Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
Challenge accepted. Hellfury will not have more Xwing than me.
How much your wife or GF love you is directly proportional to the amount of gaming stuff they buy you.
That or they just want you distracted so they can do what they want to do without you sticking your nose in it.
Well got fed up with my maelstrom games pre-order (still processing) so I rang them up got it cancelled then bought the stuff from IGUK (2 starters, 2 y-wing, 2 Tie Advanced, 1 x-wing and 1 Tie) and got a message 2 hours after ordering saying they have dispatched oh and over £6 in rewards off my next order which got me a box damaged android netrunner for under £15. Now a lot happier and ready to fly some starships and take some names.
rich1231 wrote: Hi Scotti, Dice have been delayed - 2 weeks approx, And Y-Wings, we didnt get shipped enough as the distro didnt get all they were supposed to, again approx 2 weeks until next shipment. Everything else we have oodles of.
Automatically Appended Next Post: FFG can ship to their US distros via next day services ish. Over here they have had to come by ship so there are always extra delays for anything that doesnt fly.
Hurrah they arrived! Thanks for little update It sucks about the delay to other places I just fail to understand why they wouldn't have everything in place and then release it?
yeah, Good going Strange Dude, letting them know why you will/will not be doing business with them keeps the retailers sharp. Which is good for both Customers and Good Retailers!
Nice, Seems like your the first in the UK to recieve your goods, Which retailer did you use, Wayland? Which postal service did they use? What did you get? what was missing from your order?
Should be getting mine from TotalWarGamer tomorrow. Yay the UK is finally starting to get our Starwars on !!! Very Exciting.
Challenge accepted. Hellfury will not have more Xwing than me.
I dunno, man. I bought 12 TIE Advanced, 8 Y-wings.
Nah just pulling your leg on the extras. I only have a couple of each of those. I would hate to see someone really attempt to buy 12 TIE Advanced, 8 Y-wings 30 starters, etc. just to 'win'.
Apologies about the pic. It wasnt a gloat. It was more of a "Jesus H. Christ on a roman hurt-stick, how the hell did I get that much crap?" and had to take a pic of the insanity.
I ordered 3 on line after buying 1 locally and playing it with the GF. We both liked it and she knows how much I adored SW as a child, so she ordered 5. Neither of us told each other of the purchases, so extra copies ensued. I pared the down to 6 copies through some local sales. I am dubious about even needing that much. I think 4 is more than plenty.
Brother-Captain Scotti wrote: @rich1231 - I have seen that my order is now part shipped which is good but when will the remaining come in and what is likely to be missing?
If this is FFG's fault then they have done disgraceful job on distro. I should not have to wait 11 days after release for a pre-order......
Same thing here, but from Miniature Market in the US. My whole pre-order is delayed due to the dice. I'm looking into cancelling the dice or moving them to their own order...their policy isn't to partially ship pre-orders.
Same thing happened to me with CoolStuffInc. I emailed them to cancel the dice and the shipped the day after. Package was at my house in a couple days. I will do business with them in the future for sure.
^^^Yeah actually if you're in the US and they carry it, CoolStuffInc really does rock the casbah. When I preordered this they didn't have all of the extra X-Wings and TIE Advanced that I wanted so I kept checking their stock. When stock arrived I immediately added the extra pieces I wanted to my original order, but as it turns out my stuff had already left. I called to see what could be done and they offered to ship out the new order USPS First Class (an option not on their website because they like their stuff arriving fast) for about $1.26, in leiu of their normal shipping costs.
I was pretty happy with the entire thing all and all. It makes me wish they carried 40k minis. I gotta work on them about that. I can't image a game store not carrying 40k. Anyways they got my business. But dammit, now I need extra dice!!
It might be worth trying to call them up, get a real person and ask if they carry/you can order stuff not on their website... aka Warmahordes. I say so because they have this tier based sliding discount scale. The more you spend, you go up the tiers, and each tier has a certain discount for singles (they sell CCG, TCG, and Collectible Mini ie heroclix, etc) and a different discount for all their other stuff...in addition to their normal low pricing. The next time I need something (ala Dark Angels in November) I think I might call them and see if they can do it live.
Nice, Seems like your the first in the UK to recieve your goods, Which retailer did you use, Wayland?
Which postal service did they use?
What did you get? what was missing from your order?
I wouldn't go that far, Panic - I was able to pick up my starter from my LGS on Tuesday. Only thing they didn't have in was dice - same message as rich gave above regarding those.
Nah just pulling your leg on the extras. I only have a couple of each of those. I would hate to see someone really attempt to buy 12 TIE Advanced, 8 Y-wings 30 starters, etc. just to 'win'.
To win? Never.
I'm a fluffer nutter, so I'll buy in dozens to have correctly sized squadrons(12 ships in 3 flights of 4 with 2 teams of 2 wingmens).
Panic wrote: yeah,
Good going Strange Dude, letting them know why you will/will not be doing business with them keeps the retailers sharp.
Which is good for both Customers and Good Retailers!
Nice, Seems like your the first in the UK to recieve your goods, Which retailer did you use, Wayland?
Which postal service did they use?
What did you get? what was missing from your order?
Should be getting mine from TotalWarGamer tomorrow.
Yay the UK is finally starting to get our Starwars on !!! Very Exciting.
...
.....to get us in the mood...
Panic...
I went with Wayland and rich1231 has been great with updates when I complained lol.
I received 2 starters and 1 of each booster except the Y-Wing which apparently is gonna take two weeks to get here because the shipment didn't contain any :( fortunately Wayland has part shipment! Don't know the carrier though dude, I was at my accounting course but fortunately my dad just caught them and I mean just otherwise they have been at the depo tonight!
If Battlefoam had chose to lay the ships on their sides they would have had more room for MOAR SHIPS! I'd have done it with all of them except the X-Wing. /critic
I went with Wayland and rich1231 has been great with updates when I complained lol.
I received 2 starters and 1 of each booster except the Y-Wing which apparently is gonna take two weeks to get here because the shipment didn't contain any :( fortunately Wayland has part shipment! Don't know the carrier though dude, I was at my accounting course but fortunately my dad just caught them and I mean just otherwise they have been at the depo tonight!
The shipment didn't include Y-Wings? I'm confused - they're on the shelf at my LGS...
I went with Wayland and rich1231 has been great with updates when I complained lol.
I received 2 starters and 1 of each booster except the Y-Wing which apparently is gonna take two weeks to get here because the shipment didn't contain any :( fortunately Wayland has part shipment! Don't know the carrier though dude, I was at my accounting course but fortunately my dad just caught them and I mean just otherwise they have been at the depo tonight!
The shipment didn't include Y-Wings? I'm confused - they're on the shelf at my LGS...
Oops I'm at fault here, apparently rich says there was only a part of the shipment there should have been for Y-Wing stock for wayland so having to wait for the next one. See earlier on this page
The next container might be in the UK end of this week, but worst case is next week so we have been informed. I didnt want to create an expectation that it would be with us instantly.
We ordered alot of all the items I would guess more than anyone else in Europe. We got most of it, but Y-Wings were short, and dice delayed.
Someone mentioned their LGS stock arrive Tuesday, ours would have but as we had the delivery sent on a pallet - the courier delayed it a day - cue lots of shouting at the courier co..
We have X-Wing events and Tournaments planned.. and watch out for a X-Wing Scale Star Destroyer table build...
rich1231 wrote: The next container might be in the UK end of this week, but worst case is next week so we have been informed. I didnt want to create an expectation that it would be with us instantly.
We ordered alot of all the items I would guess more than anyone else in Europe. We got most of it, but Y-Wings were short, and dice delayed.
Someone mentioned their LGS stock arrive Tuesday, ours would have but as we had the delivery sent on a pallet - the courier delayed it a day - cue lots of shouting at the courier co..
We have X-Wing events and Tournaments planned.. and watch out for a X-Wing Scale Star Destroyer table build...
Concerning the tournament, where abouts in the country are guys? (please don't say down south..... )
Lesson learned: Do not buy game stuff without telling your GF, or she might be nice and order some for you, giving you far more awesomeness than you will ever need.
Challenge accepted. Hellfury will not have more Xwing than me.
How much your wife or GF love you is directly proportional to the amount of gaming stuff they buy you.
That or they just want you distracted so they can do what they want to do without you sticking your nose in it.
No no... true love is letting you hang out at the game store even after you have 3 children together.
I ordered min on Tuesday from Firestorm games and it arrived Wednesday morning but i've been working 18 hour days all this week and not have a chance to even unbox it :(
I always thought I would like the X-wing most but the TIE advanced is probably my fav! Might have to get a couple more and play super elite imps!
Also had a though. What you reckon the interceptor and the A-wing will have that is different? I don't mean shielding etc. but they are faster than the others. Will be able to make an extra move? More green manoeuvres I think is a guarantee though
yeah,
Sharazad says that my Xwing has arrived.
In the box; 2core sets, 2extra Xwings, 2extra Ties, 2 Tie Advanced.
But the 2 Ywing I ordered are held in customs or something.
Panic wrote: But the 2 Ywing I ordered are held in customs or something.
Yeah, can't let those Y-wings through. Especially the ones with Ion Cannons!
Apparently the UK can indeed repel firepower of that magnitude! *chuckle*snork*cough* ahem...
edit: Out of curiosity, which (if any) games that you were previously interested in or participating in are taking a back seat to X-wing? For me, it's 40k since I didn't (very unexpectedly) like my first full game of 6e and Heavy Gear as their new releases have been sparse for months.
Panic wrote: But the 2
edit: Out of curiosity, which (if any) games that you were previously interested in or participating in are taking a back seat to X-wing? For me, it's 40k since I didn't (very unexpectedly) like my first full game of 6e and Heavy Gear as their new releases have been sparse for months.
You know what, nothing! X-Wing has a short enough game play that my group uses it as a "warm up" for more time intense games. We do occasionally play game after game but it is usually that: an occassion.
warboss wrote: ... Out of curiosity, which (if any) games that you were previously interested in or participating in are taking a back seat to X-wing? For me, it's 40k since I didn't (very unexpectedly) like my first full game of 6e and Heavy Gear as their new releases have been sparse for months.
For me it'd probably be Heroclix. They have a similar set up and play time. Both games you can get about 3-4 different games in per night. I can also take X-Wing to RPG nights and play a quick game here or there during breaks or with friends who aren't in the middle of the roleplaying. I've got 11 ships in that little box and it makes a lot of variety. I appreciate the portability of it all.
My wife rocks. She asked if I had any Hobbytown coupons so she could pick me up the Starter and another ship(probably go for a second rebel) for my birthday next weekend.
Now I just need to plan out what else I want to buy for it.
So I managed to score a box of the Micro Machines earlier this week for dirt cheap. The box contained an A-Wing, a Y-Wing, and a TIE fighter.
The TIE is completely out of scale (the pod is the right size, but the wings are way too small).
The Y-Wing is exactly the same size as the FFG one. I was honestly quite surprised how much more detail the FF Y-Wing had. I think that I might still use the MM one in games, but probably mostly just to represent dead ones, since this one was "battle damaged."
And...I have no idea if the A-Wing is the right scale or not...I'm not a big enough nerd to be sure, but I suspect it's probably a little too big.
So, in case any of you were wondering; The FF ships are way better, but about the right size if you don't mind proxying.
Panic wrote: But the 2 Ywing I ordered are held in customs or something.
Yeah, can't let those Y-wings through. Especially the ones with Ion Cannons!
Apparently the UK can indeed repel firepower of that magnitude! *chuckle*snork*cough* ahem...
edit: Out of curiosity, which (if any) games that you were previously interested in or participating in are taking a back seat to X-wing? For me, it's 40k since I didn't (very unexpectedly) like my first full game of 6e and Heavy Gear as their new releases have been sparse for months.
40k for me too! The thing is it's very refreshing to have something so much different from the norm to play and it be star wars starships!
It will stay that way until me and my friend have big enough HH armies probably
Manchu wrote: Wow, sounds like your Hobbytown is a lot better than mine!
I drove over 50 miles (over 100 miles round trip) to my closest Hobbytown looking for 1/35 scale armor. They had less than 10 kits in stock, all of which I had either built already or wasnt interested in. Seemed about 80% of the store was dedicated to radio control stuff. Needless to say Ill never be returning to that store.
Manchu wrote: Wow, sounds like your Hobbytown is a lot better than mine!
I drove over 50 miles (over 100 miles round trip) to my closest Hobbytown looking for 1/35 scale armor. They had less than 10 kits in stock, all of which I had either built already or wasnt interested in. Seemed about 80% of the store was dedicated to radio control stuff. Needless to say Ill never be returning to that store.
Wow, sounds like both of my local Hobbytowns are the exception rather than the rule. Both have huge selections and are super friendly and helpful. Anything they don't have, they're willing to check if they can order.
You guys do have great Hobbytowns...I'm in Denver and visit them every time I'm in town. The one near me (N. Wadsworth) is mostly RC, but what stuff they do have is below retail...which beats every other FLGS on the north side.
Anyway, back to X-Wing. MM will cancel your dice if you ask and then ship out your order...if you're still waiting. I went nuts and got two more starters at Target so I don't need the dice now.
It varies but Miniature Market, CoolStuffInc, CCG Armory...only shipping sets them apart. Should be able to get expansions under $10 and starters around $25, which is the better deal if you're just wanting to add TIEs and X-Wings, but grab one expansion of each to get the pilot cards. I broke down and got two at Target but they're not the best deal...just wanted to start playing.
Grot 6 wrote: Does anyone know anything about FF new star wars game? They have one called Edge of the Empire.
Saw those new ships, and am really liking them. Styro astroids, a couple of lines of styro for the side of the star destroyer, and away we go...
Ordered, now for the wait.
All I know is that it has it's own dice system unique only to it. I was able to flip through my copy of the Beta before I had to put it back in my file. I haven't fully paid for my copy yet to look over it more.
Well played my first game of x-wing last night (actually my first 3 games) and it is awesome! The rules are easy to pick up and allow for a quick and action packed game. Things I picked up
* Barrel roll is amazing - getting into firing arc or out of an opponents or best of all both at once.
* Basic TIE's are not to be underestimated
* Y-Wings are a pain to take out 3 shields and 5 hull!
* Ion Cannons are horrible or awesome depending on whether your on the receiving end or not.
* R2D2 is an awesome upgrade.
* Salm in his Y-wing with R2 and an Ion cannon is naughty.
Has anyone played and thought it was a bad game? I realize that we have a pretty whooping selection bias in this thread (people who post in a thread generally like it whereas people who don't like it just don't click on the game's thread).. but just curious for opinions from the lurkers. If you didn't like it, was there any particular reason?
I've played it a couple of times and generally like the game (enough to have bought a starter and a bunch of extras). Here were my minor issues with the game, and I'll preface it by saying that i play a lot of historical flying games that use the same basic mechanics as x-wing, so I realize 'space' combat acts differently:
All in my experience:
1. The playing space is 3x3 or 4x4 usually, which is not a lot of real estate. With the Immelmann maneuvers (which cause stress but don't prevent you from shooting), you are always on top of someone which I gather is the intent since it's supposed to be a giant furball. Which leads to
2. Upgrades, and cards which allow you to forgo an action to repair hull, or shields, or whatever don't get used often, if at all, because you're using focus or target lock to stay alive. To me there is little incentive to take certain upgrades.
3. There is no 'tailing' in the game. So if you do manage to get behind someone, within 1 or 2 range band, you have no advantage aside from the extra firepower die for being within range 1. This particularly matter in the move phase, where you might have to move before the other model, and movement can get the target anywhere. In other flight games, if you get behind someone, they have to reveal to you which direction they are planning to move, but not the exact maneuver. This allows you some way to stick behind them, even if not foolproof, also you tend to get to act immediately following the tailed plane.
4. I've played a couple of freefor alls, and one mission. I worry about the long term playability of the game in terms of it always being a dogfight (I guess thats also the intent), but I guess as they keep releasing new stuff, it'll add some differences. I just hope that there isn't any 'new model creep' as a result. I'd like to see more interesting missions be made available.
So those were my minor quibbles and all in my opinion. I love the models, they're very nicely done for prepaints, and it gives a good game. But to me, its not as 'strategic' as say, Gothic, where you can pass, spend a couple turns coming about, and then get back in. Here, you're always in. Oh, and I love star wars, so there was no way I was passing on it.
To be fair, it plays a lot like how the dogfights read in the X-wing series. They even mention how hard it is to keep a tail on a Tie because of how fast and maneuverable they are.
Of course, which is why I was clear that my impression is biased by having played other historical plane games. It takes some getting used to that maneuver is a total toss-up, and you just take your chances.
Doesn't stop it from being good, just different (for me).
it does prevent you from using "Can't shake him!" "He's right behind me!" "Aaaargh!" Over consecutive turns unless you're very unlucky. :-)
warboss wrote: Has anyone played and thought it was a bad game? I realize that we have a pretty whooping selection bias in this thread (people who post in a thread generally like it whereas people who don't like it just don't click on the game's thread).. but just curious for opinions from the lurkers. If you didn't like it, was there any particular reason?
The only bad thing I have to say about it is that it is not as good when playing a random pick up game without a scenario. The back and forth of maneuvering and rolling dice can become exasperating. But scenarios eradicate that for the most part.
That, and it could use a few more scenarios.
Like GW's mini games, it is a game that I do not think is suited for tourney play. It is much better in a casual environment.
BrookM wrote: I wonder though, with the two named ship expansions, the Falcon and the Slave 1, how many extra pilots will be provided?
Both come with 4 pilot cards. The Falcon name calls Han, Chewie, and Lando in the description, but people are speculating that Chewie may be a "co-pilot" upgrade card(there's really nothing to base that on, though). Slave-1's blurb actually refers to it as the Firespray-31 and talks about "pirates and bounty hunters such as Boba Fett", so I'd look towards generic Firespray pilot cards(which suggests that there's also probably a generic YT-1300 pilot card).
BrookM wrote: Heh, you'd think when you get the Falcon or Slave you'd only field it as such, not as some generic thingy.
Personally, I think if they'd named the packs the generic ship names, the more casual fans would wonder why they didn't name them the famous versions.
I'm fine with the way they did it, especially as, if they only made Slave-1(in the Firespray example), there'd only really be one pilot card that would make sense(we've only ever seen two pilots of Slave-1 and one was kind of headless by 0 BBY when the game seems to take place), where as we do have examples of other people piloting the Falcon(Leia, Chewie, and Lando throughout the 3 movies).
Oh, don't get me wrong, I'm all for choice, just with those famous ships, why pick anyone else, in particular the Slave. The Falcon I'd jet around with Landoooooo~!
yeah,
The cards are hard to read... but I think I can make out a few things.
Cost appears to be 46 points for the top YT-1300 card and 35point for the top Firespray card
Also amongst the large cards there is what looks like mission cards - 1 in the falcon set and 2 in the slave set.
There are also 3 canister tokens in the falcon set which I guess are mission related?
They also look like they move as there are movment guides on two edges.
In the slave 1 set there is an upgrade card marked gunner, so co pilot type cards seem likely and what looks like a seismic charge token
BrookM wrote: I wonder though, with the two named ship expansions, the Falcon and the Slave 1, how many extra pilots will be provided?
Both come with 4 pilot cards. The Falcon name calls Han, Chewie, and Lando in the description, but people are speculating that Chewie may be a "co-pilot" upgrade card(there's really nothing to base that on, though). Slave-1's blurb actually refers to it as the Firespray-31 and talks about "pirates and bounty hunters such as Boba Fett", so I'd look towards generic Firespray pilot cards(which suggests that there's also probably a generic YT-1300 pilot card).
I recall a mention of Nein Numb as well. For the Slave 1 they could go with quite a lot of alternate pilots if they look up the Wookiepedia article.
I think that gunner card is a generic alien race of sorts. Also, them cannister tokens, maybe used for a scenario involving an Imperial Star Destroyer?
BrookM wrote: I wonder though, with the two named ship expansions, the Falcon and the Slave 1, how many extra pilots will be provided?
Both come with 4 pilot cards. The Falcon name calls Han, Chewie, and Lando in the description, but people are speculating that Chewie may be a "co-pilot" upgrade card(there's really nothing to base that on, though). Slave-1's blurb actually refers to it as the Firespray-31 and talks about "pirates and bounty hunters such as Boba Fett", so I'd look towards generic Firespray pilot cards(which suggests that there's also probably a generic YT-1300 pilot card).
I recall a mention of Nein Numb as well. For the Slave 1 they could go with quite a lot of alternate pilots if they look up the Wookiepedia article.
They could... IF we were into EU or prequel stuff yet.
BrookM wrote: I wonder though, with the two named ship expansions, the Falcon and the Slave 1, how many extra pilots will be provided?
Both come with 4 pilot cards. The Falcon name calls Han, Chewie, and Lando in the description, but people are speculating that Chewie may be a "co-pilot" upgrade card(there's really nothing to base that on, though). Slave-1's blurb actually refers to it as the Firespray-31 and talks about "pirates and bounty hunters such as Boba Fett", so I'd look towards generic Firespray pilot cards(which suggests that there's also probably a generic YT-1300 pilot card).
I recall a mention of Nein Numb as well. For the Slave 1 they could go with quite a lot of alternate pilots if they look up the Wookiepedia article.
I don't believe so - I'm rereading Rogue Squadron at the moment, which mentions that he fought at Hoth, but that Wedge is the only pilot to survive two Death Star runs. Somewhere in the X-Wing series it mentions that he was talking to his parents on Alderaan over the HoloNet when the planet blew up - and he initially thought it was just a communication glitch. He joined the Rebellion somewhere after that but before Hoth.
Black Squadron, Obsidian Squadron, Mauler Mithel, and Night Beast were creations of the glorious SW:CCG- although they use movie shots, I'm fairly certain that puts them into the EU realm of canon.
I'm sorry for asking a noobish question, but is it possible to split the core set between myself and a friend, and that we both get enough stuff to split between us evenly?
Yes you can, but I would highly recommend buying expansion packs. My Empire army has 1 tie advanced and 4 ties. So all told its a perfect 100 point army but 2 ties vs 1 xwing is fairly even fight.
Automatically Appended Next Post: Side note, gold plated I win button? 8 15 point ties.
BunkerBob wrote: Yes you can, but I would highly recommend buying expansion packs. My Empire army has 1 tie advanced and 4 ties. So all told its a perfect 100 point army but 2 ties vs 1 xwing is fairly even fight.
That's good because I was planning on splitting the starter set with a friend and I wanted to buy more ships too. Just curious, but do the Rebels and Imperials play differently at all? I'm leaning towards Imperials due to my love for them since I was a child but I'm not sure if I'd enjoy playing as them.
BunkerBob wrote: Yes you can, but I would highly recommend buying expansion packs. My Empire army has 1 tie advanced and 4 ties. So all told its a perfect 100 point army but 2 ties vs 1 xwing is fairly even fight.
That's good because I was planning on splitting the starter set with a friend and I wanted to buy more ships too. Just curious, but do the Rebels and Imperials play differently at all? I'm leaning towards Imperials due to my love for them since I was a child but I'm not sure if I'd enjoy playing as them.
Well, on the TIE Fighter vs X-Wing front, TIEs are more agile (so roll more dice in defence) and quicker (so have a different set of manoeuvre options), but not as heavily armed (so roll less dice to attack) while the X-Wing s the opposite. X-Wings also have shields, which buys them more survivability.
BunkerBob wrote: Yes you can, but I would highly recommend buying expansion packs. My Empire army has 1 tie advanced and 4 ties. So all told its a perfect 100 point army but 2 ties vs 1 xwing is fairly even fight.
That's good because I was planning on splitting the starter set with a friend and I wanted to buy more ships too. Just curious, but do the Rebels and Imperials play differently at all? I'm leaning towards Imperials due to my love for them since I was a child but I'm not sure if I'd enjoy playing as them.
Well, on the TIE Fighter vs X-Wing front, TIEs are more agile (so roll more dice in defence) and quicker (so have a different set of manoeuvre options), but not as heavily armed (so roll less dice to attack) while the X-Wing s the opposite. X-Wings also have shields, which buys them more survivability.
That's awesome! Not sure which of the two factions I'll lead towards then. Imperials and Rebels both sound pretty awesome.
BunkerBob wrote: Yes you can, but I would highly recommend buying expansion packs. My Empire army has 1 tie advanced and 4 ties. So all told its a perfect 100 point army but 2 ties vs 1 xwing is fairly even fight.
Automatically Appended Next Post: Side note, gold plated I win button? 8 15 point ties.
In a 100pt game/tournament you would have to take Academy pilots and they are 12 points which comes to be 96pts leaving room for one to be upgraded to one of the 16pt TIE Pilots. 8 TIEs is pretty nasty. Swarming the enemy is a pretty good idea.
Well, on the TIE Fighter vs X-Wing front, TIEs are more agile (so roll more dice in defence) and quicker (so have a different set of manoeuvre options), but not as heavily armed (so roll less dice to attack) while the X-Wing s the opposite. X-Wings also have shields, which buys them more survivability.
Yeah, the maneuver wheels really differentiate the ships well. After a few games, it really felt like the old TIE fighter game, blasting through space in an unshielded death trap.
Well here in the UK we have finally received our Y-wings, Mine came in the post today.
Some photos from my blog
Spoiler:
I also placed my order for the second wave at Total Wargamer who have 20% off X-wing stuff.
(plus free shipping to those caught up in the GW 40k6th DV postal problems)
A-Wing Expansion Pack £9.59 x 2 £19.18
Millennium Falcon Expansion Pack £19.99
Slave 1 Expansion Pack £19.99
TIE Interceptor Expansion Pack £9.59 x 2 £19.18
Out of curiosity.. has anyone else experienced the following... my Imperial cardboard cutouts (only imperials) are a tiny bit too big to fit on the plastic base despite coming from multiple sets (one base set and one Tie Adv booster).
Lovepug13 wrote:Hi Panic... Whats the game like if you don't mind me asking?...
It's awesome!
Lovepug13 wrote:PS...Might see you at the next PD perhaps?
Sounds good to me.
Grot 6 wrote:I'm just going to throw it out there.
Panic is my new hero.
Awww thanx : )
warboss wrote:Out of curiosity.. has anyone else experienced the following... my Imperial cardboard cutouts (only imperials) are a tiny bit too big to fit on the plastic base despite coming from multiple sets (one base set and one Tie Adv booster).
yes quite a few of mine were very tight fits. But I think that's better as they dont flop out during excited movements!
(that's what she said!)
Byte wrote:What did the "star" and the "deathstar" play mat come from?
warboss wrote:Out of curiosity.. has anyone else experienced the following... my Imperial cardboard cutouts (only imperials) are a tiny bit too big to fit on the plastic base despite coming from multiple sets (one base set and one Tie Adv booster).
yes quite a few of mine were very tight fits. But I think that's better as they dont flop out during excited movements!
(that's what she said!)
Panic...
I don't mind the tight fits but the ones I'm talking about are big enough that when I tried to get them to fit they started creasing a few millimeters from the edge to start bending in addition to fraying the edge. I might end up contacting FFG about that.
Yeah,
None of mine do that, you should totally email them.
They are really quick at sorting out issues, my copy of talisman has one figure missing, got it in the post in the uk within a week!
Might try and get to tabletop for this event...thanks for heads up.
Just for info some of the Canterbury guys do get some games in on first Friday of month at tabletop if you and Ian were about sometime? We travel up early evening, shuts at eleven thirty mate
yeah, I think most people play 100pts Lists as recommended in the rules. That allows you to build lists of between 3-4 rebel ships and 4-8 empire ships.
Academy Pilot (12 points) Academy Pilot (12 points) Academy Pilot (12 points) Academy Pilot (12 points)
So far I've played empire twice in my blog. First game I ran a swarm list 1 Tie Advanced & 5 Tie Fighters and lost. Second game I ran a elite List 2 Tie Advanced & 2 Tie Fighters and won.
Scroll wrote: Have you experimented much with over 100 points?
Depends, are we adding more ships or loading ships up? If we're going low number aces, pushing past 100 isn't an issue. If we're running the 8 Tie horde and we're pushing past 100 to add a few more, boardspace starts to become an issue, because just like in the movies, those ties are all bouncing off one another.
2 starters is good, that will give you a nice bunch of ships and the extra dice & counters & templates is nice too.
But, you might also want to look into at least 1 extra X-wing & normal tie fighter if anything so you can get the cards for the extra characters that aren't in the starters.
What is in the starter set that you can't get any other way?
All the movement templates, for a start. AFAIK it is the only place to get a printed rulebook, or set of damage cards as well.
Dice are available on their own, as are the X-Wings and TIE Fighters - however, the starter is cheaper than buying the three fighters (going by the prices in my LGS), even before you add in the cost of the special dice.
What is in the starter set that you can't get any other way?
All the movement templates, for a start. AFAIK it is the only place to get a printed rulebook, or set of damage cards as well.
Dice are available on their own, as are the X-Wings and TIE Fighters - however, the starter is cheaper than buying the three fighters (going by the prices in my LGS), even before you add in the cost of the special dice.
And is the only way to get Mauler Mithel, Biggs Darklighter, Luke Skywalker, and one more named TIE pilot
yeah,
November release date.
Han, chewie, lando confirmed as pilots
nien nunb as co pilot ? not sure what that will do?
Luke as a gunner! most likely a secondary weapon like the ion canon for the Y-wing?
Excited... why yes I am.
To quote that wiki: "designed to fight its way to its objective, deliver its payload of high explosives, and fight its way out again". So its something akin to the modern F/A-18 Hornet or F-15E Strike Eagle.
The B-Wing would also disagree with the Y-wing being the only bomber.
The B-wing is more of a heavy fighter than a bomber, being as it, unlike the Y-wing and TIE Bomber, doesn't actually carry any bombs and its lesser usefulness against a stationary ground target.
It's actual classification is as an "Assault Fighter", and it's designed to replace the Y-wing for attacks on capital ships. The various flaws in its design(lack of speed, lack of maneuverability, and difficulty to pilot) prevented that from actually happening, though.
Panic wrote: yeah,
November release date.
Han, chewie, lando confirmed as pilots
nien nunb as co pilot ? not sure what that will do?
Luke as a gunner! most likely a secondary weapon like the ion canon for the Y-wing?
Excited... why yes I am.
Panic...
Viewing this at work I need to remain quiet.
So all my excited screaming of "That's soo cool!" and the Han Solo "Yahoo!" was in my head
The B-Wing would also disagree with the Y-wing being the only bomber.
The B-wing is more of a heavy fighter than a bomber, being as it, unlike the Y-wing and TIE Bomber, doesn't actually carry any bombs and its lesser usefulness against a stationary ground target.
It's actual classification is as an "Assault Fighter", and it's designed to replace the Y-wing for attacks on capital ships. The various flaws in its design(lack of speed, lack of maneuverability, and difficulty to pilot) prevented that from actually happening, though.
The history section there also disagrees with your assessment that it never replaced the Y-Wing since the Y's were pretty much retired outside planet defense and private ownership after Endor. It also disagrees that they were never used as strike fighters against cap ships as late as the Vong invasion.
The B-Wing would also disagree with the Y-wing being the only bomber.
The B-wing is more of a heavy fighter than a bomber, being as it, unlike the Y-wing and TIE Bomber, doesn't actually carry any bombs and its lesser usefulness against a stationary ground target.
It's actual classification is as an "Assault Fighter", and it's designed to replace the Y-wing for attacks on capital ships. The various flaws in its design(lack of speed, lack of maneuverability, and difficulty to pilot) prevented that from actually happening, though.
The history section there also disagrees with your assessment that it never replaced the Y-Wing since the Y's were pretty much retired outside planet defense and private ownership after Endor. It also disagrees that they were never used as strike fighters against cap ships as late as the Vong invasion.
From that very page: "The B-wing was designed to replace the aging BTL Y-wing starfighter in the heavy assault role against capital ships, as it had the advantage of more weaponry and stronger shields. However, the B-wing had several weaknesses, notably being difficult to fly and lacking speed and agility, affecting its dogfighting capability. Its large hull furthermore made it an easier target and it also had less armor protection. Consequently, it never fully succeeded supplanting the Y-wing as intended."
So no, it doesn't disagree with anything I said, as it didn't completely replace the Y-wing as was the intent.
Compel wrote: Wasn't he also the last surviving Y Wing pilot in A New Hope?
Probably depends on the source. I've seen some sources identify the surviving Y-Wing pilot as Keyen Farlander, the official name of the protagonist pilot in the X-Wing game series.
Marek Stele, the official name of the protagonist pilot in TIE Fighter, is one of the named pilots of the TIE Advanced. So FFG is clearly aware of the video games.
Does aerodynamics even matter in space? Or is there something
else going on here (other than rule of cool)
Not in the least- traditionally, the Rebellion had less specialized ships than the Empire, and thus had fighters which could operate in and out of atmosphere. Even the Y-wings are slightly better suited to those missions than the TIEs. TIE fighters are dedicated space fighters, and without significant modifications (like Obsidian Squadron) operate very badly within atmosphere. TIE wings are explained as altering shape to improve power collection while improving visibility- which eventually leads to the notched dagger profile on the Interceptor, Defender and Advanced models.
Lucas: we need a new spaceship for the kids to buy, I wanna get another house.
ship builder: this one I have isn't done yet, it's just a cockpit with some wings glued on. I still have to add--
Lucas: The b-wing is born!
ship builder: But it's shaped more like a little t
Lucas: SILENCE! I hath spake!
Does aerodynamics even matter in space? Or is there something
else going on here (other than rule of cool)
It's Star Wars, which has never really field a need to apologize for not being scientifically accurate. A few of the fight sequences from the original trilogy are taken almost shot-for-shot from WWII aircraft fight sequences, which explains why X-Wings and TIE fighters bank and make noise in space. Still a classic setting, just not one focused on being scientifically plausible.
I saw something on Discovery or one of those channels where smart rocket scientist people were saying there's no kind of aerodynamics in space and the best kind of starfighter would be a little orb that you can turn to face any direction and see all around you. But a bunch of little marbles in space would probably be pretty boring to watch.
I could see em needing wings and stuff though, for like when they have to land on Dagoba
Necros wrote: I saw something on Discovery or one of those channels where smart rocket scientist people were saying there's no kind of aerodynamics in space and the best kind of starfighter would be a little orb that you can turn to face any direction and see all around you. But a bunch of little marbles in space would probably be pretty boring to watch.
I could see em needing wings and stuff though, for like when they have to land on Dagoba
Put solar collection panels on the side of said orb and what do you get
While aerodynamics don't matter in real space....what about lightspeed.
Based on current scientific data- impossible in our dimension, that's why "Hyperspace" was devised- as a place where you can move at lightspeed. Granted, it takes the Navacomputer an awfully long time to calculate a route but we don't want to come out of hyperspace in the middle of a sun or something.
Necros wrote: I saw something on Discovery or one of those channels where smart rocket scientist people were saying there's no kind of aerodynamics in space and the best kind of starfighter would be a little orb that you can turn to face any direction and see all around you. But a bunch of little marbles in space would probably be pretty boring to watch.
I could see em needing wings and stuff though, for like when they have to land on Dagoba
In general, Star Wars has always been 'WWII dogfights in space!" and Star Trek has often tended to be 'Age of sail ships of the line In Space!'. Fill in the blanks for other series as well, but most sci-fi has generally taken a real-world historical combat paradigm and added a few space bits to make it slightly different. B5 and the new BSG deserve some credit for being a bit different, although B5 was criticized for the close ranges of it's battle scenes (I've heard they didn't want to do this at first and tried scenes with larger ranges, but ended up changing to 'knife fighting' ranges because it looked cooler) and BSG took a lot of tropes from aircraft carrier tales, of course.
Some science-fiction novels try for a more realistic view, but I don't know if they'd film well. One big issue is that 'hiding' in space is difficult if you're close enough to do anything. There's no real cover, heat signatures (and other emissions) are a problem, and speeds are either miserably slow or two fast to do anything. Alistair Reynolds had an interesting sequence in one of his books with a chase sequence between two ships that covers, IIRC, literally years as they race to an objective and try things like dropping mines, shedding mass to gain speed, etc. Both ships are at a sizable percentage of light speed, so debris is potentially deadly, and there's a weird tenseness despite the time frame. This probably wouldn't work as a movie, though.
Back to Star Wars, TIE fihgters really do look like fighters given out to a force that hates their pilots. They look really poorly equipped for planetary combat as the wings block vision and cause problems with aerodynamics in an atmosphere. I think I remember that they're suppsoed to be solar panels or radiators, so good in space, but... And do those things even have landing gear?
I guess the X-Wing vs. the TIE Fighter is a pretty good metaphor for the Rebels versus the Empire. The rebels actually care about their pilots and given them some modest surivival gear (landing gear, ships with hyperdrives) despite the shoestring budget while TIEs are flying deathtraps with extreme dependence on capital ships.
Forgot how large these new ships are. second wave is planned for a release before Xmas, German and English versions. On the "Spiel" games fair in Essen, Germany, they had a life size radio controlled R2-D2 to advertise this game.
Platuan4th wrote: However, Battlegrounds II's space levels had them just sitting on the flight deck on their solar panels. It made me wince.
Battlegrounds II, at least on the PS2, felt extremely unfinished to me. Like if they had another 2-3 months it could've been awesome, but was instead very 'meh.'
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Duncan_Idaho wrote: There was not only a R2D2, but also a dozen members of the the 501st.
Ties can land on their wings, but they need some huge ladders or use roped ladders to get in and out.
I do remember a TIE landing on one of the X-Wing Rogue Squadron books, but that may have been an advanced model, and the books are all EU stuff, so not 100% common.
Still, maneuverable or not, TIE fighters really stress the whole "Your weapons were made by the lowest bidder."
Still, maneuverable or not, TIE fighters really stress the whole "Your weapons were made by the lowest bidder."
Probably because everything is meant to be mass produced in the Empire: TIE fighters, blasters, storm trooper clones...
I did find it funny that they took the Contact option with the Executor/Lusankya: Why have one when you can have two for twice the price?
Guess we know where they found the budget for that.
Except I'm pretty sure that the Empire started taking recruits in post Clone Wars era.
That is certainly referred to in the EU (the training centre on Carida, during the Jedi Academy trilogy, for instance), but I don't recall it being mentioned either way in the original three films.
The Storm Troopers in the first three films were of different heights, and had different voices. Clones were still around, but they certainly weren't all clones.
Duncan_Idaho wrote: There was not only a R2D2, but also a dozen members of the the 501st.
Ties can land on their wings, but they need some huge ladders or use roped ladders to get in and out.
I do remember a TIE landing on one of the X-Wing Rogue Squadron books, but that may have been an advanced model, and the books are all EU stuff, so not 100% common.
Still, maneuverable or not, TIE fighters really stress the whole "Your weapons were made by the lowest bidder."
Dark Forces 2: Jedi Knight also had a few TIEs resting casually on their solar panels during one of the ground levels.
I'm not so sure how well that would work with the various "bent wing" TIE variants, though.
H.B.M.C. wrote: The Storm Troopers in the first three films were of different heights, and had different voices. Clones were still around, but they certainly weren't all clones.
The justification for that is that the Empire stopped using a single genestock for their clones(due to a rebellion on Kamino, see Battlefront II). So varieties of sizes and voices in Storm Troopers can be attributed to mixed clone lines in one unit. Supposedly, the 501st was the only regiment to keep using the remaining Jango stock up until a certain point(and I've heard only using the Jango clones).
However, Tycho Celchu was a TIE pilot prior to Alderaan being destroyed, so it looks like Pilots were recruited and not cloned.
H.B.M.C. wrote: The Storm Troopers in the first three films were of different heights, and had different voices. Clones were still around, but they certainly weren't all clones.
The justification for that is that the Empire stopped using a single genestock for their clones(due to a rebellion on Kamino, see Battlefront II). So varieties of sizes and voices in Storm Troopers can be attributed to mixed clone lines in one unit. Supposedly, the 501st was the only regiment to keep using the remaining Jango stock up until a certain point(and I've heard only using the Jango clones).
However, Tycho Celchu was a TIE pilot prior to Alderaan being destroyed, so it looks like Pilots were recruited and not cloned.
The Empire also started enlisting troopers after the rebellion on Kamino.
In other news I played my first game of X-Wing last weekend and it was awesome. Looking forward to seeing what else they release.
malfred wrote: Speaking of which, how deep could they possibly release this?
Well, there's still the B-Wing and TIE Bomber to go. After that there's all the prequel ships (mostly bleh imo) and then all the EU stuff. I'm not an expert on the EU stuff but I'm assuming that there's tons of material to mine there, even if they stick to ships Falcon sized and under.
I for one wouldn't mind seeing them try to produce some larger ships, though anything as large as a Star Destroyer is a pipe dream :(
H.B.M.C. wrote: The Storm Troopers in the first three films were of different heights, and had different voices.
Given that Lucas now claims that they were always intended to be clones, expect that to last only until the Super Limited Special Deluxe No-Please-Just-Buy-Them-All-One-More-Time Edition BluRay release, where all the stormtrooper voices will be replaced with Jango's, and the shorter stormtroopers will all be digitally stretched.
Will also include the incest scene from Empire being replaced by the rebels finding JarJar's frozen corpse in a cupboard in a back room, with hijinks ensuing once he is thawed out, and R2-D2 remembering he has rockets in his legs in the Sarlac scene in RotJ, followed by a 25 minute droid race around Jabba's bloated corpse.
On topic.... these ships look fantastic. Wish I could justify buying yet another Star Wars game...
Not just the Imperials either. Depending on what eras they’re allowed to work within, we could get E-Wings and K-Wings, or even some less-advanced ‘old’ ships to give the Rebels some lower point craft, things like the Z-95 Headhunter or the R-41 Starchaser.
Or they could make Skiprays, which are always fun!
I think getting units bigger than those would be wishful thinking, although if they wanted to have a ‘big’ unit that still fights with the idea of starfighter combat (rather than capital ships slugging it out), then you could do a Rebel Corellian Gunship vs an Imperial Lancer Frigate. That’d be awesome.
Also, if we're heading into the EU, there's a metric boatload of additional pilots you could get for the main fighters - including New Republic pilots flying various TIE craft...
They could always go back and make all of those specific ships such as for Red, Blue, and Rogue Squadron, complete wth pop off battle damage, and kill markers.
The info says that the ships do not land on those solar panels. they handle in the landing bay or on stands. They have other ships that are supposed to land on the ground, and they have landing pads like that Shuttle did in the movie that the wings folded up on.
I too picked up a set of this and my Stepfather picked up one of each ship(minus an extra Tie, boo.). We played with three people rather than just one(My mate and I each piloted a tie fighter and Stepdad got the x-wing.) but the game is by far one of the most amusing I've played in a long time. My mate doesn't even like Stars Wars aircraft that much and she had a blast playing. Granted we were playing basic rules but I don't see how added a few extra things is suddenly going to make the game crap. I now eagerly await more ships.
Speaking of, why no love for the Tie Phantom? <.< you know, the stealth one? I used to love that craft when I was much younger. So few people I've talked to even remember it. I will settle for the defender though, that thing was nuts in the computer games.
BrookM wrote: There's always that funky fighter they use over at Cloud City.
Buddy of mine refuses to buy one of those if they make it. If they do make one, I'll buy enough for a full 100 point squadron and that's what he'll be facing for at least the next 5 games.
They could do a whole atmospheric/ground combat expansion: Cloud Cars(both single and twin), Snowspeeders, V-wings, AT-ATs, AT-STs, TIE Tanks, there's a ton of things that planetary combat would open up.
H.B.M.C. wrote: The Storm Troopers in the first three films were of different heights, and had different voices. Clones were still around, but they certainly weren't all clones.
The justification for that is that the Empire stopped using a single genestock for their clones(due to a rebellion on Kamino, see Battlefront II). So varieties of sizes and voices in Storm Troopers can be attributed to mixed clone lines in one unit. Supposedly, the 501st was the only regiment to keep using the remaining Jango stock up until a certain point(and I've heard only using the Jango clones).
However, Tycho Celchu was a TIE pilot prior to Alderaan being destroyed, so it looks like Pilots were recruited and not cloned.
The book "Allegiance" (and its sequel, "Choices of One"), set during the post-Yavin period, features a group of five recruited (i.e. not cloned) stormtroopers that are one of the groups of viewpoint characters. So in the EU, at any rate, the Empire was recruiting humans as stormtroopers by the post-Yavin period.
As for additional fighters...
Marek Stele, the other TIE Advanced pilot, is the official name of the player's pilot in the TIE Fighter game series. So FFG is at least aware of the games. As a result, it's likely that we'll see at least some stuff from the games show up, although I REALLY hope that they never introduce the TIE Defender and Missile Boat. Those two fighters were so heavily overpowered that the only reason they were allowed in TIE Fighter is because the game was single-player only.
I can’t see why they couldn’t include things like the TIE/d and the Assault Missileboat (aside from any licensing issues, which seem unlikely given they’ve got characters from TIE Fighter in the rules). The more fighters the better really.
And for the cheeky sod who suggested the Sun Crusher, yes, that would fit with the scale of the game... but I think that might be pushing it. Its special rule would be “Nutronium Armour – You take no damage of any kind regardless of source”.
My first multiplayer gaming experience was in X-Wing v. TIE Fighter: Balance of Power flying the B-Wing...and continuously doing wondrous things with that clunky bugger.
It holds a special place in my heart. I even have the squadron insignia and colors from the old geocities page saved somewhere...
I imagine we'll see the B-Wing and TIE Bomber in the second expansion wave - it just makes sense.
I wouldn't be surprised at an armed Lambda-class shuttle as one of the ships in that wave, but then I come up short on ideas for an equivalent Rebel ship to round out the wave with.
Wave 2 is : YT-1300, Firespray, A-Wing, Tie-Interceptor.
So earliest for a B-Wing would be Wave 3 and given the release-rhythm up until now I would suggest winter/spring transition for a likly date for wave 3.
Second: Watching it gave me a very 80's saturday morning cartoon feel. I felt that it would sync up pretty well with the Galaxy Rangers. And it did fairly well when i hit play near simo. Galaxy Rangers first then Star Wars second
And thankfully I have been working enough recently for me to buy the complete set with extras for my friends and I
yeah,
Just noticed that FFG have put out a X-wing FAQPublished 23 October 2012... in time for their 'World' Championship Weekend on the November 9th till 11th.
Mostly common sense stuff, but interesting to read.
They also have Tournament Rules PDF. It would seem that all games are all the same (no missions) at official tournaments...
Basically its Victory Points. Your remaining ships value vs the ememys (using equipment cards like missiles doesn't lower the points spent on the ship)...
Each table must
contain a 3’ by 3’ square play area with clearly delineated edges. Two opposite edges of the play area
should be labeled as player edges.
5. Each player selects three asteroid tokens from his core set. Then the players take turns placing
their chosen asteroid tokens into the play area, alternating after each token is placed. The player
with initiative places the first asteroid token. An asteroid token cannot be placed within Range 1–2
of any edge of the play area or within Range 1 of another asteroid token. Players continue until all
six asteroid tokens are placed.
6. Players place their ships in ascending order of pilot skill as per standard X-Wing rules.
Does aerodynamics even matter in space? Or is there something
else going on here (other than rule of cool)
It's Star Wars, which has never really field a need to apologize for not being scientifically accurate. A few of the fight sequences from the original trilogy are taken almost shot-for-shot from WWII aircraft fight sequences, which explains why X-Wings and TIE fighters bank and make noise in space. Still a classic setting, just not one focused on being scientifically plausible.
Star Wars and Star Trek were both hooked on the cinematic movement, ships/fighters moving like they were in atmosphere. While this does look cool, to achieve it would require an extensive ssytem of thrusters or a gravity manipulation drive of some sort.
Physics is one of my favorite things from Babylon 5. There are several scenes where fighters would rotate on axis to fire at targets that were behind/beside them while still moving in the original direction of travel.
Partially, it works with small ships, but big ships can´t move as easily as little ones in space. Because of their huge mass sudden changes of direction would cause structural stress. You can see this in B5 when the big ships move. They don´t turn as easily as the fighters.
A good example is the above BSG video. At about 2.28 when the main aft-thrusters of the Hades are firing when it is flying a curve you can see how it fires each of them differently and thus steers into the curve. Would they have done this on the spot it would have torn the Hades appart simply because of its inertia and sheer mass.
Rather shamefully, I don't remember much of the story of B5 because I was very young when it aired but I did love the design of the Starfury and that larger bomber one(hammerhead maybe? I don't remember.) They did have some of the coolest space battle ever though, next to some of the new gen battlestar stuff. Actually now that I think about it, I've always had a thing for the more realistic space combat shows even as a wee young lad. There was another show I watched as a kid called Space above and beyond that I recall being fairly grounded in reality.(admittedly this is going off of old childhood memories.)
So even with the "advanced rules" this game is pretty freaking fun. My FLGS can't keep the starter or ships in stock, they keep flying off the shelves. Now I eagerly await new ships....I will have at least one of each.
Interesting that they made the Bomber pilot female. Must be post-Endor.
Ive shown that to several people over the last couple months, and every one of them wants more. Wish someone from a TV channel would discover this and make it into a full TV show.
Not directly rrelated to the mini game, but Lucasfilm (and all subsiduries) have been purchased by Disney, and a new trilogy of movies will go into production soon for a 2015-2017-2019 release.
Organizers of Game Nights can run them as casual leagues, informal open-play events, competitive leagues, or as one-day tournaments.
Organizers have complete freedom when they schedule these events, and our Game Night Kits are meant to support their efforts.
The X-Wing Game Night Kit allows players to help decide the fate of the galaxy with each game they play.
As Imperials and Rebel forces collide, organizers can track their results on the kit’s game poster.
Then once the battles have subsided, participants receive their rewards.
The fourth quarter 2012 X-Wing Game Night Kit includes:
One game poster
One league play instruction sheet
Eight double-sided, oversized ship cards (Darth Vader and Luke Skywalker)
Two custom, acrylic range rulers (one Imperial, one Rebel)
I do want!
Also in my blog!
I've received my Halmark Imperial Lambda-class Shuttle - Hip Hip Hooray!
Lots of photos to show size. I've taken measurements and done the math to check scale. Check it out here!
I can't help but feel the Lambda class shuttle would be high up on the to do list for FFG. It should be usable by rebels and imperials... given RotJ. B-wing and Tie Bomber strike me as the other low hanging fruit. After thatthey can think about the EU stuff.
I don't think we'll see much of a change, at least for the time being. Disney bought Lucasfilms in its entirity had they just been more piecemeal and purchased only the IP then I think things would change. Buying it in its entirity as they did shows at least some interest in maintaining the status quo on the buisness side. Image and IP management has probably been Lucasfilms biggest successes, so I can't see Disney throwing that out.
I suspect that the contract would be x years maybe they are meeting Disney now to extend the license to include the new film material or ships that show up in clones wars perhaps.
yeah, Lets all email disney and ask that GW handles a 28mm Star Wars miniature line... Say what you want about GW but they got good mileage out of the LOTRs films... I'd love to see that done with Star Wars.
12thRonin wrote: "I have altered the deal. Pray I don't alter it further." -Micky Mouse
Panic wrote: yeah,
Lets all email disney and ask that GW handles a 28mm Star Wars miniature line...
Say what you want about GW but they got good mileage out of the LOTRs films... I'd love to see that done with Star Wars.
Panic...
I don't know. You'd get too much complaining that you can't raid the models for bitz.
Besides, I'm assuming Knight Models already has that license.
Secondly, calling them a "munchkin craft" is silly. We don't know what the rules would be and you're assuming FFG wouldn't be able to write a balanced set of rules for it.
aka_mythos wrote: When you look at its description it's easy to imagine it simply as an Imperial equivalent to the X-wing.
Quite a bit superior to an X-Wing actually. Better weapons, better shields, faster than TIE/Ints and A-Wings. The TIE/d is one of the best fighters around... it just wasn't very widespread by the time the Empire fell. They were still using them years later, but they became exceptionally rare.
aka_mythos wrote: When you look at its description it's easy to imagine it simply as an Imperial equivalent to the X-wing.
With a tractor beam and an ion cannon.
Those would be equipment cards in this game, which would carry additional costs, beyond that of the most generic pilot. Its no different than this game deals with Y-wing ion cannons.
H.B.M.C. wrote:
Quite a bit superior to an X-Wing actually. Better weapons, better shields, faster than TIE/Ints and A-Wings. The TIE/d is one of the best fighters around... it just wasn't very widespread by the time the Empire fell. They were still using them years later, but they became exceptionally rare.
Fair enough. If the game supports the Millenium Falcon and Slave1 I don't think a Tie Defender is neccessarily over powered.
From what I can gather the TIE/Ints and A-Wings... have the new "boost" which looks like an extra move taken as an action. The game would likely approach representing the TIE/d's speed with that same rule. The basic laser loadouts for the Tie/D are identical to the TIE/d, giving it a "3" for offensive. With the ability to mount Ion cannons and Concussion Missiles, it'd be able to take equipment upgrades. It's atleast structuraly and defensively comparable to the TIE/in so it would be atleast a 3.
Shields are where it'd get complicated... X-wings are a "2" while fluff wise the Y-wing has 50% more shields is appropriately a "3".... but a TIE/d is suppose to have 4 times that of an X-wing. An "8" certainly would be game breaking. Though the Millenium Falcon despite its significantly upgraded shields is only a "5" (based on a lot of squinting)... Implying the scale isn't necessarily linear.
So a TIE/d would be 3/3/3/4 with boost, focus. Even with a generic pilot it'd be pricey to take.
The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
All plans and production facilities were owned by Zaarin, and would have been destroyed by Thrawn as part of his systematic reduction of Zaarin's forces and logistical support. And Zaarin himself was finally killed just as the Battle of Endor was being fought (the final mission debriefing for TIE Fighter mentions waiting for the Emperor to return from Endor).
The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
All plans and production facilities were owned by Zaarin, and would have been destroyed by Thrawn as part of his systematic reduction of Zaarin's forces and logistical support. And Zaarin himself was finally killed just as the Battle of Endor was being fought (the final mission debriefing for TIE Fighter mentions waiting for the Emperor to return from Endor).
Not being a dick here at all, but please keep arguing. It makes me so happy to hear folks argue classic Star Wars fluff. (tears of joy)
Next can someone assert (foolishly) that Matthew Stover isn't the greatest EU writer ever? Because I will voraciously attack you. ...Doubly so if you contend that the title belongs to Troy Denning (the Matt Ward of Star Wars)
The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
Starfighters of Adumar featuring entire squadrons of Defenders proves you incorrect.
There were also a squadron of Defenders stationed on the Executor.
Onyx Squadron at Endor flew Defenders, too.
They were used in the Yuuzhan Vong war.
Reading the Wookiepedia entry makes them seem a lot more prolific than the statement "handful of elite squadrons" would suggest.
scipio.au wrote: I just hope they do the film-canon stuff before they delve into the EU for more ships and 501 TIE-Variations.
What's left film-wise out of curiosity? As a peripheral Star Wars fan I'm not sure what super awesome ships I've missed zipping around in episodes 4-6.
The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
Starfighters of Adumar featuring entire squadrons of Defenders proves you incorrect.
There were also a squadron of Defenders stationed on the Executor.
Onyx Squadron at Endor flew Defenders, too.
They were used in the Yuuzhan Vong war.
Reading the Wookiepedia entry makes them seem a lot more prolific than the statement "handful of elite squadrons" would suggest.
I was going to point out that three squadrons show up in Isard's Revenge (the X-Wing book before Starfighters of Adumar), given I'm reading it at the minute, but it looks like someone beat me to the punch...
Next can someone assert (foolishly) that Matthew Stover isn't the greatest EU writer ever? Because I will voraciously attack you. ...Doubly so if you contend that the title belongs to Troy Denning (the Matt Ward of Star Wars)
I've never even heard of either of them.
It has been and always will be Timothy 'It was so artistically done....' Zahn. Followed by the Stackpole/Alston double team.
Eumerin wrote: The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
All plans and production facilities were owned by Zaarin, and would have been destroyed by Thrawn as part of his systematic reduction of Zaarin's forces and logistical support. And Zaarin himself was finally killed just as the Battle of Endor was being fought (the final mission debriefing for TIE Fighter mentions waiting for the Emperor to return from Endor).
Exactly two huh? Nope. Not even close.
Time for a bit of copypasta magic:
Other Imperial use
Some TIE Defenders were stationed aboard Darth Vader's flagship, the Executor. During the Battle of Mygeeto—as the Executor led Imperial forces in the invasion of the Rebel base on Mygeeto—the Imperial fleet came under attack from several Rebel capital ships, and Admiral Firmus Piett ordered use of TIE Defenders in the defense of the fleet. Flown by elite pilots, TIE Defenders aided in the destruction of the Rebel ships and the Empire went on to capture the Rebel base. At some point, TIE Defenders participated in a Base Delta Zero orbital bombardment operation led by the Assertor-class Star Dreadnought Wrath. Similarly, TIE Defenders also operated around the Naval Station Validusia.
At least one element of TIE Defenders, as part of Onyx Squadron, saw action at the Battle of Endor. However, they were a very small minority of craft at the battle—the majority were TIE Fighters and TIE Interceptors—and were unable to ensure victory for the Empire. As the Empire began to crumble following the Battle of Endor and the death of Emperor Palpatine, the cost of the TIE Defender became an even greater factor and the model was decommissioned. Though information obtained by the New Republic on Spirana in the year following the Battle of Endor indicated that there were over ten thousand production TIE Defenders unaccounted for, the cessation of production prevented it from ever achieving widespread use. Nonetheless, any TIE/D Defenders that were already created prior to being decommissioned were placed into groups such as Elite Force, at least two of which would later be utilized during the First Battle of Coruscant to defend the Imperial Palace.
...
Yuuzhan Vong War and later use
Despite the Empire's long held resistance to the TIE Defender, they would continue to be used by the Imperial Remnant until at least the end of the Yuuzhan Vong War, with the starfighters stationed on many Imperial capital ships including Grand Admiral Gilad Pellaeon's flagship, the Right to Rule.
The Empire got their hands on exactly two. One was kept for study and analysis, while the other was used by the protagonist in TIE Fighter. The only others that were seen after Zaarin's attempt to kidnap the Emperor were used by Zaarin's forces to support his insurrection (which is why the even more munchkiny Missile Boat was introduced).
Starfighters of Adumar featuring entire squadrons of Defenders proves you incorrect.
There were also a squadron of Defenders stationed on the Executor.
Onyx Squadron at Endor flew Defenders, too.
They were used in the Yuuzhan Vong war.
Reading the Wookiepedia entry makes them seem a lot more prolific than the statement "handful of elite squadrons" would suggest.
That's because the EU is made of layers upon layers of nightmarish often-contradictory stuff that ranges from barely-above fanwank-fiction to some rare reasonable bits - mostly with a concurrent theme of making every single background character seen in the entire trilogy (and prequels as well) into a significant character that also had a vital part in the grand scheme of things.
Automatically Appended Next Post: Oh, and with Disney buying Lucas' Empire out this week, and announcing the next post-RoTJ trilogy, EU-fans may as well forget about the whole Yuzaan Vong story arc, along with Cade Solo/Skywalker and the OT-grandchildren collection, because it's likely about to have never officially happened.
scipio.au wrote: That's because the EU is made of layers upon layers of nightmarish often-contradictory stuff that ranges from barely-above fanwank-fiction to some rare reasonable bits - mostly with a concurrent theme of making every single background character seen in the entire trilogy (and prequels as well) into a significant character that also had a vital part in the grand scheme of things.
Not as much as you'd think. Unlike other areas where there are multitudes of additional stories via books, comics and games, there are people at LucasFilm whose only job was to keep it all together. There are canon levels, and they are adhered to.
Yes, there are ret-cons (Adia Gallia dying at the hands of Savage Opress rather than Grievous being the most recent example), but most things like this have ret-cons.
scipio.au wrote: Oh, and with Disney buying Lucas' Empire out this week, and announcing the next post-RoTJ trilogy, EU-fans may as well forget about the whole Yuzaan Vong story arc, along with Cade Solo/Skywalker and the OT-grandchildren collection, because it's likely about to have never officially happened.
You must know more than we know then, because no one has heard anything specific about this. We can speculate, yes, but that's all it is - speculation.
Panic wrote: yeah,
Lets all email disney and ask that GW handles a 28mm Star Wars miniature line...
Say what you want about GW but they got good mileage out of the LOTRs films... I'd love to see that done with Star Wars.
12thRonin wrote: "I have altered the deal. Pray I don't alter it further." -Micky Mouse
Panic...
Wait, so on top of things being expensive because they're Star Wars, you want things to be expensive because they're GW? That's like when Marvel put Joe Madueira and Jeph Loeb on a book already famous for outrageous delays.
I wouldn't want to play a minis game that was twenty dollars per stormtrooper.
scipio.au wrote: I just hope they do the film-canon stuff before they delve into the EU for more ships and 501 TIE-Variations.
What's left film-wise out of curiosity? As a peripheral Star Wars fan I'm not sure what super awesome ships I've missed zipping around in episodes 4-6.
B-wings, Tie Bombers, Lambda shuttle.....?
All of those. Granted, it's not all that much, but my point is really just that I would prefer to see all of those things produced before they go off on an EU tangent, which I'll be able to largely safely ignore.
Twin-pod Cloud Cars are atmospheric only.
While possible, I don't really see it happening.
I'm sure they could fit them in. They don't really work for deep-space settings, but for high altitude scenarios, etc (Wookiepedia suggests that they work in low orbit as well). Plus they're from the films and people will buy them(!)
scipio.au wrote: That's because the EU is made of layers upon layers of nightmarish often-contradictory stuff that ranges from barely-above fanwank-fiction to some rare reasonable bits - mostly with a concurrent theme of making every single background character seen in the entire trilogy (and prequels as well) into a significant character that also had a vital part in the grand scheme of things.
Not as much as you'd think. Unlike other areas where there are multitudes of additional stories via books, comics and games, there are people at LucasFilm whose only job was to keep it all together. There are canon levels, and they are adhered to.
Yes, there are ret-cons (Adia Gallia dying at the hands of Savage Opress rather than Grievous being the most recent example), but most things like this have ret-cons.
scipio.au wrote: Oh, and with Disney buying Lucas' Empire out this week, and announcing the next post-RoTJ trilogy, EU-fans may as well forget about the whole Yuzaan Vong story arc, along with Cade Solo/Skywalker and the OT-grandchildren collection, because it's likely about to have never officially happened.
You must know more than we know then, because no one has heard anything specific about this. We can speculate, yes, but that's all it is - speculation.
The films being top-tier canon have always happily run roughshod over the EU. At best, they may pay lip service or incorporate small elements of the EU into new films, but they've shown that they're quite happy to ignore it all, since the EU is really just additional merchandising. If you're a huge SW fan and love the EU (or whichever elements of it) then that's wonderful, but you should also know what they're like by now. You might also be interested in checking out mousedroid.com which is a smaller, Aussie SW fan-nerd forum where I used to spend a lot of time. Be warned though, moderation is heavy there. (and no, I wasn't banned, my hobby interest focus just went back to 1:6 and Miniatures )
scipio.au wrote: That's because the EU is made of layers upon layers of nightmarish often-contradictory stuff that ranges from barely-above fanwank-fiction to some rare reasonable bits - mostly with a concurrent theme of making every single background character seen in the entire trilogy (and prequels as well) into a significant character that also had a vital part in the grand scheme of things.
Not as much as you'd think. Unlike other areas where there are multitudes of additional stories via books, comics and games, there are people at LucasFilm whose only job was to keep it all together. There are canon levels, and they are adhered to.
Yes, there are ret-cons (Adia Gallia dying at the hands of Savage Opress rather than Grievous being the most recent example), but most things like this have ret-cons.
IG-88
Dengar
/facepalm
There's one that's even worse than IG-88, actually - but I've forgotten it. Should I remember it, I'll post it in here.
scipio.au wrote: Oh, and with Disney buying Lucas' Empire out this week, and announcing the next post-RoTJ trilogy, EU-fans may as well forget about the whole Yuzaan Vong story arc, along with Cade Solo/Skywalker and the OT-grandchildren collection, because it's likely about to have never officially happened.
You must know more than we know then, because no one has heard anything specific about this. We can speculate, yes, but that's all it is - speculation.
The films being top-tier canon have always happily run roughshod over the EU. At best, they may pay lip service or incorporate small elements of the EU into new films, but they've shown that they're quite happy to ignore it all, since the EU is really just additional merchandising. If you're a huge SW fan and love the EU (or whichever elements of it) then that's wonderful, but you should also know what they're like by now. You might also be interested in checking out mousedroid.com which is a smaller, Aussie SW fan-nerd forum where I used to spend a lot of time. Be warned though, moderation is heavy there. (and no, I wasn't banned, my hobby interest focus just went back to 1:6 and Miniatures )
Oh yeah, the movies aren't a whole lot better than the EU in many ways, I will grant. Especially the prequels that fell into the same kind of "we need to meet Greedo, and Chewbacca, and Baby Boba, and Young Han (thankfully excised from the final scripts). But then, I don't think that Lucas is a godlike genius as many SW fans seem to. These days he's mostly a hack who did manage to show some talent when we was much younger and has surrounded himself with some wonderfully creative and talented people right from the start.
They haven't 'run roughshod'. For starters three of them were made before there was any EU (well... partially, Splinter of a Mind's Eye came before ESB and ROTJ, but you know what I'm getting at). And as for Episodes 1-3? They actively included elements from the EU, including on-screen EU characters, mentions of worlds, and so on.
H.B.M.C. wrote: They haven't 'run roughshod'. For starters three of them were made before there was any EU (well... partially, Splinter of a Mind's Eye came before ESB and ROTJ, but you know what I'm getting at). And as for Episodes 1-3? They actively included elements from the EU, including on-screen EU characters, mentions of worlds, and so on.
I did say that, and I know that names like Coruscant came from the EU, and so on and so forth. Then again, there's also things like pre-prequel Boba Fett and post-prequel Boba Fett, and we know that while they incorporated little bits of EU into the prequels, along with some Fan Service they also did whatever the hell they wanted without regard for staying true to a story that some guy wrote up in a book in 1992 or what have you. (and I don't blame the filmmakers for that, either.
Personally, I hope they ignore all the awful (IMO) post-ROTJ EU like Darth Twilek-Stripper-Maul and the Yuzaan Vong(sp) and make something that's to the quality of the Marvel films. Which may ignore things like physics, but still manage to be a lot of fun and feasable (if you just ignore that gaping logic hole here and there) like most of the OT was.
But really, I don't care enough about SW or the EU to have a big fanwank argument with you over it. I've pretty much said my piece and if you disagree with my opinions, that's cool.
Nice that you're throwing out words like "fanwank" as if that means something to me. I've said nothing of the sort. I guess you also assume that I'm one of those "George Lucas Uber Alles" style fans. Not true either.
Fact is that I'm one of those SW fans who basically accepts everything at face value. I take the good with the bad, regardless of source, and it doesn't bother me. Only one thing in SW has ever annoyed me, and that was Episode 3 - a movie that promised so much, yet delivered so little - but other than that I really don't care what's out there. It's all Star Wars to me.
I dislike the "There are only 3 Star Wars films!" fans. I dislike the "There are only 6 films and nothing else" fans. I dislike the "The EU sucked ever since they killed Chewbacca!" fans. I just take it all. I don't defend it, but I don't feel the need to decry any of it either. I don't want TIE/d's in this game because "Omigod the EU is t3h awesomes!!!". I want them because they're cool ships. I don't care where they came from or what their origin lies or what level of canon they're from. They're cool ships. That's all that matters to me.
H.B.M.C. wrote: Nice that you're throwing out words like "fanwank" as if that means something to me. I've said nothing of the sort. I guess you also assume that I'm one of those "George Lucas Uber Alles" style fans. Not true either.
Fact is that I'm one of those SW fans who basically accepts everything at face value. I take the good with the bad, regardless of source, and it doesn't bother me. Only one thing in SW has ever annoyed me, and that was Episode 3 - a movie that promised so much, yet delivered so little - but other than that I really don't care what's out there. It's all Star Wars to me.
I dislike the "There are only 3 Star Wars films!" fans. I dislike the "There are only 6 films and nothing else" fans. I dislike the "The EU sucked ever since they killed Chewbacca!" fans. I just take it all. I don't defend it, but I don't feel the need to decry any of it either. I don't want TIE/d's in this game because "Omigod the EU is t3h awesomes!!!". I want them because they're cool ships. I don't care where they came from or what their origin lies or what level of canon they're from. They're cool ships. That's all that matters to me.
Uh, no. I didn't mean either of those as snide remarks towards you, and I actually haven't had the intent to be insulting towards you in any way in this thread. If I had, well, I'd quite openly admit as much. It's just how I feel about those arguments and the direction our discussion was headed down. I'm one of the "I like 3 of the films a lot, 2 of them were alright, and one was mostly rubbish" people (and not in the order most people think, either). I also really like selected bits of the EU, while considering most of it to be fanwank overmerchandised rubbish.
Still, I'd much rather see the spaceships that I saw on the big screen taken care of first, and after that I can safely ignore or cherry pick the rest at my leisure. Some of the extra TIEs and things actually do look cool, while others ...well, they don't. But I'd like to see the film stuff taken care of before we start worrying about Baron Fels' specific TIE fighter.
scipio.au wrote: Still, I'd much rather see the spaceships that I saw on the big screen taken care of first, and after that I can safely ignore or cherry pick the rest at my leisure. Some of the extra TIEs and things actually do look cool, while others ...well, they don't. But I'd like to see the film stuff taken care of before we start worrying about Baron Fels' specific TIE fighter.
Does that make more sense?
That does seem to make more sense - though seeing Baron Fel get a card for an Interceptor and an X-Wing would be quite col, if they did an EU card expansion down the line. They could do a set just of alternate unique pilot cards, which could be quite cool without needing new models to be sculpted.
I finally broke down and ordered the core set so I could get all of the basic bits (and Luke). I've been playing with just my Y-wings and the X-wing expansion.
And on the topic of the EU, I tend to agree with HBMC that Lucasfilms have done a pretty good job of keeping things from being outright contradictory (I'm sure there were some minor things I didn't even notice). I will caveat by pointing out that I haven't read much that came out after the YV books. I didn't enjoy those very much. I've read almost everything else that came out before that, though.
Oh, and I quite liked Tales of the Bounty Hunters. Try not to take it so seriously
I created a printable space map for Melior Via recently, because I've been playing another space combat game a bit. I think it might also be useful for X-Wing. If anyone's interested in giving it a shot and letting me know what they think about it, I'd be happy to throw a free download link to, say, the first 5 people that PM me with a request.
Note that it's big enough to cover a 72" x 48" table. It does require you to use layers before printing to just turn on or off the types of hexes or squares that you want to use. I haven't received much feedback on this yet, and I'd like opinions.
BrookM wrote: Finally, finally, finally managed to snatch up a copy of X-wing over at the FLGS.
I feel like this though again..
Here in the USA we can get the game at Target...a big box store similar to Walmart. Thought thats means paying full retail.
As far as what ships the make, Id like to see the Episode 1-3 ships done before EU. Say what you will about the films, there were some cool ships. Sure, most were a bit out-dated by X-WIng & TIE days, but the Star Wars universe is well known for keeping old ships running for a long time. It would help for a bit of realism (so to speak) to have some more run of the mill ships involved, instead of each release bringing even more powerful ships. Should that happen it would be like playing 40k, only the newest releases would be worth playing, as the old stuff would be cannon fodder.
FFG isn't as readily available around here, nor in great quantities or from the regular shops sadly.
Automatically Appended Next Post: Decided to order some extra dice from Miniature Market and another X-Wing from a local site. I've got a feeling getting the other ships for a reasonable price will be quite a chore.
I am really interested in this game, was greatly disappointed by Star Wars: Starship Battles by WotC, but this game sounds great (I still would like a good SW fleet level game, though).
tdwg83 wrote: Yes they. Full retail price obviously. Look on the bottom shelf of the board games.
I saw it on their website and I'm rather surprised. I'll check it out next time I swing by a target.
I think someone high up in Target must like Star Wars and miniature games, as they were the only major chain store to carry WotC's Star Wars Miniatures Game when it was around (and they had the starters and many expasions in good quantaties, too).
tdwg83 wrote: Yes they. Full retail price obviously. Look on the bottom shelf of the board games.
I saw it on their website and I'm rather surprised. I'll check it out next time I swing by a target.
Yeah it surprised me as well since it isnt even remotely a board game. I figure that since its done by a board game company someone at Target was scanning the lists for things to stock and simply saw what to them looked like a Star Wars board game, and since Star Wars stuff sells well it went onto the stock list.
tdwg83 wrote: Yes they. Full retail price obviously. Look on the bottom shelf of the board games.
I saw it on their website and I'm rather surprised. I'll check it out next time I swing by a target.
Yeah it surprised me as well since it isnt even remotely a board game. I figure that since its done by a board game company someone at Target was scanning the lists for things to stock and simply saw what to them looked like a Star Wars board game, and since Star Wars stuff sells well it went onto the stock list.
Well, they carried Wizard of the Coast's Star Wars Miniature game when it was around, so I think that someone at Target’s headquarters likes Star Wars miniature gaming.
Nah, it's just that if a kid see's the star wars logo, he begs his mom to buy it no matter what it is, and she buys it just to shut him up, so it's an easy sale.
edit: but still nice to see that Target is carrying it
tdwg83 wrote: Yes they. Full retail price obviously. Look on the bottom shelf of the board games.
I saw it on their website and I'm rather surprised. I'll check it out next time I swing by a target.
Yeah it surprised me as well since it isnt even remotely a board game. I figure that since its done by a board game company someone at Target was scanning the lists for things to stock and simply saw what to them looked like a Star Wars board game, and since Star Wars stuff sells well it went onto the stock list.
Well, they carried Wizard of the Coast's Star Wars Miniature game when it was around, so I think that someone at Target’s headquarters likes Star Wars miniature gaming.
I remember that. I have boxes and boxes of those miniatures that I got from Target. I remember they would put the older sets on sale for no reason or because a box was lightly damaged. Good memories!
General Seric wrote: I am really interested in this game, was greatly disappointed by Star Wars: Starship Battles by WotC, but this game sounds great (I still would like a good SW fleet level game, though).
tdwg83 wrote: Yes they. Full retail price obviously. Look on the bottom shelf of the board games.
I saw it on their website and I'm rather surprised. I'll check it out next time I swing by a target.
I think someone high up in Target must like Star Wars and miniature games, as they were the only major chain store to carry WotC's Star Wars Miniatures Game when it was around (and they had the starters and many expasions in good quantaties, too).
Star Wars AND Star Trek, considering they fronted the money for the entire Star Trek Catan print run in America(Target exclusive, of course).
I think someone high up in Target must like Star Wars and miniature games, as they were the only major chain store to carry WotC's Star Wars Miniatures Game when it was around (and they had the starters and many expasions in good quantaties, too).
I remember seeing those in Toys R US (Australia), actually.
BrookM wrote: Decided to order some extra dice from Miniature Market and another X-Wing from a local site. I've got a feeling getting the other ships for a reasonable price will be quite a chore.
yeah, Wave 2 delayed till February : ( ... ...with a twist.
FFG wrote:Due to a slight delay at the factory, the second wave of X-Wing expansions won’t be available until February. Fortunately, we were able to airship a limited number of these new expansion packs in order to make them available for a special preview event.
The Kessel Run preview event are basically competitions being held at participating stores between December 14 - 16. The prize being the delayed ships. You have to find a store doing this + compete + win to get your hands on a ship.
Prizes: wrote:1st Place – First choice of one Kessel Run preview ship 2nd Place – Second choice of one Kessel Run preview ship 3rd Place – Third choice of one Kessel Run preview ship 4th Place – Fourth choice of one Kessel Run preview ship
[spoiler=What Can Players Do?]If you’re an X-Wing player, be sure to contact your favorite local gaming store about this exciting preview event. Then be sure to check our website in early December for the full list of participating retailers in order to make your plans to attend. In the meantime, start building your squads and getting in your practice games. This is your chance to be among the first in the world to claim the Millennium Falcon, Slave I, an A-wing, or a TIE interceptor.[/spoiler]
Not sure how I feel about the only way to get hold of something I preordered is having to jump through hoops... or the inevitable eBay monster prices!
Actually it isn't really all that bad $ wise. Especially if you get a discount through your local store. I split the cost of one of each ship and the starter with my Stepfather. for $30 I got myself quite a bit of fun. We've already played quite a few games and I'm already looking forward to getting all of the Imperial craft they come out with that.
You get a lot of stuff for each ship you buy. Got an X-wing yesterday and it comes with the model, stand, cards, wheelie-thing and all the tokens you'd need for this model. $15 is a bargain for those models. €15 on the other hand..
BrookM wrote: You get a lot of stuff for each ship you buy. Got an X-wing yesterday and it comes with the model, stand, cards, wheelie-thing and all the tokens you'd need for this model. $15 is a bargain for those models. €15 on the other hand..
Why are you paying 15 euro?
Threre are plenty online shops who sell 'em cheaper:
Hmm, if I remember correctly I paid 3 euro for shipping from this place http://www.speelkoning.be, but i did have to wait an awful long time because I also ordered the extra dice...
(In hindsight it would have been way smarter just to buy an extra starter set.)
Han Solo
Pilot: 9
Stats: 3/1/8/5
Special Ability: "When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible."
Actions:
Upgrades: Medal/Missile/Crew/Crew
Cost: 46
Lando Calrissian
Pilot: 7
Stats: 3/1/8/5
Special Ability: "After you execute a green maneuver, choose one other friendly ship at Range 1. That ship may perform 1 free action on its action bar."
Actions:
Upgrades: Medal/Missile/Crew/Crew
Cost: 44
Chewbacca
Pilot: 5
Stats: 3/1/8/5
Special Ability: "When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability)."
Actions:
Upgrades: Medal/Missile/Crew/Crew
Cost: 42
Outer Rim Smuggler
Pilot: 1
Stats: 2/1/6/4
Special Ability: None
Actions:
Upgrades: Crew/Crew
Cost: 27
Upgrade Cards:
Millenium Falcon (Unique)
YT-1300 only. TITLE
"Your action bar gains the evade action icon".
Cost: 1
Engine Upgrade
Modification
"Your action bar gains the boost action icon".
Cost: 4
Shield Upgrade
Modification
"Increase your shield value by 1."
Cost: 4
Weapons Engineer
"You may maintain 2 target locks (only 1 per enemy ship). When you acquire a target lock you may lock onto 2 different ships."
Cost: 3
-crew-
Chewbacca (Unique)
Rebel Only
"When you are dealt a damage card, you may immediately discard that card and recover 1 shield. Then, discard this upgrade card."
Cost: 4
-crew-
Nien Nunb (Unique)
Rebel Only
"You may treat all (forward/straight icon) maneuvers as green maneuvers."
Cost: 1
-crew-
Luke Skywalker (Unique)
Rebel Only
"After you perform an attack that does not hit, immediately perform a primary weapon attack. You may change one (Focus icon) result to a (Standard hit icon) result. You cannot perform another attack this round."
Cost: 7
-crew-
Veteran Instincts
"Increase your pilot skill by 2."
Cost: 1
Draw Their Fire
"When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled (Critical hit icon) results instead of the target ship."
Cost: 1
Elusiveness
"When Defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability."
Cost: 2
Assault Missiles
Attack (Target Lock)
"Spend your target lock discard this card to perform this attack. If this attack hits, each other ship at Range 1 of the defender suffers 1 damage."
Attack: 4
Range: 2-3
Cost: 5
I'm not sure how great it is knowing everything about the Falcon 3 months early...
yeah, I love getting a bit of news and rumor as much as the next man. But knowing the entire rules content kinda takes the shine off opening the box for yourself... know what I mean?
Plus I think you can spoil rules! Once people start working out all the killer combos... Spoiler Alert!
Whatever.. I'm probably just grumpy I'm not getting my toys in December! ...Cancel Xmas...
wait... I just found this Falcon on eBay. Good Job FFG!
aka_mythos wrote: Looking at those rules... is there anything keeping a player from taking the Chewbacca pilot card and the Chewbacca crew card on the same YT-1300?
The rules say that you can't have two unique cards with the same name.
The pilotcard and the upgrade card are both called Chewbacca, so...
It would be an awfully expensive model if all big options were taken. I'd also think there'd be a note that states that Chewie is either the pilot or the co-pilot, but not both.
There are a few X-wing games in there... This report has a cool feature. Its a Imp/Imp battle so one player marks his ships using coloured elastic bands. Cool Smart and Easy.