Thanks Dr H. The color change isn't actually as drastic as the two photographs look. The black background is supposed to be the same color but clearly it's not. The original shot wasn't that screamingly orange. This one is a lot closer to the proper color of the model... probably a little too much blue tint in the pic but close as makes no difference.
... Hold on a sec, let me fix & re-load the pic. ...
OK, fiddled with both a bit. While they aren't exact matches by far... they are closer to one another and the actual color of the model. There's still a smidge too much blue in the WIP2 pic, but it'll do.
Good question my friend, and one I've pondered since deciding to get one. I'm always looking for ways to proxy the FW models as IA rules aren't allowed around here.
So, we have two options... a trukk, or a battlewagon.
First the trukk.
As you you see, without the howdah the squiggoth is nearly the exact height, width and length as an ork trukk... (sorry, I guess the first pic doesn't show this well because of perspective issues... but the length is *very* close) or near enough as would make no practical difference. WITH the howdah however... it towers over the truck. Even with this, I think the trukk proxy is a good one. The iron gob counts as the reinforced ram, the tail as a wreckin' ball, it's already red & the ladders up to the howdah can be the boarding planks. Even "armor plates" are well represented if you want them. A stik bomb chukka would be easy to add. The only problem is the height of the howdah. No problem, just make the howdah removable and use the body of the critter itself for all incoming or outgoing LOS issues. Problem solved.
Battlewagon:
A little tricksy but still with good possibilities. The body size is close to the size of the battlewagon... same height, etc, but not as cleanly rectangular. Also there's no deff rolla but that's actually probably a plus (you've seen the endless arguments about the deffrolla artificially adding to the length of the battlewagon. You can just count the iron gob in this case as the deffrolla, and you have no problems with artificial extension of the "hull"). Unfortunately, the howdah doesn't work as well with the BW. In spite of the pic. it's not quite as tall as the upper turret on a battlewagon and much more irregular in height so incoming and outgoing LOS aren't as uniform. Any large gun inside would be lower than in the BW and while you could still count it as a turret, it wouldn't model that way. It's not a bad BW proxy... just not as clean as using it as a trukk.
I cant see it being an issue as a counts as trukk looks spot on even with the howdah, note making a counts as model taller isnt an issue as it makes it a bigger target.
Where I play its not an issue being bigger only smaller.
I'm not sure about the battlewagon depends how many weapons your going to try and fit on for a counts as lol
Yes, well... I had similar thoughts myself. That's why my current plans are for the trukk proxy, it's less problematic. I have 3 BWs already anyway... that's probably enough for now.
I would think that the only issue with the howdah causing problems is that the increased height, while it is harder to hide, does provide for a better angle of fire for any gun on the "trukk". Though if boyz just be shootin' out of it, then I don't think it's a major issue, as you could measure from the body of the squiggoth, and howdah be damned!
That's a brilliant proxy and leaving the howdah removable makes for easy storage and appeases those who might complain. The dark red skintone is brilliant, particularly in the sense that bigger orkoids have darker skins so it's fluffy as well as looking great.
Major update! So, I sneakily commissioned Ramos Asura to paint up my 3 ork planes. He's done them so all three can be configured in all 3 ways. He just posted the results... which are FANTASTIC! I can't wait to finally have my own flyers! Thanks Ramos!
Here's a shot of my dakkajets, safely at home... assembled and on their stands. Unfortunately, one of the supershootas didn't make it home. Ramos swears he sent it, I swear it didn't come out of the packaging, we've both torn our studios apart looking for it... but no dice. So, I'm left trying to figure out how come up with another half a wing-mounted gun (luckily it's the bottom half). I've tried the bits merchants... no luck. So I'm looking at using some of that re-usable casting stuff to make a GS mold, then scratch building the gun barrel.
Sorry for the blurry pic... not the best depth-of-field I'm afraid.
There's gotta be someone who built a dedicated Burna bomma or Blitza bomma. Maybe try to find said folks and ask if they'd part with the bit? Or could you just use an ork big shoota?
It's not the gun I'm worried about so much as the mount for it. Oddly shaped, rounded thing set up to function on the slant of the wing. I suppose I can ask around.
Nice to see em all together and flying.
Still real sorry that bit didn't make it back to you- It blows my mind how something like that could just vaporize
As to the bit in question, Its these wing mounted shoota bitz
Thanks Ramos! Yeah... can't fathom it... like the dozens of stranded socks floating around the house.
Did a little work on my own. Didn't have enough time to do the airbrushing for Ice that I need to do... but after a week or more I wanted to do a little something. So, I dug out a couple of ork bike "rescues" (i.e. purchased cheap & needed to fix up) and with a couple of added bits and a partial re-paint... I have a new Nob biker!
Before and after... sort of, the other bike is the second rescue project but you get the idea.
... and a somewhat nicer shot of the improved bike.
When I originally started my orks... I bought a large lot of orks, some of which were very nicely painted in this blue & ivory/yellow scheme. I still have & use them... my trukk, battle wagon, wierd boy, tankbustas & 3 bikes. As I started to add bikes, I just kind of adopted the blue coloring as in the beginning... I wasn't good enough to re-do them in the quality they were originally done it. Since then, it's just kind of stuck. I did think *really hard* about doing the big bikes in yellow & leaving my grot "lesser" bikes in blue... but in the end I thought it would just be best to continue with the blue theme. Kind of the bikers "doing their own thing"... wild and free spirits that they are.
It wouldn't be a major project to change them... but I'm not sure it's something I really want to do at the moment.
Finished the last warbike rescue project today. You've seen the before shot (previous pic), here's the after.
And here's the "Nob" bike squad all together. Eventually, I'll re-do the skin on the older orks to match the new ones (which matches the skin on the rest of my army better). I've got 3 NIB bikes left. At this point, I'm planning on 1 pain boy, 1 big choppa & either another big choppa or a warboss.
I'm generally pleased with the way they came out & look together.
I've got 3 models that I have to at least build by next week for the "leagueament" I'm in... The FW biker boss model to stand in for Wazzdakka, a Necron flyer and a communications array. Luckily the painting comp for the series is based on a single model, not the entire army. Refreshing that... good for the new folks!
Here's where my warbike units stand at the moment.
1 unit of 9 "grot" bikes (to be normal warbikes) 1 unit of 5 regular ork bikes (to be my Nob warbikes)
Ultimately, I'd like to get each of the grot bike units up to 7, including a special nob/runtherd (to be consistent with the whole grot mob idea). The nob bikes really only *need* a pain boy, though a couple of big choppas to mix in would be nice.
I do need Wazdakka (I have a FW model for it which I'll be building this week) & a warboss on bike. That may be a special 3rd party model that I pick up somewhere or perhaps something I cook up on my own.
So, the bike contingent of my army is coming into focus... very happy about that! Just wish those little bikes weren't so darn expensive. I do have one more grot bike that needs to be painted... at least that gets the two squads to 5 and 5 (sans nobs). Playable at that level, if a bit thin.
Yeah... I've been working on this army for years now and it's just recently that it's finally started to resolve. Got some help painting and with my own contributions the pieces are finally falling together. Still a bunch of bikes to do, but since there's really no pressure... I can relax and knock them off here and there whenever I'm in the mood. Makes painting them much more enjoyable.
This is my first time making it over to your orks Gits! They are beautifully done! You've done a great job matching the Blues on your bikes, I bet they provide a great contrast to the yellows of your bad moons on the field.
In the true spirit of the name... this bike was cobbled together from the corpses of 3 other bikes of its ilk. Add a bit from a Kan as a front fender, an extra exhaust pipe from a grot tank and a bad moon symbol instead of an evil sun... and we have a nob for my regular bike squad! This is one of those crappy, cheap, plastic ork bikes from back in the day. They're poorly made, evil suns bikes that I'd never normally field. However... they've got the same overall design as my RT bikes... just larger. Makes them perfect for the nob (or runt herd). Took a bit of work, but I like the way it's turned out so far. I even have an old metal runt herd that fits pretty darn well on the bike (though making the arm that grasps the handle bars took quite some effort). His right arm is a mechanical hook, which I think is credible enough as a PK, if rather understated.
I need one more of these bikes. If you have one that is complete and in good condition that you're willing to part with for not too much $... please PM me.
Actually, I think if I was going to add one it would be on the ammo box behind the driver. However as no such squig exists (not in the proper size anyway), I think it'll have to just be a nice, but unrealized... idea.
Finished the biker nob/ grot herder. The driver is actually a metal runtherd from waaaaaaaaay back in the day. Snakebite clan and everything (that's why he looks so unhappy... he's not really comfortable on a bike).
Looks awesome, Gits. I really do love the ultra bright skin tone.
Heh. His face kinda gives me that sad indian vibe. You know the one:
What you have here is a biker who realized all the harm he and his boyz do to "da Erf"
Either that or he remembers he left his squig at home.... one or the other
Thanks Ramos. I usually shade my ork skin down a bit with a thinned wash of Bel Tan Green, but I was so happy with the shading & blending (which really doesn't show up on the photo) that I decided not to do it this time.
He does kind of remind you of that actor doesn't he? I remember those commercials... very powerful.
Thanks guys, I really appreciate all the kind comments. It's been a fun project & it's not quite done yet. I did find a source for one of the nob bikes locally, so I'm good there! Thanks for trying Cam, I do appreciate it.
@Minus: Thank you sir! I didn't really notice the beard until I started painting the face... what a nice surprise that was! I think it adds loads of character.
@Mu: Glad you like it Mu, it's a great model. Kind of surprised I don't see it around more often.
I just wanted to make a comment since things have been slow.
I picked up all the bikes I needed to complete my two regular "gretchin" warbike squads. I have enough bikes for 6 "grots" in each mob plus a second 2nd edition plastic bike for the nob. I've also found a figure that will work well for the nob/runt herder.
I'm really excited about this... getting these units up and running has been a dream of mine for a long time now. It's finally within reach, all I have to do is find the time to get them built and painted!
Speaking of bikes... Anyone have any good ideas on how to convert a Mad Dokk/Pain Boy for a unit of Nob bikes??
Many, including the gorka morka half traks I tried to throw your way a while back. Yes I finally worked them out, Bike front, track bed backs. (you are welcome to one if you want it.)
@Squidbot: Thank you! The bikes have been a long time in coming but at least now I think I have all the models I'll need.
In the midst of noodling around with a half-dozen other projects... I was putting together the pieces and bits necessary to make my other "runt herd" bike. In the process I happened upon some neat ork glyph plates. I fiddled with one a bit and turned it into shoulder armor for the existing runt herd biker. Not a big update by any means, but it's something at least!
Managed to wrangle a beer-and-pretzels game for tomorrow night. My opponent wants to do 1k... probably some marine variant.
I put together an ork army, primarily based on my favorite models and what it'll look like on the table. I call the army... "d'Orks!" (after the orkish cries from the old DoW games).
Well, I DO have a cybered-out runt herd already...
Spoiler:
Minus wrote:Hi Gits !
I love this P&M blog, because in it there are what's best in 40k :
- orkses
- old models
- nice paintjob
What else ?
*chuckle* Certainly no women!
Theophony wrote:Great company (the people not GW )
Enough slapstick to make Monty python "Run Away!"
Excellent company to hang around with to be sure. And while I detest GW's business model... their artists and authors have provided a LOT of inspiration and entertainment over the years.
Well, Brian's gone and made me paint up Grotsnick. Pretty sure I've got the metal version buried somewhere.
...
Dam*it Brian, that wasn't on my painting schedule...
There are some fantastic women hobbyists here on dakka who I like very much, they're just far outnumbered by the guys. To my knowledge... weety was the last to drop by... that was 5 months ago.
Gitsplitta wrote: There are some fantastic women hobbyists here on dakka who I like very much, they're just far outnumbered by the guys. To my knowledge... weety was the last to drop by... that was 5 months ago.
*Looks up at the title* This isn't where I parked my car... I just lump all of your threads together as most us browse all of them
I don't think you can give cybork bodies to vehicles...
I was also thinking about cybork meganobz, making them 45 point, 2-wound terminators. With a megaarmored boss, that would be SCORING, 45 point, 2-wound terminators. I wouldn't even have to make new figures. My old meganobz are all cybered up as it is.
Nice idea Cam! Unfortunately that required building and painting up a bunch of new orks! But it's a very economical approach, which I appreciate.
I toyed with adding the cybork option to a bunch of different units last night to see which ones felt like good investments. Meganobs, foot-slogging nobs and big guns came out on top, with a nod to grots and aard boyz as the best of the rest. Lootas are close too... as they're pretty vulnerable with no nob option and a high priority target for most opponents.
Those little 5 point investments can add up quickly, but might be worth it in smaller, more elite units.
Getting ready for a tournament this weekend and needed a nob biker w/ big choppa. Simple little conversion later and I'm all set!
I just love the look of the big choppas. Will have to make one or two more of these for da nobz... OH, I forgot to put some blood spatters on... will take care of that in a bit.
On a whim I entered him into a painting competition associated with the charity tournament I was in last week. It went away to the competition being held somewhere else in town, then came back in a few days with a nice gift card as a prize for winning best 40k miniature. Now, for all I know it might have been the ONLY 40k miniature... but what the heck. I'll take it!
Used this and the deep discounts my FLGS is offering to get a box of centurions for half price. Second week in a row I've been able to do this so now I'm up to my neck in "marines inside marines".
Briancj wrote: Well, Gits, better get that Thunderhawk built, because superheavies are the future of 'viable army'.
Hush! Bad Brian... no biscuit!
I'm seriously considering giving it an insane detail touch-up & some OSL and entering it into the Crystal Brush at Adepticon... just for the thrill of seeing one of my minis in the glass case. I know what kind of minis WIN at Adetpicon (this ain't it)... but it might be fun to throw something out for public viewing.
Congratulations on the win.
The model is very worthy of the win.
I look forward to you taking it to the next level and intrigued to see what you do with the marines in armour in armour.
I'm seriously considering giving it an insane detail touch-up & some OSL and entering it into the Crystal Brush at Adepticon... just for the thrill of seeing one of my minis in the glass case. I know what kind of minis WIN at Adetpicon (this ain't it)... but it might be fun to throw something out for public viewing.
I have not bought a super-heavy. I own two bane blades... neither has ever seen the table except as terrain or an objective, same for my Amorcast stompa and Eldar Tempest SH Grav Tank.
Well, since it came up. I'll pontificate on the use of super-heavies & titans in regular 40k.
GW rules are clearly broken, so I'm not going to comment on those. I think the D-weapon thing would need to be removed as a starter. Then, super-heavies fielded may not shoot at anything else until all other super-heavies have been destroyed. This could easily be worked into an existing game mechanic. Super-heavies are in a perpetual state of challenge with any other super-heavies on the battlefield as far as their primary weapons are concerned. The difference from a normal challenge is that the SH's secondary or tertiary (normal 40k weapons) can shoot at other targets if desired & that other things (not SHs) could shoot at the SHs as well.
I think this is consistent with the fluff and would allow the addition of SHs into the game without completely dominating the battle around them (they will likely only have a turn or two to act after finally finishing off the other SH). With no D-weapon shenanigans... it should be managable.
What if one person doesn't bring a SH?? Well, don't bring a knife to a gun fight.
That being said... I think that escalation should be an optional choice for TOs... not the automatic default. So you can have some tournaments (or friendly games) without worrying about SHs... then some with... just for fun.
It looks like the situation is finally forcing TO's to conference call and start building missions that allow for a larger range of armies to participate.
However, I am very tired of the "If I bought it, I have the right to use it" argument.
In my next tournament they have ruled out Escalation and dataslates. Stronghold is in but limited to 200 points, I'll be getting mine for Xmas if the postman brings it in time.
I'm ok with the idea of Escalation if you dont allow d weapons / titans, I've yet to play against a Lord of War though so may change my mind. I'd be using FW ones from their update if I did.
I'm not a power gamer though so wouldn't bring anything OTT unless it looked nice and didn't cost a fortune lol.
There-in lies the problem... a lot of people are power gamers and will bring whatever they can get away with. That's fine, as long as everyone knows what to expect.
Gitsplitta wrote: There-in lies the problem... a lot of people are power gamers and will bring whatever they can get away with. That's fine, as long as everyone knows what to expect.
I'm not sure forcing super-heavies to shoot each other before anything else is the best solution, though. It completely invalidates any super-heavy like the Malcador Infernus that isn't designed to engage enemy super-heavies. My favoured solution to Escalation is a nerf/ban on Destroyer weapons and a limit of max 40% of your detachment total for any Lord of War. This completely prohibits the more ridiculous things like Reaver Titans below about 3-4k points, where they should be managable with the prohibition of D weapons. Additionally, it forces you to choose between an expensive super-heavy and an allied detachment, which means taking a SHV is now a significant trade-off rather than an automatic inclusion. The cheaper super-heavies can still be used with a modest allied detachment, but they aren't particularly overwhelming so I don't think that's an issue. Taking a Daemon Lord or Thunderhawk or Warhound or similar becomes a trade-off because they pretty much limit you to one codex.
There's cyber parts on all orks save two... and extra armor bits on all of them. Several of the orks have cyber bodies of on sort or another which are not very apparent because of the angle of the photograph.
Well, this is about as "cobbled together" a group of figures as your going to find. A couple of AoBR orks in here, built up shootas from sluggas... that sort of thing.
Da rulz:
- each figure must have one cyber-part
- each figure must have several pieces of extra armor
Cyber parts all came from Kromolech are are brilliant. So perfectly cast that I had difficulty finding mold lines to clean up. Unfortunately they didn't quite send what was ordered (needed 5 clanking destroyer heads, got 1), so I'm trying to get ahold of them to get that sorted. Two of the orks aren't really cybered up, though I guess one of them has a head that *could* work. The other I tried to put a bionik eye on but it didn't really work out all that well. If I ever get the missing heads from Kromolech, I'll swap his head out.
I'm trying to sort out a paint scheme for them. I want all the extra armor plates & cyber parts to be obvious... so I need to set them apart from the rest of the boyz. I don't want to go with a completely different paint scheme... but I do want them to stand out.
I think the mono-track is my favorite... the whole figure just worked out really well.
OK, I think I've got the color scheme worked out for them. Well, a couple of options anyway.
I'll do the cloth black (well probably dark grey so I can shade it down to black & easily up-shade it a little bit). Leather will be natural (light brown). Armor plates will be my standard yellow with some black ornamentation and/or chipping & rust. Bionic bits will be metal (either iron-based or bronze-based) with appropriate wear/rust/verdegris.
I really like the Kromlech parts, I was thinking about getting some of their not-Meganobs and using some of their parts to up the cybork parts on my biker nobs, as it stands right now most of my cybork parts are the heads.
Funny Anpu... I was just thinking that the bikes were the other thing that needed to be cyborked up & figured the easiest way to do it would be heads and weapon wielding arms. They need to make a nob sized cyber torso. Bodies and heads with normal arms and legs would be a really easy conversion to pull off & would look pretty darn good.
The monotrack Ork really looks great, but my favourite has to be the last one, on the second pic : I just love how you managed to make that stubgun + grenade + choppa look like an AK47 with bayonet !
Well, I'd run out of proper shootas and had these AoBR orks laying around, so I was trying to come up with creative ways to put the two together into something useful. I was originally just going to make a second shoota squad, but then I got a bug to do a cyborked up Aard Boy squad (could be just Aard Boyz or Cyber-Aard Boyz). 4 of the shootas are modified sluggas. Expect more where those came from!
Well, bronzy with verdegris would make sense. I want the metal to be obvious though. If it blends in too much with my earthy yellow... it won't be clear what they are supposed to be.
I've been using regular old warbikers as my nob bikes because when compared to my RT era ork bikes (the grots)... they do look like nobs. That being said, I thought they'd look a little more nob-like with proper nob heads & I really wanted to cybork the unit up a bit. So, I ordered some cybered up ork heads from Max Mini that I'm assuming are intended to be used for big meks or some such. Unfortunately, the heads are HUGE... really... even on a big boss figure they'd be massive. Wayyyyy too big for anything less. I've figured out a way to slim down a couple of them, but even with the face-job they're still far to big for a regular nob.
So, since I'd popped the heads off my bikers anyway... I dug into the bits box and started replacing the now absent boy heads with appropriate nob heads. Here's the result of the day's effort. Pretty fun to just sit, relax and spend a good chunk of the day just working on 3 heads.
Yeah, I think so. I'm a chronic bits buyer so I loose all track. I don't even know if it was intended to be a nob head... but it's the same size as the other nob heads so it seems to work just fine.
Have a very fun one I'm working on right now... then one more until I'm finished with the group. Might get some work in on it today... kind of hard to say, have a number of other things on the docket that'll take priority over painting.
Gits,
Thanks for the super-close ups... it really helps me visualize what you were talking about on my orks.
As always, keep up the good work... you are quite the inspiration!
The nob bike squad is going to be quite the sight. Each head is very unique and different from the others. They should be quite the sight!
I have a special "guest artist" working on the painboy bike for the unit. That'll be a real peach (I've seen the early pics). Of course this means I'll finally have to get Wazdakka and a regular bike warboss built and painted to. One step at a time I guess.
Group shot's a treat! That last head had me confused until I saw the other angle with them all together. Great job, and the blue really does set them off a treat. The only thing I would say is that it's a LOT of blue - maybe some checks would off set that?
The original 3 bikes came that way (got them at the very biginning of starting my ork army) & I've just beenpaining to match every since. I could do some bands of checks I suppose, break things up a bit.
I think I'll add in one more big choppa... because I like them & you can never have enough chain axes.
RiTides wrote: They look great! I can't believe you're apparently so far ahead on AdeptiCon prep that you can work on other projects, whereas I'm just starting
It's an inspiration
Well, I've been done for a couple of months save that we decided to shuffle lists around, giving me the extra FA slot, so I get to play with Necron bikes! It's really nice not to have to cram things in... I'm just paintin' away like normal. I'm really using these guys to avoid starting bigger projects that are looming on the horizon. These are the equivalent of procrastinating busy-work. But what the heck... they're my orksez!
RiTides wrote: They look great! I can't believe you're apparently so far ahead on AdeptiCon prep that you can work on other projects, whereas I'm just starting
It's an inspiration
Well, I've been done for a couple of months save that we decided to shuffle lists around, giving me the extra FA slot, so I get to play with Necron bikes! It's really nice not to have to cram things in... I'm just paintin' away like normal. I'm really using these guys to avoid starting bigger projects that are looming on the horizon. These are the equivalent of procrastinating busy-work. But what the heck... they're my orksez!
Lol at calling this painting busy-work . And Necron bikes sound Really cool!
They're actually pretty good (and really cool looking), they just get out-competed by other units for the FA slots. I'm excited about building them and will probably make them fixtures in future Necron lists.
Thank you very much shasolenzabi! I anticipate more work getting done this weekend. Bandana-head is probably going to get his own big choppa & I may start piecing together the figure I'm going to use for Wazdakka.
These are always interesting conversions as the big choppas are meant to be used two handed. Last one I did I just cut out one of the hands... making it a carbine of big choppas. This one I added in a section where the second had was. The ludicrous size of the thing works well with the ork mystique & balances out the rather large head on the biker nicely. I was even able to use the spiked pipe he was wielding to replace a broken & lost exhaust pipe.
I haven't posted here in awhile Gits, but You're churning out stuff to make the finest Mek proud! The Sombrero Boyz will be starting a Mariachi band soon I hope?
GiraffeX wrote:Thats one huge choppa, it looks even bigger than the Ork
Big choppa is about the same length as a standing nob. This should be about the same as the section I replaced was just the size of the hand I had to remove from the handle... perhaps just a smidge bigger.
@Cam & shas: Thank you gentlemen!
dsteingass wrote:I haven't posted here in awhile Gits, but You're churning out stuff to make the finest Mek proud! The Sombrero Boyz will be starting a Mariachi band soon I hope?
I don't think I have any more sombrero heads... but after finishing the one I may have to order some more. Make a good trukk mob, don't you think?
Anpu-adom wrote:I was trying to figure out how to use those big choppas. This works well.
In this particular conversion, there's a lot of pinning involved. There's one long pin running through the white section, then another long pin running through the ork's hand. Making a shorter big choppa (just by removing the second had from the choppa & reassembling it) works fine too as you can see in the shot below.
Spoiler:
What I think would look the best is a full sized choppa in a "choked up" position (i.e. the hand half way up the handle), however you'd have to cut out both hands and completely re-build the handle. While that's doable... it seems a bit more work than necessary.
Latest biker looks great Gits. Really like the contrasting yellow parts on his choppa. It's been awhile now so how about an update on the whole ork army or perhaps a whole army shot?
Egg: You're not a nice person. It'll take me all night to get these back in their proper places.
This is what fits in the photo booth. Everything that's "finished" (I use quotes because nothing is every really finished in my army). Sorry for the blurry sections of the photo. Had to hand-hold the camera w/ the flash so the depth-of-field just isn't there.
Missing: A bit over 80 boys & 45ish grots.
Pictured: (roughly back to front) 3 dakka jets 1 battle wagon 1 trukk 4 deff koptas 2 dreads 5 kans wierdboy/Zogwort Mega Armored Big Mek (FW Runtbot) The original "Gitsplitta" Warboss 4 grot tanks 10 warbikes 3 zapp guns 5 nob bikes Ghazzy Buzzgob Snickrot Big Mek w/ shokk attack gun 7 meganobs plus special Bad Moon meganob character (who's name escapes me) 11 burnas FW Flyboss 15 tankbustas & 3 bomb squigs painboy & helper 11 cybork nobs 3 very cool orks by wazoo (red, two with shields, one with a really big gun) A few random nobs & a couple of big shootas. 3 squigs for Zoggy "CyberGits" the runt herd (and a second runt herd) Big Mek w/ KFF demon grot 15 lootas
I need more vehicles. I have two more battlewagons and two squiggoths that make very nice trukks. Just need to force myself to make the time to paint them.
*clap* *clap* Bravo Gits! Nice looking army you got there...too bad not all of them fit but thanks for taking the time out to set them up and take a shot
inmygravenimage wrote: Gorgeous mate. Although you forgot to mention that you also have a gargantuan squiggoth to do.
Well, I did say that these are only the completed models. The (big) incomplete models are 2 battle wagons, 2 FW squiggoths, an old armorcast stompa, a FW mega dread and yes... a graven-made gargantuan squiggoth.
Thanks guys, glad you like it! I'll probably be working on nob bikes for a while. I've got two boss bikes to do & a special surprise being cooked up by Camkierhi.
That army shot looks AMAZING! :-) love it dude, and the Nob has the biggest Choppa i've seen in a while! you've swung back into Ork territory like a Warboss over a sector of space!
I've started a blog over in the P&M showcase section for the three armies that may or may not be on the chopping block... Grey Knights, Eldar and Space Wolves. It won't be a WIP blog but a place that I can post my progress & folks can see what's potentially going to be sold, unless I don't have the heart to do it.
Comments as I go would be welcome. I suppose the most time/cost effective thing to do would just be to sell them as-is, but I just can't bring myself to do that. Character flaw I guess.
So, swing by, see what I'm up to.
Great job. Love looking at other Ork armies. Keeps me motivated and gives me ideas for my Ork army. Thanks for sharing, love the Games-Workshop Ork Bommers, love the paint job.
Thanks CrazyLegz! The planes were built and painted by Ramos Asura of "Rollin' all Ones" painting. He did a fantastic job on them. They constantly get compliments when I have them out on the table.
Gitsplitta wrote: I've started a blog over in the P&M showcase section for the three armies that may or may not be on the chopping block... Grey Knights, Eldar and Space Wolves. It won't be a WIP blog but a place that I can post my progress & folks can see what's potentially going to be sold, unless I don't have the heart to do it.
Comments as I go would be welcome. I suppose the most time/cost effective thing to do would just be to sell them as-is, but I just can't bring myself to do that. Character flaw I guess.
So, swing by, see what I'm up to.
LOL...how many armies do you have? I can't imagine selling any army of mine that I build and paint...unless the amount is ridiculously high. I plan on taking my BAs to my grave
Too many. I felt the same way for years. In the last year however, I've had a bit of a change of heart. I have my Mantis Warriors and my Bad Moons... and I will be working on an Inyaden army. Those are all labors of love, and they'll all stay with me.
I managed to convince Camkierhi to build me something that I could use for a painboy on a bike for my nob bike squad. Cam went nuts.... and the results are spectacular! My very own Cam-special Bad Moon Ambulance! A Cambulance!
shasolenzabi wrote: Vrrroooooommm! "Git outta da way!" Dakk-dakka-dakka! "Move it, we got Boyz to patch up!"
Now we just need a lawyer Ork to chase it . Seriously how many of the orks were shot by the enemy and how many are shot by the doctor just to have patients to practice on?
Just saw the below from last page- Wow! And with over 100 models not pictured... who said you weren't prolific . Love the "Cambulance" so far, too
Gitsplitta wrote: Egg: You're not a nice person. It'll take me all night to get these back in their proper places.
This is what fits in the photo booth. Everything that's "finished" (I use quotes because nothing is every really finished in my army). Sorry for the blurry sections of the photo. Had to hand-hold the camera w/ the flash so the depth-of-field just isn't there.
Hahaha, now you need two bikers made up to look like the 2 guys from CHIP's Police Bikerz!!!
And a Flash Gitz would probably make the best lawyerz.. although grots are supposed to be more cunning than orks
Don't want to get anyone's hopes up too high... but I DID pull out the Cambulance this morning for a nice, slow, detailed look so I can plan how I'm going to paint it.
The mad genius behind the details of the build is apparent upon close inspection. I am truly unworthy.
First though... I need a new lamp at my painting desk... old one burnt out & I hate painting in poor light.
Got distracted by the fact that the lighting isn't good enough to paint by. Been playing in a local slow-grow league with my orks and have settled on a list that uses both a painboy on bike *and* Aard Boyz. I've been fielding my unit of cyber-aard boyz (built but not yet painted), but the nob I made for them has a big choppa when the unit currently calls for a PK.
So for fun this morning, I decided to allow myself to be distracted by the build of a cybernob with a PK. I had this idea for a nob that had been driven absolutely bat-sh*t insane by the amount of mechanical augmentation that he'd been subjected to. So I dug into my bits box and here's what I came up with. All he can do is scream, charge forward and rip things to shreds in a futile attempt to stop the pain.
I think there's bits from 4 or 5 different companies here. Love this build... can wait to paint this squad (first thing after the Cambulance is done).
Be aware that as awesome as these look from the front, they're sculped far too deeply from back to front to fit on normal (or even nob) 40k bodies. They just look ridiculous. I think I've figured out how to use two so far. Darn shame too, they're awesome looking heads.
Gitsplitta wrote: Got distracted by the fact that the lighting isn't good enough to paint by. Been playing in a local slow-grow league with my orks and have settled on a list that uses both a painboy on bike *and* Aard Boyz. I've been fielding my unit of cyber-aard boyz (built but not yet painted), but the nob I made for them has a big choppa when the unit currently calls for a PK.
So for fun this morning, I decided to allow myself to be distracted by the build of a cybernob with a PK. I had this idea for a nob that had been driven absolutely bat-sh*t insane by the amount of mechanical augmentation that he'd been subjected to. So I dug into my bits box and here's what I came up with. All he can do is scream, charge forward and rip things to shreds in a futile attempt to stop the pain.
I think there's bits from 4 or 5 different companies here. Love this build... can wait to paint this squad (first thing after the Cambulance is done).
Maxmini head, and Kromlech treadfeet? I would love to see the parts list for this guy...he is soooooooo amazing! Great job
Kromolech body & legs MaxMini head Zinge PK GW arms
The base was given to me... perhaps by my secret santa (can't remember... sorry) but it's cast resin so made by yet another manufacturer. I need to get a FW bit in there somehow too. He needs a boss pole... maybe I can find a FW piece for that. Then I'd have something from just about every manufacturer!
*With luck*... I'll have a photo of the ongoing progress on the Cambulance tonight. It's NOT going to get done quickly... very complicated.
No apologies necessary Cam. It's a fabulous model and so well constructed by you that I can take it apart and build it piece by piece. It just takes a considerable amount of thought.
So... here you go. The last missing item on the nob, brought to you by Forge World.... (think these plates are pretty old too).
To recap:
Kromolech body & legs
MaxMini head
Zinge PK GW arms
FW boss pole bits
Very nice, love the gits patented checks I also love how everyone else is P&M'ing crazily about Adepticon, and you're just smugly pottering away at a side project
I thought about that, but there's precident in my ork army for them to be influenced by their human opponents and clearly, the concept of an ambulance and the symbol of the cross have no meaning from a purely ork perspective. Thus this is a particular pain boy's interpretation of what he's seen the humies do. A green cross wouldn't make any sense as a "mimic" because humies aren't red... so clearly the cross color isn't indicative of skin color.
I think it'll come together nicely once I get the base colors down. Still a long way to go.
I just found out that the 40k group in Madison is just giving up on trying to fix what GW has completely f'd up (i.e. it's rules and game balance). So they're allowing just about everything *including* IA units and rules. This is a major change in the local meta & while I'm sure it'll insure that I never win another game again... it also means I'll finally be able to field the figures I love as what they're supposed to be rather than a proxy of a codex unit. I got so excited that I grabbed the last two grot tanks (have 4 built and painted) and put them together as well as doctoring them up a bit to make them special. Now all that's left to do is paint them!
I took great delight in adding little extra bits to make these non-standard. I love the little skull topped antennae... every time you move the tanks they just vibrate all over the place.
So... finish painting the Cambulance, then it's on to the last two grot tanks!
When I found out the news about allowing IA units... I would have sqeed... but of course my red-blooded American Y chromosomes wouldn't let me. I'm not trying to pick on my UK brothers in the hobby, but there must be a genetic difference in the stock (I've seen them squee). Even "The Bard" wrote about it in one of his most famous passages: "To squee, or not to squee, that is the question." Well... that may be the question, but the answer is clearly "no". Get with the program Bill.
The grot tanks are crazy small, they're also crazy fun. I even turned the hull on the one on the right backwards in order to make it look a bit different than another one I have with an identical hull (and it does... completely).
While there are a few OPfw units, i've found the majority to be thoroughly underwhelming, leading me to question why people forbid them other than "OMG i dont know what that is so i dont want to play it" xD
Anyway, looking good Gits, your first few grot tanks were amazing and i have no doubt that these will be too.
I think that's the problem Vit. The local meta is *very* competitive with most tournament armies coming from only the top 4 codecii. The top traveling gamers have apparently been burned by OPFW units at major tournaments and didn't want the same experience at home. Now, the whole system is so completely broken that forbidding even the OPFW units seems indefensible. So now that some new folks are taking charge of organizing most of the events, they're changing the dynamic. I'm excited about it personally... but as I said, I don't plan on winning any battles against Taudar or demon flying circuses with my IA orks (mostly grot units).
The Madison group usually has a "Sad Panda" award for the person who gets blanked during a tournament. I figure I'll own that from this point onward. BUT.... my army will look GOOOOOD!
You, or someone else, should start a dynamic campaign system, using some of the new ideas about shaking up the meta. Let the competitive people play in their tournaments and tournament practice games, while you and other folks get to play with all the toys, no matter how silly they end up being.
Let me tell you, the reason I play in tournaments is because it generally allows me to get the most bang for my buck as far as gaming time goes. If someone in the area, however, started a narrative campaign that let me get 2-3 games in on a Saturday, I'd be all in.
I think the group in Madison is actually really taken that bull by the horns and has been provieding a great series of weekly games and monthly tournaments that are re-difining the local 40k gaming scene. The small group I'm closest to up north a bit is still fairly stuck in power-game mode (which is fine really... nothing wrong with an occasional chest beating contest), however even there... folks are interesting in breaking out of the same old grind.
We've been doing a slow-grow league to help new players build up their armies slowly. Been a great experience for me as I've mentioned before. It's not uncommon for me (or the kids) to get 2 or 3 game in in one afternoon or evening. Great learing experience and a lot of fun. It's still pretty competitive among the top players, but there's not too much ego involved for most folks.
I'd love to do a fluffy campaign-type game, but getting everyone scheduled is nearly impossible (with two boys in sports, I'm as guilty of this as anyone). Still, I've volunteered to run one of the local tournaments (with a local pro to handle tournament-day rules questions) and I've been discussing options for how objectives and battles are handled with experienced TOs in the area & have settled on what I hope will be some fun ideas.
Here's an update on the Cambulance. I'm trying to get it painted for a tournament tomorrow. It won't all be done of course... tons and tons of detail to do... but I'm hoping to get the basics done so it looks "finished" on the table. I think this is where I'll leave the trailer for now... need to start on the front (tractor) part.
I think this is as far as I'm going to get before tomorrow. A far cry from being done... but at least everything's painted to some degree. Just thought of an interesting idea for the rails that I might try and pull off. We'll see if I have time.
Even far from done, it is still ne gorgeous model and in most collections that would be it done...You going that step further with it will make this model outstanding, your painting is outstanding as per usual, very characterful
I haven't painted half the details that Cam put into it. I've got a whole bits tray full of things yet to be added (and I'm not done with the main body or cab yet by a long shot). Just tried to get enough done so it'll look decent on the tabletop.
@Cam: Thanks, trying to do it justice. I'm trying to skirt the line between Bad Moon colors and traditional ambulance colors. So far I think I've pulled it off. The white will get a lot less dominating once I've added all the bits that go along with it.
Actually, that's one of the things I'm still looking for. The original build came with a magnetized turret to go on top, but the Cambulance is already over twice as tall (3-4x the mass) of a normal nob bike. So I'll save the turret for one of my battlewagon re-builds and am looking for a working emergency light bar from a toy of some sort that I can wire up. So far, all the working versions I've been able to find are far too big, but if I can even find one that doesen't work, I'll get it on there temporarily until I can find what I really want.