Wow... just... wow.
I do know that I'm going to order an imperial aces, a pair of Tie-Interceptors and probably a starfield mat too. Merry Christmas to me.
yeah, Ok and contact details for those interested in the starfields I posted yesterday.
Spoiler:
chris@fluxworks . c o . uk
And photos/details of the maps posted again...
Spoiler:
A member of the Facebook UK X-Wing FFG FAN page is selling Star Field Maps. Join the group and message him if your interested.. I'll find out if he has a email for requests? Great selection of designs, colours and sizes available, 3x3' 4x3' and 6x4'.
Chris wrote:If you would like a different colour or size, or want to add a graphic etc. just ask!...
So I did I asked for the red one in 4x4 with a 3x3 area marked out within with a thin red line.
Spoiler:
Chris quickly knocked this up. And I love it. If you look closely you can see the game area. So 3'x3' tourney games with templates and cards all sitting in space.. Or bigger 4'x4' games if I want!
A Custom 4'x4' Print = £41.75 including UK - UK postage. Should arrive Soon and I'll get more photos!
Chris wrote:PVC banner material, quite thin which helps them lie flat when unrolled, but hard wearing as they're designed for outdoors. If you look after them, they'll last years...
Contact, Pricing & Shipping.
Spoiler:
Contact Me
You can message me on FB or;
Email: chris at fluxworks dot co dot uk Phone: +44.0.7876.303.738
Payment via PayPal only to the email address above.
Star Map Price List
3x3' = £25.00
4x3' = £32.00
4x4' = £37.00
6x4' = £45.00
Shipping within UK 3x3' = £4.20 - Royal Mail 2nd class 2-3 days
4x3' = £4.20 - Royal Mail 2nd class 2-3 days
4x4' = £4.75 - Collect+ Tracked 3-5 days
6x4' = £4.75 - Collect+ Tracked 3-5 days
Shipping to Rest of World
3x3' = £12.50 - Royal Mail Air Mail 3-5 days
4x3' = £15.00 - Royal Mail Air Mail 3-5 days
Only 3x3' and 4x3' mats can be shipped Worldwide
Yeah,
Ok previous details about Chris's Star Battle Mats
Spoiler:
Chris wrote:PVC banner material, quite thin which helps them lie flat when unrolled, but hard wearing as they're designed for outdoors. If you look after them, they'll last years...
Contact, Pricing & Shipping.[spoiler]
Contact Me
You can message me on FB or;
Email: chris at fluxworks dot co dot uk Phone: +44.0.7876.303.738
Payment via PayPal only to the email address above.
Star Map Price List
3x3' = £25.00
4x3' = £32.00
4x4' = £37.00
6x4' = £45.00
Shipping within UK 3x3' = £4.20 - Royal Mail 2nd class 2-3 days
4x3' = £4.20 - Royal Mail 2nd class 2-3 days
4x4' = £4.75 - Collect+ Tracked 3-5 days
6x4' = £4.75 - Collect+ Tracked 3-5 days
Shipping to Rest of World
3x3' = £12.50 - Royal Mail Air Mail 3-5 days
4x3' = £15.00 - Royal Mail Air Mail 3-5 days
Only 3x3' and 4x3' mats can be shipped Worldwide
The face book page for BattleMaps!
And photos/details of the maps posted again...
Chris wrote:If you would like a different colour or size, or want to add a graphic etc. just ask!...
So I did I asked for the red one in 4x4 with a 3x3 area marked out within with a thin red line.
Spoiler:
Chris quickly knocked this up. And I love it.
If you look closely you can see the game area.
So 3'x3' tourney games with templates and cards all sitting in space..
Or bigger 4'x4' games if I want!
A Custom 4'x4' Print = £41.75 including UK - UK postage.
Arrived Today.
The 4'x4' Mats come in a Very tough Plastic Tube. This feels super Tough. A real perk!
I'm told the 3'x3' mats come in cardboard tubes at the moment but this might change.
Photos!
I didn't have an opponent to play with so I just set up a mock game.
unrolled very easy and sat very flat straight away. one corner sort of stuck up a little.
I rolled it the other way for 10 sec and then it stayed flat.
you can see lines in the material that banner/poster is printed on but this doesn't detract from the look too much.
Also the room I was in was very bright when I took these photos.
Pew Pew!
It's a Trap!
NAVARRO wrote:Does that material gain wrinkles etc?
Seems very good. I think it's the same material everyones been printing these maps on.
I'll let you know once i've used it a few times.
yeah,
I played my first game on my BloodWine 4x4' (inc 3x3') mat.
The mat was on a slightly uneven board, which created a few wrinkles but these were minor and nothing to do with the mat itself.
The BloodWine star design greatly improves the games immersion without being distracting.
The 3x3' play area is very easy to see and having the 6" edge around the outside to place templates, tokens and cards is a real boon.
There was no ship slippage during the game, a very satisfying surface to play on.
The photos arn't great as i was playing at overlords and the hall is a little dark.
My opponent was notprop, sadly we didn't get to finish the game.
but he had inflicted more damage than I had and takes the moral victory!
Pacific wrote: I don't know whether to be amused or not that those models have been quite hard to get hold of, and then someone has got one, broken it into bits and posted pics online
Travelling Man and Forbidden Planet in Manchester have LOADS!
May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
-iPaint- wrote: May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
Cheers
~iPaint
When did A-Wings go OOP? was there a reason given?
EDIT: NVM. I realize you are talking about older models from a different game, not the Fantasy Flight models. Had me all worried there.
-iPaint- wrote: May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
Cheers
~iPaint
When did A-Wings go OOP? was there a reason given?
They're currently between batches, not OOP. I think iPaint is referring to an older A Wing model which is smaller and therefore more in line with what some people feel is the right scale.
-iPaint- wrote: May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
Cheers
~iPaint
When did A-Wings go OOP? was there a reason given?
They're currently between batches, not OOP. I think iPaint is referring to an older A Wing model which is smaller and therefore more in line with what some people feel is the right scale.
Yes, these would be the Star Wars Starship Miniatures Game figures, which I believe MajorTom has been using to better match the movie scaled A-Wing. I think the Fine Molds 1/72 models match up closer to the relative scales of each ship.
-iPaint- wrote: May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
-iPaint- wrote: May have been asked already in this thread, but can anyone point to a source for the Wizards of the Coast A-Wing models outside of feeBay? Since they're OOP now.
“We’d better start the evacuation.”
–General Carlist Rieekan, The Empire Strikes Back
The first huge ship expansion for X-Wing™, the Rebel Transport will soon provide players with all-new ways to experience epic space battles set within the Star Wars galaxy!
Designed for use within the game’s Cinematic Play and Epic Play formats, the Rebel Transport Expansion Pack contains one GR-75 transport miniature, one X-wing miniature with a variant paint scheme, seven ship cards, twenty-four upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your transport and its escort fighter.
Additionally, a new maneuver template and new “energy” tokens ensure that your Rebel transport will assume a role in your Rebel fleet unlike any of the smaller starships that preceded it.
The GR-75 Medium Transport
First unveiled as a prototype at Gen Con Indy 2013, the iconic GR-75 Rebel transport is most famous for its critical role in the Rebellion’s evacuation from Hoth. However, the GR-75’s role in the Rebellion’s efforts extended far beyond that pivotal conflict.
GR-75 transports were used mainly to transport supplies, equipment, or troops, but some were modified to serve as fuel tankers for long-range starfighter missions. Relatively inexpensive, the GR-75‘s hulls couldn’t be penetrated by Imperial sensors, and the Rebel Alliance often enhanced this feature by outfitting the starship with sensor jammers. Indeed, the Rebel Alliance made such common use of the GR-75 that it was often called the Rebel medium transport.
Now, the GR-75 enters X-Wing as the first huge starship and as the first starship without a primary weapon…
That’s right – the GR-75 has no primary weapon, but you’ll find that it more than makes up for this lack of firepower with the wealth of new actions and energy-based effects it introduces to the game.
What Is Energy?
When you field the GR-75, the expansion’s rules for energy provide you with a wide range of means to interact with other ships. The GR-75‘s maximum energy capacity is indicated by the purple number above its agility value, and new rules allow your transport to both gain energy and spend it to power a brand-new action and activate a host of new upgrades. Altogether, the tactical possibilities they afford make the GR-75 a uniquely rewarding X-Wing starship.
The GR-75 comes with four actions in its action bar:
•The recover action allows the GR-75 to spend all its stored energy to regain a number of shields equal to the energy spent, possibly taking your transport from zero shields back to full.
•The GR-75 is divided into two sections, fore and aft, and if you take the Reinforce action, you can reinforce one of those sections, adding an evade result to all defense results against attacks directed at that section until the end of the round.
•The jam action allows the GR-75 to assign stress tokens to an enemy starship within Range 1–2 until that starship has a total of two stress tokens.
•With its coordinate action, the GR-75 can grant a free action to any friendly ship within Range 1–2.
Though the recover action is the only one that explicitly calls for the use of energy, the Rebel Transport’s upgrade cards introduce other uses for energy that interact nicely with the ship’s other actions.
•You could use a Comms Booster to remove all stress from a friendly starfighter, assign it a focus token, and then give it a free action with the GR-75’s coordinate action with a Comms Booster.
•You could use the GR-75’s jam action to force stress tokens onto enemy starfighters before using Slicer Tools to deal them damage.
•Or you could reinforce your GR-75’s fore or aft section before using a Shield Projector to redirect an attack intended for a friendly starfighter.
No matter how you outfit this huge ship, its energy-based effects will add all new dimensions to your X-Wing battles.
Flying Your Transport
The GR-75 comes with two bases, one large ship token that spans the bases, and a new maneuver template that better reflects the way this bulky vessel flies through space. The result is that your GR-75 will surge forward, drift, and yaw in a way that truly feels like it’s carrying its momentum forward through space and across your table.
It’s certainly not as nimble as a TIE fighter, but any TIE pilot who fails to get out of its way will be immediately destroyed by the collision!
The GR-75’s two bases aren’t just for show, either. Because the ship is divided into fore and aft sections, it comes with two damage decks, one for each section of the ship. The effects of damage upon the fore of your GR-75 aren’t the same as the effects of damage upon its aft, and you and your opponents will be able to explore all-new tactical considerations and strategies throughout any combat featuring a GR-75 transport.
In upcoming previews, we’ll look more closely at the variant X-wing that comes with the Rebel Transport Expansion Pack, along with the new ship cards and upgrades that you’ll be able to field in the game’s Standard Play format. We’ll also post the rules for the game’s new Epic Play format.
In the meantime, head to your local retailer to pre-order your copy of the Rebel Transport Expansion Pack today!
Can't quite wrap my head around how this new movement template works. I'm sure it will be relatively simple, but could have done with a better explanation than the one offered.
Flashman wrote: Can't quite wrap my head around how this new movement template works. I'm sure it will be relatively simple, but could have done with a better explanation than the one offered.
It hooks on to the inside corner of the front plastic base. It has an angled notch. Then you move the front of the model to square up with either the right angle under the I or the right angle under the 2, making a shorter, slightly deeper turn and a longer, slightly shallower turn. Then I expect the others are just straight forward.
Spinning in space is having a pre-order sale. If you are interested, if not, order through others.
Single Wave 4 ships are $9.50
Tantive IV is $71.00
Rebel Transport is $42
100 pt squads are on sale, enough ships to fill out a 100 pt squad for each ship.
3x E-Wing - $27
3x Tie Defender - $27
4x Tie Phantom - $36
8x z-95 - $71
Also have a load out sale, 3x E-Wing, 3x Tie Defender, 4x Tie Phantom, and 8x Z-95 for $160
This is a small web store, if you are interested in ordering visit the site.
If you are interested in a large order please contact me or use the Contact tab.
pitsch wrote: Spinning in space is having a pre-order sale.
Does anyone know about Spinning In Space or have experience dealing with them?
I would be nervous giving money to a business I don't know for an indeterminate amount of time (FFG's release schedules are crazy) because anything could happen in the meantime.