Looking at the scale of these, I think my Lego Star destroyer would even be a touch on the small size.
I can't see one appearing in the future, It'd have to be massive.
I can certainly see both those ships in my future though.
With all the stuff that's been announced/released what do we have left?
We have the A, B, X, Y wings, Falcon, Blockade runner and transport for the rebels, and the TIE, Interceptor, Advanced, and bomber, plus the Lambda class shuttle and Slave 1
Without going to the prequels and EU there cant be much they've not done.
They could do a Z-95 or a T-16 though.
marv335 wrote: With all the stuff that's been announced/released what do we have left?
Possible options:
Random corvette-size imperial ship.
Assault gunboat (I would love to see this and would buy a whole squadron of them).
TIE defender (sigh).
Z-95
Additional pilots/paint schemes for existing ships.
Ugly Green Trog wrote: I'm trying to remember but I always thought the pod at the top of the transport was its shield generator, I hate the idea of it being a cockpit that's dumb!
From the FFG In-Flight Report at GenCon. I did not attend, but i have my sources. Sorry I didn't post this yesterday, but I was playing games and drinking all night...
X-Wing Notes:
1. The initial X-Wing estimate for demand was very low. In fact, they tripled what they thought would be a good supply and that ended up being less than 10% of the actual demand. So that's why there were supply issues on initial launch. 2. More capital ships will be released so that you can play "Epic" star wars. He didn't go into detail and,or my source took gakky notes. 3. They'll have 3 ways to play now: 3a. Basic and Tournament Rules 3b. How to incorporate Capital Starship rules with fighter support 3c. Special Scenarios.
Star Wars: Edge of Empire
1. Beyond the Rim is adventure that just came out. 2. Enter the Unknown is an adventure that will come out later this year. 3. Specialization decks have just come out that have the Character Talent Trees and Special Abilities. 4. Age of Rebellion Beta is out now and will end in November, will be released Mid-2014. 4a. Will have Capital Ships, Special Operations class and stuff. 4b. Can play as stand alone, but is completely compatible with base game.
Board Games 1. Beta Testing Eldric Horror now. (I play tested this for 20-30 minutes and enjoyed it. The complexity is between Arkham Horror and Elder Sign. Same Genre, obviously, but completely new game. Very fun. Can travel around the globe and has completely new characters to play.) Will release early 2014. I will be buying this game. 2. Battle Lore 2nd Edition. Didn't say much about it. 3. Lord of the Ring Card Game: Coming out with a bunch more stuff in the next year. My buddy couldn't get the notes down as he was talking fast. 4. Eldar Sign is now out on iOS. Are exploring other games on iOS, but it's a very expensive development process.
General Notes:
1. Moved the FFGHQ Building, but they have no parking lot right now if you want to visit. Should be done in the next few weeks at most. 2. Sales: 45% are international 2a: Board Games 37% Living Card Games 24% Miniatures: 16% RPGs: 10% Supplements (Sleeves, etc): 9% Other: 8% 3. Purchased a variety of Print On Demand Machines so that they can make small print runs for play testing or specialized runs. More to come on that later. 4. Sold off the Tide of Iron and Dust Warfare games. 5. Bought CardGameDB.com so they can do their Living Card Games online for database (list building, tracking, etc). No mention of playing these games online. 6. According to the license with Lucas Films, FFG may not release ANY pdf to support ANY of their Star Wars games UNLESS they are FREE. So they can't sell you pdfs, but they can give you free ones.
I just saw a team covenant vid interview with FFG where the actual ship designers fully admit they are out of scale to make them actually viable to play with... Issue closed!
doc1234 wrote: In fairness theres already a play cloth thing of the Death Star, so I could see a bride section maybe of a star destroyer working for instance.
The Starfield pack that FFG are releasing has a Death Star on it as well.
6. According to the license with Lucas Films, FFG may not release ANY pdf to support ANY of their Star Wars games UNLESS they are FREE. So they can't sell you pdfs, but they can give you free ones.
While that is good for xwing, it's probably bad for the RPG. I wonder if that has to do with the existing novel license.
6. According to the license with Lucas Films, FFG may not release ANY pdf to support ANY of their Star Wars games UNLESS they are FREE. So they can't sell you pdfs, but they can give you free ones.
While that is good for xwing, it's probably bad for the RPG. I wonder if that has to do with the existing novel license.
Hopefully they do the bits & mortars scheme for the pdf's, as I prefer them for referencing rules/content and my books for looking pretty.
kronk wrote: From the FFG In-Flight Report at GenCon. I did not attend, but i have my sources. Sorry I didn't post this yesterday, but I was playing games and drinking all night...
X-Wing Notes:
1. The initial X-Wing estimate for demand was very low. In fact, they tripled what they thought would be a good supply and that ended up being less than 10% of the actual demand. So that's why there were supply issues on initial launch.
2. More capital ships will be released so that you can play "Epic" star wars. He didn't go into detail and,or my source took gakky notes.
3. They'll have 3 ways to play now:
3a. Basic and Tournament Rules
3b. How to incorporate Capital Starship rules with fighter support
3c. Special Scenarios.
Star Wars: Edge of Empire
1. Beyond the Rim is adventure that just came out.
2. Enter the Unknown is an adventure that will come out later this year.
3. Specialization decks have just come out that have the Character Talent Trees and Special Abilities.
4. Age of Rebellion Beta is out now and will end in November, will be released Mid-2014.
4a. Will have Capital Ships, Special Operations class and stuff.
4b. Can play as stand alone, but is completely compatible with base game.
Board Games
1. Beta Testing Eldric Horror now. (I play tested this for 20-30 minutes and enjoyed it. The complexity is between Arkham Horror and Elder Sign. Same Genre, obviously, but completely new game. Very fun. Can travel around the globe and has completely new characters to play.) Will release early 2014. I will be buying this game.
2. Battle Lore 2nd Edition. Didn't say much about it.
3. Lord of the Ring Card Game: Coming out with a bunch more stuff in the next year. My buddy couldn't get the notes down as he was talking fast.
4. Eldar Sign is now out on iOS. Are exploring other games on iOS, but it's a very expensive development process.
Eldritch Horror I'm hopeful is less procedural with the objectives than Arkham Borer (Where everyone was either circling the board closing gates or circling the board grabbing clue tokens to close gates.)
Battlelore 2nd edition instantly lost me when they announced it would take place in the Runebound/Descent universe. The 100 years war theme was quite interesting and they cut two factions from Runewars for "lore reasons" (And any game I get that's 3+ players has to support 6 players or it'll never see the table.)
SickSix wrote: Were the transports really that small? Seems out of scale with the blockade runner.
Yep. Here's a shot from Return with the Falcon and X-wings:
Also, a shot of the two together from Behind the Magic:
Medium Transports are only 90 meters. The Falcon is behind the transport IIRC, so the perspective is off. And also IIRC, Transports only have a crew of like 2-4, probably only 2 in the pod at most.
Part of me is hoping they'll reuse the PC ship designs from SWTOR, as they were the best part of the game.
At the very least we should get a YT-2400.
SWTOR sadly happens in the very distant past to when these ships appear, otherwise I'd love to have the X-70 Phantom. If the game expands that far back that would be awesome though. Right now I'm most hopeful for Imperial Dreadnoughts to make it into the game. It's my favorite medium size capital ship for the Imperial Side, other than the Nebulon-B Frigate (which, strangely, was only seen on screen as a Rebel ship).
SickSix wrote: Were the transports really that small? Seems out of scale with the blockade runner.
Yep. Here's a shot from Return with the Falcon and X-wings:
Also, a shot of the two together from Behind the Magic:
Medium Transports are only 90 meters. The Falcon is behind the transport IIRC, so the perspective is off. And also IIRC, Transports only have a crew of like 2-4, probably only 2 in the pod at most.
Ignore the top picture, which says 120(and showing that the movie one is clearly shorter than 120), it's something to do with a certain model kit. Also, the Falcon is in front of the Transport there.
Personally wouldn't mind them doing some clone wars era stuff *ducks to avoid projectiles* Though if they end up doing TOR era stuff CW doesn't seem so outlandish with the tech difference at least. They could awlays work it like they did for ww1 and 2 in wings of glory?
Eldritch Horror I'm hopeful is less procedural with the objectives than Arkham Borer (Where everyone was either circling the board closing gates or circling the board grabbing clue tokens to close gates.)
It's very random, actually. You have no idea what it will take to close the gate. Imagine that you flip over an encounter card for the gate. You'll make a check. If you fail, you'll sometimes still have a second chance to close the gate, but it will typically be harder to do and might cost you more sanity and/or hit points.
Someone mentioned they were limit 2 per ship, and I bought one other B-wing for another Dakkanaut, so I may not have been allowed a third anyway, though...
6. According to the license with Lucas Films, FFG may not release ANY pdf to support ANY of their Star Wars games UNLESS they are FREE. So they can't sell you pdfs, but they can give you free ones.
While that is good for xwing, it's probably bad for the RPG. I wonder if that has to do with the existing novel license.
My understanding is that it actually has to do with the video game licenses.
Lucas Licensing (formerly LFL, for insiders) had some rather broadly-defined terminology when it has issued licenses in the past. Unfortunately, anything gaming-related that is released digitally is apparently classified under the "video game" category. This means that (currently) only EA has the right to sell PDF-based gaming material. There is a hope that when the current game license expires that FFG will be able to renegotiate the right to produce and release paid digital material, but there's also the risk that they'll lose the license if a bigger name decides they want to get involved in the field (though at this time I can't really see anybody wanting to get involved, unless Games Workshop is feeling frisky).
The novels are generally published under the Lucas Books which is itself a division of Lucas Licensing, so I'm not aware of them actually causing any issues regarding the licenses as there's no exclusivity required for those.
The FFG license (and others) was negotiated prior to the Disney/Marvel purchase of LucasFilm and the licenses. There are currently no indications towards how they may/may not change their decision-making regarding licensing terms.
As system patrols and defense mostly. Some would carry complements of TIEs as fighter defense.
Probably also worth remembering that Leia was a Senator in the Galactic Empire at the beginning of EpIV, so it makes perfect sense that that particular kind of ship would be in use in various roles across the factions.
So was I, then I made the mistake of walking into Wayland when they had a tournament going on. Suffice to say 30 minutes later I had 2 basic boxes and a squadron of A-Wings. I only went in for some terrain!
So I'm not biased when I say - don't be a scruffy Nerf Herder: DOOOOO EEEETT!
RiTides wrote: Which wave is the A-wing, btw? I have yet to see one in-person...
Weren't you at gencon? Did they not have any of them there on the shelves or anyone playing them in the play hall? I saw massive racks of blisters/boxes from some youtube videos and assumed it was just wave 3.
Tides, I too can get my hands on A-Wings the easiest (my store has about 10). Y's are the only ships I can't get easy, instantaneous access to without paying markup. One phone call to any of 3 different locations can get me anything else.
As system patrols and defense mostly. Some would carry complements of TIEs as fighter defense.
I see a lot of mention of Corellian Corvettes being refitted as 'pocket carriers', but this is largely false. Even the most modified of them could only carry a squadron at most, and their functionality as a fighter carrier were more for long-term missions than actual fighter support as a line ship. The specialized CR90s modified for fighter capacity either had VERY little fighter capacity (4 TIE/LNs in the case of the Constrictor style) or were modified specificially for a long range mission (FarStar could carry 12 TIEs or 5 X-wings with a few smaller Defender-class Fighters in between them).
Mostly they were used for anti-pirate action, patrols in pairs, or as personal ships for high ranking officials.
Edit: Just read that the FarStar could carry up to 8 X-wings along with 4 Defenders, but these were in no way ready for rapid launch like a ship actually designed to carry them would be capable of.
RiTides wrote: Thanks for the, er, "encouragement" guys . Will see if I can watch a game at the FLGS soon
Please watch a game after you send out my new toy, otherwise you'll become hopelessly addicted and won't send it to me, as it'll become your precious. Also, apparently I botched: they were limiting 2 of each kind of ship, not 2 total. The FFG website was unclear about it. If I knew, I would have asked you for one of each. haha
So after an absurdly long wait to get my starter set due to shipping and communication problems, I finally played my first couple games, and damn is this a fun game! Totally worth the wait, and I'm excited to pick up more ships to start playing bigger games.
So nothing like the one FFG is releasing. Good to know. In any case, all the Rebel fighters have hyperdrive engines. I suppose the Imps should get some kind of carrier with a reserves mechanic or something?
Yes, because the ship in question -- the specific ship, not a manufactured variant -- was extensively modified by an Imperial Moff to berth fighters and then captured by the New Republic and deployed on a mission, after being rechristened the FarStar, to hunt down the same man.
notprop wrote: So was I, then I made the mistake of walking into Wayland when they had a tournament going on. Suffice to say 30 minutes later I had 2 basic boxes and a squadron of A-Wings. I only went in for some terrain!
So I'm not biased when I say - don't be a scruffy Nerf Herder: DOOOOO EEEETT!
I was really looking forward to A-wings before they came out, but I didn't realize they lacked Astromech droids. To me, the astromech is the defining feature of the Rebel ships, and a Rebel fighter without one is like an Imperial fighter without Barrel Roll.
When you say launching TIE's out of a ship as a reserve mechanic, I have horrific flash backs to my time playing X-wing, and the ability to ruthlessly gun down wave after wave of TIE's as they launch from their carrier. They would follow a pre-determined path, no dodging, till they were far enough away from the capital ship. It let you vape entire squadrons of them without so much as a whimper.
The fluff in the video games for things like the TIE Adv/Avenger was that the computer stored a very limited set of coordinates programmed in ahead of time but was unable to calculate them on the fly. Perhaps that is the in-universe reasoning for a-wings as well.
MajorTom11 wrote: yup, it was never that all rebel ships had astros, just y-wing and x.
Yeah, but they're such nice upgrade cards.
And just think, if the original model had shrunk the cockpit to fit an R2 unit, and used a smaller scale pilot figure, we wouldn't have all this complaining about the A-wing being out of scale!
MajorTom11 wrote: yup, it was never that all rebel ships had astros, just y-wing and x.
Yeah, but they're such nice upgrade cards.
And just think, if the original model had shrunk the cockpit to fit an R2 unit, and used a smaller scale pilot figure, we wouldn't have all this complaining about the A-wing being out of scale!
Even better: Keep the cockpit , shrink the pilot, and put the Astromech IN the cockpit.
Fantasy Flight Games just officially announced Wave 4. Leia is confirmed as a Pilot for the Blockade runner and Jek Porkins and Wes Janson as X-wing Pilots in the Transport set. They also explain a little more about Epic Format and Cinematic play.
The article also explains that the transports aren't actually Wave 4, thereby sowing confused terror in short hand obsessed forums.
Even though I just bought the kenner blockade runner I'm excited for this release (who am I kidding, there was no way I was going to paint that thing).
Yeah, this is definitely a neat thing, but not "Wave 4" in the sense of Wave 2 and 3. This is more of an expansion of the framework of X-Wings while what FFG seems to want to call "Waves" is more akin to things slotting into the existing framework.
It was said in one of the Team Covenant videos that the corvette and transport are "not Wave 4" and that more information on what FFG considers Wave 4 would be coming later.
I think like plastictrees said, it's almost like they chose their terminology just to mess with the forums.
MandalorynOranj wrote: I'd love it if they would release the new X-wing pilots and upgrade cards separately, I'd rather not buy the transport ship...
There are websites and programs you can use to print your own cards if thats all you need. Most of the squadron builder sites have click-on images of the cards when you select them and some more high quality images were at boardgamegeek last I checked. Hope that helps. In a tourny setting sponsored by FFG with prize support, I think its appropriate and polite to have official versions of everything you're using but I don't have a problem with an opponent using printouts during friendly games or even league play. Hell, if you just print it out on card stock and put it in a sleeve, no one can even tell without flipping over your upgrade card.
Wave 3 has officially moved to "on the boat" status on the FFG website! It should be about a month or so for those of us in the USA who didn't get a chance to go to Gencon to get our hands on the minis.
Good lord. I've made not one, but two posts about Star Wars on the Internet. I feel dirty.
MajorTom11 is likely referring to "astromechs", not astrogation systems.
The A-Wing was a recon craft used to scout systems for raids and other fleet actions and it would kind of defeat the purpose if it had to be carried into a system on a hypercapable carrier. The B-Wing was able to operate on its own as a heavy raiding craft with squadrons of B-Wings able to cripple capital ships if they had no fighter cover.
The A-Wing was a recon craft used to scout systems for raids and other fleet actions and it would kind of defeat the purpose if it had to be carried into a system on a hypercapable carrier.
To be honest, I'm a bit more excited about adding TIE bombers to the collection than any other ship. The rebels have had one to two heavy hitters (y-wings/x-wings) with proton torpedoes since the first release whereas the Imps have had to rely strangely on merc support via Firesprays for that.
The A-Wing was a recon craft used to scout systems for raids and other fleet actions and it would kind of defeat the purpose if it had to be carried into a system on a hypercapable carrier.
Isn't it an interceptor first though?
The A-Wing has kind of a weird history.
It's classed as an interceptor but it was more commonly used as a raider to harass Imperial shipping.
The A-Wing was a recon craft used to scout systems for raids and other fleet actions and it would kind of defeat the purpose if it had to be carried into a system on a hypercapable carrier.
Isn't it an interceptor first though?
The A-Wing has kind of a weird history.
It's classed as an interceptor but it was more commonly used as a raider to harass Imperial shipping.
Reading up on the Wookiepedia entry, it certainly looks like it.
Ah men! Seriously, Star Wars is a convoluted mess of contradictory BS. It is like the DC universe had a love child with The Young and the Restless.
I mean, its fun for sure, and I have enjoyed many a Star Wars universe product in my life, but cannon is not the Star Wars strong suit.
Well, technically I believe Star Wars was the first (only?) IP-universe that introduced / invented / conceived of the notion of canon / non-canon.
The only reason we have this tired debate in things like 40K (where never ever anyone from GW attempted to establish something approximating the concept of "canon", endless fan-boy efforts to create it nonetheless notwithstanding) is because the idea of "canon" was at one point introduced in Star Wars.
The fact that the concept doesn't even work in the IP that did (!) try to implement it should tell people something about the utility of the idea in IPs that don't, however.
Manchu wrote: I think Star Trek beat Star Wars to the punch on that score.
I was thinking that, but I looked it up, and I don't think that's right. It makes sense considering that the original series only ran three seasons and nobody really expected there to be much more than that. TNG did not start its run until the late 80s. The animated series ran from 73-74, sparking a bit of a necessity to describe what was and was not "canon," but it seems that it was not until TNG that anyone was really concerned about what was or was not official Trek canon. You have to have spin offs before you need to decide what is "official," I suppose. Star Wars is very, very, very, very good at spin offs, as in generating them as opposed to keeping them in some unified continuity.
Nothing was going on with SW when TNG came out -- or hand been for a long, long time. Remember, SW fandom was a ghost town until Heir to the Empire arrived. Nobody cared about canon, it was just you treasured every little thing you could get. Canon/non-canon was already in full swing by then for ST fans.
The Aces stuff feels ill-considered. After all, they started with guys like Darth Vader, Luke Skywalker and Wedge Antilles. And now they wanna do "aces".
The Aces stuff feels ill-considered. After all, they started with guys like Darth Vader, Luke Skywalker and Wedge Antilles. And now they wanna do "aces".
But the red Interceptor is pretty.
The Saber Squadron has been established for quite some time now in other games/sources. I terrorized my opponents with the Baron and his squadron in the Decipher CCG.
“There is a reason that Palpatine’s guard were called ‘the best of the best.’”
–Kir Kanos
Fantasy Flight Games is proud to announce the Imperial Aces Expansion Pack for X-Wing™!
Imperial Aces features two TIE interceptor miniatures with alternate paint schemes, several highly skilled new pilots, a dozen upgrade cards, and all the tokens and maneuver dials you need to field these ships. It also includes a new mission that allows the Empire to utilize new, experimental technology in a high-intensity clash with Rebel pilots.
The 181st Imperial Fighter Wing and the Emperor’s Royal Guard
Fly your TIE with pride! The alternate paint schemes on the TIE interceptor miniatures from the Imperial Aces Expansion Pack allow you to wage your X-Wing dogfights while representing either or both of two of the Empire’s most recognizable TIE units: the 181st Imperial Fighter Wing and the Emperor’s Royal Guard.
Also known as the Saber Squadron, the 181st Imperial Fighter Wing was an elite TIE unit and one of the Empire’s premier fighter groups. Led by Soontir Fel, the group’s aces marked the wings of their TIE interceptors with distinctive bloodstripes as soon as they recorded ten combat kills. Because of the group’s elite composition, nearly all of its TIE interceptors proudly displayed these red, horizontal stripes, and they feature prominently on one of the TIE interceptor miniatures from the Imperial Aces Expansion Pack.
A 360-degree view of the Saber Squadron TIE interceptor
The elite members of the Emperor’s Royal Guard were handpicked by the Emperor to serve as his bodyguards, and did so with absolute loyalty. They were carefully scrutinized for strength, skill, intelligence, loyalty, and any latent Force sensitivity. They received intensive training and became extremely lethal in multiple forms of combat. And when the Emperor traveled in his personal shuttle, they would escort him in their specialized crimson TIE interceptors, and their paint scheme is brought to life in Imperial Aces.
A 360-degree view of the Royal Guard TIE interceptor
Both of these TIE interceptors share the same 1/270 scale sculpt as the miniature from the TIE Interceptor Expansion Pack.
New Pilots and Upgrades
The expansion’s variant TIE interceptors are just the beginning of what it offers players.
For example, players are certain to appreciate the eight ship cards in Imperial Aces, which introduce the unique talents of some of the Empire’s greatest warriors. You’ll find four unique pilots, like Kir Kanos and Carnor Jax, whose special abilities open a wide variety of new strategies and greatly expand your squad-building options. You’ll also benefit from the efficient lethality of the Royal Guard Pilot, the highest skilled of all non-unique X-Wing pilots to this point.
Imperial Aces adds further flexibility to your squad design with twelve upgrade cards (two copies each of six different upgrades). You’ll find a mix of elite pilot talents like Opportunist and new modifications like Targeting Computer and Hull Upgrade. Also, because you can’t normally upgrade a TIE interceptor with more than one elite pilot talent and a single Modification upgrade, you’ll likely find plenty of good reasons to use the expansion’s new Title upgrade, Royal Guard TIE, which permits your most skillful TIE pilots to take the helm of fighters with multiple Modifications.
Cutting the Cord
Imperial Aces also features a deeply strategic and engaging new mission, Cutting the Cord, which drops players into the middle of the Rebellion’s desperate bid to keep the Empire from developing a powerful prototype starfighter. If it gets its new flight system and long-range functionality online, this Imperial prototype would forever negate the individual superiority of Rebellion starfighters.
Throughout the mission, one non-unique Imperial ship serves as the prototype, which the Rebels must destroy, but as the Rebel forces focus on destroying the prototype, the Imperial player can activate any of six different prototype technologies provided by six research facilities. Together, these technologies transform the prototype into a truly lethal weapon – one which may finally help the Empire crush the Rebellion!
Man Your Ships
Get ready to field the variant TIE interceptor miniatures and skillful pilots from Imperial Aces in your dogfights and missions when the expansion arrives at retailers in the fourth quarter of 2013. Until then, keep checking back for more X-Wing news and updates!
Didn't think they were going to gouge. Just glad to see it's a slight discount on the models individually. Granted I doubt you're able to run them as standard Tie Interceptors but it's still nice to see
And to be fair $12.50 for a super tiny model and some cards isn't exactly cheap, not individually anyway. As a game system is pretty low don
Interesting... Although I knew something like this would eventually be coming, I had hoped that reprints would be a bit later. This may be the first x-wing product that I don't end up buying but rather just printing the cards instead.
Hulksmash wrote: Granted I doubt you're able to run them as standard Tie Interceptors but it's still nice to see
...why couldn't you? All you need to do is put the cardboard base insert for the Tie interceptor on one of these models and there you go. It's literally just a Tie interceptor with a different paintjob. In fact it kinda sounds like you would want one of the red-striped interceptors to more accurately represent Soontir Fel, whose pilot cards come with the regular interceptor booster if I'm not mistaken.
Hulksmash wrote: And to be fair $12.50 for a super tiny model and some cards isn't exactly cheap, not individually anyway. As a game system is pretty low don
They're not super tiny. The average X-Wing ship is, at worst, equal in size to a 28mm Space Marine character, and one of those guys will cost you $30 apparently...unassembled and unpainted. I bought a pair of B-Wings and a HWK-290 this weekend and I'd say they're both a great deal larger than the new SM librarian. They're also good enough to put on the table as they are, in fact probably better-looking than a model I would have taken a brush to myself, so even if you could argue that $15 for a pre-painted ship is on the high side it's still worth it because of the time that I've saved alone.
How much should these things cost? What are you comparing them to when you're calling them "tiny"?
Hulksmash wrote: Granted I doubt you're able to run them as standard Tie Interceptors but it's still nice to see
...why couldn't you? All you need to do is put the cardboard base insert for the Tie interceptor on one of these models and there you go. It's literally just a Tie interceptor with a different paintjob. In fact it kinda sounds like you would want one of the red-striped interceptors to more accurately represent Soontir Fel, whose pilot cards come with the regular interceptor booster if I'm not mistaken.
Hulksmash wrote: And to be fair $12.50 for a super tiny model and some cards isn't exactly cheap, not individually anyway. As a game system is pretty low don
They're not super tiny. The average X-Wing ship is, at worst, equal in size to a 28mm Space Marine character, and one of those guys will cost you $30 apparently...unassembled and unpainted. I bought a pair of B-Wings and a HWK-290 this weekend and I'd say they're both a great deal larger than the new SM librarian. They're also good enough to put on the table as they are, in fact probably better-looking than a model I would have taken a brush to myself, so even if you could argue that $15 for a pre-painted ship is on the high side it's still worth it because of the time that I've saved alone.
How much should these things cost? What are you comparing them to when you're calling them "tiny"?
Wow man, take a breath. I do like how you jump to the most insane pricing on the market to make your point though. $12.50 for single prepainted mini (that looks worse than if I took a brush to it, YMMV) is a bit high. I get that they need to make money. I understand the economics behind the cost and the models individually. I even own quite a few (though bought at a solid discount). But in relation to other models it's a bit high. I have no problem paying around $10 each (which is the discount I look for) but more seems just to much for what I'm getting. Granted at 20% off at a regular retailer you're now looking at around $10 per model without shipping which is in my wheelhouse. You'll note that I pointed out that the individual price was a bit much, not the pricing to play the game.
X-wing is a fun game, even if it isn't my second coming.
And as far as the Interceptors go I'm sure it would be fine at home. I meant at tournaments. Good news is I can talk with the FFG guys in person since the FFG Headquarters and Event Center is 15 minutes from my house. And they might indeed be fine with what you suggest. If they are it's doubly cool. But we'll see.
So what other models are you comparing them to? Personally I feel like my comparison was appropriate because, while it is the most insane pricing on the market, it also happens to be established by an industry leader. Everything gets compared to GW miniatures so it didn't seem out of the ordinary in this case.
Hulksmash, I think it's the fact that they're pre-assembled and painted minis. My price-gouging sensors are pretty finely attuned generally (as it's something that does go on in the 'collectables' industry unfortunately, of which wargaming is a part) and personally don't think this deal is too bad. I can't be the only one who would have expected $34.99 and some crap about them being 'limited edition' or something similar - only available from the official website for full RRP, if you can view the website without it crashing...
Speaking of tournaments though, I'm not sure how X-Wing tournaments work since I haven't played in one, but I don't see why you couldn't run the models for the "aces" as regular pilots. It's the same model with a different paint job. If you can't then how does the rule work for players who have repainted their models, like MajorTom with his movie-accurate Red Squadron, etc.?
Sidstyler wrote: So what other models are you comparing them to? Personally I feel like my comparison was appropriate because, while it is the most insane pricing on the market, it also happens to be established by an industry leader. Everything gets compared to GW miniatures so it didn't seem out of the ordinary in this case.
I call BS on that. Stuff gets compared to PP and Mantic just as often. Reaper for individual models is tossed around. Granted, it does seem to be heavily GW on this board but that's because it's a GW board that dislikes GW
I can grab a decent character model from many ranges in a better material with higher detail for less than $10. Or, if I'm going to have to purchase multiples the price becomes even sillier. Quite a few multi-part plastic figures out there run $2-$4 per miniature (including the industry leader). I like miniatures, I like lots of mini's for my money. X-Wing doesn't provide that. It's a smaller scale game using anything from 2-8 figures for tournaments. The game system is relatively cheap (i.e. $120 at the high end for one build). But that's $120 for 8 models. Which isn't as cheap.
In regards to the Tournament scenario it might end up being one thing to have them painted yourself and another to use a pre-painted that represents another model. But I could be wrong, that's why I didn't say it was a definite thing.
I said the mini's were expensive Manchu, not the game. But I guess reading what I wrote properly wouldn't have let you slip in that comment
Anyway, I'm obviously not allowed to speak to the cost of games other than GW so to get back on topic I like the way these look and while I'm not 100% sure it's a good idea to start reprints yet as long as it keeps a local FLGS in action I'm good with it. I say FLGS because if FFG goes under so does the Event Center next store which is excellent.
@Pacific
I see where people see the value. I thought I pointed it out that I didn't see the same value in pre-assembled and painted figs. I can understand others seeing the value though. Just thought I'd share my opinion
Hulksmash wrote: $12.50 for single prepainted mini (that looks worse than if I took a brush to it, YMMV) is a bit high.
Manchu wrote: It's always weird to see people complain that X-Wing is too expensive.
Hulksmash wrote: I said the mini's were expensive Manchu, not the game. But I guess reading what I wrote properly wouldn't have let you slip in that comment
But you're not just buying miniatures ... as you must eventually admit. What's important game-wise about this pack is not so much the repaints as the new cards. When you said these minis cost $12.50/model, you failed to take that into account or to bother distinguishing it. My comment therefore stands.
Yes, this makes my interceptors purchase pretty clear. Just one of the base interceptor and the Ace's box. Myself, I don't have any problems running them as normal Interceptors.
That is true. The only "space" game I have ever had is Battlefleet Gothic, so it's not like it's buying into another type of game I already have- plus my buddy is a huge Star wars fan, so will be more than willing to play me.
I'm kind of on a skirmish game kick lately, and this would definitely be different from normal infantry wargaming. Plus, the game shop nearest me has everything in stock, so the accessibility is key.
Just have to resist the urge to make fleets, rather than just squadrons........
If anything, X-Wing is somewhere between a skirmish wargame and a board game. It's nothing like fleet games (Full Thrust, Star Fleet Whatever, BFG, Firestorm Armada, &etc).
Yup, I know that. I have played Battlefleet Gothic since it first came out, and tried some Firestorm Armada, too. I'm pretty well versed in the X-Wing game, I just have managed to keep myself from buying until now. The urge keeps coming back, though.
AegisGrimm, X-Wing is the only miniature game that I can get my buddies to play. The cost of ownership is very low compared to things like 40k or FOW, the models are very well done without the need for painting, and you get everything you need to start playing in the main box for less than the cost of a codex...
4 Ties on 2 X-Wings is much more fun than what is in the starter. Many feel that 2 starters is the way to go, because you'll want more of the dice and templates anyway.
It's cheap. It's fast. It's ready to play in minutes. It is simple yet deep. It doesn't scare the crap out of non-wargamers on sight. It seems to have legs. There is no 'codex creep', new stuff adds depth but does not break the game, nearly any list is viable with a bit of luck and a lot of skill. Support seems to be escalating not diminishing. You can viably play fun games at pretty much any point total.
Sidstyler wrote: So what other models are you comparing them to? Personally I feel like my comparison was appropriate because, while it is the most insane pricing on the market, it also happens to be established by an industry leader. Everything gets compared to GW miniatures so it didn't seem out of the ordinary in this case.
Well, you could just as easily compare them to a single space marine grunt from the Tactical sprue, or a Dark Angels grunt from Dark Vengeance. Basically, almost all of the 28mm foot models from both Warhammer or 40k are the same size, so finding one of the most expensive ones from the industry leader to compare it to is a little dishonest. I mean, check out how much an entire booster of 7 models from the Star Wars miniatures game cost when it was active. That'd be a closer comparison than to GW. Same IP, prepainted to an average standard, etc.
Manchu wrote: It's always weird to see people complain that X-Wing is too expensive.
It's an expensive game per model. Though admittedly, I find US prices to be much more reasonable. Locally they want $20 per ship (even for the long time when the AU$ was higher than the US$), or I can pay $15 per ship from the UK. Luckily you need far fewer models to play. The argument risks degenerating into the old Warmachine vs 40k cost argument, though. Speaking for myself, I just had 2 more starter sets arrive (total of 4) to bulk out my X-Wings and TIEs. I'm not so sure about the EU red TIEs, and "Aces" angle, though... In context, US$25 for this box seems pretty reasonable. I dread to think of the local gouge-prices. I could potentially see getting one or two regular interceptors and a couple of these boxes, and then repainting the funky ones.
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MajorTom11 wrote: There is no 'codex creep', new stuff adds depth but does not break the game,
I have to admit - things like adding the Expanded Universe "Aces" pack worries me deeply on this point...
MajorTom11 wrote: There is no 'codex creep', new stuff adds depth but does not break the game,
I have to admit - things like adding the Expanded Universe "Aces" pack worries me deeply on this point...
In fairness for all we know this new "aces" angle could just be like the xwing and tie fighter blisters were to the core sets, excuse to get some more pilots and cards into circulation but spread them around the ships so to speak.
They showed the card text on the aces... Nothing to panic over... The abilities are well within the overall tolerance of the game for the cost. That's the beauty of x-wing, they don't go off the rails rules wise. Even now on wave 3, the closest thing they have to a broken list is a tie swarm, and while it is really good, it is far from unbeatable.
Based on FFGs track record with the game, there is really no reason to be 'deeply' concerned about aces at this point... There are already aces in every single core and expansion. They have always been there, more expensive ones too I may add. This is just a few more options and paint variants, nothing more.
I'm not really sure, it'd be conceivable that they'd be officially included through representation of the model as a section, for instance the 'trench run' to represent the Death Star or a huge wall/hangar on the mat to represent a mission involving a Star Destroyer.
Dr_Grimm wrote: Does the release of large ships means that we will see a Star Destroyer? Or even a Death Star? What do you think?
This has kind of been covered before; they would be WAY out of scale...a star destroyer would be something like 16 feet long, and the deathstar....woah.
(for scale discussions, please see other threads on that specific topic).
I like that they are adding new content...but honestly, I don't want to be flooded with ships or options. To be honest, that was a bit of a problem with many of the old SWRPG games....eventually you had rules scattered across too many books, or too many specials here and there - it also could (I said could, so please don't jump on it) lead to "power combos" as just more potentials pop up.
I love the fact they are supporting the game, and adding new ships - not sure I want hundreds of them in the long run.
Finally, a question to anyone who might play xwing and their new rpg, - are there tie ins? I mean, can you use the xwing mechanics as your star-ship combat in the rpg?
I had the same reaction when it came out initially as my mental image had it pegged at around $10 each per mini judging from my experience buying/collecting prepainted minis like DDM and SWM. It was a bit of a surprise at $15 as it was 50% more than I expected but the quality of the minis was 100% better than what I had seen before so in the end the pricing became a secondary or even tertiary issue (even at the price my FLGS charges which is where I buy them).
Cmon though... you need like 3-4 ships per side and you have quite a bit of variety to choose from. for 150-160 bucks you can have 2 cores, ~6-8 expansion packs, depending on the discounts you can find.
You think, oh, that's only 10-12 ships. 10-12 ships in this game is the equivalent of like 2 5000 pt armies in 40k in terms of relative options and flexibility.
How much is 10k pts of 40k?
Tell me again it's expensive
*disclaimer - being a bit tongue in cheek here, everyone is of course entitled to feel differently based on their own preference. That being said, I do honestly believe that people who think the game is expensive are basing themselves off their purchasing experiences with other games and not understanding how little it takes to have a ton of game variety with x-wing.
I am a case in point. I have a collection 4X bigger than any sane person would need (at least) just because I had 40k brain on my first few purchases, thinking I needed a billion things to get a viable army. I didn't.
No idea... but I can tell you how much an entire space marine chapter is to buy though. I don't have and don't plan to buy the new Marine codex so you'd have to figure out how many points it is. And... it's only one click! Think of all the time and repetitive finger tendon stress you'll save!
No idea... but I can tell you how much an entire space marine chapter is to buy though. I don't have and don't plan to buy the new Marine codex so you'd have to figure out how many points it is. And... it's only one click! Think of all the time and repetitive finger tendon stress you'll save!
>_>
It's about 10,000 points before you get beyond the tech marines, servitors, vehicles, and characters... That's before any boots on the ground
Also you do save some money on the 1 click bundle...
I had the same reaction when it came out initially as my mental image had it pegged at around $10 each per mini judging from my experience buying/collecting prepainted minis like DDM and SWM. It was a bit of a surprise at $15 as it was 50% more than I expected but the quality of the minis was 100% better than what I had seen before so in the end the pricing became a secondary or even tertiary issue (even at the price my FLGS charges which is where I buy them).
I'm going to compare the base game to other starter sets.
Dark Vengeance is a great starter if you play Dark Angels and an OK starter if you play Chaos. You get a lot of plastic, some dice, and a nice rulebook and enough materials for 2 players, but you need to spend a lot of time cleaning up models and learning to paint. You also don't have any sort of terrain in the box either. Triple the cost of the X-Wing starter.
OPEN FIRE! is also a great starter. There is slightly less plastic, but you get all the rules, tokens, dice and terrain that you need to play. Once again, you need to spend time cleaning and painting. Double the cost of the X-WIng starter.
I've been trying to find a boardgame to compare it too... DUST seems appropriate, but it is FFG and Battlefront again. You more plastic, and it is primed. You get the dice and the rules for the boardgame. The wargame rules are extra. 1/3 more than the X-WIng Starter
I guess I'll compare it to the miniatures in Wizards/Hasbro Dungeon Command. Dungeon Command is cheaper, but so are the models. You get more plastic, but the sculpts are lesser in quality. Oh, and you would need to spend $60 to have enough for 2 players.
Let's talk about expansions:
40k:It's running about $20 for a single-character model, and you need to clean and paint it. An additional unit starts at $25, and it doesn't come with tokens, etc.
FOW: A tank runs between $12 and $15 at my FLGS, once again... you need to paint.
DUST expansions run in the $15-$25 for a unit or bigger walker.
Dungeon Command runs $30 for an expansion box of an 'army'.
X-WIng expansions are $15 for small ship, and it's honestly and impulse purchase. 40k characters and FOW Tanks are never impulse purchases, largely because there is so much work I need to do to get them to the table.
I know Hulk got jumped on a bit last page, but it's a sentiment a lot of people have (myself included). You're getting more than a miniature, but as far as what you're getting in miniatures-terms per box, it feels expensive.
For myself, I'm basically choosing between Infinity and X-wing, since a fair number of people at my local store have picked up each. But I'm leaning towards Infinity because they both fill the "skirmish game" role for me, but I get more in terms of models from Infinity- also with a rather low buy-in.
My point is, it doesn't have to be "either/or"... this game does indeed strike some people as expensive, and that's a valid view to have (even if you don't share it). Some people are going to value the miniature above additional gaming components in weighing what is a good value... and that's what I tend to do (although I'm thinking over it now, of course).
All that said, red intercepters almost sways me back the other way and I love that this game is taking off!! At the very least, I hope to play occasionally using other people's stuff, since folks seem more open to that with these models and most folks having both sides.
15 bucks is a lot for such a teeny tiny model single model. But, one should not forget how much extra stuff comes with, cards, tokens, dials etc, or that it is painted... how many hours would you spend painting other games like infinity or 40k? How much is your time worth?
On top of that, again, it's important to take the holistic view. How much do you need to spend to have enough to play a decent variety of games?
I put forward earlier that 150 bucks should get you quite a lot of mileage out of x-wing. Done and done, you get home, you open some clamshells, you pop out some cardboard, and boom, 20 mins later you are completely, totally, 100% ready to play. And, it should be able to play dozens if not hundreds of games at that price point, rarely if ever playing the same lists twice if you don't want to. Thats the pretty cool thing about x-wing, 1 ship is all the ships in it's class. No need to model extra stuff. Or have 5 almost the same ships with a different pouch or backpack for WYSIWYG.
I accept that if you are looking at it in terms of quantity of plastic per dollar, yes, it is expensive. However, I still argue that taken as quantity of game per dollar, it is probably the single cheapest miniature game out there.
I'm not harping on this to belittle the opposing viewpoint btw, it is simply that understanding the value of the game relative to it's price is very difficult until you get into it as it doesn't line up to the pricing models of other systems most of us play on these forums. It really needs to be evaluated on it's own, because the play value of one clamshell ship vs the cost/play value of any given 28mm mini is pretty severely disproportionate. It's not how much one ship is, it's how little of them you need to have a really robust set of play options.
But you do need to understand that a lot of us have significantly less game time than hobby time. Which also skews the ratio. It's a to each their own. I get why people think it's cheap to play (cause as a game it is) but when I think about buying a single model for $15 or buying 10 that I get to build and paint for $30-$40 I know where my money is likely to go. Since I get vastly more value out of my hobby dollar on the second purchase.
TBH as someone who is quite happy playing both of them, they don't really scratch any of the same itches IMO.
Besides, IME infinity does get more expensive both to start off with (in any serious way) as well as once you try to build up some variety in your force(s).
Both good games, but it really is comparing apples to oranges and pricewise, unless you do a MT11 on xwing infinity will be more expensive.
MajorTom11 wrote: I accept that if you are looking at it in terms of quantity of plastic per dollar, yes, it is expensive. However, I still argue that taken as quantity of game per dollar, it is probably the single cheapest miniature game out there.
Just wanted to note that I actually agree with this . I'm just still deciding if it's for me, as that's a different way of approaching things (a bit of a cross with board gaming) than I have in the past.
I just think the reaction is totally reasonable and so wanted to point that out! That said, I am open to seeing the light... or the dark... side of the issue
It doesn't make sense to force X-Wing into comparisons with traditional war games. Keep the 'random consumer' test in mind: take a random person off the street and consider how much it would cost them in terms of time and money to get into something like Infinity as opposed to X-Wing. Keep in mind, this random person is highly unlikely to have any hobby supplies (including tools, paints, etc, etc), skill in using that stuff, or even the interest to do so -- much less terrain, dedicated game space, and so on. It's just not fair to traditional miniatures games to compare them to X-Wing because it is obviously a lot cheaper and more accessible for the random consumer.
So sure if you have already spent the small fortunes that many of us have to get invested in miniatures war gaming, you can say one Infinity model is cheaper than one X-Wing expansion (depending on how you value your own time). But this kind of evaluation ultimately says more about you than the game.
@ Hulk - If you count your hobby as just as important or more important than game time, and if you have them both intrinsically linked as a single whole, then ya, that is a case I may say maybe it's not the game for you. That does indeed make sense and I acknowledge the point.
If you look at the models as 90% for hobby time OR display, ya, they are pricey.
In other words, if you plan on playing, this is a fantastically cheap game. If part of your investment involves painting and modelling as entertainment, you are pretty much zero return on that front.
Good point man thanks for pointing that out to me.
I find that has mostly to do with getting all the upgrade cards. To get all of the open cards(those not tied to certain ships or sides), you need to get at least one of every booster. So lots of people(I've seen) buy both sides so they have access to all the best upgrades for their main fleets.
Also, cause it's so cheap, there's no reason NOT to play both.
We're not the random consumer though. We're all pretty much nerdy gamers. I was reflecting on it from a nerdy gamer perspective. Only have good things to say about the game in general. Just got piled on because I find the dollar value isn't as high as other hobby stuff out there. Hence, the price of the models is to high. The tipping point is about $10 where it becomes a reasonable purchase for me. Above that, not so much (naturally it's different for the big ships).
@Manchu
That was the caveat from earlier. I just didn't articulate it well enough
Well ... that is what my post takes into account, after all ...
Manchu wrote: So sure if you have already spent the small fortunes that many of us have to get invested in miniatures war gaming, you can say one Infinity model is cheaper than one X-Wing expansion (depending on how you value your own time). But this kind of evaluation ultimately says more about you than the game.
I find that has mostly to do with getting all the upgrade cards
For me, and I daresay Tom, it's more a matter of wanting to play both sides and for people we game with who haven't bought anything yet to be able to play. Folks in my group, however, tend to collect one or the other.
Well, saying it's a zero value of hobby time isn't exactly true; you are free to repaint the models to suit your whims and many people have done so (with some having some nice results as the underlying models are quite nice). It's more annoying than getting naked models on the sprue as you either need to carefully strip the paint using particular methods or be exceedingly careful with the brush. The possibility for hobby time does exist though, it's just not "required" as it would be for a traditional wargame.
Bolognesus wrote: TBH as someone who is quite happy playing both of them, they don't really scratch any of the same itches IMO.
Yes, very very good point. I love X-Wing but it is nothing like playing a more traditional miniature skirmish wargame.
Well, I suppose this is the thing. Starter set, perhaps a couple more ships and you have enough to play with right there.
In terms of value for money, I've had a couple of people I know (not serious wargamers, but ones who take an interest), who, when I suggested that they played WFB laugh at me first and then tell me to feth off when I was persistent (and this is some years ago, when it was cheaper than it is now) since get into X-wing and happily spend £50 or so on it.
I think it's the smaller buy-in; the fact that you don't need to spend money on paints and terrain, or even spend time modelling and painting, that will be seen as a big 'plus' for some people, while it's seen as a negative by others because they enjoy those things. I absolutely love X-Wing, it's tremendous fun, but I wouldn't like it to be the only game I play. Fortunately, it's cheap enough (in time and money) to be a additional system to collect and play.
Hulksmash wrote: We're not the random consumer though. We're all pretty much nerdy gamers. I was reflecting on it from a nerdy gamer perspective. Only have good things to say about the game in general. Just got piled on because I find the dollar value isn't as high as other hobby stuff out there.
That was my point exactly too, that from a lot of "our" perspectives as nerdy wargamers, the value might not seem to be there. But I'm still considering if I've got enough board gamer in me to feel it's worth it . I've certainly been trying to get into the board game world more lately, as I am designing my own . So, we'll see!
That was more for people arguing that other models had a "hobby value" that these were lacking. I am well aware of your own Herculean efforts in this regard.
Lol no worries man, and for the record, an Imperial Star Destroyer would be 22ft in scale, and the DeathStar would be 2-5 KM, depending if you meant the first or 2nd
That being said, I loved repainting this stuff, it was pretty quick and easy. Every last ship I own is more or less completely re-done. But, it is also completely unnecessary as from more than 2 ft away you can barely tell, the stock paintjobs really are quite good all things considered.
Yes, my previous experience with prepaints left me soured on them which I blame for why I delayed so long in picking up X-Wing. FFG has done an excellent job with these, IMO, and while it's not the same as having "my" marines or "my" undead on the table they still capture that immersive feeling.
Good rules, good models, deep options and strategies and the starter can be had in the US for $27. If X-Wing is played nearby, one could probably easily sell it for $25 if they decided they hated the game, so the risk there would seem fairly minimal. At that price though, the models would have been worth it to me for nostalgia if nothing else. The game being good prompted this fleet that has mysteriously appeared at my house....
Manchu wrote: And, again, it's hard to talk about per model price when you are buying more than a model.
Well, you do get cards and tokens and such, but let's be frank - that's because of FFG's card/token/custom dice fetish and a conscious decision to sell extra miniatures as "Expansion packs" by providing things only through this means that would have been included in the core/starter set in other games. It would have been entirely possible for FFG to handle the "chit factor" differently by providing all the rules in one small booklet (Armies of the Imperium circa 3rd ed) or inside the core rulebook (the older LotR-SBG books) or even all of the cards in the core starter boxed game (A&A Angels 20). Even the SW Minis game I mentioned earlier came with a bunch of prepainted models in each booster - all of which had a stat card provided with them.
I like the game too, and I've spent several hundred on it and will continue to buy product that appeals to me. It doesn't mean the figures aren't expensive per model, though.
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MajorTom11 wrote: Cmon though... you need like 3-4 ships per side and you have quite a bit of variety to choose from. for 150-160 bucks you can have 2 cores, ~6-8 expansion packs, depending on the discounts you can find.
You think, oh, that's only 10-12 ships. 10-12 ships in this game is the equivalent of like 2 5000 pt armies in 40k in terms of relative options and flexibility.
How much is 10k pts of 40k?
Tell me again it's expensive
*disclaimer - being a bit tongue in cheek here, everyone is of course entitled to feel differently based on their own preference. That being said, I do honestly believe that people who think the game is expensive are basing themselves off their purchasing experiences with other games and not understanding how little it takes to have a ton of game variety with x-wing.
I get what you're saying, but it's the Warmachine argument I mentioned before - apples and oranges really. Do you know how much you'd need to spend to have a viable "force" for a game of marbles? And with that kind of argument, would you like me to work out the Australian "retail prices" for the X-Wing stuff as a counter to best-US-price-discount?
Price for entry and price for "viability" (whatever that is) is a separate argument to price per model.
The cool thing that's getting me interested enough to try the game is the absolutely healthy fan support. Going onto Boardgamegeek found me homemade (really high quality!) cards, about 5 different unique pilots with their base inserts/maneuver dials for Z95 Headhunters (which are an old gaming favorite of mine), as well as several really awesome Shapeways links for 3D models.
Also a flat print-out paper model of a full true-scale Correlian Corvette, with game-quality printed cards and a special scenario to play it with where one side is defending from raiders. Some guy even made opposing Rebel and Imperial ships, and with a little change to the scenario listed above, you could actually have two Corvettes duke it from either side of a table out while two squadrons dogfight in the middle as opposing CAP squads.
I'm going to compare the base game to other starter sets.
Apples and oranges. Watermelons, maybe. You're making a severely flawed argument. You're comparing three small, well-painted for prepaints little starfighters to boxed games, some ready to play out-of-the-box that contain a metric shedload more models, and then saying those starter sets (DV, OF) are "hard" because you have to assemble the models.
I brought up price per model when someone chose to compare an X-wing ship to a cherry-picked example of one of the most expensive plastic models that GW produces.
But please, if you must continue down this path of comparing starter sets, try to use more appropriate games. Prepainted miniatures games seem to be the closest. Star Wars Miniatures, Heroclix, Axis and Allies, War at Sea, Angels 20, etc. I understand that Pathfinder has a prepaint game of some sort as well.
Now I'm not stupid. I understand that there are licence fees associated with the SW licence that are not cheap, and also that the SW licance has a lot more of us playing this game over, say, the WW1 and WW2 games that are close cousins. But none of this negates the fact that the models are quite expensive per model.
Anyway. I'd love to stay and argue some more, but I need to get to work now. Laters.
Expensive-per-model games are made more palatable by low-model count gamestyles. I would say that if you take away all the other material and assign a blind "10 dollar" price tag to an FFG X-wing, that is not that bad considering the other markets and in current prices. A single GW Eldar Warlock is $11.50US, and is only the slightest fraction of a playable force, even if using very small skirmish rules.
Krinsath - regarding your point about making the minis your own, I've found they take paint very easily. Just half an hour and some painted panels, my millenium falcon has been changed into some random YT-1300 smugglers vessel.
Now I'm not stupid. I understand that there are licence fees associated with the SW licence that are not cheap, and also that the SW licance has a lot more of us playing this game over, say, the WW1 and WW2 games that are close cousins. But none of this negates the fact that the models are quite expensive per model.
It doesn't negate it of course, but I think most people would argue it's a pretty pointless factor to point out when one is considering the overall price of a standard game.
It's a valid view, imo, but I think it's one that we've discussed the reasons for pretty thoroughly on the last page. Certainly, with the low number of models needed, even folks like me that are somewhat put off by the cost get sorely tempted, I'd wager . At least it's true in my case.
How many ships can be played with the basic X-wing set, not regarding the actual models? I am looking into trying the game at it's base cost first, and can proxy enough ships to double the amount that you get with a single core set (to see what a larger amount than just the core set will give for playability, without investing more then for the core set). Provided I add my own bases and flight stands, is that possible?
Azazelx wrote: Apples and oranges. Watermelons, maybe. You're making a severely flawed argument.
You've answered your own point.
Not a point that needs "answering". Just acknowledgement, if anything - rather than blind defence, misdirection and strawmen.
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AegisGrimm wrote: Expensive-per-model games are made more palatable by low-model count gamestyles. I would say that if you take away all the other material and assign a blind "10 dollar" price tag to an FFG X-wing, that is not that bad considering the other markets and in current prices. A single GW Eldar Warlock is $11.50US, and is only the slightest fraction of a playable force, even if using very small skirmish rules.
All good points. I don't think the $30 space marine characters are inexpensive by any stretch, either.
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RiTides wrote: I know Hulk got jumped on a bit last page, but it's a sentiment a lot of people have (myself included). You're getting more than a miniature, but as far as what you're getting in miniatures-terms per box, it feels expensive.
For myself, I'm basically choosing between Infinity and X-wing, since a fair number of people at my local store have picked up each. But I'm leaning towards Infinity because they both fill the "skirmish game" role for me, but I get more in terms of models from Infinity- also with a rather low buy-in.
My point is, it doesn't have to be "either/or"... this game does indeed strike some people as expensive, and that's a valid view to have (even if you don't share it). Some people are going to value the miniature above additional gaming components in weighing what is a good value... and that's what I tend to do (although I'm thinking over it now, of course).
I haven't played Infinity beyond a single demo game that my wife also participated in, but the rules are quite detailed, dense and complex. I'd compare it almost to being a miniatures RPG. X-Wing is much lighter but still has a lot of depth. While I've been pointing out that X-Wing's product is expensive per model, I've bought 4 starter sets, 2 large ships and 5 single ship blisters so far, and probably another 7 and a Lambda when I get home tonight. Conversely, I've still only got the Pan-Oceanic starter set I was given as a gift for Infinity and haven't played it since. Oh, and my wife's played as many games of X-Wing as I have...
Also, lets say that because I played too much X-wing vs. Tie fighter when I was a kid, I want some Z-95 Headhunters. I can download all the cards, base inserts and dials I would need to make everything that would come with a Z-95 model from FFG. If I go to Shapeways for the models, I will pay about 10 dollars per ship for the material that will give detail closest to FFG ships. So before painting and adding some cost for the printed materials I would have to make, about the price of what FFG would charge.
AegisGrimm wrote: How many ships can be played with the basic X-wing set, not regarding the actual models? I am looking into trying the game at it's base cost first, and can proxy enough ships to double the amount that you get with a single core set (to see what a larger amount than just the core set will give for playability, without investing more then for the core set). Provided I add my own bases and flight stands, is that possible?
3. You'll need additional move dials for the other ships.
Not really. Though the mechanic works much better with the dials you could get a card of the maneuvers for each ship (there's some nice PDFs on BGG and elsewhere) and place some sort of marker on the maneuver you wish to do behind a screen. Then you reveal your screens together so nobody can move a marker. Same general effect and a good proxy method, but the dials are, to me, much more fun and a little easier to avoid an opponent "fudging" their move.
For someone who is still trying to decide if they want to get into the game though, I don't see why the above method wouldn't work for friendly games.
I figure the dials will be super easy to make more of as I have made very similar dials before. Photocopy the originals before you put them together, and print them on adhesive paper on Illustration board or heavy duty cardstock- a small rivet holds them together and lets them spin. Honestly, making the paper components for more ships is nearly as easy (and fun) for me as painting bare ships. One of my other hobbies for the past few years is print and play boardgames, where you make all the components yourself.
One of the first things I want to do for X wing is make one of the blockade runner "tokens", which are almost three pages long.
I figure I can photocopy all the relevant components from a single core set (at least for the first few games), and I already know I'd have to make movement dials, but it's just plain easier if there are enough of the other spare tokens for 2 x-wings vs. 4 tie fighters from the get go.
Edit: just found a photo of the base game, and I am happy to see that you can choose from 2 X-wings and 6 TIE's. So a quick pair of TIE dials and a single X-Wing one, and I'm golden. I think I'm gonna head out tomorrow night to nab a starter. I even hear Target has them for idiotically low prices if you get lucky. (people on BGG are posting pictures of clearance prices as low as 12.99 for the core set- at that rate I'd get two, obviously. )
Azazelx wrote: Apples and oranges. Watermelons, maybe. You're making a severely flawed argument.
You've answered your own point.
Not a point that needs "answering". Just acknowledgement, if anything - rather than blind defence, misdirection and strawmen.
Well it's expensive compared to what? You say 40k is not a good comparison. Fine. But neither is the WotC SW miniatures game. I would call it misdirection to say that the second comparison is any more valid than the first. What this comes down to is what each individual is willing to spend, so I'm not sure that calling the miniatures expensive is valid. Perhaps a better point would be "I can't afford them" or "I am not willing to spend money on them." Or even, as you originally pointed out, maybe you're not satisfied by the fact that it costs more in Australia than the US, For my part, when I think of the quality of the components, how easy it is to start gaming, the availability of opponents, and the depth of the rules, the MSRP doesn't add up to expensive for me -- and the internet retail prices certainly aren't.
I guess for some folks, 40k isn't "expensive" either. For me, 40k is definitely expensive. It costs more money and time to start playing. I would say that's a totally objective point and I haven't seen anyone convincingly contradict it. On the other hand, 40k is a totally different game/hobby.
I have a friend who has a very extensive X-Wing collection (far as I know, every ship released to date and an eye on the new Interceptor pack), and at a glance I find the game quite reasonably priced for what one gets.
The starter comes with 3 ships, dice and a bunch of cards for $35, and a pair of those provides 4 TIEs and 2 X-Wings, which can actually become a significantly high points game if you just want to load them down with the best pilots and gear available. Sure, if you want to have 2+ of everything and start eyeballing the Interceptors, Bombers, Advanced, B-Wings, A-Wings, Y-Wings, larger ships, suddenly you're paying hundreds of dollars, but this can be spread across multiple players. Not everyone needs to have a full collection of everything in order to have massive options for games to happen.
My crew just happens to have one massive Star Wars fanatic who decided he was going to grab everything on his own, but I can see how it can add up quickly, I just don't think it needs to. Acquired ship by ship over the months, a single new ship here and there adds a ton of new options (in terms of pilots and list versatility).
I completely agree that if one sees the hobby/modeling aspect as part of the draw that unless they want to repaint their ships it might hold minimal appeal, but as someone who just got into skirmish games last year, not feeling the need to assemble and paint up even a handful of fighters lowers the barrier to entry for me, and makes me feel a bit better that if I ever wanted to build my own little collection, dropping $50 on a starter and an expansion or two ($15 might be a good shorthand, but you can find a good number of ships on eBay for $12-14 each with free S&H, though some do seem to be pre-sales of restock orders.
I don't play 40k or any of those others games, but even at a glance, I think it's worth keeping in mind how much of a given force a single model can be. A single X-Wing with a high end pilot and decked with gear can represent a significant number of points. If one wanted to field a low end swarm list, sure, that's going to get pricey when you break a half dozen+ of a single figure (plus other options), but as noted above, starters alone are a pretty decent way to begin filling out ones 'workhorse' slots.
As someone who saw the original Star Wars in the theater when it came out the subject matter of the game definitely attracts me. As a parent, the ability to have my daughter enjoy the playing the game on our coffee table makes the price worth while. We have several games using the basic rules and the starter set under our belts and have been adding rules and other ships the last couple of games.
She wants to use the Milllenium Falcon in our next game.
Lord knows I've wasted more money on things I've enjoyed a lot less.
...Wow. Even at the nasty EU prices I don't think I've spent more than €200 on two good-sized forces. How you guys manage to (at, I'm assuming, US discount pricing) spend that much is just beyond me. I guess it's easy with the prepaints taking all of three minutes of punching out cardboard to have ready for a game but still... Whatever floats your boat, though.
skkipper wrote: all these things are why i have spent almost a grand on the game.
I just want to note that you are one of a not-insignifcant percentage of wargamers I know who have done this. Which is why, as a wargamer susceptible to such things, I'm just watching for now but thoroughly enjoying seeing how this is taking off!
Bolognesus wrote: How you guys manage to (at, I'm assuming, US discount pricing) spend that much is just beyond me.
At a glance; a couple of starters to get one started, then even just a trio of the expansions (presumably fewer for the larger figures unless playing some truly epic games), add taxes and possibly S&H, I could see easily getting upwards of 600-750 without even trying terribly hard. Buff up those expansion numbers to 4-6+ of each in case one wanted to fly some truly crazy lists and pre-orders for the larger ships, yeah, it could get up there.
But it's like a lot of things that can be as expensive as you're willing to make them be and have the funding (or credit limit) to back. Malifaux is touted as a cost effective skirmish game, but after buying a faction and a half, 4 books, mini rules books, a case, supplies, decks and more, I don't even want to think how much this "cost effective game" has cost me in the last year and a half.
4 X-Wings - $80 (1/2 of 4 Starters)
5 Y-Wings - $75
4 A-Wings - $60
4 B-Wings (not sure, could be 3) - $45-$60
3 Falcons - $90
8 Tie Fighters - $80 (1/2 of 4 Starters)
5 Tie Interceptors - $75
5 Tie Advanced - $75
5 Tie Bombers (Not sure if they are under 20pts or not)- $75
3 Fire Sprays - $90
So all totalled up not including all of wave 4 or wanting to play bigger games and you've got a total of $745 - $760. And if you wanna play bigger games then it it gets crazier.
Oh yes Malifaux is everything but cheap, that's something you generally discover quite quickly (and I've hardly even played yet, what with all the tumult around a new edition etc... ).
Okayyy, four of each will get you there. Fair 'nuff.
Can't really see the point though. You're not going to buy more than one each of the TF or XW boosters if you're already getting multiple starters, you're not going to get more than one TIE/A (seems to be the consensus?), getting more than two of the 'big' ships is nonsense... Oh well to each his own.
Yeah, it's not at all hard to get north of a five or six hundred if you collect both factions and factor in the cost of supplies like carrying cases and the like; don't ask how I know.
4 X-Wings - $80 (1/2 of 4 Starters)
5 Y-Wings - $75
4 A-Wings - $60
4 B-Wings (not sure, could be 3) - $45-$60
3 Falcons - $90
8 Tie Fighters - $80 (1/2 of 4 Starters)
5 Tie Interceptors - $75
5 Tie Advanced - $75
5 Tie Bombers (Not sure if they are under 20pts or not)- $75
3 Fire Sprays - $90
So all totalled up not including all of wave 4 or wanting to play bigger games and you've got a total of $745 - $760. And if you wanna play bigger games then it it gets crazier.
Though you would want to get the X-wing and TIE Fighter "expasion" for the cards that aren't in the starters like Wedge.
4 X-Wings - $80 (1/2 of 4 Starters)
5 Y-Wings - $75
4 A-Wings - $60
4 B-Wings (not sure, could be 3) - $45-$60
3 Falcons - $90
8 Tie Fighters - $80 (1/2 of 4 Starters)
5 Tie Interceptors - $75
5 Tie Advanced - $75
5 Tie Bombers (Not sure if they are under 20pts or not)- $75
3 Fire Sprays - $90
So all totaled up not including all of wave 4 or wanting to play bigger games and you've got a total of $745 - $760. And if you wanna play bigger games then it it gets crazier.
Though you would want to get the X-wing and TIE Fighter "expansion" for the cards that aren't in the starters like Wedge.
That's quite a buy list, Hulk!
Mine is a bit more sedate:
3 X-Wings (2 starters and 1 booster) $55
1 Y-Wing $15
2 A-Wing $30
2 B-Wing $30
1 YT-1300 $30
4 HWK-290's $60
6 TIE (2 Starters and 2 boosters) $70
2 TIE/A $30
3 Tie/IN $45
2 Tie Bomber $30
2 Firesprays $60
1 Lambda $30
Total $485
That being said... It is a great game if you just get 2 starters and a expansion or two. I feel that the game shines with you have the challenge of moving ships with different profiles and the tactical flexibility of the same.
4 X-Wings - $80 (1/2 of 4 Starters)
5 Y-Wings - $75
4 A-Wings - $60
4 B-Wings (not sure, could be 3) - $45-$60
3 Falcons - $90
8 Tie Fighters - $80 (1/2 of 4 Starters)
5 Tie Interceptors - $75
5 Tie Advanced - $75
5 Tie Bombers (Not sure if they are under 20pts or not)- $75
3 Fire Sprays - $90
So all totalled up not including all of wave 4 or wanting to play bigger games and you've got a total of $745 - $760. And if you wanna play bigger games then it it gets crazier.
yeah that is pretty close. When playing with friends the answer of can I try this in 100 points is almost always yes. so yeah not to a grand yet but it feels like it to my wife.
Tom, I feel your investment is well worth it because, as Hulk mentioned earlier, you've made a modelling project out of it, too. And your big corvette wasn't even expensive $$$-wise, and looks amazing with the paintjob.
So imo it was well spent, assuming it was going to wargaming anyway
If you play your cards right, ordering all at once or only a few times, then your shipping should be between 5 and 50 bucks…
Total – 400.00 on the nose. (450 if shipping required)
+ 2 hours unpackaging and popping tokens.
So… turns out I am $1703.00 of stupid, with the added intangible of 100-120 hours of time lost.
YIKES!
Going piecemeal over a few months and you lose track...
The important thing though, is that list of max you could possibly really need... you could add two more ties and a firespray and a falcon if you really wanted to, but for the rest, I think it will cover 95% of all lists you could ever want to try....
i don't really think you should consider the painting time to be lost hours, MajorTom, since you made the ships look much better than they do out of the box...
you did drop a stupid amount of cash on some silly plastic space ships, though...
idiot...
just kidding, bro...
pewpew
Mine pales in comparison to even my buy list...
2 cores
2 ties
1 X-Wing
2 Tie/A (1 more as a gift)
3 Y-Wings
1 A-Wing
Battlefoam
A couple of card holders
I'm sub $300... but boy the new Tie/IN's are looking good, and then there will be the space tiles released... I need those too. Oh, and I want to run a swarmy Reb list, so I'll need a few HWK's. THen again, I haven't picked up a falcon... how can I call my self a fan if I don't have a falcon sitting on my shelf. though, that B-Wing looks awesome and is one of my favorite ships. I need a few more "Push The Limit" if I want to play competitively with the Tie/IN... so I'll need a few more A-Wings. Then there is the double Firespray list I want to try out. My buddy has that Lego Corvette he keeps threatening me with... I really should have something that can match that. (acquisition disorder confirmed...)
MajorTom11 wrote: I only imagined before too... unfortunately my imagination did not keep up with my spending... ridiculous...
It does tend to accumulate, even with more moderate purchasing like I've done. I find that keeping the tally in my sig helps to keep my collection in the moderate/reasonable range. Even with only 2 of each non-starter small ship and one medium each, the total climbs up and up with each wave especially if you add in some of the extras like custom foam, plastic templates, and toy corvettes.
What put me over the edge on whether to buy X wing or not is that I can do the following, provided that I make copies of the official dials (and some quickie flight bases) which like I said is easy for a modeller:
-I can buy just one starter, and have enough proxy models (from Micromachines, Starship Battles) to field both X-wings, and 4 of the six TIEs.
-With only one copy of the Y-wing, TIE advanced, TIE Bomber, and A-Wing boxes, I personally have enough proxy models to field all the variants they come packaged with simultaneously.
-There is a cheap model kit out there that is within about 10% of the scale of the Millennium Falcon, so I can paint up a generic transport (to fill an idea for a pirate squadron) and field two ships at a time from one box.
-You can buy three really cool looking Z-95 Headhunters from Shapeways for 18.99 in the best quality plastic option, and there are enough homemade cards/bases posted on BGG to field at least 4 simultaneously.
Granted, even though the proxy ships (aside from the Shapeways Z-95's) won't be nearly as good as the actual FFG models, that is a damn cheap way to play friendly games at home of X-wing.
Shapeways is terrible and grainy, I wouldn't put too much stock in that. Paying 10 bucks for a shapeways ship that is 20X worse quality than the 15 dollar FFG ship is not worth it in my opinion...
It would only be for Headhunters, because I haven't heard anything about FFG having any thoughts on making them, and they bring back tons of X-wing VS. TIE Fighter nostalgia. I don't have any experience with Shapeways, but the price I quoted is for the best quality plastic option (not the super cheap flexible plastic option). Supposedly people are pleased with stuff in that material. I thought about buying a single ship just to try out the service.
Pretty much everything you could ever need, for 253.50. Add in another core for 2 ore ties and an x-wing, pick up 1 more firespray and falcon, 320.00, boom done, everything you need period.
I think it's important to note thought that you can have a lot of fun with this game for £50-£60, or even just the starter pack for that matter, just so people coming to this thread and with no idea about X-Wing don't get the wrong idea!
In fact, at what points value do things start to become a bit clunky, considering that 100pts seems to be considered a standard game size?
Pretty much everything you could ever need, for 253.50. Add in another core for 2 ore ties and an x-wing, pick up 1 more firespray and falcon, 320.00, boom done, everything you need period.
Now you just need to find a time where it's actually all in stock and not have to get it piecemeal from different sources thereby paying shipping multiple times. That part has been a big issue for the past year as you yourself know.
Yup that was a big part of the expense... buying too much stuff, and endeavouring to get rid of everything cardboard was the rest that did me in lol...
Actually, one of my buddies...he has spent about $60 so far, and loves it (a basic set, and I think an a wing or something).
Thats plenty for him to play. The rest of us addicts...I mean, gamers have plenty of other ships.
Xwing is a great game as it does have a low buy in (an issue with 40k) and easy to play.
(on an unrelated note, the shapeways ultra frosted detail is fine for minis, its just prohibitively expensive, unless you really want that custom ship/part and are not good at scratchbuilding at that scale).
jah-joshua wrote: i don't really think you should consider the painting time to be lost hours, MajorTom, since you made the ships look much better than they do out of the box...
you did drop a stupid amount of cash on some silly plastic space ships, though...
idiot...
just kidding, bro...
pewpew
cheers
jah
Nice
But totally agreed about the painting! Tom, your fleet is actually what tempts me about the game- you made those things look amazing! Time well spent modelling-wise, imo
Pacific wrote: I think it's important to note thought that you can have a lot of fun with this game for £50-£60, or even just the starter pack for that matter, just so people coming to this thread and with no idea about X-Wing don't get the wrong idea!
In fact, at what points value do things start to become a bit clunky, considering that 100pts seems to be considered a standard game size?
I do think that 100 is a pretty sweet spot... Rebels get 3-4 ships with some upgrades and the Imps can have anywhere between 3-8 depending on build. At this point, I've only bought first wave (and one A-wing) and I'm having a pretty good time playing with my buddy and a tournament. You don't need much more than the a copy or two of the basic set and 1 or 2 expansion pieces to play in any 100 point tourney. That being said, you can have a blast with the base game!!!
I haven't played at larger than 100, but I'm pretty close to having enough for a 2 on 2, 100 points per player battle.
Selling 3 ships on eBay for double value though means I can take $45 off my total. So $535 in total. And since B&N gave me 10% off, as does my current game store, that $535 is the maximumI spent. Not as bad as I thought. Guess I'll get that second lambda and third bomber/b-wing tomorrow.
Oh, also of note... I play X-Wing with my 5 year old... Granted, we don't use any of the abilities or asteroids, but he sure loves shooting down my ties.
I started small and will try to repaint one millenium falcon... Seen some vids on you tube about stripping the thing but W&N brush cleaner seems to melt the plastic... Anyone has stripped this one with good results?
I think this is going to be a really dangerous game to get into so I did not order the starter... For now XD
I also intend to introduce my 6 year old into this game in the future.
I had been good, and only slowly added purchases monthly since release... I figured that compared to my wife and I keeping up Warmachine and WH40k armies, this game would be cheap... and in a manner of speaking it was.
I ended up with 2 cores, and two of every Wave 1/Wave 2 ship, and thanks to internet prices, etc... that was only about $300 worth of stuff, and provided four players with plenty to have a fun night of gaming...
Problem was, I got "new army" greed, and sold it all to fund some more of our main-game purchases. Thing is, because of how many restocking problems FFG has had, and at the time, the obscene mark-up on Wave 1 ships, and Tie Interceptors, I actually sold it as a lot for just under $500.
The lesson I learned...? I'd rather not have taken the profit. X-wing is a hell of a game, and really fills a hobby niche as something I can play quickly and casually with way more folks, or my hardcore friends in a quick-quick session.
Now i'm having to rebuild a whole collection, and being on the other end of restocking issues, sucks. :-p
This has been my very verbose way of saying folks really need to give this game a shot. I'm not snobby enough to say my other table-top minis games are better, just because this tends to be more "simple". Ultimately its as i've always said, the best "gateway drug" EVER for this hobby. So many folks have grown comfortable with "those games where you don't have a board and have to measure stuff?" thanks to this one. :-)
I just bought into the game last night, and aside from the Wave 4's, my game store had several A-wings, Y-wings, TIE Interceptors, and just a single TIE Advanced, which was the one I nabbed (to balance out that I have two X-wing proxies at home). I had to get the core set on the way home at Target, though, as my LGS was completely out. Wierd.
Right now I am hard at work making homemade dials and ship cards, as I really hate how the ship cards are double sided. I came up with a 75 pt force of two Obsidian squadrons, Dark Curse and Maarek Stele in the advanced, but Dark Curse is on the opposite side of the Obsidian cards, and I can't fly the Rookie/Red Squadron pilots with Biggs for the same reason ...single-sided would have been so much better.
I would just really like of the next wave had Z95 Headhunters in it. It's too hard to convert ones from existing models, and people say that Shapeways is too fragile, even if the detail is acceptable to the buyer.
Also, packs of bases sold individually like the dice would sell like freaking hotcakes.
Agreed. I was frankly hoping for a "best of the EU" wave before any pure repaints were done. TIE defender, Z-95, assault gunboat, and E-wing would be my top four candidates. Even doing quasi-repaints like the similar but different clone wars angular y-wing or TIE avenger would be cool.
But repaints don't take up CAD/tooling time while diff. models do. My educated guess would be this is something they do "as well" as working on 'new' ships; you just know many of us will happily pay up $30 for a variant box, which has cost them all of a few afternoons to fix the paint schemes, a new box design and the publication of a few 'variant' rules which probably were playtested the first time around anyway and just got cut because there's only so much space.
It's basically high-margin easy money on the side without the need for a major development effort.
That's true. It's game development, but very little model development, other than setting up a plan for the new paint scheme intsead of the standard.
And as I'm just barely getting into the game, I will probably wait to get an Interceptor or two and just get the Aces pack instead, as the paint jobs are really great on top of everything else.
I still want my Headhunters and Assault gunboats, though!
Bolognesus wrote: But repaints don't take up CAD/tooling time while diff. models do. My educated guess would be this is something they do "as well" as working on 'new' ships; you just know many of us will happily pay up $30 for a variant box, which has cost them all of a few afternoons to fix the paint schemes, a new box design and the publication of a few 'variant' rules which probably were playtested the first time around anyway and just got cut because there's only so much space.
It's basically high-margin easy money on the side without the need for a major development effort.
I agree with the facts stated above but my preferences for new-ish fighters (like avengers instead of interceptor repaints) stands.
AegisGrimm wrote: That's true. It's game development, but very little model development, other than setting up a plan for the new paint scheme intsead of the standard.
And as I'm just barely getting into the game, I will probably wait to get an Interceptor or two and just get the Aces pack instead, as the paint jobs are really great on top of everything else.
I still want my Headhunters and Assault gunboats, though!
Well, you'll still want one Interceptor for the upgrades, pilots, etc... allowing you the fly the repaints as their new options, or standard ones. Tie Int are just soooo good and you'll likely get some use out of having the one sole extra...
Meanwhile, just when it pulled me out, it sucked me back in.... Last night, after spending a whole day playing WM/H at the FLGS with a big group, I had to buy something (I won't spent 8hrs at a game store taking up space without supporting them...), so I casually picked up a B-wing and a Tie Bomber.... silly me though.... now I don't have core sets and can't play..... or my wave 1 ships, etc..... ;-) Guess i'll just have to remedy that.
Luckily I sold my whole collection for maybe 30% OVER retail.... and can now buy 'em discounted, meaning Wave 3 will just end up being free in the long run. :-p
Unfortunately I am trying to play the game for as little cost as possible. Right now I have a core set and a TIE advanced, and I bulked out my fleets to 75pts each with two micromachine X-wings (same exact scale, but less detail), and a single TIE fighter. I photocopied the generic pilots and dials for each fleet and printed them on illustration board, and made some proxy bases to put them on. I see I have to copy some of the equipment too (two more copies of proton torpedoes to outfit all three X-wings, etc)
There is a fan-made Z95 expansion online that is very high quality, so after printing the cards and dials out and making some quick conversions from ERTL models kits I have, I can field four of them. So for the balance I think I am going to get another Imperial ship to make each force 100pts. Of course until they get reprinted, a core set on amazon is as much as a TIE.....
The real bummer of the game is the need-to-buy of the expansions for all the cards that are available. Luckily I don't play in tournies, so if I am sub par versus what's currently available, it's not that big a deal. I may be able to get a buddy into the game, so anything he gets that I don;t have I can make copies of, and vice versa.
The only proxy model I have right now that is hard to field in friendly games is the YT-300 as a generic ship (also an ancient ERTL model that is 1/270), as I can't get ahold of many card images to make them until I (eventually) get a Falcon box set.
Well it's expensive compared to what? You say 40k is not a good comparison. Fine. But neither is the WotC SW miniatures game. I would call it misdirection to say that the second comparison is any more valid than the first.
Why?
The same licence (so licence fees would be broadly similar). Prepainted figures that come with their gameplay cards.
What this comes down to is what each individual is willing to spend, so I'm not sure that calling the miniatures expensive is valid. Perhaps a better point would be "I can't afford them" or "I am not willing to spend money on them." Or even, as you originally pointed out, maybe you're not satisfied by the fact that it costs more in Australia than the US, For my part, when I think of the quality of the components, how easy it is to start gaming, the availability of opponents, and the depth of the rules, the MSRP doesn't add up to expensive for me -- and the internet retail prices certainly aren't.
But.. I can afford them and I am willing to spend money on them - so neither of those points work for me. It just happens that I also recognise that they are expensive, for singular little wargaming spaceships. Unfortunately, I've bought all of mine so far from the US and UK, which is the sum effect of the local pricing - and not really an exclusive issue to this game. It's not an expensive game to play or to get into, due to the small number of figures required. At the same time the costs per "figure" aren't cheap. Which is the original point I was making when someone claimed the ships are cheap by comparing them to a space marine captain.
I guess for some folks, 40k isn't "expensive" either. For me, 40k is definitely expensive. It costs more money and time to start playing. I would say that's a totally objective point and I haven't seen anyone convincingly contradict it. On the other hand, 40k is a totally different game/hobby.
40k is also expensive. As you say, it's a very different game which contains a totally different hobby emphasis. Hence it being an irrelevant example.
4 X-Wings - $80 (1/2 of 4 Starters)
5 Y-Wings - $75
4 A-Wings - $60
4 B-Wings (not sure, could be 3) - $45-$60
3 Falcons - $90
8 Tie Fighters - $80 (1/2 of 4 Starters)
5 Tie Interceptors - $75
5 Tie Advanced - $75
5 Tie Bombers (Not sure if they are under 20pts or not)- $75
3 Fire Sprays - $90
So all totalled up not including all of wave 4 or wanting to play bigger games and you've got a total of $745 - $760. And if you wanna play bigger games then it it gets crazier.
I was looking at getting 4x of the Interceptors, and probably 2 more Advanced (Vader's bodyguard) and 2 of the bombers. I was also going to settle for 2 Ys and Bs. Any specific reason to have 5 of each of these? (and 3/4 of the Bs)
-There is a cheap model kit out there that is within about 10% of the scale of the Millennium Falcon, so I can paint up a generic transport (to fill an idea for a pirate squadron) and field two ships at a time from one box.
Link?
Automatically Appended Next Post:
AegisGrimm wrote: It would only be for Headhunters, because I haven't heard anything about FFG having any thoughts on making them, and they bring back tons of X-wing VS. TIE Fighter nostalgia. I don't have any experience with Shapeways, but the price I quoted is for the best quality plastic option (not the super cheap flexible plastic option). Supposedly people are pleased with stuff in that material. I thought about buying a single ship just to try out the service.
There are some really quite close-in-scale Firesprays in the Micro Machines/Titaniums range from a few years ago out there. I found I have 2 that are just a fraction smaller then the one in the Firespray box. The X-Wings, TIEs, As and Ys are all too big, and the Falcons are way too small. I haven't been able to find my stuff from the last space battles game from WotC, to compare those.
Stuff like the Blockade Runner and the.. um.. ...red blockade runner from the start of AotC are very out of scale but kinda work as "Shuttles" etc for the escort quests.
I really can't see how people can call this expensive, but then I'm jaded thanks to GWs policy of screwing Australia.
I've bought 100 points of imperials and 100 of rebels for less than a battleforce costs over here so that seems like amazing value to me.
sure when you break it down $20 for 1 ship isn't great but $30 for a finecast character is just plain bad.
-There is a cheap model kit out there that is within about 10% of the scale of the Millennium Falcon, so I can paint up a generic transport (to fill an idea for a pirate squadron) and field two ships at a time from one box.
Link?
Automatically Appended Next Post:
AegisGrimm wrote: It would only be for Headhunters, because I haven't heard anything about FFG having any thoughts on making them, and they bring back tons of X-wing VS. TIE Fighter nostalgia. I don't have any experience with Shapeways, but the price I quoted is for the best quality plastic option (not the super cheap flexible plastic option). Supposedly people are pleased with stuff in that material. I thought about buying a single ship just to try out the service.
Ah...I don't have a link for the model kit. I know there is a Revell Snap-together that is too small, at only 4 5/16" long. I know the one in particular I am using is from an ancient (about 20 years old) ERTL scenery kit of the Hoth Rebel base, that came with some really low-detailed X-wings that have their s-foils closed (and they are so thin they look like one wing, not two closed together) so I am making them into Z-95's, albeit sub-par ones.
This is a comparison I found of the kit I have and the FFG Falcon (the middle is FFG, right is ERTL kit) The scale is close enough for friendly games.
I may even invest in a Shapeways Z-95, as I can find some for 5-8 dollars in the decently detailed material so buying one would be a cheap way to see if I like them compared to what some people have said about Shapeways.
Well it's expensive compared to what? You say 40k is not a good comparison. Fine. But neither is the WotC SW miniatures game. I would call it misdirection to say that the second comparison is any more valid than the first.
Why?
The same licence (so licence fees would be broadly similar). Prepainted figures that come with their gameplay cards.
The games are at different scales, have completely different manufacturing and distribution models, have vastly different standards of quality in terms of the materials used in the miniatures and the components, and there is little to no focus on components in one and a great deal of focus on components in the other.
Well it's expensive compared to what? You say 40k is not a good comparison. Fine. But neither is the WotC SW miniatures game. I would call it misdirection to say that the second comparison is any more valid than the first.
Why?
The same licence (so licence fees would be broadly similar). Prepainted figures that come with their gameplay cards.
The games are at different scales, have completely different manufacturing and distribution models, have vastly different standards of quality in terms of the materials used in the miniatures and the components, and there is little to no focus on components in one and a great deal of focus on components in the other.
It's still apples to apples. Even if GW is a larger scale game, you can still compare the prices. Compare price per mini, as was said before, GW is still more expensive.
To get into 40K, you need the rule book. So you either pay $100 for it, or spend $120 and get the starter set. What is the starter set for X-wing? $45? Then price per mini, $30 or so for a GW mini, Finecast which most are individual, still have to take off the spure, still have to put together, and still have to paint. So it costs more to get cutting tools, glue, brushes and paint. Then time. X-wing. $15, a bit smaller, but you get a bunch of cards, DON'T have to take off sprue, DON'T have to put together (ok a bit of it, a dial and 2 pegs on a stand) and you DON'T have to glue and paint it. Ok take a $30 X-wing mini. So still paying the same at the store, but again, no glue, paint brushes etc, still cheaper to play.
So to me, per mini X-Wing is so much cheaper than 40K.
MajorTom11 wrote: Shapeways is terrible and grainy, I wouldn't put too much stock in that. Paying 10 bucks for a shapeways ship that is 20X worse quality than the 15 dollar FFG ship is not worth it in my opinion...
I've seen photos of some shapeways, I figured the low end material is grainy and that people havn't bothered to clean up..
Spoiler:
So this month I figured I'd pop my shapeways cherry and ordered the senators shuttle by TOPO. I bought the high quality ultra detail material which costs twice as much. Here's what I got. No clean up done at all.
I plan on completeing the models under side. fixing the engines and detailing the surface. Then resin casting myself a few so I can have a fleet of shuttles.
I don't know whether to be amused or not that those models have been quite hard to get hold of, and then someone has got one, broken it into bits and posted pics online
yeah, His blog is linked to above the photo, I fix'd the link. I get the impression that he was attempting to open it up and fix the wings problem. But was causing more damage than he was fixing... and then went full hog and blasted it!.
I understand the anger about wave 3 being again in short supply, but 5 bits of ace terrain for £20. That's a good price! I'm tempted myself!
Well it's expensive compared to what? You say 40k is not a good comparison. Fine. But neither is the WotC SW miniatures game. I would call it misdirection to say that the second comparison is any more valid than the first.
Why?
The same licence (so licence fees would be broadly similar). Prepainted figures that come with their gameplay cards.
The games are at different scales, have completely different manufacturing and distribution models, have vastly different standards of quality in terms of the materials used in the miniatures and the components, and there is little to no focus on components in one and a great deal of focus on components in the other.
Scale? Bloody hell, your arguments here are becoming ridiculous. Scale doesn't mean a thing. Using that logic, you disqualify the Star Trek Game, Wings of War, et al. In fact, following your argument to it's logical extreme, you can say that the Star Wars game is a unique and special snowflake that cannot under any circumstances be compared to anything. Or do you mean scale in terms of numbers of models? In which case, you're again deliberately being obtuse and either ignoring the argument being made or trying to take it down a different red herring tangent - as you attempted to in your last post when you tried to imply that I either couldn't afford to play the game, or wasn't willing to pay the asking prices. Sorry mate.
It's still apples to apples. Even if GW is a larger scale game, you can still compare the prices. Compare price per mini, as was said before, GW is still more expensive.
To get into 40K, you need the rule book. So you either pay $100 for it, or spend $120 and get the starter set. What is the starter set for X-wing? $45? Then price per mini, $30 or so for a GW mini, Finecast which most are individual, still have to take off the spure, still have to put together, and still have to paint. So it costs more to get cutting tools, glue, brushes and paint. Then time. X-wing. $15, a bit smaller, but you get a bunch of cards, DON'T have to take off sprue, DON'T have to put together (ok a bit of it, a dial and 2 pegs on a stand) and you DON'T have to glue and paint it. Ok take a $30 X-wing mini. So still paying the same at the store, but again, no glue, paint brushes etc, still cheaper to play.
So to me, per mini X-Wing is so much cheaper than 40K.
Stupid, cherry-picked arguments can be turned on their head quite easily.
How many figures do you get in an X-Wing starter? 3.
How many in the 40k starter box? 48.
How many in the WFB starter box? 74.
Why choose the most expensive finecast figures as your comparatives when I could argue just as easily that it should be a Skaven clanrat? ($1.75 ea).
Bitching about glue, paint and assembly? As I said, it's a different genre of game. I bet I could get plenty of glue and paint to go with my 74 Island of Blood figures for well less than you could buy 74 X-Wing ships for.
See what I did there? I turned your argument on its head. Perhaps you should stay away from traditional miniatures games if you dislike glue and paint. There's plenty of great boardgames out there where assembly and doesn't factor in at all, and painting is entirely optional.
I don't refute that X-Wing is cheaper and easier to get into than many other games. If you want to argue that it's a cheap price per mini, then you're simply deluding yourself via cherry-picking.
Now you can leave it be - agree to disagree - or you can keep arguing.
Pacific wrote: I don't know whether to be amused or not that those models have been quite hard to get hold of, and then someone has got one, broken it into bits and posted pics online
Have they been hard to get ahold of? My local store might be the cause of that...I picked one up 25% off today because they accidentally ended up ordering 20 more for the store than they'd intended to.
Hmmm, haven't bothered to total up how much I've spent on this game so far....let's see how much I've spent so far
What I have on-hand right now:
2 core ($80)
2 X-Wing Boosters ($30)
4 TIE Boosters ($60)
3 Y-Wing Boosters ($45)
2 TIE advanced ($30)
4 A-Wings ($60)
4 Interceptors ($60)
2 Falcons ($60)
2 Firesprays ($60)
2 B-Wings, 2 Bombers, 2 HWK-290 & 1 Lambda ($105 due to pre-ordering)
1 Lambda ($30)
Acrylic Templates from CorSec Engineering ($28)
Game Mat ($40)
Plastic Box for Tokens ($3 - yay for Bass Pro Shops)
Pluck Foam Trays for my Army Transporter ($15)
Total: $706
Pre-ordered or bought online and waiting for delivery:
4 Imperial Aces boxed sets ($96 due to pre-ordering)
Acrylic Tokens from Litko ($71)
Total: $167
Planned purchases:
2 Bombers ($60)
Acrylic Templates from CorSec Engineering ($28)
Acrylic Tokens from Applied Perspectives ($20)
P.A.C.K. 432 with custom loadout ($145)
Total: $253
Grand Total: $1126
No sir, I'm not addicted to X-Wing, not at all.
In all seriousness however, if you're able to spread out purchases over time, it doesn't hurt the wallet that much. The game has been out for little over a year and what I've spent on it is less than $100 a month. I know people who spend more than $100 a month on coffee in the morning so I don't feel so bad about spending this much money for a game I enjoy playing. Hell I've spent WAY more for my Necron army over the years than I have for X-Wing.
Azazelx & Manchu - as much as I like you guys, this relentless tête-à-tête has started clogging up multiple threads now. Think you both need to meet at dawn, single shot pistol, Alpharius as umpire, and then make a gentleman's agreement to be done with it afterwards.
Pacific wrote: I don't know whether to be amused or not that those models have been quite hard to get hold of, and then someone has got one, broken it into bits and posted pics online
Have they been hard to get ahold of? My local store might be the cause of that...I picked one up 25% off today because they accidentally ended up ordering 20 more for the store than they'd intended to.
In the UK at least Tie Bombers are an absolute nightmare to get hold of; just about managed to get one from ebay but most of the shops are sold out, even some of the more obscure ones about 12 pages into a google search! Stuff like the Y-Wing you can forget buying, last look the ebay sharks had them for £25 each (bidding auctions).
If you insist on being spoon fed, by all means open wide. Scale is not just a matter of relative size; the word also indicates something about design. This isn't just a matter of rules, either. Production design is also a matter of scale. Blind buy boxes mixing similarly-sized fighters and capital ships is pretty different. Moreover, just in terms of phsyical size, larger models -- especially when made of higher quality materials, at a better level of detail, with better paint jobs -- will cost more than smaller ones -- especially ones made of bent soft plastic blobbed with shiny paint. So while X-Wing miniatures may cost more than WotC's happy meal toys, that's not really the same as saying they're more expensive; at least not in the sense of an adequate comparison. A valid comparison can certainly be made. It just can't prove the point you're trying to sell. And by that same token, a valid comparison to 40k can also be made.
On the topic of ships being hard to find, what keeps people from pre-ordering them? I mean, besides poor planning or idiosyncratic money issues (since you presumably have the money now). Do you guys just want to buy them from the LGS or what?
MajorTom11 wrote: Shapeways is terrible and grainy, I wouldn't put too much stock in that. Paying 10 bucks for a shapeways ship that is 20X worse quality than the 15 dollar FFG ship is not worth it in my opinion...
I've seen photos of some shapeways, I figured the low end material is grainy and that people havn't bothered to clean up..
Spoiler:
So this month I figured I'd pop my shapeways cherry and ordered the senators shuttle by TOPO.
I bought the high quality ultra detail material which costs twice as much.
Here's what I got. No clean up done at all.
I plan on completeing the models under side. fixing the engines and detailing the surface.
Then resin casting myself a few so I can have a fleet of shuttles.
It's a single-pilot ship from the old computer game Descent, but I'd like to have some that are not single-pilot that I could print out bigger.
You can see that that one is several times the size of what it would need to be to look to-scale with a fantasy flight X-wing model. I could print it a lot smaller without the gun barrels, but narrow features like that won't come out on my printer at a scale much smaller than what you see above- the barrels would have to be added later (the diameter of the gun barrels on the X-wing models is silly-small!).
Right now I'm just playing around with the printer to see what's possible. There's been a lot of talk, as Panic posted, that 3D printing isn't yet useful for this kind of thing. While there are big limitations (the gun barrels) I actually think it could be Very useful!
Xia, a board game with ships that will be molded, is going to release three ship models for folks to 3D print and use with their game. I'll spoiler the below soas not to go too far OT:
I am really excited for the modding to begin. I'm working on some ways to really support that flow. I want people to be out there creating and sharing what they have made, and I want it all to look the same as the print version.
I will be releasing the ship card templates, front and back, as well as the special ability card templates. I work mostly in Adobe Illustrator and Photoshop, so those will be pre-requisites to making your own cards, but I'm hoping to make it super simple. You'll be able to just type in your information, drop in your ship art and print it out!
The home manufacturing revolution is very interesting to me. I'm a big proponent of 3D printing, and I think it's really going to take off in the next few years. So I'm looking to leverage that technology for the tabletop. I want people designing and sharing miniatures, and printing them off in their own homes! I am also a realist, and I know most people won't have one for a while, which is why I'll be directing people towards Shapeways.com. They have really high quality 3D printers and you can get your design made and sent to you from them! I think people are really going to have fun designing and sharing their starships!
Likewise, the applications for this game are pretty vast:
-Printing modifications to ships to create variants not-yet-released
-Printing ship debris instead of destroynig your own Lambda shuttle as above
-Printing ship designs for alien races and the like not yet encountered, etc...
The possibilities for application in a game like this are pretty extensive, imo, for those who like to mod games!
I know I have already been playing with some rules for a scenario to be reminiscent of Battlefront 2, with two squadrons of fighters going at it while a Corvette on each side trade blows. The goal will be to eliminate the opposing corvette while keeping other fighters off your six.
I'm using a flat paper Corvettes with separate turbolaser turrets that you can download from BGG. I'm hoping to find a good top-down view of one of the frigate-sized star destroyers for the Imperials, rather than just an Imperial Corellian Corvette.
So... After humming and hawing for quite a while, I eventually got my research done after reading some threads and watching the Tabletop and Beasts of War videos... I finally jumped into X wing today with my first purchases.
Surprisingly, it was the fact they were pre painted that made my final decision. The fact that it's get some cardboard and stands organised then it's ready to go just made me feel less guilty.
My first purchases was the Starter Set and Kyle -The Badass - Katarn. (There isn't a Corran Horn model planned for any point, is there?)
I suppose what I need to get next is another Imperial ship to balance things. Would the Lambda actually end up being too much at this point? Especially since all I've done so far is watched a few videos and spectated a game or two?
Compel wrote: I suppose what I need to get next is another Imperial ship to balance things. Would the Lambda actually end up being too much at this point? Especially since all I've done so far is watched a few videos and spectated a game or two?
The Lambda is a cool and iconic model, and comes with a few things like crew and modifications that are really nifty, but on its own I wouldn't recommend it for a starting out purchase for gameplay. It's a support ship, and as such is really better saved for when you have your feet under you on tactics and list-building and a variety of ships to play with. Definitely something to pick up, because I'm far too amused by the moving wings, but it's not the best bang-for-your-buck on the table right now.
If you're looking at an Imperial ship, a TIE Interceptor (assuming you can find one), or a Firespray (more expensive, but generally readily available) are good choices. TIE Bombers are interesting as well, but I wouldn't prioritize them over the other two.
Another solid buy is a a second Starter; 2 more TIE fighters, an X-Wing and an extra set of dice and movement templates are most useful, and you get it for less than the cost of the 3 ships on their own even at retail (I think...haven't checked UK prices). If you can land one on sale, that much the better.
Compel wrote: So... After humming and hawing for quite a while, I eventually got my research done after reading some threads and watching the Tabletop and Beasts of War videos... I finally jumped into X wing today with my first purchases.
Surprisingly, it was the fact they were pre painted that made my final decision. The fact that it's get some cardboard and stands organised then it's ready to go just made me feel less guilty.
My first purchases was the Starter Set and Kyle -The Badass - Katarn. (There isn't a Corran Horn model planned for any point, is there?)
I suppose what I need to get next is another Imperial ship to balance things. Would the Lambda actually end up being too much at this point? Especially since all I've done so far is watched a few videos and spectated a game or two?
I'd like a Corran Horn X-Wing card too. They've announced that Wes Janson and Jek Porkins will be the next two named X-Wing pilots (in the set with the Rebel Transport and its X-wing escort) but I'd say that Corran Horn, Hobbie Klivan and maybe Gavin Darklighter are the remaining Rogues with enough longevity to justify pilot cards.
I'd like there to be some way to create named cards at some point. I'd love to do a Wedge Antilles, Garik 'Face' Loran, Kell Tainer and Wes Janson 100pt list.
Compel wrote: So... After humming and hawing for quite a while, I eventually got my research done after reading some threads and watching the Tabletop and Beasts of War videos... I finally jumped into X wing today with my first purchases.
Surprisingly, it was the fact they were pre painted that made my final decision. The fact that it's get some cardboard and stands organised then it's ready to go just made me feel less guilty.
My first purchases was the Starter Set and Kyle -The Badass - Katarn. (There isn't a Corran Horn model planned for any point, is there?)
I suppose what I need to get next is another Imperial ship to balance things. Would the Lambda actually end up being too much at this point? Especially since all I've done so far is watched a few videos and spectated a game or two?
I'd like a Corran Horn X-Wing card too. They've announced that Wes Janson and Jek Porkins will be the next two named X-Wing pilots (in the set with the Rebel Transport and its X-wing escort) but I'd say that Corran Horn, Hobbie Klivan and maybe Gavin Darklighter are the remaining Rogues with enough longevity to justify pilot cards.
I'd like there to be some way to create named cards at some point. I'd love to do a Wedge Antilles, Garik 'Face' Loran, Kell Tainer and Wes Janson 100pt list.
Compel wrote: So... After humming and hawing for quite a while, I eventually got my research done after reading some threads and watching the Tabletop and Beasts of War videos... I finally jumped into X wing today with my first purchases.
Surprisingly, it was the fact they were pre painted that made my final decision. The fact that it's get some cardboard and stands organised then it's ready to go just made me feel less guilty.
My first purchases was the Starter Set and Kyle -The Badass - Katarn. (There isn't a Corran Horn model planned for any point, is there?)
I suppose what I need to get next is another Imperial ship to balance things. Would the Lambda actually end up being too much at this point? Especially since all I've done so far is watched a few videos and spectated a game or two?
Congrats of finally getting your start. I was like you. I would get another starter set. For more X-wings and Ties. Also you get more DICE without buying them separately. Also extra counters and templates never hurt. So much cheaper to buy the core sets to get X-wings and Ties. With that said, Also get one X-wing and Tie Fighter blister pack (or what ever they are called) so you can have access to those cards that are not in the core set.
Basically it's what you can get your hands on for your next purchase. At least for me, I buy what I don't have. I want a Y-wing and Tie Advance but can't buy them, so I bought what I could. Finally I was able to get an A-wing, B-wing, Tie interceptor and the Crow (forget the name, that one from the video game.)
Wow, I guess they were banking (both figuratively and literally) on them getting to ridiculous prices or perhaps pulled a 1990's MTG ordering move (if you only get 10% of the stock you order, you order 1000% of what you need! Genius!... until you actually get what you order...).
warboss wrote: Wow, I guess they were banking (both figuratively and literally) on them getting to ridiculous prices or perhaps pulled a 1990's MTG ordering move (if you only get 10% of the stock you order, you order 1000% of what you need! Genius!... until you actually get what you order...).
Or perhaps they thought, "Hey we order the heck out of all of the X-Wing sku's because they often become unavailable for months at a time and well even though we will sell them eventually, lets have a killer daily deal!"
MM often has daily deals on stuff which would sell anyway around 50% off - I'd say they're banking on people ordering more stuff right along and making a profit on that.
Hulksmash wrote: And at these costs I can grab a few even though I rarely play. The price is right. I ordered 4 (thats the most you can use in a 100pt game right?)
Yeah, and that's going to be fairly stripped down list; the basic B-Wing is 22 points.
Still, it's possible and with bigger games in the offing, it can't hurt since you're basically getting the 4 for the price of 2 at retail.
Yeah, when I do grab models for X-wing it's normally at costs like these and the goal is currently to be able to play any variant of a 100pt list. So basically buying enough of every ship that at minimum points I can cram into 100pts
Do they have a free shipping level or flat shipping rate?
edit: Found the free shipping info.. don't know if there is a flat rate under $99 or if its dependent on the order contents.
"Free shipping policy: Orders over $99 qualify for our free shipping discount. This applies only to the 48 continental states. Shipments going to Alaska, Hawaii, or to a P.O. Box do not qualify because of increased shipping rates to these addresses."
Yeah, with the discount you're still getting it cheaper after shipping if you're ordering a few of them than if you got them somehwere else. Normal discounted cost being around $12.
Well, I got together with my other playing buddies and ordered 10!
The RRP in dollars is the same over here in GBP, so they work out substantially less than half UK RRP!
Splitting the shipping between us means they work out just slightly over half UK price, so even if they get screened by Customs (which isn't a gimme) we're still quids in!
Whoa! That is one superb webstore, they've got everything under the bloomin' sun, and then some more! If it wasn't for the (international) postage prices It'd drain my bank account entirely!
Might have to convince some associates of it's merits...
Scrub wrote: Whoa! That is one superb webstore, they've got everything under the bloomin' sun, and then some more! If it wasn't for the (international) postage prices It'd drain my bank account entirely!
Might have to convince some associates of it's merits...
One of my friends is living at home while he saves a deposit for a house.
I was so keen to get people on board to split shipping and concerned they'd sell out, that when he didn't answer his mobile after 3 tries over the course of an hour, I called his parents landline and asked his mum if I could speak to him!
I'm in my 30s and he turned 40 this year, but that was the fastest way to make myself feel twelve again I've ever encountered!
I used them to create various tokens and the base for my corvette, very high quality stuff. I know a lot of people have mentioned wanting to do their own DIY stuff, so thought it worth it to mention it in here.
yeah, Very nice, I like the idea of tiny tokens for shields. And tiny tokens for hits to track hits on a ships base. Maybe if they had a bundle of tokens?
Ok While we are advertising Custom Products!
A member of the Facebook UK X-Wing FFG FAN page is selling Star Field Maps. Join the group and message him if your interested.. I'll find out if he has a email for requests? Great selection of designs, colours and sizes available, 3x3' 4x3' and 6x4'.
Chris wrote:If you would like a different colour or size, or want to add a graphic etc. just ask!...
So I did I asked for the red one in 4x4 with a 3x3 area marked out within with a thin red line. Chris quickly knocked this up. And I love it. If you look closely you can see the game area. So 3'x3' tourney games with templates and cards all sitting in space.. Or bigger 4'x4' games if I want! A Custom 4'x4' Print = £41.75 including UK - UK postage. Should arrive Soon and I'll get more photos!