Tannhauser42 wrote: But was it really the Legion responsible for all that law and order, or was it Caesar? I don't believe the Legion would be able to truly survive the loss of Caesar, and would end up tearing itself apart within a couple years.
You'd be right. Ulysses said that the Legion only exists because of Caesar's will, iirc.
Uh, I never knew much about the Legion because I agro-ed them immediately. I always killed the first bunch we meet at the town they destroyed (can't recall the name) because they were evil SoBs. That was always what I thought of the Legion: Evil SoBs that must be destroyed on sight.
Yeah, that's really how they appear, as they are an invading force. They were supposed to be a lot more fleshed out, but all their territory (everything east of the river) had to be cut for time constraints. Which can be said of a lot of things in NV, as they were not given nearly enough time. The amount of cut content in the files is incredible. both freeside and the strip were supposed to be coherent world-spaces, but we're very buggy and crashed a lot because of the hardware they had to work with (the consoles of the time were not good). They even had stuff like pick-pockets in freeside that was fully functional, but they disabled due to bugs, as they pretty much no QA resorces (beth was too busy with skyrim to really try).
Yep, and then they got shafted for it because the metacritic score was 0,1 too low (which you can attribute to these bugs etc) which meant they didn't get their bonus.
TheDraconicLord wrote: Uh, I never knew much about the Legion because I agro-ed them immediately. I always killed the first bunch we meet at the town they destroyed (can't recall the name) because they were evil SoBs. That was always what I thought of the Legion: Evil SoBs that must be destroyed on sight.
Ah, good old Vulpes Inculta, he's an excellent target for Terrifying Presence: "I'm going to wear your head like you wear that dog's."
Yeah, that's really how they appear, as they are an invading force. They were supposed to be a lot more fleshed out, but all their territory (everything east of the river) had to be cut for time constraints. Which can be said of a lot of things in NV, as they were not given nearly enough time. The amount of cut content in the files is incredible. both freeside and the strip were supposed to be coherent world-spaces, but we're very buggy and crashed a lot because of the hardware they had to work with (the consoles of the time were not good). They even had stuff like pick-pockets in freeside that was fully functional, but they disabled due to bugs, as they pretty much no QA resorces (beth was too busy with skyrim to really try).
No, Nipton. Primm is where you find ED-E, and its before Nipton.
Hmm just realized how weird it is that you can have a companion only (from what i can tell) days or weeks after your spouses death and child kidnapping. not to mention all the trauma they go through.
Also win the game by playing a female named Sarah Connor as you wander the wasteland searching for your son that was taken by robots.
It is, considering it's a relativly simply way to increse the ammunition when compared to the combat shotgun, but that can be said of a lot of the missing weapons in 4.
I immediately regret befriending Strong - that guy never shuts up.
Running around with Cait currently, who's probably the coolest follower I've met so far, although Deacon is pretty boss too.
Anyone else having zero moral dilemmas when it comes down to choosing who to side with? I mean, so far, aside from the Minutemen, every side is a pile of dicks in one way or another - which I guess I have to say is pretty good writing on the part of Bethesda.
Anyone else having zero moral dilemmas when it comes down to choosing who to side with? I mean, so far, aside from the Minutemen, every side is a pile of dicks in one way or another - which I guess I have to say is pretty good writing on the part of Bethesda.
Interesting. Personally, I want to join the Rail Road only because of personal reasons: I love the idea of "free thinking" androids/robots in our world, so, I really want to help the guys that help them but what I've been reading in this thread about them, scares me
Hell, Legion was my love in Mass Effect too. I just love them <3
Anyone else having zero moral dilemmas when it comes down to choosing who to side with? I mean, so far, aside from the Minutemen, every side is a pile of dicks in one way or another - which I guess I have to say is pretty good writing on the part of Bethesda.
Interesting. Personally, I want to join the Rail Road only because of personal reasons: I love the idea of "free thinking" androids/robots in our world, so, I really want to help the guys that help them but what I've been reading in this thread about them, scares me
Hell, Legion was my love in Mass Effect too. I just love them <3
There's a reason other factions refer to the railroad as Toaster lovers.
Also, Frankenberry, I wouldn't call that good writing, lazy is more apt.
After that put a point in Rooted and a point in Moving Target as those are how you survive more than .2 seconds.
Then level up your Melee and Unarmed damage
Put a point in Pain Train as soon as possible as that's EXTREMELY useful. It does a shocking amount of damage, lets you charge right through a crowd that's trying to trap you, stuns for an eternity etc.
Then get things like Blacksmith / Armorer etc
Blitz is also good for letting you gap close in Vats as you can seriously teleport like 50 feet with it and get sneak criticals. That + Ninja is a fantastic combo
At some point you will want to pump some points into Endurance and get Adamantium Skeleton, Ghoulsih, Cannibal, Toughness etc. But those can wait until you have the core perks like Rooted and Pain Train.
It's absolutely ridiculous how much damage you will do.
The strategy is to charge right into battle and slam into the target then hit it with a power attack as you come to a stop. It will 1 shot 99% of the enemies in the game instantly.
On Very Hard and Survival it will bring Legendary Super Mutant Butchers and Death Claws to half health with only 3 points in the melee / unarmed stat and only 1 point in Rooted and Pain Train. With more points in those I'd probably one shot everything. Regular Super Mutants get one shot, and Skirmishers survive with one hit left but are staggered and usually disarmed.
Nothing really does damage to you besides guys with Fat Man launchers blowing you away. Melee and Unarmed are hilariously OP yet again, every time I use guns I just get mad and run in and one shot them with a single melee or unarmed attack because my bullets barely chip their health off.
For anyone wanting to feel like a walking wall of death, try this. I spawned a Deathclaw for the lulz at level 20 and beat it to death in about 4 hits and took less than a tenth of my health bar as damage on Very Hard.
Once you get more points in Pain Train, Rooted, Moving Target, Your damage skills, Toughness etc, you will be completely unkillable and and utterly annihilate anything that moves.
The only downside is that you won't put points into int early game if you are using Idiot Savant. Idiot Savant seems to level up as fast if not faster than 10 int does according to most tests, and it procs all the time when you have 1 int. But you won't have things like Hacker or Science.
You can swap the 5 luck out and go with some int, but you will suffer early game for it and level a whole lot slower. If you want the int skills I would say pick them up later on after you have most of your build completed.
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http://i.imgur.com/z2gkfeq.jpg
There are also some on top of the fort right in the south east of the map (the one you have to go through for the BoS mission, where you fly over the top machine-gunning the Behemoth). There are a couple of old guns on top of the fort with some canon balls there.
And the reward for the most useless Legendary gun goes to: Ghoul Slayer's Fat Man. 50% more damage to Ghouls! If there is a Ghoul at ANY level that survives 642pts of ballistic damage, then an extra 321pts isn't going matter. I just need to bend over and accept our new undead overlords.
So on a whim, I decided to make a melee character using the quoted material above.... and I accidentally scrapped my tire iron :(
That isn't actually much of a problem as I'm still low enough level that there's no different between fist weapons and melee weapons.... I just like the animations for things dying via tire iron.
I decided to restart the game earlier this week, as I has succumbed to the lure of the console commands, and wanted to play the game again "legit". I feel like I was rewarded for this, as one of the very first legendary weapons I got was a Two Shot pipe rifle. I'm level 20-something now and I still use that pipe rifle most of the time while I build up my stock of other ammo. I also got a double barreled shotgun with the bleeding upgrade, so I bust that out for tough opponents.
Otherwise, the most useless weapon I ever found was a flamer that did double damage if the target was at full health. Impossible to get close enough to toast someone before my companion took a potshot at them to negate that bonus.
Argh, just found what may be the worst game breaking bug possible. I started a new character, spent half an hour creating the two characters and made my way to the vault. Then when you wake up from cryo sleep and exit the pod...my character just stands there after standing up, and won't move at all.
Shadow Captain Edithae wrote: Argh, just found what may be the worst game breaking bug possible. I started a new character, spent half an hour creating the two characters and made my way to the vault. Then when you wake up from cryo sleep and exit the pod...my character just stands there after standing up, and won't move at all.
I've heard some people say that that can happen if you don't quit the game before starting a new game? They said restarting the game or PC fixed it, I think.
Close out the game and restart it. Completely shut it down, not just background it. I had this same problem and was told the same thing and it worked fine after that.
Ensis Ferrae wrote: So on a whim, I decided to make a melee character using the quoted material above.... and I accidentally scrapped my tire iron :(
That isn't actually much of a problem as I'm still low enough level that there's no different between fist weapons and melee weapons.... I just like the animations for things dying via tire iron.
I followed it, and its INSANE!
My first play through, Kellog killed me 3 times before I finally got him.
I just fought him, and I one shot him. I cut his head off, with a single swing. This is just ridiculous.
Ensis Ferrae wrote: So on a whim, I decided to make a melee character using the quoted material above.... and I accidentally scrapped my tire iron :(
That isn't actually much of a problem as I'm still low enough level that there's no different between fist weapons and melee weapons.... I just like the animations for things dying via tire iron.
I followed it, and its INSANE!
My first play through, Kellog killed me 3 times before I finally got him.
I just fought him, and I one shot him. I cut his head off, with a single swing. This is just ridiculous.
Its ridiculous and fun... Im already debating what "crew" I should join to best unleash my Space Marine fury
I am currently playing threw my 2nd character as melee as well. However I built mine before that advice was shared in this thread and have more of the sneaky unarmored melee. I am having a blast being a ninja.
Sneak + Ninja + Blitz is soooo fun. add in action boy/girl and a weapon + armor that is vats enhanced and you can walk into a room full of targets, Que up attacks on everything, then sit back and watch the slow mo Hollywood dance of death action sequence as the entire room dies.
A quick tip for pc players - we can change the fov in game by bringing up the console and typing fov 'x'. (For both 1st and 3rd person). X being a number.
For separate fovs: fov 'y' 'z' (y=3rd, z=1st)
This may however cause a bug with your pip boy zooming right in when you bring it. If that happens, use fov 90.
Automatically Appended Next Post: Also...I've been playing for like a month and I've only just realised there's a button in the red rocket garage to close the garage door...
So...I've run my first playthrough without restorting to glitches/cheating...and it was pretty fun. Although, outside of the Minutemen, I really can't stand any of the factions.
My second character, melee based (which apparently is the choice for the majority of second characters), is pretty unfair even at level 5. Then again, I utilized the Dogmeat duping glitch to max out my base stats - which I've found is a far more enjoyable start than the stupid way the game forces you to start.
Yes, I get that it's a RPG. Yes I get that it's all about choice. And yes, I get that if I play to level 264 I can max everything anyway. But, as melee characters start pretty gimped to begin with, I decided to say feth the rules and make my guy a starting psychopath.
Also, best sarcastic response: When asked what I was doing somewhere - "Oh hey, I'm here to pick up two large pepperoni and a calzone. Under the name "feth you.'."
Playing on Very Hard at a low level (12), and I'm trying to clear out a water treatment plant infested with a dozen mirelurks. I keep locking Preston Garvey in with them and leaving him to it.
So, I have 3-4 characters now, and all are decently, to all the way through the "main" story and there's still one thing that's bugging me:
How the fething hell is a tuxedo or the "red dress" considered "too bulky" for wearing armor over the top?
For all the time and effort that went into making the crafting system and armor layering system, it seems like there's still quite a bit of room for improvement.
Agreed. But, some items, Red Dress, Agatha's Dress, Greaser Jacket and Jeans, Suits and I think the Tuxedo can all be upgraded via at he Railroad Questline. Or atleast, that's when I found the ability to upgrade them. And to pretty high levels. 110 ballistic and energy defense or higher, which beats out all but the heaviest of armor sets. A hint however, Army Fatigues can be upgraded and worn under armor. Nearly as impenetrable as Power Armor.
Ensis Ferrae wrote: So, I have 3-4 characters now, and all are decently, to all the way through the "main" story and there's still one thing that's bugging me:
How the fething hell is a tuxedo or the "red dress" considered "too bulky" for wearing armor over the top?
For all the time and effort that went into making the crafting system and armor layering system, it seems like there's still quite a bit of room for improvement.
There's a mod on the Fallout 4 Nexus which allows you to wear any piece of clothing with armour on top IIRC. However the reason why you can't do it with certain outfits is due to clipping reasons. =P
There's a mod on the Fallout 4 Nexus which allows you to wear any piece of clothing with armour on top IIRC. However the reason why you can't do it with certain outfits is due to clipping reasons. =P
I'm on PS4, so no real modding for me.... However, once I'm done with my current 2 character playthroughs, I may take it in to gamestop, then buy the PC version once expansions are released.
There's a mod on the Fallout 4 Nexus which allows you to wear any piece of clothing with armour on top IIRC. However the reason why you can't do it with certain outfits is due to clipping reasons. =P
I'm on PS4, so no real modding for me.... However, once I'm done with my current 2 character playthroughs, I may take it in to gamestop, then buy the PC version once expansions are released.
I got mine on the PS4, and have immediately decided to have a psycho who has no intelligence mixed with pure strength. Cannibalism and all, tis going to be a grand adventure.
2BlackJack1 wrote: I got mine on the PS4, and have immediately decided to have a psycho who has no intelligence mixed with pure strength. Cannibalism and all, tis going to be a grand adventure.
If you have zero INT, then I suggesting going with LUCK 5 and taking Idiot Savant.
1 LCK 5 You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
2 LCK 5, LVL 11 You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
3 LCK 5, LVL 31 Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
I've been lurking on this post for sometime and I've run into an issue that you guys can probably shine some light on.
I've got almost all the settlements, set up and all are good to go. I kept getting those failed to defend "_____" mission pop ups. So I listen to annoying Freedom Radio. Now here is my issue, I cannot get a single mission/ side misson done becasue every couple of minutes I swear another damn town needs help. Is anyone having this issue? Plus I still get those fail to defend missions sometimes too.
Bases that seem to get attacked no matter what are the ones near another location like: Outpost Zimonja (by that raider and his damn turret down the road), the Slog (by the Forged), Croup Manor (house across the street that randomly spawns baddies), plus a couple more.
When I do go defend I dont need to shoot, the settlers and turrets do all the work. I guess I need to be there to make sure they dont go full slow.
Should I just forget my Settlements and go about my merry way and do side quests and missions, or keep going to the corvega factory for the 10th time to give the raiders more landmines to play with?
Maddok_Death wrote: I've been lurking on this post for sometime and I've run into an issue that you guys can probably shine some light on.
I've got almost all the settlements, set up and all are good to go. I kept getting those failed to defend "_____" mission pop ups. So I listen to annoying Freedom Radio. Now here is my issue, I cannot get a single mission/ side misson done becasue every couple of minutes I swear another damn town needs help. Is anyone having this issue? Plus I still get those fail to defend missions sometimes too.
Bases that seem to get attacked no matter what are the ones near another location like: Outpost Zimonja (by that raider and his damn turret down the road), the Slog (by the Forged), Croup Manor (house across the street that randomly spawns baddies), plus a couple more.
When I do go defend I dont need to shoot, the settlers and turrets do all the work. I guess I need to be there to make sure they dont go full slow.
Should I just forget my Settlements and go about my merry way and do side quests and missions, or keep going to the corvega factory for the 10th time to give the raiders more landmines to play with?
One online article that I recently read suggests that in order to limit/prevent some of those types of attacks, is to build up your defenses. Auto-Turrets, artillery pieces and the like (I tend to steer clear of the towers, because that takes up more bodies for less DEF than the artillery, or the turrets themselves give)
Really? I've got the Castle at around 200 defense with 10 Heavy Laser Turrets and 5 Missiles turrets plus some other stuff and it still gets attacked regularly. Which I don't mind, since I like defending the Castle. All my other places have around the minimum defense required, the food + water total and they get attacked just as often. Those Raiders are over doing it. 2 Suits of Power Armour, 2 Missile Launchers, a Legendary and half a dozen others to attack a settlement of 2 people? Why???
The annoying quests to aid folks seem to never end, I just avoid turning them in to Preston when I've cleared the threats since if the quests time out at that stage it still counts as a success and new quests won't generate till the existing ones have been cleared from my pip-boy.
Ill Hold on to them then and will wait to turn them into Preston.
You think that all the Raiders would get it that You are the the one single-handedly kill all of them.
I heard that Murkwater Construction Site gets attacked by Mirelurk Queens, is this true? I used my "Big Boy" Fatman +1 round on it to clear it out, lol. If there is ill avoid building anything there.
I have Sanctuary and the Drive in @ 200 and they get attacked, seems like once every long gaming session.
How are you getting 20 turrets per base? Dup'ing glitch?
To be fair, I rushed the second half of the main quest then started over. On my current playthrough i havent even got to diamond city yet. Maybe the attacks pick up the further along in the story you are.
As for the turrets, no, no glitches or exploits. If a settlement budget maxes out I just use the console to increase it. (PC master race yo). If anyone dares show their face before the walls of my settlement, they get drowned in lead (I just use the basic machine gun turrets, can't afford the high tech ones yet). Battles at my settlements resemble ww1 battles like Verdun or the Somme.
So, in my travels a raider got a lucky pot shot and did a critical on my head. I ignored it at first, and assumed it would go away, but my perception has been dropped to 1, and hasn't changed. I've seen suggestions on the Internet saying to load a save before it happened, but I've made a pot of progress after the fact and was wondering if there was a different option.
2BlackJack1 wrote: So, in my travels a raider got a lucky pot shot and did a critical on my head. I ignored it at first, and assumed it would go away, but my perception has been dropped to 1, and hasn't changed. I've seen suggestions on the Internet saying to load a save before it happened, but I've made a pot of progress after the fact and was wondering if there was a different option.
Isn't that just a crippled head? Did you take a stim?
2BlackJack1 wrote: So, in my travels a raider got a lucky pot shot and did a critical on my head. I ignored it at first, and assumed it would go away, but my perception has been dropped to 1, and hasn't changed. I've seen suggestions on the Internet saying to load a save before it happened, but I've made a pot of progress after the fact and was wondering if there was a different option.
Isn't that just a crippled head? Did you take a stim?
It might have been a crippled head, but either way, stimpacks didn't help either. I've tried adding another lvl to my perception as well to jump start it back to its actual level as well, to no avail. Sadly, I'm on console so I can't just add levels to my character either.
That's one thing I haven't done yet. (Still need to get to Diamond City, I kept putting it off to explore the wasteland and do tasks for the Minutemen)
Sadly, the doctor didn't help out for my perception issue. I guess my options are either deal with the low perception or load a save back from the start of the game.
Other than that dreadful decision, I got my first legendary gun. It's an explosive hunting rifle. I like it, but I've been melee oriented for the most part.
I despise legendary weapons. They make no goddamn sense. At least in TES you would have the excuse of enchanting, but there is no reason for the weapons in 4 to magically be better.
Co'tor Shas wrote: I despise legendary weapons. They make no goddamn sense. At least in TES you would have the excuse of enchanting, but there is no reason for the weapons in 4 to magically be better.
Oh now it's to much. Enchanted weapons. But everything else in the game seems real.....lol. I see them as weapons that were....yea no idea but I enjoy them.
Secretly modified to do those things? I know it doesn't explain a lot of the legendary effects (shooting twice, but using one bullet, endless clips, etc). What makes even less sense is how a radroach got its hands on one. I mean, it might be fluff breaking, but I won't shirk away from using it if I need to. Or if someone royally ticked me off and I want to put an explosive round into their chest.
Co'tor Shas wrote: I despise legendary weapons. They make no goddamn sense. At least in TES you would have the excuse of enchanting, but there is no reason for the weapons in 4 to magically be better.
Oh now it's to much. Enchanted weapons. But everything else in the game seems real.....lol. I see them as weapons that were....yea no idea but I enjoy them.
It's just really annoying to me when they had the new modding system and the ammo system from NV that they could do it realistically. But no, RNGed, magical weapons it it.
Co'tor Shas wrote: I despise legendary weapons. They make no goddamn sense. At least in TES you would have the excuse of enchanting, but there is no reason for the weapons in 4 to magically be better.
Oh now it's to much. Enchanted weapons. But everything else in the game seems real.....lol. I see them as weapons that were....yea no idea but I enjoy them.
It's just really annoying to me when they had the new modding system and the ammo system from NV that they could do it realistically. But no, RNGed, magical weapons it it.
I really think they were trying to copy borderlands. Even the names and the skull icon for high leveled enemies are from borderlands.
Co'tor Shas wrote: I despise legendary weapons. They make no goddamn sense. At least in TES you would have the excuse of enchanting, but there is no reason for the weapons in 4 to magically be better.
Oh now it's to much. Enchanted weapons. But everything else in the game seems real.....lol. I see them as weapons that were....yea no idea but I enjoy them.
It's just really annoying to me when they had the new modding system and the ammo system from NV that they could do it realistically. But no, RNGed, magical weapons it it.
I really think they were trying to copy borderlands. Even the names and the skull icon for high leveled enemies are from borderlands.
It's worse in that they tried to get a mix of the two. Boarderlands has 17,750,000 possible weapon combinations (according to the wiki).
It's pathetic. You have all of these weapons out there (and even more when you include 1,2, tactics) and this is what we get. And the assault rifle is a fething lewis gun. And the worst part is that they already had an untextured model for the Type 56 (Chinese assault rifle) sitting in the game's files.
I found a gamma gun that deals 50% damage against super mutants.
But aren't super mutants immune to the gamma gun, as it deals radiation damage? How does that work?
It doesn't. I got one that deals more damage to GHOULS. If there was a ghoul mask, and I could have an army of ghouls, alright, that'd be kinda cool, but as it is, it's worthless.
So...Beth fethed up.
How hard would have been to program the game to NOT give a weapon that property?
There must surely be a list in the code that details all the permutations. All they had to do was leave that weapon out.
I bet they just Ctrl+C'd and Ctrl+V'd and shipped it.
2BlackJack1 wrote: I got my first legendary gun. It's an explosive hunting rifle. I like it, but I've been melee oriented for the most part.
I've got an Explosive Combat Shotgun, 2 actually. It creates an explosion on each pellet so it's ridiculously over powered. I can even fight enemies at ground level while I stand on top of skyscrapers since the explosive damage isn't lessened by the range. And it seems explosive attacks are really good at crippling enemies since I can aim at even high level (70+) Deathclaw's feet, fire a few shots and now they can't walk. The crippling is also great for stunning the hardier Super Mutants and blowing the shells off of Mirelurks. Plus it makes fighting those damn annoying bloodbugs simple, since their flying about won't help them avoid the explosions.
I also have a Super Sledge and Revolutionary Sword that deal double damage to enemies with full health, combined with player perks for 10x melee sneak attack damage, bumped up to 12x with a companion perk, blitz for a 10 metre melee V.A.T.S attack that deals bonus damage the further away I am results in one shotting even powerful enemies. And Blitz has this glitch where you can get caught on terrain but your character still swings their sword and kills the target, so it's like you're cutting down enemies with a wind slash, very nice.
Anyone else get Legendary Weapons they really like?
Anyone else get Legendary Weapons they really like?
I got an Explosive Minigun. It makes the game so easy that it just isn't fair. Nothing can stand against it, not deathclaws, supermutants, power armour, nothing.
I had a hard time getting a fat man off of a raider. The bugger was in an apartment building, and close quarters make it hard to avoid a nuke, it turns out.
The first time he shot me, all I heard as a whistling noise and my entire screen turned red as I got blown to bits. I had to jump out of the building to avoid the explosion, but it was pretty cool to see the upper section of the building covered in smoke.
2BlackJack1 wrote: I had a hard time getting a fat man off of a raider. The bugger was in an apartment building, and close quarters make it hard to avoid a nuke, it turns out.
The first time he shot me, all I heard as a whistling noise and my entire screen turned red as I got blown to bits. I had to jump out of the building to avoid the explosion, but it was pretty cool to see the upper section of the building covered in smoke.
...if only dogmeat made it out too.
Was that in Lexington? That raider is a royal pain. Uses the fatman even if you get right up to him.
I believe it was. I was hoping he would blow himself up with it, and then I would merrily loot his corpse, but that didn't work out. I had to put an entire clip into his power armored skull to finish the job. But hey, I've got raider PA and a fatman, so I can't complain.
Spent 10min crafting at sanctuary hills, then all of a sudden my settlers began Inexplicably killing each other. I lost two them and had to reload, losing the last 10min of progress.
2BlackJack1 wrote: I believe it was. I was hoping he would blow himself up with it, and then I would merrily loot his corpse, but that didn't work out. I had to put an entire clip into his power armored skull to finish the job. But hey, I've got raider PA and a fatman, so I can't complain.
Yeah, he won't blow himself up unless it is to take you with him.
Sits there shooting ghouls with a pipe gun but as soon as he spots you, out comes the fatman even if you're right up in his face
2BlackJack1 wrote: I had a hard time getting a fat man off of a raider. The bugger was in an apartment building, and close quarters make it hard to avoid a nuke, it turns out.
The first time he shot me, all I heard as a whistling noise and my entire screen turned red as I got blown to bits. I had to jump out of the building to avoid the explosion, but it was pretty cool to see the upper section of the building covered in smoke.
...if only dogmeat made it out too.
Was that in Lexington? That raider is a royal pain. Uses the fatman even if you get right up to him.
What makes it more annoying is trying to get the equipment off him unless you close the distance. Out of the three characters I've made, twice his corpse simply despawned for some reason, as well as those of the other raiders up there with him. I could understand if I went far enough away from it, or took days to get to it, but I didn't do either of those things; after killing him I immediately went off to loot him.
It's a good job I didn't particularly want the nuke launcher or the raider PA for anything more than simply having them.
2BlackJack1 wrote: I had a hard time getting a fat man off of a raider. The bugger was in an apartment building, and close quarters make it hard to avoid a nuke, it turns out.
The first time he shot me, all I heard as a whistling noise and my entire screen turned red as I got blown to bits. I had to jump out of the building to avoid the explosion, but it was pretty cool to see the upper section of the building covered in smoke.
...if only dogmeat made it out too.
Was that in Lexington? That raider is a royal pain. Uses the fatman even if you get right up to him.
What makes it more annoying is trying to get the equipment off him unless you close the distance. Out of the three characters I've made, twice his corpse simply despawned for some reason, as well as those of the other raiders up there with him. I could understand if I went far enough away from it, or took days to get to it, but I didn't do either of those things; after killing him I immediately went off to loot him.
It's a good job I didn't particularly want the nuke launcher or the raider PA for anything more than simply having them.
I took that guy out no problem with a modded Bolt-action Pipe rifle. I'm just more annoyed with Ghouls now. They really lurch around and are hard for me to kill with the traditional zombie killing weapon, the Shotgun.
Still only about 10 hours in, but having fun so far. The gunplay is SO GOOD as is the modding system. My only real complaint is finding adhesive is difficult
Ghouls having that lunge ability where they full on super sprint at you is annoying, but also entertaining if you can time a baseball bat swing right. Homeruns all day.
Still only about 10 hours in, but having fun so far. The gunplay is SO GOOD as is the modding system. My only real complaint is finding adhesive is difficult
It can be crafted as Vegetable Starch at a cooking station using purified water, corn, tatos and mutfruit. All of which are renewable resources that can be grown or manufactured using settlements. The water and food needs of a settlements residents are prioritized, but any excess is deposited into the settlements' workshops once per day or so.
Set up water purifiers on bodies of water. I cram as many as I can into the river at Sanctuary Hills. And assign settlers to farm the crops. Tatos can be found at Abernathy Farm (Southeast of Red Rocket). Corn and Mutfruit can be found at Graygarden, north of Oberland across the railway bridge and up the hill (you can't miss it, its a Greenhouse manned by handyman robots).
Still only about 10 hours in, but having fun so far. The gunplay is SO GOOD as is the modding system. My only real complaint is finding adhesive is difficult
It can be crafted as Vegetable Starch at a cooking station using purified water, corn, tatos and mutfruit. All of which are renewable resources that can be grown or manufactured using settlements. The water and food needs of a settlements residents are prioritized, but any excess is deposited into the settlements' workshops once per day or so.
Set up water purifiers on bodies of water. I cram as many as I can into the river at Sanctuary Hills.
And assign settlers to farm the crops.
Tatos can be found at Abernathy Farm (Southeast of Red Rocket).
Corn and Mutfruit can be found at Graygarden, north of Oberland across the railway bridge and up the hill (you can't miss it, its a Greenhouse manned by handyman robots).
Yeah I know about Starch, I've just not got a huge supply of Corn and no Mutfruit. Haven't managed to make my way over to Grey Garden yet.
So I've done the quest where Paladin Danse and I went to grab a transmitter. Got the unique laser rifle. It's pretty nice. I used it to kill my 1st legendary. It was a Ghoul who was on the ground. I managed to empty most of a clip into him before he was even up.
If your settlements are constantly getting attacked, make sure the settlements defense is greater than the sum of its water + food. That's one of those loading screen tips that I randomly got one time and went "holy crap, why didn't you tell me that?"
I'm flicking through the Art of Fallout 4 book, which is friggin excellent...And found Waldo. Bethesda put a Where's Waldo? ester egg in their Art Book.
So uh... I killed Covenant. Is that bad? I think that's bad
Automatically Appended Next Post:
streamdragon wrote: If your settlements are constantly getting attacked, make sure the settlements defense is greater than the sum of its water + food. That's one of those loading screen tips that I randomly got one time and went "holy crap, why didn't you tell me that?"
I never get mine attacked. I'm sad because I want to try and defend one
They're all hostile to me, but alive. I've decided it's best to never visit again. I also gave the nearby settlement extra protection and equipment because it felt like the right thing to do.
But man, I really wish they let you make Covenant's concrete walls, I'd use them everywhere. I hope somewhere down the line Bethesda will make that an option, along with a lot of other stuff, like ammo, med and explosives containers.
They're basically all anti Synth bigots and murderers, and the settlement of Covenant is a trap to ensare runaway Synths for experimentation and torture in a nearby underground lair.
Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
I won't blame gitz. I've wanted to kill a few of them on more than one occasion. Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
usernamesareannoying wrote: I won't blame gitz. I've wanted to kill a few of them on more than one occasion. Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
I wish that, since Mama Murphy keeps asking for Chems, that just once, Preston is right, when you give her chems she ends up dead
usernamesareannoying wrote: I won't blame gitz. I've wanted to kill a few of them on more than one occasion. Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
I wish that, since Mama Murphy keeps asking for Chems, that just once, Preston is right, when you give her chems she ends up dead
So, I got FO4 for Christmas, and I've put a good few hours into it - it's taken me ages to get used to the combat, compared to the more static FO3 / New vegas combat, but I'm enjoying the settlement-building.
I've turned the Starlight outdoor cinema into a lovely little eden, though my most advanced settlement is still Sanctuary.
Last time I was playing, I tried the "Taking Independence" quest, where you take the castle with the minutemen. Unlucky for me, a ledgendary mirelurk spawned, which was way above my character's level (Had the skull icon above the health bar)
Took a lot of running away, and the deaths of the non-immortal minutemen, but I finally brought it down... and then the queen showed up. I died. Badly.
So now I'm putzing around hunting for copper and gears, clearing settlements but leaving them empty for now. Took out a deathclaw last night, which was both terrifying and amusing (I was standing on a roof, and it couldn't get to the stairs)
I have Piper following me around with a souped up 10mm Auto, while I'm focusing more on sniping, though my auto pipe rifle has saved my backside more than once!
Gitzbitah wrote: Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
Just bought the game, running with the Brotherhood. I got to the point where I need to power the signal interceptor. I just need to grind enough XP to get to level 20 and unlock the SCIENCE! perk.
What's the best way to grind XP?
IS is incredibly overpowered. Since it potentially boosts EVERYTHING, it can also boost quest rewards...resulting in 2-3 level gains even at mid level. It really is a perk worth investing in and as another bonus, you now have 2 dump stats instead of just one.
If you really want to get XP quickly, go low Intelligence, take IS and cheese it by saving/reloading before getting each mission reward.
The repeatable quests are usually pretty fast and give decent XP. If you like Brotherhood do Captain Kells "bring a kid to battlefield day" quests.
You can also do the quartermasters Supplies quests but if you are planning on building up your own settlements I would avoid it. There is a bug that makes the brotherhood take over the settlement and you can not build there anymore in some settlements (not all).
Building in settlements give a nice small chunck of xp too. cant tell you how many times I have leveled up from just planting food.
As mentioned above, have settlements grow corn, mutfruit, and tato. Have as many water purifiers going in sanctuary river as you can afford. This gives you all the materials you need to make Starch at the chem station.(cooking station? one or the other) Making starch grants both small amounts of xp and Adhesive. use adhesive to mod weapons and armor. moding weapons and armor grants xp.
Gitzbitah wrote: Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
To be honest, all Beth really needs to add is a setting at the start of the game that removes all essentials tags from NPCs for that playthrough, like how Hardcore mode was an option in F:NV.
Automatically Appended Next Post:
Desubot wrote: Woh woh woh vegi starch counts as adhesive?
They'll have to work on their engine and scripting then. Someone did a no-kill (as in they didn't kill anybody personally, as opposed to pacifist, which you aren't able to do in 4) and the game shat it'self in places where it wasn't expecting you to use the calming perks and stuff.
CthuluIsSpy wrote: And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
CthuluIsSpy wrote: And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
It's a very simple solution. Make it so they can only be killed by the PC. It's not complicated.
CthuluIsSpy wrote: And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
That is why you have multiple ways to solve a quest.
Or, here's a thought, don't put the NPC someplace where he'll get killed.
Verviedi wrote: Just bought the game, running with the Brotherhood. I got to the point where I need to power the signal interceptor. I just need to grind enough XP to get to level 20 and unlock the SCIENCE! perk.
What's the best way to grind XP?
Crafting and building Settlements.
Collect EVERYTHING at every location you visit, every last bit of scrap, and make multiple travels back to base to store it. And then when you've built up a large stockpile, go nuts and build lots of stuff in your settlement.
Automatically Appended Next Post: I downloaded a mod that gives linear XP levelling, rather than exponential. So even at high levels, I'll still be levelling up very fast.
Or at least, thats how its supposed to work. All my mods today seemed to inexplicably deactivate, and I had to go through NMM and reactivate them all. My save file seems to still work though.
Also remember that settlements junk inventories are not shared so when you find a new one you can pilfer all of the junk for your main settlement if you want.
I just link all of the settlements across the map in one big continuous ring of supply lines, so the junk is shared and I can build wherever I like. Starting at Sanctuary, the ring splits at Red Rocket heading towards Abernathy Farm and Starlight Drive In. And then the supply lines work their way round the map and meet up again somewhere near Boston harbour.
CthuluIsSpy wrote: And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
That is why you have multiple ways to solve a quest.
Or, here's a thought, don't put the NPC someplace where he'll get killed.
Neither of those are fixes. The former forces you to solve the quest a different way through no fault of your own--which would be different if you purposefully did it--and assumes you're fine with it. It's like asking for a Coke and getting a Pepsi without being asked if it's alright with you. The latter requires all critical NPCs to be put in a safe-room and never leave it under any circumstances, and a lot of times that won't make sense.
Neither the "keep all the essentials tags! nor "take away or the essentials tags!" are viable options; they're each other's opposite extreme. Have them able to be toggled on/off at the start of the play-through and both sides are happy. Hell, if you want, add in a third option that only makes a small handful of really plot-critical characters essential, and dump the tags on the rest including companions.
"I don't want characters to die! Suck it up if you do!" and "I do want characters to die! Suck it up if you don't!" helps nothing, as enacting either one pisses off just as many people as enacting the other. If the player is given the option at the start, they can't complain later on that they want X to not be essential, as they had the ability to remove the tag, similarly for people who killed someone and didn't want to had the option to keep the tag.
usernamesareannoying wrote: Also remember that settlements junk inventories are not shared so when you find a new one you can pilfer all of the junk for your main settlement if you want.
That's not entirely true. The junk itself isn't shared, but the components are.
I know, its confused. If the components are shared, you'd expect the junk those components come from would be too.
Yet another mechanic the game does not explain.
Shadow Captain Edithae wrote: If you set up a supply line, all connected settlements will share the Junk and Aid inventories.
Really? My connected settlements didn't share the junk, just the components.
Like, say you have something like a fuse in settlement A, which has a supply line to settlement B.
If I go to settlement B, I would be able to use the copper from the fuse at settlement A, but that fuse would not be present at settlement B.
I've gotten several more legendary weapons, such as various armor bits, and I got a new toy for joining the BoS. I threw a scope on it, and it's one of my favorite weapons right now.
I also found out that Codsworth doesn't mind you being a cannibal...
I craft my own legendary items now using mods. I don't like a legendary item? No problem, I just scrap it and use the ''effect chips" to add legendary effects to other items. I can also craft items from scrap, if i m having trouble finding combat armour for instance, and I can also upgrade light armour to the medium and heavy variants.
I have a Chinese Sword with the Kremvhs Tooth upgrade, which doubles the damage and adds s small poison effect.
So, has anyone else taken Spectacle island? I've got to say, of all the enemies I've encountered so far, the Mirelurks in this game are the ones I hate facing most...
I finally, successfully called in arty yesterday I had the mission to take Zimonja Outpost (the one with the raider in PA w/ fat boy), that settlement in particular has always annoyed me, simply for that one guy alone.... So, artillery called in, which I have 2 cannons sitting at Sanctuary, and BOOM!!! he's no more
Ohh, and yeah, I went to Spectacle Island on my last play through, haven't on my current one though, probably more out of "too much to do still". I think this time, I may swim normally, then fast travel back with PA (first time I went, I walked in PA)
Automatically Appended Next Post: Drat, I thought I had made a screenshot of it, but a few times I needed to go to a certain peninsula or the like but I didn't want to take the long way round, so I grabbed my suit of power armour and walked there across the bottom of the ocean, which was a pretty badass to attack certain enemy outposts, slowly emerging from the brimey depths, laser rifle in hand.
Yes... I attempted to walk from Nordhagen to Croup Manor, which Libertalia is in between.... well, I got "lost" around one of the rocks and died... Well, either it was drowning, or I went "too deep" in the water
Yes... I attempted to walk from Nordhagen to Croup Manor, which Libertalia is in between.... well, I got "lost" around one of the rocks and died... Well, either it was drowning, or I went "too deep" in the water
My Aid inventory is different per location, I have the castle stocked with booze, but it doesn't show up at the other settlements. If i go to the chem station all the Whiskey does for some reason like its there but not really, same with purified and dirty water.
I always take aquagirl/boy perk for no radiation damage from swimming and water breathing. So much help when you don't end up losing all your health to radiation poisoning before you even get to a place
Yeah, I took aquaboy just before I went to spectacle island - seemed like one of those perks that comes in useful more than you'd imagine it would.
Also, while I'd say my character is a minuteman first and foremost, the BoS are awesome - I'm just about to go take fort Strong from the super mutants.
I may not agree with their politics, and Maxson worries me, but I find it hard to turn down a free suit of t-60 and an air assault on a defended position!
The only thing I'm hoping is that the BoS doesn't start any aggro with the Minutemen - they've been flying over the Castle once or twice, and it worries me that I'm going to lose my main settlement to my new allies!
The only thing I'm hoping is that the BoS doesn't start any aggro with the Minutemen - they've been flying over the Castle once or twice, and it worries me that I'm going to lose my main settlement to my new allies!
When I went through the BoS storyline, I never had any problems with the Minutemen (except when I took the teleporter tech to them instead of BoS).... AFAIK, the only group that the BoS aggros with is the Institute, which seems kind of obvious.
Yeah, and as far as the institute goes, I'm feeling like the BoS has the right idea. As cool as Nick Valentine is, I don't think I like synths, as a general rule...
Dark Apostle 666 wrote: Yeah, and as far as the institute goes, I'm feeling like the BoS has the right idea. As cool as Nick Valentine is, I don't think I like synths, as a general rule...
Finally got a jet pack for my t60 power armour, then recalled I I installed a mod to remove the action point and fuel core drain for using it. INFINITE JET PACK!!! (there is a flight ceiling unfortunately I won't be reaching orbit with this thing).
I've also got a Chinese sword that does 119 dmg.
Automatically Appended Next Post: After 39 hours and a souped up power armour frame, I believe I'm finally ready to head into Central Boston.
2BlackJack1 wrote: Just got the brotherhood blimp to arrive, and I must say it is an impressive sight. Makes me feel like I made the right choice by joining them.
The arrival of the Prydwn is one of the most amazing entrances in gaming for me. I couldn't stop grinning and got goosebumps in places I never knew you could get them.
Did some stuff for the BoS. I ended up getting a second legendary shotgun that does 50% more damage to super mutants. Of all the possible outcomes, I got the same one...
I just hope they don't end up wanting me to take out Nick sometime, like Paarthanax in Skyrim, with the Blades.
Is it just me, or are the Assaultrons absolutely terrifying in this game? I was wearing my Paladin T60 (Haven't managed to repaint it) and walked around a corner into that one Gunner occupied junkyard. Suddenly, I see a red light and my torso, right arm, and right leg were gone.
And good Emperor, those arms...
Oh, Glowing Sea stuff?
I was on my way to Virgil's cave, wearing power armor and a Fat Man with 7 rounds.
I ended up at the cave with two Deathclaws and a swarm of Stingwings chasing me.
I can take a deathclaw, but feth anything that flies.
I can't help but feel I'm playing the game wrong somehow....
Just yesterday I waltzed into the Glowing Sea in PA, popped through 2 deathclaws in one fight, found a burnt out reactor, killed a "better" deathclaw there (forgot... alpha or kill something, or other name)
And the flying gak doesn't bug me so much any more... I either VATS it to death, or use my combat shotty.
Playing the game wrong is using Console commands to cheat and give yourself 10,000 of each crafting resource because you were getting impatient. Installing a mod that lets you deconstruct legendary items for 'effect chips' that let you add legendary effects to any item you choose. (Quad missile launcher with the 'two shot' effect (each missile splits into 2) + the lock-on tracking upgrade). Installing a mod that removes the action point and fusion core drain for the Jet Pack. Using console commands to give yourself all the Weapon damage perks because you wanted to test out some weapons that you haven't invested in.
Making yourself into a Demi God with all of the above is playing the game wrong. I made myself a suit of T60 armour with legendary effects on each piece (+25% sprint speed, less damage from Mirelurks and Humans, Tracking Visor that highlights all targets within a few hundred metres in red), and gave myself 1000 missiles for my lock-on two shot missile launcher.
Being able to literally fly across the world (well...its more like 40K Assault Marines jumping in gigantic rocket propelled arcs) and blasting away at targets hundreds of feet below you is awesome to begin with, and a very fast and novel way of travelling the world...but it loses the novelty pretty fast. Instead of painstakingly exploring every location, collecting scrap, finding easter eggs and engaging in nail-bitingly tense combat... I was just flying over them, carpet bombing them with missiles and going on my way.
I flew over Quincy without stopping, and just blasted the feth out of it. On my first play through Quincy was a very fun and chaotic firefight through dense streets and ruins.
I kinda want to remove all the perks I gifted myself and go back to scavenging scrap so I can play the game properly again.
For my latest playthrough (Max INT woman/man with suit, fedora, pistol, and knife) I'm actually going to be trying out the stealth system. I cannot wait until the Railroad gives me Ballistic Weave for my suit and fedora.
I also need to kill Malone for his pristine fedora, my character's fedora is really very clashing with my pristine black suit.
Verviedi wrote: For my latest playthrough (Max INT woman/man with suit, fedora, pistol, and knife) I'm actually going to be trying out the stealth system. I cannot wait until the Railroad gives me Ballistic Weave for my suit and fedora.
I also need to kill Malone for his pristine fedora, my character's fedora is really very clashing with my pristine black suit.
Skinny also wears a tuxedo, which, once you get Deliverer in the RR quests... you're pretty much set
I'll have to run the Stealth and Gunslinger perk, maybe a Combat Sniper Rifle too. I'm pretty sure Number Man or Fortuna (characters I'm basing my toon off of) both used SRs, so I should be clear.
Actually just got Deliverer, 10MM ammo is a bitch to find though.
Playing the game wrong is using Console commands to cheat and give yourself 10,000 of each crafting resource because you were getting impatient.
Installing a mod that lets you deconstruct legendary items for 'effect chips' that let you add legendary effects to any item you choose. (Quad missile launcher with the 'two shot' effect (each missile splits into 2) + the lock-on tracking upgrade).
Installing a mod that removes the action point and fusion core drain for the Jet Pack.
Using console commands to give yourself all the Weapon damage perks because you wanted to test out some weapons that you haven't invested in.
Making yourself into a Demi God with all of the above is playing the game wrong. I made myself a suit of T60 armour with legendary effects on each piece (+25% sprint speed, less damage from Mirelurks and Humans, Tracking Visor that highlights all targets within a few hundred metres in red), and gave myself 1000 missiles for my lock-on two shot missile launcher.
Being able to literally fly across the world (well...its more like 40K Assault Marines jumping in gigantic rocket propelled arcs) and blasting away at targets hundreds of feet below you is awesome to begin with, and a very fast and novel way of travelling the world...but it loses the novelty pretty fast. Instead of painstakingly exploring every location, collecting scrap, finding easter eggs and engaging in nail-bitingly tense combat... I was just flying over them, carpet bombing them with missiles and going on my way.
I flew over Quincy without stopping, and just blasted the feth out of it. On my first play through Quincy was a very fun and chaotic firefight through dense streets and ruins.
I kinda want to remove all the perks I gifted myself and go back to scavenging scrap so I can play the game properly again.
That might be wrong to you, but to plenty of other people it's simply playing it differently, it's incredibly subjective.
I stopped reading this thread when the game was released as I wasn't going to get it until Christmas.
Christmas has come and gone (Happy Christmas everyone), new year has come and gone (Happy New Year everyone), and I've done nothing but play Fallout 4. This was expected (I did exactly the same thing when Skyrim was released).
Now I've caught up on this thread (although avoiding spoilers as I want to find the surprises myself) and feel that I can share where my character has gone... brace yourselves for stat-spamming:
In 39 hours of play I've reached level 13. I ended up with fairly "balanced" stats with them all about 4 or 5 (and they still are). The perks I've taken so far are:
Spoiler:
Aquagirl (breathing underwater is what sold me) Awareness Black Widow (although there does appear to be more females in this game compared to 3 or Vegas. This is the main reason I tended to play as a woman) Gun Nut Hacker Locksmith (2) (I really dislike not being able to even attempt to pick a lock) Lone Wanderer Sneak (3) (I really like hiding)
I tend to ignore the main quest in these games until I've explored the majority of the map by myself. The furthest south I've been so far is to Arc Jet Systems, but I have cleared Lexington and the Corvega plant. The furthest East I've been is to Recon bunker Theta (though couldn't get inside) and have just cleared (and currently looting) the Grand Atomics Galleria.
I've pretty much explored everything in that top left corner of the map. There is likely to be a few small surprises still to find, as always.
In 30 in-game days I've found 38 places, 2494 caps, and collected 2800 items of junk. Anything that I can pick up, I have picked up. This game with the added breaking up of any item has really tickled my kleptomania/hoarder gameplay, I've not sold anything, it has all been carted back to Sanctuary Hills...
Speaking of which, I have only put effort in to Sanctuary Hills as a settlement.
Spoiler:
I'm surprised at how many places can be turned into a settlement actually, it seems that every second place I find has a workshop But I am only going to focus on the one until it is built up to my satisfaction. So far I've surrounded the place with fencing, mainly using the picket fences that were already there; plugging the gaps in the hedges, joining up all the houses around the edges and all the way down to the river. I brought all the crafting stations together next to the house with the workshop in (removing the collapsed house there). Food production is behind there and consists of Corn, Mutfruit and Tatos (that gets turned into Vegetable Starch aka. adhesive). The settlers can eat what they can between my harvesting moments When I started I missed the note of what the calculation was for how much defence was necessary and so whenever I made some food, I added a turret... This has led to 0 attacks as I have 16 food, 10 water, and 61 defence... for 5 people. Now I've seen that it's food + water, I don't think I need to touch defence for a while.
Should anyone attempt to attack anyway, assuming that they can't climb/jump/dig under any fences they can only come from a few set positions: Over the main bridge, towards 2 turrets and can only follow the road into town, fences stop them spreading out to the left or right. Over the small bridge, through a small single gate and straight between two fences (no going left or right again) towards a turret. There is a small gate next to the house with the cellar, again covered by a turret. Or around the bottom of the fence by the river, into an open, cleared kill-zone, covered by 2 turrets. There's a couple more turrets about the middle of the settlement also... should anything actually get in.
Other than that and a bit of lighting, I've not built anything yet.
As for my character, Miss Bob (as Codsworth calls her. Bob is my standard name for almost any character in any game, and even my computer is called Bob), starting from the default face I went for "nice to look at" (the rest of the pre-set faces are hideous and would take a lot more work to get something nice) and ended up with this:
Spoiler:
I did give her a scar about her right eye just for a bit of "history". It's a bit of a shame that the default emotion in-game is a bit too blank. But she does look proper (and pleasingly) creepy when she smiles during conversations.
132 of those were sneak attacks. 1 Murder, but I couldn't tell you when that happened...
She's hacked 15 computers and picked 48 locks Stealing 64 items (which I can't seem to determine what is stolen or not? Certainly not as clear as Skyrim for example)
I've come across 3 legendary creatures: The very first Ghoul (albeit followed by 3 more) was the first legendary creature I found (at that place with the blissed-out Mr Handy) and have since had another ghoul and a Mirelurk razorclaw.
I have from them; a laser musket that does 25% more damage, a piece of raider chest armour that reflects 10% or all melee damage, and a knuckle duster that does some Rad damage. I still use the musket.
And my current set of weapons include:
Spoiler:
My original 10mm pistol -Powerful receiver -Long light ported barrel -Sharpshooter's grip -Large quick-eject Mag' -Reflex sight (but I may remove that as I don't like it on a pistol) -Compensator
Many of those things I've stripped off found weapons as I don't have the perks to make them myself yet. Considering I have no points in any of the gun perks, this does 27 Dam and a fire rate of 46. One of my main weapons.
I have a pipegun (.38) that is used as my "emergency" close quarters weapon (that is, if something jumps out at me it get's a face-full of this first) -Hardened automatic receiver -Short ported barrel -Sharpshooter's grip -Drum Mag' -Reflex sight -Muzzle brake
All geared towards reducing recoil. It may only do 13 Dam, but with a fire rate of 127 it'll kill anything small or unarmoured before I have to reload (48 rounds in the drum). Eats ammo though, so only for exploring confined spaces.
Usually, that job is for my Shotgun, but I've only found a double-barrelled job at the mo', and it doesn't always kill things before I have to (slowly) reload. The one I have has: -Powerful receiver (which I've only just added and not used yet, the added damage may help. It does now do 67 dam compared to 41 previously) -Long barrel (to reduce spread and hence focus damage) -Short stock -Standard sights -no muzzle
I'm holding out for a better shotgun in the future really.
I needed another "default" weapon as I kept burning though .38 and 10mm ammo and so added (found) a combat rifle (.45), which now has: -Hardened receiver -Short barrel -Short stock -Standard mag' -Reflex sight -Large Bayonet
The barrel, stock and mag' are all what it came with. This is usually what I will be carrying at all times in the wasteland. 41 dam and a fire rate of 33, it'll deal with most things I run into (assuming I don't see them at range...)
If I do see them at range I have sniper rifles. The first I picked up off a gunner (they shot at me first, I now kill them as soon as I see them) and is a standard sniper rifle (.308) and came with: -Hardened receiver -Long barrel -Full stock -Standard Mag' -Medium scope -no muzzle
When I found it, it dealt the most damage of anything I had (46 dam) and is waiting for Gun Nut 2 to get a power upgrade.
My main sniper rifle is another pipegun (.308 bolt-action) dubbed my "silent rifle" for obvious reasons: -Powerful receiver -Long ported barrel -Marksman's stock -Long scope -Suppressor
With damage of 51, this'll kill anything from the "small" insects to dogs, molerats, radstags, ghouls and raiders etc. and being silenced it'll give me a second shot at anything larger. This is where all the sneak attacks come from.
You can see the first set of power armour I found in the picture above, I have a total of 4 skeletons: That one full suit (currently painted in the flame paint as it's the only one I've found so far) 2 others that have a helmet, chest and left arm (I also killed a raider that was wearing power armour at one stage and retrieved a helmet, chest and left arm from him as well... there was much swearing ) and one more which had all but the helmet. I also have some raider-modified parts laying about.
I don't really use the power armour at the moment and so am hoarding the armour and power packs (think I've only got about 12 or so).
And as a prize for reading thought all of that, My travelling companion:
Spoiler:
Although he now has the light armour instead of this one. Together with a set of goggles and a camo' bandanna.
Overall, I like the game. I'm an adventurer/hoarder and finding new things to collect is what these games are good for.
Spoiler:
Couple of things I don't like; Grenades being on the same button as gun-melee, and hold breath... I lost count of how many times I crippled myself by throwing a grenade at my feet. Why-o-Why must they be on the same key, I have a whole keyboard that I could use. I now only equip grenades when I want to use them and unequip them at all other times.
Taking parts from power armour. The items appear just like any other container but you have to press "R" to open it (like a workshop) instead of "E" (as you would to take from a container). The workshops don't give you the item list like a container and so you know to use "R", Why does the power armour flash up with a list like container that automatically makes me press "E" and I have to watch the getting in the power armour animation again and again and again... Just a small niggle, but still.
I don't mind the conversation wheel, it certainly speeds up my decision making; "Would you like to travel over to Far-away-ville to collect a special spanner that I need to do this?" In my head during the speech: "Yeah yeah, whatever, better give me something nice for it" YES, NO, What's a Spanner?, SARCASTIC *Yes* Job done, on we go...
Although I do use sarcastic a lot.
The system reminds me of the conversations in Sam n Max with ? (question) ! (statement) rubber duck (funny) and the other one I can't remember. Quick and simple decision, no reading loads to work out what you actually want to say (this may have a lot to do with dyslexia now I think about it...), and what is said is new as you haven't read them all last time.
The weather is nice (even when it's raining). I like to see the bright sun streaming through the gaps as much as I loved to see things get wet in the rain.
The first time I saw rain was during the first conversation with Codsworth. As that conversation when on it got dark, started raining, and I noticed things getting wet and thought "cool, that's a nice touch", and then it got darker and greener and the thunder and lightning moved in and I started to get Rad damage (radiation storm), and I have to say that the rad' storms are really creepy and very cool. I'm caught between watching them and trying to find cover every time.
It's also nice that they have a roof or something above you, it stops the rain. Although it doesn't stop things looking wet. Plus and minus points there Bethesda.
So, on my way to clear out some raiders, I saw a vertibird follow me and help clear out the surface. I was pretty stoked, having that be the first real time one got into combat with me. After a few seconds, I saw it spin out of control and cause a massive explosion.
My question is: are they always so flimsy? The thing died to small arms fire, only pipe weapons were used. Is there pilots inside that might have died? I couldn't find any bodies amidst the wreckage.
The Vertibird AI is the same as dragons from Skyrim. I once saw a random Vertibird flip reverse and explode when it tapped a tree.
For my BoS character, does anyone else try to collect as many BoS dogtags as possible? Whenever I see a BoS corpse, I always get the tags and sell them to Teagan. I RP it as him giving me a small amount of caps for returning the tags of the honored dead.
This one was trying to knife edge as it flew stationary, so I'm not too surprised that it exploded, but I'm surprised that a grand total of ~10 raiders could kill one. It did spin out before it actually crashed, after all. Unless the pilot took the expression "taking it for a spin" a little too seriously.
Dr H wrote: Essay on my accomplishments in Fallout 4
Wow. Uh... how long did it take you to type all that out?
Yeah, I kept adding to it and then adding some more. Lost track of time just as much as I do playing the game. Hopefully there is something of interest in there for someone.
So, my list of "enemies I hate in fallout 4" now includes Assaultrons, Mirelurks of all types, laser turrets on ceilings, feral ghouls (especially the high-level ones) and gunners/raiders with Fat Man launchers.
But mostly its mirelurks.
I really love the vertibird summoning thing, I've only used it once, to take out a behemoth - just kept changing destination to stay "on station", and filled it full of minigun rounds. great fun!
Incidentally, I've been using Piper as my companion (ie pack mule), but I was wondering, does anyone know if dogmeat can carry more than Piper can? Frankly, they're both pretty useless to me in a fight, except as a distraction, but I don't want to waste a perk on the lone wanderer perk.
Dark Apostle 666 wrote: So, my list of "enemies I hate in fallout 4" now includes Assaultrons, Mirelurks of all types, laser turrets on ceilings, feral ghouls (especially the high-level ones) and gunners/raiders with Fat Man launchers.
But mostly its mirelurks.
I really love the vertibird summoning thing, I've only used it once, to take out a behemoth - just kept changing destination to stay "on station", and filled it full of minigun rounds. great fun!
Incidentally, I've been using Piper as my companion (ie pack mule), but I was wondering, does anyone know if dogmeat can carry more than Piper can? Frankly, they're both pretty useless to me in a fight, except as a distraction, but I don't want to waste a perk on the lone wanderer perk.
Well you can stick Piper in a power armour exoskeleton, which will increase her carry weight. Also, her companion perk can be really useful for levelling as it doubles the XP you get from discovering locations.
Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
By the time I had to do that mission I had a Fat Man, three shots and down she went.
Speaking of mirelurks, I hated those things when I was pre-level 20. Then again, pre-level 20 I hated most fights, post 20 pretty much everything is a joke.
Has anyone else noticed, that even when running survival, once you hit that 'Bethesda sweet spot' everything just dies like a bitch? I mean, yeah, some of the legendary super mutants still suck, but I've gotten to the point where I'm not afraid of Deathclaws anymore.
My melee character though? Yeah, I die to a stiff breeze.
Dogmeat can carry about 150lb of stuff. Can't say about anyone else as he's all I've used.
Today I popped in on that nice young chap at the quarry to see how he's getting on after I helped him get the pump working to empty all the water...
Spoiler:
...and found it full of raiders, farming mirelurks... I did not approve...
...and with anything in the wasteland that I do not approve of, everyone died, including the mirelurks
I also stumbled upon a graveyard and was disappointed to not be attacked by ghouls. I know that ghouls are living people that have degenerated and and not reanimated dead, but it was night time and I was up for a bit of night of the living dead.
Have also cleared a hospital of super mutants.
Many more legendary creatures showing up now I'm level 14, must have passed a milestone.
Dr H wrote: I also stumbled upon a graveyard and was disappointed to not be attacked by ghouls. I know that ghouls are living people that have degenerated and and not reanimated dead, but it was night time and I was up for a bit of night of the living dead. .
Theres a graveyard in downtown Boston full of Ghouls. Made me crap myself because it was very close quarters and difficult to escape from.
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
Oh please, I took that thing out with a the special Laser Rifle you get from Paladin Danse
I was wearing PA but even so, it wasn't that hard to just juke her out
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
Oh please, I took that thing out with a the special Laser Rifle you get from Paladin Danse
I was wearing PA but even so, it wasn't that hard to just juke her out
Well, what difficulty were you playing on? What perks did you have?
I tend to find Mirelurk Queens quite frustrating and bullet spongey too, but I play on Very Hard and prioritise crafting perks over weapon and defense perks.
When I took the castle, (on my second try) I chucked all my mines down where the queen comes in, which did a good amount of damage, then I sneak attacked her with a few missiles to the face. Personally, I found the little spawnlings more annoying - at least the queen is a nice big, slow moving target!
IIRC, you can find a missile launcher and some ammo inside the Castle, if you need one.
I just encountered that traitor, Sullivan. He seemed so nice. I released all the Mirelurks, headshotted him with Deliverer a few times, and sat down and watching the crabs finish him off.
I also just got a sweet laser sniper rifle.
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
Oh please, I took that thing out with a the special Laser Rifle you get from Paladin Danse
I was wearing PA but even so, it wasn't that hard to just juke her out
Well, what difficulty were you playing on? What perks did you have?
I tend to find Mirelurk Queens quite frustrating and bullet spongey too, but I play on Very Hard and prioritise crafting perks over weapon and defense perks.
Well... I was playing on Normal, I was level 20-25 and had like 2-3 levels in each of the guns perks. Most of my other perks then were Gun Nut and other stuff not really important to combat like Lockpick and Science!
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
Oh please, I took that thing out with a the special Laser Rifle you get from Paladin Danse
I was wearing PA but even so, it wasn't that hard to just juke her out
Well, what difficulty were you playing on? What perks did you have?
I tend to find Mirelurk Queens quite frustrating and bullet spongey too, but I play on Very Hard and prioritise crafting perks over weapon and defense perks.
Well... I was playing on Normal, I was level 20-25 and had like 2-3 levels in each of the guns perks. Most of my other perks then were Gun Nut and other stuff not really important to combat like Lockpick and Science!
t60 PA with all the minutemen still as backup
I just did that tonight on my melee character, and it was tough as balls. I probably died 5 times before I said eff it, and just Fatman'd the Queen to death.
2BlackJack1 wrote: Well, I just took Castle. How the feth can anyone kill the big baddie there without a missile launcher or another heavy weapon? It was bad enough that mirelurks are everywhere, but the boss was frustrating me for a bit. Maybe I should work on being stocked on healing supplies before I do stuff like that next time...
Oh please, I took that thing out with a the special Laser Rifle you get from Paladin Danse
I was wearing PA but even so, it wasn't that hard to just juke her out
Well, what difficulty were you playing on? What perks did you have?
I tend to find Mirelurk Queens quite frustrating and bullet spongey too, but I play on Very Hard and prioritise crafting perks over weapon and defense perks.
Well... I was playing on Normal, I was level 20-25 and had like 2-3 levels in each of the guns perks. Most of my other perks then were Gun Nut and other stuff not really important to combat like Lockpick and Science!
I play on hard, and did that mission when I was level 19-20. I couldn't find any missiles at first in the castle, what with rushing around everywhere, but as soon as I stopped being stupid about it, then the queen got some things coming to her.
And yes, mirelurks suck, but with a point blank explosive shotgun to the face, they tend to die quickly.
First time I went to The Castle the Mirelurk Queen was way too powerful for me. When I tried much later I really wanted all the Minutemen to survive but at least 1 always died, if not during the battle then during the cleanup.
So I prepared 4 complete suits of T-45f Minuteman Tesla Power Armor, a fifth being the one from the start of the game for myself and a sixth T-60f for MacCready. The Tesla to help them deal with the hatchlings and the T-45 since it's the only suit that can be painted in Minuteman colors. Put the suits in front of the positions they take when told we're going to lure the mirelurks out. Took a few tries since they randomly wouldn't enter the armor or would exit between fights, but when it worked, I got to enjoy a one sided battle at night with squad of high beam headlamps destroying the nest. Fun!.
The suits now stand vigil over the Castle, waiting for any other threat that dares attack.
Verviedi wrote: Is it just me, or are the Assaultrons absolutely terrifying in this game? I was wearing my Paladin T60 (Haven't managed to repaint it) and walked around a corner into that one Gunner occupied junkyard. Suddenly, I see a red light and my torso, right arm, and right leg were gone.
And good Emperor, those arms...
Nope.
Perception of 11, a 50cal silenced recon sniper rifle, and some patience are all I need.
Pop in the head, wait for it to stop looking and my status to return to "Hidden" from "Caution", pop it in the head again, rinse and repeat. No power armour necessary.
No "Bloody Mess" perk and I can still make the head of most organics explode.
The only time it's failed me is on a "Defend _______" mission where there were a ton of super-mutants. Got the first in the head from maximum range, went straight from "Hidden" to "Danger" and must have ended up with around 15 of them on me. Was able to take out 5 at best before dying. By the time I decided to head back to Sanctuary for my power armour, I couldn't get back before I failed it.
Got to do some more lighting work in Sanctuary, then I'll try and get some pictures put up.
Shadow Captain Edithae wrote:Theres a graveyard in downtown Boston full of Ghouls. Made me crap myself because it was very close quarters and difficult to escape from.
Oh good. I shall look forward to that one. I was in Wildwood cemetery. Although, reading the wiki, the ghouls may randomly appear there. Might be true of all cemeteries.
Verviedi wrote:I just encountered that traitor, Sullivan. He seemed so nice. I released all the Mirelurks, headshotted him with Deliverer a few times, and sat down and watching the crabs finish him off.
Good for you. That kind of thing shouldn't be allowed... especially if the player character cannot profit from it.
Now I just need to track down the person who it strapping mines to molerats...
Conrad Turner wrote:...Pop in the head, wait for it to stop looking and my status to return to "Hidden" from "Caution", pop it in the head again, rinse and repeat. No power armour necessary.
That describes 90% of my encounters.
As for mirelurks, I've found that my automatic pipe gun kills them quicker than anything else I have (excluding rifles from long range and miniguns and fat mans etc...). Uses a lot of ammo, but kills them quickly. Sometimes that is more important.
Also, useful thing I've found; If there is a piece of junk outside of your settlement zone, but you can pick it up to move it (but not put in your inventory), you can carry it into your settlement and junk it for parts.
Are all companions trigger happy, or is it just some? Like, I was clearing out a subway filled with ghouls, found one with ghouls sleeping everywhere, and one walking around, and I was hiding in a corner, waiting for a headshot opportunity on the walker.
Then Piper has the most brilliant idea I've ever seen. Let's shoot the ghoul with my pea shooter, while it's behind cover, so all I'm doing is making noise! Brilliant, innit?
Nick seemed a bit smarter, and I managed to sneak away from a death claw we having him with me, but it could've been luck.
2BlackJack1 wrote: Are all companions trigger happy, or is it just some? Like, I was clearing out a subway filled with ghouls, found one with ghouls sleeping everywhere, and one walking around, and I was hiding in a corner, waiting for a headshot opportunity on the walker.
Then Piper has the most brilliant idea I've ever seen. Let's shoot the ghoul with my pea shooter, while it's behind cover, so all I'm doing is making noise! Brilliant, innit?
Nick seemed a bit smarter, and I managed to sneak away from a death claw we having him with me, but it could've been luck.
Yeah, they seem to be rather trigger happy... I was doing the whole "let's blow up the Institute for Garvey cuz he's useless" thing, and McCready was trying to (unsuccessfully) shoot a scientist with his sniper rifle from like, 20 feet away... Most amazing shot in the Commonweath?? pfft,
Conrad Turner wrote:...Pop in the head, wait for it to stop looking and my status to return to "Hidden" from "Caution", pop it in the head again, rinse and repeat. No power armour necessary.
That describes 90% of my encounters.
As for mirelurks, I've found that my automatic pipe gun kills them quicker than anything else I have (excluding rifles from long range and miniguns and fat mans etc...). Uses a lot of ammo, but kills them quickly. Sometimes that is more important.
Also, useful thing I've found; If there is a piece of junk outside of your settlement zone, but you can pick it up to move it (but not put in your inventory), you can carry it into your settlement and junk it for parts.
Again, Mirelurks are no problem. Long Recon Scope makes sure I tag them from outside of their perception range, wait outside of V.A.T.S. for a decent look at their head, Pftt, head explodes [Not using exploding legendary equipment, just a bog standard 50 Cal I built from a standard rifle, 105 damage, doubled for hitting from hidden, and +40% for perks.]
Another couple of levels and I might take Garvey back to the castle and try and liberate that as my secondary base. I have enough room currently at Sanctuary for 40 settlers, enough expansion room in the one building I have made to probably triple that, and enough old house bases to triple that again before I run out of room. I'll probably run out of room to farm before I run out of room to put beds. Currently have 40 water, over 40 food, and over 120 defence thanks to 8 missile turrets on the ring around the 4th floor of my home. I really need to plant more mutfruit though, I keep running out whilst making adhesives.
My evil plan is to make Sanctuary a bigger town in the wasteland than Diamond City, then make the Castle a bigger fortress of military might than the BoS.
Finally got Malone's hat and stored his suit in my dresser in the Institute. Also, can confirm that companions are ridiculous. I was sneaking through Malone's vault, almost made it to the exit, and then Piper started shooting some random Triggerman. Had to use a few more Stimpaks.
Hopefully completing the Institute story doesn't piss her off.
Well...Deacon is not amused if you decide to massacre the Railroad. Ditto for Danse and the Brotherhood. And the courser Synth X6-88 and the Institute.
Theres no quest to destroy the Minutemen, but I suppose if you kill enough settlers and Minutemen then he may just lose his gak.
Shadow Captain Edithae wrote: Well...Deacon is not amused if you decide to massacre the Railroad. Ditto for Danse and the Brotherhood. And the courser Synth X6-88 and the Institute.
Theres no quest to destroy the Minutemen, but I suppose if you kill enough settlers and Minutemen then he may just lose his gak.
Yeah, if you attack too many settlers Preston gets pissed off.
I took on the Mirelurk Queen at about level 9 and I died so many times. I only had a Lazer rifle and a freezing machine gun. I took a few Psychos and Buffouts on my final try and was able to do it. I lost 2 Minutemen though. One of them just always seemed a bit suicidal and charged the Mirelurks and got delimbed :(
I am thinking about restarting as I wasn't entirely sure about levelling up and stuff and have put a fair few extra points in the SPECIAL stats rather than any actual perks.
I've been doing side quests rather than the main one so I think that's where i've been going wrong.
Other than my mistakes i've really enjoyed the game, but i've even enjoyed the errors as i've picked up a lot of stuff on the way.
Actually, the game rewards you for doing side quests before the main quest, and having higher SPECIAL stats unlocks better perks. I started with INT 10, and Robotics Expert is great. So it Idiot Savant, for luck.
I guess, but I think tackling the Mirelurk Queen at the level I was at, I think it was 9, with the equipment I had and with no perks was probably the wrong thing to do
I feel like a deserve a gold star for doing though so go me!
Pilau Rice wrote: I am thinking about restarting as I wasn't entirely sure about levelling up and stuff and have put a fair few extra points in the SPECIAL stats rather than any actual perks.
That will pay off later, in my experience. You'll need high SPECIAL stats for the higher end skills, so getting it out of the way early might be beneficial.
I'm level 13 and actually encountered a Mirelurk Queen in the wild, near where you get Reba II. Just happened to have 20ish molotovs so just kited it around the ruins where it spawned. Took all of my molotovs and half my assault gun ammo and stims, but got it down. Didn't know that they spawned outside of the castle, so it was a bit of a surprise. Wasn't worth it. Should've ran and conserved my ammo/stims, as I took the lighthouse from the Children of the Atom. Annoying bastards.
Yes. I started as a max/min character. 10 Per, 10 Int, and every other point in luck. That way as soon as I get to the Minutemen in Concord, the Per Bobblehead gets me up to Per 11 so I can spot things on the compass way earlier, Int 10 to get me the max experience.
I'm actually amazed at how often people are saying Idiot Savant procs even with max intelligence, so getting that may also boost your levels per hour.
Other than that I've been concentrating on Gun Nut, Science, Armourer, Lockpick, Hacker, and a few combat skills - non-automatic rifles being my favourite.
Another few levels and I'll be able to max mod my X-01, but am a bit confused that to apply a paint job I have to remove my lead shielding. Surely the lead goes on the inside of the armour, the paint on the outside? [you know, given that lead is soft and will wear away quicker to damage, but you can't see the colour scheme if it's inside the armour with you!]
Another few levels and I'll be able to max mod my X-01, but am a bit confused that to apply a paint job I have to remove my lead shielding. Surely the lead goes on the inside of the armour, the paint on the outside? [you know, given that lead is soft and will wear away quicker to damage, but you can't see the colour scheme if it's inside the armour with you!]
It's basically because that single slot is treated as a "coating" so, your lead shielding really is an exterior coat. I'm guessing it was melted and poured over the armor?? Which is actually kind of funny to think about.
I do kind of wish that the paint schemes, and things like the lead shielding, prismatic whatever were two different slots. Because things like Railroad/MM/BoS paint schemes add to a stat, while things like the lead lining and others add things like reduced damage or improved something to do with the armor.
Dark Apostle 666 wrote: So, my list of "enemies I hate in fallout 4" now includes Assaultrons, Mirelurks of all types, laser turrets on ceilings, feral ghouls (especially the high-level ones) and gunners/raiders with Fat Man launchers.
But mostly its mirelurks.
I really love the vertibird summoning thing, I've only used it once, to take out a behemoth - just kept changing destination to stay "on station", and filled it full of minigun rounds. great fun!
Incidentally, I've been using Piper as my companion (ie pack mule), but I was wondering, does anyone know if dogmeat can carry more than Piper can? Frankly, they're both pretty useless to me in a fight, except as a distraction, but I don't want to waste a perk on the lone wanderer perk.
If you are using a companion pack mule, make sure every single piece of armor they wear is upgraded with either the Pocketed or Deep Pockets upgrade.
I personally use Cait, every armor piece is Deep Pocket, any Legendary armor I have that is +1 S&E. and she is in PA. She can haul nearly double what I can. I am going to guess its around 350-400
Another few levels and I'll be able to max mod my X-01, but am a bit confused that to apply a paint job I have to remove my lead shielding. Surely the lead goes on the inside of the armour, the paint on the outside? [you know, given that lead is soft and will wear away quicker to damage, but you can't see the colour scheme if it's inside the armour with you!]
It's basically because that single slot is treated as a "coating" so, your lead shielding really is an exterior coat. I'm guessing it was melted and poured over the armor?? Which is actually kind of funny to think about.
I do kind of wish that the paint schemes, and things like the lead shielding, prismatic whatever were two different slots. Because things like Railroad/MM/BoS paint schemes add to a stat, while things like the lead lining and others add things like reduced damage or improved something to do with the armor.
There are a couple mods out already that separate Power Armor paint from the protective coatings, allowing you to get the protection you want AND be stylish at the same time.
Aaaaand goodbye Prydwen. Time to get Piper back up to full affinity!
Again.
I love how it makes two mushroom clouds when it explodes. So pretty. I loved the fight between the Brotherhood and Institute. It was like Star Wars!
There are a couple mods out already that separate Power Armor paint from the protective coatings, allowing you to get the protection you want AND be stylish at the same time.
Thanks Tannhaser. I have just begun looking into mods, mainly re-textures and stuff. Was a little sad that "Scrap Scrap" [a highly recommended mod that allows you to remove things like leaf clutter from your settlements] has a large warning that it can cause major disruption to your game as it seems that it can corrupt things like power armour status. so I'm going to have to look for something else. Also sad that "True Storms" seems to make the glowing sea a much more hazardous place so will wait until I have been there at least once before I install that one.
Spent most of last night re-arranging Twopenny Tower so it was more to my liking, but have wasted a lot of resources as I have now discovered that searchlights don't take changes of elevation into account and are not illuminating the ground from their previous 4th floor positions. So tonight I scrap them and try and put up "Sanctuary" in light boxes instead to signal that I want more settlers. [Or should that be "Vacancies"?]
Twopenny Tower is now configured with an empty ground floor. Floor 1 is the recreation area with carpeted conversation corner consisting of several sofas and coffee tables, and a pool table (Unfortunately only one cue, the cue ball, two ball, and eight ball are available at the moment, I'm scouring the wasteland for the missing items). 2nd floor is the dorm with around 50 beds, each with footlocker for the settlers. 3rd floor is defence central with the ring of exterior flooring on which 8 missile turrets are mounted. Inside are 3 large generators which power the building and my collection of Power armours. The top floor is my penthouse. All the crafting stations I have - the basic ones as I don't have Local Leader yet - beds for myself and Garvey, containers for my armour, weapons, chems, etc, TV, small meeting area.
(And on a related note, anyone know where Steam is hiding my screenshots? I can't find them.)
I have enough concrete pads from destroyed houses to put up another 3 similar towers, but those will have extra settler accommodation in them rather than the power armour stores and my penthouse. So I should be able to get the population of Sanctuary up to a maximum of 500 or so, providing I have the space to grow the food they require. (It's only 13 out of 50 at the moment, and I can't seem to be able to send any more settlers from other settlements there, anyone know why that is?)
Conrad Turner wrote: I have just begun looking into mods, mainly re-textures and stuff. Was a little sad that "Scrap Scrap" [a highly recommended mod that allows you to remove things like leaf clutter from your settlements] has a large warning that it can cause major disruption to your game as it seems that it can corrupt things like power armour status.
have you ever tried the "disable" console command? I know that it can be used to remove certain things like skeletons and certain terrain features etc. it may do what you want also"
I have enough concrete pads from destroyed houses to put up another 3 similar towers, but those will have extra settler accommodation in them rather than the power armour stores and my penthouse. So I should be able to get the population of Sanctuary up to a maximum of 500 or so, providing I have the space to grow the food they require. (It's only 13 out of 50 at the moment, and I can't seem to be able to send any more settlers from other settlements there, anyone know why that is?)
Well, unless you cheat, you can have a maximum of 10+charisma settlers at any one settlement. So, usually 20 is the maximum (though you can cheat with chems and charisma-boosting gear, get up to maybe 30, 35, maybe even slightly more (not sure how much grape mentats boost charisma...<.< )
Of course, you could probably use a console command to raise the limit.
Conrad Turner wrote: (And on a related note, anyone know where Steam is hiding my screenshots? I can't find them.)
You have to upload them for them to be available to post in here.
To do that, open steam > Library and go scroll down (in any game) to screenshots (usually at the bottom).
Click on "View screenshot library", that will open a new window called "screenshot uploader"
There's a drop-down menu to select the game, that will show you all the screenshots from that game.
Pick the one you want and below the larger preview on the right you can add a comment and at the very bottom is a button to "upload"
Once you've done that,
Click on the button (in the screenshot uploader) that says "View online library", that will take you back to the main steam window and your uploaded screenshots.
What I did from there was to right-click on a picture there and select "copy page url"
Then open you internet browser of choice and paste into the address bar, that will take you to your library in stream
Clicking on a picture a couple of times will open a new tab/window with the full picture to use with the (image) (/image) tags here.
There is probably a quicker way (like logging in to steam through your browser to start with), but you will still need to upload the pictures first.
Anyone else found the tower with a siren to call deathclaws yet. Always fun to watch raiders fighting a loosing battle.
Also, I found "the forged". Turns out they are just raiders by another name.
Cleared out the building and area as usual and then entered the last room:
Spoiler:
Found the boss trying to convince someone to kill a "nobody" to be allowed into their gang.
The game stopped for a conversation between them and I where I was largely sarcastic. The "initiate" turned to me for advice "Should I do it?" (options: yes, no, sarcastic, maybe)
I replied "Can we get on with this, I've got things to be doing"
Then while he dithered further I decided to change weapons from by silenced 10mm (as being quiet was no longer necessary) to my assault rifle, and all of a sudden everyone starts shooting everyone else. Someone had a flamethrower, there was an automatic laser pistol and I switched to my assault shotgun and shot at anyone that was moving.
Eventually the shooting stops, the only people left alive are the "initiate" who "panicked" (so I assume it wasn't me pulling out a large gun that started it) and the poor tied up nobody who everyone seemed to have missed. I let him go just for his luck.
Pilau Rice wrote: I guess, but I think tackling the Mirelurk Queen at the level I was at, I think it was 9, with the equipment I had and with no perks was probably the wrong thing to do
I feel like a deserve a gold star for doing though so go me!
Guess you didn't find the rocket launcher in the Castle walls
You can actually upload your screenshots to the Steam Cloud, then copy&paste the IMG url to Dakka. Its a lot more convenient than using photobucket and other image hosting sites.
Thanks for the advice all. Not particularly worried about uploading them to the cloud, wanted copies to make up a screensaver at work and to show a couple of friends.
Thanks for letting me know about the settler limit, Tyr. Although I consider it bad news in what was supposed to be a sandbox game, at least I know now and can re-plan accordingly with my next character. So instead of 4 tower blocks with hundreds in each, I can build 4 blocks of 5 apartments and make them the most Des-Res places in the Wasteland.
It will also make the defence of each a lot easier too, now I know I only need around 40-50 defence value per settlement to stop them being attacked.
Edit: Non-cheat maximum will therefore be 21 plus yourself at any settlement. As long as you get a stat to 10 before you find the related bobblehead, the bobblehead will take it to 11. Pick up the bobblehead before getting to 10 and 10 is your maximum.
Edit: Non-cheat maximum will therefore be 21 plus yourself at any settlement. As long as you get a stat to 10 before you find the related bobblehead, the bobblehead will take it to 11. Pick up the bobblehead before getting to 10 and 10 is your maximum.
Actually it is higher than that. It also calculates off of items worn. If you have any Sharp Legendaries (+Charisma and Int), Also some clothes items increase Charisma, and the VaultTec Paint on your power armor also increase Charisma, it can further increase your settlement pop limit. Not sure how it works if you end up switching out that piece of equipment and thus lowering your Charisma, but I know my current limit is 23 (my stat is 8 I think) and I am not using any population mods/cheats.
Edit: Non-cheat maximum will therefore be 21 plus yourself at any settlement. As long as you get a stat to 10 before you find the related bobblehead, the bobblehead will take it to 11. Pick up the bobblehead before getting to 10 and 10 is your maximum.
Actually it is higher than that. It also calculates off of items worn. If you have any Sharp Legendaries (+Charisma and Int), Also some clothes items increase Charisma, and the VaultTec Paint on your power armor also increase Charisma, it can further increase your settlement pop limit. Not sure how it works if you end up switching out that piece of equipment and thus lowering your Charisma, but I know my current limit is 23 (my stat is 8 I think) and I am not using any population mods/cheats.
If you switch back out of the +CHA equipment then the settlement will stay at its current population, even if it is over the new unadjusted cap.
So, you can stick on a load of +CHA equipment, switch on all your recruitment beacons and get more people then just take off all the clothes with no real downside.
You can also take grape mentats, and send people from other settlements to the settlement you want to make bigger. Probably better to use that option: Have some small settlements with beacons and send everyone from those to your main base(s).
(also, checked grape emntats: You get a +5 bonus. Probably stacks with alcohol, so +6. Daytripper and X-Cell another +5. Lets say youve found gear for every slot to buff your charisma, thats +6 for your torso, +2 for hat and glasses (I dont think theres a charisma bonus for any bandanas?). Means you get a +19 bonus, +10 base charisma, +10 base settlers. Leaving you with 39 settlers maximum if you dont use mods/cheats.
And just because I can: Summer shorts or green shirt with combat boots seem like the best options for the underclothes. Green shirt allows you to wear armour on all slots, but only gives a +1 bonus. Shorts give a +2, but dont have a chest slot. So just a matter of which one you prefer.
For those of you wanting to pretty-up Sanctuary hills, I found this video today (it's a month old).
It shows how to fill in the gaps in the broken houses.
and yes, the rug thing does work on the pc (hold "E" to select a construction).
Pilau Rice wrote: I guess, but I think tackling the Mirelurk Queen at the level I was at, I think it was 9, with the equipment I had and with no perks was probably the wrong thing to do
I feel like a deserve a gold star for doing though so go me!
Guess you didn't find the rocket launcher in the Castle walls
No! I was looking around afterwards and came across it
I didn't want to be a coward and run away and hide whilst my allies died around me.
Conrad Turner wrote: (And on a related note, anyone know where Steam is hiding my screenshots? I can't find them.)
Steam - Library - Fallout 4 - right click - View Screenshots - Show on disk
And found the problem with that. No screenshots in my library. Now I've realised that I've been pressing the wrong button [Print Screen] they are now showing up in my steam page.
I've now started another new character, so will try and detail any decent sights I see with this one properly. Just up to the point where I'm getting my first suit of Power Armour, but have already built my first 5 story building in Sanctuary by cannibalising the truck stop. Am looking at outfitting it tonight for the 5 settlers that should appear when Preston and the rest join me back there. Then I'll look into getting more materials to work on the other 3 buildings I am going to put up.
Pilau Rice wrote: I guess, but I think tackling the Mirelurk Queen at the level I was at, I think it was 9, with the equipment I had and with no perks was probably the wrong thing to do
I feel like a deserve a gold star for doing though so go me!
Guess you didn't find the rocket launcher in the Castle walls
No! I was looking around afterwards and came across it
I didn't want to be a coward and run away and hide whilst my allies died around me.
There is also the Fat Man that you can get fairly early on from the Robotic Disposal Ground and a mini nuke from Satellite Station Olivia nearby. The one mini nuke didn't kill the Queen, but it really messed her up.
The Secret Vault 81 is fething nightmare fuel. I went in there with a fully loaded Extended Napalmer for killing things with fire. I came out with no ammo left on either my Napalmer or Deliverer. I also got the permanent -10 health debuff. Damn mole rats...
At least I have Curie now.
Well, you could take the vial for yourself, it does raise your health, correct? Of course, you'd then be leaving a boy to die, but some more psychopathic playthroughs have lead to the entire vault being destroyed...
Pilau Rice wrote: I guess, but I think tackling the Mirelurk Queen at the level I was at, I think it was 9, with the equipment I had and with no perks was probably the wrong thing to do
I feel like a deserve a gold star for doing though so go me!
Guess you didn't find the rocket launcher in the Castle walls
No! I was looking around afterwards and came across it
I didn't want to be a coward and run away and hide whilst my allies died around me.
There is also the Fat Man that you can get fairly early on from the Robotic Disposal Ground and a mini nuke from Satellite Station Olivia nearby. The one mini nuke didn't kill the Queen, but it really messed her up.
Yup, guilty of that to. I found it but totally forgot about it ...
Well, I killed a courser today. I used up 6 missiles, 4 frags, and 4 frag mines. Got him half dead. Thanks to various types of drugs, and the cryolator I went back for, he died in a heartbeat.
Well, I was pumped up on every kind of drugs I had, but yes. I watched his life drop rather quickly. (Playing on hard, btw. Not terribly difficult for the most part, but it can add a challenge, which I like.) I'm curious to see what it can do if I upgrade my heavy weapons perk.
It's one of those vague guidances Mama Murphy gives you in exchange for hard drugs, similar to how you can tell the mobster to remember... whatever it is--glad I wasn't supposed to remember it--in order to give yourself 10 seconds to leave until you're fired upon, which is plenty of time unless, like me, you were overencumbered and Dogmeat had fethed off somewhere because his people needed him.
I find it much more satisfying to deny it a proper fight and anything close to a fair shot at me. It's also the perfect anti-climatic end to all the build-up upon entering the location and finding the Gunners desperately trying to kill it.
BrookM wrote: I find it much more satisfying to deny it a proper fight and anything close to a fair shot at me. It's also the perfect anti-climatic end to all the build-up upon entering the location and finding the Gunners desperately trying to kill it.
Work smart, not hard.
It is also slightly ironic that you get this easy button solution when, if playing like my newest character, all you are trying to do is OD Mama Murphy . I wish you could validly in game without mods get rid of the Longs too. The whole concord group complain way to much.
BrookM wrote: I find it much more satisfying to deny it a proper fight and anything close to a fair shot at me. It's also the perfect anti-climatic end to all the build-up upon entering the location and finding the Gunners desperately trying to kill it.
Work smart, not hard.
It is also slightly ironic that you get this easy button solution when, if playing like my newest character, all you are trying to do is OD Mama Murphy . I wish you could validly in game without mods get rid of the Longs too. The whole concord group complain way to much.
Couldn't you just ship the Longs off to a settlement you don't want to use, with no defences or resources?
Can't remember if they're stuck in sanctuary or are able to be relocated.
A Town Called Malus wrote: Couldn't you just ship the Longs off to a settlement you don't want to use, with no defences or resources?
Can't remember if they're stuck in sanctuary or are able to be relocated.
No cant move or supply line them unfortunately, That said do they quit complaining if you reach 100 happiness at sanctuary? anyone know? or is there a quest you can get to shut them up. There are several mods on nexus to do it, Just curious if in game you can make them happy
BrookM wrote: I find it much more satisfying to deny it a proper fight and anything close to a fair shot at me. It's also the perfect anti-climatic end to all the build-up upon entering the location and finding the Gunners desperately trying to kill it.
Work smart, not hard.
It is also slightly ironic that you get this easy button solution when, if playing like my newest character, all you are trying to do is OD Mama Murphy .
My character was super-desperate at that point to GET. BACK. HER. SON. She was going all Mel Gibson on everybody and everything whenever the opportunity arose. So, when an old lady with "visions" claims to find stuff out for her.. Open wide granny, here's another jar of Buffout!
Honestly though, it made for a fun bit of dialogue that made no sense at the time and was promptly forgotten about until I met the Courser and got the option to repeat what Mama Murphy said.
I was just thinking, although I love what they have done with them (and also despise with the heat of a thousand suns), why the hell are there rad-scorpions in the Commonwealth? They are mutated scorpions, but there aren't any in Boston to begin with. I realize this is just Bethsda going "oh hey, that enemy in NV was cool, lets use them", but I wish they would think. I mean, they already had giant ants that would have worked fine.
But why? AFAIK, rad-scorpions are just created by wacky radiation, not FEV. So they wouldn't be making them in the first place, or have any idea that radiation did anything to them.
Probably because radscorpions are the staple Fallout enemy since 1? The (most likely) first side quest you get in 1 is "kill all these radscorpions in a cave please".
Co'tor Shas wrote: But why? AFAIK, rad-scorpions are just created by wacky radiation, not FEV. So they wouldn't be making them in the first place, or have any idea that radiation did anything to them.
Boston has a zoo no?? But there are still problems with that idea, IMO. This is because, most zoos that I have been in, if they have an emperor scorpion, they only have one. So, naturally when the bombs went off, the cages/tanks broke, which freed many of the animals. The emperor scorpion would have had to have the ability to mate with another species of scorpion (I'm no biologist, so I have no idea how well/poorly this would work)
I think the problem is actually that they included deathclaws, which I don't recall ever seeing a definitive "deathclaws are radiated and mutated versions of X creature", but I would assume they are reptilian and need warmer climates to survive, similar to the same problem as the scorpions. BUT, because they included the scorpions, they sort of needed to have the DCs. IMO, they could have done better to make Yao Guai much more scary, as the loading screens do give you the back story on them.
Also, I don't think the Institute is actually responsible for creating FEV, we do know that they were working on a cure though.
So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...
Dark Apostle 666 wrote: So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...
Yeah, it's kinda ridonkulous how much damage I've taken from those a-holes, even while wearing T-45 armor.
Yeah, I fast-traveled right into a face-off between them and a bunch of well-armed gunners - It did not go well for me! But I tried again, a bit more sneakily, let them fight it out, then mopped up the survivors with a silenced sniper rifle.
Also managed to find my first pieces of X0-1 PA, and a full suit of T-51, within about 5 minutes of each other, down in the south of the map - I decided it was a good omen, so I'm working on making Jamaica Plain into a nice little fortress to use as a base camp, before exploring.
Enemies seem nasty down here, met a Super Mutant Overlord, a Deathclaw, and a Sentry Bot near to the settlement, but I think the rewards are worth the dangers!
Rad Scorpions are version of Emperor Scorpions, I think the main Fluff behind them was they came from Pet Stores and What not. I live where scorpions are common and when it gets cold they stay underground and can stay there for up to 8 month without food or water. In FO4 my encounters theyve tried to ambush me which seem right.
Death Claws per the wiki were made like Super Mutants using FEV and chameleons. I dont see why the they wouldnt be everywhere. If the Enclave in FO2 can have super smart talking Death Claws then anything is possible.
Dark Apostle 666 wrote: So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...
Yeah, it's kinda ridonkulous how much damage I've taken from those a-holes, even while wearing T-45 armor.
If you are wearing a hazmat suit they are harmless.
"That's an interesting gun you've got there, spews out a lot of rads does it? I wouldn't know as I can't feel it in this suit with a rad-shield of 1000 (yes that is a thousand). Let's see if your rag-clothing can resist my bullets? Oh dear, you seem to be dead."
I even swam about in the radioactive pool in the middle of the crater and still remained on <1rad/s.
The hazmat suit doesn't protect you from anything else though, and those people do carry grenades, so be wary of that, and it doesn't stop the impacts of the gamma-guns, just the rads; no damage, but spoils your aim.
The creatures of the wasteland have had 200 years to spread across the continent.
I think its more strange that Centaurs haven't shown up in the Commonealth. As I understand it, the Institute was experimenting with FEV using subjects kidnapped from the surface in the Commonwealth. We know from past Fallout games that FEV test subjects have a tendency to mutate into Centaurs and other failed mutants, if they have suffered significant damage to their DNA as a result of radiation and accumulative inherited mutations. FEV exacerbates existing mutations - the more mutated and damaged a person's DNQA is, the more likely they are to become a Centaur not a Super Mutant.
Thats why the Super Mutants raid Vaults - they the best source of breeding stock to create new, stable Super Mutants. Therefore its either a plot hole on Bethesda's part, and they haven't maintained consistency with the Lore established by Fallout 3 and New Vegas...or the Institute has been raiding Vaults and other sources of genetically pure humans for breeding stock, just like the Super Mutants do.
That might a cool plot hook for future DLC...Vaults that have been raided by The Institute for FEV breeding stock. A Vault that has been tainted by FEV, and taken over by a neutral faction of Super Mutants. Maybe they'll even offer to turn you into a Super Mutant. Wouldn't that be cool?
I'm level 30 and only explored about half the Commonwealth and with the main quest I still have to talk to the detective in D-City, but does the Enclave have any presence or reference in this game? Loved them in Fallout 2, their entrance in Fallout 3, and the last hurrah of the Remnants in New Vegas. And most importantly, their Power Armor variants are my favorite.
You can get "Enclave" power armour (X0-1), but as far as I know, the enclave don't appear in the game - though I'm not very far into the main campaign either. Frankly, I couldn't care less about finding Shaun, I'm busy building impenetrable fortresses!
I'm travelling around with Cait at the moment - just done the loyalty quest - and I think I like her better than Piper, so far. I think I'll try and recruit Curie next.
It really disappoints me that I can't take/abduct the synth-Shaun after, in my char's fear and rage, I killed Father (unknowing of him being Shaun. It's just another lost opportunity, which is a recurring theme of this game.
It really disappoints me that I can't take/abduct the synth-Shaun after, in my char's fear and rage, I killed Father (unknowing of him being Shaun. It's just another lost opportunity, which is a recurring theme of this game.
Spoiler:
You can if you follow the BoS questline. He goes to the settlement of your choosing.
Dark Apostle 666 wrote: You can get "Enclave" power armour (X0-1), but as far as I know, the enclave don't appear in the game - though I'm not very far into the main campaign either. Frankly, I couldn't care less about finding Shaun, I'm busy building impenetrable fortresses!
I'm travelling around with Cait at the moment - just done the loyalty quest - and I think I like her better than Piper, so far. I think I'll try and recruit Curie next.
They do not. Which doesn't make sense, as its post-war armor; its should not be gathering rust in pre-war military installations.
If there was a suit around an Enclave wreckage, guarded by Enclave robots, that would be one thing.
But they are just...there.
Automatically Appended Next Post:
nels1031 wrote: I'm level 30 and only explored about half the Commonwealth and with the main quest I still have to talk to the detective in D-City, but does the Enclave have any presence or reference in this game? Loved them in Fallout 2, their entrance in Fallout 3, and the last hurrah of the Remnants in New Vegas. And most importantly, their Power Armor variants are my favorite.
The franchise needs more Arch Dornan
None of the new fallout games have anything as good as this.
Just completed playthrough 2 helping the railroad.
Kind of annnoyed by the lack of options for doing things differently as I was playing through the first time on the side of the institute.
Also it is really annoying how everyone seems to forget
Spoiler:
your own son essentially experimented on you and has more or less zero connection with you; especially if you play as if you believe his actions are wrong... which you are massively limited in RP'ing as if you deviate from the railroad the game forces you down (pun intended) the whole thing just shuts you out.
I think next time I am just going to go nuclear and kill all the factions whenever I get the chance to kill people and see what happens... you can kill shaun the first time you meet him as I found out when I goofed up the speech options and decided what the hell
I'm hunting down the synth courser - packed my Fat Man, because these things have a nasty reputation.
I figure that as soon as I get to the institute, I'm going to tear them into spare parts and red goo, and if there's a way to nuke the place, I'll be hitting the big red button ASAP.
For the Brotherhood!
Had a nasty surprise yesterday; wandering about a quiet church, minding my own business. As usual I check around the outside of a building before entering and as I sneak from the rear towards the front imagining what I might find inside, so yellow goo flies by my shoulder, I start taking rad damage and I hear a noise...
Spoiler:
I turn around to find a Mirelurk queen baring down on me, before I can properly react (gave it a couple of 10mm rounds instinctively) it's hit me twice, my health is below a third, my rads are over 400 (there were on 200 before anyway) and this thing is towering over me.
I calmly (read "panic") open my pipboy and take a whole host of chems and foodstuff to bring the rads down and my health up, as well as upping my total health, slowing time, reducing damage taken and increasing damage dealt... you get the idea.
I whip out my shotgun as it does the most immediate damage of all the weapons I carry (~92). I don't tend to carry the really big guns as they are heavy, and I couldn't use grenades at that close range.
I start back-peddling and unleash 4 or 5 blasts with the shotgun to it's face... and I'm alarmed to find that all that has removed about a millimetre from the health bar. It hits me again and wipes off half my health.
So change of tactics; I run into the church.
It can't follow me, but it's babies can, they are easily killed though.
I end up on the roof of the church, the babies have stopped following me and I can now take pot-shots at the queen.
I then take the time to study what VATS can tell me and see that energy weapons are a better bet than ballistics. I then remember my latest weapon; The Kneecapper.
This was a legendary laser pistol I found. It has a 20% chance to cripple the legs.
With mods I turned this into an automatic with added accuracy and recoil management.
A short burst (say 5 shots) has a 100% chance of crippling legs.
This brought the queen to a standstill and I picked her off with my laser musket that now has 5 turns of the handle at max charge.
The moral of the story is be careful where you are adventuring... or at least carry something that will stop, if not kill, anything that you may come across.
I've also found a nice weapon for anyone that's playing a melee character; Kremvh's Tooth.
It does 41 dam (for someone that has put nothing into melee) and 9 poison and causes bleeding per hit and is medium speed. Best I've found so far.
You need to go swimming in a mine for it though. Best to get aquaboy/girl.
I really should start carrying some kind of energy weapon - I might try modding one of the institute weapons, seeing as synths and I have a vendetta now - They attacked the castle yesterday, and did unholy damage to my electrical and defensive systems - I was not best pleased.
Anyone else done the brotherhood quest where you do the "take a kid to the battlefield day"?
I feel guilty that me and Danse have power armour, and this little kid will be following us into god-knows-what wearing his school uniform...
so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.
I tried modding an institute rifle once, but the end result was less effective than a similarly modded standard laser rifle, so I junked it instead.
Have started again since then and am now wandering around with an incendiary 10mm and an explosive SMG. I just wish I had more ammo for that sucker as supermutants, Mirelurks, and even Deathclaws go down quickly. They also go down in one shot from my 50Cal sniper rifle to the head. I called it "Kindness" and am now trying to kill everything with Kindness.
I traditionally prefer ballistics, I'm level 40-ish having never fired an energy weapon - but seeing as there's no reason to choose one or the other in this game mechanically speaking, I figure I might as well use up some of my vast stocks of energy ammo. And I'm pro-BoS, so I feel like I should give a laser a try.
And thanks for the heads-up on the institute rifle - I'll just scrap those for parts and mod up a super-nasty laser rifle...
Theres no reason not to use both. The damage perks are divided by weapon type, not ballistic vs energy. The Pistol perks apply to energy and ballistic pistols. Ditto for all the other perks.
usernamesareannoying wrote: so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.
Spoiler:
I noted previously that you can off Murphy legitimately by giving her the drugs she asks for. After you give her Psycho--I think--she finally ODs.
usernamesareannoying wrote: so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.
Spoiler:
I noted previously that you can off Murphy legitimately by giving her the drugs she asks for. After you give her Psycho--I think--she finally ODs.
Spoiler:
Yup its the 4th or 5th vision/drug you give her. She just kindly removed herself for me in my game
So, I ran into this rather amusing thing while wandering the wasteland:
I was doing a "Place MILA" quest for the RR, so I can get the awesome clothing modification stuff.
Anyhow, I have to go into the Boston Bugle building. Being that at present, I was low on ammo, I am searchign the joint for anything of use, and start hacking computers.
The amusing bit is that apparently, 2004 and 2007 never happened ... One of the "articles" awaiting publishing on the computer read that it had been 157 years since Boston had last won the World Series
You shouldn't need to do the MILA quest for the Ballistic Weave; you get access to it after doing both of Carrington's quests after clearing out the Switchboard--the 'package' quest and then the Augusta safehouse quest--and then doing a further two quests for P.A.M.: setting up the Mercer safehouse and then completing the subsequent cache quest. After that, Drummer Boy should find you--or you can find him--and mention that Tinker Tom wants to talk to you about what he found in the cache, and Ballistic Weave opens up when you talk with Tom about it.
I think a few people have had to do a second cache quest, but I personally haven't needed more than the first.
Ensis Ferrae wrote: So, I ran into this rather amusing thing while wandering the wasteland:
I was doing a "Place MILA" quest for the RR, so I can get the awesome clothing modification stuff.
Anyhow, I have to go into the Boston Bugle building. Being that at present, I was low on ammo, I am searchign the joint for anything of use, and start hacking computers.
The amusing bit is that apparently, 2004 and 2007 never happened ... One of the "articles" awaiting publishing on the computer read that it had been 157 years since Boston had last won the World Series
The Fallout timeline diverged from the real world after WW2.
Not really. Theres a very short comic, giving more detail to the Prologue of Fallout New Vegas showing how Benny came to hire the New Khan thugs.
Theres also a web comic about a guy who was locked up in a Vault alone as the only Vault Dweller, with only a crate of puppets for company. He went bat gak insane, hallucinated that one of the puppets was murdered by another puppet, then escaped the Vault and became a serial killer hunting down raiders. Don't think its canon though.
Something of note; when crippling the legs of your basic, run-of-the-mill, deathclaw, be aware that it won't stay crippled for very long and will get up and start running about again.
Not found anything else that has done this... oh except people in power armour that will keep moving about no matter how much effort you put in to crippling them.
"...So there I was, racing to get to Preston. I had to kill every single raider between us, with my bare hands. ...I shot the deathclaw in each eye, before finishing it with another round to its skull"
I also left the kids a nice surprise; an aluminum chain wrapped baseball bat. Got to cut down on bullying after all. I figured they deserved it.
Having just started up my power armour collection for the third time, I was reminded of how rubbish the minutemen paint is on the T45. I mean, come on, it should have been more like Preston Garvey's outfit than a steel blue boring scheme with the minutemen logo on the chest. Even the vault scheme looks better than that.
I like the military paintjob, just for the bonus to Strength - but I tend not to wear PA, because I get antsy about using up my fusion cores. Besides, I'm a stealthy character, so PA doesn't really fit with that.
I did some Railroad quests, initially just to get ballistic weave, yet I find myself quite liking these guys. They're naïve, definitely - but there are some synths I like more than people, and I'll do anything in my power to screw over the institute.
Funny really, I was planning to get the armour mods and then slaughter them like dogs!
Dark Apostle 666 wrote: I like the military paintjob, just for the bonus to Strength - but I tend not to wear PA, because I get antsy about using up my fusion cores. Besides, I'm a stealthy character, so PA doesn't really fit with that.
If you do the right perks, you can install a stealth boy in your PA chest piece so that when you crouch you go into stealth mode
Dark Apostle 666 wrote: I like the military paintjob, just for the bonus to Strength - but I tend not to wear PA, because I get antsy about using up my fusion cores. Besides, I'm a stealthy character, so PA doesn't really fit with that.
If you do the right perks, you can install a stealth boy in your PA chest piece so that when you crouch you go into stealth mode
How does it work? Does it use up stealth boys in your inventory? Act like the chameleon armour pieces that make you invisible when you sit stil? Or like the F3 Chinese stealth armour?
From what I can find with a cursory Google, it acts just like Chameleon armour, so only works when crouched and sitting still. Seeing as you can sneak perfectly well in PA I can't think of any situation where I'd go for the Stealth Boy mod over something else.
Does anyone else find that the chameleon armour pieces mess with the pipboy screen? It's either too light, cropped badly and unfocussed or is invisible, I had to stand up every time I wanted to check my pipboy. Stopped using it after a very short time.
Just had a funny moment:
Woman: "Can you go to this training ground and clear out the ghouls?"
Me: "How many ghouls?"
Woman: "Could be quite a lot"
Me: "Sounds dangerous, I'd need more money to do that"
Woman: "OK, I'll give you more"
Me: "I've already been there and cleared it out, I'd like the money now"
Woman: "Great, here you go"
Dr H wrote: Does anyone else find that the chameleon armour pieces mess with the pipboy screen? It's either too light, cropped badly and unfocussed or is invisible, I had to stand up every time I wanted to check my pipboy. Stopped using it after a very short time.
Yup, it's why I don't use them at all. How they missed something as obvious as that during testing is beyond me.
Dr H wrote: Does anyone else find that the chameleon armour pieces mess with the pipboy screen? It's either too light, cropped badly and unfocussed or is invisible, I had to stand up every time I wanted to check my pipboy. Stopped using it after a very short time.
Yup, it's why I don't use them at all. How they missed something as obvious as that during testing is beyond me.
It was a problem in 3/NV, so I think it's more of a case of them not fething bothering to fix it. But hey "mods will fix it".
Dark Apostle 666 wrote: So, my list of "enemies I hate in fallout 4" now includes Assaultrons, Mirelurks of all types, laser turrets on ceilings, feral ghouls (especially the high-level ones) and gunners/raiders with Fat Man launchers.
But mostly its mirelurks.
I really love the vertibird summoning thing, I've only used it once, to take out a behemoth - just kept changing destination to stay "on station", and filled it full of minigun rounds. great fun!
Incidentally, I've been using Piper as my companion (ie pack mule), but I was wondering, does anyone know if dogmeat can carry more than Piper can? Frankly, they're both pretty useless to me in a fight, except as a distraction, but I don't want to waste a perk on the lone wanderer perk.
If you are using a companion pack mule, make sure every single piece of armor they wear is upgraded with either the Pocketed or Deep Pockets upgrade.
I personally use Cait, every armor piece is Deep Pocket, any Legendary armor I have that is +1 S&E. and she is in PA. She can haul nearly double what I can. I am going to guess its around 350-400
Companions have no carry limit if you tell them "Pick that up" instead of swapping items between your inventories. it can be time consuming but worth it when Deacon is carrying dozens of Desk fans, Aluminium cans and Typewriters for you.
Found the Railroad (hate their bossiness. Feth them, I show up and they immediately start telling me what to do. Besides, I wouldn't blink twice about seeing most synths die)
Killed Swan (loving that weapon you get from it)
Did Cait's personal quest. It was hard, but worth it. I even picked up a plasma rifle from an enemy there.
Found the Railroad (hate their bossiness. Feth them, I show up and they immediately start telling me what to do. Besides, I wouldn't blink twice about seeing most synths die)
Killed Swan (loving that weapon you get from it)
Did Cait's personal quest. It was hard, but worth it. I even picked up a plasma rifle from an enemy there.
Yeah, Cait has a pretty neat personal quest.
I think she's my favorite / least annoying companion.
So to those who can track it, (steam users mostly) How many hours have you played total? I've only had it since christmas and have played for about 7 hours
90 hours myself. I got it at release, but find after having done the main store quest there's little more to do but wait for the first info on the DLC to drop in.
Overlord Thraka wrote: So to those who can track it, (steam users mostly) How many hours have you played total? I've only had it since christmas and have played for about 7 hours
After what I most recently did, I must say that the Minutemen ending is incredibly epic. Defend the Castle is absolutely awesome, and By Our Powers Combined is quite possibly the single best quest in the entire game. I loved the scene of the Brotherhood Apocalypse Now-ing the Castle with their Vertiderp army.
Never really liked the minutemen, felt just lumped into the quest series. It's just a "we gotta defend these people cause we are the good guys"
Where's the minutemen army? the groups of more than 3 or 4 people. You are telling me that a minuteman can hold off a technologically better brotherhood member, or a synth.
Yeah, whilst the minutemen are trying to do good, the brotherhood are trying to wipe out credible threats to the survival of mankind, AND stockpiling technology to enable the better part of mankind to survive.
*Mind you, so have I as General of the Minutemen, so there may be a really tough fight in the future. Don't forget that even now, history has been written by the victor in the vast majority of cases, so if you increase your chances of winning, you increase your chances of writing that history and casting yourselves as the 'good guys' and the enemy as the 'bad guys'. Happens all the time.
If only one could get the Minutemen and Brotherhood to become allies. It would be easy to have settlements providing food for the entire Brotherhood without them making problems. Then they can keep patrolling in their vertibirds and hoarding tech as they please.
The Commonwealth, who I lump together with the Minutemen, would have more of a chance if the Institute didn't have to be such a massive problem, kidnapping people, random mass shootings and assassination of the entire gathered group of representatives from multiple Commonwealth towns.
The Sole Survivor might not be a good leader, but they have plenty of personal power, able to deal with any significant threat one way or another and with the Mysterious Serum they're more than capable of living for hundreds of years.
It would help if they let you level up your settlers, all other places have their own local tough guys, along with a whole load of other things that premade towns (towns from any Fallout game) can have that you get none of. Plus let me give them their own suits of power armour for personal use on patrols, instead of having to leave suits standing around till trouble starts and the wrong settlers taking the suits.