OK, a bit of a mini battle report for you...
"The grey day began like so many others... filled with routine, however this day was more than that... it held the promise of waaaaagh! ... and also... loot! Get the loot, defeat a rival clan, grow the waaaagh. It's was a very good day to be an ork!" The Battle: -
DOW deployment
- 1500 pts
- single
CAD or some formation I've never heard of
- The Relic (10 pts), Kill Points (5 pts), STW (3 pts), first blood & line breaker (1 ea)
- night fight first turn
Deployment Boss Rukkstomp placed his entire force (save two units of outflanking deffkoptas) in or around a large ruin in the center of the battlefield, close to the relic. Lootas, grot infantry and kans on the inside, trukks loaded with boyz, burnas, nobz and tankbustas on the outsides. Boss Gitsplitta set his artillery units high up in some ruins on Rukkstomp's right, along with some biker nobs and gretchin as support. His heavy assets... grot tanks, megatank and meganobz in a big squiggoth were deployed opposite the opposing force, hoping to blunt Rukkstomp's dash for the relic and claim it for themselves.
Turn 1 In the gloom of the early morning, Boss Rukkstomp bellowed and his warband moved forward. The roar of engines and howls of his boys announcing their violent intent. Everything moved forward at top speed, eschewing shooting for firmly establishing control of the middle of the battlefield and the relic. The semi-darkness prevented any effective shooting from taking place... even by ork standards!
With his enemy in charge range, Boss Gitsplitta ordered his Bad Moons forward. His panzers moved to get better firing arcs and the mighty squiggoth trundled towards the objective, eyeing an enemy trukk full of boyz as it ran.
Artillery rained down on Rukkstomp's forces and the squiggoth & meganobz charged the two trukks full of boys by the relic. When all was said and done, 4 of 5 trukks were either smoking ruins or immobilized and many boys had been killed.
Turn 2 Rukkstomp was not the least bit intimidated. Those trukks had gotten his boys half way to the enemy's lines... that was close enough. He ordered an all-out assault on Gitsplitta's center, and by the time the smoke cleared.. the meganobz, squiggoth and grot tanks had all been cleared from the field. Aside from a single big mek and a belching, wheezing, rattling contraption manned by grots... he was in complete control of the center of the battlefield AND the relic.
To say Boss Gitsplitta was dispirited doesn't quite cover it. He had lost more than 1/3 of his army and 2/3 of his assault capability in the first flash of combat. Remembering however, a quote from that great humie leader Teeadoor Rowsenfelt who said; "Do what you can, with what you have, where you are.", he carried on. The one thing working in his favor was that the first round of shooting had left his opponent's forces rather immobile and in small, scattered units. Leave it to his grot gunners to make a "messy" battlefield. "Lets clean dis mess up boyz!" he growled, as he and his mates fired up their bikes & ran down a small unit of burna boyz whose trukk had been wrecked by artillery fire. Luckily enough, his air support arrived and while the shooting wasn't as spectacular as the previous turn... there was continued attrition of the enemy's ranks.
Turn 3 Rukkstomp's forces continue to move to the center of the battlefield to wrap their iron grasp (spearheaded by two killa kans) around the relic. A group of three missile-armed deff koptas that had come in on Git's left in turn 2 to take some pot-shots at the Gitsplitta's nob bike squad decided to charge... and were introduced to "The Gitsplitta" (the war boss' kustom
PK, from which he took his name). Shooting is generally ineffective but Rukkstomp himself along with a slew of nobs, his pain boy and big mek with
KFF charge in and wipe out one of Gitsplitta's two artillery units. Git's big mek had moved from the dead squiggoth into the wreck of one of the enemy's trukks, where he was charged by the two remaining kans. What ensued was a comical combat where the kans swung haplessly over and over again at the mek and missed... with the mek having no ability to damage them back. He sure kept them busy though, at least for a while.
Gitsplitta's response was to unload anything and everything that could fire on Rukkstomp and his nobs, with the coupe
de grace' being delivered by Gitsplitta himself with his mighty power klaw. This came at no small cost however as Gitsplitta's bike escort was beaten down and he himself took a wound.
Turns 4-6 (I know this sounds ridiculous but I don't have any pics and I think I can summarize it pretty well without.)
Over the next few turns, Rukkstomp's forces continued to press the center while Gitsplitta's continued to monopolize on their shooting superiority. The kans finally finished off Git's big mek... only to be charged and wiped out by Gitsplitta himself, who was in-turn charged and wiped out by a nob with a
PK and a couple of boys (he wiped them out as well). The shelling from the artillery kept pounding any unit that got anywhere near the relic and/or the lootas castled up in Ruckstomp's center... putting several units to flight as well as imposing significant casualties. The grot megatank had rolled up onto the relic, making it impossible for Rukkstomp's forces to claim it as they weren't objective secured (formation limitation)... UNLESS they took out the megatank. As a result a lot of fire was directed its way... and the bits blown off... though many... were nothing important, thus the megatank survived! (i.e. I made all my invuls) Git's couldn't claim it either obviously as he'd parked a tank on it... but he could contest it just fine.
By the time the end game came... both clans were leaderless and shot to hell. Rukkstomp's war host was now being lead by a runtherd. That warhost consisting of one full-strength grot unit and one badly damaged grot unit that was falling back. Gitsplitta's was in better shape overall, but not when it came to successfully completing the primary mission. He had two in-tact grot squads, one of which had spent the entire game getting into the opponent's deployment zone, a unit of 3 lobbas, a dakka jet and the grot megatank. So the only "boots on the ground" were very tiny ones.
Turn 7 Both grot units make a b-line for the relic. Rukkstomp's grots need to get rid of Gitsplitta's grots, because the latter are objective secured!
The valiant Rukkstomp grots charge into battle with their diminutive adversaries!
Challenges are issued and accepted! (you might recognize that runtherd on the right)
Brutal brother vs. brother combat ensued... but in the end, Rukkstomp's gretchin were victorious!
Unfortunately for the mighty gretchin (and Rukkstomp's hope for victory)... the captain of "Da Turpitz", now in command of Gitsplitta's army... backed up a smidge and blasted them into a fine red & green mist. :(
Epilogue: As the dakka jet pilot banked away to head back to his airfield, he could see the carnage below. A lone "camouflaged" battle tank of grot construction stood nearly undamaged in the middle of the field. He could just make out a rather unhinged looking grot on the observation deck, jumping up and down and waving around what looked to be a teeny-weeny power klaw. Straggling gretchin were staggering out of cover, looting bodies and preparing for the rather daunting job of cleaning up the mess.
"Weedy gits..." he mumbled as he set course for home and a tall pint of fungus beer.