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Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Decrepit Dakkanaut





 Dark Apostle 666 wrote:
So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...


Yeah, it's kinda ridonkulous how much damage I've taken from those a-holes, even while wearing T-45 armor.
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Yeah, I fast-traveled right into a face-off between them and a bunch of well-armed gunners - It did not go well for me! But I tried again, a bit more sneakily, let them fight it out, then mopped up the survivors with a silenced sniper rifle.

Also managed to find my first pieces of X0-1 PA, and a full suit of T-51, within about 5 minutes of each other, down in the south of the map - I decided it was a good omen, so I'm working on making Jamaica Plain into a nice little fortress to use as a base camp, before exploring.
Enemies seem nasty down here, met a Super Mutant Overlord, a Deathclaw, and a Sentry Bot near to the settlement, but I think the rewards are worth the dangers!

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

Rad Scorpions are version of Emperor Scorpions, I think the main Fluff behind them was they came from Pet Stores and What not. I live where scorpions are common and when it gets cold they stay underground and can stay there for up to 8 month without food or water. In FO4 my encounters theyve tried to ambush me which seem right.

Death Claws per the wiki were made like Super Mutants using FEV and chameleons. I dont see why the they wouldnt be everywhere. If the Enclave in FO2 can have super smart talking Death Claws then anything is possible.
   
Made in gb
Mastering Non-Metallic Metal







 Ensis Ferrae wrote:
 Dark Apostle 666 wrote:
So, it seems the children of atom aren't just harmless weirdoes in this game - wish I'd known about that BEFORE I got jumped by a bunch of Gamma-gun wielding maniacs...


Yeah, it's kinda ridonkulous how much damage I've taken from those a-holes, even while wearing T-45 armor.
If you are wearing a hazmat suit they are harmless.

"That's an interesting gun you've got there, spews out a lot of rads does it? I wouldn't know as I can't feel it in this suit with a rad-shield of 1000 (yes that is a thousand). Let's see if your rag-clothing can resist my bullets? Oh dear, you seem to be dead."

I even swam about in the radioactive pool in the middle of the crater and still remained on <1rad/s.

The hazmat suit doesn't protect you from anything else though, and those people do carry grenades, so be wary of that, and it doesn't stop the impacts of the gamma-guns, just the rads; no damage, but spoils your aim.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
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Made in gb
Ultramarine Librarian with Freaky Familiar





The creatures of the wasteland have had 200 years to spread across the continent.

I think its more strange that Centaurs haven't shown up in the Commonealth. As I understand it, the Institute was experimenting with FEV using subjects kidnapped from the surface in the Commonwealth. We know from past Fallout games that FEV test subjects have a tendency to mutate into Centaurs and other failed mutants, if they have suffered significant damage to their DNA as a result of radiation and accumulative inherited mutations. FEV exacerbates existing mutations - the more mutated and damaged a person's DNQA is, the more likely they are to become a Centaur not a Super Mutant.

Thats why the Super Mutants raid Vaults - they the best source of breeding stock to create new, stable Super Mutants. Therefore its either a plot hole on Bethesda's part, and they haven't maintained consistency with the Lore established by Fallout 3 and New Vegas...or the Institute has been raiding Vaults and other sources of genetically pure humans for breeding stock, just like the Super Mutants do.

That might a cool plot hook for future DLC...Vaults that have been raided by The Institute for FEV breeding stock. A Vault that has been tainted by FEV, and taken over by a neutral faction of Super Mutants. Maybe they'll even offer to turn you into a Super Mutant. Wouldn't that be cool?

   
Made in us
Savage Minotaur




Baltimore, Maryland

I'm level 30 and only explored about half the Commonwealth and with the main quest I still have to talk to the detective in D-City, but does the Enclave have any presence or reference in this game? Loved them in Fallout 2, their entrance in Fallout 3, and the last hurrah of the Remnants in New Vegas. And most importantly, their Power Armor variants are my favorite.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

You can get "Enclave" power armour (X0-1), but as far as I know, the enclave don't appear in the game - though I'm not very far into the main campaign either. Frankly, I couldn't care less about finding Shaun, I'm busy building impenetrable fortresses!

I'm travelling around with Cait at the moment - just done the loyalty quest - and I think I like her better than Piper, so far. I think I'll try and recruit Curie next.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

On finding Shaun.

Spoiler:
It really disappoints me that I can't take/abduct the synth-Shaun after, in my char's fear and rage, I killed Father (unknowing of him being Shaun. It's just another lost opportunity, which is a recurring theme of this game.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

 Co'tor Shas wrote:
On finding Shaun.

Spoiler:
It really disappoints me that I can't take/abduct the synth-Shaun after, in my char's fear and rage, I killed Father (unknowing of him being Shaun. It's just another lost opportunity, which is a recurring theme of this game.


Spoiler:
You can if you follow the BoS questline. He goes to the settlement of your choosing.




Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Dark Apostle 666 wrote:
You can get "Enclave" power armour (X0-1), but as far as I know, the enclave don't appear in the game - though I'm not very far into the main campaign either. Frankly, I couldn't care less about finding Shaun, I'm busy building impenetrable fortresses!

I'm travelling around with Cait at the moment - just done the loyalty quest - and I think I like her better than Piper, so far. I think I'll try and recruit Curie next.


They do not. Which doesn't make sense, as its post-war armor; its should not be gathering rust in pre-war military installations.
If there was a suit around an Enclave wreckage, guarded by Enclave robots, that would be one thing.
But they are just...there.


Automatically Appended Next Post:
 nels1031 wrote:
I'm level 30 and only explored about half the Commonwealth and with the main quest I still have to talk to the detective in D-City, but does the Enclave have any presence or reference in this game? Loved them in Fallout 2, their entrance in Fallout 3, and the last hurrah of the Remnants in New Vegas. And most importantly, their Power Armor variants are my favorite.



The franchise needs more Arch Dornan




None of the new fallout games have anything as good as this.

This message was edited 1 time. Last update was at 2016/01/10 15:48:05


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Dangerous Outrider





 CthuluIsSpy wrote:
None of the new fallout games have anything as good as this.
I dunno, I thought Liberty Prime was pretty great.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Just completed playthrough 2 helping the railroad.

Kind of annnoyed by the lack of options for doing things differently as I was playing through the first time on the side of the institute.

Also it is really annoying how everyone seems to forget
Spoiler:
your own son essentially experimented on you and has more or less zero connection with you; especially if you play as if you believe his actions are wrong... which you are massively limited in RP'ing as if you deviate from the railroad the game forces you down (pun intended) the whole thing just shuts you out.

I think next time I am just going to go nuclear and kill all the factions whenever I get the chance to kill people and see what happens... you can kill shaun the first time you meet him as I found out when I goofed up the speech options and decided what the hell

   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I'm hunting down the synth courser - packed my Fat Man, because these things have a nasty reputation.
I figure that as soon as I get to the institute, I'm going to tear them into spare parts and red goo, and if there's a way to nuke the place, I'll be hitting the big red button ASAP.
For the Brotherhood!

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Mastering Non-Metallic Metal







Had a nasty surprise yesterday; wandering about a quiet church, minding my own business. As usual I check around the outside of a building before entering and as I sneak from the rear towards the front imagining what I might find inside, so yellow goo flies by my shoulder, I start taking rad damage and I hear a noise...
Spoiler:
I turn around to find a Mirelurk queen baring down on me, before I can properly react (gave it a couple of 10mm rounds instinctively) it's hit me twice, my health is below a third, my rads are over 400 (there were on 200 before anyway) and this thing is towering over me.

I calmly (read "panic") open my pipboy and take a whole host of chems and foodstuff to bring the rads down and my health up, as well as upping my total health, slowing time, reducing damage taken and increasing damage dealt... you get the idea.

I whip out my shotgun as it does the most immediate damage of all the weapons I carry (~92). I don't tend to carry the really big guns as they are heavy, and I couldn't use grenades at that close range.

I start back-peddling and unleash 4 or 5 blasts with the shotgun to it's face... and I'm alarmed to find that all that has removed about a millimetre from the health bar. It hits me again and wipes off half my health.

So change of tactics; I run into the church.
It can't follow me, but it's babies can, they are easily killed though.
I end up on the roof of the church, the babies have stopped following me and I can now take pot-shots at the queen.

I then take the time to study what VATS can tell me and see that energy weapons are a better bet than ballistics. I then remember my latest weapon; The Kneecapper.

This was a legendary laser pistol I found. It has a 20% chance to cripple the legs.
With mods I turned this into an automatic with added accuracy and recoil management.
A short burst (say 5 shots) has a 100% chance of crippling legs.

This brought the queen to a standstill and I picked her off with my laser musket that now has 5 turns of the handle at max charge.

The moral of the story is be careful where you are adventuring... or at least carry something that will stop, if not kill, anything that you may come across.

I've also found a nice weapon for anyone that's playing a melee character; Kremvh's Tooth.
It does 41 dam (for someone that has put nothing into melee) and 9 poison and causes bleeding per hit and is medium speed. Best I've found so far.

You need to go swimming in a mine for it though. Best to get aquaboy/girl.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I really should start carrying some kind of energy weapon - I might try modding one of the institute weapons, seeing as synths and I have a vendetta now - They attacked the castle yesterday, and did unholy damage to my electrical and defensive systems - I was not best pleased.

Anyone else done the brotherhood quest where you do the "take a kid to the battlefield day"?
I feel guilty that me and Danse have power armour, and this little kid will be following us into god-knows-what wearing his school uniform...

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in us
Evasive Eshin Assassin






so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

I tried modding an institute rifle once, but the end result was less effective than a similarly modded standard laser rifle, so I junked it instead.

Have started again since then and am now wandering around with an incendiary 10mm and an explosive SMG. I just wish I had more ammo for that sucker as supermutants, Mirelurks, and even Deathclaws go down quickly. They also go down in one shot from my 50Cal sniper rifle to the head. I called it "Kindness" and am now trying to kill everything with Kindness.

Balistics for the win!

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I traditionally prefer ballistics, I'm level 40-ish having never fired an energy weapon - but seeing as there's no reason to choose one or the other in this game mechanically speaking, I figure I might as well use up some of my vast stocks of energy ammo. And I'm pro-BoS, so I feel like I should give a laser a try.

And thanks for the heads-up on the institute rifle - I'll just scrap those for parts and mod up a super-nasty laser rifle...


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Theres no reason not to use both. The damage perks are divided by weapon type, not ballistic vs energy. The Pistol perks apply to energy and ballistic pistols. Ditto for all the other perks.
   
Made in gb
Decrepit Dakkanaut






UK

 usernamesareannoying wrote:
so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.


Spoiler:
I noted previously that you can off Murphy legitimately by giving her the drugs she asks for. After you give her Psycho--I think--she finally ODs.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Alluring Mounted Daemonette






 Avatar 720 wrote:
 usernamesareannoying wrote:
so if youre a PC player and not a mamma murphy fan or that whiney white t shirt guy I figured out how to get rid of them both for good.
go into console mode, click on them and type disable... poof into the nether.
I hope I don't need them later.... lol.


Spoiler:
I noted previously that you can off Murphy legitimately by giving her the drugs she asks for. After you give her Psycho--I think--she finally ODs.


Spoiler:
Yup its the 4th or 5th vision/drug you give her. She just kindly removed herself for me in my game
   
Made in us
Decrepit Dakkanaut





So, I ran into this rather amusing thing while wandering the wasteland:


I was doing a "Place MILA" quest for the RR, so I can get the awesome clothing modification stuff.

Anyhow, I have to go into the Boston Bugle building. Being that at present, I was low on ammo, I am searchign the joint for anything of use, and start hacking computers.

The amusing bit is that apparently, 2004 and 2007 never happened ... One of the "articles" awaiting publishing on the computer read that it had been 157 years since Boston had last won the World Series
   
Made in gb
Decrepit Dakkanaut






UK

You shouldn't need to do the MILA quest for the Ballistic Weave; you get access to it after doing both of Carrington's quests after clearing out the Switchboard--the 'package' quest and then the Augusta safehouse quest--and then doing a further two quests for P.A.M.: setting up the Mercer safehouse and then completing the subsequent cache quest. After that, Drummer Boy should find you--or you can find him--and mention that Tinker Tom wants to talk to you about what he found in the cache, and Ballistic Weave opens up when you talk with Tom about it.

I think a few people have had to do a second cache quest, but I personally haven't needed more than the first.

This message was edited 3 times. Last update was at 2016/01/11 17:16:36


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 Ensis Ferrae wrote:
So, I ran into this rather amusing thing while wandering the wasteland:


I was doing a "Place MILA" quest for the RR, so I can get the awesome clothing modification stuff.

Anyhow, I have to go into the Boston Bugle building. Being that at present, I was low on ammo, I am searchign the joint for anything of use, and start hacking computers.

The amusing bit is that apparently, 2004 and 2007 never happened ... One of the "articles" awaiting publishing on the computer read that it had been 157 years since Boston had last won the World Series


The Fallout timeline diverged from the real world after WW2.

   
Made in us
Decrepit Dakkanaut





 Shadow Captain Edithae wrote:

The Fallout timeline diverged from the real world after WW2.



Are there any books or written materials out there where I can catch up?? lol I apparently missed that.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Not really. Theres a very short comic, giving more detail to the Prologue of Fallout New Vegas showing how Benny came to hire the New Khan thugs.

Theres also a web comic about a guy who was locked up in a Vault alone as the only Vault Dweller, with only a crate of puppets for company. He went bat gak insane, hallucinated that one of the puppets was murdered by another puppet, then escaped the Vault and became a serial killer hunting down raiders. Don't think its canon though.

Check out the Fallout wiki.

This message was edited 1 time. Last update was at 2016/01/11 17:46:00


 
   
Made in at
Tail-spinning Tomb Blade Pilot





The puppet vault is canon, you can find his suit and a holotape about him in FO3. In Paradise Falls, iirc.
   
Made in gb
Mastering Non-Metallic Metal







Something of note; when crippling the legs of your basic, run-of-the-mill, deathclaw, be aware that it won't stay crippled for very long and will get up and start running about again.

Not found anything else that has done this... oh except people in power armour that will keep moving about no matter how much effort you put in to crippling them.

Mastodon: @DrH@dice.camp
The army- ~2295 points (built).

* -=]_,=-eague Spruemeister General. * A (sprue) Hut tutorial *
Dsteingass - Dr. H..You are a role model for Internet Morality! // inmygravenimage - Dr H is a model to us all
Theophony - Sprue for the spruemeister, plastic for his plastic throne! // Shasolenzabi - Toilets, more complex than folks take time to think about!  
   
Made in us
Master Shaper




Gargant Hunting

Well, I was screwing around in Vault 81.

"Anything I shouldn't tell the kids?"

"Nothing too violent, please."

"...So there I was, racing to get to Preston. I had to kill every single raider between us, with my bare hands. ...I shot the deathclaw in each eye, before finishing it with another round to its skull"

I also left the kids a nice surprise; an aluminum chain wrapped baseball bat. Got to cut down on bullying after all. I figured they deserved it.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
 
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