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![[Post New]](/s/i/i.gif) 2022/03/08 17:43:51
Subject: Tyranid rumour summary (codex officially announced pg14)
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Preparing the Invasion of Terra
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Hehe, look at its goofy face. Love it.
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![[Post New]](/s/i/i.gif) 2022/03/08 17:44:33
Subject: Tyranid rumour summary (codex officially announced pg14)
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Ridin' on a Snotling Pump Wagon
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Seems like a fun little unit.
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![[Post New]](/s/i/i.gif) 2022/03/08 17:44:51
Subject: Tyranid rumour summary (codex officially announced pg14)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Voss wrote:Very weird for solo bugs to be a team or squad with different 'roles.'
Sure, but even then Lictors do have a few different roles right?
Harassment/assassination, tracking, intelligence gathering, etc.
Also supremely annoying, given that it inherently means a chunk of the codex not in the codex. A signature unit no less, despite the number of times they've failed at it.
Might be like the Veteran Guardsmen where they have the "Ancilliary Options", or have some extra bits from the sprues ala the Kommando Kill-Team?
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![[Post New]](/s/i/i.gif) 2022/03/08 17:47:43
Subject: Tyranid rumour summary (codex officially announced pg14)
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The Marine Standing Behind Marneus Calgar
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Parasite looks fun. With only a single attack with the implant, it’s not going to be in play that often (barring ways to modify it) but fun and flavorful.
Fast moving synapse and a reasonable punch should give him room in a list though.
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![[Post New]](/s/i/i.gif) 2022/03/08 17:48:17
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Using Object Source Lighting
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Not sure whats going on with the wobbly tentacled "legs", the intersections of the wings and back spine and split back carapace, all a bit messy there.... Goofy teeth too.
Ok its one of those that looks better at a distance then
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![[Post New]](/s/i/i.gif) 2022/03/08 17:51:32
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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The Marine Standing Behind Marneus Calgar
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NAVARRO wrote:Not sure whats going on with the wobbly tentacled "legs", the intersections of the wings and back spine and split back carapace, all a bit messy there.... Goofy teeth too.
Ok its one of those that looks better at a distance then
The way I paint, that was going to be true regardless.
Those back legs are a little odd.
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![[Post New]](/s/i/i.gif) 2022/03/08 18:08:54
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Aspirant Tech-Adept
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So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
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![[Post New]](/s/i/i.gif) 2022/03/08 18:11:30
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Moustache-twirling Princeps
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Dryaktylus wrote:So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
I would hope they put some on the sprue with it (like the Spore Mines with the Harpy and Sporocyst), but it's GW so who knows...
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![[Post New]](/s/i/i.gif) 2022/03/08 18:17:37
Subject: Tyranid rumour summary (codex officially announced pg14)
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Irked Necron Immortal
Colorado
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I'm loving the new Parasite of Mortrex model! Here's hoping the rest of it's weapons are good enough to warrant it seeing some table time. Automatically Appended Next Post: BTW Lictors are assassination bugs, however, they haven't represented this role on the table for as long as I can remember. It would be very nice to see some rules that buff their attacks against "Characters".
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This message was edited 1 time. Last update was at 2022/03/08 18:19:37
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![[Post New]](/s/i/i.gif) 2022/03/08 18:21:13
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Aspirant Tech-Adept
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beast_gts wrote: Dryaktylus wrote:So now we know why there're that much Termagants in the CP box - to let new players get all the Rippers needed for the Parasite.
I would hope they put some on the sprue with it (like the Spore Mines with the Harpy and Sporocyst), but it's GW so who knows...
Would be nice, yes. Btw, the face reminds me a bit of the old metal Rippers.
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![[Post New]](/s/i/i.gif) 2022/03/08 18:23:35
Subject: Tyranid rumour summary (codex officially announced pg14)
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The Marine Standing Behind Marneus Calgar
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We assuming it’s a unique named character? It would make sense, but some fun options if it’s not.
Also fully agree that they should pack at least 1 ripper swarm into the sprue.
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![[Post New]](/s/i/i.gif) 2022/03/08 18:28:26
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Stubborn Dark Angels Veteran Sergeant
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I still think it will be a Red Terror dual build, mainly due to the parasites maw, and the lack of the red terror style tail that was in the rumour engine.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2022/03/08 18:29:07
Subject: Tyranid rumour summary (codex officially announced pg14)
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Longtime Dakkanaut
Germany
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Nevelon wrote:Also fully agree that they should pack at least 1 ripper swarm into the sprue.
So spend a single penny more per box in plastic?
No way!
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/03/08 18:29:13
Subject: Tyranid rumour summary (codex officially announced pg14)
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Moustache-twirling Princeps
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It was Unique when it had rules in 5th.
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![[Post New]](/s/i/i.gif) 2022/03/08 18:48:40
Subject: Tyranid rumour summary (codex officially announced pg14)
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Regular Dakkanaut
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https://www.warhammer-community.com/2022/03/08/sighted-a-terrifying-new-tyranid-organism/
The reveal is here. Interesting looking model, definitely departed from the original artwork which is fine. Really cool abilities.
*Edit: missed that an earlier post had added the article in. Sorry for posting the link again!
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This message was edited 1 time. Last update was at 2022/03/08 18:49:57
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![[Post New]](/s/i/i.gif) 2022/03/08 18:55:52
Subject: Tyranid rumour summary (codex officially announced pg14)
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Longtime Dakkanaut
Annandale, VA
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I dig it, but I can't help but be disappointed at no mention of Shrikes when naming winged 'Nids to accompany it, which would seem to rule out the possibility of it being a dual-build.
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![[Post New]](/s/i/i.gif) 2022/03/08 19:02:38
Subject: Tyranid rumour summary (codex officially announced pg14)
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Dakka Veteran
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Love it! Looks pretty creepy and weird which I've wanted Nids to get back a bit. I hope there are some rippers on its sprue as well but since none are shown I doubt it.
It's nice size- around warrior/broodlord body size?
Looking forward to building it and running it with gargoyles, going to break out some unbuilt ones and add to the swarm.
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![[Post New]](/s/i/i.gif) 2022/03/08 19:04:24
Subject: Tyranid rumour summary (codex officially announced pg14)
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The Marine Standing Behind Marneus Calgar
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catbarf wrote:I dig it, but I can't help but be disappointed at no mention of Shrikes when naming winged 'Nids to accompany it, which would seem to rule out the possibility of it being a dual-build.
Not only no mention, but if they going to happen, they probably would have been in the big army pic that leaked early.
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![[Post New]](/s/i/i.gif) 2022/03/08 19:58:38
Subject: Tyranid rumour summary (codex officially announced pg14)
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Humming Great Unclean One of Nurgle
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I literally burst out laughing when I saw that thing. It looks like someone raided their bitz box for extra tyranid parts then mashed them together. Whole bunch of cool individual elements, but the overall look... well I definitely enjoy it, but perhaps not the way GW intended!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2022/03/08 20:07:00
Subject: Tyranid rumour summary (codex officially announced pg14)
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Inspiring SDF-1 Bridge Officer
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So is the parasite going to be an alt build from the Tyrant Lord box or its own boxed model?
Overall, it looks a bit goofy and built from bits via a flying tyrant + venomthrope tentacles millputted to the legs + ravener arms.
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It never ends well |
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![[Post New]](/s/i/i.gif) 2022/03/08 20:09:49
Subject: Tyranid rumour summary (codex officially announced pg14)
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Gore-Drenched Khorne Chaos Lord
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Stormonu wrote:So is the parasite going to be an alt build from the Tyrant Lord box or its own boxed model?
Overall, it looks a bit goofy and built from bits via a flying tyrant + venomthrope tentacles millputted to the legs + ravener arms.
It's own kit as a guess and beauty is in the eye of the beholder, it epitomises the alien weirdness for me perfectly.
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![[Post New]](/s/i/i.gif) 2022/03/08 20:19:42
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Storm Trooper with Maglight
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I like the parasite of Mortrex, quite a bit. It's sad we did not get a 3 shrikes kit instead, but here it is at last. On the other hand, Forgeworld shrikes were relegated into "legends" status, and here there will remain, for the years to come. At least the parasite has the synapse keyword, so he will be able to follow a gargoyles and/or raveners strike, which is nice. Tyranids only had the flying hive tyrant to fulfill the role of commanding a fast strike. Some redundancy is a nice thing to have.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/03/08 20:22:44
Subject: Tyranid rumour summary (codex officially announced pg14)
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Foxy Wildborne
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Big oof, getting a bad kitbash as probably your only new model for the edition
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/03/08 20:57:13
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Storm Trooper with Maglight
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Would you kitbash the parasite if its price is "reasonable" ?
On top of that, the hive tyrant wings are probably too large to fit a medium sized flappy bug.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2022/03/08 20:58:10
Subject: Tyranid rumour summary (codex officially announced pg14)
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Infiltrating Broodlord
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Only new model since, what? 2014?
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2022/03/08 21:23:42
Subject: Tyranid rumour summary (codex officially announced pg14)
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Regular Dakkanaut
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I can already taste it :
- GW release terrible looking new tyranid kit after a 8 years wait
- it sells poorly
- GW reaction : "Tyranids sont sell, people are not interested in this faction"
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![[Post New]](/s/i/i.gif) 2022/03/08 21:25:53
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Swift Swooping Hawk
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I mostly like the look of it -- I wonder if 'Eavy Metal just painted it weirdly? Besides the bottom whips/legs, nothing is too offensive IMO.
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![[Post New]](/s/i/i.gif) 2022/03/08 21:30:45
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So our first release since 2014 is a special character - the one thing that Tyranids really should have less of, not more of. And tremble at that mighty statline:
Toughness 5, a 4+ Save and 6 whole wounds?
And to top it all off, once a turn gets to make a single S6 attack so dangerous it has over 2 paragraphs of rules if it actually manages to cause a wound!
Truly a terrifying beast.
The models' not all that impressive either.
xttz wrote:In your movement phase, you place down a marker anywhere on the battlefield. At the end of your next movement phase, the mawloc comes in anywhere within 12" of that marker and outside engagement range of enemy models. If he comes in within 9" of enemy models, he can't charge that turn. When he does thing, roll a die for every unit within 6" of the marker and add 1 if they have 6-10 models, and add 2 if they have 11+ models. On a 3+ they take d3 mortals, on a 7+ they take flat 3 mortals. You can only have one mawloc come in a turn this way
One of the tail options is the biostatic rattle, and that's very different now - at the start of the fight phase, you choose a unit engaged with him and roll 3d6. If you beat their leadership, that unit cannot reroll hits or wounds this phase
These rules make my eyes bleed. In no world do they need to be this complicated.
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![[Post New]](/s/i/i.gif) 2022/03/08 21:32:00
Subject: Tyranid rumour summary (codex officially announced pg14)
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Inquisitorial Keeper of the Xenobanks
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It's probably the best looking tyranid out there ! It definitely has a more modern look, and it does look alien. So glad to finally have it in a model after all those years. Interesting bit of rule that he can delete the make a unit loses "objective secured"
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![[Post New]](/s/i/i.gif) 2022/03/08 21:45:19
Subject: Re:Tyranid rumour summary (codex officially announced pg14)
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Inspiring SDF-1 Bridge Officer
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Ravajaxe wrote:Would you kitbash the parasite if its price is "reasonable" ?
On top of that, the hive tyrant wings are probably too large to fit a medium sized flappy bug.
In the past, a lot of people kit-bashed a Parasite, when it only had the rules and no model.
Others may feel different, but this model just looks goofy and a Character for the tyranids seems just to miss the faction’s point. I’d personally have rather had a shrike kit with options for a Parasite, ala how the Carnifex kit has ‘Ol One Eye and the Hive Tyrant model can make the Swarmlord. (And these characters should just be a one-per-army upgrade, rather than truly unique beings, possibly locked to a single subfaction).
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It never ends well |
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