“Man your ships! And may the Force be with you!”
-General Dodonna, Star Wars: IV A New Hope
With the X-Wing Miniatures Game coming this summer, you’ll be able build your own squadron of classic Star Wars starfighters and duel with your favorite ships from the Star Wars films. In this dynamic, fast-paced game of tactical space battles, the battlefield changes in a heartbeat, and every decision you make has immediate consequences.
Today, we’re thrilled to announce the first set of X-Wing expansion packs! With these amazingly detailed and painted ships, recreate battles from the Star Wars films, or stage your own cinematic space battles.
Each expansion for X-Wing contains one striking starfighter miniature. Moreover, these expansions include new Upgrade cards and several Ship cards featuring some of the most iconic Star Wars fighter pilots.
X-Wing Expansion Pack
As the primary starfighter of the Rebellion, the X-wing is a well-rounded machine that features powerful deflector shields, potent laser cannons, and deadly proton torpedoes. While less maneuverable than Imperial TIE fighters, the X-wing has superior defensive capabilities, and under the command of an experienced pilot, an X-wing performs remarkably in combat.
The X-Wing Expansion Pack includes one of the Rebellion’s most distinguished and capable pilots, Wedge Antilles. An influential character at the Battle of Yavin and the Battle of Endor, this hotshot pilot can easily outmaneuver his enemies and gain superior firing solutions. Watch out for future previews of the X-Wing Expansion Pack and the other three pilots it contains.
TIE Fighter Expansion Pack
The TIE fighter is a ubiquitous symbol of the Empire. These fighters are generally employed in massive numbers, overwhelming even the best Rebel pilots. TIE fighters rely on speed and strength in numbers to overcome their enemies, and while this fighter only features a pair of laser cannons and lacks shields of any kind, its swiftness and dexterity make it a dangerous opponent in a dogfight.
Add to your swarm of agile TIE fighters with this expansion, which includes six pilots, and send out the dangerous and crafty Imperial pilot “Backstabber.” This expert pilot was one of Darth Vader’s wingmen in the Battle of Yavin. As his name implies, he is particularly vicious when attacking an enemy from behind. Give your squadron an edge in any conflict with the TIE Fighter Expansion Pack.
Y-Wing Expansion Pack
Although slower and less maneuverable than the X-wing, the Y-wing makes up for its shortcomings with superior armament, armor, and shielding. In addition to its other weapons, the Y-wing makes use of an ion cannon that is capable of disabling enemy ships without destroying them. The staple of the Rebellion until the arrival of the X-wing, this craft is still known as one of the most durable starfighters in the galaxy.
If you are looking to add a rugged fighter to your squadron, look no further than the Y-Wing Expansion Pack, which includes Rebel squadron leader Horton Salm and three additional pilots. Designated as Gray Leader during the Battle of Endor, Salm is a crack shot, and even from long distances, he can nail his target. Upgrade his ship with an ion cannon, and temporarily gain the upper hand by incapacitating enemy ships.
TIE Advanced Expansion Pack
A noted improvement on the widely used TIE fighter, this fighter features shielding and better weapons, like lethal cluster missiles. This TIE fighter variant is produced in very limited numbers and only flown by experienced pilots. The TIE Advanced x1 Prototype was infamously flown by Darth Vader in the battle of Yavin.
Control the legendary Darth Vader or choose from three additional pilots with the TIE Advanced Expansion Pack. Resourceful and merciless, Vader is so skilled that he performs multiple actions in the same time other pilots perform one!
Upgrade Vader’s ship with powerful cluster or concussion missiles, and demolish even the toughest enemies. Learn more about talented TIE Advanced pilots like Maarek Stele in upcoming previews.
X-Wing Dice Expansion Pack
Make the jump to lightspeed with the X-Wing Dice Expansion Pack! With an additional set of custom dice, your games move faster, allowing you to focus on outwitting your opponents. This accessory includes three red attack dice and three green defense dice.
Add these convenient dice, along with all of the X-Wing expansion packs, to your squadrons when the X-Wing Miniatures Game releases this summer. These expansions allow you to amass your own collection of starfighters and deploy your own customized squadron.
Stay tuned for more news, strategy articles, and X-Wing battle reports in the future!
>> Und, Ja! es wird eine deutsche Übersetzung von HDS geben <<
This looks freaking awesome, can't wait to amass a ton of TIE Fighters. Also the miniatures are much better than the WotC starship battles so that's a good sign right there!
His Master's Voice wrote:Those models look really decent for prepaint jobs. Wonder if that's just for the presentation shots, or are they really that clean...
ahhhh the dreaded Rackham or Mongoose bait and switch.
So PP - is it collectable or you just buy and expansion pack and it contains just one ship and a few cards. Better be priced at around the $4 to $5 mark then.
His Master's Voice wrote:Those models look really decent for prepaint jobs. Wonder if that's just for the presentation shots, or are they really that clean...
ahhhh the dreaded Rackham or Mongoose bait and switch.
So PP - is it collectable or you just buy and expansion pack and it contains just one ship and a few cards. Better be priced at around the $4 to $5 mark then.
It is nor collectable you just buy what you want. But they are $15 USD for a single ship..... a little pricey.
Expansion is probably the wrong way to put it. Boosters might be a better way. From the looks of things you only get 3 ships in the main box, and then you need to get extra ships to have a proper wing.
I was about to squeal at the top of my voice. My hopes, dashed and gone, for an update to the legendary Star Wars TIE Fighter // X-Wing space sim series.
I love Wings of War with a passion so I´ll quite likely like this as well. Considering you just need one ship per person to play properly most likely the price of 15$ is okay to me. I was about to promote Wings of War at our store again but this might prove more popular. Esp. with a german version close behind.
Why are TIE Fighters so massive in comparison to X & Y Wings? I'm not asking for strict tolerances but the scale difference does leap out at me here. Or maybe my eyes are getting old!
I enjoyed Wings of War. I'm tentatively intrigued by this. It looks like it could be a lot of fun, but I do hope they release some other craft. As people have said, it'd be nice to have A-Wings, B-Wings, Z-95s, TIE bombers and Interceptors, etc.
There's definitely a lot of room for extra pilots (particularly EU pilots) as well, which could be cool. It'd be awesome to have Baron Soontir Fel for the Imperials, and guys like Corran Horn, Ooryl Qyrgg and Nawara Ven for the Rebels/New Republic.
(Ich find's auch geil, dass eine deutsche Fassung produziert wird.)
I just finished re-reading Rouge Squadron the other day and with the expansions of named Characters I'm even more interested! I just want a release date already.
MrFlutterPie wrote:I would think it'd be cool is capital class ships were included or as a spin off.
I'd think they'd have to do it as a spin-off, if they were hoping to keep any sense of scale - an Imperial Star Destroyer carries, what, six assorted squadrons of TIE fighters/Interceptors/Bombers?
I'm assuming on the Wedge set that the R5 unit is his personal Astromech Droid.
However, on his model he has an R2 and the profile picture for Wedge's X-Wing also has an R2 unit.
Just, y'know, nitpicking.
Also, what's with the Battlestar Galactica font? Anyone else notice that?
Hordini wrote:As people have said, it'd be nice to have A-Wings, B-Wings, Z-95s, TIE bombers and Interceptors, etc.
There's definitely a lot of room for extra pilots (particularly EU pilots) as well, which could be cool. It'd be awesome to have Baron Soontir Fel for the Imperials, and guys like Corran Horn, Ooryl Qyrgg and Nawara Ven for the Rebels/New Republic.
Talking with the designers at GenCon, it sounds like they're planning on working through all the options for starfighters from the original trilogy, then might foray into the EU for those. Given that they're already including the likes of Salm and Stele, I think EU pilots is pretty likely early on.
In any case, I'll be following this one with great interest.
Duncan_Idaho wrote:Capital Class ships are way to big even if you shrink their scale sensibly.
Agreed. The last Star Wars ship game tried to do that, and it mostly didnt work. Id like to see this game maybe get the Millennium Falcon, but nothing larger.
Sorry, while these are neat minis, I do remember the disaster of the Star Wars Starships minis from WOTC. They looked nice, but the system wasn't there to support it.
Zefig wrote:So if one X-wing is worth two TIE fighters, one TIE Defender would be worth...
its weight in gold! Those things were so overpowered it wasn't even funny. I remember one time got locked on by a concussion missle and immediately shifted all power to engines; I actually outran the missle!
This time the rules are nice. Think Wings of Glory with quite some SW in it and they improved upon it.
The last two games by Wizkids and WotC were a joke, they were not even Dogfight games, you could have played them without the minis and there would not have been that much difference.
@Ep. 1-3 + Clone Wars
There are many nice designs, just think of the ARC and the Torrent.
Really looking forward to this, as people have commented the scale of capital ship compared to the fight in the last star war space game weren't great, the scale looks good plus the models look half decent so I'm a happy bunny
12thRonin wrote:Without cap ships though, the Y-wings and B-wings don't have alot of purpose since they're bombers and any TIE can easily outmaneuver them.
1. The Y-wing and B-wing are Assault Starfighters, not purely a bomber.
The Y wing's ion cannon is used to immobilize pursuing fighters as well as fire at targets ahead, it has it's defenses. And the B-wing is slow but generally very maneuverable due to it's design.
RossDas wrote:The miniatures remind me of the Star Wars Micro Machines that were once available
The Star Wars micro machines I have... Err, had, many years ago, that certainly aren't in my cupboard beside my chaos dwarf army... were mostly pretty well painted, particularly the Y wings, which look nearly identical to the pics there.
RossDas wrote:The miniatures remind me of the Star Wars Micro Machines that were once available
The Star Wars micro machines I have... Err, had, many years ago, that certainly aren't in my cupboard beside my chaos dwarf army... were mostly pretty well painted, particularly the Y wings, which look nearly identical to the pics there.
Yeah, I've still got mine too! - An X-Wing, the Falcon, and a Star Destroyer, not to mention some Star Trek ones. The only gripe I had with them is they seem a bit prone to warping, no pun intended.
I just saw this news over at icv2 that says X-wing will be hitting selves this July. I for one still want it to be released in June because I really want this game :p
PrimarchX wrote:Why are TIE Fighters so massive in comparison to X & Y Wings? I'm not asking for strict tolerances but the scale difference does leap out at me here. Or maybe my eyes are getting old!
Actually TIE fighters are supposed to be that big........ So not sure why you think these are out of scale?
PrimarchX wrote:Why are TIE Fighters so massive in comparison to X & Y Wings? I'm not asking for strict tolerances but the scale difference does leap out at me here. Or maybe my eyes are getting old!
Actually TIE fighters are supposed to be that big........ So not sure why you think these are out of scale?
Very true, the side plates are quite big. TIEs are pretty fragile, but not super small.
Mad4Minis wrote:So we miss out on some cool ships because some butt-hurt dorks didnt like the movies?...cute.
I suspect that they're just uisng the actual release order of the movies as a guide to what minis to make in what order. The only ones mentioned in this thread are the ones that were present in ANH (x wing, y wing, tie fighter, tie advanced). If a-wings and tie interceptors and maybe the Lambda shuttles (inserted in the redone ESB) make up the next wave, we'll know roughly when to expect prequel ships.
Fantasy Flight Games has revealed the four blister-packed Expansion Packs for the Star Wars: X-Wing Miniatures Game, which is shipping in July. The four Expansion Packs, each of which has an MSRP of $14.95, will allow players of the game to add to their collections of starfighters. In addition to the one pre-painted starfighter miniature, each Expansion Pack also includes "Ship Cards" that allow players to choose the best pilot for the mission, plus five "Upgrade Cards" to customize their starfighters. The Expansion Packs allow those who have purchased the Star Wars: X-Wing Miniatures Game Core Set, which includes an X-Wing Fighter and two TIE-Fighters, to greatly expand their Star Wars-themed battles (see "'Star Wars: X-Wing Miniatures Game'").
The X-Wing Expansion Pack includes a striking pre-painted X-Wing miniature plus all the necessary cards, tokens, and dial, plus four skilled pilots including one of the Rebellion’s finest flyers, Wedge Antilles. The TIE-Fighter Expansion Pack includes the Empire’s main fighting vehicle, the highly maneuverable, but unarmored TIE-Fighter, plus all the cards and tokens necessary to utilize it in combat. The Expansion Pack also contains cards for six pilots including “Backstabber,” one of Darth Vader’s wingmen in the Battle of Yavin.
The Y-Wing Expansion Pack gives players another option to bolster their rebel forces with a pre-painted miniature of the more heavily armed and armored Y-Wing fighter, plus its tokens and dials. Four “Ship Cards” provide plenty of piloting options for players including the crack shot Hiram Salm. The Y-Wing fighters can be upgraded to include an ion-cannon, capable of disabling enemy ships at considerable range.
The TIE Advance Expansion Pack contains the upgraded advanced TIE fighter that includes shielding and advanced weapons systems. "Ship Cards" for this pre-painted miniature include Darth Vader and three additional Imperial pilots. The TIE Advanced Fighter can be upgraded with powerful cluster or concussion missiles that can do plenty of damage, and it allows players of the X-Wing Miniatures Game to augment their Imperial forces with authority.
coyotius wrote:Please NO ships from ep 1-3 though!
When a guy at my table at the demo asked if there would be anything from the prequels, the dev replied "what are those? "
So we miss out on some cool ships because some butt-hurt dorks didnt like the movies?...cute.
No because it would be like Sopwith Camels battling ME-109s (not in ability, but timeline-wise).
So do them as a separate release series. Ill still be bummed if all we get is New Hope to Return era ships. I think it would be just as much fun to do Clone War era battles. Besides, some of those ships were still in operation by some factions even in the later era. Slave I was Jangos ship before Boba got it...
yeah,
I just found this demo video from gencon 2012 on youtube.
Looks pretty neat. the mechanics look a little confusing but I imagine that once you pick them up it's a pretty fast moving game.
I'm still not sold on the limited number of ships in the starter set, and I think you need to buy boosters to have more fun games... but I guess they gotta make some money huh!
Of course, it’s one thing to talk about the differences between 100-point squadrons in the abstract and quite another thing to present examples. Without further ado, we present a few of the many possible 100-point squadrons you can build with a Core Set and just a couple single starfighter expansions.
This squadron seeks to take advantage of the Rebel Alliance’s superior firepower, and flies in formation to pick off enemies one by one. “Dutch” Vander grants his squadmates free Target Locks whenever he gains a Target Lock. R5-K6 gives him a chance of acquiring a new target lock immediately after spending his previously lock, which would grant a squadmate yet another Target Lock. While “Dutch” sets up volleys of proton torpedoes, Biggs Darklighter draws fire by forcing opponents to shoot at him. The damage he takes to his shields he can then repair with R2-D2.
Academy Pilot (12 points)
Academy Pilot (12 points)
Academy Pilot (12 points)
Academy Pilot (12 points)
This squadron takes advantage of superior numbers to overwhelm the enemy. Darth Vader leads the attack with hard-hitting concussion missiles and the Swarm Tactics talent, which allows an adjacent Academy Pilot to attack early in the combat phase, as though it had a pilot skill of “9.” While the Academy Pilots have low pilot skill, their lasers hit as hard as those of any TIE fighter, and their sheer numbers are sure to strike fear into the hearts of the Rebels.
This elite Imperial squadron is all about bringing the hurt at close range. As Squad Leader, Darth Vader grants a nearby Maarek Stele the ability to use both the Target Lock and Marksmanship actions in the same turn, super-charging his Cluster Missiles and nearly guaranteeing that he’ll score and choose a devastating critical hit against whatever he targets. If Maarek ever goes down, Vader can lend his support to “Mauler Mithel,” who gets an extra attack die at close range.
Rebel Swarm
(100 points)
Rookie Pilot (21 points)
Proton Torpedoes (4 points)
Rookie Pilot (21 points)
Proton Torpedoes (4 points)
Rookie Pilot (21 points)
Proton Torpedoes (4 points)
Rookie Pilot (21 points)
Proton Torpedoes (4 points)
X-wings are among the most powerful fighters in the Star Wars universe, and this squadron serves as evidence. Rookie Pilots may not be the most exciting pilots, but they all know how to fire Proton Torpedoes. This squadron manages to assemble four X-wings and four sets of Proton Torpedoes. You’ll want to acquire Target Locks early, then use your shields to absorb the inevitable first volley, and retaliate in force with the X-wing’s superior firepower.
Two of my gamer friends picked the starter set up, along with some of the extras that sold out on day one (Y-Wing, Tie-Advanced). 4 of them played on Friday evening for a few hours. They all said that they liked it better than Wings of War and we love Wings of War. I was too busy reading through the new Star Wars RPG book from FFG to watch them play it.
I watched some folks demoing and that was enough to get me to buy the starter.. I was already considering it anyway. My nephews are getting older and they all love star wars, so I think they'll enjoy it, seems like it'll be a fast and fun dogfight game.
I didn't get any boosters, but the starter comes with just the 3 ships but also all of the counters and rules and little asteroid templates and other stuff. I felt like it was worth it. But the separate ships are like $15 I think? that seemed a little pricey.
But the ships do look good in person, better than most pre-paints I've seen. Doubt I'll buy any more ships though until I get to play the game and see how much I like it.
I think they made the towers just for GenCon but I'm hoping it's something they'll release later on.. and tiles for the death star surface like in the demo would be great too
yeah,
the sample squadrons above are all 100pts.
they have official tournament packs available for download and they also place a squadron limit of 100pts.
This is how much the Sample lists above will cost, after you buy the basic game.
Elite Rebels +$30
2x X-wing
1x Y-wing
Imperial Swarm +$60
1x advanced tie fighter
5x tiefighters
Elite Imperials +$30
2x advanced tie fighter
2x tiefighters
Rebel Swarm $45
4x X-wng
It would seem to have a good stock of minis to enable most variations you will need to buy about $150 of extra ships.
(an extra 10 ships - 3x X-wing 2x Y-wing 3x tie fighters 2x advanced tiefighters)
But after that you don't need to paint them and can get stratight down to list building and action!!
Duncan_Idaho wrote: Capital Class ships are way to big even if you shrink their scale sensibly.
But there are still many ships left and there´s also the extended universe...
Agreed, its been tried already, and failed miserably. Also, IMO capitol ships and fighter minis being the same size looks really dumb. I would say nothing bigger that a YT-1300 should be added.
Panic wrote: yeah,
Do we know what scale the game is in?
Some big kits could make for interesting terrain.
Panic...
1/270 was the number bandied about last month before the release of the Mill Falc and Slave 1 which people are saying are a bit off (don't know if its true personally). Even a very small capital ship like the correllian corvette (Leia's ship in the first movie) Tantive IV would be the size of a Forgeworld Flyer or larger. Even if they don't come out with it, players can theoretically just use similar scaled model kits for custom scenarios.
Grot 6 wrote: How big is a deathstar board going to be playing on this?
From what I could find online, an Imperial Class Star Destroyer was 1,600 meters in length and 900 meters wide at it's base. A TIE Interceptor is less than 10 meters in length.
So, to have a board that represented fighting around the surface of one of these TIE Interceptor models, it would need to be a bit more than 160 times the length of the TIE model and 90 times the width, in a triangular shape.
Now, if it were a Super Star Destroyer, all bets are off. Their length is measured in kilometers.
The Deathstar wouldn't be a board. You would merely have a board that represented a very small fraction of the surface of that craft.
Wow, the models look great, but oh man the price. $15 for fighters, $30 for Millennium Falcon...thats pretty spicy. However, since I have to do all my buying online the typical discounts should take some sting out of it.
Automatically Appended Next Post:
warboss wrote: Even a very small capital ship like the correllian corvette (Leia's ship in the first movie) Tantive IV would be the size of a Forgeworld Flyer or larger. Even if they don't come out with it, players can theoretically just use similar scaled model kits for custom scenarios.
I think the smaller ships like Corevettes would make great "scenery".
I have to agree with Panic, I thought the Milennium Falcon would be about twice that size. The Slave I about 1/2 a size larger. In Empire Strikes back I thought a flight of TIE fighters flew over the Falcon when it was picking up Luke from under Cloud city and they seemed a lot smaller than the smuggelers ship. But, my sizing could just be off.
Ties are bigger than most people think. Lego has the sizes correct with its new X-Wing and Tie-Fighter. As does FFG. They took the size directly from the originals and original documents. Quite some data about the size of the ships found on the internet is wrong.
YT and Firespray also have the correct size. Size is somewhere around 1:270. Even the Victory SD would be more than 6 meters long and a SSD about 70 meters. YT is somwhere around 27 meters in diameter so it would be around 10cm in this game. Slave 1 is bigger than most people think.
Mad4Minis wrote: Wow, the models look great, but oh man the price. $15 for fighters, $30 for Millennium Falcon...thats pretty spicy. However, since I have to do all my buying online the typical discounts should take some sting out of it.
They're no more expensive than the wings of war aircraft and they do come with cards for pilots and equipment. As you pointed out, online retailers will likely discount them (I've already seen them online pre-order for less than $10 a piece.) They're solid pieces and really, REALLY nice for pre-painted.
Picked the starter up along with another x-wing and two more ties at Gencon and was glad I did. It's more than just a Wings of War rehash like many of us feared. I didn't think I'd like the templates more than the WoW card system but I do. I like the different speed bands and the game covers more ground quicker than a WoW game. I also like how they handle difficult maneuvers and ship customization with equipment cards and different pilots. Tthe action segment of each ship's turn is also cool where they can perform targeting, evasive maneuvers, or special moves (tie fighters can barrel roll while x-wings can gain target locks for torpedo shots.)
Played two games in about 40min and that included assembly, counter/card punching, as well as reading both the starter rules and the main book. The second game taking longer as it added the critical hit rules and had different rules from the quick start for overlapping ships.
Necros wrote: I think they made the towers just for GenCon but I'm hoping it's something they'll release later on.. and tiles for the death star surface like in the demo would be great too
Fantasy Flight's Death Star tabletop for X-Wing. FFG's Steve Horvath explained how it came about. "Our in-house model maker took the schematics from the original Death Star and made molds of the individual tiles. Lucasfilm was fantastic to work with on this and we went back and forth with them and got it as exact as possible. Once we got that down we assembled the entire table including molds for the towers and everything; it was hand painted and washed and gone through and this is the result." And he answered our obvious question--no plans to sell it, just for demos.
Necros wrote: Is Slave 1 really that big? or since it says it's not the final models, was that just a bigger version like a 3-up or whatever?
Slave I really is that big.
Remember in Empire, it takes up about the same footprint on the Cloud City landing pad as the Falcon, just with a large portion of it being directly on the pad rather than above it on landing struts.
Necros wrote: Is Slave 1 really that big? or since it says it's not the final models, was that just a bigger version like a 3-up or whatever?
Slave I really is that big.
Remember in Empire, it takes up about the same footprint on the Cloud City landing pad as the Falcon, just with a large portion of it being directly on the pad rather than above it on landing struts.
I really hope that they produce generic Firesprays at some point down the line.
If by generic, you mean "repaints" that would be indeed awesome. If by "generic" you mean "not piloted by Boba Fett" then you will almost certainly get what you want from this release. In this game, the units are defined by an interaction between model and card. The card gives you stats not only for the ship but the ship as piloted by a certain individual. So far, all the models have come with cards that give a variety of pilot options (including generic pilots like "Rookie" for the X-Wing and "Academy Pilot" for the TIE Fighter.) With that system in mind, expect to see Slave 1 come with cards like "Boba Fett," "Dengar," and "Bounty Hunter."
Necros wrote: Is Slave 1 really that big? or since it says it's not the final models, was that just a bigger version like a 3-up or whatever?
Slave I really is that big.
Remember in Empire, it takes up about the same footprint on the Cloud City landing pad as the Falcon, just with a large portion of it being directly on the pad rather than above it on landing struts.
I really hope that they produce generic Firesprays at some point down the line.
Whats the difference between Slave-1 and a generic Firespray? Can you use the same model?
It's like the difference between a stock YT-1300 and the Millennium Falcon. Remember how Han said that he'd made a lot of his own modifications? Yes, you can use the same model. As to how it's done, see my post above yours.
Looks nice save for the price point. At $15 per small ship expansion through $30 for Millenium to Slave I sized ships... I think it'd be really hard justifying getting into the game. For $15 you can find old MicroMachines ActionFleet models on eBay (which also retailed at $12-15 originally) that are like 3 to 4 times the size and also prepainted. It's just a value vs. money arguement. These things are small, you could close your hand around the fighter sized models. It's just a case of charge half (or 2/3s) as much, sell five times the amount for me. I'd be a lot better with the whole deal if for $15 I got a pile of cards and two fighters...because it is just mass production from beginning to end. And it's not like everyone doesn't want at least one of each type and a pile of your favorites.
yeah, $15 includes the equipment/pilot cards for list building and a dial for selecting actions for the mini.
The TIE Advanced Expansion Pack contains one sculpted TIE Advanced miniature, its maneuver dial, all requisite tokens, five upgrade cards, and four ship cards, including two Imperial aces: the aforementioned Darth Vader and the daring Maarek Stele..
It seems so small scale. I would think most people who would want to act of Star Wars battles would want fleets of tie fighters going against multiple squadrons of x-wings, etc. Like in the movie.
Panic wrote: yeah,
$15 includes the equipment/pilot cards for list building and a dial for selecting actions for the mini.
The TIE Advanced Expansion Pack contains one sculpted TIE Advanced miniature, its maneuver dial, all requisite tokens, five upgrade cards, and four ship cards, including two Imperial aces: the aforementioned Darth Vader and the daring Maarek Stele..
Panic...
^^ All mass produced for about $2-3. That TIE Advanced isn't much bigger than a golf ball if at all. And that TIE grey/black paint scheme, so hard to set the machine up to do. Thanks for the supporting pic Panic. It's pretty, definitely, but nothing I've seen so far has taken me off of the fence....besides being an SW fan. Pricepoint bugs for such a small scale. Just sayin'...
MightyGodzilla wrote: For $15 you can find old MicroMachines ActionFleet models on eBay (which also retailed at $12-15 originally) that are like 3 to 4 times the size and also prepainted.
A MicroMachines X-Wing is not bigger than one of FFG's X-Wings, much less 3 -4 times larger. Also, the MicroMachines toys were not built to scale with one another and don't have the level of detail that FFG's miniatures do. I'm also not sure why anyone would want to play a wargame with larger fighters than this.
EDIT: It just noticed you're talking about Action Fleet rather than the original MicroMachines. Those things are way too big for gaming IMO.
Do you have any evidence for that? And what about development, distribution, marketing, and licensing? Ultimately, no one but you can say that this game is cheap enough for YOU to play it. But this is not an expensive game compared to any or all of the other facets of table top gaming, except perhaps WotC's cheaply made, out-of-scale, and (IMO at least) poorly designed and supported rules-wise collectible miniatures games. Those were probably marginally cheaper at the level of getting a competitive force together (maybe not even that, in their heyday when secondary markets for rares were at their peak) but you didn't get the quality or complexity of this game.
MightyGodzilla wrote: For $15 you can find old MicroMachines ActionFleet models on eBay (which also retailed at $12-15 originally) that are like 3 to 4 times the size and also prepainted.
A MicroMachines X-Wing is not bigger than one of FFG's X-Wings, much less 3 -4 times larger. Also, the MicroMachines toys were not built to scale with one another and don't have the level of detail that FFG's miniatures do. I'm also not sure why anyone would want to play a wargame with larger fighters than this.
EDIT: It just noticed you're talking about Action Fleet rather than the original MicroMachines. Those things are way to big for gaming IMO.
Do you have any evidence for that? And what about development, distribution, marketing, and licensing? Ultimately, no one can say that this game is cheap enough for YOU to play it. But this is not an expensive game compared to any or all of the other facets of table top gaming, except perhaps WotC's cheaply made, out-of-scale, and (IMO at least) poorly designed and supported rules-wise collectible miniatures games. Those were probably marginally cheaper at the level of getting a competitive force together (maybe not even that, in their heyday when secondary markets for rares were at their peak) but you didn't get the quality of complexity of this game.
I have no data on distribution, marketing, or licensing, I was purely speculating on raw material and production after factoring mass production run sizes. I can say that Star Wars products have been marketed by over a hundred companies for the last 35 years, and all of them had to deal with distribution, marketing, and licensing. It's not new ground. I realize FFG has to make so much in sales before they make profit. I simply think it's easier to meet your sales goals if you offer more - get more people off the fence and spending. I have no problems dropping $100 on a game, I was just saying that for that $100 spent, it'd be nice to have 11 mins instead of 7. I'M still in speculation mode, I've voiced my reasons as to why. I'm in no way, shape, or form gaking on the game, the minis, or the ruleset.
( I do actually think it's nice that the models are a uniform scale, I'm a sucker for scale).
MightyGodzilla wrote: For $15 you can find old MicroMachines ActionFleet models on eBay (which also retailed at $12-15 originally) that are like 3 to 4 times the size and also prepainted.
A MicroMachines X-Wing is not bigger than one of FFG's X-Wings, much less 3 -4 times larger. Also, the MicroMachines toys were not built to scale with one another and don't have the level of detail that FFG's miniatures do. I'm also not sure why anyone would want to play a wargame with larger fighters than this.
EDIT: It just noticed you're talking about Action Fleet rather than the original MicroMachines. Those things are way too big for gaming IMO.
I'm going to disagree. We used to do an awesome Hoth battle every year at Sagacon in the late 90's using 20 or so Action Fleet Snowspeeders vs 8-9 PotFII AT-ATs.
@Mighty Godzilla: When you think about these past 35 years of SW marketing, you need to think of the difference between mass- and niche-marketing. For example, SWRPG supplements always cost more than hardcover novels. Similarly, toys cost more than war gaming miniatures. A pack of 50mm army men from the toy store cost much less than a pack of the same number of HO scale army men from the hobby store. When I talk about distribution, marketing, and licensing costs I'm talking about those costs for a game company rather than a toy company.
I think it's pretty clear that this game is reasonably priced compared to any other aspect of table top gaming. So the real question is, do you want to play it? We have to factor in game design costs and quality when we discuss the price point of components. Collecting aside, there's really no point in even talking about the components unless you actually want to play the game. Whether an X-Wing model is worth 15 USD to a gamer has more to do with the rules that inform its use than speculation about the cost of plastic.
With all that in mind, what got me interested in this game is the rules. I like the idea of list building from my 40k background. Tactically, the idea of hidden decision-making revolving around movement strikes me as exciting from turn to turn. The Gen Con demos seem to confirm this. Then I looked to the components. First off, I know the cards and chits would be high quality because FFG has demonstrated mastery of board game production over the years. Looking over the ship models, they are sculpted with exacting detail, are made to scale with each other (unlike all previous SW ship games I know of), and the pre-paint work is more than passable in my eyes.
The final check mark for me was price. In a world where RPG core books cost 50 - 60 USD, board games cost 40 -100 USD, and table top wargames cost ... well, let's not dwell on it ... I feel X-Wing is on the cheap side of reasonable. So that was all my boxes ticked. I preordered two starter sets, two X-Wing boosters, two TIE Fighter boosters, three Y-Wing boosters, a TIE Advanced booster, and extra dice (as well as a Hotz mat) because I think I will really enjoy this and want to get people in my area on board.
Reasonable people can disagree as to whether the game might be worthwhile to them. But I think the game compares very favorably in terms of component quality, tactical depth, and price across the board.
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Platuan4th wrote: We used to do an awesome Hoth battle every year at Sagacon in the late 90's using 20 or so Action Fleet Snowspeeders vs 8-9 PotFII AT-ATs.
What size play area did you guys use? How many games did you run simultaneously? I'm not trying to be mean but there are clearly some problems with that scale.
Platuan4th wrote: We used to do an awesome Hoth battle every year at Sagacon in the late 90's using 20 or so Action Fleet Snowspeeders vs 8-9 PotFII AT-ATs.
What size play area did you guys use? How many games did you run simultaneously? I'm not trying to be mean but there are clearly some problems with that scale.
We only ran one game at a time and took up about a 6 foot by 8 foot floor space. The rules were also really simplistic compared to a professionally produced game. Each player ran either 1 AT-AT or 5-6 Speeders, so we had a good number of players each session. It was a huge hit with con goers that played and non-con hotel guests that always stopped and watched. I'm not saying it would work as a game like this, Warmachine, or 40K, but it's the sort of game you invite a few friends over, crack open some beers, and just have fun trash talking and making Star Wars quotes while playing. Very much an anti-SRS BSNS type of game and that if you were looking for that sort of thing, you wouldn't enjoy the event.
It's important to point out, we never held non-card game tournaments(there were small MtG and Pokemon tournaments, but they never got many attendees) at SAGAcon, we only ran larger, multi-player story based scenario events. One year we did WHFB Pelennor fields with a 40K version the next day, one year was a larger version of the Horus Heresy Siege of the Imperial Palace event we'd run at Galactic Games a few months before, that sort of thing. There was a New Orleans by Night LARP every year on Saturdays. SAGAcon was very much a casual player's con as opposed to a competitive, tourney centered con like Adepticon. Very important to know the attitude of everyone running around to understand why it was clamored for the guy to bring his stuff every year to run it.
Unfortunately, SAGA(the Southern Area Gamers Association) fell apart from internal strife caused by the various personalities running it, from what I understand.
You bring up a good topic with the casual v. competitive play aspect. My impression of X-Wing is that it's super easy to go from one to the other, unlike (for example) something like 40k or even -- considering it isn't blind-buy -- something like MtG.
two starter sets, two X-Wing boosters, two TIE Fighter boosters, three Y-Wing boosters, a TIE Advanced booster, and extra dice (as well as a Hotz mat) because I think I will really enjoy this and want to get people in my area on board.
Don't worry Manchu .. I basically did the same as it looks like the sort of game my kids and I can enjoy with little efffort.
I would expect to see this at AdeptiCon 2013 in some capacity as well. : )
I wish I could find some pics of the old Star Wars games run at GenCon in the mid 90's complete over in Milwaukee with the micro-machine fighters as well as 5-6ft long Star Destroyers (in addition to frigates, corvettes, mon cal cruisers, etc). The rules may have been simple but the ability to actually use capitol ships that close to actual scale with the fighters (not exact scale but close enough!) made it a joy to play. I'm proud to say that I commanded the left side of the Star Destroyer and destroyed many a rebel scum craft during the battle!
As fun as that was, it would be way too unwieldy for the average player (as would be a game using the fleet action scale fighters). The current size works best IMO for a tabletop, instead of the carpeted ballroom or hallway we used for the big games I mentioned above.
@Manchu All the point you bring up are sensible, good points. I don't want to come off cheap because if anyone's shelling out the $200 in my area it’ll end up being me. I have no doubt the rules will be good and to answer your question I would like to play it. I ultimately just scrutinize what I'm getting charged for and right now I'm looking at the game through binoculars as I'd have to be on the road for hours just to get to a demo. And we'll have to leave it at that.
warboss wrote:As fun as that was, it would be way too unwieldy for the average player
Over on the FFG forum, we've been chatting about the roll of ships larger than the Millennium Falcon. The idea seems to be that large ships basically trade all maneuverability for multiple weapon arcs, heavy shields, and armored hulls. My main thoughts are that while they would act like "interactive terrain" in mission-based play (at no points cost to either side, to be off-set by mission-specific advantages) they should have a potential tournament role just the same. But yeah ... the very largest ship we are even talking about is the GR-75 "Rebel Transport." At 90m, we're talking about a maybe 10" model that I think would cost at least 70 USD (and I figure that's conservative) so who knows if that's really feasible.
MightyGodzilla wrote:... right now I'm looking at the game through binoculars as I'd have to be on the road for hours just to get to a demo.
Magnamaniac wrote: Thinking another flash in the pan game. Want it to succeed but give it 6 months.
Think the star wars wagon has long since gone. Shame nice miniatures.
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Maybe, but FFG has Wings of War to build on here and that is still going strong. I played a large amount of West End Star Warriors back in the day as well. Loved that game. So maybe I'm not objective on this one. : )
warboss wrote:As fun as that was, it would be way too unwieldy for the average player
Over on the FFG forum, we've been chatting about the roll of ships larger than the Millennium Falcon. The idea seems to be that large ships basically trade all maneuverability for multiple weapon arcs, heavy shields, and armored hulls. My main thoughts are that while they would act like "interactive terrain" in mission-based play (at no points cost to either side, to be off-set by mission-specific advantages) they should have a potential tournament role just the same. But yeah ... the very largest ship we are even talking about is the GR-75 "Rebel Transport." At 90m, we're talking about a maybe 10" model that I think would cost at least 70 USD (and I figure that's conservative) so who knows if that's really feasible.
I don't see a place for capitol (or is it capital?) ships in the game with the existing rules. Could FFG change them with a major addition to the rules ala the gargantuan and larger dragons in D&D minis? Possibly. Once you get over a foot in length (roughly 40k flyer size), it's a bit unwieldy for the average tabletop (especially the 3x3' spaces mentioned in playing this game). Scenario based large ships that are printed on a "map" (like a 4x4 map that has some space around othe edges but is otherwise covered by an image of a star destroyer) would work with actual turbolaser turret minis placed on the map. I'd see that option probably as the most financially feasible for both FFG and the player base. Even the smallest ships like the correllain corvette would have some seriously slow movement in order to make the slow fighters still faster/maneuverable comparitively with even a small turn at 1" being red (so as to limit it to every second movement).
I'd suspect from the almost spamming of subgenre core games in the 40krpgs (I know that HBMC will disagree on that!) that we may eventually see a different scale game that incorporates the capitol ships instead of using them in this one... sort of an epic to 40k comparison. Capitol ships would be in scale with each other whereas the fighters would be mounted as a squadron to a single base (ala the B5 fleet action game).
Or maybe you would play both simultaneously. You get your capital ships arranged on one mat with one set of rules and minis at a far smaller scale and then turn to another mat and use the X-Wing rules and minis to hash out the dogfights.
Manchu wrote: Or maybe you would play both simultaneously. You get your capital ships arranged on one mat with one set of rules and minis at a far smaller scale and then turn to another mat and use the X-Wing rules and minis to hash out the dogfights.
Hrm... hadn't thought of that. That might be cool for really long games (like 10 hour weekend battlefests) but I can see some game scaling issues between the two. You'd likely have multiple separate simultaneous dogfights on a fleet scale game by midgame from my experience... do you set up a separate map for each furball in fighter scale? A central table with the large ships surrounded by multiple smaller tables of squadron battles? Each fleet scale turn would then be followed by 1-3+ fighter scale turns. Even with the relatively simply ruleset, that's alot of time and effort and money when you consider a mon cal cruiser has 48 fighters and a star destroyer has 72 IIRC. I think its a great idea for a continuous convention style game (buy a ticket and play till your squadron is dead, then another player/squadron comes out of the capitol ship) though. Start the battle thursday at gencon and end up with a cruiser in flames by saturday!
Manchu wrote:Good points and I can't really see a capital ship scaled game that ignores fighters.
Man I'd love to be part of a four day fleet battle, though!
The one I mentioned above with the 5+ ft star destroyer models went for the whole day (multiple gencon 4 hour blocks that you got tickets for). I guess it might suck if you got the star destroyer at the end of the day only to find out it was almost dead from 8 hours of constant rebelscum strafing runs. I found myself stopping by multiple times that day to see how my ol' ship was doing throughout the rest of the battle as well as how the other days' battles went.
Platuan4th wrote:
Manchu wrote: Good points and I can't really see a capital ship scaled game that ignores fighters.
Man I'd love to be part of a four day fleet battle, though!
We should make that happen.
It might work for a big con if enough people organized and brought their collections with them. The only commercially available model of a somewhat appropriate size Imperial star destroyer was shut down by lucasfilm a few years ago. The closest legal and affordable Imperial option without resorting to legos I can think of is the Venator class Star Destroyer model but that's clearly a clone wars era ship so many rankle a few feathers.
Pic next to the WOTC SSB version of the same ship.
It might work for a big con if enough people organized and brought their collections with them. The only commercially available model of a somewhat appropriate size Imperial star destroyer was shut down by lucasfilm a few years ago. The closest legal and affordable Imperial option without resorting to legos I can think of is the Venator class Star Destroyer model but that's clearly a clone wars era ship so many rankle a few feathers.
Pic next to the WOTC SSB version of the same ship.
I was gonna suggest the old Collector's Fleet toys from the 90's, but then I remembered that the Mon Cal was cancelled before it was released. Even then, I think only the Corellian Corvette is the closest to correct scale.
Star Wars X-Wing £26.99
X-Wing: Dice Pack £6.29
X-Wing: Tie Advanced Expansion Pack £10.79
X-Wing: Y-Wing Expansion Pack £10.79
X-Wing: Tie Fighter Expansion Pack £10.79
X-Wing: X-Wing Expansion Pack £10.79
Question,
If I buy one X-wing and one Tie-Fighter expansion pack, I'll have all the named pilots contained within those packs..
I should then be OK to buy extra copies of the base game to get extra xwing and tie fighters at a discount? plus extra dice??
Not sure of the separate xwing and tie fighter blisters have different characters in them or not... but yeah it's a better deal to get another starter if those are the only ships you want, and you'll also get all the extra dice, templates and everything else.
If I buy one X-wing and one Tie-Fighter expansion pack, I'll have all the named pilots contained within those packs..
I should then be OK to buy extra copies of the base game to get extra xwing and tie fighters at a discount? plus extra dice??
Correct-a-mundo. Just keep in mind that if you want Vader, you gotta get the TIE Advanced. (There's no way he's getting into one of those shield-less death traps!)
My goal was to have enough ships to take things to 200 points for both sides. So I pre-ordered two starters and a dice booster along with some of the ship boosters. (Each starter comes with three attack dice (red) and three defense dice (green). The trouble is that an X-Wing at Range 1 rolls four dice.) All in all, I'll start with:
- 3 X-Wings
- 3 Y-Wings
- 1 TIE Advanced
- 6 TIE Fighters
If the larger point games are really fun, I'll probably round that out with three more X-Wings, four more TIE Fighters, and one or two more TIE Advanced, to get up to the 300 tier. If online price tags remain stable after launch, that means I'll probably buy two more starter sets. The great thing about starter sets is they not only come with ships, cards, chits, and dice -- they also come with the measurement tools. The thing I am really wanting to do is see four to six people play a game together on a 6' x 4' table, which would require plenty of dice and plenty of measurement tools.
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Necros wrote: Not sure of the separate xwing and tie fighter blisters have different characters in them or not...
Yes and no. Pilot-wise,
For the X-Wings, the starter includes:
- Rookie Pilot
- Red Squadron Pilot
- Biggs Darklighter
- Luke Skywalker
The X-Wing expansion includes:
- Rookie Pilot
- Red Squadron Pilot
- Garven Dreis
- Wedge Antilles
For the TIEs, the starter includes:
- 2x Academy Pilot
- 2x Black Squadron Pilot
- 2x Obsidian Squadron Pilot
- "Mauler" Mithel
The TIE Fighter expansion includes:
- Academy Pilot
- Black Squadron Pilot
- Obsidian Squadron Pilot
- "Winged Gundark"
- "Backstabber"
- "Howlrunner"
I was thinking along those lines too. Im thinking some various sizes and shapes of cardboard, Styrofoam, foamboard, plasticard, etc should do it. Nice things about Star Wars is there is no shortage of pictures of the ships, from all kinds of angles.
brettz123 wrote: Does anyone make a correlian corvette in this scale? It would need to be like 12.5 times the length of an x-wing. I think that is a reasonable size.
The craft are supposedly 1/270 size. If you go on wookiepedia, just divide the dimensions there by 270 to get the tabletop equivalent. My guess is that your 12.5x estimate is off by at least 50% if you wanted to stay strictly in scale.
In any case, it comes out to about 22". According to Brickipedia's preservation of Lego.com's advertisement, the 2001 kit was 28" long. In the box, that iteration goes for over 1000 USD (original MSRP was 200 USD). According to the same source, the 2009 version of the kit measures 20.5" long. You can find that version in the box on eBay for around 200 USD (original MSRP 150 USD).
I just downloaded the rules of play and after reading them, i am now even more excited!
Also, in the back of the rulebook there is a section called "production notes" where it says:
"Rest assured, we’re far from finished. As we expand
the X-Wing miniatures game, you can expect to
see additional amazing models released in the future,
including some large surprises."
Do you, think these large surprises are the Slave1 and Millenium falcon we already have seen or could it be an allusion to even bigger ships?
I know, i know but I can hope.
They are about 150meters long, so that should be about 50 cm on the tabletop. That's big but not unplayable.
So maybe, just maybe...
Manchu wrote: Sorry to say, a Corellian Corvette seems extremely unlikely.
It would be pretty darn big...
Perhaps the "Large" ships will be something like Bossk's (the reptilian bounty hunter) Hound's Tooth. It's about twice as big as the falcon (~62m versus ~28m).
EDIT: It just noticed you're talking about Action Fleet rather than the original MicroMachines. Those things are way too big for gaming IMO.
Some of the MM Action Fleet runs are pretty much perfect fits for the Wizards/Hasbro Star Wars Miniatures game. (Snowspeeder, etc). Miles out for this game though.
The largest of the smallest large ships () seems to be the GR-75 Transport colloquially known as the Rebel Transport. Even that would come out to over 13" long and probably cost 70 - 100 USD.
muwhe wrote: Not that I follow clicks but I seem to see some massive click models done.
This doesn't seem much different.
I can't remember any HeroClix figure larger than Dr. Manhattan, which stood 18" and had a MSRP of 80 USD. IIRC, Fin Fang Foom and Galactus were a little cheaper. Your comparison to Clix actually makes me want to revise up my estimated cost for the Corvette, seeing as how the amount of surface detail outstrips the detail on any of the larger clix models by a mile. It would certainly cost more to design and I'm guessing it would also be harder to produce.
Actually Lucas is quite nice when it comes to his IP and it is done by fans in a nonprofit way and if it is of good quality. But he can get quite angry when you want to make a buck and you do not pay the license fee (which is comparativly low).
Manchu wrote: Sorry to say, a Corellian Corvette seems extremely unlikely.
Ill agree. If the fighters are small, the YT-1300 & Slave 1 are medium, then the large size should be a similar jump in size, not nearly enough to be a corvette. As a matter of fact someone with better SW-foo should figure out what ships that might be...
The Nebulon-B has always been a favorite of mine. Id like it more as a scenery/terrain piece than a playable game componant. Same for any larger ship, would be lots of fun to dogfight around.
The Lambda-class shuttle would most likely be a medium-sized ship in this scale. The GR-75 transport is the smallest "large" ship from the OT that I can think of and in this scale it would still be over 1' long.
Don't know if this has been posted, did a skim and couldn't see it but totalwargamer.co.uk has put up dates it reckons it will be released under the product:
I was always a big fan of the A-Wing fighter, especially the descriptions of how it was something only the best pilots could make optimum use of. A cockpit strapped between two huge motors with guns tacked on.
Also just watched the video that panic posted aaaaaaaaaaages ago and it got me wondering? You reckon that FFG will hold tournies for X-Wing. I know probably in the the US but also here in the UK??
Since we got organized play for Dust Tactics over here in Germany I would assume that X-Wing will also get some in the UK, since it appeals to an even bigger crowd than Dust.
Brother-Captain Scotti wrote:Don't know if this has been posted, did a skim and couldn't see it but totalwargamer.co.uk has put up dates it reckons it will be released under the product: http://www.totalwargamer.co.uk/x-wing.html I do hope that's true as it isn't too far away Also it is the cheapest UK stockist I have seen so I will be buying 2 starters a TIE advanced and a Y-wing, roll on friday! (PAYDAY!)
TotalWargamers wrote:The X-Wing Miniatures Game boxed set is on pre-order and will ship on release in mid-September (expected dates currently 17th or 24th).
WaylandGames have the game on preorder 10% discount core game £26.99 plus £5.95 shipping = £32.94 shipped - 'Bulky: Please note this item is bulky or hazardous and is not covered by any free shipping promotion.'
I bought my 2 x 40k Dark Vengence box sets from TotalWargamers. So I'll soon see how quick they get stuff out and report back to you guys. *TotalWargamers have declaired my order as dispatched, so It's looking good.
Great Video. thanx. I scanned through the video, It was pretty cool watching the first few turns.
Very excited now, Can't wait to get my hands on this game! I've recently been selling on eBay so my paypal is flush, I think I'm going to buy two of everything! I want;
2x core game 2x X-wing 2x Y-wing 2x TieAdvanced 2x Tie
14 space toys total *pew* *pew*
So far TotalWargamer is winning my order purely on price... Via Malestrome £133.94 (free shipping) - I've bought from these guys before and I'm a 100% satisfied customer Via WaylandGames £145.08 (incuding 5.95 shipping) - I've bought from these guys before and I'm a 100% satisfied customer Via TotalWargamer £132.69 (including £7.99 shipping) - I've ordered from these guys, expect items in post soon.
I've also emailed DarkSphere to see if they are selling it and to find out their price, since I work near DarkSphere so I can pick it up for free. I'll let you know if they get back to me.
If anyone can get me an image is sufficiently high quality of a section of the gaming board seen in the gencon video, I could try to get a board printed on canvas at work.
It would be pricey, mind you, my cost would be around 80$ for a 3' X 3', but still, it could look great.
Mathieu Raymond wrote: If anyone can get me an image is sufficiently high quality of a section of the gaming board seen in the gencon video, I could try to get a board printed on canvas at work.
It would be pricey, mind you, my cost would be around 80$ for a 3' X 3', but still, it could look great.
Not THE tiles you're looking for, but I found these poking around. Someone made these for "star wars in my pocket":
Even better, as the images can be spliced and matched, as well as adding details in photoshop.
I'll have to give it a go tomorrow, if it ain't too busy during the ANNUAL SALE EXTRAVAGAZA our commerce society decided HAD to coincide with the weekend everyone gets out of the city.
Like I said, might want to ask Curufea or ConraDargo before you mass produce these for sale or something. From reading this old post, ConraDargo appears to have designed the mini-game and those are his tiles...
Oh, of course, I thought they were creative commons since available at that level of detail. I wasn't about to mass produce them, as you can see from the price they cost me, anyway.
To sum up, the Star Wars Dice app:
•Includes a comprehensive dice roller that can be used to roll X-Wing custom dice, Star Wars RPG custom dice, or standard polyhedral dice in seven types
•Features a “preset” option, allowing you to save your most commonly used configurations
•Includes eight iconic Star Wars backgrounds and six distinct sound packs
•Allows you to jump right in with an intuitive radial menu and interactive help guide
I'm not sure what to make of these. rolling real dice is a part of the fun.
Might get this just because I'm soo excited about the game and I want to throw dice!! That and it has sound effects...
warboss wrote: Wow.. I figured a licensed Star Wars app wouldn't be free but I really thought that one wouldn't run over a dollar...
This is pretty standard for FFG. I have the Warhammer Fantasy RPG dice app and it was $2.99. The IP licensing fees are likely pretty high when it comes to the Star Wars franchise, hence the price hike....Same reason Star Wars themed LEGO tends to run 10 to 25% more than comparable non-license-based sets.
Having said that, each specialty dice pack for Warhammer Fantasy RPG, runs about 12 bucks, and you tend to need more than one pack to have enough dice to make a complex dice pool....take that into account (I'm assuming X-Wing will have a similar mechanic and pricing) and the app is actually a great deal.
All right. I dropped $100 and got into this game. I guess everything's on pre order from regular retailers? When's it release? So, I got 2 of the box sets, one TIE Advanced, one TIE Fighter, and 3 Y Wings. I wasn't able to get an X Wing expansion, they were out of them. That ought to be good for now.
Thanks to Manchu for showing me that vid a couple of pages back. In lieu of a true demo, it did whet my whistle a bit. Finding stuff on the cheap was what broke it open for me.
I take it FFG has forums of their own supporting this game?
MightyGodzilla wrote: All right. I dropped $100 and got into this game. I guess everything's on pre order from regular retailers? When's it release? So, I got 2 of the box sets, one TIE Advanced, one TIE Fighter, and 3 Y Wings. I wasn't able to get an X Wing expansion, they were out of them. That ought to be good for now.
Thanks to Manchu for showing me that vid a couple of pages back. In lieu of a true demo, it did whet my whistle a bit. Finding stuff on the cheap was what broke it open for me.
I take it FFG has forums of their own supporting this game?
Seems like MiniatureMarket still has X-wing expansion packs.
Thanks Coyotius, I think I'm going to get an X Wing and another TIE Advanced. I just got to figure out what else of theirs I wan't to make the free shipping marker. Unlucky, I usually shop them first!!
Anpu-adom wrote: I'm particularly impressed with the low price-point.
You must be accustomed to games like 40k. $15 for a single minis isnt a low price point at all, actually its a bit high, on par with metal Battletech minis. However, the overall investment needed to play the game is acceptable.
Ill pick up a TIE and X-Wing for the collection, but they are far from my favorites, Ill be waiting for other ships before getting too excited. I dont know if Ill ever play the game, but as a Star Wars fan the minis will be a must have.
Anpu-adom wrote:I'm very excited to get this game. I'm particularly impressed with the low price-point.
Mad4Minis wrote:
Anpu-adom wrote: I'm particularly impressed with the low price-point.
You must be accustomed to games like 40k. $15 for a single minis isnt a low price point at all, actually its a bit high, on par with metal Battletech minis. However, the overall investment needed to play the game is acceptable.
Ill pick up a TIE and X-Wing for the collection, but they are far from my favorites, Ill be waiting for other ships before getting too excited. I dont know if Ill ever play the game, but as a Star Wars fan the minis will be a must have.
You should try being in the UK folks, a ship here will set us back without discount £12, that's about $19 and small change.... DAMN YOU SHIPPING TAX!!
You should try being in the UK folks, a ship here will set us back without discount £12, that's about $19 and small change.... DAMN YOU SHIPPING TAX!!
I know what you mean, theres plenty of stuff I would like to have from UK companies Id love to get, but the exchange rate really takes a bite out of how much I can get.
You should try being in the UK folks, a ship here will set us back without discount £12, that's about $19 and small change.... DAMN YOU SHIPPING TAX!!
I know what you mean, theres plenty of stuff I would like to have from UK companies Id love to get, but the exchange rate really takes a bite out of how much I can get.
It sure does, I would have picked both and extra Y-wing and TIE advanced
Anpu-adom wrote: I'm particularly impressed with the low price-point.
You must be accustomed to games like 40k. $15 for a single minis isnt a low price point at all, actually its a bit high, on par with metal Battletech minis. However, the overall investment needed to play the game is acceptable.
Ill pick up a TIE and X-Wing for the collection, but they are far from my favorites, Ill be waiting for other ships before getting too excited. I dont know if Ill ever play the game, but as a Star Wars fan the minis will be a must have.
Yep, 40k player here, but I was referring to the overall cost/value. I can see getting a lot of gaming out of a relatively small investment. 2 core sets and a TIE Intercepter cost less than a 40k battleforce and you have enough customization for a heck of a lot of gaming time.
yeah,
I received my 2x 40k Dark Vengeance from Total Wargamer for £105 incuding delivery (cheap!).
I had a bit of trouble with royal mail holding the item.
I've seen threads about people not getting their Dark Vengeance from other online stores despite preordering, and I got a bit worried.
So I've placed my X-Wing order with them. I've been hearing rumours that stock of Xwing is tight, I hope Total Wargamer gets the stock.
They seem like the cheapest online store right now and I have no reason not to order via them.
2x X-Wing Miniatures Game
2x TIE Advanced Expansion Pack
2x TIE Fighter Expansion Pack
2x X-Wing Expansion Pack
2x Y-Wing Expansion Pack
Do they have any release schedule for any other ships? I saw they had pictures of Slave I and the Millenium Falcon at some con. No release dates on em? I'd really like to see a B-Wing......B's and Y's hold a special place in my heart. And I'm a sucker for stuff being in scale with eachother.
They didn't say anything about a release date for the Falcon or other expansions at the GenCon In-Flight Report that I heard. Just that they were coming out, and I took copious notes.
Presuming that ain't one of everything otherwise that is darn expensive!
My order is 'awaiting stock' at wayland so as soon as it hits 'pre-order' status I know that they have finally received it
Also for the information of all Yorkshire peoples watching this thread, I spoke to the folks of travelling man York and they are stocking it! Huzzah! We have a local shop stocking it and also there seems to be quite a few people interested in playing, so ask around!
MightyGodzilla wrote: Do they have any release schedule for any other ships? I saw they had pictures of Slave I and the Millenium Falcon at some con. ....
You make me laugh, MightyGodzilla... SomeCon would be a great name for a general convention.
Manchu wrote: Yes, one order from CCGArmory and one order from CoolStuffInc. The shipping notice was from CCGArmory.
Cool, that means it should hit my FLGS hopefully this weekend as well. Have you ordered from CCGArmory in the past? I've heard some bad reports about lengthy refunds and long wait times with them.
Brother-Captain Scotti wrote:My order is 'awaiting stock' at wayland so as soon as it hits 'pre-order' status I know that they have finally received it !
Nice, be sure to let us know stock is starting to hit UK retailers! I will do like wise if I hear anything from Total Wargamer.
4x X-Wing
2x Y-Wing
6x Tie Fighter
2x Tie Advanced
plus 6 Red dice and 6 Green
2 sets of core set x-wing and tie fighters pilots
2 sets of each X-Wing/Y-Wing/TieAdvanced/TieFighter booster 'character' pilots
Now all I have to do is find a good star field map
In my case, I decided not to go for the Hotz mat after all. (I changed my order to a dirt planet mat so I could work on my Aliens-inspired skirmish game.) I think the best thing to do for these smaller games is to make one out of foam board.
I also found this page, it looks like a perfect product.. but the link on the page to the product doesn't work :(
http://www.starwarsmini.com/map_details.php?map=31 The image author was CPreksta.. does anyone have better google fu than mine to find the map?
yeah,
@coyotius, sorry I didn't see those images within the boardgame geek thread.
Is that the same person? or has one copied the other?
I think those images need to be tiled to gether prior to printing, and scaling will be a issue...
Spoiler:
I don't think these are the solution, my hunt continues...
I think the full images are 2100 x 2100 (which you can download separately from the game...first link). That's like 10.5", so nine tiles printed at 115% will get you a 3'x3' board, right?
Edit: That x-wing in the image above is pretty big...so you might not notice the scaling with the smaller ones from this new game.
4th Quarter for 4 new ships, also confirms some of well known cannon characters' are in the pack, like Han and Chewy for Falcon, Boba fett for Slave 1, Tycho Celchi for the A-wing and Soontir Fel for Tie Interceptor.
no details about whether or not falcon has dual pilots yet, guess that will trickle out slowly.
Saw them in my FLGS today. €39,99 for the main boxed set, €14,99 for a single fighter and €9,99 for a pack of dice. I'm going to give these a pass for now..
Ravenblade666 wrote: 4th Quarter for 4 new ships, also confirms some of well known cannon characters' are in the pack, like Han and Chewy for Falcon, Boba fett for Slave 1, Tycho Celchi for the A-wing and Soontir Fel for Tie Interceptor.
no details about whether or not falcon has dual pilots yet, guess that will trickle out slowly.
BrookM wrote: Saw them in my FLGS today. €39,99 for the main boxed set, €14,99 for a single fighter and €9,99 for a pack of dice. I'm going to give these a pass for now..
I'd never pay those prices. Brook, what about discount internet stores?
Ravenblade666 wrote: 4th Quarter for 4 new ships, also confirms some of well known cannon characters' are in the pack, like Han and Chewy for Falcon, Boba fett for Slave 1, Tycho Celchi for the A-wing and Soontir Fel for Tie Interceptor.
no details about whether or not falcon has dual pilots yet, guess that will trickle out slowly.
yeah,
News of the second wave!
In the UK we havn't got the first wave yet... this kinda thing pisses me off.
Still the photos look lovely
Millennium Falcon™ Expansion Pack
Fly the legendary Millennium Falcon into fast-paced battles for the fate of the galaxy! The Millennium Falcon Expansion Pack for the Star Wars: X-Wing Miniatures Game allows players to blast through hyperspace with Han, Chewie, Lando, Nien Nunb, and more.
The Millennium Falcon isn’t just any YT-1300. It is easily one of the most iconic and recognizable starships of all time, and it comes with four pilot cards, fourteen upgrades, and all requisite tokens. New rules expand the X-Wing galaxy to include unique starfighters, ships with larger bases, turret weapons, faction specific upgrades, and special modifications. With its new rules, pilots, and lovingly detailed miniature, the Millennium Falcon Expansion Pack is a beautiful addition to the X-Wing game!
Slave I™ Expansion Pack
Originally intended as a prisoner transport, the Firespray-31 gained notoriety through association with some of the galaxy’s most fearsome pirates and bounty hunters, including the infamous Boba Fett. Just like Fett, the Slave I Expansion Pack for X-Wing is full of deadly surprises.
The Slave I Expansion Pack allows players to take advantage of the Firespray’s versatile armament and heavy armor plating, as well as a host of lethal new upgrades. Imperial players can choose to arm this starfighter with a range of missiles, ion cannons, heavy laser cannons, and bombs. Slave I comes with a detailed miniature, four pilot cards, thirteen upgrades, and all requisite tokens. New rules and a new mission further expand your games of X-Wing!
A-Wing™ Expansion Pack
Conceived by General Dodonna, the RZ-1 A-wing interceptor proved its worth by crippling Star Destroyers during the Battle of Endor. Now this highly maneuverable starfighter adds another exciting dimension to Rebel squadrons in the Star Wars: X-Wing Miniatures Game.
The A-Wing Expansion Pack introduces one A-wing miniature with four pilots and five upgrades, as well as the tactically compelling “Boost” action. Only the most talented pilots belong in an A-wing cockpit, and Rebel aces like Tycho Celchu push this sleek starfighter to its limits as they seek to gain every advantage it can give them in the galaxy’s deadliest dogfights!
TIE Interceptor™ Expansion Pack
Imperial players can add a lethal new starfighter to their X-Wing squadrons with the TIE Interceptor Expansion Pack. The finest mass-produced starfighter of its time, the TIE interceptor excels at dogfighting thanks to its heightened maneuverability, increased speed, and four wing-mounted laser cannons that easily allow it to outgun its predecessors.
The TIE interceptor brings more to the table, though, than just its armaments. It features six skullful new pilots, including the renowned Imperial ace, Soontir Fel. The starfighter’s “Boost” action affords tremendous tactical freedom, and the pack’s daredevil pilots can wrench maneuvers of the ship its designers at Sienar Fleet Systems may have never imagined. With its detailed miniature, two upgrades, and new pilots, the TIE Interceptor Expansion Pack creates exciting opportunities for all Imperial players.
Look for the Millennium Falcon Expansion Pack, Slave I Expansion Pack, A-Wing Expansion Pack, and TIE Interceptor Expansion Pack to arrive at retailers everywhere later in the fourth quarter of 2012!
MightyGodzilla wrote: I'd never pay those prices. Brook, what about discount internet stores?
That's the plan I think. Going to look for a good UK retailer I think, or maybe Miniature Market. Even with the 10% FLGS discount these sets are rather.. expensive.
Mind, pre-painted they look nice, not Micromachine quality, but not bad either.
So this game got me thinking ..... In star wars, is there a normal english alphabet? I thought it was all funky looking klingony letters? If that's the case, why are the ships named after letters that don't exist?
Necros wrote: So this game got me thinking ..... In star wars, is there a normal english alphabet? I thought it was all funky looking klingony letters? If that's the case, why are the ships named after letters that don't exist?
Never thought of that. But now you have brought it up, I shall obsess with it now. Curse you
$25.97 for the starter, which is €19.78 a.k.a. half price.
Granted, shipping kills the deal sadly.
Been looking for ya. Looking at shipping for
2x Starter, 2x all four boosters.....
Yeah, it looks like there are plenty of places in the US that are cheap, but when shipping is like $50-$60 USD it tends to even it out
Automatically Appended Next Post:
TIE Interceptor™ Expansion Pack
Imperial players can add a lethal new starfighter to their X-Wing squadrons with the TIE Interceptor Expansion Pack. The finest mass-produced starfighter of its time, the TIE interceptor excels at dogfighting thanks to its heightened maneuverability, increased speed, and four wing-mounted laser cannons that easily allow it to outgun its predecessors.
The TIE interceptor brings more to the table, though, than just its armaments. It features six skullful new pilots, including the renowned Imperial ace, Soontir Fel. The starfighter’s “Boost” action affords tremendous tactical freedom, and the pack’s daredevil pilots can wrench maneuvers of the ship its designers at Sienar Fleet Systems may have never imagined. With its detailed miniature, two upgrades, and new pilots, the TIE Interceptor Expansion Pack creates exciting opportunities for all Imperial players.
Now this....this is truly my favorite fighter in the game!!!
When December comes I'm in it for 1 Milf, 1 Slave1, 2 A-Wings, and 3 Interceptors..... fun times.
$25.97 for the starter, which is €19.78 a.k.a. half price.
Granted, shipping kills the deal sadly.
Yeah I know how you feel, just walk into any comic book store in the Netherlands and that will happen.
I'm looking forward to the game being on the table. But I'm even more excited about making or seeing the
Terrain being made.
Even if the models aren't the best quality I think the design makes up for it, plus you get game cards...
I love game cards I've been following this thread for a while so all I keep thinking when I read a list is....
I want to play it and I want to play it now!
Duncan_Idaho wrote: That´s the problem with UK not being part of the Eurozone. Makes it expensive for both sides. X-Wing is way more cheaper on the continent....
Unfortunately there is no way us brits are gonna vote to be part of it neither so the problem is gonna be around for a while :(
Still I'm willing to put the money up anyways so not too much of a biggy for me personally
Duncan_Idaho wrote: That´s the problem with UK not being part of the Eurozone. Makes it expensive for both sides. X-Wing is way more cheaper on the continent....
Could you point me to some god online stores on the continent?
Im always looking out for new places and cheaper is always better, and currently euro is cheaper then pound.
If you do have an Epson A3 printer with durabrite ink (does not dissolve when in contact with water or markers) its quite easy. If you do not you better visit Kinkos or whatever chain exists in your neck of the wood.
Taking into account that you have to print it out, mount it on cardstock and maby have to laminate it it is maybe better to let the folks at Kinko & Co do the whole stuff. You do need some experience if it is supposed to turn out durable.
Played four games of it last night with the quick-start rules. It's definitely more tactical than I thought it would be, even without the direct hit damage cards or pilot abilities. Using the qs rules games averaged about 15 minutes.
When I was in the middle of my first game choosing my maneuver, I looked up and realized that four tables of our 40k league play had stopped and everyone had gathered around the table to watch us play X-Wing. I think we have a winner for a fast, fun break game.
siouxinpa wrote: Played four games of it last night with the quick-start rules. It's definitely more tactical than I thought it would be, even without the direct hit damage cards or pilot abilities. Using the qs rules games averaged about 15 minutes.
When I was in the middle of my first game choosing my maneuver, I looked up and realized that four tables of our 40k league play had stopped and everyone had gathered around the table to watch us play X-Wing. I think we have a winner for a fast, fun break game.
Yeah, this one has me interested. Like to see a dogfight with a couple of squadrons running around on a deathstar table.
I got my copy of the base game from the flgs (unfortunately they weren't able to get any boosters yet) and refereed two games this evening after playing 40k 6e for the first full game. For better or worse, I enjoyed the xwing game significantly more than the 40k one and so did my 40k opponent who played the xwing games as well. We just used stock Ties vs a stock Xwing and still had a blast. I see the game as only improving once you add in the variety of upgrades like missles and droids.
coyotius wrote: Has anyone received their pre-order from MiniatureMarket yet?
Don't know if this helps but for some reason here in the UK, waylandgames has the release date as 26th, way behind everyone else which is highly irritating maybe other stockists are behind too?
I've played this game a couple of times now. I LOVE the Y-wings, and the TIEs are really fast and maneuverable. I don't know if this will replace any of the other games in our group, but I like it a lot (and not JUST because I'm a HUGE SW nerd...)
Also, kudos to Plat for the alphabet...maybe I'm not as big a SW nerd as I thought
3x3 is the recommended size and one of the players in my starter set game yesterday had to specifically choose a maneuver to avoid going off of the board. I wouldn't recommend doing less than that.
I've played a couple of times now. It's pretty great. That little box fits all the counters, 10 ships, dice, and rules. It makes travelling with it a dream. The game is fun as hell too. I thank everyone on who helped push me off the fence ***looking at you Manchu*** My friends refuse to handle the XWing for fear of breaking it.....there's some great detail on those ships....I personally like that the nacels on the Y-Wing are hollow, I think that's a great touch as they could have made it a solid piece.
Fun fun fun. Can't wait till the new fighters come out in December!
How do these guys stack up in comparison to the old ones from Wizards of the Coast? Are they the same scale, bigger, smaller?
How do they stack up in scale with the AMT/ ERTL model kits? Can I use a Star destroyer model in this game?
Should you pick up two or three boxed sets to start with?
The starter set has the two TIEs and one X-wing which leads to a small game (10-15 minutes depending on the rolls). You can go down to 25pts per side with that with no upgrades but the recommended size is 31pts. My next planned purchase will be an x-wing booster plus a TIE advanced booster that gets me up to 65pts per side with pricey special character upgrades and equipment. The bandied about number for tournies right now (which will likely be the standard friendly game size as well) is 100pts so it'll take a roughly 2-4 ships per side to get you up to that number depending on the ships and upgrades taken.
As for the size...
If you're trying to stick with a consistent scale to the fighters then the correllian corvette (leia's ship in ANH) would be significantly larger than the ERTYL Star Destroyers. The closest thing I've found to a visually impressive ship that is reasonably priced is the Erytl Clone Wars Venator Star Destroyer model which is half the width and significantly less in length than an ISD. It's still not to scale with the fighters but its closer.
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
No wonder the FFG webstore is saying out of stock on x-wing lol
That's a great find Grot. £2.55 is very cheap which is what I'd expect from a digital download. GW take notice!! I've looked through the sheets and there is a lot of copy-paste going on with the shapes and tiles rotated, but that is also what Lucas did during filming. I think it's OK I'll hold back judgement until I've printed out them out and played on it. I still want a 3D board like the one FFG had at GenCon.
Grot 6 wrote:Should you pick up two or three boxed sets to start with?
The core set is a good deal as you get three ships plus the special dice for a small discount. I think 2 box sets is good as you want the extra dice and range rulers, and then buying the expansions to get the unique pilots.
2 core sets gets you 6 ships = 4-Ties and 2 X-wings (12 dice - all you need) 3 core sets gets you 9 ships = 6-Ties and 4 X-wings (18 dice)
To get the same number of ships as 3 core sets with 2 core sets plus boosters you need to buy 3 boosters. In the UK, 2 core + 3 boosters ends up being about £5 more expensive than 3 core sets - for the same number of ships and less dice... but you now have all the unique pilots that are only in the the booster packs.
Hellfury wrote:I think I bought too much X wing...
Never! No such thing! What ships did you get? lets see them all lined up.
Panic...
update: just checked my TotalWar Gamer account and my order is marked as dispatched. Woot! Soon.....
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
Well, the death star scene isn't going to recreate itself now, is it?
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
Apparently Hellfury's girlfriend doesn't know what a TIE Advanced or a Y-Wing is...... Women!
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
You need more. If they ever come out with a Mon Cal cruiser or an ISD, you still won't have enough to fill the landing bays technically.
Hi Scotti, Dice have been delayed - 2 weeks approx, And Y-Wings, we didnt get shipped enough as the distro didnt get all they were supposed to, again approx 2 weeks until next shipment. Everything else we have oodles of.
Automatically Appended Next Post: FFG can ship to their US distros via next day services ish. Over here they have had to come by ship so there are always extra delays for anything that doesnt fly.