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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 10:51:19


Post by: Crimson


 MLaw wrote:

You can also put pieces of ruined building from a Imperial Sector or .. really whatever you want.. and pin them to that like they're flying through the rubble or something.. it's what I've done with my Crisis Suits and adds a nice effect and the pinning is in the foot.

Yep. This is what I'm gonna do.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 11:13:14


Post by: casvalremdeikun


 Crimson wrote:
 Luciferian wrote:
Damn, I was really hoping the marines would have interchangeable shoulder pads. A few days ago I ordered $40 worth of Dark Angels pads

It doesn't look to me that the shoulderpads would be too difficult to swap, even on these monopose models.
I have converted all of the Deathwing Terminators into Deathwatch Terminators. All it takes is some sanding and cutting. Cutting away a shoulder pauldrons so a new one can be glued in place is hardly a difficult endeavor. If I had plans to use the Primaris Marines for my Blood Angels, I would be planning on doing that.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 12:28:34


Post by: Daedalus81


 ClockworkZion wrote:
 Galas wrote:
 MLaw wrote:
Do people seriously not do squash/press casting anymore?

Trying to decide if I'll be sculpting DA/BT robes on my monopose or running as more of a traditional armor + purity seals type of setup..


What is squash/press casting?

So I know it as press molding but it basically goes:
1. Get together one shoulderpad you wish to copy, some vaseline or similar substance and some GS and a stick (example: pencils, sprue, ect) and a pair of gloves.
2. Build a wad of Green Stuff on the end of your stick so that it forms a cone flared towards the bottom with at least a third to half extending past the end of the stick and set aside to stiffen slightly. Vaseline coated fingertips will keep it from sticking to the gloves.
3. Coat the surface of the shoulder pad with vaseline to prevent adhesion to the green stuff.
4. Press the flared end of the GS against the textured surface so that it completely covers the surface and leave to set.
5. After setting remove the shoulderpad and you now have a textured press mold.
6. To use the mold coat it with vaseline and then press a small amount of green stuff onto the surface of your blank shoulder pad before pressing your mold onto it. If done correctly when you remove the mold you will have a copy of your design that only needs a little cleaning o to removed the excess GS from.


Parts of America is woefully lacking hobby knowledge like this. This was enlightening - thanks!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 13:23:46


Post by: changemod


Daedalus81 wrote:
 ClockworkZion wrote:
 Galas wrote:
 MLaw wrote:
Do people seriously not do squash/press casting anymore?

Trying to decide if I'll be sculpting DA/BT robes on my monopose or running as more of a traditional armor + purity seals type of setup..


What is squash/press casting?

So I know it as press molding but it basically goes:
1. Get together one shoulderpad you wish to copy, some vaseline or similar substance and some GS and a stick (example: pencils, sprue, ect) and a pair of gloves.
2. Build a wad of Green Stuff on the end of your stick so that it forms a cone flared towards the bottom with at least a third to half extending past the end of the stick and set aside to stiffen slightly. Vaseline coated fingertips will keep it from sticking to the gloves.
3. Coat the surface of the shoulder pad with vaseline to prevent adhesion to the green stuff.
4. Press the flared end of the GS against the textured surface so that it completely covers the surface and leave to set.
5. After setting remove the shoulderpad and you now have a textured press mold.
6. To use the mold coat it with vaseline and then press a small amount of green stuff onto the surface of your blank shoulder pad before pressing your mold onto it. If done correctly when you remove the mold you will have a copy of your design that only needs a little cleaning o to removed the excess GS from.


Parts of America is woefully lacking hobby knowledge like this. This was enlightening - thanks!


You can get a simpler and cleaner mould if you buy some Oyumaru instant mould, eBay and Amazon have it, rather than using a green stuff to green stuff mould.

Green stuff isn't amazing at holding detail and isn't nonstick, so you get less quality if you use it twice and have to mess around with Vaseline or other ways at avoiding it sticking together.

Also the instant mould is slightly flexible, meaning you can get it out of the mould easier, and melts down to be reused once you're done with it.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 13:26:45


Post by: Alpharius


Please take the very interesting hobby discussion over to a separate thread over in the P&M forums - thanks!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 13:49:35


Post by: EnTyme


 lord_blackfang wrote:
That is very obviously the old kit


Looks like Procreate to me . Seriously, though. That's the old kit with a head swap. Still looks cool, though.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 19:38:33


Post by: TwilightSparkles


Anyone heard about any shortages ? I've seen one uk retailer post today that they've been shorted by GW, I've seen another one now only taking starter orders for delivery from 24th.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 19:43:29


Post by: OrlandotheTechnicoloured


Yes I've seen several places warning that late(er) preorders may have to wait,

I posted a warning from Element Games a day or two ago which had a date which GW had told them for the second wave of product


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 19:45:34


Post by: Nostromodamus


 TwilightSparkles wrote:
Anyone heard about any shortages ? I've seen one uk retailer post today that they've been shorted by GW, I've seen another one now only taking starter orders for delivery from 24th.


I haven't, but fear of it made me forego any discounts and order direct from GW for the rulebook and indices.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 19:53:08


Post by: MLaw


Vik at TheWarstore has posted two things that we probably already knew..
1) They can't ship until release day..
2) Stocks are extremely low on all 8th ed related releases (I suppose this means units that are not reserved for specific preorders).

He is encouraging people who are ordering now to contact them before ordering if you are concerned about getting it ASAP so they can give you up to date stock levels.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 20:05:29


Post by: BrookM


Around here if a store put the order in on time, they should've received their goods last week at the earliest or today at the lastest.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 21:05:12


Post by: Rippy


I will be taking the leaks off the OP soonz due to most of the links being broken, and due to the books actually being released in a few days.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 22:04:49


Post by: Bonegrinder


 TwilightSparkles wrote:
Anyone heard about any shortages ? I've seen one uk retailer post today that they've been shorted by GW, I've seen another one now only taking starter orders for delivery from 24th.


Asgard Wargames where warning of of demand outstripping supply yesterday.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 22:06:14


Post by: JohnnyHell


My preorders have already been picked and are waiting at Firestorm Games for collection on Saturday. I preordered on the first day possible. Pays to not sit around!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 22:43:50


Post by: Chopxsticks


Same here, and sorry if I missed it but is GW mailing out to retailers on the 17th and then they mail it out to us, or did retails receive theirs long ago and we should all be good to go? I suspect because I didnt order from GW directly I am going to be waiting an extra week or so..


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 22:53:34


Post by: Platuan4th


Retailers should be receiving them this week. The local stores here have received everything but the Books and Boxes.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 23:37:46


Post by: warboss


 Rippy wrote:
I will be taking the leaks off the OP soonz due to most of the links being broken, and due to the books actually being released in a few days.


Leave them for posterity even if they don't work. The mods will lock this thread on release day anyways.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 23:48:56


Post by: MLaw


Chopxsticks wrote:
Same here, and sorry if I missed it but is GW mailing out to retailers on the 17th and then they mail it out to us, or did retails receive theirs long ago and we should all be good to go? I suspect because I didnt order from GW directly I am going to be waiting an extra week or so..


regardless of when they get them or how long they had them, retailers are not permitted to ship them prior to the release date. That's per the agreements the shops have with GW.. and pretty sure it's the same for movies and video games.. not really a new or different thing..


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/13 23:52:28


Post by: Azreal13


I'm pretty sure they're allowed to ship them so they are likely to arrive on release day, certainly been the case that I've had stuff in the post on day of release.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 00:48:49


Post by: Bonegrinder


Asgard Wargames told me they'll ship as soon as they receive stock, which may be tomorrow.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 01:17:31


Post by: lessthanjeff


Has anyone else noticed the power level difference between space marine scouts and wolf scouts for space wolves? They seem near identical to me but one is power level 4 and the other is 6. Am I missing something?

Also seems weird that Typhus costs less points than the generic lord of contagion...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 01:27:35


Post by: Anpu42


 lessthanjeff wrote:
Has anyone else noticed the power level difference between space marine scouts and wolf scouts for space wolves? They seem near identical to me but one is power level 4 and the other is 6. Am I missing something?

Also seems weird that Typhus costs less points than the generic lord of contagion...

Well when you max out the squad size they become the same and Scouts can use Land Speeder Storms as Transports.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 01:32:48


Post by: Jambles


 Anpu42 wrote:
 lessthanjeff wrote:
Has anyone else noticed the power level difference between space marine scouts and wolf scouts for space wolves? They seem near identical to me but one is power level 4 and the other is 6. Am I missing something?

Also seems weird that Typhus costs less points than the generic lord of contagion...

Well when you max out the squad size they become the same and Scouts can use Land Speeder Storms as Transports.
Power level is calculated from points thusly:

Median points cost for the squad (no kit vs. max kit) divided by ~20.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 01:37:04


Post by: lessthanjeff


I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 02:33:37


Post by: Anpu42


 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 03:46:21


Post by: Rippy


 warboss wrote:
 Rippy wrote:
I will be taking the leaks off the OP soonz due to most of the links being broken, and due to the books actually being released in a few days.


Leave them for posterity even if they don't work. The mods will lock this thread on release day anyways.

Okay, good idea


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 04:17:47


Post by: JimOnMars


 Rippy wrote:
 warboss wrote:
 Rippy wrote:
I will be taking the leaks off the OP soonz due to most of the links being broken, and due to the books actually being released in a few days.


Leave them for posterity even if they don't work. The mods will lock this thread on release day anyways.

Okay, good idea

You should probably remove the dead links....who knows what files might show up there next..


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 12:33:37


Post by: lessthanjeff


 Anpu42 wrote:
 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


Ah, I did miss the concealed position difference. Thanks. The unit size and transport option stuff seem like they would be weird things to adjust costs based on, but maybe. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 13:40:01


Post by: MaxT


 lessthanjeff wrote:
 Anpu42 wrote:
 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


Ah, I did miss the concealed position difference. Thanks. The unit size and transport option stuff seem like they would be weird things to adjust costs based on, but maybe. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.


Concealed Positions is a very, very powerful ability in 8th with the way the various deep strike rules work nowadays. Scouts are well worth their cost IMO.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 14:12:59


Post by: Anpu42


MaxT wrote:
 lessthanjeff wrote:
 Anpu42 wrote:
 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


Ah, I did miss the concealed position difference. Thanks. The unit size and transport option stuff seem like they would be weird things to adjust costs based on, but maybe. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.


Concealed Positions is a very, very powerful ability in 8th with the way the various deep strike rules work nowadays. Scouts are well worth their cost IMO.

And the ability to choose sniper rifles might be the othere reason they cost more than tacs


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 14:48:57


Post by: lessthanjeff


MaxT wrote:
 lessthanjeff wrote:
 Anpu42 wrote:
 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


Ah, I did miss the concealed position difference. Thanks. The unit size and transport option stuff seem like they would be weird things to adjust costs based on, but maybe. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.


Concealed Positions is a very, very powerful ability in 8th with the way the various deep strike rules work nowadays. Scouts are well worth their cost IMO.


It is very powerful, but that should be factored into the cost of the model then and wolf scouts and space marine scouts have the same point cost. They also have a lower point cost than tacticals, so I'm not seeing how that would make the power cost more but it seems to make sense to you guys.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 15:00:46


Post by: Anpu42


Spoiler:
 lessthanjeff wrote:
MaxT wrote:
 lessthanjeff wrote:
 Anpu42 wrote:
 lessthanjeff wrote:
I must still be missing something then. You can get more wolf scouts and attached captains with more wargear than you can get space marine models.

Space Marines Scouts can only go up to 10 models for 10 power level.

Wolf Scouts get 10 models as well with seemingly the same upgrade options for 8 power level. As a bonus, you can add an 11th model who gets even more options to take the unit to power level 10.

You are not missing it.
My guess for the lower cost is you can not max out the Pack and put it in a Transport other than a Stormwolf. They do get 'Behind Enemy Lines' But not 'Combat Squads' or 'Concealed Position'.
Scouts can take any Space Marine Transport at full Strength including Razorbacks and Land Speeder Storms if they Combat Squad'.

But that is just a theory.


Ah, I did miss the concealed position difference. Thanks. The unit size and transport option stuff seem like they would be weird things to adjust costs based on, but maybe. Something just seems off to me about space marine scouts costing more than regular tacticals, other scout variants, or even specialist units like assault squads, but maybe that's all it is.


Concealed Positions is a very, very powerful ability in 8th with the way the various deep strike rules work nowadays. Scouts are well worth their cost IMO.


It is very powerful, but that should be factored into the cost of the model then and wolf scouts and space marine scouts have the same point cost. They also have a lower point cost than tacticals, so I'm not seeing how that would make the power cost more but it seems to make sense to you guys.

I think it comes down to Scouts can deploy closer to the enemy and pull off a 2+ Save real easy. Also rather than increase the cost of the Sniper Rifle they just increased the price of the scout.
On the firepower side of things, scouts can put out the same Power as a Tactical Squad, get into a better position to Assault and Pick of character. That gives them a lot of flexibility, something that points might be accounting for.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 15:08:57


Post by: Ghaz


From Warhammer Community:



The 24-hour long stream will be broadcast live to Warhammer TV’s Facebook page, meaning that it will be free to watch, and will run from 00:00:01 on Saturday morning to 23:59:59 on Saturday night, local UK time (BST).

Hosted by Warhammer Live’s Rob and Eddie (kept functioning with an appropriate and continuous supply of caffeinated beverages) and featuring guest players from the Games Workshop studio and the community, this will be a show to remember.

We’ll be kicking things off in the early hours of Saturday with an appearance from Pete Foley, manager of the Warhammer Studio Team and avid Warhammer 40,000 fan. Join us for an insight into the principles behind the new edition.

Then it’s straight into gaming, and we’re very thankful to have special guest players from the newly-founded Triumvirate podcast, who will be battling through the night and bringing you some great games of Warhammer 40,000 into the early hours.

As the world starts to wake up to the new Warhammer 40,000, we’ll be bringing you live reports from Warhammer and Games Workshop stores across the world, letting you celebrate the launch as it occurs in each time zone – from Australia through Asia, Europe, Canada and the US – this is going to be a truly global event!

Throughout the day, the studio team who worked on the new Warhammer 40,000 will be joining us to chat about their part in project, and what they’re excited about with the new game, background and miniatures.

Of course, there will be plenty of games too – LOADS of games. More games than is reasonable to play in a day.

We’re delighted to be joined by guest players from across the Warhammer 40,000 community, including Paul from the Forge the Narrative podcast, and the team from the Tabletop Tactics youtube channel.

So, join us this Saturday, on the Warhammer TV Facebook page, to tune in to the biggest Warhammer 40,000 live release event ever!*

*Partly because we haven’t done one before, but regardless, it’s going to be awesome.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 15:17:10


Post by: lessthanjeff


 Anpu42 wrote:
[spoiler]
I think it comes down to Scouts can deploy closer to the enemy and pull off a 2+ Save real easy. Also rather than increase the cost of the Sniper Rifle they just increased the price of the scout.
On the firepower side of things, scouts can put out the same Power as a Tactical Squad, get into a better position to Assault and Pick of character. That gives them a lot of flexibility, something that points might be accounting for.


Let me just make sure I'm explaining my concern correctly because I think there might be a misunderstanding here.

If you're comparing a space marine scout to a tactical squad, it costs less points but more power. That should mean by themselves that they are worse (and they do have a worse save) but can be kitted out to be better (giving them cloaks and sniper rifles for example, but they can both take a heavy weapon like a missile launcher). So everything seems good so far, but now lets look at the wolf scouts.

Compare a wolf scout unit to a tactical squad (or grey hunters or whatever), they cost less points and less power. The wolf scouts get the same upgrade options to go for camo cloaks, sniper rifles, and instead of just getting one heavy/special weapon option you actually get 2 so they have more upgrade options to be better though. That should make their power level go up at least as much as the scouts do but they don't. They get more upgrades than the space marine scouts and that doesn't seem reflected in their power level the same way it is for the space marine scouts.

Special rules and transport options can't be the justification for the difference because then that would be reflected in the point cost as well but space marine scouts and wolf scouts both cost 11 points so they've been determined to be equal to each other. The only difference has to be coming from the wargear options but it's working backwards from how it's described. Taking more upgrades and special options is costing less power level.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 15:41:01


Post by: str00dles1


 lessthanjeff wrote:
 Anpu42 wrote:
[spoiler]
I think it comes down to Scouts can deploy closer to the enemy and pull off a 2+ Save real easy. Also rather than increase the cost of the Sniper Rifle they just increased the price of the scout.
On the firepower side of things, scouts can put out the same Power as a Tactical Squad, get into a better position to Assault and Pick of character. That gives them a lot of flexibility, something that points might be accounting for.


Let me just make sure I'm explaining my concern correctly because I think there might be a misunderstanding here.

If you're comparing a space marine scout to a tactical squad, it costs less points but more power. That should mean by themselves that they are worse (and they do have a worse save) but can be kitted out to be better (giving them cloaks and sniper rifles for example, but they can both take a heavy weapon like a missile launcher). So everything seems good so far, but now lets look at the wolf scouts.

Compare a wolf scout unit to a tactical squad (or grey hunters or whatever), they cost less points and less power. The wolf scouts get the same upgrade options to go for camo cloaks, sniper rifles, and instead of just getting one heavy/special weapon option you actually get 2 so they have more upgrade options to be better though. That should make their power level go up at least as much as the scouts do but they don't. They get more upgrades than the space marine scouts and that doesn't seem reflected in their power level the same way it is for the space marine scouts.

Special rules and transport options can't be the justification for the difference because then that would be reflected in the point cost as well but space marine scouts and wolf scouts both cost 11 points so they've been determined to be equal to each other. The only difference has to be coming from the wargear options but it's working backwards from how it's described. Taking more upgrades and special options is costing less power level.



Please take this talk on scouts to the non rumors and news section. Doesent belong here. Tactics would be better.

As for the stream, kinda a fail. You have your game released on Saturday. They will be out playing it, or at a game store etc. I cant see many people sitting and watching others play when they have the game themselves.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 15:48:42


Post by: lessthanjeff


str00dles1 wrote:



Please take this talk on scouts to the non rumors and news section. Doesent belong here. Tactics would be better.

As for the stream, kinda a fail. You have your game released on Saturday. They will be out playing it, or at a game store etc. I cant see many people sitting and watching others play when they have the game themselves.


If that's the better place for it I'd be happy to comply but I don't feel like it's a tactics discussion. That seems more reserved for how to use the units in a game. I brought it here because it seems more like news about how costing of units works and if it is priced incorrectly I'm curious how that would be handled. Point costs can be adjusted as far as we know, but I don't know how they can adjust power levels if those are going to be printed on the data sheets themselves. They only described changing the pages of point levels in the back.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 16:40:03


Post by: lord_blackfang


No, spamming two pages of tangential drama about one unit is not news.

Regarding the stream, I think it's fine. You're supposed to be home building your new Primaris marines that day.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 16:40:34


Post by: Neronoxx


 lessthanjeff wrote:
str00dles1 wrote:



Please take this talk on scouts to the non rumors and news section. Doesent belong here. Tactics would be better.

As for the stream, kinda a fail. You have your game released on Saturday. They will be out playing it, or at a game store etc. I cant see many people sitting and watching others play when they have the game themselves.


If that's the better place for it I'd be happy to comply but I don't feel like it's a tactics discussion. That seems more reserved for how to use the units in a game. I brought it here because it seems more like news about how costing of units works and if it is priced incorrectly I'm curious how that would be handled. Point costs can be adjusted as far as we know, but I don't know how they can adjust power levels if those are going to be printed on the data sheets themselves. They only described changing the pages of point levels in the back.


Discussing the merits of a system, or the individual units effectiveness under the system in a prolonged fashion, is undoubtedly not a topic for news and rumours


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 16:44:51


Post by: Alpharius


Right?

So, if we could just move on, and stop posting about how its off topic, leading to even more off topic, etc. etc.?

Thanks!



40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 16:55:31


Post by: Lorek


 lessthanjeff wrote:
I'm not trying to discuss a tactical comparison or the strengths of two specific units and when/where to use them. I'm trying to figure out how the power levels and points costs of all units work in the new game using a specific example of two units that should be near identical.

If you have a better place for me to ask that then please direct me but the suggestion of tactics seems like a worse place. To me, how a new costing system like power level works for a game that hasn't come out yet sounds more like news/rumors than tactics.


The rules are out in the wild already. Take it to 40k General Discussion.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 16:59:11


Post by: Platuan4th


 lessthanjeff wrote:
I'm not trying to discuss a tactical comparison or the strengths of two specific units and when/where to use them. I'm trying to figure out how the power levels and points costs of all units work in the new game using a specific example of two units that should be near identical.

If you have a better place for me to ask that then please direct me but the suggestion of tactics seems like a worse place. To me, how a new costing system like power level works for a game that hasn't come out yet sounds more like news/rumors than tactics.


Actually, it sounds more like a 40K General Discussion topic than News or Rumor.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 17:06:10


Post by: Anpu42




Great, now I have to make a bunch of Marines is pale blue/White armor with a Snow flake on the shoulder pads...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 18:17:39


Post by: NinthMusketeer


 Anpu42 wrote:


Great, now I have to make a bunch of Marines is pale blue/White armor with a Snow flake on the shoulder pads...
Dammit that sounds absolutely hilarious. Now I need to get a starter set...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 18:19:43


Post by: skarsol


They were just reading entries from the Forgeworld indexes on the stream and the bit I caught was the Mastodon carries 40 peeps and the Hellforged Mastodon has the Machina Malifica rule that the Leviathan Dreadnought does as well as when a unit disembarks, on a 1, it eats one of the models in the unit and triggers Machina Malifica.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 18:39:03


Post by: Loopstah


Well that's me ebaying my dreadclaws. I thought they would get rid of that stupid eats someone rule this time round.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 18:48:46


Post by: CthuluIsSpy


skarsol wrote:
They were just reading entries from the Forgeworld indexes on the stream and the bit I caught was the Mastodon carries 40 peeps and the Hellforged Mastodon has the Machina Malifica rule that the Leviathan Dreadnought does as well as when a unit disembarks, on a 1, it eats one of the models in the unit and triggers Machina Malifica.


Anything on crons and orks?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 18:59:33


Post by: Crimson Devil


 Anpu42 wrote:


Great, now I have to make a bunch of Marines is pale blue/White armor with a Snow flake on the shoulder pads...


Ha! That was my first DIY Chapter the "Snow Angels"! White armor was a bad choice.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:01:23


Post by: Anpu42


 Crimson Devil wrote:
 Anpu42 wrote:


Great, now I have to make a bunch of Marines is pale blue/White armor with a Snow flake on the shoulder pads...


Ha! That was my first DIY Chapter the "Snow Angels"! White armor was a bad choice.

And think painting the snow flakes by hand won't mater as much as each snow flake is supposed to be different.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:23:55


Post by: cuda1179


I have to say that I am surprised by some of the units they did and did not include in the Forgeworld index books. The Necron have rules for their Pylon, but not the smaller pylon things that came out a few years ago.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:25:57


Post by: Kharne the Befriender


 cuda1179 wrote:
I have to say that I am surprised by some of the units they did and did not include in the Forgeworld index books. The Necron have rules for their Pylon, but not the smaller pylon things that came out a few years ago.


Fear not for they do, it's called the Sentry Pylon, it's right under the Night Shroud


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:34:42


Post by: skarsol


 CthuluIsSpy wrote:
skarsol wrote:
They were just reading entries from the Forgeworld indexes on the stream and the bit I caught was the Mastodon carries 40 peeps and the Hellforged Mastodon has the Machina Malifica rule that the Leviathan Dreadnought does as well as when a unit disembarks, on a 1, it eats one of the models in the unit and triggers Machina Malifica.


Anything on crons and orks?


No, they only had the Imperium and Chaos books.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:44:03


Post by: changemod


skarsol wrote:
 CthuluIsSpy wrote:
skarsol wrote:
They were just reading entries from the Forgeworld indexes on the stream and the bit I caught was the Mastodon carries 40 peeps and the Hellforged Mastodon has the Machina Malifica rule that the Leviathan Dreadnought does as well as when a unit disembarks, on a 1, it eats one of the models in the unit and triggers Machina Malifica.


Anything on crons and orks?


No, they only had the Imperium and Chaos books.


I'd've thought so. Anything on Titans?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 19:52:09


Post by: Ghaz


 cuda1179 wrote:
I have to say that I am surprised by some of the units they did and did not include in the Forgeworld index books. The Necron have rules for their Pylon, but not the smaller pylon things that came out a few years ago.

Unless I'm mistaken, the Sentry Pylons are the smaller pylons you're talking about and they are in the index (two of the three, anyway).


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 20:53:52


Post by: Rippy


1 day, 17 hours, and 7 minutes until I am in store picking up my half of Dark Imperium!!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 22:53:48


Post by: Latro_


i know its like a few days to go but i'm suprised no one has got their hands on any of the FW index books yet?!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/14 23:11:40


Post by: Cephalobeard


skarsol wrote:
They were just reading entries from the Forgeworld indexes on the stream and the bit I caught was the Mastodon carries 40 peeps and the Hellforged Mastodon has the Machina Malifica rule that the Leviathan Dreadnought does as well as when a unit disembarks, on a 1, it eats one of the models in the unit and triggers Machina Malifica.


If that's true, filling this thing with cultists and having them pop in and out every turn to have them die and heal it will be very powerful.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 03:45:19


Post by: Justyn


If that's true, filling this thing with cultists and having them pop in and out every turn to have them die and heal it will be very powerful.


You would need two units for it to heal every turn. One to begin embarked and one to begin disembarked. Then feel free to eat some cultists.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 04:31:37


Post by: Chrysis


It also sounds like it's one die total, not one per cultist. So not even remotely powerful, given you'd on average heal 1 wound a game from two cultist units.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 04:56:00


Post by: SuspiciousSucculent


Anyone notice that power axes are only S1 for Grey Hunters? I'm sure it's a typo, but having Space Marines be half as strong as a Grot is hilarious to me.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 06:02:16


Post by: Zande4


 Rippy wrote:
1 day, 17 hours, and 7 minutes until I am in store picking up my half of Dark Imperium!!


Same here! I have a feeling we're picking up the same half


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 06:16:00


Post by: Rippy


 Zande4 wrote:
 Rippy wrote:
1 day, 17 hours, and 7 minutes until I am in store picking up my half of Dark Imperium!!


Same here! I have a feeling we're picking up the same half

Sounds like quite a few people will be going to midnight releases, at least what I can tell from the Melbourne Warhammer 40k Facebook group.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 13:21:41


Post by: Ghaz


Ready for Battle Lord of Contagion




How to Paint: Lord of Contagion




40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 14:53:13


Post by: warboss


With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:03:03


Post by: theharrower


 warboss wrote:
With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?


That's pretty much all there is. No army wide special rules unfortunately.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:03:09


Post by: darthryan


I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:11:42


Post by: spiralingcadaver


 warboss wrote:
Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:17:26


Post by: zerosignal


darthryan wrote:
I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW


The comedy was watching the live game last weekend where they were getting their own rules wrong.

They were making DG rolls for units that don't have the ability...

full-on faceplam moment


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:31:42


Post by: warboss


 spiralingcadaver wrote:
 warboss wrote:
Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)


Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.


Automatically Appended Next Post:
 theharrower wrote:
 warboss wrote:
With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?


That's pretty much all there is. No army wide special rules unfortunately.


Thanks. I just wanted to make sure I didn't miss anything as I've been following the rules leaks somewhat peripherally in fits and spurts.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 15:43:47


Post by: spiralingcadaver


 warboss wrote:
 spiralingcadaver wrote:
 warboss wrote:
Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)


Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.


The best argument I've seen for them continuing the older lines is that they've been in development for a long time, and those molds are pricey to make, so in order to protect their investment, they probably wouldn't have been putting out new stuff like Deathwatch if they were already planning to make it obsolete.

I expect the plan is mini-dexes that cover chapter/craftworld/etc. specific rules and start off with basics handled like DLC or full replacement 'dexes (and this is a much more elaborate and expensive version of the 3.0 reboot lists), but that's just speculation


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:03:21


Post by: Geifer


 theharrower wrote:
 warboss wrote:
With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?


That's pretty much all there is. No army wide special rules unfortunately.


Good. Now they only have to release a single codex that covers all Marines and we're finally where we should have been all along.

Yeah, ok, the Marine index is kind of just that, but I don't think removing chapter tactics is great. Nor do I believe GW will quit army special rules.

But I doubt I'm going to get my wish. They'll want to write (and reuse) plenty of background for each chapter they deem worthy, so we'll likely be back to the same old routine in no time with Marine codices clogging up the release schedule.

 spiralingcadaver wrote:
 warboss wrote:
 spiralingcadaver wrote:
 warboss wrote:
Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)


Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.


The best argument I've seen for them continuing the older lines is that they've been in development for a long time, and those molds are pricey to make, so in order to protect their investment, they probably wouldn't have been putting out new stuff like Deathwatch if they were already planning to make it obsolete.

I expect the plan is mini-dexes that cover chapter/craftworld/etc. specific rules and start off with basics handled like DLC or full replacement 'dexes (and this is a much more elaborate and expensive version of the 3.0 reboot lists), but that's just speculation


Technically there shouldn't be much overlap. Half a year's worth of releases maybe? At the time they decided to redo Marines, many of the things they released would have already had design work (and therefore money) put into them. Also it is said that most kits sell exceptional at release and sales quickly drop off after that. If that's true, there is precious little risk for GW to release Marine kits.They are, after all, Marines. The moneymaker. They'll be able to get their investment back and then some even for things like Deathwatch that only had half a year to sell without worries what the future might hold.

Plus it's not like GW loses anything if they keep selling normal Marines for a little longer. The Indeces are printed and will be legal for a couple of years, the molds and box art are made. They can just gradually phase out old kits and keep making money on them until it happens.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:06:24


Post by: Chopxsticks


zerosignal wrote:
darthryan wrote:
I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW


The comedy was watching the live game last weekend where they were getting their own rules wrong.

They were making DG rolls for units that don't have the ability...

full-on faceplam moment


Sorry, Im new to 40k and getting into Death Guard, before I waste money, can they really not take any of those models? or they can but they forgo faction bonuses like AoS? I assume they all share a major alliance like chaos or something? I really have no idea what Death Guard have for options outside the starter box.. but really liked the look of the maulerfiend/forgefiend and heldrake

Edit: to clarify, I thought all these options had Chaos <Mark of chaos> so should be playable in the same army?
2Edit: also cant <legion> be changed to fit ?


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:23:37


Post by: JohnnyHell


You'll be getting a full Death Guard Codex in a heartbeat, as well as new (likely named) Termy unit etc. so don't panic over a stopgap list.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:24:53


Post by: Leth


You can take the models, however they wont benefit from anything that is "Death Guard Specific"


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:45:05


Post by: Youn


Good news from my FLGS:

Spoiler:




Their order is in.. now, I just have to wait til Saturday!


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 16:50:28


Post by: Jambles


 Rippy wrote:
 Zande4 wrote:
 Rippy wrote:
1 day, 17 hours, and 7 minutes until I am in store picking up my half of Dark Imperium!!


Same here! I have a feeling we're picking up the same half

Sounds like quite a few people will be going to midnight releases, at least what I can tell from the Melbourne Warhammer 40k Facebook group.
Midnight releases? Lucky dogs - I'll have to wait until noon for my copy...


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 17:37:18


Post by: OrlandotheTechnicoloured


Gives you an idea of the scale of the release




Element Games - Wargaming Webstore
..
That's the first 1000 packed ready for tomorrow's dispatch. #new40k #sitdownbehumble


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 17:58:43


Post by: NinthMusketeer


Non-codex marines do have some unique rules but they aren't quite as obvious. There are some special rules that go across various units (Unforgiven) but also the keyword. And the keyword is important because it allows generic units like tac marines to benefit from chapter-specific buffs like sanguinary priests. These sorts of effects seem small on paper but make a proportionally larger difference on the tabletop. Will these armies be completely different? No, and the shouldn't because they are still space marines; they should play and feel like a different flavor of space marines. But they will still have a unique identity that makes them distinct from generic marines or other chapters.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 18:07:03


Post by: Wulfmar


I went into my local GW last weekend to pick up a few replacement paints (still upgrading from the old-named paints to the new ones)... anyway, ended up speaking the the fella operating the joint and the conversation inevitably went towards 8th edition. I've not played for a few years and avoiding the Legions, Wrath of Magnus and Deathwatch releases (even though I had dreamed of them for years)... because I'm a salty, salty sod.

Relevant to some comments posted on this thread recently, the manager was under the strong impression that the Index release is a 'catch-all' book to get everyone on the same page for the 8th edition release, but that codices will follow that expand on the 'flavour' of each force, introducing more special rules for each faction, a mopping up any issues / changes as well as allowing the addition of new kits (and in particular, some named characters who went *blip* beforehand).

Anyway, take with a bag of salt as at the end of the day it could have just been the managers opinion.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 18:49:11


Post by: Ghaz


We already know that codices are coming. The preview copy of the rules say as much...


[Thumb - Datasheets.jpg]


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 18:57:02


Post by: JohnnyHell


Yeah we've known Codexes are coming all along. Not news news.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 18:59:53


Post by: Bonegrinder


I got a shipping confirmation today at 15:30!

Spoiler:




40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 19:26:55


Post by: Wulfmar


Oh, well since that's proved to be already the case, I'll add that he expects Vect, Duke Sliscus and Lady Malys to make a return as well as Grukk and a few others.

Maybe that's also been posted before, at this stage I don't have a monkeys with all the info coming out


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 19:28:54


Post by: necrontyrOG


 Bonegrinder wrote:
I got a shipping confirmation today at 15:30!

Spoiler:




Got my notification yesterday!!! Damn Fed-Ex and their slowness though.


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 19:32:21


Post by: Rippy


17.5 hours until I am in store :O


40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus @ 2017/06/15 19:51:46


Post by: Alpharius


If all we're doing now if posting personal shipping updates and countdown clocks...

...I think we might be done!

It's been a good run - see you all on the other side - and thanks for the Yeoman's Work here Rippy!