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Post by: Sasori
chaos0xomega wrote:Wouldn't mind new genestealers, but I would think that GW would drop those with the GSC book rather than the nids book.
The current Termagant and Hormagaunt kits are 22 years old this year according to the sprues (says copyright 2000), so hard to say that they have any real life left in them, definitely due for a re-do.
I'm of the opinion at this point that Nids are going to be the enemy faction focus in 10th, which is why we are probably only getting something like a single model and maybe a new kit. Would explain why Nids both got bumped up from the leaked schedule and why we are not getting that large of a refresh.
I'd also happily take a refresh on both Termagant and Hormagaunt kits. Along side the Finecast stuff, they have aged among the worst. The Carnifex kit has aged very well though.
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Post by: xttz
Sasori wrote:
I'm of the opinion at this point that Nids are going to be the enemy faction focus in 10th, which is why we are probably only getting something like a single model and maybe a new kit. Would explain why Nids both got bumped up from the leaked schedule and why we are not getting that large of a refresh.
Someone was claiming this on the Tyranid Discord last night. I have no idea how trustworthy this source is, but grabbed a screenshot in case any of it gets corroborated or proven in future.
(messages read backwards)
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Post by: Kanluwen
Today's Rumour Engine looks like a good tease of the Parasite of Mortrex or a Shrike kit.
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Post by: H.B.M.C.
I'll be so surprised if it's Shrikes.
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Post by: Shadow Walker
It is more fantasy creature than nids.
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Post by: chaos0xomega
Almost assuredly an Age of Sigmar death mini. The rumored parasite/shrike minis wings look entirely different:
The other big giveaway is that the number of holes and raggedness of the wing edge is far and away in excess of anything in the Tyranids model range but right at home with something like the Soulblight Fellbats, but also the size/scaling of those holes would indicate that the wing is fairly small and whatever its attached to probably isn't much larger than a gargoyle proportionally speaking.
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Post by: Kanluwen
Worth mentioning that the preview you're posting is the one said to be the Parasite. Shrikes are not supposed to have been seen yet.
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Post by: Mad Doc Grotsnik
I’m still thinking Jabberslythe for this and last weeks ones.
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Post by: jaredb
Looks more chaos demon wing, than a tyranid wing to me. Looks almost exactly like the current bloodthirster wing tbh.
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Post by: Eldarain
Valkia maybe.
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Post by: Dudeface
xttz wrote: Sasori wrote:
I'm of the opinion at this point that Nids are going to be the enemy faction focus in 10th, which is why we are probably only getting something like a single model and maybe a new kit. Would explain why Nids both got bumped up from the leaked schedule and why we are not getting that large of a refresh.
Someone was claiming this on the Tyranid Discord last night. I have no idea how trustworthy this source is, but grabbed a screenshot in case any of it gets corroborated or proven in future.
(messages read backwards)
That was my prediction, let's wait and see if it pans out.
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Post by: chaos0xomega
my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Also said that tyranids already have a fairly large and modern model range and while theres a few kits that could use resculpts or need to transition to plastic, the new edition launch boxes are mainly seen as an opportunity to *expand* factions rather than resculpt existing ones (then went on to demonstrate that the 8th and 9th ed 40k boxes and all three Age of Sigmar boxes contained almost 100% new minis/units with the exception of plague marines in Dark Imperium and Necron Warriors/Scarabs/Lord in Indomitus, and that this was mostly true with the follow-on kits as well (Lokhust Destroyers and Flayed Ones being the main exceptions here)). Source suggested that Tyranids are fairly well fleshed-out already with a pretty expansive range of models/units already with a solid aesthetic and theme, etc. and are less in need of expansion or design revision than other factions are/were and more in need of having existing stuff updated - which wouldn't make them a great candidate for a launch box.
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Post by: Dudeface
chaos0xomega wrote:my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Also said that tyranids already have a fairly large and modern model range and while theres a few kits that could use resculpts or need to transition to plastic, the new edition launch boxes are mainly seen as an opportunity to *expand* factions rather than resculpt existing ones (then went on to demonstrate that the 8th and 9th ed 40k boxes and all three Age of Sigmar boxes contained almost 100% new minis/units with the exception of plague marines in Dark Imperium and Necron Warriors/Scarabs/Lord in Indomitus, and that this was mostly true with the follow-on kits as well (Lokhust Destroyers and Flayed Ones being the main exceptions here)). Source suggested that Tyranids are fairly well fleshed-out already with a pretty expansive range of models/units already with a solid aesthetic and theme, etc. and are less in need of expansion or design revision than other factions are/were and more in need of having existing stuff updated - which wouldn't make them a great candidate for a launch box.
Understood but since starter boxes are almost guaranteed to be marines vs someone, none of the someone factions are that small they're desperate for a massive release, barring maybe harlequins/ynnari.
After losing brood brothers entries I could see GSC needing further expansion.
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Post by: Sasori
Dudeface wrote:chaos0xomega wrote:my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Also said that tyranids already have a fairly large and modern model range and while theres a few kits that could use resculpts or need to transition to plastic, the new edition launch boxes are mainly seen as an opportunity to *expand* factions rather than resculpt existing ones (then went on to demonstrate that the 8th and 9th ed 40k boxes and all three Age of Sigmar boxes contained almost 100% new minis/units with the exception of plague marines in Dark Imperium and Necron Warriors/Scarabs/Lord in Indomitus, and that this was mostly true with the follow-on kits as well (Lokhust Destroyers and Flayed Ones being the main exceptions here)). Source suggested that Tyranids are fairly well fleshed-out already with a pretty expansive range of models/units already with a solid aesthetic and theme, etc. and are less in need of expansion or design revision than other factions are/were and more in need of having existing stuff updated - which wouldn't make them a great candidate for a launch box.
Understood but since starter boxes are almost guaranteed to be marines vs someone, none of the someone factions are that small they're desperate for a massive release, barring maybe harlequins/ynnari.
After losing brood brothers entries I could see GSC needing further expansion.
I'll add on that I think the Launch box faction also needs to be a "bad guy" as well, so that limits factions as well. Dark Eldar could use a big range expansion, but I just have a hard time seeing them as the enemy faction face for an entire edition. Which really leaves Chaos and Nids at this point, since Necrons just had it.
This really just boils down to personal speculation, but nids really check a lot of the boxes, and there is near limitless design space with them for new units. They make a compelling Face of the enemy for an edition
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Post by: silverstu
Sasori wrote:
This really just boils down to personal speculation, but nids really check a lot of the boxes, and there is near limitless design space with them for new units. They make a compelling Face of the enemy for an edition
Yeah they could revisit any of the current range as well and evolve it forward - that could be the story arc that new waves of Nids have arrived - evolved Fexes/warriors/Tyrants for example. The could go wild, I'm surprised they haven't started it yet with all the hints of bigger monsters due to eating their greens in Octarius. Its certainly a solid line at the moment but a year down the line .. the Fex arrived in 4th edition .. even new bio weapons/biomorphs are possible..
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Post by: Overread
Tyranids already have some units tripping over each other in terms of offering similar roles/performance. The Carnifex is trapped between Warriors at the cheaper end and a slew of heavy monsters that offer specific higher priced options.
I think it highlights how there is a limit at which you just have to stop adding more models to a specific army before you are just invaliding existing ones.
A range update is a great way to side-step that - giving a bunch of fresh models which wlil still generate lots of sales with existing fans and new fans alike.
Alongside you can add a few new specialist models and hero style models (one per army type deals).
Otherwise you can do things like the Genestealer Cults and splinter off a fragment into their own army to diversify; or start a totally new army.
I hope tyranids avoid the "Primaris" approach of "new things but the same" which honestly I think is a just a relic of Kirby era management plans in the latter years of that management system. I think they "Just" got away with it for Marines, but even there you can feel the creative choke old and the oddity of having two armies that are almost the same but mashed together in some strange form.
If anything tyranids are already too "big" in terms of the chunk of the plastic in many models. Gaunts are very much some of the thickest armed and bodied models despite original designs and ideas being much more, well, gaunt in design. So I'd actually expect to see newer Tyranids if not get overall smaller (in stature) then at least get a bit thinner
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Post by: Arbitrator
Sasori wrote:Dark Eldar could use a big range expansion, but I just have a hard time seeing them as the enemy faction face for an entire edition. Which really leaves Chaos and Nids at this point, since Necrons just had it.
They were the enemy half of 3rd's starter set no?
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Post by: Tyran
xttz Shouldn't the Hive Tyrant/Swarmlord and Exocrine/Haruspex leaked profiles be in the first post summary?
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Post by: tneva82
chaos0xomega wrote:my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Aggressive? 2023 summer would be 3 years from last which fits gw's recent pattern. No reason to think gw slows succesfull money printing system. Gw doesn't hate money.
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Post by: chaos0xomega
yall think too small. The 8th launch box created Death Guard as a standalone faction, no reason a launch box couldn't be a Kroot Mercs army, or Emperors Children, or a massive GSC expansion, or Hrud, or...
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Post by: DarkStarSabre
Tyran wrote:xttz Shouldn't the Hive Tyrant/Swarmlord and Exocrine/Haruspex leaked profiles be in the first post summary?
To be fair, I posted them as confirmation that those we've seen already are indeed legitimate and not photoshops as some people thought. Automatically Appended Next Post:
Going with this. And when people say the wing is too small for a Jabberslythe... that's sort of the point. It's an amalgamation of mismatched, misproportioned parts.
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Post by: Flipsiders
Dudeface wrote:chaos0xomega wrote:my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Also said that tyranids already have a fairly large and modern model range and while theres a few kits that could use resculpts or need to transition to plastic, the new edition launch boxes are mainly seen as an opportunity to *expand* factions rather than resculpt existing ones (then went on to demonstrate that the 8th and 9th ed 40k boxes and all three Age of Sigmar boxes contained almost 100% new minis/units with the exception of plague marines in Dark Imperium and Necron Warriors/Scarabs/Lord in Indomitus, and that this was mostly true with the follow-on kits as well (Lokhust Destroyers and Flayed Ones being the main exceptions here)). Source suggested that Tyranids are fairly well fleshed-out already with a pretty expansive range of models/units already with a solid aesthetic and theme, etc. and are less in need of expansion or design revision than other factions are/were and more in need of having existing stuff updated - which wouldn't make them a great candidate for a launch box.
Understood but since starter boxes are almost guaranteed to be marines vs someone, none of the someone factions are that small they're desperate for a massive release, barring maybe harlequins/ynnari.
After losing brood brothers entries I could see GSC needing further expansion.
I could see guard replacing SMs for the 10th launch box, maybe introducing Tallarns or Valhallans to fight GSC/ EC/whatever.
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Post by: tneva82
Nah. GW won't replace marines as poster boys of the game.
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Post by: Flipsiders
Oh, wow, they have all been marines so far, haven't they? I could've sworn at least one of them was Eldar.
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Post by: Dudeface
Flipsiders wrote:Dudeface wrote:chaos0xomega wrote:my only reliable rumor source (has given me good info in the past) was surprised by that when I brought it up with him. He has heard a little about 10th but not many details (at least not that he was willing to share), said he hasn't heard anything about tyranids with regards to 10th edition and that the timeline to release seemed "agressive" to him.
Also said that tyranids already have a fairly large and modern model range and while theres a few kits that could use resculpts or need to transition to plastic, the new edition launch boxes are mainly seen as an opportunity to *expand* factions rather than resculpt existing ones (then went on to demonstrate that the 8th and 9th ed 40k boxes and all three Age of Sigmar boxes contained almost 100% new minis/units with the exception of plague marines in Dark Imperium and Necron Warriors/Scarabs/Lord in Indomitus, and that this was mostly true with the follow-on kits as well (Lokhust Destroyers and Flayed Ones being the main exceptions here)). Source suggested that Tyranids are fairly well fleshed-out already with a pretty expansive range of models/units already with a solid aesthetic and theme, etc. and are less in need of expansion or design revision than other factions are/were and more in need of having existing stuff updated - which wouldn't make them a great candidate for a launch box.
Understood but since starter boxes are almost guaranteed to be marines vs someone, none of the someone factions are that small they're desperate for a massive release, barring maybe harlequins/ynnari.
After losing brood brothers entries I could see GSC needing further expansion.
I could see guard replacing SMs for the 10th launch box, maybe introducing Tallarns or Valhallans to fight GSC/ EC/whatever.
Oddly that was my gut instinct as well, but they make too much from the flashy marine models not to use marines. Maybe we'll see more than 1 starter box but I doubt it.
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Post by: tneva82
Flipsiders wrote:Oh, wow, they have all been marines so far, haven't they? I could've sworn at least one of them was Eldar.
Marines vs orks
Marines vs DE
Marines vs Tyranids
Marines vs Orks
Marines vs Chaos
Marines vs Chaos
Marines vs Death Guard
Marines vs Necrons
Always marines. In same way I don't expect AOS to not have stormcast as one side when 4th comes in 2024.
Only FB had variance in starter sets. High elf vs goblins, bretonnia vs lizardmen, empire vs orcs, dwarves vs goblins, high elves vs skaven.
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Post by: xttz
Added some extra details to the OP from recent pages, plus this from Discord yesterday:
A combo with carnifexes ... when fully buffed
Melee carnifex combo: 11 attacks, hitting on 2s, 6s to hit auto-wound and generate an additional hit. S7 ap-3 d3. Can do up to 3+2d3 mortal wounds on the charge
This is best-case scenario of course
I noticed some people talking about zoanthropes earlier and wishing they actually did some damage. Well I have some good news for you: they have a new rule where for each model in the unit you get +1 to cast psychic powers and +1 mortal wound on smites (up to +3 mortal wounds).
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Post by: chaos0xomega
Heh, I just bought 4 carnifexes yesterday, with an intention of re-starting my 100% melee focused tyranid army
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Post by: Tyran
Based on the "Synaptic Links are not paid upgrades" rumor, I'm theorizing they are going to be our purity army rule (you know, our doctrine).
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Post by: Skywave
So that could mean that Carnifex have 5 base attacks, and Scything Talons are indeed 2 hits per attacks, and probably an extra tail attack on top. I wonder if that weapon profile is standard of "buffed", natural S7 (bump from S6) wouldn't be a surprise seeing all the upgrades around, and the rest is the same as of now.
Zoanthrope is one of my favorite unit, so I hope they are good! With +1 MW per models means a 6-strong units would keep the +3 bonus for longer compared to now, and the extra bonus to cast is also great (probably capped too?).
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Post by: xttz
Carnifexes are 4 attacks base with +1A on the charge.
Tyran wrote:Based on the "Synaptic Links are not paid upgrades" rumor, I'm theorizing they are going to be our purity army rule (you know, our doctrine).
Further info overnight has confirmed that this is the case, and also that Synaptic Links still chain via all synapse units similar to now. That means even though they're one use, they can potentially affect your whole army for that turn.
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Post by: Tyran
Synaptic links are interesting, specially as the source does not seem to have a full grasp on the details.
Other leaks of the discord are that termagant devourers are assault 2 S3 but warrior devourers are assault 5 S4, and scything Talons give 2 extra attacks for each pair (so a Carnifex with 2 pairs gets 4 extra attacks).
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Post by: Sasori
With Synaptic Links moving to the Anti-soup rule, I am curious what our Legion Upgrade abilities are going to be now.
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Post by: Tyran
Legion Upgrade? From where you got that term?
I'm assuming Adaptive Physiologies will be our paid upgrades.
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Post by: Sasori
Tyran wrote:Legion Upgrade? From where you got that term?
I'm assuming Adaptive Physiologies will be our paid upgrades.
Whatever you want to call the paid upgrades. I've just been calling them Legion upgrades recently since that's just one of the armies I play.
And yeah, adaptive could make a lot of sense there. Fills a nice hole without getting rid of them. I hope we keep the same list and can use the same one more than once.
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Post by: BorderCountess
Tyran wrote:Synaptic links are interesting, specially as the source does not seem to have a full grasp on the details.
Other leaks of the discord are that termagant devourers are assault 2 S3 but warrior devourers are assault 5 S4, and scything Talons give 2 extra attacks for each pair (so a Carnifex with 2 pairs gets 4 extra attacks).
So, those models that have three pairs of talons get +6?! My son will giggle like a madman if that's the case.
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Post by: Tyran
Hormagaunts leaks from discord: Move 10" WS 4+, S3, 3 attacks, Sv 5+, There is a way to give all hormagaunt units a pre-game move. Scything Talons: S:User, AP -1 D1 2 Hormagaunt specifc stratagems: Hormagaunts auto-advance 6" and can still charge for 1CP Hormagaunt unit gets +1 attack per model. 2CP or 1CP if 19 or fewer models.
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Post by: xttz
Some free info on how hive fleets work
You get 2 traits - one static, one flexible - and then there's 3 tables of 5 traits each. Each Hive fleet has access to two of these tables, and can choose to swap their flexible trait to any of the traits from the available tables. Importantly, whether or not you choose to do this and which you swap to happens at the point after you've seen your opponent's list
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Post by: Shadow Walker
xttz wrote:Some free info on how hive fleets work
You get 2 traits - one static, one flexible - and then there's 3 tables of 5 traits each. Each Hive fleet has access to two of these tables, and can choose to swap their flexible trait to any of the traits from the available tables. Importantly, whether or not you choose to do this and which you swap to happens at the point after you've seen your opponent's list
Interesting. They adknowledge Tyranids adaptability.
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Post by: NinthMusketeer
Ooo I like that, nice marriage of theme and mechanic.
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Post by: Lord Blackscale
So hormagaunts are still a huge disappointment. Is it so much to ask that they be better at stabbing people than a damned guardsman?
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Post by: Tyran
Last time I checked, guardsmen weren't stabbing people with 3 attacks with ap -1
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Post by: JNAProductions
Tyran wrote:Last time I checked, guardsmen weren't stabbing people with 3 attacks with ap -1
Yeah... S3 might be a little lackluster, but 3 attacks at AP-1 is pretty damn good. Quantity has a quality all its own and all that.
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Post by: Tyran
JNAProductions wrote: Tyran wrote:Last time I checked, guardsmen weren't stabbing people with 3 attacks with ap -1
Yeah... S3 might be a little lackluster, but 3 attacks at AP-1 is pretty damn good. Quantity has a quality all its own and all that.
If you want S4, give them adrenal glands.
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Post by: xttz
Lord Blackscale wrote:So hormagaunts are still a huge disappointment. Is it so much to ask that they be better at stabbing people than a damned guardsman?
Last I checked, Guardsmen didn't get up to four AP-1 melee attacks each with auto-wound on 4+ or multiple exploding 6 abilities. One example given was that with the right hive fleet and max buffs, hormagaunts are likely to land 26 wounds on an Avatar in a single phase.
But I will keep an eye out for the new Imperial Guard codex just in case.
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Post by: shamroll
Hormagaunts are going to depend on the cost. If they keep them at 6pts pet model, then they are completely fine. Even better if they get toxin Sacs for 1pt instead of 2.
But if they go up to 8pts and keep 2pt upgrades, then termagants look way better.
Even at 8pts and 2pt upgrades, I think they could be a fun build. not competitive, but definitely fun.
I'm looking forward to getting back to my Ork v Tyranid horde battles with my friend.
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Post by: Tyran
My gut feeling is 7ppm.
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Post by: H.B.M.C.
Assuming that's still an option and hasn't been turned into a strat...
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Post by: Voss
I like the assumptions that the various upgrades (toxin, adrenal, etc) will do the same thing. Like the weapons, those very often change from edition to edition.
Tyranids really don't have baseline standards for their gear and weapons.
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Post by: JNAProductions
Voss wrote:I like the assumptions that the various upgrades (toxin, adrenal, etc) will do the same thing. Like the weapons, those very often change from edition to edition.
Tyranids really don't have baseline standards for their gear and weapons.
Adrenal Glands changed… but we saw what they changed to. It was leaked.
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Post by: Scottywan82
H.B.M.C. wrote:Assuming that's still an option and hasn't been turned into a strat...
My own adrenal glands are now a strat.
Having a codex? Also a strat.
It's strats all the way down.
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Post by: Tyran
Discord leaks are also a strat, and the discord leak of today is that Hive Fleet psychic powers are a thing and are free, all Hive Fleet psykers know their relevant Hive Fleet psychic power.
And the Leviathan psychic power is that a unit in your army gets the benefit of a Synaptic Link from your army, in addition to any other Synaptic Link and regardless if that Synaptic links has already been triggered.
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Post by: Dudeface
The next combat patrol is being shown next week, so logically the army after Eldar. So Nids news I guess?
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Post by: Kanluwen
Dudeface wrote:The next combat patrol is being shown next week, so logically the army after Eldar. So Nids news I guess?
Still isn't confirmed that they're actually the next army. Just that they're the next Xenos army.
It might be Chaos.
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Post by: Dudeface
Kanluwen wrote:Dudeface wrote:The next combat patrol is being shown next week, so logically the army after Eldar. So Nids news I guess?
Still isn't confirmed that they're actually the next army. Just that they're the next Xenos army.
It might be Chaos.
I've seen reboxed nids and no reboxed chaos, I think it's very abundantly clear it's nids at this point.
To reiterate:
This isn’t just an exciting time for Aeldari, but for all Warhammer 40,000 xenos players – after the craftworlds touch down, there’s something gribbly and chitinous coming. We don’t want to say too much right now, but there are lots of them, they’ve come a long way, and they’re VERY hungry. For biomass. Okay, you forced it out of us – it’s the Tyranids.
Is the full quote, it mentions nids "after craftworlds touch down" which could admittedly be any time between now and the year 40,000 but in all probability it means immediately following.
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Post by: Altruizine
Haha, you two literally had this exact same conversation on page 9...
Of course, Kanluwen was as misleading on that page -- where they incorrectly stated "[GW's] wording was 'Tyranids are the next Xenos army' " -- as they are on this page. For readers who can parse context, and aren't interested in playing the "well, technically" game, the statement pretty clearly identifies Tyranids as the next codex.
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Post by: Kanluwen
*shrug*
We'll see. I hope it's Tyranids, just making sure people don't get their expectations super high. There has been nothing 100% definitive, and as we're seeing with GK+Thousand Sons...they don't necessarily need a codex to release a Combat Patrol.
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Post by: Dysartes
...those two Combat Patrols are delayed from the release of their Codex, not turning up in advance of it.
I'm reasonably sure we haven't had a Combat Patrol be released in advance of a Codex yet.
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Post by: H.B.M.C.
Still haven't even got Crowe or the Infernal Master as separate releases.
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Post by: DarkStarSabre
Kanluwen wrote:*shrug*
We'll see. I hope it's Tyranids, just making sure people don't get their expectations super high. There has been nothing 100% definitive, and as we're seeing with GK+Thousand Sons...they don't necessarily need a codex to release a Combat Patrol.
....
You're really pushing this 'well, technically' envelope, aren't you?
We know GK and Thousand Sons suffered a lot of delays. Logically, so too did their Combat Patrols.
Think about -why- we might be seeing a tease of a future book's Combat Patrol? If it has an exclusive character to that set....
Thinking next Monday is probably the first proper peek at Tyranids. And our rumoured Parasite is going to be Combat Patrol locked.
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Post by: H.B.M.C.
DarkStarSabre wrote:Thinking next Monday is probably the first proper peek at Tyranids. And our rumoured Parasite is going to be Combat Patrol locked.
And the box will have 16 of the current Genestealers, a Trygon, and 3 Hive Guard.
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Post by: Kanluwen
We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes. They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols. No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one? Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.
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Post by: H.B.M.C.
Releasing combat patrols wouldn't not make the next Codex release Tyranids though.
As Sabre said, you're taking that 'well, technically' aspect of this and stretching it to the point where it's becoming transparent.
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Post by: tneva82
Kanluwen wrote:*shrug*
We'll see. I hope it's Tyranids, just making sure people don't get their expectations super high. There has been nothing 100% definitive, and as we're seeing with GK+Thousand Sons...they don't necessarily need a codex to release a Combat Patrol.
You mean the cp's that came after codex? Not before?
Those came to support codex. Aka they did need codex. Every cp so far has came for new codex.
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Post by: xttz
Today's update is everyone's favourite useless unit...
You asked for it - Tyrant Guard time. Hilariously, someone in the discord actually exactly predicted their statline when doing a wishlist - 6" move, s5 t6, 4 wounds, 3 attacks, and a 2+ save. Unsurprisingly, they gain the 9th edition bodyguard rule, but only for hive tyrants and swarmlord. They also get +1 attack while near a hive tyrant.
Their crushing claws become s+3 ap-3 d2 but no -1 to hit, while their lash whip and bonesword is s+2 ap-2 d2 with rr1s to hit.
[Rending claws] s+1 ap-4 d1
...which definitely seems spicier now. Getting excited for these guys to finally be useful outside Apocalypse games for once.
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Post by: chaos0xomega
gotta get me some tyrant guard
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Post by: Bago
Nahh, too bad I find the models hideous
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Post by: BorderCountess
Bodyguard for monsters is crazy, man. In a recent game against my son, I couldn't shoot One Eye off the board because he was running right next to a Carnifex with spore cysts. Even Dark Eldar don't like a full health One Eye slamming into their lines.
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Post by: Skywave
Man with those stats, I want to run Tyrant Guards! I love the unit thematically, so if they become viable as both bodyguards and by themself that would be a huge win!
Their weapon options are really tasty on surface so far and could be really fun to use (Talons at +2 attacks, Claws finally not at -1 to hit).
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Post by: xttz
3/4/2022:
The Maw-Claws of Thyrax: generic relic for all characters (you no longer need to have a specific weapon for it). The bearer gains +1 attack and can reroll wounds in the fight phase. In addition, every time it kills a model in the fight phase, it gains +1 attack for the rest of the battle (it can gain up to +3 attacks this way).
There is also a Warlord trait to give the warlord a 5+ Feel No Pain
Tyrannocytes gain true drop pod status, with the ability to enter from reserves on turn 1. Up to 20 infantry models or a monster of up to 16 wounds
Sporocysts can be deployed anywhere on the table outside 12" of enemies and the enemy deployment zone
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Post by: Skywave
That's a pretty good generic relic now, really interesting! I can see it being quite useful! Considering the states of our relic, it's not to get anything better anyway
Same for the warlord trait, will be very strong on big monsters (Tervigon please be good!). Again, compared the lackluster choices we have right now, not hard to beat!
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Post by: DarkStarSabre
5+ FNP? Good lord, my Crusher stampede is now having to consider that or the D3 extra attacks!
Just would like someone to find out the status of the Synaptic Hive Blades and our Slayer Tyrant build, thanks.
I dun wanna be sad for my character assassin XD
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Post by: xttz
Bago wrote:https://www.reddit.com/r/Tyranids/comments/t7oygk/new_genestealer_stats_lets_see_if_we_are_as_toxic/?utm_medium=android_app&utm_source=share
New genestealers. Nearly the same as GSC Genestealers, but with ws3+ and LD8. I could live with that if Tyranids Genestealers are also 4++
With WS3+ I expect they'll be a larger unit cap than the 10 models purestrains get, and might keep +1 to hit from Broodlords too
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Post by: Nevelon
Interesting that there is no stats for the talons, or head options. That might just be the EZ-Start nature of the box rules though.
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Post by: BorderCountess
4 attacks with a flat AP-3? Kiss armor goodbye.
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Post by: Nevelon
Don’t the rumors have them going to elites?
Eldar Dire Avengers just some some major buffs, but moved from troops to elites. I could see the same thing being done here.
Stealers did make a name for themselves by carving their way through a space hulk worth of terminators.
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Post by: BorderCountess
Nevelon wrote:
Don’t the rumors have them going to elites?
Eldar Dire Avengers just some some major buffs, but moved from troops to elites. I could see the same thing being done here.
Stealers did make a name for themselves by carving their way through a space hulk worth of terminators.
Not seeing a problem with that. Moving them to Elites means you can either do a Crusher Stampede or a horde army really well. Swramlord, Hive Tyrant, Broodlord, plus 60 each of Hormagaunts, Termagants, and Genestealers. Good luck trying to kill it all before it reaches you.
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Post by: princeyg
I like the idea of hivefleet stealers having a slightly different statline to purestrains.
My own headcannon is genestealers are far more dangerous when left to their own devices (unlike the majority of nids, they have the capacity for independent learning)
So I'm fine with hivefleet ones being ws3+ but also having numbers. Hopefully fleet ones will retain larger max squad sizes.
On the gaunt changes, I've enough gaunt models that weapon stat changes are'nt gonna be a problem, as big blobs of hormies and fleshborer gaunts was always kinda my thing (stoked for better fleshborers if that turns out to be true, only have a few devourer ones) ).
Really hoping the hormie pre battle move thing is accurate ( I can currently field 3 units of 30 with more left to build..well, i say build, more like fix..so many bases to repair..)
Throwing huge blobs of them forward to pressure the enemy early is always what hormagaunts have been described as being used for, so this is very cool if true.
Also really happy that my all time fav nid model (classic vc/lw/bonesword tyrant) looks to be a lot tougher and dare I hope, actually useful??
Looks like I'm also gonna have to dig around the back of the cave to fine my old tyrantguard. Don't think I've used them since about 4th ed!!
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Post by: Tyran
Today's rumors/leaks are Tyrannofex guns.
Acid Spray heavy D6+6 S6 Ap-3 D2.
Fleshborer Hive assault 30 S5 Ap-1
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
Stinger Salvo assault 8 S5 Ap-1.
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Post by: Shadow Walker
Tyran wrote:Today's rumors/leaks are Tyrannofex guns.
Acid Spray heavy D6+6 S6 Ap-3 D2.
Fleshborer Hive assault 30 S5 Ap-1
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
Stinger Salvo assault 8 S5 Ap-1.
Hive and Stinger are D1?
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Post by: Tyran
Yes, and the Tyrannofex is BS3+.
Goes without saying but it also lost the shoot twice if stationary rule.
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Post by: DarkStarSabre
Mmmh, Rupture Cannon. Feels like it's gonna do some fun things.
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Post by: Madjob
Seeing Genestealer head options and scything talons ignored jives with what we heard about carnifex biomorphs also losing rules. Really unfortunate to see an army with some of the most clever and diverse kits as far as bit options go get boiled down this hard. I feel as though someone in the rule design team is identifiable by their mantra of pulling rules complexity off units and putting it into army abilities instead, we've seen similar decisions made in a couple 9E codexes by now.
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Post by: NinthMusketeer
Yeah, doubling down on what I already didn't like about 9th.
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Post by: beast_gts
Kanluwen wrote:We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes.
They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols.
No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one?
Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.
Thousand Sons & Grey Knights in March, then Aeldari in April - WarCom. No mention of GSC or Custodes.
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Post by: Dudeface
beast_gts wrote: Kanluwen wrote:We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes.
They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols.
No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one?
Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.
Thousand Sons & Grey Knights in March, then Aeldari in April - WarCom. No mention of GSC or Custodes.
Stands to reason the GSC/custodes boxes will be put end of April or maybe May.
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Post by: Voss
Tyran wrote:Today's rumors/leaks are Tyrannofex guns.
Acid Spray heavy D6+6 S6 Ap-3 D2.
Assuming it still auto hits, that's pretty much marine squad deletion per turn, with just a minimal amount of wound re-rolls.
Fleshborer Hive assault 30 S5 Ap-1
Ugh. I remember when 20 shots seemed gross and out of line for the game. Now it feels gross and also just wasting my time.
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?
Stinger Salvo assault 8 S5 Ap-1.
Yeah. Nothing quite like almost 3 old school heavy bolters (D1) as the generic backup weapon.
The way this game feels these days...
Also genestealers-- tastes like consolidation. Not sure I disapprove, but it depends how inconsistently over-described other weapons & options are.
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Post by: Dudeface
Voss wrote:
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?
It's a fun little cold war. It can drop a tank a turn as can railguns etc. But these guns are on... tank platforms.
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Post by: Gadzilla666
Dudeface wrote:Voss wrote:
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?
It's a fun little cold war. It can drop a tank a turn as can railguns etc. But these guns are on... tank platforms.
It's better than some main guns mounted on super heavies. Including ones with 9th edition rules.
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Post by: Dudeface
Gadzilla666 wrote:Dudeface wrote:Voss wrote:
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?
It's a fun little cold war. It can drop a tank a turn as can railguns etc. But these guns are on... tank platforms.
It's better than some main guns mounted on super heavies. Including ones with 9th edition rules.
It's better than most of them I think tbh, the in-game arms race is reaching the point of why bother, but for some reason people seem to love it and lap it up when the release comes out, or rather there's a lot of "OMG CHECK OUT THE NEW HOTNESS" type content, with bonus hatred points if they use "glow up" as a term. This isn't something anyone should be celebrating, we all want a cool codex but it shouldn't be all about wiping your opponent out the room.
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Post by: Tyran
Surprisingly realistic if you think about it. Tank warfare is mostly about hitting first because tank weaponry is designed to make a mockery of tank armor.
Also an example of why realism is usually not a good think in a game.
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Post by: H.B.M.C.
Madjob wrote:Seeing Genestealer head options and scything talons ignored jives with what we heard about carnifex biomorphs also losing rules. Really unfortunate to see an army with some of the most clever and diverse kits as far as bit options go get boiled down this hard.
As I keep saying in the Chaos thread: I'm less concerned with what we're getting, and more concerned about what we're losing. This sure feels like losing. Madjob wrote:I feel as though someone in the rule design team is identifiable by their mantra of pulling rules complexity off units and putting it into army abilities instead, we've seen similar decisions made in a couple 9E codexes by now.
But Jervis retired! Who has taken up his brusade of blandification?
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Post by: xttz
Voss wrote:Ugh. I remember when 20 shots seemed gross and out of line for the game. Now it feels gross and also just wasting my time.
Previously fleshborer hive could fire 40 shots though, and the weapon still barely got picked. Now they increased BS / AP and allow moving & firing at full effectiveness, and the weapon is more effective on most targets despite being reducing the max shots by 10 dice.
Not sure why 30 shots is a bad thing. It's effectively the same firepower as a full sized Termagant brood and a Tfex will likely cost around the same number of points.
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Post by: Voss
xttz wrote:Voss wrote:Ugh. I remember when 20 shots seemed gross and out of line for the game. Now it feels gross and also just wasting my time.
Previously fleshborer hive could fire 40 shots though, and the weapon still barely got picked. Now they increased BS / AP and allow moving & firing at full effectiveness, and the weapon is more effective on most targets despite being reducing the max shots by 10 dice.
When it was introduced ( iirc) it and the Punisher variant for the Leman Russ were 20 shots, introduced into a game state where that was ridiculous.
Not sure why 30 shots is a bad thing. It's effectively the same firepower as a full sized Termagant brood and a Tfex will likely cost around the same number of points.
Because its a waste of time. When you're rolling & rerolling to hit, rolling (and rerolling) for wounds and then rolling (and possibly rerolling) armor saves and potentially rolling 100+ dice to resolve _just_one bloody unit, you're wasting so much time for no point or purpose.
Dice rolls should be meaningful, not resolved by the bucket, especially in a 3-step system.
At this point, you might as well swap dice for look up tables (shooter vs target) like the old Avalon Hill map & chit wargames. You'd get roughly the same results and cut out 30-60 minutes of sorting dice.
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Post by: catbarf
Tyran wrote:Surprisingly realistic if you think about it. Tank warfare is mostly about hitting first because tank weaponry is designed to make a mockery of tank armor.
Also an example of why realism is usually not a good think in a game.
Tank warfare games tend to go heavy on the fog of war, terrain, and spotting mechanics, so that actually finding a tank so that you can engage it is the hard part. They also tend to use things like range and obscuration to make it such that a 67% hit rate isn't your baseline, so in practice your engagements aren't immediately and overwhelmingly lethal. Starting out of range and/or out of LOS of your enemy is a bare minimum requirement.
I don't think the problem is realism. It's incredibly unrealistic to set up two forces in the open with direct line of sight to one another well within the effective range and unbroken LOS of all their instakill guns, let alone have them fire with full effectiveness out to maximum range and near-full effectiveness against targets in hard cover, and that's in a nutshell why 40K is overwhelmingly more lethal than realism-oriented historicals like Chain of Command. You can have high attack lethality without high overall game-wide lethality, but 40K doesn't support the mechanics to make that possible.
Voss wrote: xttz wrote:Voss wrote:Ugh. I remember when 20 shots seemed gross and out of line for the game. Now it feels gross and also just wasting my time.
Previously fleshborer hive could fire 40 shots though, and the weapon still barely got picked. Now they increased BS / AP and allow moving & firing at full effectiveness, and the weapon is more effective on most targets despite being reducing the max shots by 10 dice.
When it was introduced ( iirc) it and the Punisher variant for the Leman Russ were 20 shots, introduced into a game state where that was ridiculous.
Not sure why 30 shots is a bad thing. It's effectively the same firepower as a full sized Termagant brood and a Tfex will likely cost around the same number of points.
Because its a waste of time. When you're rolling & rerolling to hit, rolling (and rerolling) for wounds and then rolling (and possibly rerolling) armor saves and potentially rolling 100+ dice to resolve _just_one bloody unit, you're wasting so much time for no point or purpose.
Dice rolls should be meaningful, not resolved by the bucket, especially in a 3-step system.
At this point, you might as well swap dice for look up tables (shooter vs target) like the old Avalon Hill map & chit wargames. You'd get roughly the same results and cut out 30-60 minutes of sorting dice.
Those CRTs had a lot going for them in practice. Totaling fire factors and rolling 2D6, and then potentially a 2D6 morale check, was fast and easy. At the very least, you can use binomial distribution to replace tons of tedious dice-rolling with a single 2D6 check on a table for each test.
Anyways- as annoying as it is to roll 30 shots at once, it is true that it's faster than 40 shots in the current rules despite equivalent average outcomes (BS3+ vs BS4+), and with AP-1 (because who doesn't have AP-1 these days, right?) it's at least more likely to cause damage on each hit. So it's an improvement, just... not much of one.
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Post by: Voss
Those CRTs had a lot going for them in practice. Totaling fire factors and rolling 2D6, and then potentially a 2D6 morale check, was fast and easy. At the very least, you can use binomial distribution to replace tons of tedious dice-rolling with a single 2D6 check on a table for each test.
Yeah, I wasn't joking or being snide. I honestly think that would be superior to the dice buckets we've got now.
Older editions largely functioned at a decent pace, despite the three step resolution process. Now that we've settled into multiple units that are tossing 100+ dice for a single action's resolution, this system is insane.
As a computer game, with all the pointless and redundant rolling under the hood? Fine (though it could be done better). But not on a real table.
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Post by: Skywave
Tyran wrote:Today's rumors/leaks are Tyrannofex guns.
Acid Spray heavy D6+6 S6 Ap-3 D2.
Fleshborer Hive assault 30 S5 Ap-1
Rupture Cannon heavy 3 S14 Ap-4 DD6+4
Stinger Salvo assault 8 S5 Ap-1.
The Acid Spray got a good buff with the AP-3, but it lost one the amount of shot without the shot twice without moving (which 2D6 two time at AP -1 bedore). Damage D3 to flat 2 is pretty standard now.
The Fleshborer, I don't know I don't see it being used that much. If it's an option for the Tervigon that would be awesome though! On the 'Fex. I would still take one of two other choices. Maybe if the strat for +1 damage is still there is could have some use.
The Rupture Cannon got a good buff in damage, which might help the loss of shots (from firing twice, Heavy 3 is the same as now), will depend how expensive it is, but is good anti-tank for sure!
Stinger getting double shot is a bonus
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Post by: Gene St. Ealer
Yeah, I don't get why these Tyrannofex leaks would freak anybody out -- a model that size with a weapon that size should be a massive threat. Plus, given the rumors of the chassis going to T8 2+, I bet these things will be a massive points investment; I wouldn't be surprised to see it at 250ppm. It's not really fair to leave the Tyrannofex with a slightly souped up lascannon; the Rupture Cannon should have always been comparable to a Railgun or Laser Destructor or Doomsday Cannon (though both of those latter two weapons should be buffed.)
ETA: One of my favorite bits of Cruddacery involves the Tyrannofex. Not sure when the kit was released but I think it was 6th edition. The fluff of the big feth off cannon was that it was used as a big feth off cannon, destroying heavily armored targets with ease. Cruddace's rules in the 6e codex? S10 AP4. No typo there, it was not AP -4, it was AP 4 -- so it couldn't punch through a Battle Sister's power armor. Man, Cruddace was such a hack (to Nids at least), I can only describe it as malicious.
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Post by: NAVARRO
Open mouth and tongue showing on most nids.... BORING is BORING!
Looking at pictures of armies models... yep still same ol same.
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Post by: Sasori
Cool cover.
But are we sure Nids are next? It could just be them showing off the next Xenos cover.... /s
I'm guessing pre order at the end of this month at this point, especially if it's a single model release like most of the rumors are saying.
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Post by: Kanluwen
Just for that shot, I hope the Parasite of Mortrex is locked in a Combat Patrol. It's funny how often the same people complaining about Community's inaccuracies take it for gospel.
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Post by: Gene St. Ealer
Kanluwen wrote:Just for that shot, I hope the Parasite of Mortrex is locked in a Combat Patrol.
It's funny how often the same people complaining about Community's inaccuracies take it for gospel.
Should've left it at the joke  (was a good joke!)
I don't take war-comm as gospel but I doubt they'd get something wrong that's as big as what the next codex is... they were handed the art and everything, how could they have mixed up the next book?
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Post by: Shadow Walker
I like that cover.
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Post by: SamusDrake
Nice cover and I'd say the best one, so far, for 9th edition.
But at £32.50 and Genestealers rumoured to be no longer troop choices, its not happening.
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Post by: a_typical_hero
Age of the models aside, I would be a bit put off to start the hobby with having to assemble and paint so many samey looking figures which will be taken off the board in droves.
Not a fan of the content.
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Post by: DarkStarSabre
That...is a horrible combat patrol. No variety in it at all.
1 Tyrant.
1 Warrior Brood.
3 Termagant Broods.
Absolutely horrible. Mindnumbingly so.
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Post by: SamusDrake
One could easily make a free Warrior Prime out of that set: take the leftover tail from the Winged Tyrant and make a snake-Prime.
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Post by: Kanluwen
Gene St. Ealer wrote: Should've left it at the joke  (was a good joke!) I don't take war-comm as gospel but I doubt they'd get something wrong that's as big as what the next codex is... they were handed the art and everything, how could they have mixed up the next book?
Wording matters. They had the art but the announcement was done in such a way that it could have very well been simply announcing the next Xenos book. We already knew Chaos was due for a new book, what with them having been the other half in Eldritch Omens...and GW actually having said that they're getting one in 2022.
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Post by: tneva82
Kanluwen wrote:Just for that shot, I hope the Parasite of Mortrex is locked in a Combat Patrol.
It's funny how often the same people complaining about Community's inaccuracies take it for gospel.
Well it was pretty mild punch at those grasping at straws and being just plain silly. Gw said tyranids next, bunch of people think they know better than gw. Some people just are unable to think with remote sense of logic.
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Post by: Nevelon
Don’t forget the rippers.
We’ll see what the new rules look like for playability, but while the models are going to be monotonous, if you need to field them in large blocks, this could be a way to get them to the table without killing your budget. Until you max out how many tyrants/warriors you want.
As someone who built my tyrant with wings, I could use one on foot. And there is always the swarmlord.
I wasn’t planning on another brood of gaunts, but might need more to carpet the table properly, especially if stealers are not troops.
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Post by: Shadow Walker
Old gaunts in the box mean that people who said that Parasite could be our only new model were probably right :(
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Post by: Sasori
DarkStarSabre wrote:That...is a horrible combat patrol. No variety in it at all.
1 Tyrant.
1 Warrior Brood.
3 Termagant Broods.
Absolutely horrible. Mindnumbingly so.
Yeah, this one is really bad. It puts to rest the Rumor from Valrak about a updated Gant kit, unless we are getting an updated Hormagaunt kit. Probably just going to be the Parasite.
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Post by: Madjob
Yea similar boat in that my army uses Genestealers for all its troop slots so this box might be a mandatory buy thanks to that...
I do find the lack of hormagaunts suspicious. Assuming CP boxes stick around through the next cycle of codexes, it makes the possibility of a larger range refresh for the start of 10th feel a little more real.
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Post by: Kanluwen
tneva82 wrote: Kanluwen wrote:Just for that shot, I hope the Parasite of Mortrex is locked in a Combat Patrol.
It's funny how often the same people complaining about Community's inaccuracies take it for gospel.
Well it was pretty mild punch at those grasping at straws and being just plain silly. Gw said tyranids next, bunch of people think they know better than gw. Some people just are unable to think with remote sense of logic.
GW said Tyranids are the next Xenos army. Miss me with the insults, because there's actual ambiguity there.
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Post by: Gert
a_typical_hero wrote:Age of the models aside, I would be a bit put off to start the hobby with having to assemble and paint so many samey looking figures which will be taken off the board in droves.
Yeah, it would be super weird if the archetype of Tyranids was an endless swarm of biomorphs led by larger C&C creatures
At the very least it gives you the 'Nid basics unlike the SC box which was "Start Collecting: Genestealers plus a random Mawloc/Trygon".
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Post by: Voss
Good gods, get over the fact that you were wrong. Not sure why you're doubling down now.
----
That box is... something.
At the new prices its $150 vs $234.
After Elfs, TS, and GK, that pushes it into..May? We know elfs after the other two, which are April.
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Post by: Gene St. Ealer
Maybe I've missed it but this is the first time I can recall seeing official GW Termagant models with Spine Fists
I don't have the combat patrol as much as everybody else, but yeah, I'm pretty whelmed. Though I started my Nids with a bunch of Termagants and Hormagaunts -- it seems like a pretty natural box even if it's not very exciting.
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Post by: Tyran
I'm going against the popular opinion and say it is a good box. Sure it isn't for someone that already has swarms of termagants, but from the pov of someone starting to play Tyranids, a lot of termagants, rippers, warriors and a HT is a pretty decent starting point.
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Post by: Gene St. Ealer
Tyran wrote:I'm going against the popular opinion and say it is a good box. Sure it isn't for someone that already has swarms of termagants, but from the pov of someone starting to play Tyranids, a lot of termagants, rippers, warriors and a HT is a pretty decent starting point.
True. And it didn't occur to me until just now that you'd really need 3 Gant boxes to make a legal Ripper squad, so it's not surprising that's how many are in there.
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Post by: Voss
Tyran wrote:I'm going against the popular opinion and say it is a good box. Sure it isn't for someone that already has swarms of termagants, but from the pov of someone starting to play Tyranids, a lot of termagants, rippers, warriors and a HT is a pretty decent starting point.
The tyrant is fine. The rippers and warriors feel a bit token (though in the case of the rippers, that's unavoidable). 24 termagants and a unit of anything else would have felt worlds better, though. Even a half/half split with hormagaunts. (though I'll admit to being happy at not seeing genestealers)
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Post by: tneva82
DarkStarSabre wrote:That...is a horrible combat patrol. No variety in it at all.
1 Tyrant.
1 Warrior Brood.
3 Termagant Broods.
Absolutely horrible. Mindnumbingly so.
GW releases varied ork combat patrol. Players complain too varied. GW releases less varied tyranid box. Too little variety. Damned either way Automatically Appended Next Post: Tyran wrote:I'm going against the popular opinion and say it is a good box. Sure it isn't for someone that already has swarms of termagants, but from the pov of someone starting to play Tyranids, a lot of termagants, rippers, warriors and a HT is a pretty decent starting point.
And this is aimed for people starting tyranids anyway
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Post by: Wha-Mu-077
Literal snoozefest.
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Post by: wolfrider
I didn't consider the ripper squad, in what other kits is one to fill the unit of 3?
Otherwise it would be much better if they swap one terma box with either hormagaunts or gargoyles to have some variety
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Post by: Nevelon
You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
Don’t think you get any on the tyrant sprues, or the warrior one.
So this box should yield 21 of the little biters. I put 3 on a base, which would get you 7. Depends how thin you want to stretch them out, but 2x3 base squads is doable, especiif you use some large chunks as base fillers.
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Post by: Dudeface
It's a boring combat patrol but I'd argue a useful one, it'll be the easiest and cheapest way to build a gaunt horde, which is likely some people's barrier to entry for nids.
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Post by: lord_blackfang
That box is, as the zoomers call it, dummy thicc.
Seems like a good starting point to a new player's collection while being quite unappealing to veterans, which I imagine is the sweet spot for GW.
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Post by: Formosa
I like it, but I think I am the target demographic for it as I want to start a nid army and this will form the core, I will buy 2 of these which is 6 gant units, 2 tyrants, 6 warriors and some rippers, then I can just add whatever I want.
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Post by: The Phazer
Yeah, I think that's a decent starter box.
It's just that the dream of new gaunts that won't put newbies off from building those awful heads is dead.
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Post by: SamusDrake
So with the current rules thats 1 HQ, 3 troop units( one at 30 frigging models )...
I have the feeling that Warriors will be returning to elite duty and rippers to fast attack.
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Post by: chaos0xomega
Box is a huge miss for me, no interest in Termagants (would prefer Hormagaunts), wouldn't have minded so much if there wasn't 36 of them in the box, a little more variety would have been nice.
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Post by: Tyran
Meanwhile I'm here thinking that with the rumors regarding fleshborers, maybe I want 36 fleshborer gants.
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Post by: Overread
I'd have thought it would be a bit more fun to have some hormagaunts along with the termagaunts; however at the same time having 2 of one and 1 of the other can mean you end up with too few to make them work on their own. So 3 blocks means a single big block of termagaunts that you know will work
It's actually a set that is worth buying several times for new people; which goes in the face of many of these newer sets which are more of a 1-2 purchase whlist this could easily be 3-4 or more (esp if you don't magnetize all the tyrants)
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Post by: John Prins
I think this is an okay Combat Patrol. Not exciting or anything, and definitely geared to swarm style of play, but if that's your bag, it's a very repeatable purchase with some decent savings. If I ever revisit my old nids I'd definitely want 1-2 of these boxes.
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Post by: Platuan4th
Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right. And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
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Post by: Laughing Man
SamusDrake wrote:So with the current rules thats 1 HQ, 3 troop units( one at 30 frigging models )...
I have the feeling that Warriors will be returning to elite duty and rippers to fast attack.
Doubtful on the Warriors, as it would mean Crusher Stampede wouldn't be playable anymore.
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Post by: Stormonu
It's an okay Combat Patrol, would have certainly bought three of 'em if I was starting out.
I'm just glad that a Tyranid "starter" actual has gaunts in it. Though I would have provided a bit more variety - say 2 termagants, 1 set of hormagaunts.
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Post by: NAVARRO
The box highlights how boring the models are by todays standards.
Waiting to see the new models before giving up on waiting for relevant design revamp.
Its been too long with these goofy minis.
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Post by: lord_blackfang
Platuan4th wrote: Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
Ooof good call there.
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Post by: NAVARRO
Not even painting to a different fleet colours scheme.... Argh
You know the models are dated but with a fresh brush work they could still spark some interest.
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Post by: Nevelon
NAVARRO wrote:Not even painting to a different fleet colours scheme.... Argh
You know the models are dated but with a fresh brush work they could still spark some interest.
Poster boy gonna poster boy. They are the Ultramarines of bugs.
And stupidly easy to do with contrast paints.
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Post by: GaroRobe
So no model preview this Monday? Just a codex cover? Lame
As monotonous as it is to make and paint 36 models (especially old models), I really don’t think painting them will be challenging for new players. Tyranids don’t have many intricate details and contrast paints will make it much easier.
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Post by: durecellrabbit
This reminds me of the old pre start collecting starter box.
Just with a hive tyrant instead of a carnifex and 3 lots of termagants instead 1 of each termagant, hormagaunt and genestealer.
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Post by: JohnnyHell
Eh? They’re cool models and I still like mine. Hyperbolic hate refresh seems a bit much. They are serviceable and characterful enough. The box contains what I field as min Termagants most games. I don’t actually see any problems, other than only 3 Warriors and their cost in boxes of 3 if you want more. It’s a solid start to a horde army tbh.
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Post by: tneva82
Platuan4th wrote: Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
Has any SC/ CP left sprues out from kits? Don't recall any example. Assembly instructions yes(irritating), sprues no.
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Post by: Nevelon
tneva82 wrote: Platuan4th wrote: Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
Has any SC/ CP left sprues out from kits? Don't recall any example. Assembly instructions yes(irritating), sprues no.
I don’t think so?
We know there are going to be at least some of the weapon upgrade sprues, as 1/3 of the guys on the cover have spinefists. Technically they could stop there, which would let you split the box into 1/3 spinefist, 1/3 devourer, 1/3 fleshborer. And end up with less rippers. This would be less than ideal, and not let you build a uniform horde.
I think the assumption is that we will get enough for everyone, but people can add salt/pessimism as needed. With GW, anything could happen, so I’d not rule it out. Just consider it unlikely.
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Post by: NAVARRO
Nevelon wrote:tneva82 wrote: Platuan4th wrote: Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
Has any SC/ CP left sprues out from kits? Don't recall any example. Assembly instructions yes(irritating), sprues no.
I don’t think so?
We know there are going to be at least some of the weapon upgrade sprues, as 1/3 of the guys on the cover have spinefists. Technically they could stop there, which would let you split the box into 1/3 spinefist, 1/3 devourer, 1/3 fleshborer. And end up with less rippers. This would be less than ideal, and not let you build a uniform horde.
I think the assumption is that we will get enough for everyone, but people can add salt/pessimism as needed. With GW, anything could happen, so I’d not rule it out. Just consider it unlikely.
I think its quite likely that all options are still on the box for everyone. Unless GW goes out of its way to piss nid collectors even more.
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Post by: H.B.M.C.
Wow... that is a really gak Combat Patrol.
Kanluwen wrote:Wording matters. They had the art but the announcement was done in such a way that it could have very well been simply announcing the next Xenos book. We already knew Chaos was due for a new book, what with them having been the other half in Eldritch Omens...and GW actually having said that they're getting one in 2022.
Oh my God Kan. You were wrong. Just admit it and stop trying to make weaselly excuses.
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Post by: Altruizine
Kanluwen wrote:
Wording matters. They had the art but the announcement was done in such a way that it could have very well been simply announcing the next Xenos book. We already knew Chaos was due for a new book, what with them having been the other half in Eldritch Omens...and GW actually having said that they're getting one in 2022.
Kanluwen wrote:
GW said Tyranids are the next Xenos army. Miss me with the insults, because there's actual ambiguity there.
If wording matters why do you misquote the article every time it comes up? The phrase "Tyranids are the next Xenos army" was never published anywhere. That's just your tortured interpretation of what was actually written (which was quoted for your benefit several times, and appears again below).
This isn’t just an exciting time for Aeldari, but for all Warhammer 40,000 xenos players – after the craftworlds touch down, there’s something gribbly and chitinous coming. We don’t want to say too much right now, but there are lots of them, they’ve come a long way, and they’re VERY hungry. For biomass. Okay, you forced it out of us – it’s the Tyranids.
Warcom articles are not written by lawyers who are attempting to conceal information inside of precisely-tuned language, and they are not episodes of L O S T or FromSoftware games that are begging you to hunt for easter eggs and subtextual lore reveals. Temper your imagination.
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Post by: tneva82
There was ambiguotu onlÿ for those who wanted to invent it to cause flamewar. EVERYBODY(including those who claim there was ambiguotity) knew what GW said. Some people just wanted to start flame war just for fun of it. That or they wanted to pretend to be idiots.
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Post by: Irbis
tneva82 wrote:Has any SC/ CP left sprues out from kits? Don't recall any example. Assembly instructions yes(irritating), sprues no.
DG one, technically. The zombies have bits of DG marine on their sprue but no frame with the rest of the body (you can technically finish him using a bit of putty and leftover bits from multipart DG marines kit but even so that's still missing sprue).
tneva82 wrote:GW releases varied ork combat patrol. Players complain too varied.
I like lack of reading comprehension even after multiple people told you multiple times what the issue was
The problem is not in variety. CP Blood Angels or Space Wolves have nice, diverse set of units that can be conceivably fit into an army. Stuff like Holiday SM box was utter crap because it included mishmash that did not fit any SM subfaction and in general was gak that was nearly impossible to fit into a coherent army in its entirety, and if you skipped any units, the discount on it was terrible and just not worth it (which was made even worse by the fact that one of the units driving the "value" up were assault intercessors, available for peanuts in literally every single GW starter box or magazine, with exactly the same options as 'multipart' box making it even more of don't bother).
Anyway, Tyranid CP looks fine, IMO (but then again, I like warriors and tyrant models so I might be biased). Big plus is the fact it can be bought multiple times, greatly cutting cost of getting into an army, and you don't need to skip anything if you're new player, just build alt units. That already makes it better than most CPs, sadly...
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Post by: chaos0xomega
Why are we still on about what the next faction out is? Its very clearly Tyranids, regardless of the mental hoops some of us jumped through to try to justify it being something else.
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Post by: Tyran
tneva82 wrote:There was ambiguotu onlÿ for those who wanted to invent it to cause flamewar. EVERYBODY(including those who claim there was ambiguotity) knew what GW said. Some people just wanted to start flame war just for fun of it. That or they wanted to pretend to be idiots.
I thought they were CSM players in denial, after all the nid codex did come out of the left field, when everyone was expecting a CSM one.
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Post by: Kanluwen
chaos0xomega wrote:Why are we still on about what the next faction out is? Its very clearly Tyranids, regardless of the mental hoops some of us jumped through to try to justify it being something else.
Because some people have nothing better to do with their lives than try to dump on others, just guessing?
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Post by: H.B.M.C.
No, it's just that you can't just admit that you were wrong and continue to twist yourself into knots to make it out that you didn't say what you said.
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Post by: Tyran
BTW small leak/rumor. The other kronos trait is +4" to weapon ranges and the +1 AP at half range is the trait we can replace, and the other Leviathan trait (which we can replace) is re-rolling 1 hit roll.
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Post by: Gene St. Ealer
Kanluwen wrote:chaos0xomega wrote:Why are we still on about what the next faction out is? Its very clearly Tyranids, regardless of the mental hoops some of us jumped through to try to justify it being something else.
Because some people have nothing better to do with their lives than try to dump on others, just guessing?
You made a playful joke (at least I took it that way) about being wrong but then picked it back up again. There is not one iota of a reason to still be talking about this but you didn't drop it. It's okay that you were wrong, but you were the one posting half a dozen times in this thread about this minor point, so you've got to accept that people will call you wrong now.
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Post by: Dysartes
I don't know about that - up to six units (depending on how you squad the Termagants), no SC, no real waste if you buy 2 (though I might avoid 3) - seems reasonable.
In order for the Rippers to be useful, it had to be triple Termagants - I guess you could argue for 1 each of Hormagaunts, Genestealers and Gargoyles in their place, though, but I'm going to guess that wouldn't work as well as a core block of Troops in the new book.
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Post by: Skywave
I love the Combat Patrol actually. It's not often you get a max-sized (and then some) squad of horde infantry in those, right? A full unit like this is instantly usable and will not be ridiculous to field. They could have split that with a box of Horma and/or Gargoyles for variety, but those min-sized units get smoked easily and wouldn't be fun for people that join up and have only those to play with for a while.
Plus with the number of models it looks like a Tyranids army!
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Post by: Popsghostly
Skywave wrote:I love the Combat Patrol actually. It's not often you get a max-sized (and then some) squad of horde infantry in those, right? A full unit like this is instantly usable and will not be ridiculous to field. They could have split that with a box of Horma and/or Gargoyles for variety, but those min-sized units get smoked easily and wouldn't be fun for people that join up and have only those to play with for a while.
Plus with the number of models it looks like a Tyranids army!
Yeah, I have that great big bug Apocalypse box from a few years ago sitting in the closet next to the rest of my pile of shame and these little guys in the combat patrol are a perfect starter if I ever paint the Tyranids lol.
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Post by: timd
Nice use of long OOP Forge World Tyranid scenery pieces on the box art... Booooo!
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Post by: alextroy
tneva82 wrote: Platuan4th wrote: Nevelon wrote:You should get 7 rippers per termagaunt box. 3 on the body sprues, 4 on the weapon option ones. Assuming my memory is right.
And assuming they don't leave out the alt weapon sprues to fit those 36 Gants. I could totally see them doing that to keep costs down.
Has any SC/ CP left sprues out from kits? Don't recall any example. Assembly instructions yes(irritating), sprues no.
Given the Termagants on GW website says 12 Termagant and 1 Ripper Swarm, I don't think anything is missing from the triple Gants in this box.
Dysartes wrote:
I don't know about that - up to six units (depending on how you squad the Termagants), no SC, no real waste if you buy 2 (though I might avoid 3) - seems reasonable.
I don't even think 3 boxes would be bad if Termagants and Warriors are descent. It would give you a carpet of 96 Termagants, 9 Ripper Swarms, 9 Warrior, a Hive Tyrant, Hive Tyrant with Wings, and the Swarmlord. And that gives options for weapon loadouts for a reasonable price without needing to resort to loads of miniature magnets.
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Post by: SamusDrake
Laughing Man wrote:SamusDrake wrote:So with the current rules thats 1 HQ, 3 troop units( one at 30 frigging models )...
I have the feeling that Warriors will be returning to elite duty and rippers to fast attack.
Doubtful on the Warriors, as it would mean Crusher Stampede wouldn't be playable anymore.
Good point.
Coming at it from 3rd edition( seriously, getting back into 40K after a very long time only to find myself priced out before I even begin... ), why did they move the lieutentants of the hive mind to the troop slot? Its actually cool that they are troop choices( Bugzilla city is the place to be! ) but given their leadership ability, being fairly large and well equiped, I honestly don't see the logic behind it.
Out of curiosity, which edition did this happen?
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Post by: Tyran
In 5th.
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Post by: Dryaktylus
Well... again. After 2nd.
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Post by: H.B.M.C.
Do you really think the people writing this Codex care if a sub-list from an issue of White Dwarf remains playable?
alextroy wrote:I don't even think 3 boxes would be bad if Termagants and Warriors are descent. It would give you a carpet of 96 Termagants, 9 Ripper Swarms, 9 Warrior, a Hive Tyrant, Hive Tyrant with Wings, and the Swarmlord. And that gives options for weapon loadouts for a reasonable price without needing to resort to loads of miniature magnets.
Putting aside the sheer hell of putting together 96 two-piece heads, would that be interesting?
Congratulations! You spent an inordinate amount of money on three Combat Patrols, and to show for it you have three of the same big model, some Warriors, a carpet of smaller bugs, and literally none of the big fun stuff that Tyranids are famous for.
They could've swapped one third of the Termagants for a 'Fex, or an Exocrine, or a trio of Zoeys/Venomthropes. Or put something new in there, not that we're getting anything new other than another special character as Tyranids are a one-and-done book and not a proper release.
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Post by: Overread
But Tyranids are also famous for swarms of termagaunts not just swarms of big things. And GW's design philosophy with these new larger sets has been more toward having people buy one maybe two not multiple like the old getting started sets.
The Tyranid one is actually better in that regard as you can get a lot of scope out of multiple sets. Heck those 96 gaunts could be armed with 3 different weapons (spinefists; fleshborers; devourers)
The only torment is the split heads
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Post by: Skywave
Correction, 3 of those would be 108 Termagants! Or 216 head halves
But I still think it's a very solid CP to build around and start the army. Adding to it let you pick the juicy stuff, so unless you really like a horde-look with mass gants, I would see most people picking only one of those anyway.
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Post by: H.B.M.C.
Overread wrote:But Tyranids are also famous for swarms of termagaunts not just swarms of big things.
I didn't say a Swarm of big things. I didn't say to replace all the Gants with other things. I suggested a balance between the two.
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Post by: ListenToMeWarriors
Not a fan of this particular Combat Patrol, but I cannot help but feel that they are somewhat hamstrung by the adherence to 500 odd points worth of models. Once the big gribbly HQ and Tyranid Warriors are in there, there are not a lot of points left to play around with.
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Post by: Ferrum_Sanguinis
As someone who sold all his Nids almost a decade ago (on this very site no less) this CP is a godsend, plenty of gaunts + HT. Might get 2 boxes.
Nevelon wrote: NAVARRO wrote:Not even painting to a different fleet colours scheme.... Argh
You know the models are dated but with a fresh brush work they could still spark some interest.
Poster boy gonna poster boy. They are the Ultramarines of bugs.
And stupidly easy to do with contrast paints.
Do you have a link for how to paint them with contrast???
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Post by: BorderCountess
Ferrum_Sanguinis wrote:As someone who sold all his Nids almost a decade ago (on this very site no less) this CP is a godsend, plenty of gaunts + HT. Might get 2 boxes.
Nevelon wrote: NAVARRO wrote:Not even painting to a different fleet colours scheme.... Argh
You know the models are dated but with a fresh brush work they could still spark some interest.
Poster boy gonna poster boy. They are the Ultramarines of bugs.
And stupidly easy to do with contrast paints.
Do you have a link for how to paint them with contrast???
No link, but for my son's bugs we're doing a white/blue scheme. Prime Grey Seer, paint the bodies Apothecary White and the carapace Talassar Blue. We call it Hive Fleet Shiva as a result.
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Post by: Nevelon
Ferrum_Sanguinis wrote:As someone who sold all his Nids almost a decade ago (on this very site no less) this CP is a godsend, plenty of gaunts + HT. Might get 2 boxes. Nevelon wrote: NAVARRO wrote:Not even painting to a different fleet colours scheme.... Argh You know the models are dated but with a fresh brush work they could still spark some interest. Poster boy gonna poster boy. They are the Ultramarines of bugs. And stupidly easy to do with contrast paints. Do you have a link for how to paint them with contrast??? My tyranid gallery My system: Prime white Basecoat Grey Seer Hard carapace in Shysh Purple Softer bits in Guiliman Flesh Stabby/shooty bits in Blood Angels Red (also tounges) (I do them in that order, with a cleanup pass after the purple) Non-contrast steps: Nuln Oil over the reds (I want them more dark/shadowed, this could probably just be left with the contrast if you like, or use a different red) Eyes are yellow with a vertical black slit (my genestealers are metalic blue with the blue gloss paint) Teeth are picked out in Bleached Bone Tounges get Blood for the Blood God gloss coat. Acid/poison are yellow, with a green ink glaze. Clean up pass with the grey seer and contrast as needed at the end. Normally just some spots where I got sloppy with the red and to cleanup the eyes. Snow base. It’s not going to win any Golden Demons, although my Flyrant tied for 3rd in one of our local painting challenges here on Dakka. But it’s a pretty quick and forgiving way to paint. I’m a notoriously slow painter, but can bang these guys out in no time. Scales up and down across the range of bugs. For the big guys, they would probably like a highlight pass, but my goal is to get them all battle ready and will go back later for that. My ‘Nids started as a lockdown project, and progress is in my blog if you want more details.
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Post by: Ferrum_Sanguinis
Contrast paints are crap for stuff like SM armor but I've noticed that they are great for organic things like skin or anything Tyranid related. Looks like I'll be using them for my Nid army.
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Post by: Glaiceana
Been lurking. So people have mixed opinions on the codex and new box, I guess that's not too bad. I haven't learned to play yet, and I'm glad I followed the advice of someone on here to wait for the new codex!
But will there be new tyranid models? How likely is that to happen?
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Post by: xttz
Glaiceana wrote:Been lurking. So people have mixed opinions on the codex and new box, I guess that's not too bad. I haven't learned to play yet, and I'm glad I followed the advice of someone on here to wait for the new codex!
But will there be new tyranid models? How likely is that to happen?
For this codex release there will be a new character model - the Parasite of Mortrex. This is virtually confirmed as GW already teased the model at the start of the year.
Further ahead there are likely true rumours of a Tyranid Kill Team box to update older sculpts (possibly Lictors or Genestealers ). Others have claimed that Tyranids will be the big bad faction for 10th edition next summer, with a revamp similar to the one Necrons received in 9th.
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Post by: BorderCountess
Glaiceana wrote:Been lurking. So people have mixed opinions on the codex and new box, I guess that's not too bad. I haven't learned to play yet, and I'm glad I followed the advice of someone on here to wait for the new codex!
But will there be new tyranid models? How likely is that to happen?
Metaphysical certitude, given that they teased one during the New Year's preview and there are several unsolved Rumor Engine pics that are obviously Tyranids.
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Post by: Dysartes
H.B.M.C. wrote: alextroy wrote:I don't even think 3 boxes would be bad if Termagants and Warriors are descent. It would give you a carpet of 96 Termagants, 9 Ripper Swarms, 9 Warrior, a Hive Tyrant, Hive Tyrant with Wings, and the Swarmlord. And that gives options for weapon loadouts for a reasonable price without needing to resort to loads of miniature magnets.
Putting aside the sheer hell of putting together 96 two-piece heads, would that be interesting?
Congratulations! You spent an inordinate amount of money on three Combat Patrols, and to show for it you have three of the same big model, some Warriors, a carpet of smaller bugs, and literally none of the big fun stuff that Tyranids are famous for.
They could've swapped one third of the Termagants for a 'Fex, or an Exocrine, or a trio of Zoeys/Venomthropes. Or put something new in there, not that we're getting anything new other than another special character as Tyranids are a one-and-done book and not a proper release.
No, they couldn't - it's three boxes of Termagants, or no boxes of Termagants, as you can guarantee that the back of the box highlights the Ripper Swarm as a unit of 3 bases (the minimum size available in the current 'dex).
Could they have gone with, say, two boxes of Hormagaunts and something larger, sure, but then we're on a whole different theme to the box.
Looking at current pricing, Termagants are also the cheapest 'Nid troops box. There's a £3 difference with Hormagaunts (or Gargoyles or Genestealers, but they're probably not troops), for one thing, so swapping them out probably means an increase in the box price. An Exocrine or Zoanthrope brood is more than double the price of a box of Termi's, and even a single Carnifex is about £7-8 more. Any of your proposed changes increase the price of the CP to some degree, possibly to a point where even GW recognises that the sticker shock is too much.
Well, maybe - this is GW, after all...
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Post by: tneva82
Rather seeing CP's are all same price adding more costly items results in something being dropped away
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Post by: NAVARRO
Overread wrote:But Tyranids are also famous for swarms of termagaunts not just swarms of big things. And GW's design philosophy with these new larger sets has been more toward having people buy one maybe two not multiple like the old getting started sets.
The Tyranid one is actually better in that regard as you can get a lot of scope out of multiple sets. Heck those 96 gaunts could be armed with 3 different weapons (spinefists; fleshborers; devourers)
The only torment is the split heads
Nids can be any flavour and the classic flavour is hordes of the gaunt genus... Termas is only one of them and the most visually limited one at it. Hormas kits do suffer from the breaking hooves from base tabs though XD
The torment is not the head design the torment is when you assemble the 100 termas and they all look like the same exact model replicated over and over again ad vomitum...
Besides these models (except plastic tyrant) were released what, in 2001 IIRC? For the most fast evolving race they do take their sweet damn time to change designs...
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Post by: Dudeface
NAVARRO wrote: Overread wrote:But Tyranids are also famous for swarms of termagaunts not just swarms of big things. And GW's design philosophy with these new larger sets has been more toward having people buy one maybe two not multiple like the old getting started sets.
The Tyranid one is actually better in that regard as you can get a lot of scope out of multiple sets. Heck those 96 gaunts could be armed with 3 different weapons (spinefists; fleshborers; devourers)
The only torment is the split heads
Nids can be any flavour and the classic flavour is hordes of the gaunt genus... Termas is only one of them and the most visually limited one at it. Hormas kits do suffer from the breaking hooves from base tabs though XD
The torment is not the head design the torment is when you assemble the 100 termas and they all look like the same exact model replicated over and over again ad vomitum...
Besides these models (except plastic tyrant) were released what, in 2001 IIRC? For the most fast evolving race they do take their sweet damn time to change designs...
Warriors were 5th/6th? They're not that old.
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Post by: Lord Damocles
Dysartes wrote: H.B.M.C. wrote: alextroy wrote:I don't even think 3 boxes would be bad if Termagants and Warriors are descent. It would give you a carpet of 96 Termagants, 9 Ripper Swarms, 9 Warrior, a Hive Tyrant, Hive Tyrant with Wings, and the Swarmlord. And that gives options for weapon loadouts for a reasonable price without needing to resort to loads of miniature magnets.
Putting aside the sheer hell of putting together 96 two-piece heads, would that be interesting?
Congratulations! You spent an inordinate amount of money on three Combat Patrols, and to show for it you have three of the same big model, some Warriors, a carpet of smaller bugs, and literally none of the big fun stuff that Tyranids are famous for.
They could've swapped one third of the Termagants for a 'Fex, or an Exocrine, or a trio of Zoeys/Venomthropes. Or put something new in there, not that we're getting anything new other than another special character as Tyranids are a one-and-done book and not a proper release.
No, they couldn't - it's three boxes of Termagants, or no boxes of Termagants, as you can guarantee that the back of the box highlights the Ripper Swarm as a unit of 3 bases (the minimum size available in the current 'dex).
So who exactly is holding a gun to their head forcing them to highlight the Rippers on the back of the box..?
They could have just included the Rippers like the Death Guard box includes three partial extra Plague Marines.
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Post by: xttz
Yeah they came with the 6E codex in early 2014
Lord Damocles wrote:So who exactly is holding a gun to their head forcing them to highlight the Rippers on the back of the box..?
They could have just included the Rippers like the Death Guard box includes three partial extra Plague Marines.
What a weirdly dramatic reply.
Even weirder that it's being used to argue in favour of making a starter box less usable and more like the flawed DG offering.
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Post by: NAVARRO
Rippers are long due an individual box set like the Nurglings have.
Edit: Forgeworld ones were great.
Would be even nicer if they added wing rippers too... now, that would get me back on track.
Edit2: BRING BACK TYRANID SQUIGS!!!! Automatically Appended Next Post: xttz wrote:
Yeah they came with the 6E codex in early 2014
I have trashed all my old dexes so cant check. But I remember plastics on 3rd ed nid dex in 2001 to be... gaunt, warriors and still 2nd edition Genestealers plastics???
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Post by: xttz
NAVARRO wrote:
I have trashed all my old dexes so cant check. But I remember plastics on 3rd ed nid dex in 2001 to be... gaunt, warriors and still 2nd edition Genestealers plastics???
Yeah there was a Warrior plastic kit around 3rd edition. In 2014 they replaced it with a new one that is very similar, but added options for the Tyranid Prime and all wargear such as boneswords / lash whips. Previously some of these were finecast add-ons.
https://docs.google.com/spreadsheets/d/123mjQsYY-8UvsYJLV-ZkazjbsWrLCvVbuhvKKVPchlw/htmlview#
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Post by: NAVARRO
But the warriors sprue is the same except for the add on of morphs sprue correct?
101864
Post by: Dudeface
NAVARRO wrote:
But the warriors sprue is the same except for the add on of morphs sprue correct?
It was completely resculpted.
494
Post by: H.B.M.C.
NAVARRO wrote:Rippers are long due an individual box set like the Nurglings have.
Be careful what you wish for. You really want Rippers in a box that will cost 15-25% more than this one already does?
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Post by: NAVARRO
Just checked the sprues and your right! thanks. I thought it was the same because they are so identical to 2001 warriors. I imagined that it was just an extra biomorph sprue added in but same bodies heads legs...
Freaking hell what a huge missed chance for GW there!
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Post by: Dudeface
Resculpted, they go together differently and there was no option to include the prime torso before. Automatically Appended Next Post: NAVARRO wrote:
Just checked the sprues and your right! thanks. I thought it was the same because they are so identical to 2001 warriors. I imagined that it was just an extra biomorph sprue added in but same bodies heads legs...
Freaking hell what a huge missed chance for GW there!
Disagree, I don't dislike how the nids look, just that they're dated molds and need some better posing.
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Post by: H.B.M.C.
Dudeface wrote:Resculpted, they go together differently and there was no option to include the prime torso before.
They're not that much different though. And yeah, there's a Prime Torso, but adding a bit isn't the same as completely re-sculpting an entire kit.
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Post by: NAVARRO
Dudeface wrote:
Resculpted, they go together differently and there was no option to include the prime torso before.
Automatically Appended Next Post:
NAVARRO wrote:
Just checked the sprues and your right! thanks. I thought it was the same because they are so identical to 2001 warriors. I imagined that it was just an extra biomorph sprue added in but same bodies heads legs...
Freaking hell what a huge missed chance for GW there!
Disagree, I don't dislike how the nids look, just that they're dated molds and need some better posing.
Its not about liking it or not  its about redoing a 2001 kit in 2014 that looks like a 2001 kit, to the point some us did not even noticed there was actually a resculpt worth buying.
Automatically Appended Next Post: H.B.M.C. wrote: NAVARRO wrote:Rippers are long due an individual box set like the Nurglings have.
Be careful what you wish for. You really want Rippers in a box that will cost 15-25% more than this one already does?
Yes! XD
Seriously a box with loads of rippers would be a dream for other games, they would be awesome for even 15mm sci-fi gaming.
I was not joking about the nid squigs too that would sell like hot cakes but GW seems more interested in giant sized nids and copy pasta designs.
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Post by: Dudeface
H.B.M.C. wrote:Dudeface wrote:Resculpted, they go together differently and there was no option to include the prime torso before.
They're not that much different though. And yeah, there's a Prime Torso, but adding a bit isn't the same as completely re-sculpting an entire kit.
All I can say is buy some and have a look, they're much better.
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Post by: H.B.M.C.
I have some heaps. Of both. Outside of additional options, they're indistinguishable.
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Post by: Nomeny
It's kind of nice not to be left with obsolete models.
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Post by: Dudeface
H.B.M.C. wrote:I have some heaps. Of both. Outside of additional options, they're indistinguishable.
Yes, but they're also not a recut. They blend in very well, they look similar but they're not the same exact bodies/legs/heads as the 2001 kit.
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Post by: Eldarsif
Not sure if this has been posted here, but Mieotic Spore Sacks and Twin-Linked Devourers are Last Chance to Buy now.
1
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Post by: Voss
H.B.M.C. wrote: NAVARRO wrote:Rippers are long due an individual box set like the Nurglings have.
Be careful what you wish for. You really want Rippers in a box that will cost 15-25% more than this one already does?
Maybe not that. But the treatment that necron warriors and new scarab swarms got would've been real nice.
4-5 individual rippers doesn't really cut it, 20-odd years later.
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Post by: Wha-Mu-077
1
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Post by: Siegfriedfr
Well spotted. I didn't pay attention ! I thought the article was so busy seeling space marine background stories I barely read it.
Edit: reading the article again, the image is gone can't see it.
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Post by: Madjob
They already pulled that photo from the article, so clearly the reveal was unintentional. But GW has been pretty consistent on fessing up when they drop the ball like this, so if we don't get an official reveal today, we'll see it tomorrow I think.
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Post by: Dudeface
Looks good, slim chance of doubling up as a red terror kit as well?
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Post by: xttz
Mirror of the original, uncropped image:
...and today's Tyranid codex leak:
Welcome to one of the weirder units in the book, and possibly the winner of "most improved" unit. The mawloc!
To start, he's got 16 attacks at s7 ap-1 d1 (though the strength degrades). Now that's pretty solid, but where things get fun (and strange) is the new Terror from the Deep.
In your movement phase, you place down a marker anywhere on the battlefield. At the end of your next movement phase, the mawloc comes in anywhere within 12" of that marker and outside engagement range of enemy models. If he comes in within 9" of enemy models, he can't charge that turn. When he does thing, roll a die for every unit within 6" of the marker and add 1 if they have 6-10 models, and add 2 if they have 11+ models. On a 3+ they take d3 mortals, on a 7+ they take flat 3 mortals. You can only have one mawloc come in a turn this way
One of the tail options is the biostatic rattle, and that's very different now - at the start of the fight phase, you choose a unit engaged with him and roll 3d6. If you beat their leadership, that unit cannot reroll hits or wounds this phase
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Post by: Tyran
And that is also one rumor engine solved.
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Post by: beast_gts
NAVARRO wrote:Would be even nicer if they added wing rippers too... now, that would get me back on track.
Aren't they the Sky Slasher Swarm? (Or do you mean them in plastic?)
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Post by: Voss
I think there is a tail spike rumor engine as well.
Ah, this one:
https://warbosskurgan.blogspot.com/p/rumour-engines.html#2021-03-09
But it doesn't look to match (pincher rather than spike)
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Post by: Wha-Mu-077
Perhaps it's an alternate bit for the tail end, allowing you to make the Red Terror from the box as an alternative build
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Post by: Platuan4th
But the Red Terror DOES have a pincer tail, so supports the supposition it may be a dual kit.
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Post by: Nevelon
That is a nice flappy death bug. If we are only getting one model and a codex, at least it ‘s a cool looking one.
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Post by: xttz
OP has been updated with all recent details
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Post by: Shadow Walker
The Parasite looks great. Hopefully a dual kit with the Red Terror.
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Post by: Tyran
Ups, already posted, please ignore.
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Post by: Mad Doc Grotsnik
Flappy Beast looks pretty cool.
But exactly who do Nid players need to offer uhhh…executive relief to so they can get plastic Lictors?
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Post by: Shadow Walker
Mad Doc Grotsnik wrote:Flappy Beast looks pretty cool.
But exactly who do Nid players need to offer uhhh… executive relief to so they can get plastic Lictors?
Do not forget plastic Biovores/Pyrovores
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Post by: Irbis
I just can't see it seeing you'd need to discard 80% of bits to make land version (unless Terror flies now too). Especially given 40K team allergy to dual kits, if something like named Canoness on flying pulpit/walker or Gravis techmarine didn't get alt version I have no idea why Tyranids would. Hell, I'd expect even plastic lictor and leaper to be two different kits these days, leaper being bigger and more imposing one with HQ level $$$ pricing...
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Post by: Shadow Walker
Irbis wrote:
I just can't see it seeing you'd need to discard 80% of bits to make land version (unless Terror flies now too).
Just remove wings, and add different limbs, and maybe slight variation to the head, and you have RT. I do not say you cannot be right, it is GW after all but it is not impossible that it is indeed a double kit.
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Post by: xttz
The Discord guy leaking the codex says that not only is that pincer tail rumour engine pic 100% isn't the Red Terror, but it's not even a Tyranid model.
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Post by: ImAGeek
NAVARRO wrote:Dudeface wrote:
Resculpted, they go together differently and there was no option to include the prime torso before.
Automatically Appended Next Post:
NAVARRO wrote:
Just checked the sprues and your right! thanks. I thought it was the same because they are so identical to 2001 warriors. I imagined that it was just an extra biomorph sprue added in but same bodies heads legs...
Freaking hell what a huge missed chance for GW there!
Disagree, I don't dislike how the nids look, just that they're dated molds and need some better posing.
Its not about liking it or not  its about redoing a 2001 kit in 2014 that looks like a 2001 kit, to the point some us did not even noticed there was actually a resculpt worth buying.
But there was nothing wrong with the 2001 designs. The Warriors still look great, and the newer kit updated the sculpts and gave more options while keeping the perfectly good base design. Not everything needs to be redesigned completely whenever there’s a new kit.
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Post by: Irbis
Shadow Walker wrote:I do not say you cannot be right, it is GW after all but it is not impossible that it is indeed a double kit.
I am not saying I am right (in fact I hope I am not) but compared to AoS, it looks like dual kit designer beat up cats of 40K rules writer and sprue manager, that's how dumb their hatred of dual kits is. Things that should get upgrade sprue to make them true dual kits (ogryn bodyguard, GK master in walker, SM chapter master) don't, things that really should get generic versions (above canonnesses and techmarine, primaris captain with jump pack, primaris librarian with stave, etc, etc) don't get bit or rules for it, it's sad, really
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Post by: Valkyrie
Edit. Never mind
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Post by: Nevelon
The way the wings blend into the body, and how the weight is not on the snake tail makes this a very unlikely duel kit IMHO.
Honestly, I’d like to see the Red Terror grow up into a mawlock with a special paintjob. Burst out of the ground and eat everything? Check.
But I’ll admit it’s been a while sonce I checked out its lore.
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Post by: Voss
Nevelon wrote:The way the wings blend into the body, and how the weight is not on the snake tail makes this a very unlikely duel kit IMHO.
Well, there are ways to do the blending (making the torso join part of the wings), and swappable with another bit (which is pretty common in various torsos and things these days).
The weight distribution... eh. They get that wrong a lot anyway. Think of Jain Zar, where there are at least three directions of motion to her 'jump' (or landing, whichever you think is happening there), and the various cloth bits are being pulled in different directions by her momentum and/or several breezes.
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Post by: Nevelon
Voss wrote: Nevelon wrote:The way the wings blend into the body, and how the weight is not on the snake tail makes this a very unlikely duel kit IMHO.
Well, there are ways to do the blending (making the torso join part of the wings), and swappable with another bit (which is pretty common in various torsos and things these days).
The weight distribution... eh. They get that wrong a lot anyway. Think of Jain Zar, where there are at least three directions of motion to her 'jump' (or landing, whichever you think is happening there), and the various cloth bits are being pulled in different directions by her momentum and/or several breezes.
Very true. I could easily see it happening regardless of the issues I noticed. But if I was putting money down to bet, it would be on “No”
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Post by: Sasori
xttz wrote:The Discord guy leaking the codex says that not only is that pincer tail rumour engine pic 100% isn't the Red Terror, but it's not even a Tyranid model.
That's too bad to hear. I'm guessing it's a sylvaneth bug then at this point.
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Post by: Voss
Nevelon wrote:Voss wrote: Nevelon wrote:The way the wings blend into the body, and how the weight is not on the snake tail makes this a very unlikely duel kit IMHO.
Well, there are ways to do the blending (making the torso join part of the wings), and swappable with another bit (which is pretty common in various torsos and things these days).
The weight distribution... eh. They get that wrong a lot anyway. Think of Jain Zar, where there are at least three directions of motion to her 'jump' (or landing, whichever you think is happening there), and the various cloth bits are being pulled in different directions by her momentum and/or several breezes.
Very true. I could easily see it happening regardless of the issues I noticed. But if I was putting money down to bet, it would be on “No”
Probably, they made sure to pass up several opportunities with this release. I'm more annoyed they didn't take the last two steps to an all plastic range (lictors and vores)
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Post by: Kanluwen
There's been a Tyranid Lictor KT rumoured for a while now.
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Post by: Sasori
I'd be real curious to see this. That just seems so weird if it's true.
That being said, there is a lot of room in design for more "Lurk" style bugs for sure. Would be intreasting if there were some smaller Lictor like bugs.
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Post by: Voss
Very weird for solo bugs to be a team or squad with different 'roles.'
Also supremely annoying, given that it inherently means a chunk of the codex not in the codex. A signature unit no less, despite the number of times they've failed at it.
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Post by: Nevelon
It would be interesting To see how well KT worked as an asymmetrical game. Team vs. monster. Having action points built into the system helps.
We may be old plastics, but at least we are mostly plastic. It is an odd place to be where we are *almost* there, but just have a few hold outs remaining. Missed opportunity, but not surprising.
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Post by: NAVARRO
beast_gts wrote: NAVARRO wrote:Would be even nicer if they added wing rippers too... now, that would get me back on track.
Aren't they the Sky Slasher Swarm? (Or do you mean them in plastic?)
Yes sorry I mean plastic, a box set packed with rippers of both kinds and even Spinefist rippers too. That would be such a nice thing to have has opposed to hunt down other kits to have minimal ripper bases or get FW resins. I think its long due.
Mad Doc Grotsnik wrote:Flappy Beast looks pretty cool.
But exactly who do Nid players need to offer uhhh…executive relief to so they can get plastic Lictors?
I have been waiting for plastic Lictors which is probably my favourite Nid (close to genestealers) for sooooooooooooooo and sooooooooooo long.
If I dont get one soon I will just sculpt my own period.
ImAGeek wrote: NAVARRO wrote:Dudeface wrote:
Resculpted, they go together differently and there was no option to include the prime torso before.
Automatically Appended Next Post:
NAVARRO wrote:
Just checked the sprues and your right! thanks. I thought it was the same because they are so identical to 2001 warriors. I imagined that it was just an extra biomorph sprue added in but same bodies heads legs...
Freaking hell what a huge missed chance for GW there!
Disagree, I don't dislike how the nids look, just that they're dated molds and need some better posing.
Its not about liking it or not  its about redoing a 2001 kit in 2014 that looks like a 2001 kit, to the point some us did not even noticed there was actually a resculpt worth buying.
But there was nothing wrong with the 2001 designs. The Warriors still look great, and the newer kit updated the sculpts and gave more options while keeping the perfectly good base design. Not everything needs to be redesigned completely whenever there’s a new kit.
I think this is a dual debate.
Part1 When I said the Warriors 2014 resculpt was a GW missed chance was because me like others did not even noticed the diference and because of that not even got the new kit. Its a miss by GW since they did not differentiate and just made that10 year old kit update exactly the same visually, to the point you cant say they are any different.
Part 2 Range update. theres nothing wrong with a 10 year model and nothing wrong with these 20 year models but thats looking from a skewed reality IMO... In 20 years the thecnology alone changed dramatically its not even funny... Nothing wrong with the 20 year old model but even keeping the same concept design unchanged THIS could be so much better if updated to new quality standards. I mean a dynamic reposing here and there different head options etc etc... But no, nothing.
Personally I think 20 year design on silly plastic toy miniatures is too much and im tired of it after so long and yes that should change too. Now!
The new model looks pretty cool to be honest. Afraid of the price. £40?
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Post by: Shadow Walker
NAVARRO wrote:
I mean plastic, a box set packed with rippers of both kinds and even Spinefist rippers too. That would be such a nice thing to have has opposed to hunt down other kits to have minimal ripper bases or get FW resins. I think its long due.
This, so much this!
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Post by: dan2026
Gonna be super lame if all Nids get is another big bug when a lot of the range needs a refresh.
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Post by: Shadow Walker
dan2026 wrote:Gonna be super lame if all Nids get is another big bug when a lot of the range needs a refresh.
It sadly looks like that. CP box has old gaunts. Only chance that KT will introduce new Lictors.
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Post by: Altruizine
Voss wrote:Very weird for solo bugs to be a team or squad with different 'roles.'
Also supremely annoying, given that it inherently means a chunk of the codex not in the codex. A signature unit no less, despite the number of times they've failed at it.
Were Kommandos in the Ork codex before their new unit box was out?
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Post by: NAVARRO
Shadow Walker wrote: dan2026 wrote:Gonna be super lame if all Nids get is another big bug when a lot of the range needs a refresh.
It sadly looks like that. CP box has old gaunts. Only chance that KT will introduce new Lictors.
I know  Im waiting for that with enthusiasm even if its odd to expect KT to save the day and do something for nids regarding Lictors when actually 40k just ignored them.
GW needs to get this kit right, no funny business or direct port from old models, we need a new Lictor box set packed with nasty head options scary talons and slim design.
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Post by: Shadow Walker
NAVARRO wrote:
GW needs to get this kit right, no funny business or direct port from old models, we need a new Lictor box set packed with nasty head options scary talons and slim design.
And also an option to build The Deathleaper just like Ogryns have with Nork.
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Post by: beast_gts
Altruizine wrote:Voss wrote:Very weird for solo bugs to be a team or squad with different 'roles.' Also supremely annoying, given that it inherently means a chunk of the codex not in the codex. A signature unit no less, despite the number of times they've failed at it.
Were Kommandos in the Ork codex before their new unit box was out? I was going to say "Kill Team box > Codex > separate release", but I think that Codex was with the Army Box - I'm not 100% sure... Sighted – A Terrifying New Tyranid Organism - WarCom Confirmed to be the Parasite of Mortrex. Automatically Appended Next Post:
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Post by: Gert
Hehe, look at its goofy face. Love it.
8725
Post by: Mad Doc Grotsnik
Seems like a fun little unit.
722
Post by: Kanluwen
Voss wrote:Very weird for solo bugs to be a team or squad with different 'roles.'
Sure, but even then Lictors do have a few different roles right?
Harassment/assassination, tracking, intelligence gathering, etc.
Also supremely annoying, given that it inherently means a chunk of the codex not in the codex. A signature unit no less, despite the number of times they've failed at it.
Might be like the Veteran Guardsmen where they have the "Ancilliary Options", or have some extra bits from the sprues ala the Kommando Kill-Team?
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Post by: Nevelon
Parasite looks fun. With only a single attack with the implant, it’s not going to be in play that often (barring ways to modify it) but fun and flavorful.
Fast moving synapse and a reasonable punch should give him room in a list though.
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Post by: NAVARRO
Not sure whats going on with the wobbly tentacled "legs", the intersections of the wings and back spine and split back carapace, all a bit messy there.... Goofy teeth too.
Ok its one of those that looks better at a distance then
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Post by: Nevelon
NAVARRO wrote:Not sure whats going on with the wobbly tentacled "legs", the intersections of the wings and back spine and split back carapace, all a bit messy there.... Goofy teeth too.
Ok its one of those that looks better at a distance then
The way I paint, that was going to be true regardless.
Those back legs are a little odd.
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Post by: Dryaktylus
So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
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Post by: beast_gts
Dryaktylus wrote:So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
I would hope they put some on the sprue with it (like the Spore Mines with the Harpy and Sporocyst), but it's GW so who knows...
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Post by: v0iddrgn
I'm loving the new Parasite of Mortrex model! Here's hoping the rest of it's weapons are good enough to warrant it seeing some table time. Automatically Appended Next Post: BTW Lictors are assassination bugs, however, they haven't represented this role on the table for as long as I can remember. It would be very nice to see some rules that buff their attacks against "Characters".
81204
Post by: Dryaktylus
beast_gts wrote: Dryaktylus wrote:So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
I would hope they put some on the sprue with it (like the Spore Mines with the Harpy and Sporocyst), but it's GW so who knows...
Would be nice, yes. Btw, the face reminds me a bit of the old metal Rippers.
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Post by: Nevelon
We assuming it’s a unique named character? It would make sense, but some fun options if it’s not.
Also fully agree that they should pack at least 1 ripper swarm into the sprue.
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Post by: endlesswaltz123
I still think it will be a Red Terror dual build, mainly due to the parasites maw, and the lack of the red terror style tail that was in the rumour engine.
126944
Post by: Wha-Mu-077
Nevelon wrote:Also fully agree that they should pack at least 1 ripper swarm into the sprue.
So spend a single penny more per box in plastic?
No way!
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Post by: beast_gts
It was Unique when it had rules in 5th.
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Post by: Madjob
https://www.warhammer-community.com/2022/03/08/sighted-a-terrifying-new-tyranid-organism/
The reveal is here. Interesting looking model, definitely departed from the original artwork which is fine. Really cool abilities.
*Edit: missed that an earlier post had added the article in. Sorry for posting the link again!
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Post by: catbarf
I dig it, but I can't help but be disappointed at no mention of Shrikes when naming winged 'Nids to accompany it, which would seem to rule out the possibility of it being a dual-build.
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Post by: silverstu
Love it! Looks pretty creepy and weird which I've wanted Nids to get back a bit. I hope there are some rippers on its sprue as well but since none are shown I doubt it.
It's nice size- around warrior/broodlord body size?
Looking forward to building it and running it with gargoyles, going to break out some unbuilt ones and add to the swarm.
59054
Post by: Nevelon
catbarf wrote:I dig it, but I can't help but be disappointed at no mention of Shrikes when naming winged 'Nids to accompany it, which would seem to rule out the possibility of it being a dual-build.
Not only no mention, but if they going to happen, they probably would have been in the big army pic that leaked early.
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Post by: NinthMusketeer
I literally burst out laughing when I saw that thing. It looks like someone raided their bitz box for extra tyranid parts then mashed them together. Whole bunch of cool individual elements, but the overall look... well I definitely enjoy it, but perhaps not the way GW intended!
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Post by: Stormonu
So is the parasite going to be an alt build from the Tyrant Lord box or its own boxed model?
Overall, it looks a bit goofy and built from bits via a flying tyrant + venomthrope tentacles millputted to the legs + ravener arms.
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Post by: Dudeface
Stormonu wrote:So is the parasite going to be an alt build from the Tyrant Lord box or its own boxed model?
Overall, it looks a bit goofy and built from bits via a flying tyrant + venomthrope tentacles millputted to the legs + ravener arms.
It's own kit as a guess and beauty is in the eye of the beholder, it epitomises the alien weirdness for me perfectly.
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Post by: Ravajaxe
I like the parasite of Mortrex, quite a bit. It's sad we did not get a 3 shrikes kit instead, but here it is at last. On the other hand, Forgeworld shrikes were relegated into "legends" status, and here there will remain, for the years to come. At least the parasite has the synapse keyword, so he will be able to follow a gargoyles and/or raveners strike, which is nice. Tyranids only had the flying hive tyrant to fulfill the role of commanding a fast strike. Some redundancy is a nice thing to have.
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Post by: lord_blackfang
Big oof, getting a bad kitbash as probably your only new model for the edition
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Post by: Ravajaxe
Would you kitbash the parasite if its price is "reasonable" ?
On top of that, the hive tyrant wings are probably too large to fit a medium sized flappy bug.
30143
Post by: Carnage43
Only new model since, what? 2014?
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Post by: Siegfriedfr
I can already taste it :
- GW release terrible looking new tyranid kit after a 8 years wait
- it sells poorly
- GW reaction : "Tyranids sont sell, people are not interested in this faction"
103063
Post by: Gene St. Ealer
I mostly like the look of it -- I wonder if 'Eavy Metal just painted it weirdly? Besides the bottom whips/legs, nothing is too offensive IMO.
494
Post by: H.B.M.C.
So our first release since 2014 is a special character - the one thing that Tyranids really should have less of, not more of. And tremble at that mighty statline:
Toughness 5, a 4+ Save and 6 whole wounds?
And to top it all off, once a turn gets to make a single S6 attack so dangerous it has over 2 paragraphs of rules if it actually manages to cause a wound!
Truly a terrifying beast.
The models' not all that impressive either.
xttz wrote:In your movement phase, you place down a marker anywhere on the battlefield. At the end of your next movement phase, the mawloc comes in anywhere within 12" of that marker and outside engagement range of enemy models. If he comes in within 9" of enemy models, he can't charge that turn. When he does thing, roll a die for every unit within 6" of the marker and add 1 if they have 6-10 models, and add 2 if they have 11+ models. On a 3+ they take d3 mortals, on a 7+ they take flat 3 mortals. You can only have one mawloc come in a turn this way
One of the tail options is the biostatic rattle, and that's very different now - at the start of the fight phase, you choose a unit engaged with him and roll 3d6. If you beat their leadership, that unit cannot reroll hits or wounds this phase
These rules make my eyes bleed. In no world do they need to be this complicated.
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Post by: godardc
It's probably the best looking tyranid out there ! It definitely has a more modern look, and it does look alien. So glad to finally have it in a model after all those years. Interesting bit of rule that he can delete the make a unit loses "objective secured"
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Post by: Stormonu
Ravajaxe wrote:Would you kitbash the parasite if its price is "reasonable" ?
On top of that, the hive tyrant wings are probably too large to fit a medium sized flappy bug.
In the past, a lot of people kit-bashed a Parasite, when it only had the rules and no model.
Others may feel different, but this model just looks goofy and a Character for the tyranids seems just to miss the faction’s point. I’d personally have rather had a shrike kit with options for a Parasite, ala how the Carnifex kit has ‘Ol One Eye and the Hive Tyrant model can make the Swarmlord. (And these characters should just be a one-per-army upgrade, rather than truly unique beings, possibly locked to a single subfaction).
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Post by: Bago
Love the modell and like the rule. Nice flavor, with the infestation and rippers bursting out of the victims
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Post by: JNAProductions
Bago wrote:Love the modell and like the rule. Nice flavor, with the infestation and rippers bursting out of the victims
Which isn't always lethal!
If it does 2 MW in a phase, you make a Ripper Swarm, and it doesn't work on vehicles. But it DOES work on things like Gravis Marines or Commissars.
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Post by: Ravajaxe
I would have preffered a shrike kit also, to go along the warriors on foot and raveners.
But this is what we have... GW does, what we call in France " le service minimum" in terms of miniature novelty.
From the look of it, this parasite will fit on a single plastic sprue. There is not a great deal of work and thought put in here.
However...
Maybe the big bugs from 2014, that had underwhelming rules, will have better rules now, and see some play.
Maybe a much wider of the army will see serious play.
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Post by: Nevelon
JNAProductions wrote:Bago wrote:Love the modell and like the rule. Nice flavor, with the infestation and rippers bursting out of the victims
Which isn't always lethal!
If it does 2 MW in a phase, you make a Ripper Swarm, and it doesn't work on vehicles. But it DOES work on things like Gravis Marines or Commissars.
Now I want to put a Commissar cap on a ripper. Probably the one from the ‘stealer sprue that’s more standing upright.
Not one claw backwards swarm-brothers. Onward to the biomass! Glory to the four-armed Emperor!
<SKREEEEE>
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Post by: JohnnyHell
Great-looking model! And fluffy rules. I’m in!
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Post by: Ferrum_Sanguinis
Loosing ObSec when wounded by the parasite might be a big thing, especially in the endgame.
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Post by: Skywave
A new Tyranids without a big, grinning mouth and snarling tongue? Count me in! Love the headsculpt on this one!
Rules look poor though. It will depend on his regular attacks to see if it's a potential treat, or if he's just a flying Lictor. The mouth looks like a gun of some sort too, maybe some shooting attacks in there.
The special tail attack (singular) at a mighty -1 PA will occurs like, never, with bunch of rules you'll never remember because you'll use it once every blue moon.
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Post by: durecellrabbit
I like it. Looks like a fun model to add to my collection.
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Post by: Tyran
Skywave wrote:A new Tyranids without a big, grinning mouth and snarling tongue? Count me in! Love the headsculpt on this one!
Rules look poor though. It will depend on his regular attacks to see if it's a potential treat, or if he's just a flying Lictor. The mouth looks like a gun of some sort too, maybe some shooting attacks in there.
The special tail attack (singular) at a mighty -1 PA will occurs like, never, with bunch of rules you'll never remember because you'll use it once every blue moon.
The AP isn't very relevant, the rule applies as long as you successfully wound the target, regardless of if they save or ignore the damage.
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Post by: Skywave
Tyran wrote: Skywave wrote:A new Tyranids without a big, grinning mouth and snarling tongue? Count me in! Love the headsculpt on this one!
Rules look poor though. It will depend on his regular attacks to see if it's a potential treat, or if he's just a flying Lictor. The mouth looks like a gun of some sort too, maybe some shooting attacks in there.
The special tail attack (singular) at a mighty -1 PA will occurs like, never, with bunch of rules you'll never remember because you'll use it once every blue moon.
The AP isn't very relevant, the rule applies as long as you successfully wound the target, regardless of if they save or ignore the damage.
Right! Misread that, that's much better then and more useful! I'm gonna get the model anyway but even better if it's a great utility unit!
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Post by: NinthMusketeer
Honestly though, I was going to run some crusade with Nids using their new book but with their only new model being something I could do better with bits & green stuff, it takes the wind out of my sails. Doubly so for it being a single special character. Triply so for reading more excessively bloated rules that have no justification for being that way. It all feeds into that feeling of GW being completely disconnected from the state of 40k, or even the path of their business. It is not that hard to do better. Hell, it would be harder to do worse.
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Post by: Dudeface
NinthMusketeer wrote:Honestly though, I was going to run some crusade with Nids using their new book but with their only new model being something I could do better with bits & green stuff, it takes the wind out of my sails. Doubly so for it being a single special character. Triply so for reading more excessively bloated rules that have no justification for being that way. It all feeds into that feeling of GW being completely disconnected from the state of 40k, or even the path of their business. It is not that hard to do better. Hell, it would be harder to do worse.
"Dear GW, I'd like you to make a nid kit that doesn't look like a tyranid or use any common tyranid parts/aesthetics. It must be a generic unit you can spam. All of its rules and weapons must be bland and easily understood at face value. If you fail to do this then you're undeserving of anyone's money."
I'm looking forwards to all these kitbashed parasites that don't look any better.
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Post by: NAVARRO
Dudeface wrote: NinthMusketeer wrote:Honestly though, I was going to run some crusade with Nids using their new book but with their only new model being something I could do better with bits & green stuff, it takes the wind out of my sails. Doubly so for it being a single special character. Triply so for reading more excessively bloated rules that have no justification for being that way. It all feeds into that feeling of GW being completely disconnected from the state of 40k, or even the path of their business. It is not that hard to do better. Hell, it would be harder to do worse.
"Dear GW, I'd like you to make a nid kit that doesn't look like a tyranid or use any common tyranid parts/aesthetics. It must be a generic unit you can spam. All of its rules and weapons must be bland and easily understood at face value. If you fail to do this then you're undeserving of anyone's money."
I'm looking forwards to all these kitbashed parasites that don't look any better.
Would be nice to try to keep the thread clean off this errrr intolerance to different opinions.
Tyranid fans have much to complain in therms of releases yet they haven't and besides if your worth your salt as a tyranid fan you would know that during these past decades we have one of the most active kit bash/sculpt communities and if you google now you will find the parasite converted and re sculpted by us.
Some look better than this for sure, but taste is relative, what is not relative is your negativity towards any capacity of someone else apart from GW to do a parasite.
Like I said I like the model but some parts are kind of messy.
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Post by: Wha-Mu-077
I just don't like how his legs start out as insectoid and segmented and terminate into tentacles at the wrist.
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Post by: NAVARRO
Wha-Mu-077 wrote:I just don't like how his legs start out as insectoid and segmented and terminate into tentacles at the wrist.
Yes that is the worst offender to me too and looks off scale, the original concept art was with Talons on the legs not tentacles so that looks much better.
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Post by: H.B.M.C.
NinthMusketeer wrote:Honestly though, I was going to run some crusade with Nids using their new book but with their only new model being something I could do better with bits & green stuff, it takes the wind out of my sails. Doubly so for it being a single special character. Triply so for reading more excessively bloated rules that have no justification for being that way. It all feeds into that feeling of GW being completely disconnected from the state of 40k, or even the path of their business. It is not that hard to do better. Hell, it would be harder to do worse.
How can they be disconnected? They have a Facebook page now!!!
But yeah, it's the type of rules that can only come about from a group of people that play a different game to the rest of... oh wait that's exactly what GW are like!
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Post by: Bago
So what do we think? Too big a model to be locked in a dual box? Of all the "one character in addition to new codex" models, nothing appeared single first, right? Infernal master&crowe, GSC saboteur & Custodes dude. So what will be the dual tyrabox or will we be able to buy him separately from the beginning?
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Post by: Wha-Mu-077
Bago wrote:So what do we think? Too big a model to be locked in a dual box? Of all the "one character in addition to new codex" models, nothing appeared single first, right? Infernal master&crowe, GSC saboteur & Custodes dude. So what will be the dual tyrabox or will we be able to buy him separately from the beginning?
The Skitarii Marshal came out in a clamp-pack directly alongside the Codex.
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Post by: xttz
Bago wrote:So what do we think? Too big a model to be locked in a dual box? Of all the "one character in addition to new codex" models, nothing appeared single first, right? Infernal master&crowe, GSC saboteur & Custodes dude. So what will be the dual tyrabox or will we be able to buy him separately from the beginning?
A few codexes had single characters released alongside them: Death Guard, Admech, Tau off the top of my head.
There hasn't been any rumours or hints of a battle box here so PoM is likely to be an immediate single release too.
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Post by: NAVARRO
xttz wrote:Bago wrote:So what do we think? Too big a model to be locked in a dual box? Of all the "one character in addition to new codex" models, nothing appeared single first, right? Infernal master&crowe, GSC saboteur & Custodes dude. So what will be the dual tyrabox or will we be able to buy him separately from the beginning?
A few codexes had single characters released alongside them: Death Guard, Admech, Tau off the top of my head.
There hasn't been any rumours or hints of a battle box here so PoM is likely to be an immediate single release too.
Probably Dex, cards, dices, Mortrex and Combat Patrol box.
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Post by: vipoid
While it's nice to see the Parasite finally getting a model, GW have made some very strange design choices.
- As others have said, the tentacle-legs look very odd and certainly weren't in the original artwork.
- The head, too, is really weird. The original artwork had it looking like an elongated genestealer or gaunt head, with a row of spines/ridges on top. Now look at the actual model. The rear end looks like part of a Zoanthrope head, but the front looks like it was made entirely from greenstuff. I don't get that at all.
- Lastly, in terms of its pose, it seems really silly to have the ovipositor tail facing backwards. It's a more minor point but I would think it would work much better if it was facing forwards, in the direction it will actually be used.
The rules also seem overly long but whatever.
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Post by: zend
I think it looks good besides the noodle limbs. Rework those into claws using existing bits and it’s a perfectly fine model.
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Post by: Irbis
vipoid wrote:While it's nice to see the Parasite finally getting a model, GW have made some very strange design choices.
- As others have said, the tentacle-legs look very odd and certainly weren't in the original artwork.
I think that it's supposed to emulate octopus/squid manipulator tentacles (the two that hold prey in place when it delivers bite with its beak). As a design element it's debatable but it's nice GW moves away from one-dimensional stabby bug arm design. Especially seeing the original had no real way of attacking nimble targets and could only use tail in dive bombs. Hive mind is supposed to assimilate all genes, it using something else than a bug for once should be new norm, IMO.
- The head, too, is really weird. The original artwork had it looking like an elongated genestealer or gaunt head, with a row of spines/ridges on top. Now look at the actual model. The rear end looks like part of a Zoanthrope head, but the front looks like it was made entirely from greenstuff. I don't get that at all.
...
Did people stopped watching classic movies or what? The head is literally a 1:1 copy of Alien Queen. You know, from Aliens. Down to teeth, lack of eyes, and 'crown' on top. Weird? What?
- Lastly, in terms of its pose, it seems really silly to have the ovipositor tail facing backwards. It's a more minor point but I would think it would work much better if it was facing forwards, in the direction it will actually be used.
The rules also seem overly long but whatever.
Erm, that's literally how all RL tails work. In addition, it needed a way to defend its back and to attack when it lands, tail works fine for both. As above, when it wants to attack target in front (like, funnily enough, Alien Queen), it can twist the tail like model does and let manipulator tentacles hold it in place to not harmlessly push the target away unlike the original design.
As for rules, I kind of miss the anti-infiltrator rules the original had. Would be nice to have them back to limit outflank/infiltrator spam.
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Post by: Gene St. Ealer
Good point on the Octopus comparison, Irbis. That post was really helpful, I'm beginning to warm up to the wacky critter now.
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Post by: xttz
Irbis wrote:Did people stopped watching classic movies or what? The head is literally a 1:1 copy of Alien Queen. You know, from Aliens. Down to teeth, lack of eyes, and 'crown' on top. Weird? What?
It also works as a callback to early era Tyranid designs (like Red Terror, or various Epic models). Which of course were likely inspired by the same movies.
Edit: here's the original 5E rules for anyone interested:
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Post by: silverstu
Yes there's also a touch of second edition warrior spinefists I the mouth design..
I think it will look much cooler once you have it in your hands. A different scheme will make it look even better as well.
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Post by: Ferrum_Sanguinis
Given the leaks/rumors with CSM and how you can no longer can equip units with options not in the box, does this mean HT with quad devourers will no longer be valid?
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Post by: catbarf
Ferrum_Sanguinis wrote:Given the leaks/rumors with CSM and how you can no longer can equip units with options not in the box, does this mean HT with quad devourers will no longer be valid?
We don't know- but the twin-linked Devourers from Forge World are also on last chance to buy, so it doesn't seem unlikely at the moment.
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Post by: vipoid
Irbis wrote:
- The head, too, is really weird. The original artwork had it looking like an elongated genestealer or gaunt head, with a row of spines/ridges on top. Now look at the actual model. The rear end looks like part of a Zoanthrope head, but the front looks like it was made entirely from greenstuff. I don't get that at all.
...
Did people stopped watching classic movies or what? The head is literally a 1:1 copy of Alien Queen. You know, from Aliens. Down to teeth, lack of eyes, and 'crown' on top. Weird? What?
Sigh.
Of course I've seen Aliens. But to call this a 1:1 copy is laughable.
You also completely ignores what I actually said. Please look again:
Specifically, look at the join:
It looks like someone took the front half of an Alien's head and the back half of a Zoanthrope's head and inexpertly mashed them together with green stuff to try and get roughly the same shape as the Alien Queen..
If that doesn't look off to you then I don't know what else to say.
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