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![[Post New]](/s/i/i.gif) 2015/12/28 03:27:17
Subject: Re:Fallout 4 Announced
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Shadow Captain Edithae wrote: Still only about 10 hours in, but having fun so far. The gunplay is SO GOOD as is the modding system. My only real complaint is finding adhesive is difficult
It can be crafted as Vegetable Starch at a cooking station using purified water, corn, tatos and mutfruit. All of which are renewable resources that can be grown or manufactured using settlements. The water and food needs of a settlements residents are prioritized, but any excess is deposited into the settlements' workshops once per day or so.
Set up water purifiers on bodies of water. I cram as many as I can into the river at Sanctuary Hills.
And assign settlers to farm the crops.
Tatos can be found at Abernathy Farm (Southeast of Red Rocket).
Corn and Mutfruit can be found at Graygarden, north of Oberland across the railway bridge and up the hill (you can't miss it, its a Greenhouse manned by handyman robots).
Yeah I know about Starch, I've just not got a huge supply of Corn and no Mutfruit. Haven't managed to make my way over to Grey Garden yet.
So I've done the quest where Paladin Danse and I went to grab a transmitter. Got the unique laser rifle. It's pretty nice. I used it to kill my 1st legendary. It was a Ghoul who was on the ground. I managed to empty most of a clip into him before he was even up.
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![[Post New]](/s/i/i.gif) 2015/12/28 04:26:18
Subject: Fallout 4 Announced
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Longtime Dakkanaut
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If your settlements are constantly getting attacked, make sure the settlements defense is greater than the sum of its water + food. That's one of those loading screen tips that I randomly got one time and went "holy crap, why didn't you tell me that?"
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![[Post New]](/s/i/i.gif) 2015/12/28 05:25:13
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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I'm flicking through the Art of Fallout 4 book, which is friggin excellent...And found Waldo. Bethesda put a Where's Waldo? ester egg in their Art Book.
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![[Post New]](/s/i/i.gif) 2015/12/28 07:29:19
Subject: Fallout 4 Announced
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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So uh... I killed Covenant. Is that bad? I think that's bad Automatically Appended Next Post: streamdragon wrote:If your settlements are constantly getting attacked, make sure the settlements defense is greater than the sum of its water + food. That's one of those loading screen tips that I randomly got one time and went "holy crap, why didn't you tell me that?" I never get mine attacked. I'm sad because I want to try and defend one
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This message was edited 3 times. Last update was at 2015/12/28 08:29:32
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![[Post New]](/s/i/i.gif) 2015/12/28 09:56:05
Subject: Fallout 4 Announced
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Dangerous Outrider
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They're all hostile to me, but alive. I've decided it's best to never visit again. I also gave the nearby settlement extra protection and equipment because it felt like the right thing to do.
But man, I really wish they let you make Covenant's concrete walls, I'd use them everywhere. I hope somewhere down the line Bethesda will make that an option, along with a lot of other stuff, like ammo, med and explosives containers.
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![[Post New]](/s/i/i.gif) 2015/12/28 12:45:07
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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Depends on your attitude to Synths.
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![[Post New]](/s/i/i.gif) 2015/12/28 16:35:09
Subject: Fallout 4 Announced
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Ragin' Ork Dreadnought
Monarchy of TBD
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Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2015/12/28 17:36:04
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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You attacked the minuteman?
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![[Post New]](/s/i/i.gif) 2015/12/28 19:08:57
Subject: Fallout 4 Announced
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Evasive Eshin Assassin
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I won't blame gitz. I've wanted to kill a few of them on more than one occasion.
Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
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This message was edited 1 time. Last update was at 2015/12/28 19:09:32
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![[Post New]](/s/i/i.gif) 2015/12/28 19:58:47
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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usernamesareannoying wrote:I won't blame gitz. I've wanted to kill a few of them on more than one occasion.
Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
I wish that, since Mama Murphy keeps asking for Chems, that just once, Preston is right, when you give her chems she ends up dead
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![[Post New]](/s/i/i.gif) 2015/12/28 20:00:58
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Ensis Ferrae wrote: usernamesareannoying wrote:I won't blame gitz. I've wanted to kill a few of them on more than one occasion.
Mama Murphey gets on my last nerve along with that "I should have done more" emo guy. If I could put them both in a permanent grave and get away with it I would.
I wish that, since Mama Murphy keeps asking for Chems, that just once, Preston is right, when you give her chems she ends up dead 
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/12/29 15:15:07
Subject: Fallout 4 Announced
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Ghost of Greed and Contempt
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So, I got FO4 for Christmas, and I've put a good few hours into it - it's taken me ages to get used to the combat, compared to the more static FO3 / New vegas combat, but I'm enjoying the settlement-building.
I've turned the Starlight outdoor cinema into a lovely little eden, though my most advanced settlement is still Sanctuary.
Last time I was playing, I tried the "Taking Independence" quest, where you take the castle with the minutemen. Unlucky for me, a ledgendary mirelurk spawned, which was way above my character's level (Had the skull icon above the health bar)
Took a lot of running away, and the deaths of the non-immortal minutemen, but I finally brought it down... and then the queen showed up. I died. Badly.
So now I'm putzing around hunting for copper and gears, clearing settlements but leaving them empty for now. Took out a deathclaw last night, which was both terrifying and amusing (I was standing on a roof, and it couldn't get to the stairs)
I have Piper following me around with a souped up 10mm Auto, while I'm focusing more on sniping, though my auto pipe rifle has saved my backside more than once!
All in all, I'm enjoying it very much!
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![[Post New]](/s/i/i.gif) 2015/12/29 16:08:29
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Gitzbitah wrote:Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/29 17:30:32
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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Just bought the game, running with the Brotherhood. I got to the point where I need to power the signal interceptor. I just need to grind enough XP to get to level 20 and unlock the SCIENCE! perk.
What's the best way to grind XP?
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2015/12/29 17:55:27
Subject: Fallout 4 Announced
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Legendary Master of the Chapter
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Idiot savant can help ya level up pretty quickly
otherwise literally doing everything like settlements, crafting and killing waves upon waves of raiders.
that and doing quests and side quests nets exp to.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/12/29 17:59:26
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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IS is incredibly overpowered. Since it potentially boosts EVERYTHING, it can also boost quest rewards...resulting in 2-3 level gains even at mid level. It really is a perk worth investing in and as another bonus, you now have 2 dump stats instead of just one. If you really want to get XP quickly, go low Intelligence, take IS and cheese it by saving/reloading before getting each mission reward.
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This message was edited 1 time. Last update was at 2015/12/29 18:00:16
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![[Post New]](/s/i/i.gif) 2015/12/29 18:01:58
Subject: Fallout 4 Announced
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Alluring Mounted Daemonette
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The repeatable quests are usually pretty fast and give decent XP. If you like Brotherhood do Captain Kells "bring a kid to battlefield day" quests.
You can also do the quartermasters Supplies quests but if you are planning on building up your own settlements I would avoid it. There is a bug that makes the brotherhood take over the settlement and you can not build there anymore in some settlements (not all).
Building in settlements give a nice small chunck of xp too. cant tell you how many times I have leveled up from just planting food.
As mentioned above, have settlements grow corn, mutfruit, and tato. Have as many water purifiers going in sanctuary river as you can afford. This gives you all the materials you need to make Starch at the chem station.(cooking station? one or the other) Making starch grants both small amounts of xp and Adhesive. use adhesive to mod weapons and armor. moding weapons and armor grants xp.
TLDR... Do anything
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![[Post New]](/s/i/i.gif) 2015/12/29 18:07:37
Subject: Fallout 4 Announced
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Legendary Master of the Chapter
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Woh woh woh vegi starch counts as adhesive?
i was not aware.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/12/29 18:11:45
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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CthuluIsSpy wrote: Gitzbitah wrote:Finally got into it last night! I ran into a firefight in the museum of history involving some raiders and a guy sniping them with a laser rifle. Took out the raiders pretty easily, but I died a half dozen times. I could not figure out how they kept coming back to life. Finally, I realized I could speak to them instead of trying to slaughter them.
The Minutemen and I did not get off to a great start.
Lol
And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
To be honest, all Beth really needs to add is a setting at the start of the game that removes all essentials tags from NPCs for that playthrough, like how Hardcore mode was an option in F:NV. Automatically Appended Next Post: Desubot wrote:Woh woh woh vegi starch counts as adhesive?
i was not aware.
Yes, 1 starch = 5 adhesive IIRC.
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This message was edited 1 time. Last update was at 2015/12/29 18:12:04
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/12/29 18:39:34
Subject: Re:Fallout 4 Announced
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Wise Ethereal with Bodyguard
Catskills in NYS
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They'll have to work on their engine and scripting then. Someone did a no-kill (as in they didn't kill anybody personally, as opposed to pacifist, which you aren't able to do in 4) and the game shat it'self in places where it wasn't expecting you to use the calming perks and stuff.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/12/29 19:14:44
Subject: Fallout 4 Announced
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Dangerous Outrider
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CthuluIsSpy wrote:And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
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![[Post New]](/s/i/i.gif) 2015/12/29 19:56:10
Subject: Fallout 4 Announced
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Wise Ethereal with Bodyguard
Catskills in NYS
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Lotet wrote: CthuluIsSpy wrote:And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
It's a very simple solution. Make it so they can only be killed by the PC. It's not complicated.
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2015/12/29 20:32:30
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Lotet wrote: CthuluIsSpy wrote:And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
That is why you have multiple ways to solve a quest.
Or, here's a thought, don't put the NPC someplace where he'll get killed.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/29 22:08:18
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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Verviedi wrote:Just bought the game, running with the Brotherhood. I got to the point where I need to power the signal interceptor. I just need to grind enough XP to get to level 20 and unlock the SCIENCE! perk.
What's the best way to grind XP?
Crafting and building Settlements.
Collect EVERYTHING at every location you visit, every last bit of scrap, and make multiple travels back to base to store it. And then when you've built up a large stockpile, go nuts and build lots of stuff in your settlement. Automatically Appended Next Post: I downloaded a mod that gives linear XP levelling, rather than exponential. So even at high levels, I'll still be levelling up very fast.
Or at least, thats how its supposed to work. All my mods today seemed to inexplicably deactivate, and I had to go through NMM and reactivate them all. My save file seems to still work though.
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This message was edited 1 time. Last update was at 2015/12/29 22:11:36
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![[Post New]](/s/i/i.gif) 2015/12/29 23:11:44
Subject: Fallout 4 Announced
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Evasive Eshin Assassin
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Also remember that settlements junk inventories are not shared so when you find a new one you can pilfer all of the junk for your main settlement if you want.
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![[Post New]](/s/i/i.gif) 2015/12/29 23:38:08
Subject: Re:Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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I just link all of the settlements across the map in one big continuous ring of supply lines, so the junk is shared and I can build wherever I like. Starting at Sanctuary, the ring splits at Red Rocket heading towards Abernathy Farm and Starlight Drive In. And then the supply lines work their way round the map and meet up again somewhere near Boston harbour.
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![[Post New]](/s/i/i.gif) 2015/12/29 23:51:31
Subject: Fallout 4 Announced
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Decrepit Dakkanaut
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CthuluIsSpy wrote: Lotet wrote: CthuluIsSpy wrote:And that is why Beth's fetish for essential characters is nonsense.
I should kill who ever I please. Will it break a quest? Certainly. But that's why you have multiple endings and ways to solve a quest.
If they did that then any traveling NPC could die from a roaming Yao Guai or anything else. Also, Fallout 4 has lower HP than Fallout 3 or New Vegas, it's a higher mortality game like other FPSs so immortal companions are basically a must have. This isn't some turn based isometric RPG, though I'm sure a few people wish it was.
So how would you remedy important NPCs getting killed by things completely out of your control? Sit them down in a safe place and never move? Make it so only the player can kill them? Let them die?
There's some guy I was to give Giddyup Buttercup parts to, reward conversation stopped because Super Mutants attacked and he got blown up by a Suicider who attacked through the walls and killed the guy. Wow, such immersion, I sure wish this could happen to all quest givers. /sarcasm
That is why you have multiple ways to solve a quest.
Or, here's a thought, don't put the NPC someplace where he'll get killed.
Neither of those are fixes. The former forces you to solve the quest a different way through no fault of your own--which would be different if you purposefully did it--and assumes you're fine with it. It's like asking for a Coke and getting a Pepsi without being asked if it's alright with you. The latter requires all critical NPCs to be put in a safe-room and never leave it under any circumstances, and a lot of times that won't make sense.
Neither the "keep all the essentials tags! nor "take away or the essentials tags!" are viable options; they're each other's opposite extreme. Have them able to be toggled on/off at the start of the play-through and both sides are happy. Hell, if you want, add in a third option that only makes a small handful of really plot-critical characters essential, and dump the tags on the rest including companions.
"I don't want characters to die! Suck it up if you do!" and "I do want characters to die! Suck it up if you don't!" helps nothing, as enacting either one pisses off just as many people as enacting the other. If the player is given the option at the start, they can't complain later on that they want X to not be essential, as they had the ability to remove the tag, similarly for people who killed someone and didn't want to had the option to keep the tag.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2015/12/29 23:52:01
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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usernamesareannoying wrote:Also remember that settlements junk inventories are not shared so when you find a new one you can pilfer all of the junk for your main settlement if you want.
That's not entirely true. The junk itself isn't shared, but the components are.
I know, its confused. If the components are shared, you'd expect the junk those components come from would be too.
Yet another mechanic the game does not explain.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/30 00:03:53
Subject: Fallout 4 Announced
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Ultramarine Librarian with Freaky Familiar
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If you set up a supply line, all connected settlements will share the Junk and Aid inventories.
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![[Post New]](/s/i/i.gif) 2015/12/30 00:24:21
Subject: Fallout 4 Announced
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Trazyn's Museum Curator
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Really? My connected settlements didn't share the junk, just the components.
Like, say you have something like a fuse in settlement A, which has a supply line to settlement B.
If I go to settlement B, I would be able to use the copper from the fuse at settlement A, but that fuse would not be present at settlement B.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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