It'll be quite annoying if this White Dwarf does contain proper Admech rules.
Firstly, why aren't those rules in the compendium to start with?
Secondly, why did they sell Admech players a compendium only to pull that practically day 1?
To get people to buy both the compendium and the White Dwarf, duh. Same reason why rules for AdMech in 40k were split across three books day one.
I wonder if GW predicted how disappointing the compendium would be.
The NDA on sharing the compendium ended on pre-order day, whereas the Octarius box ended a lot sooner.
Can a person excercise their 14 day return policy and ask for a refund from GW? Should be possible, at least in the EU..
I got no horse in this race since I didn't buy the Compendium, but other people might want to return theirs.. Especially AdMech players - they could easily afford the WD issue with that money and would even have money left for some comfort alcohol
kirotheavenger wrote: I wonder if GW predicted how disappointing the compendium would be.
The NDA on sharing the compendium ended on pre-order day, whereas the Octarius box ended a lot sooner.
Or it could have been, y'know, because the Octarius box actually had models present.
kirotheavenger wrote: I wonder if GW predicted how disappointing the compendium would be.
I suspect they made it bad and dissapointing on purpose, so people would buy the rules for their faction separately later. I mean, if the compendium had good rules, would there be incentive to buy the new, separate rules for factions in the future?
tauist wrote: So they're telling us the spanking new Compendium is already gettting outdated?
Quite a move, even from them
First of all, don't try to circumvent the filter.
Second of all, we knew from the outset that this kind of thing would be happening. They outright made mention of specialized Kill Teams like the Veteran and Kommandos being a thing in addition to the Compendium lists.
Remember when they tossed a booklet with all the interim warhammer army lists into a white dwarf when they changed editions from 5 to 6 because they knew they will be quickly replaced by army books?
Cronch wrote: Remember when they tossed a booklet with all the interim warhammer army lists into a white dwarf when they changed editions from 5 to 6 because they knew they will be quickly replaced by army books?
You mean Ravening Hordes? It's remembered pretty fondly from what I can see to be honest. That 'quickly replaced by army books' wasn't entirely the case either (some didn't get replaced until 7th Edition).
tauist wrote: So they're telling us the spanking new Compendium is already gettting outdated?
Quite a move, even from them
First of all, don't try to circumvent the filter.
Second of all, we knew from the outset that this kind of thing would be happening. They outright made mention of specialized Kill Teams like the Veteran and Kommandos being a thing in addition to the Compendium lists.
And no. I'm not digging a reference up.
Specialised as in with new model releases, we didn't know there would be WD reworks of the existing compendium factions using existing models before this.
Not that it is much of a surprise. I expect a panic rework of Genestealer Cults and Space Marines in the next few months. Maybe Eldar too.
They never said that it would be just "with new model releases" though.
They said there WOULD be new model releases tied to Kill Team. They said there WOULD be more boxes akin to Octarius for other warzones.
Something that I've harped upon since the rumored Sisters vs Pathfinders box(which I'm still maintaining is likely to be the "core" box for KT) was mentioned is that it's incredibly likely we will see a "Kill Team Specialists" sprue made available for existing factions.
The DKoK have a third sprue which is strictly the specialist bits(the club arm, the decorated veteran/stalwart, the zealot, flare gun signals officer, demo guy, and the guy holding the syringe with the pseudo-apothecary 'gauntlet') on it. A frame like that for other factions would be an easy way to make kits that might seem less than relevant suddenly super interesting...and it would allow for them to package/sell a "bundle".
We all knew the compendium was going to be a giant rip-off. And the function of the NDA was, certainly, partially designed to gag reviewers from presenting that fact to potential consumers.
If people knew just how quick the compendium would be rendered obsolete, they would have been more likely to find the rules online, instead of impulsively purchasing the "boxed deal" that had already cynically and calculatedly broken out the compendium into a separate purchase instead of just being included in the KT core rules from the get-go. I am so very amused by those who pretend to be wilfully blind to the obviousness of that fact.
Still, the new KT is a great ruleset. I really enjoy the mechanics regarding conceal orders, cover and line of sight. We've fully switched off 40k for it and while it sucks to not bring out any of the elite units we have, the better balance and simply better game system makes it an easy change.
Here's hoping the inevitable elite and commanders expansions to KT allow us to use those great units without completely destroying what is right now a great game.
Gregor Samsa wrote: Still, the new KT is a great ruleset. I really enjoy the mechanics regarding conceal orders, cover and line of sight. We've fully switched off 40k for it and while it sucks to not bring out any of the elite units we have, the better balance and simply better game system makes it an easy change.
Here's hoping the inevitable elite and commanders expansions to KT allow us to use those great units without completely destroying what is right now a great game.
How do you feel about any strategem-like rules in Kill Team compared to what's currently in 40k? That's one of the low points of modern GW game design to me and I wouldn't mind a game that's free of that burden. Or at least less impacted, I guess.
Gregor Samsa wrote: Still, the new KT is a great ruleset. I really enjoy the mechanics regarding conceal orders, cover and line of sight. We've fully switched off 40k for it and while it sucks to not bring out any of the elite units we have, the better balance and simply better game system makes it an easy change.
Here's hoping the inevitable elite and commanders expansions to KT allow us to use those great units without completely destroying what is right now a great game.
How do you feel about any strategem-like rules in Kill Team compared to what's currently in 40k? That's one of the low points of modern GW game design to me and I wouldn't mind a game that's free of that burden. Or at least less impacted, I guess.
They are still there, but each faction only has a handful, so you don't have to remember many. In fact, a lot of them are only for 1 specific fire team, so lets say you are playing necron warriors + necron immortals, you can ignore the ones for deathmarks and flayed ones. They can be very impactful though so they are certainly a key part of the game in terms of strategy.
Kanluwen wrote: Why do people insist on having to "remember" stratagems?
There's cards. There's the book. It's not like you need to shout out the stratagem you're going to use.
Usually? To be able to make informed decisions.
Same as with all the other rules, I guess.
I mean, by "remember" I assume people mean "...so that I can know what me and the opponent can do", not "...so I can use them". For that you're absolutely right, the rules are in the books and in the cards.
I think the AA mechanics of KT do a lot to blunt the edge of strategems tipping a match. They definitely are powerful, but KT plays much more chess-like than 40k and so there are more opportunities to manoeuvre you're way out of a "checkmate", or it at least takes more errors to be drawn into an inescapable trap.
Plus the games are faster, so if things do go awry there is time to get another game in (usually).
We are already experimenting with how to scale the game's size up. For whatever reason our gaming group is always odd numbers and so we usually like to run games with everyone involved rather than taking turns or splitting games into two 1v1.
Next plan is to allow each player to run all the kill teams allowed by their faction on a larger board (combat patrol sized). We will have weapon ranges being maxed at the size of one KT board (unless specified as being shorter like some weapons are).
Looking forward to seeing how that works out. I am hopeful that this game system is not abandoned in a few months as I can envision a "combat patrol" type box for each faction being the perfect balance for the game. Allowing some heavier hitting / characters into the game without it becoming completely broken. At that size and with the KT activation system and other rules, I think campaigns porting some of the crusade rules over will really shine!
We are already discussing how to design some house rules for units we feel would fit great in this "scale" of battle: dreadnoughts, battlesuits etc..
I hope we get a redesign of warcry inline with these changes as well. Great skirmish system!
Kanluwen wrote: Why do people insist on having to "remember" stratagems?
There's cards. There's the book. It's not like you need to shout out the stratagem you're going to use.
Usually? To be able to make informed decisions.
Same as with all the other rules, I guess.
I mean, by "remember" I assume people mean "...so that I can know what me and the opponent can do", not "...so I can use them". For that you're absolutely right, the rules are in the books and in the cards.
And to the first part I still say....the rules are in the books and in the cards.
For all the griping people make about "needing to buy the books to know what the armies can do with stratagems" or crap like that? It's all right there in the datacard set.
Dunno... if it's anything at all as it was with Warmahordes, where all the rules were also on the cards... you absolutely needed to know your rules and your opponent's to be able to play effectively. Too many variables to do anything else.
But Warmahordes put me off for how much like a LCG was in combos and such.
M0ff3l wrote: They are still there, but each faction only has a handful, so you don't have to remember many. In fact, a lot of them are only for 1 specific fire team, so lets say you are playing necron warriors + necron immortals, you can ignore the ones for deathmarks and flayed ones. They can be very impactful though so they are certainly a key part of the game in terms of strategy.
Gregor Samsa wrote: I think the AA mechanics of KT do a lot to blunt the edge of strategems tipping a match. They definitely are powerful, but KT plays much more chess-like than 40k and so there are more opportunities to manoeuvre you're way out of a "checkmate", or it at least takes more errors to be drawn into an inescapable trap.
Plus the games are faster, so if things do go awry there is time to get another game in (usually).
This isn't hard. You don't NEED to know every single wombo-combo that someone can play before ever setting models on the board.
To be honest, looking at some of the newer codices in 40k, the walls of stratagems are a chore. I don't want to pause the game at every point to go through my list of stratagems to see if any of them are useful right now, so in that sense I would have to remember them so I know which ones I can use at any given time. If I want to play optimally, I might also want to know this about my opponent, so I don't commit resources to something that they can protect through a strategem or something like that.
In KT there are not that many, so having a look at the start of the game is usually enough to remember what each party can do. Can't say the same about 40ktbh, so that is why I said, there are less to remember.
Also you referenced the cards earlier, but AFAIKKT does not have stratagem cards yet.
This isn't hard. You don't NEED to know every single wombo-combo that someone can play before ever setting models on the board.
Have you played Warmahordes? Because it was quite hard, and yes, you actually needed to know all the "wombo-combos" to actually know how to fething play. Not for "before ever setting models on the borad", but to be able to make informed decisions on the board.
It's a set of rules that really put me off fast, but it can perfectly be a thing of presentation, and of actually having all he rules in the actual book, because as rules heavy as Infinity is, I never felt the same way with it as I felt with Warmahordes, where I needed to track down all the rules piecemeal.
lord_blackfang wrote: So probably a Krieg style fixed roster team for the AdMech, and that probably means AdMech aren't getting a bespoke Kill Team kit.
Could also be compendium style rules for units that have not gotten rules yet.
I actually like the strategic/tactical split. The really big all-Team ones you have to decide about using before either you or your opponent moves and you have to balance them against having CP left to maybe get an emergency re-roll later.
You get some of the same effect in 40K but a) there are way more CP floating about and b) lots of ways to generate more. Plus a lot of the time you know where the opponent will be at all times during your turn.
Aeneades wrote: Next White Dwarf will have 16 pages of new Ad Mech rules for Kill Team. This is in addition to a 6 page guide to Ad Mech kill teams, short story, battle report and 4 page discussion with a KT designer.
Well back Rogue Trader era, I missed having my army drastically change month to month. But seriously, it will probably get me to buy White Dwarfs since there’s actually things I care about in them.
I don't think traxking strats/ploys etc is too much of a chore in KT2. You got your 3 cards, plus your handful of faction specific ploys. And with only 3CP at the start of a game, up to a maximum of 7CP if you never spend a CP before the last turning point.. nowhere near the clusterflock of 40K
Yeah, I've just been able to look at the book since yesterday, but I am more favorably impressed than I thought I would be with it. I still think the movement symbols are unnecessary and stupid, since they specifically tell you that you can break up or combine any symbols, but I like the stratagems and equipment more than the implementation in 40K. A freaking widget with 1", 2", 3" would have served precisely as well. I can't find any point anywhere in the rules where the symbols do anything that inches do not do (especially since you always round up or down to whole numbers).
The factions that have a specialized Kill Team are just way more interesting, though, than the ones in the Compendium. It may actually be a bad sign for AdMech that they are getting rules in White Dwarf. I suspect that the factions that are getting new models in the quarterly KT releases won't show up in the magazine, and the ones with no release planned are the ones that will show up there.
I also think that KT 2021 would have benefitted immensely from a designer's commentary on Warhammer Community. It really feels like it was, even more than 40K, deliberately designed as the pivotal moment of a larger battle. It is almost the counterpoint to Necromunda, where a lot of the game is jockeying for position, establishing or denying lines of sight, waiting out your opponent, etc. This game would be TERRIBLE if that was what it was trying to be. Instead, it basically assumes everybody has already gotten into position, and this just the deciding seconds of the firefight.
If you want lots of maneuvering and positioning like Necromunda, or even lots of back and forth like 40K (attempts), this is not the right game.
I wonder if the symbols are a stop gap from an earlier version of Kill Team development ~cough~Fireteam~cough~ You know in early development when the game used 2” hexes instead of free movement.
Kill Team: Chalnath contains a full complement of Imperial ruins to fill your killzone, with plenty of Vantage Points and Obscuring terrain.
Inside the box, you’ll find a Rules Manual that includes nine new missions, covering everything from broadcasting propaganda to launching missile strikes against your opponents. The book also contains expanded rules for both squads in the box, with a whole host of bespoke Strategic Ploys, Battle Honours, and more – like we saw for the two factions in the Kill Team: Octarius launch box.
Recycling old models and terrain is a bit lame (but not unexpected) after Octarius but at least the Sisters are nice. Someone pointed out the potential Sisters of Sigmar conversions for Mordheim and that is an option I have to seriously consider.
This terrain is otherwise out of print so there's some value here for people who missed it, probably even more so for those who have some and want to expand.
The Tau are an upgrade sprue with the existing kit.
Indeed.
Warhammer Community article wrote: This is an update to the existing T’au Pathfinder kit, which comes with a comprehensive upgrade sprue to add a great number of options to an already-flexible squad. There are new heads, weaponry, upgrades, and all the gadgets a high-tech team of incredibly skilled operators could need.
poor-man (woman) sister is a huge meh, awkward pose and they couldn't even bother to design a Sister-pattern Autopistol. You can't be that lazy to even make 1 pattern when Tzaangor have 3 different patterns for that gun.
wonder how much the new Kill Team core box will be considering they cut out some of the terrain? Wonder if Chalnath will be $200 USD as well. Also the orks and death korps boxes will be releasing solo so we should get a view of what those boxes will be.
These days I look at my archway thing built out of 4 of them built into a square and cringe. So many better uses, but thanks to the original kill team starter I had so many spare at the time.
What I really miss is the 3 wide wall panel sprue that only appeared in the Sector holiday set. Maybe that will reappear in the next box set? Or even better some chaos or eldar buildings like the ork shantytown. Too bad this one passed up the chance for a set of T'own buildings.
I don't think the new KT box can cost the same as Octarius. No core rules, no tokens, no cards, no barricades or gauges.. I'd wager it will end up costing about the same as a 40K Battleforce box.
I like that the SoB are boobplateless, but want to see the sprues in order to know just how flexible the new kit is.
I'm at two minds regarding the Pathfinders. I love the new upgrade sprue, it could spice up any T'au infantry unit with the new heads & accessories. but at the same time, the old sculpt of the kit, especially the legs, still look derpy.
Very disappointed with the Sisters - do not like the headgear on any of them at all - and agree they look more at home in Fantasy than 40k. Is a bummer because I was hoping they'd come out with a small mixed box of Sisters at some point that I could have picked up for fun.
Overall I find these recent news refreshing, we will have 5 proper Killteam lists out soon, 4 with an individualized model range. 2 of them are xenos and none are Mureens. I know the sky is falling. I'm happy that after so much Marine on Marine action, this design team dares to go with a different approach. In many regards that is. Also they uphold what the main 40K line betrayed, that 2021 would be a Xenos year. a 7/10 for me on the first look.
The sisters look different, but I do not really see it that problematic. Apart from some of the facial structures, I really like the design. It's feminine and muscular without going into the boobplate territory of over feminisation.
It's different, especially on the headgear. But then I don't see a problem for long time players, since about any of the models has at least one model in the current range that is close enough to replace/count as with. Maybe thats the only real issue, they do not look that different as individuals in gear compared to the DKoK or Ork kit. Also as already mentioned, Fantasy players have some nice conversion posibilites. I really like that we are getting access to Novitiates. Were there ever models for that? So that is a plus on the fluff side.
T'au are effectively only getting an upgrade sprew. I think the design fits in nicely with the current range (any wonkyness aside) and let's face it, they won't get a redo of Pathfinders for a long time.
Completely new Xenos terrain would have been best, but at least it is an otherwise unavailable kit. It is a bit bland though, the Ork terrain has lots of details comparatively.
Again, I really like that Killteam is at least feeling different and so far it feels for me more like the design team got a pass to do what they love, instead of doing what is best based on marketing/sales analytics.
Oh, we're getting Not!Scouts to go with out Not!Predator in our Not!Space Marines. Neat!
A little more seriously, I appreciate getting a new Sisters unit. I'll appreciate it even more if it ends up as our second Troops choice and allows for a little more variety in army building.
As for the execution, I'm not immediately thrilled by what I'm seeing. On the other hand, I'm not seeing anything necessarily standing out negatively either. Seems like a kit I'm going to have to see more of before I have a firm opinion on it. What I do have an opinion on is the color scheme. It's horrid. Normally I just acknowledge that 'Eavy Metal style isn't for me and move on safe in the knowledge that it's just a paintjob and my models will look pleasing to me, but in this case the color scheme actively gets in my way when I try to figure out if I like the models. It's really hard for me to see past it.
For the specific bits shown, I'm less interested in the Kill Team specialists and am getting a best of Sisters equipment vibe from them that's even stronger than what I got from the Death Korps. Not enough normal guys to make the special guys actually look special, and not enough uniformity for a force that I would generally describe as very regimented.
And the color scheme sucks.
tauist wrote: I like that the SoB are boobplateless..
Well duh! Can't have boobplate if you're not wearing plate.
Mr Morden wrote: New Sisters - nice ( although we do now have the first world problem of Marine style constant releases! So new unit straight after Codex....)
I quite like the models too and some nice new options (and probably could make some nice Sisters of Sigmar)
I like the theme - faith and close combat vs Technology and Stealth
The Tai models are ok but ughh that burst cannon drone - is that really the best they could do?
Not that it really changes your point but the drones aren’t new, they’re part of the existing Pathfinders kit.
The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
Geifer wrote: Oh, we're getting Not!Scouts to go with out Not!Predator in our Not!Space Marines. Neat!
Don't forget the Not!Chaplain, Not!Lieutenant, Not!Bladeguard Vets, Not!Terminators...
Marines have so many units thanks to years of codices, supplements, and a second primaris range overlapped on top that it is easy to find a comparable unit to practically anything if one is so inclined. If Seraphim came out these days, they would be mocked as "Not!Assault Marines" while Retributors would be "Not!Devastators"
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
That would have more of a point if one of the Kill Team "archetypes" were not literally called 'Security"...
It makes 100% sense that some of these KTs aren't going to be outfitted as though they're going out in the bush for months at a time(which, btw, looks to be standard for the DKoK's backpacks) given that.
I wasn’t as precise in my observation as I could have been. It is less that I have a problem with the novitiates not having survival gear as much as the absence of gear sets them apart in a way that isn’t obvious at first glance, and I have noticed some here and some on other boards saying they couldn’t quite put their finger on what was off putting about them. When I gave it some thought, I found that was what it was for me, and I am conjecturing that it may be for others as well.
Mr Morden wrote: New Sisters - nice ( although we do now have the first world problem of Marine style constant releases! So new unit straight after Codex....)
That's more of a recent but general development than something specific to Marines. And one particular first world problem I'll gladly accept the beneficial half of. But it's really just GW exploiting something they can exploit when there's no inherent need to do things this way and still release the same models at similar times.
But yeah, I'd rather have that than not get new models. I've done that for a decade and a half. It got old.
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
Who needs junk when you have faith
Eh. 40k has armor of faith. Fallout has armor of junk. I know which one has been consistently more useful to me.
But on the actual point, I don't see Sisters, as in the main body of the organization, as a covert ops force in any meaningful way. So I'm not tied to any particular look for them because neither modern tacticool nor classic commando look go with the general appearance of the army. Interestingly enough Novitiates not having backpacks of any kind by default and featuring a generally plain appearance should make it easy to add such things if you are so inclined and have suitable bits.
Geifer wrote: Oh, we're getting Not!Scouts to go with out Not!Predator in our Not!Space Marines. Neat!
Don't forget the Not!Chaplain, Not!Lieutenant, Not!Bladeguard Vets, Not!Terminators...
Marines have so many units thanks to years of codices, supplements, and a second primaris range overlapped on top that it is easy to find a comparable unit to practically anything if one is so inclined. If Seraphim came out these days, they would be mocked as "Not!Assault Marines" while Retributors would be "Not!Devastators"
Yeah, one of my bigger issues with the expansion of Marines in recent times has been that they often enough stole the identities of units from other armies (and... occasionally... ended up fulfilling those roles better) and in the process lost a lot of their own identity. Which I think is a shame, if an understandable move by GW.
I don't mind the expansion of Sisters in a similar manner because it happens to all armies eventually and they are 15 years behind everyone else, so they were bound to get more stuff but aren't necessarily bloated yet. I just wish GW simply released the handful of existing old units they omitted in the transition to plastic, be it Death Cult Assassins to get them out of resin and into plastic, or entirely new Frateris Militia so we can have a proper good angry mob, before delving into adventurous new models like those new mech suits. Not even because I'd rather see those units than the mech suits, which I do, but because it feels silly to get a near complete plastic update but then have those one or two units that they just refuse to update. I found that irritating with Flayed Ones for many years, Tyranids aren't much different in this, and now Sisters are in the same situation. Like there's this inexplicable and irrational need on GW's part to always stop short of finishing something. Oh yeah, plastic Techmarine says hi.
Dread Master wrote: I wasn’t as precise in my observation as I could have been. It is less that I have a problem with the novitiates not having survival gear as much as the absence of gear sets them apart in a way that isn’t obvious at first glance, and I have noticed some here and some on other boards saying they couldn’t quite put their finger on what was off putting about them. When I gave it some thought, I found that was what it was for me, and I am conjecturing that it may be for others as well.
One of the other things to take into consideration?
The DKoK have an additional sprue that was entirely separate to what the boxed set was likely intended to have. The bits with the flare gun, the "bruiser", the demo-charges, the Zealot, and the medic with the apothecary styled 'bonesaw arm' plus the syringe bag and everything?
That's all here:
Spoiler:
The Kommandos, on the opposite end of the spectrum, are literally just all one interconnected kit. There's connection points for the runners on all elements of the sprues. DKoK only have the 'basic squad' on an interconnected sprue.
Who knows how these Novitiates are going to be set up for KT or 40k?
Schmapdi wrote: Very disappointed with the Sisters - do not like the headgear on any of them at all - and agree they look more at home in Fantasy than 40k. Is a bummer because I was hoping they'd come out with a small mixed box of Sisters at some point that I could have picked up for fun.
I will second this. The sisters looks straight out of AOS they don't belong in the 40k world. Hard pass on my end as well. Pathfinders don't sweeten the deal. I was lucky to get two sets of the first KT terrain so that isn't needed either.
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
I would say if you're disappointed in that, prepare to be disappointed a lot, as I think it was more of a coincidence that those were the factions chosen for the initial release than a specific design brief for KT.
The DKoK in the KT box are no more survivalist equipped than any other DKoK models, and Kommandos have always been that way also, I'm not expecting it to be a trend we see throughout the Kill Team releases.
Chopstick wrote: The Tau got their new water pistol to faceoff against sister.
arguably all they need to face off against 16th century clergy women.
And they are still gonna get their butt kicked in hand-to-hand. A Pythonesque anime about advanced aliens attacking medieval teenage girls and running back to their home world scarred for life.
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
I would say if you're disappointed in that, prepare to be disappointed a lot, as I think it was more of a coincidence that those were the factions chosen for the initial release than a specific design brief for KT.
The DKoK in the KT box are no more survivalist equipped than any other DKoK models, and Kommandos have always been that way also, I'm not expecting it to be a trend we see throughout the Kill Team releases.
Read the post I followed that up with. I never expressed disappointment. I was giving voice to what I thought may have been what people were finding off putting about the sisters. I actually like the models.
Oh, it’s the scenery from the original box.
I sold all mine for really good money years later.
That archway in fact was over £25 as it was hard to come by.
I guess those prices will drop again, good I shifted when I did then.
I like the sisters, and to be fair the tau do look different and cool
Dread Master wrote: The problem I see with the sisters is that they aren’t equipped with survival gear and accessories such as backpacks and things of that nature that were heavily represented with the two initial KT forces, Kommandos and DKoK. I think it’s jarring visually, but because they are a new unit, the other visual elements distract from what isn’t present.
I would say if you're disappointed in that, prepare to be disappointed a lot, as I think it was more of a coincidence that those were the factions chosen for the initial release than a specific design brief for KT.
The DKoK in the KT box are no more survivalist equipped than any other DKoK models, and Kommandos have always been that way also, I'm not expecting it to be a trend we see throughout the Kill Team releases.
Read the post I followed that up with. I never expressed disappointment. I was giving voice to what I thought may have been what people were finding off putting about the sisters. I actually like the models.
I think what people have said has put them off is simply they look too much like Fantasy models instead of Sci-Fi models. The nun style veil and leather looking chest piece (shirt?) and leggings. The crossbow and not many gun type weapons all give them that Fantasy type vibe.
The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
This makes no sense, who wears skinny jeans to prayer? Smh.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals. Getting snipers, auspexes, and other things just doesn't feel very 'sisters-y' at all.
Honestly, the kit feels like an opportunity to spruce up other sister's kits and give people more options. Those arms, as I've said before, are likely easily swappable between other sisters of battle units.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
There's at least one shown with an Autogun in the video. I'm thinking that is more likely the 'default' option.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Space Marines and specially black templars have been doing it since forever and one space marine recruit is more logistically expensive than a sisters of battle neophite.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Once you take away the Holy Trinity, you are down to standard weapons for these unproven Sisters. Need to earn your power armor and bolter.
It is also likely that fielding Novitiates isn't standard battle tactics. These Sister have been pressed into service before their training has been completed. You go to war with the resources you have, not the resources you need.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Once you take away the Holy Trinity, you are down to standard weapons for these unproven Sisters. Need to earn your power armor and bolter.
It is also likely that fielding Novitiates isn't standard battle tactics. These Sister have been pressed into service before their training has been completed. You go to war with the resources you have, not the resources you need.
Which is great.
"Hey which Kill Team faction do you want to play: The veteran guardsmen? The expertly trained Tau pathfinders? The fearsome Ork Kommandos? Or... the church soldiers who didn't finish bootcamp?"
GW's really selling me on the faction as not being NPCs...
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Once you take away the Holy Trinity, you are down to standard weapons for these unproven Sisters. Need to earn your power armor and bolter.
It is also likely that fielding Novitiates isn't standard battle tactics. These Sister have been pressed into service before their training has been completed. You go to war with the resources you have, not the resources you need.
Which is great.
"Hey which Kill Team faction do you want to play: The veteran guardsmen? The expertly trained Tau pathfinders? The fearsome Ork Kommandos? Or... the church soldiers who didn't finish bootcamp?"
GW's really selling me on the faction as not being NPCs...
You could always kitbash The Avengers if church initiates aren't your flavour, or use the armoured SoB models that already exist.
Which is great.
"Hey which Kill Team faction do you want to play: The veteran guardsmen? The expertly trained Tau pathfinders? The fearsome Ork Kommandos? Or... the church soldiers who didn't finish bootcamp?"
GW's really selling me on the faction as not being NPCs...
It's worth mentioning that by the time you would get to the Novitiate stage of selection and the Training Convents of the Adepta Sororitas...you would have already gone through the Schola Progenium and gone all the way through the training that lays the foundation for the Scions.
With that knowledge in mind?
These aren't "newbies". They're highly motivated and highly trained killers who were singled out for their faith in addition to their military skills.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Once you take away the Holy Trinity, you are down to standard weapons for these unproven Sisters. Need to earn your power armor and bolter.
It is also likely that fielding Novitiates isn't standard battle tactics. These Sister have been pressed into service before their training has been completed. You go to war with the resources you have, not the resources you need.
Which is great.
"Hey which Kill Team faction do you want to play: The veteran guardsmen? The expertly trained Tau pathfinders? The fearsome Ork Kommandos? Or... the church soldiers who didn't finish bootcamp?"
GW's really selling me on the faction as not being NPCs...
lmao. I have a funny feeling that any of those sisters could still give an Ork Kommando, veteran guardsman, or Tau Pathfinder a run for their money. They are 'relatively' novice, is my thinking. In other words, they've gotten a lot of training out of whatever Schola that they went to and now it's time for them to get real battlefield experience. Well, in the 41st millenium, you can't really throw your novices at an 'easy' battle. You send them in and if they survive 13 minutes they're likely to survive for a good long career.
It'll make it that much more hilarious when these Novitiates DO come out on top against your veteran tau pathfinders.
Also, given that this is a transparent excuse to get a new kit out, let’s wait to see if the actual list for KT that comes with the set is just the novices or if it includes options for power armoured fire teams before we criticise it for not doing so? Please?
I mean you’re right that sending a bunch of half-trained under-equipped kids alone on a long term infiltration mission is stupid on many levels. Sending them out with actual veterans for close supervision would be closer to an apprenticeship thing like the black templars do and makes more sense even if it still seems like a bad plan.
kodos wrote: by now I guess that the SoB List in the Box will be in addition to the Compendium and not replacing it.
Lists don’t replace lists, they are all in addition to. Admech in WD is an additional list to the one in the Compendium. This SoB list is for this kit alone.
KidCthulhu wrote: The Sisters look less like an infiltrating commando unit and more like inexperienced Sororitas-in-training who are repelling a surprise Tau panty-raid.
It really looks like they were minding their own business of prayer and training when suddenly the party was crashed by some Pathfinders. It would explain the limited arms and lack of tacti-cool gear.
There's not a ton of 'tacti-cool' gear in any of the Sisters of Battle models. They bring bolters, chainswords, and lots of purity seals.
And this kit seemingly comes with 0 Bolters, 1 Chainsword and 2 Purity Seals. The fact they're painted very much unlike Sisters for the most part, and don't wear the helmets associated with them doesn't help.
We also haven't seen the entire kit. The main 'novitiate' unit for 40k is likely autopistols and combat blades, and all the bits they're showing off are the ones designed more for Kill Team, to show a group of ladies in various phases of their specialized training.
Either way, your point doesn't bother me.
I'm not sure what's the logic behind Sisters of Battle fielding squads of recruits equipped worse than Cultists would be, since one assumes they'd want some to survive the recruitment.
Space Marines and specially Black Templars have been doing it since forever and one Space Marine recruit is more logistically expensive than a Sisters of Battle neophite.
The diffrence being, the Space Marine recruits, specially Black Templars, given how we just got a new bloody version of them, wear actual armour and use actual weapons. Meanwhile, the Sisters are seemingly sending their recruits to the frontline equipped with a leather corset, thigh-high boots, and skinny jeans, like a family-friendly dominatrix. And also equipped with one of the worst guns in the entire Imperium, worse than the a Guardsman conscript or random Chaos Cultist.
The Imperium doesn't equip sisters, they are outside of the Departmento Munitorium's preview. The Ecclesiarchy has to buy the guns, and there's likely too much competition from the guard for lasguns - not to mention they might not have the same logistics chains for high tech equipment.
Who's the poster with the quote about a 12 year old Sororitas novice beating up a Primarch in their sig?
That sig may be becoming canon, if these Novitiates are considered to be "balanced" against Custodes.
It's worth mentioning that by the time you would get to the Novitiate stage of selection and the Training Convents of the Adepta Sororitas...you would have already gone through the Schola Progenium and gone all the way through the training that lays the foundation for the Scions.
With that knowledge in mind?
These aren't "newbies". They're highly motivated and highly trained killers who were singled out for their faith in addition to their military skills.
It still going to leave a pretty sour taste in the mouth when a player's elite/veteran/allowed to use full-fledged equipment killteam gets their teeth kicked in by teenagers.
Already weeping at the thought of my veterans of the long war getting shredded by Battle Sisters But Not Quite Yet.
First up, since the Mechanicus and the Eclisiarchy are not really on good terms, you can expect them to always be last in line, probably even after the Penal Legions, when it comes to the run of the mill deliveries. The Munitorum will do their best to avoid beef with the AdMech.
Apart from that, we have no indication if there might be alternative weapon options, even the veterans have access to 2 bolters after all. So it might be that they have more firepower options than we know so far. Or maybe they can call down the heavens/get resurrected etc. I doubt they will be lacking the punch to compete, so far almost all compendium lists are playable and even the WD list for Hunter Clades works.
Yes, there might be slightly cringy 'red dawn' vibe to the Sisters, but I'm willing to wait and see what their background is.
Rihgu wrote:It still going to leave a pretty sour taste in the mouth when a player's elite/veteran/allowed to use full-fledged equipment killteam gets their teeth kicked in by teenagers.
Imagine, how awful would it feel if mere mortals could beat, let alone go toe to toe, with the Mighty Space Marines, or worse yet, Custodes!
Oh, that's been possible from the start.
These Sororitas are no worse an offender than a basic Guardsman. If these would leave a "sour taste", then we should really be getting rid of Guardsmen too, right? And Tau drones too, because they're just helper robots? And Eldar Guardians, because they're just Eldar civilians with a gun, not "elite veterans"?
Sorry, I don't understand this criticism - these Sororitas novitiates are still more than a match for many of the long-term contenders in the Kill Team roster, because they're still Sororitas, much better trained than most Guardsmen. If we start banning things because "they're not supposed to be able to beat an elite/veteran force!", then what are we left with?
Already weeping at the thought of my veterans of the long war getting shredded by Battle Sisters But Not Quite Yet.
I weep at the thought of Custodes being killed by anything less than a Space Marine - a famed Custodian being killed by a human would be too much to handle.
To be clear I'm not talking about banning anything. I just think Kill Team as the "grand unveiling" of this unit is a really odd place.
"Kill Team that already exists, but is worse". That's really strange. Oh, but they're actually equal! A Sisters of Battle Novitiates squad has equal chance against a Sisters of Battle Real Squad. Great!
Love the unit, love that it opens up the setting on the tabletop, don't love it in Kill Team this way.
Rihgu wrote: To be clear I'm not talking about banning anything. I just think Kill Team as the "grand unveiling" of this unit is a really odd place.
Ah, I see - I think for me, I've always seen Kill Team as something for these kinds of auxiliary/non-standard units, so this feels right at home for me.
"Kill Team that already exists, but is worse". That's really strange. Oh, but they're actually equal! A Sisters of Battle Novitiates squad has equal chance against a Sisters of Battle Real Squad. Great!
However, is this much worse than Guardsmen vs Veteran Guardsmen? In much the same way that Scions are supposed to have an equal chance against regular old Guardsmen, there'll *hopefully* be some way in which their differences are made clear.
All the while, Genestealer Cults, roving Ork warbands, and heretical cults sow mayhem throughout the civilised worlds. It’s safe to say that almost every faction has a stake somewhere in the Chalnath Expanse.
I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
GiToRaZor wrote: First up, since the Mechanicus and the Eclisiarchy are not really on good terms, you can expect them to always be last in line, probably even after the Penal Legions, when it comes to the run of the mill deliveries. The Munitorum will do their best to avoid beef with the AdMech.
Nah, the two religions actually get on quite well. The Ecclesiarchy are constantly sending missionaries out to "lost" human worlds, and they turn up all kinds of weird tech. The Ecclesiarchy turns this straight over to the Admech, and in return gets very good rates on super-high tech gear like power armour.
They don't LIKE each other, but get a lot of mutual benefit.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
The autogun Novitiates look decent. I still don't like the heads though, the giant forehead ornament /noseguard just looks daft. Also a bit ostentations for newbies. Isn't forehead fleur what Celestians have?
I really hope that they're troops in 40K instead of (bizarrely) elites like marine scouts.
I think the mix of straight mags and banana mags is weird. Some of the straight mags even look to be different length, although that could be perspective/angles.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
"Theoreticals" is pushing it a little - while there may not be working examples in service, the US Navy has done test fires of railgun systems at least as recently as 2010, while there are a whole host of amateur projects that look at it. Hacksmith Industries, for example, produced a man-portable prototype a year or two back.
Kinky! Can't wait to read the fluff for the Repentia cosplayer.
H.B.M.C. wrote: Good pic of the Novitiates with "normal" weapons:
Spoiler:
The leader lady appears to have an alternate head.
Yeah, that's better. I'll take that as a new unit for the army.
Crimson wrote: The autogun Novitiates look decent. I still don't like the heads though, the giant forehead ornament /noseguard just looks daft. Also a bit ostentations for newbies. Isn't forehead fleur what Celestians have?
I really hope that they're troops in 40K instead of (bizarrely) elites like marine scouts.
The fleur on the forehead is a mark of distinction. You don't have to be a Celestian to have it, but for obvious reasons it'll crop up a lot on Celestians. It's an odd choice in universe for Initiates, but I could see the designers worry that the models don't look sisterly enough need a visual tie-in. And that's the best they could think of.
Agreed on them being Troops. I'm going with that being equally likely as what happened to Scouts. It would be a great benefit to have a second Troops choice because it helps get some visual diversity in the army. On the other hand, we all know that Scouts are only Elite because GW wants to force people to play a battle company and Scouts aren't seen as fit for the Troops role because they are only temporarily joined to the company. I could very well see the same issue with Novitiates where regular Sisters are so ingrained as the core of the army that players must not be tempted to forgo them in favor of cheaper Troops.
H.B.M.C. wrote: I think the mix of straight mags and banana mags is weird. Some of the straight mags even look to be different length, although that could be perspective/angles.
They might have been going for an M16 vibe with the 20 and 30 round mags. If they did, they missed the fact that the bottom plate of the 20 round mag is still angled. The guns themselves kind of remind me old armalite ARs.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
Railguns rely on firing small things very quickly. Its the idea of subsonic railgun ammunition that I am having difficulty with, to be honest. I just get this vision of a sewing needle being propelled by a rubber band and bouncing of the target
Granted the submunitions thing. I probably just didn't think for long enough before posting.
I for one like the new sisters models. A lil headswap will do them wonders.
However, if they will remain as a separate faction in KillTeam, as in, I cant haz 1 regular SoB fireteam + 1 novitiate fireteam, I aint interested in fielding these in KT.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
It means they fire a literal tranquilizer dart really fast.
There are literally dozens of reasons why that's a stupid idea.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
It means they fire a literal tranquilizer dart really fast.
There are literally dozens of reasons why that's a stupid idea.
It's not a tranq shot, right? or at least there's no rules for that I guess?. I mean, it wouldn't exactly jive with it being Silent (slower) and AP1 at the same time, but otherwise I could see that, a tranq shot being shot slower.
Flinty wrote: I realise that GW has no idea of how weapons actually work, and that the rules abstractions are more important, but the choice of firing modes on a railgun are hilarious
Subsonic ammunition is 100% a real thing.
Railguns aren't, beyond theoreticals right now.
I'd say they have a firmer grasp on things than you seem to believe.
One of the main reasons that the catapults on the Ford Carriers are electromagnetic instead of steam is that they can dial up or down the power for different sized aircraft.
We also know that Tau rail guns can fire multiple loads, though they took the submunitions away from the hammerhead a codex or two back.
Thing is, you don't need different ammo for that. Certainly not "dart" ammo (whatever that means in comparison with the regular ammo).
It means they fire a literal tranquilizer dart really fast.
There are literally dozens of reasons why that's a stupid idea.
It's not a tranq shot, right? or at least there's no rules for that I guess?. I mean, it wouldn't exactly jive with it being Silent (slower) and AP1 at the same time, but otherwise I could see that, a tranq shot being shot slower.
Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
tauist wrote: I for one like the new sisters models. A lil headswap will do them wonders.
However, if they will remain as a separate faction in KillTeam, as in, I cant haz 1 regular SoB fireteam + 1 novitiate fireteam, I aint interested in fielding these in KT.
Wha-Mu-077 wrote: Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
That's what a regular railgun shot usually is: a penetrator and a sabot that gets discarded but helps the actual rail to accelerate the projectile (I mean, more or less ^^). But that could never be silent and deliver an effective payload (what with it killing by kinetic energy transfer and all).
It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
New chad pathfinder so awesome they're using fist to fight instead of gunbutt like the loser normal pathfinder. Also they're strong enough to even hold a sister in a chokehold (with 1 arm!!!!) is extra hillarious despite being way too short for that feat.
Spoiler:
Miss opportunity for a dual knives wielding Pathfinder.
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
Chopstick wrote: New chad pathfinder so awesome they're using fist to fight instead of gunbutt like the loser normal pathfinder. Also they're strong enough to even hold a sister in a chokehold (with 1 arm!!!!) is extra hillarious despite being way too short for that feat.
Spoiler:
Um... two of them are dead and the third will be killed soon by some girls with autoguns, as they don't care about hostages or better equipment.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
Killteam kits are being the best proper old school 40k kits that they are pumping with tons of options and still room for full "normal mook" 40k units.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
With all those left-over bits from the other gangs this shouldn't be a problem. Sure, more options are always welcome, but a plastic kit for some generic underhivers you can use in multiple ways is something I appreciate. It also closes some design gaps between Cawdor, Neophytes and some of the existing hanger-ons.
12 builds for the sisters so:
1.Superior
2.Exactor
3.Penitent
4.Medic
5.Icon bearer
6.Zealous? With the laud-hailer
7.Two swords
8.Relic Mace
9.Relic Chalice
10.Condemor boltgun
11.Autogun warrior
12.Pistol and sword fighter
Unless the bottom two are just options and we've not seen a build like grenadier.
Tau have 16 operatives, but 7 of those are drones, leaving:
8.Shas'ui
9.Marksman
10.Drone controller
11.Maybe medic
12.Silenced pulse carbine/flechette special weapon
13.Grenadier?
14.Large black things guy
15.Regular Pathfinder
16.Regular Gunner with Railrifle or Ioncannon? If they let you have two railrifles.
Wha-Mu-077 wrote: Well, i mean, i put that badly. What i meant is that it probably fires a Tranquilizer-style dart. but without the actual, uh, stuff in it. A lawn dart, probably.
That's what a regular railgun shot usually is: a penetrator and a sabot that gets discarded but helps the actual rail to accelerate the projectile (I mean, more or less ^^). But that could never be silent and deliver an effective payload (what with it killing by kinetic energy transfer and all).
It is mathematically possible to create a shape that generates two (or more if you want to get fancy) sonic boom shockwaves in antiphase, such that they cancel out (like active noise cancellation but louder) - various aerospace engineering types have been trying to make it work on the scale of a supersonic aircraft (because people on the ground don’t like sonic booms, even less when they break windows) but they keep running into problems where the perfect shape is also either impossible to make or impossible to fly. This might be less of an issue if you don’t have to worry about fiddly little things like engines, or passengers.
Crimson wrote: The autogun Novitiates look decent. I still don't like the heads though, the giant forehead ornament /noseguard just looks daft. Also a bit ostentations for newbies. Isn't forehead fleur what Celestians have?
I really hope that they're troops in 40K instead of (bizarrely) elites like marine scouts.
my take on the headdress is its like a lot of "in training" uniforms: part of its purpose is to create a uniform appearance that overrides the recruits existing sense of "self" with a new one, that includes the unit as a whole. it hides old, varied distinctions of rank, caste and status form their old lives, and replaces them with a unified set of distinctions of rank, caste and status of the Sisterhood. its all part of training and melding process.
to quote Jarhead:
"You are no longer black, or brown, or yellow, or red. You are now Green! Do you understand?"
The use of a head-dress that is significantly more onerous than the regular Sisters attire is perfectly in keeping with this, creating both a clear distinction between the Novitiates and full Sisters, as well as an apparent privilege the full sisters enjoy for the Novitiates to aspire to. Sounds stupid, but when you have almost nothing thats "yours", even the littlest thing can be enough, especially if you and your peers associate that thing with a higher status (for example, schoolkids smoking because its a "adult" thing to do)
speaking form personal experience, when i went though (British) army basic training, after 7 weeks in training i was given a long weekend home with my family, and my own mother did not recognise which of the young men in uniform was her own son until i physically walked up to her and said "hi, mum".
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
I was gonna say the same thing. These are more Necromunda than most Nu-cromunda releases.
Sisters continue to have one of the best model lines.
Galas wrote: Killteam kits are being the best proper old school 40k kits that they are pumping with tons of options and still room for full "normal mook" 40k units.
It's too bad not everyone is getting them, poor Tau.
Indeed. Also, I like'em quite a bit. They will make very useful fodder for RPG minis, and Necromunda stuff.
...much more useful than the latest actual Necromunda stuff >_>
While I could (and probably will) use the Novitiates-kit for Necromunda, the Outcast-kit is far more useful in the game (Scummers, Hangers-on, Juves, NPCs, cultists, brood brothers...), even if it's a bit limited on bodies. But, well, the more (low tech/light armed kits), the better.
So far, what I've seen of the outcasts sprue looks severely limited in options and variability.
With all those left-over bits from the other gangs this shouldn't be a problem. Sure, more options are always welcome, but a plastic kit for some generic underhivers you can use in multiple ways is something I appreciate. It also closes some design gaps between Cawdor, Neophytes and some of the existing hanger-ons.
That's always good... but given how Necromunda kits are designed, there's probably not too many bits you'll be able to use with these, particularly two handed bits.
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Ok... so, it lets you shoot from hiding and still be hiding, then? well, silent sounds ok-ish then. Not sure it fits with this particular weapon, though.
I've seen mentioned from someone on reddit that in response to a question about the Starstriders:
Bamtrix on Reddit This sounded like it would be the case in the talk at Gen Con. When asked if rules would be released for both factions from the rogue trader expansion, they stated it would be reprehensible if they didn't release those rules through an easy to access means. So I would expect white dwarf or WarCom.
I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book, but as someone who was looking forward to a proper Sisters Kill Team, I am disappointed. I like the aesthetic the Sisters armor has. These new models look rough. I realize that is a subjective opinion, but I have no desire to paint them. I hope Genestealer Cults, another faction I was keen to play in Kill Team, end up with better minis.
Ian Sturrock wrote: It's so fast that you don't hear it till after you're dead, which means you don't hear it
Also good to see GW's days, of having game mechanics based on some of your miniatures kinkily tormenting other of your miniatures for fun and profit, are coming to a middle
So... like a laser ^^ (also, at KT discances that would be the case for all weapons).
What does Silent do, in game?
It let’s you shoot when hiding. It really should have been called Sniper.
Ok... so, it lets you shoot from hiding and still be hiding, then? well, silent sounds ok-ish then. Not sure it fits with this particular weapon, though.
I always interpreted the "Silent" rule being analogous to "No discernible muzzle flash", the sound of the gun itself will not help pinpoint the snipers position while concealed.
jmw23 wrote: I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book.
Not really, it was to be expected that dedicated Kill Teams are coming for other factions with the new boxes, not that there will be Codex like rules (at least for now, Kill Team Codex might come in 1-2 years with a revised core rule book)
jmw23 wrote: I think we all anticipated "full" rules for the various factions previewed in the stopgap compendium book.
Not really, it was to be expected that dedicated Kill Teams are coming for other factions with the new boxes, not that there will be Codex like rules (at least for now, Kill Team Codex might come in 1-2 years with a revised core rule book)
My assumption would be some sort of 'Kill Team Annual' that helps compile things like White Dwarf and out-of-print box rules, like Octarius. This way, people will still be able to play with all their models and rules without needing tons of extra books and sources.
It's already looking a little bit too fractured, currently to have the rules for all teams in the game you need two books (one locked in a box set) and soon that will be three. I know that not everyone needs the rules for all teams but it's not like 40K where each faction gets a whole dedicated book covering multiple units. Some of the appeal of KT is the ease of trying out Kill Teams from other factions you may not usually be interested in. Now however if you want to try out the AM or Orks you either are hampered with the 'Index' team or have to buy a box set to get a book. This will only increase as more factions get their own full Kill Teams.
Hopefully the rules will be included in with the individual releases. This would be ideal as it would me all you needed to start the game was a specific KT box of models and the rule book. As it is now the compendium is semi compulsory unless you bought Octarius.
I think the general idea is pretty clear. Compenium is meant to get you playing with your existing 40K minis. The box sets will be a way for getting you to play the teams supplied in that particular box. Additional teams (again, just like compendium, utilizing existing 40K minis) will be covered in WD issues and probably compiled into some sorts of "Annual" books eventually.
I don't think they want you to have the rules for all factions, I think this time around GW wants you to choose your factions. Problem is, the upcoming factions will not be revealed in advance, so there's no telling when a specific faction will get their KT-specific box.
If you dont want to jump through the new hoops, play Compendium teams and forget the boxes.
I actually like this new distinction, as it seems that the tourney players prefer Compendium factions vs box set factions. The box set factions are much better suited to narrative driven garagehammer anyway.
I swear that I read somewhere that the US military made a real one that worked, it was just horribly impractical for actual military use at the cost and size it needed to be to work compared to investing in more conventional weaponry. I could be misremembering though, this was a while back.
I swear that I read somewhere that the US military made a real one that worked, it was just horribly impractical for actual military use at the cost and size it needed to be to work compared to investing in more conventional weaponry. I could be misremembering though, this was a while back.
I swear that I read somewhere that the US military made a real one that worked, it was just horribly impractical for actual military use at the cost and size it needed to be to work compared to investing in more conventional weaponry. I could be misremembering though, this was a while back.
Thousand Sons Kill team rules in the next issue of White Dwarf.
Kill Team – Operatives of Change
Yep, you guessed it – the Thousand Sons are bringing their own warp-wielding brand of warfare to Kill Team with a full rules set that enables them to get stuck in alongside all the other existing factions in the game.
With eight operatives to choose from, ranging from a Sorcerer to a Tzaangor Icon Bearer, they’ll be unleashing the wrath of Magnus on a skirmish battlefield near you soon. If you serve the Changer of the Ways, make sure you grab this issue to ready your Thousand Sons force for covert war.
Ah yes I greatly enjoy paying for zero effort content that supersedes the zero effort content I paid for 2 months ago with minor changes. We've reached a new low for what counts as ongoing support for a game.
lord_blackfang wrote: Ah yes I greatly enjoy paying for zero effort content that supersedes the zero effort content I paid for 2 months ago with minor changes. We've reached a new low for what counts as ongoing support for a game.
Models and terrain were decent, but, on the rules, the world agrees; they gak the bed....
lord_blackfang wrote: Ah yes I greatly enjoy paying for zero effort content that supersedes the zero effort content I paid for 2 months ago with minor changes. We've reached a new low for what counts as ongoing support for a game.
A ray of sunshine you've been on KT'21 Blackfang. Though you maybe right that this particular release supersedes the compendium, that is not true for the prior bespoke team rules.
The Imperial Guard compendium list provides a player with 2 tempting lists that Vet. Guard cannot replicate:
A. Scion/Guard mix that allows one to field two of the same special weapon;
B. Scion x2 for a stronger human force. If one is going to run a Guard x2 list , then the Vet. Guard list is absolutely better.
Greenskins allows an Ork player to play a force that reflects their favored clan better, as Kommandos very much have a Blood Axe flare to them. If one wants a shooty Bad Moons or Deathskull list, then Greenskins is the way to go. In terms of competitiveness, I do think Kommandos are simply better than Greenskins but that is just one reason people pick & play a team. But then the Kommandos have ridiculous bonuses compared to the standard ork (two better BS stat is inexplicable).
AdMech from the compendium, similarly to IG, allows one to play with:
A. 11 Skitarii allowing one to field two of the same special weapon;
B. Sicarians x2 for a stronger melee presence. Forgeworld cannot do these things. If one is going to run a mixed Skitarii/Sicarian, then the Forgeworld list is generally better.
And I'm not sure on what basis you think these things are zero effort. Outside of Custodes, most all of these faction rules have shown to be fairly well balanced.
Automatically Appended Next Post:
Resting One wrote: Models and terrain were decent, but, on the rules, the world agrees; they sh1te the bed....
Not sure on what world you reside, but I have seen nothing but praise for KT'21's ruleset (outside of a few voices on Dakka). After having played several games, I am in agreement. Best miniatures ruleset GW has released in the last 21 years, barely edging out Titanicus.
This is fantastic. When people ask why I refuse to play GW games it always becomes a protracted good rules vs bad rules argument. But GW is making it easy to move the gaming discussion to a more economics/social/political platform. People tend to flee from those who project cancel culture on things so thank you for the evil empire financial practices support to shut down useless topics.
Tokhuah wrote: This is fantastic. When people ask why I refuse to play GW games it always becomes a protracted good rules vs bad rules argument. But GW is making it easy to move the gaming discussion to a more economics/social/political platform. People tend to flee from those who project cancel culture on things so thank you for the evil empire financial practices support to shut down useless topics.
Green skin with army wide 5+ BS is straight up hard mode and worse in comparison to Octarius Kommando with 4+ BS, charge from conceal special rule, can bring 3 vastly superior gunners than anything Greenskin can field, unless the Greenskin player spent EP to get the targeting fin while the Octarius Kommando player are free from the "tax" to choose anything they want. Greenskin "big" shoota is also a completely worthless weapon.
But wait, there're more... Octarius kommando have 2 melee specialist and more (better) tactical ploys.
The major issue that I have with a lot of the rules coming out in other sources, like the Octarius book and the White Dwarfs, is that we don't know if GW will re-print those things elsewhere.
I can *speculate* that there may be a compendium that will combine all of these disparate rules into one single book, but GW wont tell us if it's going to happen, since they want us to buy each individual publication up until that book comes out, and if they say 'yeah, eventually all of this will be combined together', then there's less motivation to buy those publications.
Now, I'm a White Dwarf collector ever since they started their new system back in the beginning of 8th. Big fan of the painting showcases and tutorials, and some of the lore, so getting rules and tear-outs is just a nice bonus. I also know that if any of my friends need Kill Team rules from a White Dwarf that I have, I'll happily scan it and send it over to them so they can play with the rules that they want, if they can't get them another way.
Still, it's tough... Like, on the one hand, yeah the game is getting steady support, and if you're already collecting things like Thousand Sons or Adeptus Mechanicus, then taking the rules from White Dwarf to get more options for Kill Team makes it a no-brainer to get. That said, the Octarius rules are already gone, you could only get that book in that one box set, so even when they sell the Krieg and Kommandos separately, getting access to the rules will be tougher if you didn't get that Octarius book. I suspect the same will happen with the upcoming box sets for Kill Team, like Chalnath.
Again, can only really speculate that these things will be combined, and when they are, we'll get a slew of complaints of "GW released all these rules separately and now they're MAKING US PAY AGAIN". If I were you, I would wait until that compendium comes out, I just can't guarantee that it will, which is the crux of the issue.
I just got the Barnes&Noble 40K: Fireteam boardgame, which is KT21 lite, and was surprised to see that in addition to the SM and Necrons of the box, it also includes rules and stats for Orks, Tau, Eldar and IG teams. All of them are very specific wargear builds of specific boxes: Ork Nobs, Eldar Harlequins, Tau Stealth Suits and IG Tempestus Scions, but honestly with the crapshow the KT'21 rules releases are turning into, I think I might just stick with Fireteam
It's aggravating how easy they made it to expand Fireteam with just a few off the shelf unit boxes, compared to the utter rediculous rulebook/templates/stat cards decisions GW made for starting out with KT'21
lasgunpacker wrote: @kalmadea specific build of existing boxes, or a clue as to future Killteam special box releases (either new or addon sprues)
Specific build of the existing boxes. you can download the rulebook from GW's Fireteam website and on page 14 & 15 of the PDF it shows you the other teams, you'd want to build the models to match the picture. The stat cards in the game are specific to those weapon loadouts, no options to give them different gear even if there are the pieces for it in the unit boxes. Won't be a satisfactory experience for people really into KT, but it's perfect for my old warhammer buddies that have moved almost exclusively to boardgames.
It really feels to me like they wanted to go the Underworlds route with this release: solid rule set, with boxed factions being released every few months. It feels like they didn't really want to support existing models at all, but felt like they had to as that's part of what "Kill Team" as a brand is meant to be.
So we have this middle ground with a bunch of boring rules for existing factions (being re-written in White Dwarf) with the focus being on the boxes.
It's a board game release model. A big main box with two starter factions and enough terrain (Octarius) and then regular expansions every three months with different terrain and more factions. In isolation, it's a reasonable release model. In a year you'll have 8 factions each with some fairly unique rules that can fight in a bunch of different places. It's a nice self-contained game.
The problem occurs in half-heartedly trying to make it more than that. This happened with Underworlds early on, people annoyed there were no rules for existing minis to work as Warbands, but people quickly adapted to enjoying it for what it was. But KT is in this middle ground where they've decided to release rules for existing factions, but they're not very good, and that's actually having a negative impact on the game.
Rihgu wrote: Seems pretty wild. Up to 3 sorcerers! A total killteam of 11 models... phew!
Yes, but not as many as you might think. After the first Sorcerer, the Astartes all take the place of 2 of the 11 models. That means you can get 6 Astartes in your list with nothing else. That is one more than in the Compendium list, which makes me think the Sorcerer is not a good as the Aspiring Sorcerer.
Still an interesting list that makes me realize how badly GW missed on some of the list construction rules.
Rihgu wrote: Seems pretty wild. Up to 3 sorcerers! A total killteam of 11 models... phew!
Yes, but not as many as you might think. After the first Sorcerer, the Astartes all take the place of 2 of the 11 models. That means you can get 6 Astartes in your list with nothing else. That is one more than in the Compendium list, which makes me think the Sorcerer is not a good as the Aspiring Sorcerer.
Still an interesting list that makes me realize how badly GW missed on some of the list construction rules.
But that's the thing, the compendium is the 'Index' and all the fun, more interesting stuff will be coming out over time.
Chopstick wrote: Green skin with army wide 5+ BS is straight up hard mode and worse in comparison to Octarius Kommando with 4+ BS, charge from conceal special rule, can bring 3 vastly superior gunners than anything Greenskin can field, unless the Greenskin player spent EP to get the targeting fin while the Octarius Kommando player are free from the "tax" to choose anything they want. Greenskin "big" shoota is also a completely worthless weapon.
But wait, there're more... Octarius kommando have 2 melee specialist and more (better) tactical ploys.
You are absolutely right. Nonetheless, the Blood Axe vibe to the Kommandos would easily lead a Bad Moon or Deathskull player toward using the Greenskin list.
I don't really understand why people are upset about a new game getting support from GW. You don't actually have to buy any of the stuff you don't need, and from what I've hard on the tourney front, seems like the Compendium teams rule the meta anyway.. The rest is stuff more juicy stuff for us garagehammer stinky casuals
tauist wrote: I don't really understand why people are upset about a new game getting support from GW.
Because this "support" comes in the form of added content that can only be added because it was left out of the initial release. There were no new models released for the AdMech or Ksons since the Compendium. Anything they put in WD for them now could have already been in the Compendium.
The Compendium is larger than the rule book. The compendium lists are made for easy on ramping of the game particularly newcomers to it. These additional lists are clearly the alternative path that GW didn’t take. These are the last version 2-3 box kill teams that GW wanted to avoid. These are great for people who have played before, but really muddy the waters for most others
This isn’t stuff left out of the Compendium, but an alternate cut and I’m glad to actually have a reason to buy White Dwarf again.
tauist wrote: I don't really understand why people are upset about a new game getting support from GW. You don't actually have to buy any of the stuff you don't need, and from what I've hard on the tourney front, seems like the Compendium teams rule the meta anyway.. The rest is stuff more juicy stuff for us garagehammer stinky casuals
A lot of us are still pretty irritated they killed off Kill Team 1, which we liked, for this game with the same name but little in common in terms of structure and being able to design your own teams. So them dishing out endless variations on teams rather than just going back to points feels a bit insult to injury.
tauist wrote: I don't really understand why people are upset about a new game getting support from GW. You don't actually have to buy any of the stuff you don't need, and from what I've hard on the tourney front, seems like the Compendium teams rule the meta anyway.. The rest is stuff more juicy stuff for us garagehammer stinky casuals
A lot of us are still pretty irritated they killed off Kill Team 1, which we liked
In the nicest possible way, I had no idea that Kill Team 1 had any fans at all. With the endless elite and hero expansions it just became slightly modified Bighammer in the end.
Chairman Aeon wrote: The Compendium is larger than the rule book. The compendium lists are made for easy on ramping of the game particularly newcomers to it. These additional lists are clearly the alternative path that GW didn’t take. These are the last version 2-3 box kill teams that GW wanted to avoid. These are great for people who have played before, but really muddy the waters for most others
This isn’t stuff left out of the Compendium, but an alternate cut and I’m glad to actually have a reason to buy White Dwarf again.
The Kill Team starter set has the high-complexity Veterans and Kommandos.
The low-complexity Compendium is aimed at players with existing collections.
GW appreciates the mental gymnastics you make on their behalf tho
In the nicest possible way, I had no idea that Kill Team 1 had any fans at all. With the endless elite and hero expansions it just became slightly modified Bighammer in the end.
Fair enough, but aside from GW's continually dwindling support for the edition, and Commanders, it has always been popular with 40K players, and well regarded by the greater tabletop community.
I agree things are a bit awkward right now. Would still rather have the WD content though; the alternative isn't getting it in the compendium, the alternative is not getting it at all. But it also does little to address the problems people have.
In the nicest possible way, I had no idea that Kill Team 1 had any fans at all. With the endless elite and hero expansions it just became slightly modified Bighammer in the end.
Fair enough, but aside from GW's continually dwindling support for the edition, and Commanders, it has always been popular with 40K players, and well regarded by the greater tabletop community.
It always felt like Kill Team has more of an online following and it's more converters/modelers. It's hard to get leagues and the like running without a "comp" setup going, in my experience.
tauist wrote: I don't really understand why people are upset about a new game getting support from GW. You don't actually have to buy any of the stuff you don't need, and from what I've hard on the tourney front, seems like the Compendium teams rule the meta anyway.. The rest is stuff more juicy stuff for us garagehammer stinky casuals
A lot of us are still pretty irritated they killed off Kill Team 1, which we liked, for this game with the same name but little in common in terms of structure and being able to design your own teams. So them dishing out endless variations on teams rather than just going back to points feels a bit insult to injury.
KT18 is still a viable game with a decent amount of content. I really liked it too, and before KT21 was announced, I would have been happy to just keep on playing it. But now that KT21 is out, I prefer this new edition of the game, and like it more than KT18 even when it means I can't field the same sort of teams I could still field in KT18 with all the expansions.
It always felt like Kill Team has more of an online following and it's more converters/modelers. It's hard to get leagues and the like running without a "comp" setup going, in my experience.
The customization of the models and lists was definitely a hit with players.
For certainly the last year or two, even the local gaming clubs and stores have been closed to any tournaments. Its only now that things are starting to go back to normal. It also didn't help that 9th edition moved things forward and Kill Team was left behind, Pariah Nexus left far too late in the day to matter. Oh, and GW throwing "Combat Patrol" around as if it were an amazing brand new game that made Kill Team redundant.
The Kill Team starter set has the high-complexity Veterans and Kommandos.
The low-complexity Compendium is aimed at players with existing collections.
You got half of that right...
lord_blackfang wrote: GW appreciates the mental gymnastics you make on their behalf tho
Since I lived through the evolution of Rogue Trader to Warhammer 40,000 2E through White Dwarfs this really is much nicer--getting alternate takes of a game I like in a magazine that was very easy to ignore for most of the last two decades. No gymnastics needed. I just hope you find yourself in a better place and don't feel the need to drop all your negativity on a hobby board. Peace out man.
Wow I'm surprised they dropped them to APL 4 so soon! I've only had a chance to play the new Kill Team three times, I enjoyed playing Custodes but I never felt like I was stomping my opponent. Guess I wasn't playing them to their full potential.
Nothing special, short version:
- Background for Vedik System: Backwater Planet left to starve by the Imperium seceedes to the Tau. Sororitas arrive in Orbit by accident and go flamer, death, kill crazy. Resulting in the Tau being driven off. Shadowsun (who for reasons unknown to me is still alive) sends reinforcements. In the meantime Sororitas Novitiates duke it out in the underground with Infiltrators.
- Book has nine Missions
- Both Teams are supposed to get Rules for 40K "shortly after"
Don't they also have all of their commanders in AI chips that they can plug into people? Might not be the real Shadowsun, could be a T'au commander with her chip.
GiToRaZor wrote: Shadowsun (who for reasons unknown to me is still alive)
Because the model is still for sale, duh!
People take fictional worlds a bit too seriously. Also, many of us don't read GW fiction and don't care if it's canon or not. "Can I take it in my army" is much more important than, "what is the current day in the Imperium and is <insert special character here> still alive or even born yet."
Rihgu wrote: Don't they also have all of their commanders in AI chips that they can plug into people? Might not be the real Shadowsun, could be a T'au commander with her chip.
They have engrams of the really important ones, yes.
But Voss is also correct. They keep the important ones in cryogenic stasis--waking them up when necessary.
Rihgu wrote: Don't they also have all of their commanders in AI chips that they can plug into people? Might not be the real Shadowsun, could be a T'au commander with her chip.
They have engrams of the really important ones, yes.
But Voss is also correct. They keep the important ones in cryogenic stasis--waking them up when necessary.
I mean there is preparing for the last war, and then there is actually staffing your military with people who fought the last war
And here was me thinking that the Tau were the one (non-tyranid) dynamic race still evolving their systems...
I was looking at the new novitiates models again and now I can't unsee that the models look like a Blood Bowl team more than something out of the ole 40,000 AD!
Rihgu wrote: Don't they also have all of their commanders in AI chips that they can plug into people? Might not be the real Shadowsun, could be a T'au commander with her chip.
They have engrams of the really important ones, yes.
But Voss is also correct. They keep the important ones in cryogenic stasis--waking them up when necessary.
I mean there is preparing for the last war, and then there is actually staffing your military with people who fought the last war
And here was me thinking that the Tau were the one (non-tyranid) dynamic race still evolving their systems...
Short lifespans and the promise of future progress worked just fine when the setting was 999.M41 and nobody needed to answer what would happen a year, ten years or a hundred years later. Doesn't work so well anymore with both the ongoing story approach and presenting characters as super heroes who can't die (because what will become of the models then? Think of the horror of using a canonically dead character!)
But don't worry, GW would have you believe Tau are an alliance of various species, too, and spent the last fifteen years proving it by releasing more mecha...
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tauist wrote: I was looking at the new novitiates models again and now I can't unsee that the models look like a Blood Bowl team more than something out of the ole 40,000 AD!
Maybe its the helmet
Frankly I would have thought Sisters of Sigmar were an easier thing to get from looking at the models. After all they follow the trusted Imperial design of mashing together medieval fantasy and sci-fi elements. Only in this case the models are missing a lot of the latter, so all that's left is the fantasy nun look.
They're notably missing the angled arm and clenched fist look that is so widespread among Blood Bowl models.
Seems there's been literally hundreds of in-lore years since the Tyranids or the T'au, the supposedly evolving and progressing races did any of the either, eh?
Wha-Mu-077 wrote: Seems there's been literally hundreds of in-lore years since the Tyranids or the T'au, the supposedly evolving and progressing races did any of the either, eh?
They realized the multi-century timeskip cause problems and ret-conned it. We're only decades after fall of Cadia now afaik (though maybe a lore-junky can correct me on that?). That said the warp messes with time so some areas could have had more or less time passing.
GiToRaZor wrote: Shadowsun (who for reasons unknown to me is still alive)
Because the model is still for sale, duh!
People take fictional worlds a bit too seriously. Also, many of us don't read GW fiction and don't care if it's canon or not. "Can I take it in my army" is much more important than, "what is the current day in the Imperium and is <insert special character here> still alive or even born yet."
Well that is good for you and I hope you are having fun. For me personally (I know, the horrors of people daring to have other opinions), I do enjoy suspension of disbelief. Btw. I never said something about me going to your private game night, crashing the door in, stating that you can't field the miniature because the character could not be canonically be in your fictious battle and then stomp of under the hymns of Rule Britannia. I hope you catch the sarcasm. But then I dread that people like that might exist.
There has been a long history of Models being dead in the canon and stating them would make me look feverishly older than I am already. Also it used to be that you could field a model under the rules of epic hero xyz, it just happened that your dudes/gals had by coincidence generated the same character load out. Or in the event of anything weird, it was just the warp, works for me. But to have a character there canonically forever (Shadowsun gained her position for the third expansion, we are at the fifth now and there are supposed to be decades in between them) is working quite against my suspension of disbelief. I can get on with the personality AI chip, that is similar to the Eldar for many time and canonical death circumstances. Quite the solution to the problem, I wish they would make it more prominent though. Because a society of dead people AIs blasting from 15m high holograms, telling the general populace what they got to do, while inevitably deteriorating. Now that would be magnificently grimdark.
For me personally, I do enjoy suspension of disbelief. Btw.
And I unsarcastically ask you why you like 40K.
My point still stands that most people at a table don't know who is alive or what the exact date the game is being played on. You don't have to come all the way to my house to see this.
Wha-Mu-077 wrote: Seems there's been literally hundreds of in-lore years since the Tyranids or the T'au, the supposedly evolving and progressing races did any of the either, eh?
They realized the multi-century timeskip cause problems and ret-conned it. We're only decades after fall of Cadia now afaik (though maybe a lore-junky can correct me on that?). That said the warp messes with time so some areas could have had more or less time passing.
Yep.
8th started with the end of the Indomitus Crusade two centuries or whatever after Guilliman revival. But that was retconned. Now the Indomitus Crusade is ongoing.
Is a complete mess and I'm probably citting stuff wrong, but basically they back pedaled in the advancing the timeline a couple centuries.
8th started with the end of the Indomitus Crusade two centuries or whatever after Guilliman revival. But that was retconned. Now the Indomitus Crusade is ongoing.
Is a complete mess and I'm probably citting stuff wrong, but basically they back pedaled in the advancing the timeline a couple centuries.
Which was comically stupid, BTW. Two centuries is about right time for galactic crusade, for primaris to be integrated fully into most chapters, and for newly founded Ultima chapters to finally have captains and veterans of their own. Now? In an attempt to appease people screeching about timeline, GW made much bigger mess and far bigger problems. Eight years is not enough time for a regular IoM crusade, never mind Indomitus scale one!
And it's not like there isn't a precedent for the original timeline, either, Ciaphas Cain books are set three centuries into M42 and no one complained...
8th started with the end of the Indomitus Crusade two centuries or whatever after Guilliman revival. But that was retconned. Now the Indomitus Crusade is ongoing.
Is a complete mess and I'm probably citting stuff wrong, but basically they back pedaled in the advancing the timeline a couple centuries.
Which was comically stupid, BTW. Two centuries is about right time for galactic crusade, for primaris to be integrated fully into most chapters, and for newly founded Ultima chapters to finally have captains and veterans of their own. Now? In an attempt to appease people screeching about timeline, GW made much bigger mess and far bigger problems. Eight years is not enough time for a regular IoM crusade, never mind Indomitus scale one!
And it's not like there isn't a precedent for the original timeline, either, Ciaphas Cain books are set three centuries into M42 and no one complained...
I agree with every word. That retcon is stupid even for GW.
I don't feel like I know enough to make the call. We don't even know how much time passed between fall of Cadia and the great rift opening, or how long it took for the great rift to open, or when the Indomitus Crusade happens relative to those.
NinthMusketeer wrote: I don't feel like I know enough to make the call. We don't even know how much time passed between fall of Cadia and the great rift opening, or how long it took for the great rift to open, or when the Indomitus Crusade happens relative to those.
I don't think we're going to find out, either. To my knowledge GW has abandoned precise time lines in favor of ages with AoS 1st ed and 40k 8th ed and has not gone back on that decision.
Given that the Indomitus situation is somewhat exceptional in that it provides some sense of timing, and because of changing information apparently also provides clear evidence of a retcon, I expect this will only reinforce the background writers' current approach of being wary of pinning anything down for fear of being held accountable for errors and inconsistencies.
Originally as outlined in the Dark Imperium novel series, the Indomitus Crusade lasted roughly 100 years and ended with the Plague Wars. However in 2021 Black Library retconned the events of the novels to take place only 12 years after the Crusade had begun and no known end-date is currently set.
Essentialy Haley wanted to have references between his Dark Imperium and Dawn of Fire series, so he altered the timeline to make less narrative sense, but fit what he wanted to do better
H.B.M.C. wrote: I'm not sure that one person would have the power to alter the direction of 40k like that, least of which a BL writer.
Properly phrased that should read "I really, desperately hope that any one person wouldn't have the power to alter the direction of 40k like that, least of which a Black Library writer."
Because it's hard to put it past GW to actually work like that.
Well, everything that is not in the current Codex book is not considered canon for GW anyway
there is no one who guides the direction things are going, just writers who get a guideline what need to be covered and with the next Edition things changes anyway
actually there should be 1 person with the power to do it, but I fear that there is none, hence there is also none checking what is going on with the fluff at all
Anyone wanting to hear some crazy, ill-thought fluff reveals should listen to Malcador by LJ Goulding, prime example of why all fluff should be disregarded as canon at will.
kodos wrote: Well, everything that is not in the current Codex book is not considered canon for GW anyway
there is no one who guides the direction things are going, just writers who get a guideline what need to be covered and with the next Edition things changes anyway
actually there should be 1 person with the power to do it, but I fear that there is none, hence there is also none checking what is going on with the fluff at all
There should definitely be someone with oversight, but I don't think giving them the power to change things at a whim is any more desirable than to give that power to someone who's lower in the hierarchy. The challenge with a stable of creatives is to unify their works. Change isn't a bad thing per se and the goal is to steadily expand the background. But you need someone in a position of authority to rein the creatives in and veto changes that don't mesh. Possibly even a full team so that power doesn't rest with any single person and to prevent their biases from becoming too influential.
I don't get the impression GW works with that kind of managerial oversight, or anything even approaching that for that matter.
Lord Damocles wrote: This isn't the craziest setting-altering thing to come out of Black Library by a looong shot.
The Horus Heresy novel which brings the Hive Mind's attention to this galaxy, for example.
My go-to is always the time travel implications hidden away in Devourer. The whole setting only exists because Necrons are morons, apparently.
Good thing GW retconned Necrons into Saturday morning cartoon villains ten years ago, eh? I don't know what you're referring to, but you sure make it sound like it's a good fit for modern Necron background.
If we assume the novel series happens as a prequel to 8th/9th edition the timeline works out reasonably well. Or at least as well as it could given the context.
@Necrons are morons, yeah they were morons even before the retcon. Kind of the ole 'a person is smart, but people are dumb' thing.
GW is in the business of pushing plastic to middle class nerds, not storytelling through a carefully curated multimedia narrative. The books exist to help push plastic and keep peoples minds stuck in their money-making machine. The powers that be aren't actually interested in the narrative or ensuring continuity or cohesion, etc. 40k is not Star Wars, GW is not Lucasfilm
Another lore writer had it in is head that "Indomitus ends with Plague Wars and lasts 100 years", probably thinking that what they would do is fill in the space between the Indomitus Crusade beginning and the Plague Wars ending. In a way, this is how they handled writing the Horus Heresy series. We've known for a long time where the Horus Heresy ends and where it begins, and so the mystery is in the middle.
Then, Guy Haley comes along and says he wants to write events after the Plague Wars and since so many ideas were likely still pretty fresh at the time, they went ahead and slid a little retcon in there, scrapping the idea to 'fill the middle' and having the Indomitus Crusade and Plague Wars be the beginning and then they'll just continue the story outwards from there.
In a committee sort of setting, I could totally see this happening.
Geifer wrote: Properly phrased that should read "I really, desperately hope that any one person wouldn't have the power to alter the direction of 40k like that, least of which a Black Library writer."
Because it's hard to put it past GW to actually work like that.
See Phil Kelly and his retcon of Riptides (which until then were late 3rd sphere walker design copied from Imperial Knights sightings) into something actually predating Tau-IoM contact in his utterly garbage Farsight book series (alongside Inquisitors having no idea what daemons are). Maybe someone should give him a memo early Tau always used mechanized conventional forces, grav tanks/transports/light infantry, for majority of their existence and their battlesuits (all of them, never mind very late designs like Riptides) are a relatively late design itself implied to be a copy of Imperial designs. They are developing race, not 'we always had everything' Eldar types. And this is the dude GW put in charge of 40K lore...
chaos0xomega wrote: GW is in the business of pushing plastic to middle class nerds, not storytelling through a carefully curated multimedia narrative. The books exist to help push plastic and keep peoples minds stuck in their money-making machine. The powers that be aren't actually interested in the narrative or ensuring continuity or cohesion, etc. 40k is not Star Wars, GW is not Lucasfilm
If you think star wars and lucasfilm isn't and hasn't nearly always been a thing that exists to make money, then I have an Ewok tm Village Playset to sell you.
I was hoping we'd get a release for the DKK and kommandos by the time the second Kill Team set dropped, but oh well.
I wonder if the novice arms will work on a full battle sister? Might be a good way customize some of the more generic heroes, like giving the mace to a sister to make a not terrible looking domata. The hospitalier in training is already perfect, though I imagine you'll have to give her the same sized base as the standard model
GaroRobe wrote: I was hoping we'd get a release for the DKK and kommandos by the time the second Kill Team set dropped, but oh well.
I wouldn't be shocked if there might be some kind of holdup on the DKK/Kommando setups. Don't forget that they'll also be in the actual starter set too.
chaos0xomega wrote: GW is in the business of pushing plastic to middle class nerds, not storytelling through a carefully curated multimedia narrative. The books exist to help push plastic and keep peoples minds stuck in their money-making machine. The powers that be aren't actually interested in the narrative or ensuring continuity or cohesion, etc. 40k is not Star Wars, GW is not Lucasfilm
If you think star wars and lucasfilm isn't and hasn't nearly always been a thing that exists to make money, then I have an Ewok tm Village Playset to sell you.
You've missed the point. Lucasfilm/Star Wars is in the business of selling stories. Lucasfilm does not design or manufacture a single toy, model kit, or any other consumer good. The company exists solely to create, write, and develop films (and once upon a time also video games) and provide narrative oversight to independent authors writing novels/comics. With Lucasfilm, story is first, the toys and merchandise exists to support that. With GW, the toys and merchandise is first, and the story exists to support those goods.
chaos0xomega wrote: GW is in the business of pushing plastic to middle class nerds, not storytelling through a carefully curated multimedia narrative. The books exist to help push plastic and keep peoples minds stuck in their money-making machine. The powers that be aren't actually interested in the narrative or ensuring continuity or cohesion, etc. 40k is not Star Wars, GW is not Lucasfilm
If you think star wars and lucasfilm isn't and hasn't nearly always been a thing that exists to make money, then I have an Ewok tm Village Playset to sell you.
You've missed the point. Lucasfilm/Star Wars is in the business of selling stories. Lucasfilm does not design or manufacture a single toy, model kit, or any other consumer good. The company exists solely to create, write, and develop films (and once upon a time also video games) and provide narrative oversight to independent authors writing novels/comics. With Lucasfilm, story is first, the toys and merchandise exists to support that. With GW, the toys and merchandise is first, and the story exists to support those goods.
I would argue that GW seems to make its money on the codex's more so then the kits, considering how many they put out there and how often.
£105 for Chalnath apparently. Ouch. It's not so much the individual box price as the idea of picking up all 4 annual boxes to get a nice self-contained game is now a much bigger ask.
deano2099 wrote: £105 for Chalnath apparently. Ouch. It's not so much the individual box price as the idea of picking up all 4 annual boxes to get a nice self-contained game is now a much bigger ask.
I'd feel a bit better about it if there seemed to be any plan for how I could buy the Chalnath book separately to at least know the rules of the faction I'm playing against without a stack of stuff I don't need. It remains to be seen if it will be easy to eBay.
endlesswaltz123 wrote: The terrain in Octarius makes it seem like a bargain in comparison to this box... The terrain is so basic (even if it has a fairly high RRP).
Poor box, and one that either won't sell well, or will only sell well for people wanting the sisters. Tau are a poor choice to include IMO.
Don't forget the T'au are just an existing kit with an upgrade sprue.
I mean, its at least $100 in minis, looks like another $80-100 in terrain, a $25 board, and a $40 rulebook. Theres plenty of value in the box, though it suffers from diminishing returns as you only really want 1 copy of the book and if you're like me you don't care much about the board, so you're really only in it for the plastic.Spending $165 to get $180-200 in plastic is still a discount.
endlesswaltz123 wrote: The terrain in Octarius makes it seem like a bargain in comparison to this box... The terrain is so basic (even if it has a fairly high RRP).
Poor box, and one that either won't sell well, or will only sell well for people wanting the sisters. Tau are a poor choice to include IMO.
The Tau are what makes this box a definite no from me. They were in another of the Killteam starters too, I managed to sell a couple of the squads I had and this newer one might also shift a bit quicker due to the upgrade sprue but really I can't be bothered to do it again.
I was interested in the box but at that price I'm not sure. It isn't even the price itself, but without a core rulebook and maybe those dumb measuring tools don't know if the bundle has enough to get me to pull the trigger.
I certainly want the Sisters and I wouldn't mind having another squad of Pathfinders. I also prefer the Imperial ruins over the Ork ones from Octarius (I appreciate GW making Xenos terrain, but it's simply less useful to me). But once you add the price of the separate rulebook I'd need to get into the game that's a whole lot of money for not a whole lot of stuff. Especially since I'm wary of GW rules these days and haven't had the opportunity to test or see the game first hand.
And for the price of the box, I'll be able to buy three squads of Sisters in February or whenever they get their individual release.
chaos0xomega wrote: I mean, its at least $100 in minis, looks like another $80-100 in terrain, a $25 board, and a $40 rulebook. Theres plenty of value in the box, though it suffers from diminishing returns as you only really want 1 copy of the book and if you're like me you don't care much about the board, so you're really only in it for the plastic.Spending $165 to get $180-200 in plastic is still a discount.
chaos0xomega wrote: I mean, its at least $100 in minis, looks like another $80-100 in terrain, a $25 board, and a $40 rulebook. Theres plenty of value in the box, though it suffers from diminishing returns as you only really want 1 copy of the book and if you're like me you don't care much about the board, so you're really only in it for the plastic.Spending $165 to get $180-200 in plastic is still a discount.
endlesswaltz123 wrote: The terrain in Octarius makes it seem like a bargain in comparison to this box... The terrain is so basic (even if it has a fairly high RRP).
Poor box, and one that either won't sell well, or will only sell well for people wanting the sisters. Tau are a poor choice to include IMO.
The Tau are what makes this box a definite no from me. They were in another of the Killteam starters too, I managed to sell a couple of the squads I had and this newer one might also shift a bit quicker due to the upgrade sprue but really I can't be bothered to do it again.
The Tau from the starter were Fire Warriors not Pathfinders.
Some highlights?
Sisters Novitiates have an "additional sprue" from the outset.
Main sprues
Spoiler:
The "upgrade sprue, which houses enough parts to make 10 distinct kinds of operative, ranging from the relic-bearing Novitiate Pronatus to the Novitiate Exactor with her twin neural whips."
Spoiler:
Tau upgrade sprue:
Spoiler:
Note that the upgrade sprue has an additional set of legs as well.
chaos0xomega wrote: I mean, its at least $100 in minis, looks like another $80-100 in terrain, a $25 board, and a $40 rulebook. Theres plenty of value in the box, though it suffers from diminishing returns as you only really want 1 copy of the book and if you're like me you don't care much about the board, so you're really only in it for the plastic.Spending $165 to get $180-200 in plastic is still a discount.
Can anyone tell if the terrain is exactly the same as the 2018 box? When looking at the pictures it seems less, but counting the floor tiles and the full wall panels came out the same.
Dysartes wrote: There's been no word on the Octarius Ork terrain coming out on its own yet, has there?
No but it is expected to come, I won't be surprised if it is announced the same pre-order week as the ocatarius squads... As nice as it is, it's not worthy of a footnote at a games expo as the release of those kits standalone were.
So, about the Novitiates' headdress that's not exactly seen universal praise, seeing the Sister with the cup makes me think it's actually pretty cool as long as it's combined with a rebreather. I'm sure I have more time to think about alternative heads or conversions, but it's good to have that mailed down as an easy fix.
And yeah, the sprues are nice. Will be good to have a few of.
Scottywan82 wrote: Dang. That Sisters set is also a great source for Autoguns for cultists. Love it.
Indeed. I've wanted such a bountiful source of plastic autoguns literally for decades.
The additional Pathfinder sprue will definitely result in a price increase, $45-50 for the unit is my bet, and the sisters will be $50-60.
Sisters will likely be $50...but they do have an upgrade sprue as well.
Pathfinders are looking at $45, minimum. Their unit has always been wonky pricing though since it basically mandates you needing a Devilfish to get the "full experience" because of that Recon Drone.
I do think it interesting that this is now two brand new Imperial units accompanied by an upgrade sprue. Kommandos didn't get an upgrade sprue alongside of them, but DKoK did. Novitiates got one from the outset and Pathfinders are just an additional sprue to go with what they already had.
Kanluwen wrote: I do think it interesting that this is now two brand new Imperial units accompanied by an upgrade sprue. Kommandos didn't get an upgrade sprue alongside of them, but DKoK did. Novitiates got one from the outset and Pathfinders are just an additional sprue to go with what they already had.
...am I odd for thinking that the Kommandos have missed out by not being designed in the same way as the DKoK and Novitiates? By which I mean a "basic" squad sprue, with upgrades for the KT options.
Kanluwen wrote: I do think it interesting that this is now two brand new Imperial units accompanied by an upgrade sprue. Kommandos didn't get an upgrade sprue alongside of them, but DKoK did. Novitiates got one from the outset and Pathfinders are just an additional sprue to go with what they already had.
...am I odd for thinking that the Kommandos have missed out by not being designed in the same way as the DKoK and Novitiates? By which I mean a "basic" squad sprue, with upgrades for the KT options.
Yes?
The Kommandos can be built as "traditional" Kommandos(slugga+choppa, upgrades of big shoota/rokkit launcha/burna) and the "new" kommandos(grot, bomb squig, ram guy, and the pseudo-commissar/vox-guy).
The DKoK can't use really any of their stuff. And some of it is even on the main sprue!
And the nu-Kommandos unit in 40k is a Underworlds-warband-in-AoS level clusterfeth of profiles that should not be allowed to exist. Hopefully all kill teams going forward will work off of KT specific upgrade sprues without a billion specialist items clogging up their 40k datasheet.
Looking at the expanded rules that "featured" Kill Teams get really makes me want the sisters content in the Chalnath book.
They haven't released Krieg or Komandos as separates yet, so we don't know if they will include the KT rules for the unit in the box.
If I knew that, I could wait for the sisters to be released as separates. But if I take the chance and miss out on the expanded sisters KT rules, it's gonna suck.
Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
I wonder if the Sorotitas Blood Bowl team can be kitbashed with the plastic Escher kits.. Necromunda miniatures have a bigger scale than 40K ones, right?
PenitentJake wrote: Looking at the expanded rules that "featured" Kill Teams get really makes me want the sisters content in the Chalnath book.
They haven't released Krieg or Komandos as separates yet, so we don't know if they will include the KT rules for the unit in the box.
If I knew that, I could wait for the sisters to be released as separates. But if I take the chance and miss out on the expanded sisters KT rules, it's gonna suck.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
I wonder if the Sorotitas Blood Bowl team can be kitbashed with the plastic Escher kits.. Necromunda miniatures have a bigger scale than 40K ones, right?
Not to my knowledge. I haven't made a direct comparison between my Escher and Sisters, but I don't think there is a difference in size aside from the usual small variations you get from GW even in the same faction. Should be decently compatible for kitbashing.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
But we all know it's gonna sell out really fast, don't we?
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
But we all know it's gonna sell out really fast, don't we?
Pre-order promise again, so scalpers may not buy many.
I can't imagine many sisters players will be so desperate for the new models they will be unwilling to wait for the individual release by buying this box set, or paying an obscene amount from a scalper breaking the box down to sell in its individual components. Nice models but I think people will wait, and even less so with Tau players.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
But we all know it's gonna sell out really fast, don't we?
Pre-order promise again, so scalpers may not buy many.
I can't imagine many sisters players will be so desperate for the new models they will be unwilling to wait for the individual release by buying this box set, or paying an obscene amount from a scalper breaking the box down to sell in its individual components. Nice models but I think people will wait, and even less so with Tau players.
Haven't we thought something along those lines with all the previous relases, which all sold out almost instantly?
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
I wonder if the Sorotitas Blood Bowl team can be kitbashed with the plastic Escher kits.. Necromunda miniatures have a bigger scale than 40K ones, right?
Necromunda is not different scale, it's just that some gangs are bigger. Goliaths, Enforcers, Delaques and Eschers are quite a bit taller than the rest. But SoB are giants too and the same size than the Escher so you're fine.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
But we all know it's gonna sell out really fast, don't we?
Pre-order promise again, so scalpers may not buy many.
I can't imagine many sisters players will be so desperate for the new models they will be unwilling to wait for the individual release by buying this box set, or paying an obscene amount from a scalper breaking the box down to sell in its individual components. Nice models but I think people will wait, and even less so with Tau players.
Haven't we thought something along those lines with all the previous relases, which all sold out almost instantly?
Octarius hasn't sold out, there are still black templar boxes floating around also... What other guaranteed pre-order boxes have there been?
Just to clarify, when talking about some of these boxes, they may have sold out on GW, but not with some third parties. In fact, some stores have offered 25% off the black templar box this week - obviously to shift some of the over stock. I grabbed one for £90.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
I wonder if the Sorotitas Blood Bowl team can be kitbashed with the plastic Escher kits.. Necromunda miniatures have a bigger scale than 40K ones, right?
Necromunda is not different scale, it's just that some gangs are bigger. Goliaths, Enforcers, Delaques and Eschers are quite a bit taller than the rest. But SoB are giants too and the same size than the Escher so you're fine.
Necromunda are smaller if anything, and Escher heads are tiny... Basically, it's 28mm still, but a lot of the gangs are not heroic scale, so the heads and arms are smaller usually.
tauist wrote: Judging the initial reactions from this thread, this box isn't looking like a hot seller. Therefore I'd wager there will be plenty of chances for buying the items individually from ebay after launch.
Well, I don't think many Sisters players had a wishlist for the teenage trainees who haven't yet earned their armor and armed with weapons even the Imperial Guard scoff at, nor did Tau players want an extra upgrade sprue for pathfinders done in a completely different style, so... yeah. Expect this not to shake the walls with sales.
All that said, going forward the guaranteed preorders need to continue happening forever. Less scalper shenanigans, far fewer issues with their stupid release window and many people never even getting a chance to order products.
Been honestly holding off on Killteam since Warcry is more my speed...
But man, these releases aren't enticing me to play. The rookie sisters are indeed great, and the idea of upgrade sprues for Kill Team to give a single box of all their options is honestly amazing... but Tau and rookie Sisters? What a strange combination. I can't imagine those games with this box set being all that interesting.
KT 2021 has a lot of good stuff going for it. Definitely worth playing if you're a fan of skirmish games. I won't say its the best sci-fi skirmish game, but aspects of its rule set play very well.
My biggest gripe with the game is that there are no missions / game design thought put into 3+ player games. Which to me is a HUGE miss when a skirmish system doesn't embrace larger player counts and asymmetric design principles.
As for the Chalnath box? I would agree its certainly not worth the money. Like Warcry, GW is going to try and gatekeep the rules in a confusing and ever expanding dizzying set of needless paper.
Thankfully with battlescribe and other places on the internet Which Shall Not Be Named, its a nonissue. Give KT a try! Its worth the effort.
NH Gunsmith wrote: Been honestly holding off on Killteam since Warcry is more my speed...
But man, these releases aren't enticing me to play. The rookie sisters are indeed great, and the idea of upgrade sprues for Kill Team to give a single box of all their options is honestly amazing... but Tau and rookie Sisters? What a strange combination. I can't imagine those games with this box set being all that interesting.
Yeah, the sisters are not strong enough models (and undoubtably rules wise for 40k) to carry the Tau in this. The sisters vs the rumoured chaos cultists/traitor guard, that could have worked. However, if the terrain was custom (and substantial) then it wouldn't be such an issue to have the current kill teams.
The Tau would need something super strong to go with - Primaris or new aspect warriors - though I think GW got bitten with blood of the Pheonix, which is partly GW's fault, they should have gone all in with completely new models and not such a pitiful amount of them either for Blood of Pheonix.
I know many people moan about the SM releases, but for GW at least they sell. Look at Ocatarius, DKoK in plastic which have been wanted for years, and some of the most characterful modern Ork sculpts in decades as well as honestly great terrain (and a fair amount of it) and that still didn't/hasn't sold out.
I'm not suggesting people should support GW blindly and buy everything, but it really doesn't help when non primaris/marine box sets struggle to sell out. It just pushes down the idea of non marine box sets further. I loved the Octarius box (mainly for DKoK mind) and want more like that in future, I don't want much more for my primaris now - this current box set is not it though... They need to do something different, really substantial discounts or really go all in on the models (sisters and traitor guard/cultists), or both.
Going back to terrain, I don't know why GW doesn't make some custom add ons for ZM to make it a bunker/underground caverns for killteam, a command terminal room, inside of a missile silo/defense laser etc
Rihgu wrote: Don't they also have all of their commanders in AI chips that they can plug into people? Might not be the real Shadowsun, could be a T'au commander with her chip.
They have engrams of the really important ones, yes.
But Voss is also correct. They keep the important ones in cryogenic stasis--waking them up when necessary.
That's a LOL worthy idea.
Modern General-Hey Napoleon good to see you after 200 years. OK so the Islamic State is dug in in Syria, we're using drones to hunt them but they're using the internet to radicalize lone wolf terrorists for one-off attacks. What do you recommend?
Napoleon-De quoi tu parles, bordel?!
The AI chip is much better. At least you can assume they're getting regular updates on technology and politics.
Automatically Appended Next Post: Has anyone seen pictures of the SoB Novices built normally? All the pictures I see are with the optional specialist sprue.
Spoiler:
Ah @#$% just noticed the heads are molded on, my Female Arbites plan may be more work than expected. Ah well, I can still do a female =I= warband.
Ah @#$% just noticed the heads are molded on, my Female Arbites plan may be more work than expected. Ah well, I can still do a female =I= warband.
A lot look fairly easy to clip and scrape off though as the seem (as much as you can take form a 2d one perspective pic) quite thin. I think it would only to a few minutes to take them off... The real trick will be if you need to create a hollow to put a new head in, which could be more work.
Amazing idea though. I may rob it and purchase one or two of the models off eBay to do the same.
endlesswaltz123 wrote: I know many people moan about the SM releases, but for GW at least they sell. Look at Ocatarius, DKoK in plastic which have been wanted for years, and some of the most characterful modern Ork sculpts in decades as well as honestly great terrain (and a fair amount of it) and that still didn't/hasn't sold out.
endlesswaltz123 wrote: I know many people moan about the SM releases, but for GW at least they sell. Look at Ocatarius, DKoK in plastic which have been wanted for years, and some of the most characterful modern Ork sculpts in decades as well as honestly great terrain (and a fair amount of it) and that still didn't/hasn't sold out.
<looks at the price>
Gee. I wonder why.
£50 of rules/materials, £30 for DKoK, £30 for Orks, and £50 at least of terrain/board if you look at RRP or equivalents, Ocatarius was a discount and still hasn't sold out, this set doesn't seem to be.
You can't invent reasons why in terms of price, we all know GW is expensive, you can't say that is the issue for something not selling when they actually offer a discount, it hasn't sold out due to demand (or lack of it) which can be down to numerous reasons, the pre-orders reducing FOMO purchases, the factions not being as popular (I doubt this is an issue for Octarius tbh), people boycotting/taking a break GW due to recent practices against creators (probably more of a factor than many think).
Wha-Mu-077 wrote: I like how the SoBs have an option to all care Power Swords but they're still not wearing actual armour or using actual guns.
They have the option for "razor sharp swords" which I would guess like chainswords or brutal close combat weapons is just a way of saying CC weapons. No different rules wise from a piece of pipe or a baseball bat.
As I mentioned earlier I can't find pictures of them with pistols & swords or rifles, but they're on the main sprue.
“Razor sharp” huh? Might mean they have AP? Like the basic CCW profile but -1 to saves. In 40K at least. KT melee profiles have a bunch more potential variety just using the core rules.
Could just be marketing fluff also.
Voss wrote: Well, I don't think many Sisters players had a wishlist for the teenage trainees who haven't yet earned their armor and armed with weapons even the Imperial Guard scoff at...
Not sure if true. I'm reliably informed that Japan's economy is built on schoolgirls beating up giant demons, mecha and zombies with swords.
Kid_Kyoto wrote: Has anyone seen pictures of the SoB Novices built normally? All the pictures I see are with the optional specialist sprue.
There's this picture from an article some while ago:
Mr_Rose wrote: “Razor sharp” huh? Might mean they have AP? Like the basic CCW profile but -1 to saves. In 40K at least. KT melee profiles have a bunch more potential variety just using the core rules.
Could just be marketing fluff also.
True, I was thinking in 40k terms not KT. Still I doubt their swords are as good as power swords since they have sub-bolter guns too.
endlesswaltz123 wrote: I know many people moan about the SM releases, but for GW at least they sell. Look at Ocatarius, DKoK in plastic which have been wanted for years, and some of the most characterful modern Ork sculpts in decades as well as honestly great terrain (and a fair amount of it) and that still didn't/hasn't sold out.
<looks at the price>
Gee. I wonder why.
£50 of rules/materials, £30 for DKoK, £30 for Orks, and £50 at least of terrain/board if you look at RRP or equivalents, Ocatarius was a discount and still hasn't sold out, this set doesn't seem to be.
You can't invent reasons why in terms of price, we all know GW is expensive, you can't say that is the issue for something not selling when they actually offer a discount, it hasn't sold out due to demand (or lack of it) which can be down to numerous reasons, the pre-orders reducing FOMO purchases, the factions not being as popular (I doubt this is an issue for Octarius tbh), people boycotting/taking a break GW due to recent practices against creators (probably more of a factor than many think).
You can recite the RRPs all you want, but the truth is that it's a sparse box for the price (which seems to be what GW is going for lately: less for more). To which you also have to add another book if you want to play anything but Korps and orks. It doesn't really feel like that great of a deal. And given that it's still out there, it either seems there's people that believes that, or there's simply not enough interest for Kill Team to begin with.
Of course, the new box is just the same... but worse, because you don't even have the rules.
But I can absolutely say that something doesn't sell because it's expensive, because I know, for a fact, they have at least not sold one because it was expensive. Namely, the one I could have bought.
You can recite the RRPs all you want, but the truth is that it's a sparse box for the price (which seems to be what GW is going for lately: less for more). To which you also have to add another book if you want to play anything but Korps and orks.
Yeah this is where it gets tricky - you want to play KT as an add-on to your existing GW gaming, you're buying an expensive book and getting some pretty uninspired rules. You maybe splash out on a single box if the minis there will complement your main army.
But if you just want to go in on KT itself, you're looking at picking up four £100+ boxes per year. Which is a lot. My initial thought with the compendium being fairly dull is that GW were going to really push it as it's own self-contained system: quarterly releases, with the idea that you buy them all, like a more complex and expensive Underworlds. But with this sort of pricing that's a really tough sell.
Octarius is €155 (£125) and this is apparently going to be €140 (around £110 - another rumour saying £105).
I think Octarius is/was a much better deal than this personally due to the amount of terrain (Orks and DKoK are better models than the Tau also, but that is subjective), and then if it has a main rule book also, which this is rumoured not to have...
Octarius is €155 (£125) and this is apparently going to be €140 (around £110 - another rumour saying £105).
I think Octarius is/was a much better deal than this personally due to the amount of terrain (Orks and DKoK are better models than the Tau also, but that is subjective), and then if it has a main rule book also, which this is rumoured not to have...
Since yesterday's unboxing article on Warhammer Community I think it's safe to consider the absence of the rule book a fact rather than a rumor.
But yeah, at the rumored 140€ price tag Chalnath doesn't look good next to the 155€ Octarius. For those 15€ extra you get:
Those things, minus the dice, are sold separately for 62.50€.
you can also argue that the Tau team is inferior not just because it's old models and the only thing new about is the upgrade sprue, but that Pathfinders were at release one of the best priced infantry kits you could get from GW. the price has gone up a good bit since, and the upgrade sprue will not doubt add a good bit more, but it's a kit you could have bought for comparatively cheap for years. Whereas Krieg and Kommandos are shiny and new.
Octarius might win out on terrain as well. I have no experience with the game, but the Ork building setup looks more interesting than the Imperial ruins. Add to that that the Sector Imperialis stuff at its most basic is bare and flat and the interesting building part, notably the statues, aren't included in Chalnath.
In my opinion it's not wrong to say this is a pretty overt case of GW wanting more money for less stuff, what with the gap between the two boxes only being three months.