without the help of at least one Space Marine chapter.
Sure, you have Grey Knights, but they're spread thin.
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Post by: War Kitten
Sgt. Vanden wrote:Glad to be of service friend.
And I'm not lying. There have been very few occasions when Imperials SUCCESSFULLY held off a warband of Chaos Astartes without the help of at least one Space Marine chapter.
Sure, you have Grey Knights, but they're spread thin.
There's also two Guard regiments heading there. I think we can at least be a speed bump so one of the Marine chapters can show up and take all the credit
99215
Post by: Sgt. Vanden
Well, you have Airborne troops that are stuck in the confines of a hive, sentinels, in the confines of a hive, horsies and dragon riders, confined in the narrow streets, of a hive, chimeras traveling down narrow streets that are most likely defended by anti-armour patrols, against one, possibly two, warbands of chaos, and an entire rebellion. Good luck Guardsmen.
74527
Post by: Drakka77
War Kitten wrote: Sgt. Vanden wrote:Glad to be of service friend.
And I'm not lying. There have been very few occasions when Imperials SUCCESSFULLY held off a warband of Chaos Astartes without the help of at least one Space Marine chapter.
Sure, you have Grey Knights, but they're spread thin.
There's also two Guard regiments heading there. I think we can at least be a speed bump so one of the Marine chapters can show up and take all the credit
This and we are not your average regiments. I am not saying we will win but at least my regiment are an elite calvary unit who make any army wish for better logistics.
91468
Post by: War Kitten
Sgt. Vanden wrote:Well, you have Airborne troops that are stuck in the confines of a hive, sentinels, in the confines of a hive, horsies and dragon riders, confined in the narrow streets, of a hive, chimeras traveling down narrow streets that are most likely defended by anti-armour patrols, against one, possibly two, warbands of chaos, and an entire rebellion.
Good luck Guardsmen.
Armored Sentinels with Heavy Flamers are pretty dang scary even for MEQ's in close-quarters, as are Tauros' driven by skilled drivers (aka my guys). I can't speak much for Drakka's guys, but a bunch of freakin' mini dragons are pretty good in CC I'd reckon.
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Post by: Sgt. Vanden
I do not doubt either of you, but I do believe you are in a bit too deep the second the Traitors come in.
But knowing WK, hes gonna stay there until the end of time doing his duty. A true warrior of the corpse-go-*Erhem* Emperor.
91468
Post by: War Kitten
Sgt. Vanden wrote:I do not doubt either of you, but I do believe you are in a bit too deep the second the Traitors come in.
But knowing WK, hes gonna stay there until the end of time doing his duty. A true warrior of the corpse-go-*Erhem* Emperor.
Vanden, you'd probably say that pretty much any Guard regiment in the Hive is fethed. At least I'm an Infantry Regiment, so I'm not bogged down by a bunch of heavy vehicles.
99215
Post by: Sgt. Vanden
I would probably demolish a part of the hive and use it as a killzone. Collateral will be through the roof, but this is the Imperium. It's worse than WWII Russia.
74527
Post by: Drakka77
War Kitten wrote: Sgt. Vanden wrote:Well, you have Airborne troops that are stuck in the confines of a hive, sentinels, in the confines of a hive, horsies and dragon riders, confined in the narrow streets, of a hive, chimeras traveling down narrow streets that are most likely defended by anti-armour patrols, against one, possibly two, warbands of chaos, and an entire rebellion.
Good luck Guardsmen.
Armored Sentinels with Heavy Flamers are pretty dang scary even for MEQ's in close-quarters, as are Tauros' driven by skilled drivers (aka my guys). I can't speak much for Drakka's guys, but a bunch of freakin' mini dragons are pretty good in CC I'd reckon.
Well I modeled the regiment to be the second most skilled regiment out of my arsenal. Only the Warhawks regiment was more elite. Think of these guys as more cowboy versions of Storm Troopers. Tauros, Sentiels, and Motorcyclists to control the streets.
Don't forget Half of the regiment is setting up a blockade of sorts to stop, arms, ammo, food, water, medicine, or anything else from entering or leaving the city.
91468
Post by: War Kitten
Sgt. Vanden wrote:I would probably demolish a part of the hive and use it as a killzone. Collateral will be through the roof, but this is the Imperium. It's worse than WWII Russia.
I can probably do something similar if I so desire. Guard equivalent of C4, a few buildings, boom; instant killzone.
Besides, they're all filthy traitors anyway
99215
Post by: Sgt. Vanden
Now you're getting it. A few lost lives here to save even more somewhere else. Edit: I'm sounding like someone, but I don't know who...
74527
Post by: Drakka77
Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
91468
Post by: War Kitten
Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force
99215
Post by: Sgt. Vanden
War Kitten wrote:Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force
You really do not want TS to keep his sanity do you? I think he has a lot of rolls to get back to people, adding wood to that fire isn't wise.
91468
Post by: War Kitten
Sgt. Vanden wrote: War Kitten wrote:Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force
You really do not want TS to keep his sanity do you? I think he has a lot of rolls to get back to people, adding wood to that fire isn't wise.
It's only fair. He mind-feths us, we test his sanity with all our rolls. Drakka could just keep it as a part of his overall Guard force, just like another Strikeforce
99215
Post by: Sgt. Vanden
War Kitten wrote: Sgt. Vanden wrote: War Kitten wrote:Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force
You really do not want TS to keep his sanity do you? I think he has a lot of rolls to get back to people, adding wood to that fire isn't wise.
It's only fair. He mind-feths us, we test his sanity with all our rolls. Drakka could just keep it as a part of his overall Guard force, just like another Strikeforce
I at least think we should as TS FIRST before we get peoples hopes up. I am thinking in the long tun here.
91468
Post by: War Kitten
Sgt. Vanden wrote: War Kitten wrote: Sgt. Vanden wrote: War Kitten wrote:Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol.
You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force
You really do not want TS to keep his sanity do you? I think he has a lot of rolls to get back to people, adding wood to that fire isn't wise.
It's only fair. He mind-feths us, we test his sanity with all our rolls. Drakka could just keep it as a part of his overall Guard force, just like another Strikeforce
I at least think we should as TS FIRST before we get peoples hopes up. I am thinking in the long tun here.
TS has been off-and-on when it comes to being online lately. I merely proposed an idea, it can be discussed with him when the time comes.
94485
Post by: 2BlackJack1
Yeah, if you do make a second force, put it on Crion. 1) TS is fething busy and rolls have been lagging behind for a week or so now. 2) Chazz doesn't have as much action going on my him right now, and I'd like to think he'd appreciate some attention as well.
91468
Post by: War Kitten
As always, 2BJ1 is the smart one here. He needs a pay raise for being the one to get us all back on track
99215
Post by: Sgt. Vanden
War Kitten wrote: Sgt. Vanden wrote: War Kitten wrote: Sgt. Vanden wrote: War Kitten wrote:Drakka77 wrote:Man maybe I should have kept my mouth shut and just used a seige version of my armored regiment and leveled the place. Lol. You COULD bring in a second force like a few of us on here have. Have your armored regiment be your "second" force You really do not want TS to keep his sanity do you? I think he has a lot of rolls to get back to people, adding wood to that fire isn't wise. It's only fair. He mind-feths us, we test his sanity with all our rolls. Drakka could just keep it as a part of his overall Guard force, just like another Strikeforce I at least think we should as TS FIRST before we get peoples hopes up. I am thinking in the long tun here. TS has been off-and-on when it comes to being online lately. I merely proposed an idea, it can be discussed with him when the time comes. You still raised the bar hope-wise. I think we should all just refrain from speaking about additional forces until TS gets back to being more consistently online. It means that nobody can be either right or wrong because nothing is getting thrown around. Blackjack is right. He's a moderator without the tag.
76036
Post by: TheEyeOfNight
Hive Cogger: The Battle of Twenty-Seven Armies
I rather like it
74527
Post by: Drakka77
I won't add just yet even if I could. The seige regiment isn't for light warfare. It hits hard due to super heavies and heavies. But it also has two full infantry regiments designed for seige assualts and attacks from underground. They just are not very mobile.
99215
Post by: Sgt. Vanden
Oh god yes. Can we please get Hobbit Easter eggs please?! PLEASE! PLEEEEEAAASSEE! How big is a Mechanized Infantry regiment btw? Because I think I have been misinformed.
91468
Post by: War Kitten
If things go as planned we'll have:
Eldar (me)
Guard (me)
Guard (Drakka)
Grey Kniggits+Inquisition and Penal Legion mooks (Chazz)
Cultist Mooks (EoN)
Flayed Legion (eventually EoN)
99215
Post by: Sgt. Vanden
You forgot the Black Legionaires.
76036
Post by: TheEyeOfNight
War Kitten wrote:
If things go as planned we'll have:
Eldar (me)
Guard (me)
Guard (Drakka)
Grey Kniggits+Inquisition and Penal Legion mooks (Chazz)
Cultist Mooks (EoN)
Flayed Legion (eventually EoN)
Black Legion (Ezra)
Necrons (Kharne)
And possibly more....
91468
Post by: War Kitten
TheEyeOfNight wrote: War Kitten wrote:
If things go as planned we'll have:
Eldar (me)
Guard (me)
Guard (Drakka)
Grey Kniggits+Inquisition and Penal Legion mooks (Chazz)
Cultist Mooks (EoN)
Flayed Legion (eventually EoN)
Black Legion (Ezra)
Necrons (Kharne)
And possibly more....
This is why I shouldn't do a bunch of stats work and Warhammer at the same time. My brain just melts
99215
Post by: Sgt. Vanden
War Kitten wrote: TheEyeOfNight wrote: War Kitten wrote:
If things go as planned we'll have:
Eldar (me)
Guard (me)
Guard (Drakka)
Grey Kniggits+Inquisition and Penal Legion mooks (Chazz)
Cultist Mooks (EoN)
Flayed Legion (eventually EoN)
Black Legion (Ezra)
Necrons (Kharne)
And possibly more....
This is why I shouldn't do a bunch of stats work and Warhammer at the same time. My brain just melts
Blame the stats work suuuurreee...
74527
Post by: Drakka77
Sgt. Vanden wrote:Oh god yes. Can we please get Hobbit Easter eggs please?! PLEASE! PLEEEEEAAASSEE!
How big is a Mechanized Infantry regiment btw? Because I think I have been misinformed.
The American One is about 2000 soldiers strong, so IG looking at around 200,000 soldiers strong from my understanding.
91468
Post by: War Kitten
Sgt. Vanden wrote: War Kitten wrote: TheEyeOfNight wrote: War Kitten wrote:
If things go as planned we'll have:
Eldar (me)
Guard (me)
Guard (Drakka)
Grey Kniggits+Inquisition and Penal Legion mooks (Chazz)
Cultist Mooks (EoN)
Flayed Legion (eventually EoN)
Black Legion (Ezra)
Necrons (Kharne)
And possibly more....
This is why I shouldn't do a bunch of stats work and Warhammer at the same time. My brain just melts
Blame the stats work suuuurreee... 
I'd love to see you do two-factor ANOVA's for three hours and then try to Warhammer.
99215
Post by: Sgt. Vanden
Now that seems off. I think I'm going to stick to 1.5ish K. If I had any idea what that was, I would accept that challenge.
76036
Post by: TheEyeOfNight
Sgt. Vanden wrote:Oh god yes. Can we please get Hobbit Easter eggs please?! PLEASE! PLEEEEEAAASSEE!
Oh yeah. This is happening.
91468
Post by: War Kitten
Sure. Just let me go name a bunch of my Sergeants after characters in the Hobbit.
94485
Post by: 2BlackJack1
If someone hires the Kroot, they can join in on Hive Cogger as well.
91468
Post by: War Kitten
Ain't no party like a Cogger party, cuz a Cogger party never stops!
74527
Post by: Drakka77
Sgt. Vanden wrote:Now that seems off. I think I'm going to stick to 1.5ish K.
If I had any idea what that was, I would accept that challenge.
http://www.dakkadakka.com/dakkaforum/posts/list/678019.page#8411451
In the American Military we follow the 3-5 rule so.
3-5 Soldiers per team
3-5 Teams per squad
3-5 Squads per platoon
3-5 platoons per company
3-5 companies per battalions
3-5 battalions per brigade and so one.
IG are about 100 times bigger on a per unit level.
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Post by: War Kitten
It still seems a tad big. I'll put it this way, in the 5th edition Guard codex, the Valhallan 18th "Tundra Wolves" (a light infantry regiment) had about 100,000 soldiers under arms iirc. Given that you're not a light infantry regiment, I'd say keep it under that mark by a fair bit. I mean, my Regiment has only a couple thousand fighting men and women in it.
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Post by: Sgt. Vanden
Ja. I was gonna say that my sources said 40 men per platoon
1-6 platoons per company
1-6 companies per regiment.
Thus my army measured up to like 1440 men or something.
74527
Post by: Drakka77
So you guys saw my numbers at little over 2000 as well. I was just pointing out from other sources we would be considered depleted regiments. Around 100,000 would be average. According to many resources regiment tithes would be 10 percent of a planets fighting force and a fighting force could be as little as 1 percent of a planets population. A hive worlds regiment would be in the millions and a feudal world could be as low as a couple thousand for a regiment. And numbers are not the whole story. For mine I say roughly 2000 troops but each one has his perfered 'mount'. (Motorbikes 'various patterns', Armored and Scout Sentiels of various patterns, Turos of various patterns, and Chimeras of various patterns. And dont forget a helping of horses and wyrms.) We are a well resourced regiment from a sector guard that has a forgeworld.
91468
Post by: War Kitten
Drakka77 wrote:So you guys saw my numbers at little over 2000 as well. I was just pointing out from other sources we would be considered depleted regiments. Around 100,000 would be average. According to many resources regiment tithes would be 10 percent of a planets fighting force and a fighting force could be as little as 1 percent of a planets population. A hive worlds regiment would be in the millions and a feudal world could be as low as a couple thousand for a regiment. And numbers are not the whole story. For mine I say roughly 2000 troops but each one has his perfered 'mount'. (Motorbikes 'various patterns', Armored and Scout Sentiels of various patterns, Turos of various patterns, and Chimeras of various patterns. And dont forget a helping of horses and wyrms.) We are a well resourced regiment from a sector guard that has a forgeworld.
It could also be that the detachment sent here is just a small part of the whole. Maybe the bulk of the regiment was engaged elsewhere and just sent this small portion off to fight in this system?
97127
Post by: Kharne the Befriender
Ok, I'm not going to read whats been going on but I'm assuming i involves Hive Cogger.
I will absent for the next week because I graduate from High school Thursday.
Goodluck all.
91468
Post by: War Kitten
Kharne the Befriender wrote:Ok, I'm not going to read whats been going on but I'm assuming i involves Hive Cogger.
I will absent for the next week because I graduate from High school Thursday.
Goodluck all.
It mostly involves me, Drakka, and Vanden debating about how successful the Guard will be in holding off CSM in Hive Cogger when they inevitably come for us
97127
Post by: Kharne the Befriender
Well, they might do alright, until my reinforcements for EoN show up.
99215
Post by: Sgt. Vanden
Good luck for Thursday Kharne. Once you finish school, do you know whatcha gonna do?
97127
Post by: Kharne the Befriender
Sgt. Vanden wrote:Good luck for Thursday Kharne. Once you finish school, do you know whatcha gonna do? Cheers, I'm looking at 2 years community and then 5 years for a Masters in Chemical Engineering at CalTech
91468
Post by: War Kitten
I'd hope that two fething whole Guard Regiments could hold off some CSM and some Crons.
74527
Post by: Drakka77
War Kitten wrote:Drakka77 wrote:So you guys saw my numbers at little over 2000 as well. I was just pointing out from other sources we would be considered depleted regiments. Around 100,000 would be average. According to many resources regiment tithes would be 10 percent of a planets fighting force and a fighting force could be as little as 1 percent of a planets population. A hive worlds regiment would be in the millions and a feudal world could be as low as a couple thousand for a regiment. And numbers are not the whole story. For mine I say roughly 2000 troops but each one has his perfered 'mount'. (Motorbikes 'various patterns', Armored and Scout Sentiels of various patterns, Turos of various patterns, and Chimeras of various patterns. And dont forget a helping of horses and wyrms.) We are a well resourced regiment from a sector guard that has a forgeworld.
It could also be that the detachment sent here is just a small part of the whole. Maybe the bulk of the regiment was engaged elsewhere and just sent this small portion off to fight in this system?
I like this explaination and that means our 'reinforcements' are just more of the regiments landing.
97127
Post by: Kharne the Befriender
War Kitten wrote:
I'd hope that two fething whole Guard Regiments could hold off some CSM and some Crons.
We have the element of surprise, the Imperials don't know that Necrons are here.
99215
Post by: Sgt. Vanden
Chemical engineering huh... [redacted due to danger alerts]
91468
Post by: War Kitten
Again Kharne. 2 regiments.
Alright I'm off to bed
99215
Post by: Sgt. Vanden
Night WK. Have a good one trying to think up ways of keeping Kharne and EoN away until the SPEEEHS MEHRINES!.
94485
Post by: 2BlackJack1
Hey Jhe, just a friendly reminder (once you're online/awake) that I still need that information from you.
Also, a surprise from some crons can really hurt, but some good rolls with make you gue'la right as rain and sending those tin boyz reeling.
97127
Post by: Kharne the Befriender
I needed to find a career that can support my hobby
Also, depending on how things go between the Necrons and the Flayed Legion in the next blurb or so will determine if my Necrons are mobilizing or not
99215
Post by: Sgt. Vanden
Hey Jack, just make sure to keep that little thing between us ok? Don't want to spoil the surprise for other people.
94485
Post by: 2BlackJack1
Oh don't worry, I am hardly the person to go sharing spoilers like that. I'll spoil my own stuff, or hint at it, but I don't share other people's plot twists.
100072
Post by: Irishpeacockz
So i was doing some reading and I never realised beastmen in 40k had such diversity, don't ask why I was looking at beastmen
99215
Post by: Sgt. Vanden
Theres Beastmen in 40k?
100072
Post by: Irishpeacockz
I believe so, they even served in the imperial army during the Horus Heresy but not nowadays and are usually purged from imperial worlds, driving them to serve chaos. Depending on the god they serve there is 4 different types of beastman oh an minotaurs, minotaurs exist.
99215
Post by: Sgt. Vanden
Sweet. I kinda want to make a beastmen army...
100072
Post by: Irishpeacockz
They are pretty cool ..... And bloodthirsty
84405
Post by: jhe90
Sorry work and life got a tad rough. Sent my info for b2j.
Miss anything?
But my friend has won her case, and gaduated uni. (college inbusa)
100072
Post by: Irishpeacockz
Apart from me and Vanden drooling over beastmen and some guys talking about hive cogger no not much.
51866
Post by: Bobthehero
It seems I missed the discussion about killing a certain kind of power armored fools, such a shame
91468
Post by: War Kitten
Bobthehero wrote:It seems I missed the discussion about killing a certain kind of power armored fools, such a shame
Feel free to join in on killing the CSM when the time comes. I hear your soldiers have a fair bit of experience in killing MEQ's
100072
Post by: Irishpeacockz
Happy to announce the arrival of my Nurgle Warband/Cult The Disciples of Decay to Crion and it's moons ! We will be landing on Crion itself and I have just posted the intro, writing for chaos is quite different from what im used to so I am still trying to find my feet as it were, enjoy !
99215
Post by: Sgt. Vanden
Oh sweet lord.
I was wrong.
Bring in more Guard
Bring in more Ad-Mech.
We need it all.
100072
Post by: Irishpeacockz
Yes bring in them all so that i can raise them from the dead.
99215
Post by: Sgt. Vanden
Try ressurecting a death world.
CALLING IN EXTERMINATUS! FETH! YOOOOOOOOOOOOOOOOOOOUUUUU!
100072
Post by: Irishpeacockz
Nurgle while being the god of death and decay is also the god of rebirth, hmmmmm makes me wonder if he could do anything with a death world.
87465
Post by: Ezra Tyrius
If the battle at Hive Cogger is going to be filled with The Hobbit references, I'm going to need Kusun to channel his inner Bane to deal with all the rampant silliness.
It doesn't help that he constantly wears a rebreather, either.
If I take off that mask, will you die?
- It would be extremely painful.
You're a tough guy.
- For you.
100072
Post by: Irishpeacockz
He will probably be thankful for that rebreather if he ever meets Garathal
97127
Post by: Kharne the Befriender
Seems that I might need some militarized Tau...
74527
Post by: Drakka77
Feth if this gets to bad I will submit my Chapter The Bloodmoon Hunters. But eh. More the merrier to the fight.
91468
Post by: War Kitten
I might have to re-deploy my Eldar to Crion, don't want irish to run around unopposed.
74527
Post by: Drakka77
Yea I get he is serious bad news. Stop him, I got EoN.
76036
Post by: TheEyeOfNight
Nice intro, Irish
91468
Post by: War Kitten
My Eldar will go after him. You still want my Guard?
74527
Post by: Drakka77
Sure, sooner we can shut down one set of cultists we can send more resources at the next.
100072
Post by: Irishpeacockz
Thanks EoN, dont worry war kitten I promise to be on my best behaviour. On another note my hounds will be gunning for the eldar which are gunning for my chaos guys. That could turn into a three way brawl with two of the three forces being mine !
94137
Post by: Palleus
Dang Irish, you scary.
94485
Post by: 2BlackJack1
So, how's the whole "kroot are bad" opinion looking now? Perhaps the gue'la are biting more than they can chew. Perhaps there's a very simple solution, and it is very good at chewing.
100072
Post by: Irishpeacockz
Kroot are still bad but that doesn't mean they are not useful, as long as they are not in sight of a certain marine they should be utilised but stupid not to.
Palleus, I take that as a compliment
100072
Post by: Irishpeacockz
Also just out of curiosity how are you gonna know I arrived ?
74527
Post by: Drakka77
According to your intro they were already fighting Imperials.
100072
Post by: Irishpeacockz
Drakka77 wrote:
According to your intro they were already fighting Imperials.
Yes perhaps I wasnt clear in that introduction, that wasn't in the Crion system just some random world where Garathal was raising the dead, he has a habit of doing that.
74527
Post by: Drakka77
Irishpeacockz wrote: Drakka77 wrote:
According to your intro they were already fighting Imperials.
Yes perhaps I wasnt clear in that introduction, that wasn't in the Crion system just some random world where Garathal was raising the dead, he has a habit of doing that.
Oh well we will figure it out soon enough when the thousands dying start walking again.
100072
Post by: Irishpeacockz
One thing, does thus undead thing apply to eldar ? Orks ? Space marines ? I think one has to be infected when they die but I do not know the limitation of the Curse of Unbelief.
74527
Post by: Drakka77
Orks lore wise are unaffected by choas because of their belief in Mork and their other god. There is some early lore of choas orks but they are the shunned members of the orks. Rare.
Eldar are similar with their fallen gods, usually are not affected in that way by choas.
Space Marines are affect though when and how are debatable in lore.
94485
Post by: 2BlackJack1
An ork can get allficted with chaos attacks, but like what Drakka said, rarely turn to chaos. I don't think they'll be coming back to life easily, if at all, but you can definitely use some of Nurgle's powers to try and corrupt them. Do note that this will get some mixed results. Some might gets some scabs and be (even more) gross looking, but don't expect to turn the orks to Nurgle from Gork and Mork.
Space Marines are also resistant to diseases, but they are the most likely to rise from the grave. Personally, it'd be easier to disarm the marines, chain them up, and just load them with countless other diseases until they submit. Once you go Nurgle, you never go back.
Eldar are probably the least likely to fall to chaos. The soulstones may very well protect them from rising, and if that shatters then they go right to Slaanesh anyway. Their bodies could get afflicted as well, if you've got a lot of strength but I seriously doubt that any would stay to chaos if they had any form of sentience. They are the Great Enemy for a reason.
100072
Post by: Irishpeacockz
Interesting so it looks like i should stick to imperial guard and the odd space marine then, good to know. What about the infected themselves can they follow orders ? Or are they just brainless?
74527
Post by: Drakka77
Well that is interesting question. Since your talking plague zombies specifically it is kind of varied the results. For not every person raises and of those that do each is inflicted differently and get differing resulta on abilities and brains.
What is consistant is no independent thinking but I think simple orders work.
100072
Post by: Irishpeacockz
Very well i presume attack such and such an army will work then
94485
Post by: 2BlackJack1
Most are just mindless creatures, roaming in packs and generally making themselves a pest. They can be guided though, and I'd use most of the rabble as a distraction and harassment, because if you get some in a new part of the hive, they will cause panic, divert enemy forces to deal with them, and hopefully spread some diseases around. Hurts morale too.
Some might be a bit smarter than the average bear. I do recall in the Space Wolves Omnibus (can't remember which book in the omnibus) that some of the plagued were bagging for an end to their suffering, and could manage some sort of free thinking, even if it was limited to knowing their own life was gak. Cadian Blood did have some of the plagued asking for salvation of the Death Guard who arrived, but most were mindless monsters who wanted to get a bite to eat.
91468
Post by: War Kitten
Farseers can get visions of what is to come
100072
Post by: Irishpeacockz
Touché Warkitten, and ya blackjack think im gonna use my cultist's for more advanced operations and leave my zombie horde to distract people and soak up damage, bear in mind i do not have any zombies with me at the moment.
74527
Post by: Drakka77
Does anybody have lore values of Guard support attachements?
Like Oygrn, Ratlings, Psykers, Techpriest groups, or any other kinds of groups like numbers? Would IG mix with Skitarii on the Regiment level?
71547
Post by: Sgt_Smudge
Regarding zombie plagues and Nurgle's influence on races.
There's a section in the CSM codex about Mortarion assaulting a Shrine World with infected orks. The orks are tougher and slower, and when they die, Nurglings burst from their corpses. So yeah - orks can be infected.
I'd also say that Eldar can be corrupted too, can most sentient races.
Drakka77 wrote:Does anybody have lore values of Guard support attachements?
Like Oygrn, Ratlings, Psykers, Techpriest groups, or any other kinds of groups like numbers? Would IG mix with Skitarii on the Regiment level?
Most of these are sectioned as about a squad per platoon, according to my Infantryman's Primer. They would be spread around the entire regiment, and most likely not deploy as a single entity. For the purposes of this, one auxiliary per platoon sounds right.
Skitarii would be at the bidding of their Techpriest overlords, so unless the AM and AM goals align, I doubt they'd take to the field fully integrated. In fact, I doubt they'd ever fully integrate, given the drastically different styles of combat and doctrine. An attached Skitarii unit here to the main IG taskforce would be reasonable, but no particular integration and teamwork.
100072
Post by: Irishpeacockz
So would the orks do my bidding or would they still run around and kill anything that moves and nurglings just burst when they die ? And I presume the eldar could be infected actually seeing as Isha ? The eldar goddess of healing is constantly getting infected by nurrgle who has her in captivity, she heals from them after a short period of course, as to whether they will rise and serve ? Still doubtful but Nurgle has many gifts to spread to his children
91468
Post by: War Kitten
Irishpeacockz wrote:So would the orks do my bidding or would they still run around and kill anything that moves and nurglings just burst when they die ? And I presume the eldar could be infected actually seeing as Isha ? The eldar goddess of healing is constantly getting infected by nurrgle who has her in captivity, she heals from them after a short period of course, as to whether they will rise and serve ? Still doubtful but Nurgle has many gifts to spread to his children 
I don't want you infecting my Eldar Irish. I have enough issues as is without adding Nurgle's Butt Plague to the mix
100072
Post by: Irishpeacockz
Hey, you are coming after me and seeing as most of my plague marines will spread Nurgle's Rot, that is gonna be an issue, well for you anyway
91468
Post by: War Kitten
Irishpeacockz wrote:Hey, you are coming after me and seeing as most of my plague marines will spread Nurgle's Rot, that is gonna be an issue, well for you anyway
Well, I can't let you run free now can I? If you would kindly refrain from infecting me with your Butt plague that would be just splendid.
Also I'm trying to summon BC
99215
Post by: Sgt. Vanden
To do that, you must sacrifice four chickens and one rooster. Afterwards you must chant 'Butts' for eight hours straight. The BC shall appear. Edit: I am not sure whether to post my piece or wait for TS to make sure its ok. For now, I wait.
91468
Post by: War Kitten
Things are going to get interesting very soon it seems. Cogger is going to be the site of WW3, and Nurgle CSM, Space Sharks, Eldar, and Space Puppies are going to be chasing each other around on Crion.
99215
Post by: Sgt. Vanden
Don't forget that my Wardens have moved in with Kharne. So I really doubt Irish's Green Marines will do much against the combined might of three companies.
91468
Post by: War Kitten
Sgt. Vanden wrote:Don't forget that my Wardens have moved in with Kharne. So I really doubt Irish's Green Marines will do much against the combined might of three companies.
Depends on how many Green Marines Irish has.
94485
Post by: 2BlackJack1
I feel like Nigerian spam, but I know a certain worker who has a certain set of skills that would make life a living nightmare for people like Irish. However, unlike Nigerian spam, my ads are useful.
99215
Post by: Sgt. Vanden
I would assume less than three hundred. Because that would be op.
91468
Post by: War Kitten
2BlackJack1 wrote:I feel like Nigerian spam, but I know a certain worker who has a certain set of skills that would make life a living nightmare for people like Irish. However, unlike Nigerian spam, my ads are useful.
My Eldar might hire you, assuming you don't sell us out to Kharne
99215
Post by: Sgt. Vanden
Dependin how the Kroot do in the Gargant incident, my Marines may be more inclined to speak and possibly hire you.
94485
Post by: 2BlackJack1
WK, my Kroot were hired to find you. Not kill you. So, we can do some lawyer work, and have the Sharks, Ta'lok, and the Eldar happy. Fortunately Ta'lok does have some good talking skills. He did convince a camp of hostile paranoid Tau into trusting him, and offered him a job at the same time.
91468
Post by: War Kitten
2BlackJack1 wrote:WK, my Kroot were hired to find you. Not kill you. So, we can do some lawyer work, and have the Sharks, Ta'lok, and the Eldar happy. Fortunately Ta'lok does have some good talking skills. He did convince a camp of hostile paranoid Tau into trusting him, and offered him a job at the same time.
Draw up a contract and I'll have my Bonesingers talk to you about settling it officially
94485
Post by: 2BlackJack1
Few people allow the mercenary to make the contract. You have made Ta'lok a very happy kroot, and also a rich(er) one.
99215
Post by: Sgt. Vanden
What about my pretty Wardens
91468
Post by: War Kitten
2BlackJack1 wrote:Few people allow the mercenary to make the contract. You have made Ta'lok a very happy kroot, and also a rich(er) one.
Assuming your terms are fair my Eldar frankly don't care, but since Ta'lok seems like a decent sory I imagine his terms will be alright
94485
Post by: 2BlackJack1
Don't worry, I've got plenty of Kroot to spare, and Ta'lok is always open towards another job offer so long as it doesn't directly contradict a previous job he had undertaken. No matter the offer, he will not go against a previous mission. It's bad for business, and hurts his pride.
74527
Post by: Drakka77
Sgt_Smudge wrote:Regarding zombie plagues and Nurgle's influence on races.
There's a section in the CSM codex about Mortarion assaulting a Shrine World with infected orks. The orks are tougher and slower, and when they die, Nurglings burst from their corpses. So yeah - orks can be infected.
I'd also say that Eldar can be corrupted too, can most sentient races.
Drakka77 wrote:Does anybody have lore values of Guard support attachements?
Like Oygrn, Ratlings, Psykers, Techpriest groups, or any other kinds of groups like numbers? Would IG mix with Skitarii on the Regiment level?
Most of these are sectioned as about a squad per platoon, according to my Infantryman's Primer. They would be spread around the entire regiment, and most likely not deploy as a single entity. For the purposes of this, one auxiliary per platoon sounds right.
Skitarii would be at the bidding of their Techpriest overlords, so unless the AM and AM goals align, I doubt they'd take to the field fully integrated. In fact, I doubt they'd ever fully integrate, given the drastically different styles of combat and doctrine. An attached Skitarii unit here to the main IG taskforce would be reasonable, but no particular integration and teamwork.
Thanks for the info on detachments, also on the zombie thing since his basically lets him renew his numbers indefinitely lets let the GMs do rolls for success. Little success just normal Human brainless, moderate having them having some intelligence, more sucess gives him access to a certain number of Orks, and even more for similarily corrupted Eldar.
100072
Post by: Irishpeacockz
For the matter of plague marines, i have like 200-250, my main force will be cultists and the zombies whenever i make them, thing is Garathal will spread the infected wherever he can for instance he might land on luna Maximus for example, spread a plague and leave having no control over what happens to it.
On the thing about rolling for the zombies, I never thought about that aspect of it, good idea
EDIT: Saying that I don't actually know how many marines i should have, the lack of knowledge I possess about chaos is really shining through and how strong are Pestigors? Are they on the level of marines or ?
99215
Post by: Sgt. Vanden
For reasons only known to myself and another one person, I am currently sitting down by my laptop listening to Happy, In a generally good mood.
100072
Post by: Irishpeacockz
Wonder why  , my last exam is today so i have lots of free time to write and plan and scheme against my enemies, I have a list of them.
99215
Post by: Sgt. Vanden
Indeed I do. I wonder who is at the top of that list... Okay, so my piece is 100% done. But ocnsidering I'm in a good mood, and have highish hopes that TS will be online tommorrow, I will put it off for this weekend, thus giving Blackjack and TS more time to write/roll things up.
91468
Post by: War Kitten
I suspect my Eldar.
74527
Post by: Drakka77
Irishpeacockz wrote:For the matter of plague marines, i have like 200-250, my main force will be cultists and the zombies whenever i make them, thing is Garathal will spread the infected wherever he can for instance he might land on luna Maximus for example, spread a plague and leave having no control over what happens to it.
On the thing about rolling for the zombies, I never thought about that aspect of it, good idea
EDIT: Saying that I don't actually know how many marines i should have, the lack of knowledge I possess about chaos is really shining through and how strong are Pestigors? Are they on the level of marines or ?
Lore wise from my knowledge it actually varies wildly. Choas being what it is , isnt for stable anything. Like the tabletop today, do random gift and stat rolls too. Shrugs.
98168
Post by: Tactical_Spam
I am not dead yet.
100072
Post by: Irishpeacockz
Damn
98168
Post by: Tactical_Spam
BlackJack will be taking over as GM in my absence. I haven't had the computer time that I used to.
87465
Post by: Ezra Tyrius
Glad to hear you're still alive
100072
Post by: Irishpeacockz
Tactical_Spam wrote:BlackJack will be taking over as GM in my absence. I haven't had the computer time that I used to.
it's called life, dont worry about it TS, we all await your glorious return
94485
Post by: 2BlackJack1
As TS said, I'm the new gargant GM. So, unless I've already talked to you, I'm going to need a roll from you.
97127
Post by: Kharne the Befriender
Speaking of time, I now have plenty of it because I have no school.
I AM A FREE MAN!
100072
Post by: Irishpeacockz
Same, kharne
94485
Post by: 2BlackJack1
Been done for a week now, so welcome aboard Kharne.
97127
Post by: Kharne the Befriender
Damn life is good.
I'm still waiting for Chazz to get back to me on some Cron rolls
94485
Post by: 2BlackJack1
You want to send me a PM for your gargant killing roll? TS has given me the reins for the gargant event, and I need PM's for rolls from everyone involved except Jhe and Irish, because I have their rolls.
97127
Post by: Kharne the Befriender
2BlackJack1 wrote:You want to send me a PM for your gargant killing roll? TS has given me the reins for the gargant event, and I need PM's for rolls from everyone involved except Jhe and Irish, because I have their rolls.
Will do
89023
Post by: chazz huggins
Oh I'm sorry what rolls were those again. My inbox is growing larger by the day.
94485
Post by: 2BlackJack1
Kharne, did you plan on teleporting into the gargant and killing the crew of it, or did you have something else in mind?
74527
Post by: Drakka77
Hey guys do you all think you guys can help me name my Battalions? I am getting tired of calling them by numbers. Especially since I will be getting down to Company level in some of my posts.
As a Recap of what the battalions are:
1st and 2nd - Mechanized Calvary (Tauros (Including Venator Pattens), Sentienels (Including many many variations), Motorbikes (A few variants), and Command Salamanders)
Edit Ideas:
--The Hallow Herd
--The Venom Troops
--The Hellfire Horde
--The Ebon Enders
--The Ebon Eclipse
--The Hallowed Horde
--The Sanguine Sentienels
--The Shadow Division
--The Death Patrol
--The Sundry
--The Black Devils
--The Cataclysm Corp
--The Arcane Hounds
--The Small Fox
--The Silver Moon Kin
--The Risen Scar
--The Iron Cats
--The Red Blades
3rd - Rough Riders (Horses and Wyrms, Command Salamanders)
Edit Ideas:
--The Final Flight
--The Ebon Wings
--The Crimson Wings
--Strategic Pursuit Squadron
4th - Mechanized Infantry and Support (Medics, Techpriests, Beast Caretakers, Electronic Warefare packages) (Chimeras (including Mars and Gryponne IV Patterns), Samaritians, Tauroxes)
Edit Ideas:
--The Ebon Eyes
--The Velvet Vanquishers
--The Arcane Eye
All Battalions have Wyrms just not to the degree of 3rd. They are the elite of elite.
71547
Post by: Sgt_Smudge
Actually, quick question - how big and tough are the Wyrms?
Horse sized, car sized, bigger?
Bearded dragon tough, crocodile tough, steel plating tough?
74527
Post by: Drakka77
I was thinking most about Car size but Errmanno's a bit bigger. Older they are the bigger they get. And as for how tough it depends on where you hit. Scales like diamonds and claws and teeth like steel but the leathery pieces like crocodile skin. For flight and things.
Sound alright?
71547
Post by: Sgt_Smudge
Yeah, that works - basically big crocodiles. With wings.
Banterous.
74527
Post by: Drakka77
Yea, I am literally takimg them from the book Joust. They can be hurt but don't think they die with one shot.
94485
Post by: 2BlackJack1
I'm pretty sure plasma rounds make sure things die with one shot.
Also, how upset would your guardsmen be if I offered to buy the hides of some of your wyrms, or took them from fallen ones?
Edit: I stands for Kroot in that. I really should try thinking out what I say before I say it.
71547
Post by: Sgt_Smudge
Yeah, one shot is rather vague.
I can understand it surviving las-bolts, and *maybe* bolter rounds, but plasma pistols? Lascannons? Meltaguns? That dragon's going down for sure, as far as I'd say.
100072
Post by: Irishpeacockz
The only thing I know about Minotaurs is that they exist, rival the strength of an ogryn and are bloodthirsty. Are they sentient?
94485
Post by: 2BlackJack1
If nothing else I'd say some sort of primal intelligence. Perhaps snotling level? Of course, some sort of more cunning beastman can guide them.
74527
Post by: Drakka77
I was thinking lasgun bolts barely hurt its constitution, Bolt rounds hurt t but take many to bring it down. Imperial plasma bolts severely hurt i and a few will bring it down due to lack of penetration, heat would be defused and burn severely. Lascannon and melta yea definitely one shot if hit and close enough with melta.
100072
Post by: Irishpeacockz
Good idea, I like the idea of a beastman that stands out.
94485
Post by: 2BlackJack1
Good thing kroot don't only use Imperial tech then. They can use weaponry from pretty much any race. Seri has a splinter rifle from some Dark Eldar for example, but that wasn't a gift. She got that off of a dead one.
Also, would it be possible for Ta'lok to snag some hides from your wyrms? He's willing to trade for them.
91468
Post by: War Kitten
Think of a Wyvern ala Warhammer Fantasy
74527
Post by: Drakka77
So probably be able to buy them but scavenging one is a no. Wyrms are near sacred to their riders. It is like robbing a best friend if someone else did that. The leathers they wear thou are Wyrm hide with bits of bone and scale worked into it. Its part of the reason the uniform looks so varied, each is done by the person.
Splinter I see like Las bolts to small to cause much harm but lance and eldar or tau plasma yea that will hurt. Think of them like a tough 6 FMC from tabletop.
Also they can act semi independent. Simple commands and defend their riders.
91468
Post by: War Kitten
The question is, how many can fit in a Valkyrie? I have a sudden urge to drop mini dragons on my foes.
94485
Post by: 2BlackJack1
 I don't play TT, never have, so I'm not quite sure how to equate that. In regards to Seri, that was just one example. I do have some plasma weaponry, flamers, etc throughout the war party. The kroot armory is almost as varied as the kroot themselves. They're not boasting any relic blades, but I'd be surprised if they didn't have some of the more common weaponry somewhere in there.
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Post by: Drakka77
Think tank and really tough monster killer needed. Their armor isnt tank strong but they are big enough and durable enough to take a hit.
Well it depends on the wyrm WK. Lets talk PM on those ideas.
91468
Post by: War Kitten
Drakka77 wrote:Think tank and really tough monster killer needed. Their armor isnt tank strong but they are big enough and durable enough to take a hit.
Well it depends on the wyrm WK. Lets talk PM on those ideas.
I just have a funny mental image of a cultist pointing at an approaching Valkyrie
"Incoming Imperial Drop Troops!"
*Wyvern leaps out of the troop bay and lands on top of a cultist*
" WTF!!!???"
74527
Post by: Drakka77
War Kitten wrote: Drakka77 wrote:Think tank and really tough monster killer needed. Their armor isnt tank strong but they are big enough and durable enough to take a hit.
Well it depends on the wyrm WK. Lets talk PM on those ideas.
I just have a funny mental image of a cultist pointing at an approaching Valkyrie
"Incoming Imperial Drop Troops!"
*Wyvern leaps out of the troop bay and lands on top of a cultist*
" WTF!!!???"
I like this image. Here is for unexpected.
91468
Post by: War Kitten
Welcome to the Crusade of Fury. Where the strange is normal, and where Battle Barges are used to decapitate Gargants.
74527
Post by: Drakka77
"From its narrow, golden, large-eyed head, to its pointed emerald ears, to the magnificent blue wings which were spread to catch the sun, the dragon was a thing of multicolored, jeweled beauty, slim and supple and quite as large as the shed it perched on." - Joust
"Most of the current dragon literature treats dragons as on a par with humans insofar as intelligence goes. I decided to treat them instead as really big "birds" of prey—featherless raptors the size of small airplanes, if you will. Now, as a raptor rehabber, I know a fair bit about raptors, and I'm using that knowledge in handling the behavior, the bonding, and the training of the dragons in the Joust series." - Mercedes Lackey
"True desert-dragons, designed to cope with and even thrive in hot sands. Not fire-breathing; trying to work out things as big at that which fly and carry a rider was going to be difficult enough to set up logically. It would make them, more-or-less, the equivalent of WWI biplanes, with riders perhaps dropping pots of Greek Fire, or snatching up military leaders to drop them from a great height, and certainly spying and patrolling from above." - Mercedes Lackey
Kind of what I was going for.
1
100524
Post by: Robin5t
Drakka77 wrote:So probably be able to buy them but scavenging one is a no. Wyrms are near sacred to their riders. It is like robbing a best friend if someone else did that. The leathers they wear thou are Wyrm hide with bits of bone and scale worked into it. Its part of the reason the uniform looks so varied, each is done by the person.
Splinter I see like Las bolts to small to cause much harm but lance and eldar or tau plasma yea that will hurt. Think of them like a tough 6 FMC from tabletop.
Also they can act semi independent. Simple commands and defend their riders.
Splinter weaponry doesn't do straight up kinetic or piercing damage, though - it's the fast-acting poison that kills. They're basically tailor-made for killing exceedingly tough biological creatures.
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Post by: Drakka77
Robin5t wrote: Drakka77 wrote:So probably be able to buy them but scavenging one is a no. Wyrms are near sacred to their riders. It is like robbing a best friend if someone else did that. The leathers they wear thou are Wyrm hide with bits of bone and scale worked into it. Its part of the reason the uniform looks so varied, each is done by the person.
Splinter I see like Las bolts to small to cause much harm but lance and eldar or tau plasma yea that will hurt. Think of them like a tough 6 FMC from tabletop.
Also they can act semi independent. Simple commands and defend their riders.
Splinter weaponry doesn't do straight up kinetic or piercing damage, though - it's the fast-acting poison that kills. They're basically tailor-made for killing exceedingly tough biological creatures.
Hmmm I didn't think about that. That would do it.
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Post by: Kharne the Befriender
chazz huggins wrote:
Oh I'm sorry what rolls were those again. My inbox is growing larger by the day.
I think for my Crons it was somekind of scanning, and my Sharks were trying to set up stuff in the village
2BlackJack1 wrote:Kharne, did you plan on teleporting into the gargant and killing the crew of it, or did you have something else in mind?
Well, I was going to have my Assault Rams use their uber-meltas to punch a hole and, well, ram.
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Post by: 2BlackJack1
Perhaps it's good we're on the same team then, eh?
And thank you Kharne, I had just assumed you were going to teleport in an elite squad of termies to kill off the crew. Better to disable the gargant entirely than to break its insides. Orks tend to not care about all of the insides of the vehicle after all. Plus your way is more action-packed, I'll give you that.
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Post by: Irishpeacockz
Piece is up and now ye all know why Vanden is atop my gak list
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Post by: Sgt. Vanden
Hehehe. It sounds great Irish, I wonder why those PDF did so well
I will be writing a piece on that soonish.
OH! NOW THAT BLACKJACK IS THE GM HE CAN ANSWER MY QUESTIONS KINDA!
Blacky, gimme a name for the PDF commander in the Space Port please, what the walls are made of, and where the PDF guys are going to go on the walls I am building.
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Post by: Robin5t
Looks good, Irish, but there's one thing that stuck out for me - I couldn't see Nurgle's followers calling him 'Papa'. 'Grandfather' or 'Father', perhaps, but Papa seems a bit too... pop-culture, for lack of a better term, for Chaos Cultists.
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Post by: Irishpeacockz
Well they do actually call him papa Nurgle but i can see how it would appear out of place.
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Post by: Sgt. Vanden
I can see a bunch of filthy Italians going;
"No Mario, Papa Nurgle tolda usa to goa thisa way"
"But Luigi-"
"No. Papa Nurgle blah blah blah"
100524
Post by: Robin5t
Huh, thought that was actually fanon, but I just looked it up. Fair enough, ignore me.
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Post by: Sgt_Smudge
Okay, after seeing that about the Wyrms, my view on them has altered somewhat.
That pic, and the comparison to a WFB Wyvern makes me question as to how available these creatures should be. Looking at this and their (IMO disproportionate) durability, the Wyrms should be equated to something like a Leman Russ. There shouldn't be lots of Wyrms at that strength, and the value of them should be absolute - it takes time to raise, train and grow a Wyrm, and that should be reflected by their scarcity on the field.
I don't know, but I'm seeing a bit of a clash of idealologies here - massed cavalry (basically reptilian horses with wings and a tougher skin and strength) vs very powerful, very large mini-dragons which should be about as rare as a Leman Russ. I'd just need clarification as to which one of the two you lean towards.
Also, not to sound rude, but I do think you're overstating the durability of these Wyrms - if a plasma gun can semi-reliably one shot an Astartes, a godlike figure for humans boasting huge durability, then a Wyrm should be put down in a similar manner too. Small arms resistance I can get behind, but when they can shrug off hits like a Battle Tank or Knight, I think some rescaling is an issue.
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Post by: Irishpeacockz
They do seem powerful which is fine but i think their numbers do need to be culled. I like the concept and it gives your guys a sense of character but when i read diamond scales i was like whoa
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Post by: Sgt. Vanden
Sgt_Smudge wrote:Okay, after seeing that about the Wyrms, my view on them has altered somewhat.
That pic, and the comparison to a WFB Wyvern makes me question as to how available these creatures should be. Looking at this and their ( IMO disproportionate) durability, the Wyrms should be equated to something like a Leman Russ. There shouldn't be lots of Wyrms at that strength, and the value of them should be absolute - it takes time to raise, train and grow a Wyrm, and that should be reflected by their scarcity on the field.
I don't know, but I'm seeing a bit of a clash of idealologies here - massed cavalry (basically reptilian horses with wings and a tougher skin and strength) vs very powerful, very large mini-dragons which should be about as rare as a Leman Russ. I'd just need clarification as to which one of the two you lean towards.
Also, not to sound rude, but I do think you're overstating the durability of these Wyrms - if a plasma gun can semi-reliably one shot an Astartes, a godlike figure for humans boasting huge durability, then a Wyrm should be put down in a similar manner too. Small arms resistance I can get behind, but when they can shrug off hits like a Battle Tank or Knight, I think some rescaling is an issue.
^^This.
I mean, you can't have 50 mounted dragons on the field(especially in the confines of the streets of a hive), who can tank about as much as an Astartes, only they are faster, can fly, breathe fire and effectively rip the absolute gak out of anything in combat. Some rescaling is an understatement.
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Post by: Irishpeacockz
Unless they can be risen from the grave in which case i will take 20
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Post by: Ezra Tyrius
If you have a bit too many of those Wyrms , the Remnants will gladly hold on to them for you until you need them again
(the list of things to be stolen grows ever longer!)
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Post by: Robin5t
I think the creatures themselves are very reasonable, by all accounts the Dragons that Exodites utilise are of similar calibre when they're that size, so it wouldn't be unreasonable to say they got these things from a Maiden world, for example. There's plenty of scary wildlife elsewhere in the 40k universe, as well.
I agree that they should probably have a different battlefield role to massed cavalry, though, if that was their initial intended purpose. They seem more suited to the gunship role on the battlefield than anything else.
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Post by: Drakka77
there is perhaps 150 Combat worthy of them among 3000 troopers. The mass calvary is Motorbikes. I said they were the Elite Calvary not massed. Look back at my Battalion break up. Each Battalion has like 10 except 3rd which has over a hundred. 3rd also has twice as many horses and twice again or more of bikes. The first two battalions is bikes, sentinels, Tauros, and command Salamanders, and the last battalion has Chimeras And Tauroxes.
Can't breath fire. Are not Space Marine intelligent. ( IE are my most elite unit of a Regiment numbering almost 3000.)
Edit: I can get behind negotiations on how tough they are but then again my 'tanks' are the Wyrms and Chimeras.
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Post by: Robin5t
Wait, they don't breath fire?
Do they mostly stay airborne in battle, or are they mostly ground-side units that fly for short bursts?
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Post by: Drakka77
Robin5t wrote:Wait, they don't breath fire?
Do they mostly stay airborne in battle, or are they mostly ground-side units that fly for short bursts?
"True desert-dragons, designed to cope with and even thrive in hot sands. Not fire-breathing; trying to work out things as big at that which fly and carry a rider was going to be difficult enough to set up logically. It would make them, more-or-less, the equivalent of WWI biplanes, with riders perhaps dropping pots of Greek Fire, or snatching up military leaders to drop them from a great height, and certainly spying and patrolling from above." - Mercedes Lackey
Also their riders are armed with Lances, Grenades, Javelins, Laspistols or heavier pistols. and yes groundside they are fierce but not perfered combat because they lose some mobility.
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Post by: Robin5t
Drakka77 wrote: Robin5t wrote:Wait, they don't breath fire?
Do they mostly stay airborne in battle, or are they mostly ground-side units that fly for short bursts?
"True desert-dragons, designed to cope with and even thrive in hot sands. Not fire-breathing; trying to work out things as big at that which fly and carry a rider was going to be difficult enough to set up logically. It would make them, more-or-less, the equivalent of WWI biplanes, with riders perhaps dropping pots of Greek Fire, or snatching up military leaders to drop them from a great height, and certainly spying and patrolling from above." - Mercedes Lackey
Also their riders are armed with Lances, Grenades, Javelins, Laspistols or heavier pistols. and yes groundside they are fierce but not perfered combat because they lose some mobility.
Well... going to be honest, these critters, while a phenomenal force multiplier for pre-industrial warfare, sound horrifically unsuited for a battlefield where anti-air and interceptors are a thing. I'm not sure why people thought they would be overpowered.
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Post by: Ezra Tyrius
I think it was mostly the idea of having miniature dragons running around torching and mauling everyone's infantry whilst shrugging off both light and heavy calibre firepower that got people concerned.
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Post by: Drakka77
I think people got wrapped around certain tough aspects not realizing that the total concept is about the same level of really tough flying horses.
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Post by: Sgt_Smudge
So, what we're looking at is a Heldrake with no Baleflamer, can be fielded alongside a rider with various gear, and seems to be immune to critical damage from MC killing tools (in the fluff, that is).
One could still equate these to flying Leman Russ, by which 100 in a Company is too much. Typical LRBT companies operate (in the fluff) in 3x3+1 squadrons, giving about 10 tanks per company. Leave them as the elite tide-changing creatures they are, but to fit with typical IG doctrine, 10 of them in an Elite Company works better. Unless you wish to break from Departmento Munitorum guides, and risk some scrutiny from authority figures?
Also, the remark about AA being more effective - if a plasma bolt doesn't reliably dealt fatal/near fatal damage, autocannon rounds will be quite less effective.
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Post by: Sgt_Smudge
Again, you seem to create levels of misunderstanding. Are these on the level of horses and treated like flying crocodiles, reducing their durability, or tough, large creatures like a typical Wyvern or young Dragon?
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Post by: Drakka77
100 for a Battalion so maybe 20 per company. I said plasma would be severe damage (IE if you hit the biggest parts of him he could survive, hitting his head will of course kill him, and hitting wings which dont have armor will bring him down to the ground.)
Edit: Offensively not much more dangerous than any other calvary man, defensively yeah I guess Leman Russ tough to take out.
The other three battalions have like 5- 10 total. And of course Colonel Raven has his own. So his guard probably has their own.
100524
Post by: Robin5t
Sgt_Smudge wrote:So, what we're looking at is a Heldrake with no Baleflamer, can be fielded alongside a rider with various gear, and seems to be immune to critical damage from MC killing tools (in the fluff, that is).
One could still equate these to flying Leman Russ, by which 100 in a Company is too much. Typical LRBT companies operate (in the fluff) in 3x3+1 squadrons, giving about 10 tanks per company. Leave them as the elite tide-changing creatures they are, but to fit with typical IG doctrine, 10 of them in an Elite Company works better. Unless you wish to break from Departmento Munitorum guides, and risk some scrutiny from authority figures?
Also, the remark about AA being more effective - if a plasma bolt doesn't reliably dealt fatal/near fatal damage, autocannon rounds will be quite less effective.
Thing is, even if the Wyrm can survive a burst of dedicated anti-air (which is more often than not missiles or, failing that, flak) the riders most certainly can't. They literally become nothing but a near-brainless flying distraction the moment an interceptor does a boom and zoom on them or an anti-air battery lights them up.
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Post by: 2BlackJack1
You say the wings are leathery. Could some lasrounds pierce those, perhaps? Also, if one of those lizards opens his mouth, I'm assuming it won't have scales on the inside. A lucky shot could kill them that way as well?
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Post by: Drakka77
2BlackJack1 wrote:You say the wings are leathery. Could some lasrounds pierce those, perhaps? Also, if one of those lizards opens his mouth, I'm assuming it won't have scales on the inside. A lucky shot could kill them that way as well?
Yes and yes though it would take alot of las to the wings but it will still take one to the ground.
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Post by: Irishpeacockz
How would they be against an actual dragon ?
100524
Post by: Robin5t
And again, unless they somehow manage to control the descent of a heavy, flying creature with perforated wings, that's another dead rider right there.
This is the issue with utilising exceedingly tough creatures as mounts to try and make use of their physical ability - the most important part is still the squishy human on the back, as that's the part that thinks and, more importantly, follows your orders.
Of course, this is 40k, so 'awesome but impractical' fits in extremely well, here - I'm just making the point that these creatures should not be in any way gamebreaking for any of the armies in the field right now.
94485
Post by: 2BlackJack1
I'm not worried about them being OP, I'm just trying to understand just how durable they are. Besides, if push ever comes to shove, kroot are used to hunting the big 'uns for genes. Add some wyrms to the list of hunted creatures I suppose. That is not to say it will be easy, but it is possible.
91468
Post by: War Kitten
This is why I went with Valkyries/Vendettas for the go-to mount for my Guardsmen. No one will ever accuse Valkyries of being "OP" and most people know how to take one down.
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Post by: Drakka77
Robin5t wrote:And again, unless they somehow manage to control the descent of a heavy, flying creature with perforated wings, that's another dead rider right there.
This is the issue with utilising exceedingly tough creatures as mounts to try and make use of their physical ability - the most important part is still the squishy human on the back, as that's the part that thinks and, more importantly, follows your orders.
Of course, this is 40k, so 'awesome but impractical' fits in extremely well, here - I'm just making the point that these creatures should not be in any way gamebreaking for any of the armies in the field right now.
Thank you. This very much so.
99215
Post by: Sgt. Vanden
We were by no means trying to insult you or anything, we were just a bit scared about the OPness of these wyverns.
94485
Post by: 2BlackJack1
So, I still need rolls from Bob, Vanden, and Chazz if he plans on helping with the Gargant. Sorry if I'm coming off as spammy, but I figured a friendly reminder from your Friendly Not So Local (deputy) GM might be helpful.
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Post by: Drakka77
Wasn't insulted at all. I was actually enjoying this debate but struggling to word how both tough and weak they can be. And the fact their current objective isn't what the army was designed against.
Waiting on Chazz to stamp off my next move on Hive Cogger.
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Post by: Sgt. Vanden
2BlackJack1 wrote:So, I still need rolls from Bob, Vanden, and Chazz if he plans on helping with the Gargant. Sorry if I'm coming off as spammy, but I figured a friendly reminder from your Friendly Not So Local (deputy) GM might be helpful.
I'll do that right now.
What am I rolling for again?
74527
Post by: Drakka77
Oh just because it was questioned at some point. A full grown Wyrm and trained Rider takes 2-3 years in my mind. There would of course be a small number not trained up yet and probably on training duties.
94485
Post by: 2BlackJack1
For your duties in the gargant event.
91468
Post by: War Kitten
*twiddling thumbs anxiously*
We gonna blow some stuff up yeah?
100072
Post by: Irishpeacockz
I am, dont know about you.
99215
Post by: Sgt. Vanden
If by that you mean to try and blow up Dorn's Shield, I will encourage you.
"Go Irish, you can do it, we all don't have that mild disbelief that you can do that!"
100072
Post by: Irishpeacockz
I will, but i will have friends next time
99215
Post by: Sgt. Vanden
Why does that scare me? Please don't say you allied with the Necrons...
74527
Post by: Drakka77
I thought Necrons rarely allied since they are a kill all life kind of race.
100072
Post by: Irishpeacockz
Haha you clearly haven't met Kharne's necrons.
99215
Post by: Sgt. Vanden
So is that a yes?
Well feth.
100072
Post by: Irishpeacockz
You will find out soon
97127
Post by: Kharne the Befriender
Good, everyone is distracted by Wyrms...
Time to pull off a Kharne
97127
Post by: Kharne the Befriender
Irishpeacockz wrote:I will, but i will have friends next time
HMU
Sgt. Vanden wrote:Why does that scare me? Please don't say you allied with the Necrons...
I laugh
Drakka77 wrote:I thought Necrons rarely allied since they are a kill all life kind of race.
Drakka, you are innocent to my Necrons, they are a greater evil then even the Maynarkh
Irishpeacockz wrote:You will find out soon
Will I?
87465
Post by: Ezra Tyrius
The plot thickens.
71547
Post by: Sgt_Smudge
Oh, VERY nice - I am interested to see how this works out!
94485
Post by: 2BlackJack1
You are yet to cease amazing me Ezra. Well done.
97127
Post by: Kharne the Befriender
DESPAIR Imperials
94485
Post by: 2BlackJack1
Interesting piece Kharne. Good thing I'm not going to be Priority #1.
Also, a progress update for the Gargant Event: I've been busy these last few days, so not much tangible work has been done. However, I have all the rolls I need, and am factoring in modifiers. Some of you will probably be grateful for that. Tomorrow and after that will be more open for me, so I can begin writing more on the event. For now, I'll be thinking about how the event goes down, and things like that.
51866
Post by: Bobthehero
All we need is Julius and a bunch of ram happy Black Templar and we can have us a nice CoF 1 bbq
74527
Post by: Drakka77
Oh lordy Necrons are on the move on Cogger. Cogger is definitely forming into a major battlefield.
100072
Post by: Irishpeacockz
More than you know Drakka
98168
Post by: Tactical_Spam
100072
Post by: Irishpeacockz
Do love the Aurelius/sorcerer combo
71547
Post by: Sgt_Smudge
Who doesn't?
87465
Post by: Ezra Tyrius
They make quite the pair, don't they?
Glad to hear you guys still enjoy my work
100072
Post by: Irishpeacockz
There is one thing that I am conscious about in my writing and my factions that I would like to get a few opinions on and that is the characters, specifically the naming of them. I realise that one should probably limit the amount of characters the he/she writes for just to avoid confusion yet in the new piece I am writing I find myself naming quite a few which I doubt people will remember them all. Thing is I do not want to refer to them as the marine or the apostle. So should I just keep naming my dudes or ?
94485
Post by: 2BlackJack1
Something that helps is our Crion Index for key characters. It's certainly helped me on more than a few occasions already. So, perhaps you can PM Chazz a general description of the characters to help people if they get lost.
100072
Post by: Irishpeacockz
Thing is they arent really key characters, for instance 7 is the sacred number for Nurgle so Garathal has 7 bodyguards which I wanna name but that is seven names for characters which at most maybe two or three might get soem showing unless gak goes down and all seven are required, still though the index is a good suggestion.
71547
Post by: Sgt_Smudge
Give a name, and when you can either reuse the same character for certain moments (ie, Guard 1 is always present in bodyguard scenes and is the only one who speaks etc) or just go ahead with the naming, but don't flesh out each guy.
I used names for practically each marine in my Strikeforce Praetoria in CoF1 (actually using the name the models themselves had), but didn't expect people to recognise the character.
87465
Post by: Ezra Tyrius
Irishpeacockz wrote: Thing is I do not want to refer to them as the marine or the apostle. So should I just keep naming my dudes or ?
... I'm totally not a cheapskate by naming the Remnants' two main characters 'The Sorcerer' and 'The Commander', honest
(to be fair, they're both exiles who would rather forget about their respective pasts, so it makes sense that they don't want to use their real names  )
98168
Post by: Tactical_Spam
Ezra Tyrius wrote: Irishpeacockz wrote: Thing is I do not want to refer to them as the marine or the apostle. So should I just keep naming my dudes or ?
... I'm totally not a cheapskate by naming the Remnants' two main characters 'The Sorcerer' and 'The Commander', honest
(to be fair, they're both exiles who would rather forget about their respective pasts, so it makes sense that they don't want to use their real names  )
Isn't that the whole Remnant thing though? Nobody uses names because only their title is worth remembering?
71547
Post by: Sgt_Smudge
Ezra Tyrius wrote: Irishpeacockz wrote: Thing is I do not want to refer to them as the marine or the apostle. So should I just keep naming my dudes or ?
... I'm totally not a cheapskate by naming the Remnants' two main characters 'The Sorcerer' and 'The Commander', honest
(to be fair, they're both exiles who would rather forget about their respective pasts, so it makes sense that they don't want to use their real names  )
It fits in with the characters. They have been their roles for so long, it's all that's left of them - service to something unnamed and unknown that they've taken on that aspect. Now, all they are is just that - a Sorcerer and Commander for an unknown purpose, with their old purpose and identity lost for all intents and purposes. Hell, they may even have forgotten what they were themselves, such is the path of a Renegade.
No songs in your name, no statue in your honour. Just nameless hatred and scorn from those who once called you brother.
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Post by: Sgt. Vanden
Oky, first piece is my Guard doin their thing against Irish's green blobs, and the second is the construction of the wall, and the plan for its de-construction.
91468
Post by: War Kitten
Jeez, I leave for a few hours and there's 3 new blurbs up? My my, you boys have been busy lately
99215
Post by: Sgt. Vanden
We aim to disappoint.
Wait...That not how it goes...
97127
Post by: Kharne the Befriender
Close enough Vanden.
So any who, who wants to guess what Numek is working on?
99215
Post by: Sgt. Vanden
An IOU letter to Imotekh?
97127
Post by: Kharne the Befriender
No, my Necorns actively avoid Imotekh and his band of green/metal Ultramarines
99215
Post by: Sgt. Vanden
Well, my evergrowing list of insults to Kharne is getting bigger by the minute.
91468
Post by: War Kitten
Never fear Vanden, you always manage to disappoint me.
99215
Post by: Sgt. Vanden
Ouch. That woulda stung if it had come from anybody but you.
97127
Post by: Kharne the Befriender
Sgt. Vanden wrote:Well, my evergrowing list of insults to Kharne is getting bigger by the minute.
Lemme hear em
99215
Post by: Sgt. Vanden
YOUR MOTHER WAS A MURLOC-Wait no, thats no. 1 on my list of insults to WoW players...Gimme a sec, I have to sift through my filing cabinets...
97127
Post by: Kharne the Befriender
I thought you were about to make a Monty Python reference
99215
Post by: Sgt. Vanden
Your mother smells of elderberrys?
Your father was a hampster?
Those ones?
97127
Post by: Kharne the Befriender
Sgt. Vanden wrote:Your mother smells of elderberrys?
Your father was a hampster?
Those ones?
Yes, those ones. Damn that was a good movie.
"It's just a rabbit."
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Post by: 2BlackJack1
You tit! I soiled my armor I was so scared.
Speaking of which, why don't we just chuck a holy hand grenade at the gargant, and not ram ships into it?
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Post by: Irishpeacockz
Brilliant Vanden, loved the consistency between our posts, seems Iodius wont be forgiving the hounds any time soon
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Post by: Sgt. Vanden
Hell naw. Grudges are one of the few things Iodius keeps in a closet.
Right before MLP fanfic, Tyranid pets, homoerotisism, paper cuts where the sun don't shine, Slaaneshi worshipping chaos cultists, diplomatic necrons, not stolen equipment, and Gabriel Angelos.
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Post by: War Kitten
I REALLY need to get some stuff done with my Eldar. Time to send some rolls for them to 2BJ.... My Guard can't do anything till after the Gargant events are over and done with.
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Post by: Sgt. Vanden
I think TS made BJ the GM just for the Gargant event, so I would still send off the PM to TS and wait until he gets back.
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Post by: War Kitten
Sgt. Vanden wrote:I think TS made BJ the GM just for the Gargant event, so I would still send off the PM to TS and wait until he gets back.
Actually, the PM would probably be to Chazz, my Eldar are leaving the Hive before it turns into a cluster-feth of people
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Post by: Sgt. Vanden
Oh. Well. Someones a pansy.
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Post by: War Kitten
Someone doesn't feel like getting man-wiched between Guard, CSM, Necrons, Inquisition, and whoever the feth else decides to show up to tango.
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Post by: Sgt. Vanden
But...The Hobbit references...You're the Elves, I guess we can use the Necrons as the mordor orcs, Guard are the humans, Inquisition are the dwarves, and the CSM are that one other army that nobody liked.
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Post by: War Kitten
Sgt. Vanden wrote:But...The Hobbit references...You're the Elves, I guess we can use the Necrons as the mordor orcs, Guard are the humans, Inquisition are the dwarves, and the CSM are that one other army that nobody liked.
Do not tempt me to stay with Hobbit references Vanden, it will not work!
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Post by: 2BlackJack1
Actually, I'm in charge of everything TS was. I'm going to leave the trees alone though, because he has his own plans for them. So, if you're on the moons, I'm happy to take PMs.
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Post by: Sgt. Vanden
Well, I was wrong. Okay, so I might have to think about what I want to roll about...
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Post by: War Kitten
I'm contemplating trying to blow up Hive Cogger.
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Post by: Sgt. Vanden
I would recommend against it. Remember what happened when TGK tried blowing up the hive that Kharne was in?
Also, where is that guy? Haven't seen him in a while.
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Post by: 2BlackJack1
That'll take awhile to completely level WK. And I doubt Randall will be happy if any of his assets are destroyed. But, if you want to, I can't really stop you from trying to bomb it.
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