Tyran wrote: They definitely are not the next space clowns, but they are also not Black Templar.
It is a decently internally balanced codex with a ton of new rules. Keeping track of synaptic imperatives, psychic powers, specially hive fleet powers, synaptic link buffs, keeping synaptic link coherency and not forgetting about your biomorphology is definitely an exercise of memory.
I think we have a good shot at being the most complex army to play if nothing else, but that also means that truly determining the strength of the faction is kinda headache inducing.
I think making a set of game-aid reminder cards is going to be on my to-do list once I get my hands on the codex. Lot of moving parts to track.
There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I'm looking for a second army to play in tournaments while my BTs languish on a shelf but if this army requires Harvard Law School levels of bookkeeping, I will probably look elsewhere.
Toofast wrote: I'm looking for a second army to play in tournaments while my BTs languish on a shelf but if this army requires Harvard Law School levels of bookkeeping, I will probably look elsewhere.
I don’t think it’s going to be horrible, just a few more moving parts then a marine army. And the fact that you can adjust things like your army bonus at the table will make it a little harder to remember what’s going on.
Codex: Tyranids arrives for pre-order very soon, alongside the Parasite of Mortrex and new Combat Patrol. Sign up to our newsletter to stay fully up to date on all the latest grisly Tyranid news.
So, everything is coming out together
codex, parasite, combat patrol.
Still a bit of a question if the knight box is slipping out first:
The new Chaos Knights Army Set is coming soon. This colossal box features the new Knight Abominant, two War Dogs, a unique special edition the new Codex: Chaos Knights, and a set of datacards – making it perfect for anyone looking to stand at the vanguard of this titanic traitorous force.
I guess 'very soon' is sooner than 'soon,' but parsing WarCom's command of English rarely ends well.
This week makes a bit more sense than last week. I don't see the CK box coming out first, that's for sure - always the outside chance of something SpecGames getting in the way, though, but I don't see enough articles on WHC to back that up.
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
I really want to see what they have in store for Nids in Crusade play. Of my armies, Marines got basically nothing and I’m not very impressed with the Eldar. But some factions seem like they get a lot of really cool features, and Nids seem like they are tailor made to adapt and overcome.
Nevelon wrote: I really want to see what they have in store for Nids in Crusade play. Of my armies, Marines got basically nothing and I’m not very impressed with the Eldar. But some factions seem like they get a lot of really cool features, and Nids seem like they are tailor made to adapt and overcome.
It is simultaneously my biggest hope and greatest fear about this book.
Unlike the upcoming Chaos book, which GW appear to have taken a fething chainsaw to (again...), the 'Nid book hasn't really lost anything. It's got utterly inane levels of ultra-redundant rules (Scy Tals, Carnifex Scytals, Screamer ScyTals, Mawloc ScyTals, etc.), but it's a healthy book overall. I think we gained far more than we lost (poor Hive Guard... poor Winged HTs...).
So my hope is that the 'Nid Crusade rules focus on the stages of an invasion, and how the Hive Mind/swarm grows and adapts to counter the resistance to stages of the invasion. My fear is that the 'Nid Crusade rules will be about adaptations for your main big bug, basically a "Choose Your Own Swarmlord" set of rules.
I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.
NinthMusketeer wrote: I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.
It's not "Cutting Cult Troops out of the Chaos Codex except for one type which can stay for some reason, and removing a few units from the game completely, and lots of options and and also having some units that have Lightning Claws that function as Lightning Claws and others that have Lightning Claws that function as something else" bull gak.
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
I agree, but I can see why someone would think that. Synapse, Synaptic Link Range and Synaptic Imperative Abilities all sound like they should be related concepts that build on each other, but they don't interact at all (beyond the really basic idea that synapse creatures also have an imperative ability). And some are oddly clunky to get to work, since they activate at start of turn, and you can activate units in the wrong order and wander away from the 'aura-that-isn't-an-aura' without it doing anything. (especially warriors & parasite)
Link range is puzzling mostly in its placement (the page before Imperative abilities) when it largely only affects psychic powers and command abilities. (and I say 'largely only' just because I suspect there's a strat, trait or relic or something that uses it for no real reason, and I can't be asked to double check.)
The hive tendril keyword angers and baffles me, because I don't know why it exists. Its on every datasheet. Just use <hive fleet>. Except spores don't have <hive fleet> but do still have hive tendril. Which (as they aren't troops or tyrants), ONLY means they get the hive fleet adapation, but they... don't have that keyword, so they don't. If that's all they wanted to do, they could've just had the 'living artillery' textbox that they still wrote & included (which says exactly that), and just... left out hive tendril. At this point, pretty much everyone who plays this game gets that everything in the detachment needs to be from the same <fleet/chapter/band/whatever> to get obsec troops & special color rules, and 0-1 Boss Model is pretty standard as well.
The 'detachment abilities' page of codex space marines does the exact same thing (obsec troops, limits on captain and Lts and everybody has to have the same chapter tactic). Except the space marine one is less than half the page and doesn't muddle the issue with a spare keyword that's on every single datasheet and does nothing else beyond add half a page of text to explain its pointless existence. We've gone through the codex cycle nearly twice with keywords, and GW still doesn't know how or why to use them.
NinthMusketeer wrote: I don't know if I would call it healthy, it is still an exhibition for the bloated overgrowth of rule text that makes it so much work to actually play the game on a practical level.
It's not "Cutting Cult Troops out of the Chaos Codex except for one type which can stay for some reason, and removing a few units from the game completely, and lots of options and and also having some units that have Lightning Claws that function as Lightning Claws and others that have Lightning Claws that function as something else" bull gak.
That's not fair, CSM make anyone look a good spot by comparison!
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
I agree, but I can see why someone would think that. Synapse, Synaptic Link Range and Synaptic Imperative Abilities all sound like they should be related concepts that build on each other, but they don't interact at all (beyond the really basic idea that synapse creatures also have an imperative ability). And some are oddly clunky to get to work, since they activate at start of turn, and you can activate units in the wrong order and wander away from the 'aura-that-isn't-an-aura' without it doing anything. (especially warriors & parasite)
Link range is puzzling mostly in its placement (the page before Imperative abilities) when it largely only affects psychic powers and command abilities. (and I say 'largely only' just because I suspect there's a strat, trait or relic or something that uses it for no real reason, and I can't be asked to double check.)
The hive tendril keyword angers and baffles me, because I don't know why it exists. Its on every datasheet. Just use <hive fleet>. Except spores don't have <hive fleet> but do still have hive tendril. Which (as they aren't troops or tyrants), ONLY means they get the hive fleet adapation, but they... don't have that keyword, so they don't. If that's all they wanted to do, they could've just had the 'living artillery' textbox that they still wrote & included (which says exactly that), and just... left out hive tendril. At this point, pretty much everyone who plays this game gets that everything in the detachment needs to be from the same <fleet/chapter/band/whatever> to get obsec troops & special color rules, and 0-1 Boss Model is pretty standard as well.
The 'detachment abilities' page of codex space marines does the exact same thing (obsec troops, limits on captain and Lts and everybody has to have the same chapter tactic). Except the space marine one is less than half the page and doesn't muddle the issue with a spare keyword that's on every single datasheet and does nothing else beyond add half a page of text to explain its pointless existence. We've gone through the codex cycle nearly twice with keywords, and GW still doesn't know how or why to use them.
Hive Tendril exists to differentiate from Genestealer Cults.
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
Wahapedia is fully updated with the new Nid codex, including the Crusade rules.
Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.
Ferrum_Sanguinis wrote: Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.
Ferrum_Sanguinis wrote: Do we have any idea if and when forge world will be updating their rules soon? Cause I really don't like how the Fex's Rupture cannon is now more powerful than the Heirophant's Dire Bio Cannons ffs.
Seems like it usually takes a few weeks for updates. I'm not sure if they are going to update the weapon profiles or not though. It may just be a keyword update.
Games Workshop wrote:The Tyranid releases have all been put back by a few weeks in Australia and New Zealand. We apologise for the delay, but rest assured that the bugs will be with you very shortly!
It's GW's standard character price point for a larger character so its fairly on the mark.
If anything it shows how expensive GW dice are - and its always baffled me that they use large dice too because you can only hold so many in the hand at once
Oh. Well. I was thinking we'd have to wait longer. The AoS stuff too. I guess they're trying to clear the decks for the big stuff over the summer? (Ash and Heresy) I expect two-week preorders for both of those.
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
Wahapedia is fully updated with the new Nid codex, including the Crusade rules.
Meanwhile they still haven't updated the Aeldari with the codex that has actually been released.
Nomeny wrote: There's a few bits of the leaked codex I still don't really get, y'know? I think maybe it's just missing pages explaining how it all fits together? It's a little over-complicated.
I don't think there's anything missing (other than Crusade rules ).
Wahapedia is fully updated with the new Nid codex, including the Crusade rules.
Meanwhile they still haven't updated the Aeldari with the codex that has actually been released.
Makes sense to me. Wahapedia is run from Russia, right? There's a lot of things happening in that area of the world that might make it difficult/impossible to get an Aeldari codex. However, the Tyranid codex was leaked in full, so can be attained for free with only an internet connection.
I thought wahapedia was run from Russia as well, but based on what I have seen elsewhere it seems as though maybe only the site is hosted in Russia (it was originally hosted somewhere else and later moved to the .ru domain) and most of the admin work is done from somewhere else in Europe.
NAVARRO wrote: Loads of nid kits not in stock or sold out online..
Ah yes, not aimed at you NAVARRO at all, just a topical post. They get a new book, it looks to be meta-defining/topping, people bum rush out to bandwagon, it'll get nerfed, they'll moan at their army being rubbish/wasted money, next book will come out and their kits will sell out. Then we'll have a tirade from likely the same people asking why they keep going back to codex creep.
The player base sadly enables their behaviour a little on this one.
NAVARRO wrote: Loads of nid kits not in stock or sold out online..
The GW website and warehouse system generates a unique code for every complete model, which includes model, bases, paper content and box. Whenever one part of those elements changes it requires a new code for the warehouse as part of the inventory changes. So whenever GW updates the leaflet inside and/or the box design, the website sees it as the old design going "off sale" and a new product being added. So you get a selection of products that run "sold out online" as GW runs down the original stock; before they are later updated with new stock as the new design is put on sale.
So all the customer might see is new box art in the end, but the software sees it as totally new.
The rest running out of stock is just your standard hype as people buy Tyranids in excess of normal demand due to the new book
NAVARRO wrote: Loads of nid kits not in stock or sold out online..
The GW website and warehouse system generates a unique code for every complete model, which includes model, bases, paper content and box. Whenever one part of those elements changes it requires a new code for the warehouse as part of the inventory changes. So whenever GW updates the leaflet inside and/or the box design, the website sees it as the old design going "off sale" and a new product being added. So you get a selection of products that run "sold out online" as GW runs down the original stock; before they are later updated with new stock as the new design is put on sale.
So all the customer might see is new box art in the end, but the software sees it as totally new.
The rest running out of stock is just your standard hype as people buy Tyranids in excess of normal demand due to the new book
Yes and thank you for the detailed explanation, I dont work in a warehouse or are concerned with stock/product changes and procedures. So Im pretty ignorant there.
But to me as a simple client, say fan of nids wanting to flesh a nid army with the hype of a new codex I would not expect not be able to buy so many units.
Specially since theres only one new model released, I mean apart from that people are actually forced to dwell into the old models.
All this Tyranid release is been underwhelming but hey at least have things in stock or available to buy. A couple units out of stock sure its ok but so many? They had 8 years at least not counting the 20 years models there to build a good stock
NAVARRO wrote: Yes and thank you for the detailed explanation, I dont work in a warehouse or are concerned with stock/product changes and procedures. So Im pretty ignorant there.
But to me as a simple client, say fan of nids wanting to flesh a nid army with the hype of a new codex I would not expect not be able to buy so many units.
Specially since theres only one new model released, I mean apart from that people are actually forced to dwell into the old models.
All this Tyranid release is been underwhelming but hey at least have things in stock or available to buy. A couple units out of stock sure its ok but so many? They had 8 years at least not counting the 20 years models there to build a good stock
Happens with just about every army really.
I think GW has a relatively small amount of stock at any time - so if there's a relatively minor move to buy, they run out more or less instantly.
You'd think they'd prepare - and maybe they do. But still seems to happen.
So for anyone who has received their new Tyranid minis, a word to the wise with the Parasite: Put the little arms on first before you put the wings on. It's the opposite of what the instructions say, but it'll make life easier.
And behold, after nearly a decade of waiting, Tyranids finally got a new miniature. A tiny, tiny miniature:
Not enough to bring the Tyranid enthusiasm back on the table... in fact even the model they went for in detriment of things in desperate need of modern models, like the iconic Lictor is quite frustrating.
Dices a bit horrible too.
All in all nothing worth to write home about, it was bland, boring and forgotten about in less than one week.
As for scale seems ok and in fact I welcome smaller gaunt models and a general reduction in size of the silly larger creatures.
Honestly I'm actually happy for a more modest model. The problem with big stuff is whilst it looks impressive you quickly reach a point of "how the heck do I actually get these to the shop"
Tyranids have a LOT of big models right now and big models look impressive, but they full up bag space (even if you use magnetic racks) really quickly.
Overread wrote: Honestly I'm actually happy for a more modest model. The problem with big stuff is whilst it looks impressive you quickly reach a point of "how the heck do I actually get these to the shop"
Tyranids have a LOT of big models right now and big models look impressive, but they full up bag space (even if you use magnetic racks) really quickly.
Yep pretty much the most annoying thing about collecting these... One big model is fine but they should have stuck with the Carnifex for the maximum size of the majority of the big boys. Then reduce gaunts sizes and keep warriors as they are.
Now you have huge creatures spam and maybe looks cool for the cool kids for like a couple years or so, but then its simply just a hassle to store or take anywhere to the point you cant look at them anymore. Not even talking about the tentacled mess they seem to think its kewl... just poor design really. Increase in size and add tentacles...
The Malefactor was effectively like an APC for Tyranids, while the Dactylis was an indirect artillery piece. Not sure whether GW thinks Tyranids having an APC monster is not alien enough these days.
I think the Tervigon is kind of the Malefactor in kind - whilst it births bugs, its basically the closest kind of transport mechanism. On top Tyranids have gained burrowing features through the trygon line to further advance into the field.
Malefactor I think is kind of been provided in some form and worked around. You could even have the Tervigon birth other bugs such as all gaunt strains and rippers pretty easily without having to change the model.
Dactylis would be cool. Heck before they went off sale recently I was tempted to get the huge floating Forgeworld spore mines
Overread wrote: I think the Tervigon is kind of the Malefactor in kind - whilst it births bugs, its basically the closest kind of transport mechanism. On top Tyranids have gained burrowing features through the trygon line to further advance into the field.
Malefactor I think is kind of been provided in some form and worked around. You could even have the Tervigon birth other bugs such as all gaunt strains and rippers pretty easily without having to change the model.
Dactylis would be cool. Heck before they went off sale recently I was tempted to get the huge floating Forgeworld spore mines
The Malefactor wasn't used to transport Termagants or Hormagaunts. I mean you could but it was a waste, and its real role in Epic was to transport Genestealers in relative speed and safety. Its counterpart the Haruspex was the general close assault creature.
Eh, not that big. The new 'dex's rules for Leviathan are pretty damn tasty and you can still fairly easily build a Crusher Stampede equivalent list. You're basically trading the powers and 5++ for TransNid or TransNid Lite.
I'm not really feeling the loss of it tbh.
Also, it's just clicked that the Parasite of Mortrex is not a unique named character. It's a unit type.
All the other 'named' characters state your army can only have one of them. The Parasite -doesn't-
'Valid until January' is... interesting. Is that a vaguely projected end date for something?
'unless superseded by a codex' is just a bizarre statement. Several of those things are explicitly supplements, so are in addition to a codex. How doe that get superseded?
That was exactly the problem with the Leviathan and Crusher additional rules. That have to say outright that they don't apply anymore.
Voss wrote: 'Valid until January' is... interesting. Is that a vaguely projected end date for something?
'unless superseded by a codex' is just a bizarre statement. Several of those things are explicitly supplements, so are in addition to a codex. How doe that get superseded?
That was exactly the problem with the Leviathan and Crusher additional rules. That have to say outright that they don't apply anymore.
I guess, that a supplement only applies to the codex that is current at the time of the supplement's release, and then gets superseded by any new codex that comes after? Does that make sense? Or gw sense anyways?
Voss wrote: 'Valid until January' is... interesting. Is that a vaguely projected end date for something?
'unless superseded by a codex' is just a bizarre statement. Several of those things are explicitly supplements, so are in addition to a codex. How doe that get superseded?
That was exactly the problem with the Leviathan and Crusher additional rules. That have to say outright that they don't apply anymore.
I guess, that a supplement only applies to the codex that is current at the time of the supplement's release, and then gets superseded by any new codex that comes after? Does that make sense? Or gw sense anyways?
Not really? Because sometimes it isn't that cut and dry- I can't actually tell you for sure that all these books came before or after the current codex.
Especially since chaos marines don't have an expiration date on the Faith & Fury additions. (yes, book of fire does, and in theory they're the same, but its amusing oversight)
Saw someone on discord earlier ask GW about the Deathleaper resin model being no longer available:
Spoiler:
It's worth noting that Deathleaper still has a unit entry in the codex, unlike Red Terror who was recently discontinued. There was also a rumour last year about an upcoming Kill Team set featuring new Lictors.
Voss wrote: 'Valid until January' is... interesting. Is that a vaguely projected end date for something?
'unless superseded by a codex' is just a bizarre statement. Several of those things are explicitly supplements, so are in addition to a codex. How doe that get superseded?
That was exactly the problem with the Leviathan and Crusher additional rules. That have to say outright that they don't apply anymore.
I guess, that a supplement only applies to the codex that is current at the time of the supplement's release, and then gets superseded by any new codex that comes after? Does that make sense? Or gw sense anyways?
Not really? Because sometimes it isn't that cut and dry- I can't actually tell you for sure that all these books came before or after the current codex.
Especially since chaos marines don't have an expiration date on the Faith & Fury additions. (yes, book of fire does, and in theory they're the same, but its amusing oversight)
Well, it was just a guess.
But both the CSM stuff in Faith and Fury as well as Creations of Bile in War of the Spider, are marked with asterisks marking that they were consolidated in Charadon 2, which does have an expiration date. But I'm like you with keeping what came out when straight: I can't do it. There's just been too much, and with very little apparent order.
xttz wrote: It's worth noting that Deathleaper still has a unit entry in the codex, unlike Red Terror who was recently discontinued. There was also a rumour last year about an upcoming Kill Team set featuring new Lictors.
Fingers (and rending claws) crossed...
The Red Terror was removed? That's a shame - another one to email them about adding to Legends, I guess.
A, I hope this new document is kept up-to-date as stuff is released and retired, even if that just means once per quarter.
B, Why no WHC article on the release of this yet? Was it posted anywhere on social media by GW?
xttz wrote: Saw someone on discord earlier ask GW about the Deathleaper resin model being no longer available:
Spoiler:
It's worth noting that Deathleaper still has a unit entry in the codex, unlike Red Terror who was recently discontinued. There was also a rumour last year about an upcoming Kill Team set featuring new Lictors.
Plastic Lictor/deathleaper and Bio/pyrovores have been on the cards for so long its insane. Esp as Tyranids haven't had anything else to eat up releases for a long while. Still surprising to me that GW left money on the table not doing those kits.
xttz wrote: Saw someone on discord earlier ask GW about the Deathleaper resin model being no longer available:
Spoiler:
It's worth noting that Deathleaper still has a unit entry in the codex, unlike Red Terror who was recently discontinued. There was also a rumour last year about an upcoming Kill Team set featuring new Lictors.
Fingers (and rending claws) crossed...
Plastic Lictors, oh lord I would love that.
We're due for a new Kill team next month too....
Lictors vs. Lunch, er Leagues of Votann KT box? I can dig(est) it…
xttz wrote: Saw someone on discord earlier ask GW about the Deathleaper resin model being no longer available:
Spoiler:
It's worth noting that Deathleaper still has a unit entry in the codex, unlike Red Terror who was recently discontinued. There was also a rumour last year about an upcoming Kill Team set featuring new Lictors.
Fingers (and rending claws) crossed...
Plastic Lictors, oh lord I would love that.
We're due for a new Kill team next month too....
Lictors vs. Lunch, er Leagues of Votann KT box? I can dig(est) it…
Plastic 3 pack that builds either 3 Biovores or 3 Pyrovores, and, say, there's 2-3 spore mines per model as well. That'd be one heck of a box. I'd buy that in an instant. Despite having played Tyranids since before they even had a Codex, I've never managed to pick up a Biovore. I've never liked any version of the mini they've made - original flavour, 'big gorilla' version, or the current one. Hopefully 4th times a charm!
Overread wrote: Still surprising to me that GW left money on the table not doing those kits.
GW never misses an opportunity to miss an opportunity. The only surprising thing about this is that you're surprised by it at all.
H.B.M.C. wrote: Plastic 3 pack that builds either 3 Biovores or 3 Pyrovores, and, say, there's 2-3 spore mines per model as well.
Spore mines in that kit are a must but after Parasite release, which has no Rippers even if his rules/fluff would suggest otherwise, I am worried they could not include any in the kit.
Overread wrote: Plastic Lictor/deathleaper and Bio/pyrovores have been on the cards for so long its insane. Esp as Tyranids haven't had anything else to eat up releases for a long while. Still surprising to me that GW left money on the table not doing those kits.
Well the most likely reason is that Nids are next in line for the new edition treatment in 10th like Necrons received in 9th. Overhaul the old troop models, add a big plastic LOW kit, and replace a bunch of old finecast stuff in one go.
Plus it's not like GW have outright stopped making 40k models. So far this year we know Eldar & CSM have major range updates, plus two new CK kits. Then Squats, Imperial Guard, World Eaters, and maybe Daemons are also likely to see significant model releases in the next 12 months. I don't get how they're "leaving money on the table" by making all that other new stuff before... plastic pyrovores?
Overread wrote: Plastic Lictor/deathleaper and Bio/pyrovores have been on the cards for so long its insane. Esp as Tyranids haven't had anything else to eat up releases for a long while. Still surprising to me that GW left money on the table not doing those kits.
Well the most likely reason is that Nids are next in line for the new edition treatment in 10th like Necrons received in 9th. Overhaul the old troop models, add a big plastic LOW kit, and replace a bunch of old finecast stuff in one go.
Plus it's not like GW have outright stopped making 40k models. So far this year we know Eldar & CSM have major range updates, plus two new CK kits. Then Squats, Imperial Guard, World Eaters, and maybe Daemons are also likely to see significant model releases in the next 12 months. I don't get how they're "leaving money on the table" by making all that other new stuff before... plastic pyrovores?
They just did by releasing a parasite instead of any of the kits people been asking about for decades...
H.B.M.C. wrote: Plastic 3 pack that builds either 3 Biovores or 3 Pyrovores, and, say, there's 2-3 spore mines per model as well.
Spore mines in that kit are a must but after Parasite release, which has no Rippers even if his rules/fluff would suggest otherwise, I am worried they could not include any in the kit.
But you can get 3 Swarms from the INSANE value combat patrol nid box ZOMG!!!!!!1111!
They even have it under "frequently bought together" of the Parasite for your convenient.
Overread wrote: Plastic Lictor/deathleaper and Bio/pyrovores have been on the cards for so long its insane. Esp as Tyranids haven't had anything else to eat up releases for a long while. Still surprising to me that GW left money on the table not doing those kits.
Well the most likely reason is that Nids are next in line for the new edition treatment in 10th like Necrons received in 9th. Overhaul the old troop models, add a big plastic LOW kit, and replace a bunch of old finecast stuff in one go.
Plus it's not like GW have outright stopped making 40k models. So far this year we know Eldar & CSM have major range updates, plus two new CK kits. Then Squats, Imperial Guard, World Eaters, and maybe Daemons are also likely to see significant model releases in the next 12 months. I don't get how they're "leaving money on the table" by making all that other new stuff before... plastic pyrovores?
They just did by releasing a parasite instead of any of the kits people been asking about for decades...
People have also asked about the Parasite (and other old 5E codex units) for years.
Models take resources to design and produce, and a small single-character sprue is also much quicker and easier to develop than multi-sprue dual kits. New models to cover four existing units would come at the expense of other kits being postponed or even not being made at all, such as:
New Eldar models people have wanted for years
New Guard models people have wanted for years
New CSM models people have wanted for years
New World Eater models people have wanted for years
New Squat models people have wanted for years
and so on
Perhaps it's just me, but I'm happy people who play those other factions can get their cool new toys first. Meanwhile the Tyranid rules have improved so much it's finally worthwhile for me to take Lictor or Pyrovore models I've already painted out of the display cabinet and onto the table.
Overread wrote: Plastic Lictor/deathleaper and Bio/pyrovores have been on the cards for so long its insane. Esp as Tyranids haven't had anything else to eat up releases for a long while. Still surprising to me that GW left money on the table not doing those kits.
Well the most likely reason is that Nids are next in line for the new edition treatment in 10th like Necrons received in 9th. Overhaul the old troop models, add a big plastic LOW kit, and replace a bunch of old finecast stuff in one go.
Plus it's not like GW have outright stopped making 40k models. So far this year we know Eldar & CSM have major range updates, plus two new CK kits. Then Squats, Imperial Guard, World Eaters, and maybe Daemons are also likely to see significant model releases in the next 12 months. I don't get how they're "leaving money on the table" by making all that other new stuff before... plastic pyrovores?
They just did by releasing a parasite instead of any of the kits people been asking about for decades...
People have also asked about the Parasite (and other old 5E codex units) for years.
Models take resources to design and produce, and a small single-character sprue is also much quicker and easier to develop than multi-sprue dual kits. New models to cover four existing units would come at the expense of other kits being postponed or even not being made at all, such as:
New Eldar models people have wanted for years
New Guard models people have wanted for years
New CSM models people have wanted for years
New World Eater models people have wanted for years
New Squat models people have wanted for years
and so on
Perhaps it's just me, but I'm happy people who play those other factions can get their cool new toys first. Meanwhile the Tyranid rules have improved so much it's finally worthwhile for me to take Lictor or Pyrovore models I've already painted out of the display cabinet and onto the table.
How many spin offs of same type of space marines kits have been released in 20 years again?
Perhaps it's just me, but I'm happy people who play those other factions can get their cool new toys first.
No, it is not just you, I believe that many here are happy that all those outdated models for Eldar and other factions are finally replaced (I do not play Deamons for example but was so happy when they finally got new Greater Deamons that match their art and fluff). Still it does not change that nids fans have a right to feel very dissapointed with just 1 model release. And as written before, it is a model that uses Rippers both in fluff and rules, yet there is not a single Ripper base available with it. So not only do we get a single model release after 8 years or so, but a new player will discover that to use the model in full he/she needs to buy other models too. And how surprised will they be discovering that Rippers cannot be bought separately.
H.B.M.C. wrote: Plastic 3 pack that builds either 3 Biovores or 3 Pyrovores, and, say, there's 2-3 spore mines per model as well.
Spore mines in that kit are a must but after Parasite release, which has no Rippers even if his rules/fluff would suggest otherwise, I am worried they could not include any in the kit.
N.B. the Parasite is a generic unit type, not a unique one. In multiples I think their tactical utility goes up a bunch; the ability to switch off ObSec is nearly worth the points on its own IMHO, never mind being fast Stnapse to extend the range of your psychic powers and unit buffs.
People have been asking about the Parasite for longer than lictors or biovores. The Parasite was part of a host of models added to the Tyranid codex before Chapterhouse. Back when GW got into the habbit of adding models to rules but not in model form and then never releasing them.
Originally it was a hero style model and unique; much like the "doom" was for the zoanthropes and now the neurothrope is more generic.
Both options give us close to something that was there that never got a model, but both also leave the door wide open for a hero or unique or just leader style model of that type in the future too
Overread wrote: People have been asking about the Parasite for longer than lictors or biovores.
I've been asking for plastic Lictors before the Parasite even existed. I guess I'm not people.
I haven't played Tyranids in forever, but if GW released Lictors in plastic they'd have to screw up the design pretty badly to put me off buying one. Or three, if they're packaged as they should be.
Overread wrote: People have been asking about the Parasite for longer than lictors or biovores.
I've been asking for plastic Lictors before the Parasite even existed. I guess I'm not people.
I haven't played Tyranids in forever, but if GW released Lictors in plastic they'd have to screw up the design pretty badly to put me off buying one. Or three, if they're packaged as they should be.
Same Been asking for one since first plastics landed for gaunt, warrior and fexes... like the time that dinosaurs walked the 40k universe XD XD
So what’s on the wish list for new Tyranid kits?
Plastic Lictors/Deathleaper, Biovores/Pyrovores, Termagants with 1-part heads… what else? Updated Genestealers?
If GW did Shrikes I'd really like them to be their own thing. Historically all they were was a jump-pack version of warriors. I'd rather see them as having a more of a distinct slot both sculpt wise and weapon/equipment/role wise on the tabletop.
Mr_Rose wrote: So what’s on the wish list for new Tyranid kits?
Plastic Lictors/Deathleaper, Biovores/Pyrovores, Termagants with 1-part heads… what else? Updated Genestealers?
I’d like Shrikes back, personally.
All existing non plastic (including FW) in plastic plus updated Horma/Termagaunts, Genestelers, Rippers. Additionally - Dactylis, Malefactor, Dominatrix.
Overread wrote: If GW did Shrikes I'd really like them to be their own thing. Historically all they were was a jump-pack version of warriors. I'd rather see them as having a more of a distinct slot both sculpt wise and weapon/equipment/role wise on the tabletop.
Sculpt wise is easy; just crib the Parasite but leave off the tentacles and totally-not-xenomorph forehead.
As for role… maybe aerial scouting in a way Harridans Harpies and Crones are too big for but Gargoyles are too dumb for (when outside synapse range)?
To that end give them abilities to grant bonuses to hit aircraft and maybe a “seeker” type gun or two, some derivative of the Hive Guard impalers.
Overread wrote: People have been asking about the Parasite for longer than lictors or biovores.
I've been asking for plastic Lictors before the Parasite even existed. I guess I'm not people.
I haven't played Tyranids in forever, but if GW released Lictors in plastic they'd have to screw up the design pretty badly to put me off buying one. Or three, if they're packaged as they should be.
Same Been asking for one since first plastics landed for gaunt, warrior and fexes... like the time that dinosaurs walked the 40k universe XD XD
You're not a Tyranid player/collector/stakeholder and think that Tyranids' appearance should beredesigned (in a very vague "Step 1: Erase all Tyranid design, Step 2: ???, Step 3: Profit" manner, I would add). So who cares what you've "been asking for" . You're a sidelines joker.
Overread wrote: People have been asking about the Parasite for longer than lictors or biovores.
I've been asking for plastic Lictors before the Parasite even existed. I guess I'm not people.
I haven't played Tyranids in forever, but if GW released Lictors in plastic they'd have to screw up the design pretty badly to put me off buying one. Or three, if they're packaged as they should be.
Same Been asking for one since first plastics landed for gaunt, warrior and fexes... like the time that dinosaurs walked the 40k universe XD XD
You're not a Tyranid player/collector/stakeholder and think that Tyranids' appearance should beredesigned (in a very vague "Step 1: Erase all Tyranid design, Step 2: ???, Step 3: Profit" manner, I would add). So who cares what you've "been asking for" . You're a sidelines joker.
Good! Thats it! I hope this means you will get back to trolling someone else
The Tyranids are finally heading down under for an early June release:
Gap Games wrote:We have just received news from Games Workshop that the New Tyranids pre-release will be going live next on Saturday 28May22 with products available on the 4th June 22.
We do not have any further information regarding pricing however please feel free to drop and EOI below or FB message/email and we'll see what we can do once better understand our allocation.
As always EOI allocation is not confirmed until the morning of the pre-order with payment after the pre-order goes live.
And whilst they don't have prices, I certainly do, 'cause I already have the Parasite and Codex:
WarCom wrote:After a slight detour in the warp, six Tyranids products which had been delayed in Australia and New Zealand are also arriving for pre-order from this coming Saturday.
There’s Codex: Tyranids, which contains absolutely everything you need to run a Hive Fleet of your own, including datasheets, Stratagems, Relics, Hive Fleet Adaptations, Crusade rules, and more. It’s available in a fancy hardback edition and an extra-fancy collector’s edition, which includes a ribbon bookmark, a soft-touch cover, and shiny foil blocking.
Combat Patrol: Tyranids contains a planetary invasion in a box, with a massive 44 miniatures including a Hive Tyrant (which can also be built with wings, or as a Swarmlord), three Tyranid Warriors, 36 Termagants, and three Ripper Swarms. The Parasite of Mortrex, meanwhile, is a new Fast Attack choice that implants enemies with Ripper Swarm grubs. These rapidly gestate, causing mortal wounds and eventually bursting out of these poor unfortunates’ stomachs.
Finally, the Tyranid Datacards set contains 70 cards to keep track of your Stratagems, psychic powers, and Synaptic Imperatives in battle, while the Tyranids Dice Set includes 20 six-sided dice in lurid purple, with the faction logo on the 6 face.
Just remember folks, the Parasite of Mortrex is tiny!
It still just looks like a bunch of spare bits slapped together to me. Sure they are well sculpted bits, but it doesn't look cohesive to me and at that size certainly not $40, let alone whatever Aussies have to pay for it.