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Post by: War Kitten
I prefer to call it Crusade of Fury Two: The Electric Boogaloo
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Post by: Buttery Commissar
Am finishing up on my Trisburg roll write up.
Anyone planning to land/blow up/invade there, hold on (also check with Smudge). I've finally had some actual successes after Marcus cock-blocking the entire investigation.
I just want to find a fething genestealer, then we can all go home, and I'll return to making butt jokes.
Jhe, I'll start trading negotiation ASAP, sorry for being slow.
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Post by: jhe90
No, I was slow. Life threw a 10 ton spanner at me, and may have the 5 ton wrench coming lol
My friend comes first.
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Post by: Tactical_Spam
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Post by: Buttery Commissar
No worries Jhe.
And I vote CoF II gets a new ooc thread upon launch.
This would be hideous to read as a newbie.
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Post by: War Kitten
Indeed it would. Either me or TS will probably get the new OOC thread started up when the time comes.
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Post by: Tactical_Spam
Buttery Commissar wrote:No worries Jhe.
And I vote CoF II gets a new ooc thread upon launch.
This would be hideous to read as a newbie.
Why do you say that?
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Post by: War Kitten
The OOC thread is already 81 pages long
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Post by: Tactical_Spam
I find no issue
If we do need to start a new one, I will do it. I've been tweaking the OP a ton.
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Post by: Kharne the Befriender
Tactical_Spam wrote:
I find no issue
If we do need to start a new one, I will do it. I've been tweaking the OP a ton.
agreed, Will you also start the CoF: SS( EB) thread?
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Post by: 2BlackJack1
I'd say keep the OOC thread, and start a new thread for our actual crusade.
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Post by: jhe90
Need. A new crusade thread. Maybe have a first post onbit for maps and important updates?
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Post by: Buttery Commissar
Honestly, I think it would be easier to follow for people trying to join, if both were.
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Post by: Tactical_Spam
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Post by: 2BlackJack1
Very good points. I just didn't want to spam the forum, but then again, I don't want to deter some new blood anyway. After all, my Kroot will take as much payment as they can get.
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Post by: Kharne the Befriender
2BlackJack1 wrote:Very good points. I just didn't want to spam the forum, but then again, I don't want to deter some new blood anyway. After all, my Kroot will take as much payment as they can get.
Hey, so what-do-we say that Kageros and Archarus are allies for the End Times?
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Post by: jhe90
True, but maybe have a simple first page intro
Map , factions, rough details on numbers and a quick summery of situation.
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Post by: War Kitten
Whatever works. I would like to see how many people we can get so I can see if I need to come up with another faction for the Crusade.
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Post by: Tactical_Spam
jhe90 wrote:True, but maybe have a simple first page intro
Map , factions, rough details on numbers and a quick summery of situation.
I can do that...
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Post by: Buttery Commissar
Make sure Chazz gets post #2 or so, then, that way you can both update the front page.
And some time when I have less work on, I'll look at transcribing CoF to a free site like Wordpress, so if there's ever a Dakka glitch, it's archived. People could also click by character tags and storylines to look at history of an area.
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Post by: War Kitten
Buttery Commissar wrote:Make sure Chazz gets post #2 or so, then, that way you can both update the front page.
And some time when I have less work on, I'll look at transcribing CoF to a free site like Wordpress, so if there's ever a Dakka glitch, it's archived. People could also click by character tags and storylines to look at history of an area. 
That's actually a really interesting idea.
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Post by: Buttery Commissar
War Kitten wrote: Buttery Commissar wrote:Make sure Chazz gets post #2 or so, then, that way you can both update the front page.
And some time when I have less work on, I'll look at transcribing CoF to a free site like Wordpress, so if there's ever a Dakka glitch, it's archived. People could also click by character tags and storylines to look at history of an area. 
That's actually a really interesting idea.
http://mordian183.wordpress.com/tag/journal-entry/?order=asc
This this, but you know, not about commissars. And not blue.
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Post by: 2BlackJack1
Link is broke? Anyway, I like the idea of having it somewhere else is really cool. And I'll refrain from posting on the new thread until Chazz can get his post in. I think it'd look a better if Chazz can get second post, since the GM's would be top page.
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Post by: War Kitten
Let the GM's post first, so they can get all the essentials down at the top
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Post by: 2BlackJack1
Just noticed our meme list is gone. It is a dark day, in CoF history.
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Post by: Tactical_Spam
I did that yesterday. Since we are in the end of days, I feel like we must look to the future.
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Post by: War Kitten
We must look to the future memes that will be established in CoF 2
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Post by: Kharne the Befriender
I already established a Crusade meme.
When I was getting everyone's opinion on the map.
A Crusade By The People, For The People
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Post by: Tactical_Spam
Its not really a meme...
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Post by: Kharne the Befriender
True, the memes will establish themselves
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Post by: Tactical_Spam
But it hasn't established itself
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Post by: Kharne the Befriender
Yeah, how many ships does the Imperium have collectively ?
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
So about 12? I meant in this Crusade
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
Like above or below 100?
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Post by: Tactical_Spam
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Post by: War Kitten
Depends on how many retainers TS and I bring along. They all need ships
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Post by: Tactical_Spam
War Kitten wrote:Depends on how many retainers TS and I bring along. They all need ships
He meant in this crusade
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Post by: War Kitten
Eh. I have an entire fleet. Definitely a lot
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Post by: Buttery Commissar
I have three.
Except you can only see two. One is quite possibly behind you now. Or it's 15 years in the future. Or it hasn't been built yet. Shroedinger's Ship.
Also if you copy and paste that link it should work. No idea why it's being weird.
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Post by: Buttery Commissar
I didn't come up with what the governor was doing, if you'll believe me. That was a high success roll.
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Post by: 2BlackJack1
Well that was... something. Nice job, BC. You've definitely wrote something I can't forget.
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Post by: Buttery Commissar
...I just worked with what I was given. Be glad I elected to include the towel, because it was not specified.
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Post by: War Kitten
And I thought I had read some weird things in the past.... that takes the cake my friend
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Post by: Buttery Commissar
...if smudge denies that he told me that Marcus was doing that, I'm going to crash my ship into his forces in CoF II and claim on the insurance.
That said, how many real life days do we have, because I thought we were to wrap up by the 31st, and now I'm mildly concerned I'm just not home long enough to write my way off the planet.
I realise I'm a latecomer, but I'm actually pretty sad that it's gone from "oh don't worry, there's plenty life in this" to having to scramble to finish, in less than a week. I only had a few more bits to write, but it's highly unlikely I can do those, roll, and get any meaningful conclusion on Trisburg. Likewise folk pulling out all over just feels a bit... Wrong.
(It's been a blast either way)
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Post by: Sgt_Smudge
Buttery Commissar wrote:...if smudge denies that he told me that Marcus was doing that, I'm going to crash my ship into his forces in CoF II and claim on the insurance.
I won't deny it, I just threw in the most random thing I thought of whilst giving him the success roll. I never expected... THAT.
Well done, I guess?
That said, how many real life days do we have, because I thought we were to wrap up by the 31st, and now I'm mildly concerned I'm just not home long enough to write my way off the planet.
I've only set the 31st as a deadline to get all the Final Showdown results in, so that I can know who's fighting and on which team. I can also prepare a victory/defeat paragraph for each army.
So, you'll still have plenty of time, and I wouldn't advance the plot without you finishing your plot arc.
I realise I'm a latecomer, but I'm actually pretty sad that it's gone from "oh don't worry, there's plenty life in this" to having to scramble to finish, in less than a week. I only had a few more bits to write, but it's highly unlikely I can do those, roll, and get any meaningful conclusion on Trisburg. Likewise folk pulling out all over just feels a bit... Wrong.
(It's been a blast either way)
You'll have enough time, I assure you. IRL comes before Dakka, so don't sweat it.
(And I'm not going to lie, I've brought forward my schedule A LOT seeing as people have been very keen on starting CoF: SS. Didn't quite expect it to happen so soon, but here we are.  )
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Post by: jhe90
Ships 1 battlebarge with augmented battleship lances
2 strike cruiser
Multiple heavy destroyers + uprated firestorm escort teams. Extra armour, faster.
More than 12 lol
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Post by: Buttery Commissar
Life Achievement Unlocked: Managed to de-sexify naked people covered in oil.
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Post by: Sgt_Smudge
I'm sigging that.
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Post by: BNG1991
Want to fight the Hybrids' secret base with Rakszan and MERIT? Wait for my roll. I will post the result here...
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Post by: War Kitten
Bringing forward the schedule was probably my fault. I obsessed over it just a wee bit
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Post by: jhe90
Ok i have a somewhat epiloge chunk. leaving the planet and heading to the warp for battle with a unsshamed and unrepent last stand of the couples crusade,
il wait on BC and others to decide when to use it.
Just needs my planet Outro and exit chunk and i can add any relavent data as it needed.
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Post by: War Kitten
The entire goal of my Eldar in the End Times is to kill Archarus, here's hoping I can finally get him.
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Post by: Buttery Commissar
Sorry guys, I'm not with it today. Not being dramatic, I'm fatigued, and been dealing with the fallout of other people's offline drama all day, I just need to blow out and play the fool/nap right now. I'll get something rolling by morning, hopefully.
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Post by: 2BlackJack1
That's quite alright, BC.
And WK, have patience, Archarus still needs to crack some skulls in End Times. Also, while understanding any wishes to have characters live (which I have already taken advantage of with my Histans) I would be grateful for people to allow characters to fall to Archarus. I was thinking some hand to hand battles with our commanders would be cool. However, if you don't want your characters dead, or if you have a different death in mind for them, I completely understand and I won't press you for it further.
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Post by: War Kitten
I would like to have Lilliana live (as I have some aftermath ideas for her), but I would be fine with her and Archarus clashing in hand to hand combat (assuming you're fine with my request for her to survive). Julius I'm ok with him dying, so long as it is in glorious fashion.
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Post by: Buttery Commissar
Not intended to be a pity-post, I apologise. I have much of my next escapades written, just need to put the mortar between the bricks, so to speak.
But right now, I need goof off and sleep.
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Post by: Kharne the Befriender
I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
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Post by: Tactical_Spam
Kharne the Befriender wrote:I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
Its a little large for your fluff saying "They are low on numbers"
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Post by: jhe90
I already pm smudge, mine live, but I'm fine losing my guard etc.
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Post by: Bobthehero
Not fine with losing my big threes, not that'd engage a Chaos lord in melee, there's a reason plasma and melta guns exist
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Post by: chazz huggins
I'm ok with losing everyone, Nox, Pavus, Sheppard, etc
I only need Gadnuk to live
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Post by: jhe90
Oh im letting Shepard live, already pmerd smudge protecting him.
Who owns Shepard at this point? Lol.
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Post by: chazz huggins
jhe90 wrote:Oh im letting Shepard live, already pmerd smudge protecting him.
Who owns Shepard at this point? Lol.
I honestly don't know he's community property at this point I've taken the liberty of using everyone else's character so help yourself
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Post by: jhe90
chazz huggins wrote: jhe90 wrote:Oh im letting Shepard live, already pmerd smudge protecting him.
Who owns Shepard at this point? Lol.
I honestly don't know he's community property at this point I've taken the liberty of using everyone else's character so help yourself
Il was leaving it open for him to take over fausteens if pavus died. Kind of a not so grim dark end for the Shepard's. Yeah, by this point, only one maybe not is Karak lol
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Post by: War Kitten
I'll take him for my Knights in Crusade 2.0. I'll pull a Jhe in the next Crusade and have a bunch of random people from the previous Crusade. Petra might actually fit alongside the armsmen (Knights do come from feudal societies)
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Post by: Sgt_Smudge
Kharne the Befriender wrote:I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
At the size you said? It should match out with the NPC Imperial Battlefleet attached, and considering that they'll be the main adversaries, it's all fine, if leaning on large. Again the Imperial NPC fleet is left unspecified so that I can match any faction's size.
jhe90 wrote:Oh im letting Shepard live, already pmerd smudge protecting him.
Who owns Shepard at this point? Lol.
Community property, with killing/moral rights governed by chazz and jhe90. Not that you're disagreeing on any issues.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
Its a little large for your fluff saying "They are low on numbers"
Well, the Crusades aren't exactly canon to the fluff.
Sgt_Smudge wrote:Kharne the Befriender wrote:I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
At the size you said? It should match out with the NPC Imperial Battlefleet attached, and considering that they'll be the main adversaries, it's all fine, if leaning on large. Again the Imperial NPC fleet is left unspecified so that I can match any faction's size.
jhe90 wrote:Oh im letting Shepard live, already pmerd smudge protecting him.
Who owns Shepard at this point? Lol.
Community property, with killing/moral rights governed by chazz and jhe90. Not that you're disagreeing on any issues.
Thanks, just wanted to make sure
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Post by: jhe90
War Kitten wrote:I'll take him for my Knights in Crusade 2.0. I'll pull a Jhe in the next Crusade and have a bunch of random people from the previous Crusade. Petra might actually fit alongside the armsmen (Knights do come from feudal societies)
Nice, if you want any help on character development or such just drop me a pm :-)
I did rather enjoy writing for them I must say.
Oh and alenko is now a full commisar in upcoming chunk.
Hope I did them justice.
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Post by: Tactical_Spam
Kharne the Befriender wrote:Tactical_Spam wrote: Kharne the Befriender wrote:I'll write my blurb tonight. Also, I have a feeling my fleet is a little large.
Smudge, you know how big it is, is it too large?
Its a little large for your fluff saying "They are low on numbers"
Well, the Crusades aren't exactly canon to the fluff.
I believe they are actually...
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Post by: War Kitten
I mean, we do break the fluff in some ways (Necrons and CSM brofisting comes to mind), but for the most part we do our part to stay as close to the fluff as we can. Just remember that a third of 40k fluff is an outright lie, another third is myth and legend, and the last third is debatable.
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Post by: jhe90
I had the overly friendly templers.
I was not entirely true to fluff.
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Post by: 2BlackJack1
I mean, all Archarus has really done is not attack the necrons, and take their stuff when they send it so far. I really don't see how Kharne benefited from me, actually.
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Post by: Kharne the Befriender
2BlackJack1 wrote:I mean, all Archarus has really done is not attack the necrons, and take their stuff when they send it so far. I really don't see how Kharne benefited from me, actually.
Lol, I just realize that now
Also i should have specified that the Crusades aren't exactly canon to the Kageros fluff, not fluff in general
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Post by: Tactical_Spam
Kharne the Befriender wrote: 2BlackJack1 wrote:I mean, all Archarus has really done is not attack the necrons, and take their stuff when they send it so far. I really don't see how Kharne benefited from me, actually.
Lol, I just realize that now
Also i should have specified that the Crusades aren't exactly canon to the Kageros fluff, not fluff in general
Why isn't it? I played my guys pretty fluffy
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Post by: Kharne the Befriender
Well, In my fluff, I have maybe 1000 people including everyone from Phaeron to Warrior
I guess it's kind of canon, Voor'Han is able to produce and build ships and troops, but only Dirges and Jackals
I guess it is canon, but it isn't. It's possible for all this to happen. Bu it's not because Voor'Han isn't in the Charadon sector, it's alot closer to the Damocles Gulf.
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Post by: jhe90
My fluff was a tad friendly for space marines but like to think it was a earned respect thing, kind of proven warriors so they are respected.
Karak needed to be made more 3d from his starting point.
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Post by: War Kitten
That's why I'm kind of excited to run Knights for the next Crusade when it happens. Each Knight is their own individual, with room for unique personalities, quirks, and plus, who doesn't love an army of giant stampy death walkers?
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Post by: jhe90
War Kitten wrote:That's why I'm kind of excited to run Knights for the next Crusade when it happens. Each Knight is their own individual, with room for unique personalities, quirks, and plus, who doesn't love an army of giant stampy death walkers?
When you can use a 8km multi million ton warship as a melee weapon?
It should do a good tankshock lol
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Post by: Kharne the Befriender
jhe90 wrote: War Kitten wrote:That's why I'm kind of excited to run Knights for the next Crusade when it happens. Each Knight is their own individual, with room for unique personalities, quirks, and plus, who doesn't love an army of giant stampy death walkers?
When you can use a 8km multi million ton warship as a melee weapon?
It should do a good tankshock lol
i will be disappointed if this doesnt happen again
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Post by: War Kitten
I mean, I can try to have a Knight decapitate a Warboss and his entire retinue of Nobs in one swing. That's pretty impressive.
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Post by: Kharne the Befriender
I'll be bringing Caestus Assault Rams... maybe I put them to use on a Knight?
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Post by: War Kitten
This is why I'll be bringing Icarus Autocannons on all my Knights in this Crusade. You won't be pulling that gak off
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Post by: Kharne the Befriender
War Kitten wrote:This is why I'll be bringing Icarus Autocannons on all my Knights in this Crusade. You won't be pulling that gak off
Will you be using just Questoris Knights? Or Cerastus as well
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Post by: War Kitten
I haven't really decided on what Knight variants I'm bringing along for this Crusade as of yet. I just know that the High Queen of my Knight Household will be piloting a Warden or a Lancer (I think that's the name at least)
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Post by: Tactical_Spam
I have you down for Necrons. Should I put something else down?
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Post by: Kharne the Befriender
Yeah, I'm doing Renegade CSM dedicated to Malal. I didn't know if we were charting second factions yet
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Post by: Tactical_Spam
Who is Malal?
And I think we can extend to one more faction (or double your current faction strength, I will come up with what that means)
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Post by: 2BlackJack1
If you're not making fun of Malal's retcon, he was/is the Chaos god of anarchy, and pretty much just feted with everyone. There was some copyright issues with the author for him, so Malal unfortunately did not get to he expanded on.
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Post by: Tactical_Spam
2BlackJack1 wrote:If you're not making fun of Malal's retcon, he was/is the Chaos god of anarchy, and pretty much just feted with everyone. There was some copyright issues with the author for him, so Malal unfortunately did not get to he expanded on.
Malice*
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Post by: Kharne the Befriender
Malice, he used to be called Malal. He's the God of Anti-Worship and such
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Post by: Tactical_Spam
He is the Chaos god of Chaos/Contradictions; therefore, he cannot exist, but he does.
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Post by: 2BlackJack1
Are you confusing Malal for Necoho? Malal was more anarchy, while Necoho is atheism. Also, it cam be argued Malice isn't Malal, because the Sons of Malice were going to summon Malice, and AFAIK chaos gods can't be summoned into the materium. This would place Malice as a daemon, but then you could argue that if he gets strong enough, he could ascend into a chaos god.
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Post by: Tactical_Spam
2BlackJack1 wrote:Are you confusing Malal for Necoho? Malal was more anarchy, while Necoho is atheism. Also, it cam be argued Malice isn't Malal, because the Sons of Malice were going to summon Malice, and AFAIK chaos gods can't be summoned into the materium. This would place Malice as a daemon, but then you could argue that if he gets strong enough, he could ascend into a chaos god.
It depends if Malice/Malal is actually a chaos god or if he exists. Malal/Malice is king of Contradictions, Confusion and Anarchy
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Post by: Kharne the Befriender
2BlackJack1 wrote:Are you confusing Malal for Necoho? Malal was more anarchy, while Necoho is atheism. Also, it cam be argued Malice isn't Malal, because the Sons of Malice were going to summon Malice, and AFAIK chaos gods can't be summoned into the materium. This would place Malice as a daemon, but then you could argue that if he gets strong enough, he could ascend into a chaos god.
Spam is a Chaos God I'm pretty sure
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Post by: War Kitten
Tactical Spam is the 5th god of Chaos I'm fairly certain as well. The god of mind-fethery
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Post by: Kharne the Befriender
Oh lord, he put it in his Sig
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Post by: War Kitten
Oh dear God he did.... I don't know how to feel about this...
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Post by: Kharne the Befriender
I have an idea.
On the roster, we should also put the territory in which our factions are starting so when we do decide people can't argue about it. How do you feel about this Spam?
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Post by: Tactical_Spam
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Post by: War Kitten
Kharne the Befriender wrote:I have an idea.
On the roster, we should also put the territory in which our factions are starting so when we do decide people can't argue about it. How do you feel about this Spam?
I would be fine it, assuming I can get a version of the map that doesn't make my computer try to crash itself.
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Post by: 2BlackJack1
I say we wait for spawns until Chazz does the thing he was working on. He said it was minor, but he did want us to wait for that before we get too ahead of ourselves.
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Post by: Tactical_Spam
I am not the only GM. This needs to go by Chazz before I can comment. He is in charge of the map work.
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Post by: War Kitten
Again, I'm fine with whatever happens. I'm just waiting.
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
True.
Chazz, is there anything I can do to help with the map?
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Post by: Buttery Commissar
 If you start guilting people for taking their time to finish up, I'll start writing weirder.
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Post by: 2BlackJack1
I'm already trying to wrap up Archarus' hunt for hybrids on Fahren, which also sets up his preparations for End Times, so I'm with Buttery on this.
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Post by: War Kitten
2BlackJack1 wrote:I'm already trying to wrap up Archarus' hunt for hybrids on Fahren, which also sets up his preparations for End Times, so I'm with Buttery on this.
Archarus's skull will soon be mine.
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Post by: 2BlackJack1
Oh believe me when I say that Archarus has some tricks up his sleeve. Have fun finding out the specifics of that.
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Post by: War Kitten
Oh I look forward to it, the End Times is always great for a laugh. Alhough, I would think as a Khorne devotee Archarus would approve of people trying to take other people's skulls
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Post by: Buttery Commissar
Aye, and I'm yet to introduce my second faction in this storyline.
I mean it's only six people, but they've been very patient.
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Post by: War Kitten
Buttery Commissar wrote:Aye, and I'm yet to introduce my second faction in this storyline.
I mean it's only six people, but they've been very patient.
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Post by: BNG1991
Well damn it, after a failed roll, I am forced to leave the System and have a long time of recovery... Good luck with it, I will make a broadcast.
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Post by: Buttery Commissar
My rather anti climactic piece for those aboard the Found Guinea.
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Post by: Buttery Commissar
Thinking about CoF II, I'm not laying claim to an area, in fact in happy to be landed where the GM decides. but I'd like a position that can be approached from two directions, rather than coastal.
If gives play to the "in the middle" nature of the faction. If appropriate to the history of the world, I'd suggest it to be a building or workshop, even something like a university, that they've found and settled into.
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Post by: Tactical_Spam
Buttery Commissar wrote:Thinking about CoF II, I'm not laying claim to an area, in fact in happy to be landed where the GM decides. but I'd like a position that can be approached from two directions, rather than coastal.
If gives play to the "in the middle" nature of the faction. If appropriate to the history of the world, I'd suggest it to be a building or workshop, even something like a university, that they've found and settled into.
I would definitely wait till you see the map
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Post by: Sgt_Smudge
Woah, didn't expect that one 2BlackJack1! Good demonstration of Iron Warrior siegecraft.
Note to all Imperial players taking part in the Hybrid killing strike:
I need a number from you guys who are going to be attacking Brackus and ending the Hybrid threat.
One per player, that's all I need, and as soon as possible please.
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Post by: Tainted
Is this going to be the last battle in the crusade?
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Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote:Thinking about CoF II, I'm not laying claim to an area, in fact in happy to be landed where the GM decides. but I'd like a position that can be approached from two directions, rather than coastal.
If gives play to the "in the middle" nature of the faction. If appropriate to the history of the world, I'd suggest it to be a building or workshop, even something like a university, that they've found and settled into.
I would definitely wait till you see the map
I didn't think being not on a coast would be that much of a thing, unless it's a world of banana islands.
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Post by: Sgt_Smudge
The Hybrid one? No, but Imperial forces are advised to show up, or Crusade Command will deem thee a traitor.
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Post by: Tactical_Spam
Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
84405
Post by: jhe90
Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Are auxiliary forces allowed. Ie space wolves plus a force of native warriors who joined a voyage to the stars.
98168
Post by: Tactical_Spam
jhe90 wrote: Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Are auxiliary forces allowed. Ie space wolves plus a force of native warriors who joined a voyage to the stars.
Yes.
84405
Post by: jhe90
Tactical_Spam wrote: jhe90 wrote: Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Are auxiliary forces allowed. Ie space wolves plus a force of native warriors who joined a voyage to the stars.
Yes.
Thought so :-) just checking first. I'm one faction but two forces like your knights and there retainers.
But good to check I guess.
99590
Post by: Tainted
If auxiliaries are allowed, am I allowed to bring a few renegades with my corsairs? I thought it would be cool to have some human pirates fighting as mercenaries for the CSM in exchange for a share of the loot.
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Post by: Tactical_Spam
Tainted wrote:If auxiliaries are allowed, am I allowed to bring a few renegades with my corsairs? I thought it would be cool to have some human pirates fighting as mercenaries for the CSM in exchange for a share of the loot.
Yes they are I guess.
93655
Post by: Buttery Commissar
Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Does a Rogue Trader count as a force?
I like his ability to bounce around and talk to people, but after CoF he won't likely have an army. I suppose I could align him with my Admech and make a useful all in one. He gets them stuff, they stop his car radiator overheating.
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Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Does a Rogue Trader count as a force?
I like his ability to bounce around and talk to people, but after CoF he won't likely have an army. I suppose I could align him with my Admech and make a useful all in one. He gets them stuff, they stop his car radiator overheating.
Yes?
87465
Post by: Ezra Tyrius
I'm not sure if I'm going to send in a number for the Death Ravens; on one hand, it'd be good to have them actually DO something in this Crusade again (even if it is just for the final battle), but on the other hand, it would be interesting plot-wise for Ajuran to accidentally miss the final battle by chasing after those coordinates he got, only to find they're a dead end and then upon returning get marked as a traitor, which leads to the ending I had in mind for him... (all of which may have been part of the plan of the ones who sent the coordinates)
91468
Post by: War Kitten
So much mind-fethery. TS must be around here somewhere....
98168
Post by: Tactical_Spam
Here I am.
There was supposed to be a huge plot with the NO and the Death Ravens, but it didn't work out.
87465
Post by: Ezra Tyrius
...mostly due to me getting steamrolled by real life, for which I sincerely apologize
91468
Post by: War Kitten
It's perfectly fine. Real life takes priority over Dakka
89023
Post by: chazz huggins
Buttery Commissar wrote: Tactical_Spam wrote:Ok, Chazz has agreed to let you guys run a second faction, but only if you can keep up with both factions.
Does a Rogue Trader count as a force?
I like his ability to bounce around and talk to people, but after CoF he won't likely have an army. I suppose I could align him with my Admech and make a useful all in one. He gets them stuff, they stop his car radiator overheating.
Yeah, they can attach freely to whatever branch of the imperium they want.
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Post by: Buttery Commissar
That wasn't really what I meant, I just write it badly.
My RT in this crusade has been entirely non combat. Im just wondering if that would count as one of the two options or not. Also as an aside, whether he'll be given anything to do that he can actually handle.  (track record says no)
I have an idea for the non imperial side, is all. I could just have him go fishing later on, drop in and maintain two in play.
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Post by: Tactical_Spam
Buttery Commissar wrote:That wasn't really what I meant, I just write it badly.
My RT in this crusade has been entirely non combat. Im just wondering if that would count as one of the two options or not. Also as an aside, whether he'll be given anything to do that he can actually handle.  (track record says no)
I have an idea for the non imperial side, is all. I could just have him go fishing later on, drop in and maintain two in play.
It is a separate entity, which is why I said it was a separate faction...
89023
Post by: chazz huggins
Buttery Commissar wrote:That wasn't really what I meant, I just write it badly.
My RT in this crusade has been entirely non combat. Im just wondering if that would count as one of the two options or not. Also as an aside, whether he'll be given anything to do that he can actually handle.  (track record says no)
I have an idea for the non imperial side, is all. I could just have him go fishing later on, drop in and maintain two in play.
yeah, I think a rogue trader would fit in really nice, don't want to give anything away just yet, but there is plenty for him to do
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Post by: 2BlackJack1
I think you could have the RT have a private army to go with him, so he could do some combat roles. I don't see him going in to do heavy fighting, but then again, I don't see why a RT would want to be a part of the vanguard assaults or deal with titans and etc.
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Post by: Tactical_Spam
2BlackJack1 wrote:I think you could have the RT have a private army to go with him, so he could do some combat roles. I don't see him going in to do heavy fighting, but then again, I don't see why a RT would want to be a part of the vanguard assaults or deal with titans and etc.
Correction, he owns the titans.
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Post by: War Kitten
With my Knights I'm hoping to do a fair bit more diplomacy and RP'ing than I did in this Crusade. Knights can actually do a fair bit outside of combat with negotiating with other armies, and Rogue Traders. My (possible) CSM though..... they just want to murder-stab everything.
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Post by: Buttery Commissar
He's sending his guys to back up folk at the end of CoF, out of a sense of duty (and saving face).
Due to them being somewhat under skilled, I think he may not need a return fare for them. But on the plus side, more meat shields for everyone else.
94485
Post by: 2BlackJack1
Actually, BC, with the Histans free from Novus Regulus, you could call on them to help out with Trisburg. They'd be happy to oblige, they owe you for your assisstance, and it seems bothering nobles is their new specialty.
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Post by: Buttery Commissar
Not to pull a lazy answer, but I think that planet needs evacuating and nuking from orbit once genestealers are found. A RT can walk in and out, but if it was found a guard regiment was investigating, you could end up being collateral damage to avoid infection escaping.
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Post by: 2BlackJack1
Fair enough. They could help with evacuation movements, and are strictly only at extraction points, but it's up to you. Otherwise, they'll be gearing up and doing some drill practices while the crusade assembles to wipe out the hybrids.
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Post by: War Kitten
Buttery Commissar wrote:Not to pull a lazy answer, but I think that planet needs evacuating and nuking from orbit once genestealers are found. A RT can walk in and out, but if it was found a guard regiment was investigating, you could end up being collateral damage to avoid infection escaping.
Would your Rogue Trader be up for talking with some Imperial Knights? I'm trying to secure some alliances and RP opportunities for COF 2: The Electric Boogaloo
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Post by: Tactical_Spam
War Kitten wrote: Buttery Commissar wrote:Not to pull a lazy answer, but I think that planet needs evacuating and nuking from orbit once genestealers are found. A RT can walk in and out, but if it was found a guard regiment was investigating, you could end up being collateral damage to avoid infection escaping.
Would your Rogue Trader be up for talking with some Imperial Knights? I'm trying to secure some alliances and RP opportunities for COF 2: The Electric Boogaloo
*Second Sun
93655
Post by: Buttery Commissar
My Mechanicus definitely would.
RT, It depends who controls the Sovereign by the start. Fairfax would be willing to. Reynard is a trader, not a fighter, he would want little to do with the war itself.
I didn't give my guys plot armor apart from Edward, so it could be all change.
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Post by: War Kitten
Buttery Commissar wrote:My Mechanicus definitely would.
RT, It depends who controls the Sovereign by the start. Fairfax would be willing to. Reynard is a trader, not a fighter, he would want little to do with the war itself.
I didn't give my guys plot armor apart from Edward, so it could be all change.
I'm trying to cover all my bases and secure allies. I'll have all of 4 Knights on the ground during this war (with a few in orbit), so I need allies kind of badly
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Post by: jhe90
War Kitten wrote: Buttery Commissar wrote:My Mechanicus definitely would.
RT, It depends who controls the Sovereign by the start. Fairfax would be willing to. Reynard is a trader, not a fighter, he would want little to do with the war itself.
I didn't give my guys plot armor apart from Edward, so it could be all change.
I'm trying to cover all my bases and secure allies. I'll have all of 4 Knights on the ground during this war (with a few in orbit), so I need allies kind of badly
Long as you can put up with a loud, brash wolf lord who kind of may or may not have a ego the size of the Phalanx  you have a ally, i will not be fielding many super heavy machines at all. at the most a spartan probbly.
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Post by: Bobthehero
Well, good rolls happened and I realised I had a lot of Stormtroopers in reserve, so I'll have no issues joining him in the time frame, yay.
91468
Post by: War Kitten
jhe90 wrote: War Kitten wrote: Buttery Commissar wrote:My Mechanicus definitely would.
RT, It depends who controls the Sovereign by the start. Fairfax would be willing to. Reynard is a trader, not a fighter, he would want little to do with the war itself.
I didn't give my guys plot armor apart from Edward, so it could be all change.
I'm trying to cover all my bases and secure allies. I'll have all of 4 Knights on the ground during this war (with a few in orbit), so I need allies kind of badly
Long as you can put up with a loud, brash wolf lord who kind of may or may not have a ego the size of the Phalanx  you have a ally, i will not be fielding many super heavy machines at all. at the most a spartan probbly.
Deal. I could use the speediness of the wolves to keep myself from getting flanked.
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Post by: jhe90
War Kitten wrote: jhe90 wrote: War Kitten wrote: Buttery Commissar wrote:My Mechanicus definitely would.
RT, It depends who controls the Sovereign by the start. Fairfax would be willing to. Reynard is a trader, not a fighter, he would want little to do with the war itself.
I didn't give my guys plot armor apart from Edward, so it could be all change.
I'm trying to cover all my bases and secure allies. I'll have all of 4 Knights on the ground during this war (with a few in orbit), so I need allies kind of badly
Long as you can put up with a loud, brash wolf lord who kind of may or may not have a ego the size of the Phalanx  you have a ally, i will not be fielding many super heavy machines at all. at the most a spartan probbly.
Deal. I could use the speediness of the wolves to keep myself from getting flanked.
Aye , plus I can storm buildings without having to rip them open. I'm downsizing to 100 ish this crusade so will need more help.
94485
Post by: 2BlackJack1
I've already got some characters in mind for my Kroot, but everything may be subject to change. I think I'll run orks as a secondary, since I want to have a villain, and my Kroot can work for Imperials.
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Post by: War Kitten
I've already got names for all of my Imperial Knights. I just need to come up with names for my CSM and assorted cultist scum
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Post by: Sgt_Smudge
I still need to pick a faction.
98168
Post by: Tactical_Spam
Whenever you feel like it buddy boy
91468
Post by: War Kitten
Play what you want, I think we have a pretty even number of Imperial vs. Xeno/Chaos factions at the moment
94485
Post by: 2BlackJack1
I'm writing up a part two to Archarus, including The Old New Order forces arriving to Archarus, and also his preparations for End Times.
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Post by: War Kitten
The End Times will certainly be interesting. It'll be cool to see who survives the end
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Post by: Bobthehero
Not Voidspider, for sure, spolier alert
Edit: lost the blurd I was typing, oh god no...
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Post by: Tactical_Spam
Bobthehero wrote:Not Voidspider, for sure, spolier alert
Edit: lost the blurd I was typing, oh god no...
Always type in google docs...
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Post by: Bobthehero
Yeah, lesson learned, and I was almost done, too, was getting to the exciting part (deep striking people on a moving Manta)
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Post by: Tactical_Spam
Bobthehero wrote:Yeah, lesson learned, and I was almost done, too, was getting to the exciting part (deep striking people on a moving Manta)
It happens to all of us.
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Post by: jhe90
Only solid stuff I have yet
Ulfric stormclaw my wolf lord, loud, brash and pretty hard to ignore!
Great company 9, roughly 100 strong, slightly lower on heavy armour, strong scout elament, long fangs, all the normal.
Ferasian warrior auxiliary. Think big barbarian scions who sometimes ride beasts, beards, tattos, scars, axes and love a good fight
(recon partly, veteran hunters?)
Il nail down details more soonish as I make them.
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Post by: Tactical_Spam
jhe90 wrote:Only solid stuff I have yet
Ulfric stormclaw my wolf lord, loud, brash and pretty hard to ignore!
Great company 9, roughly 100 strong, slightly lower on heavy armour, strong scout elament, long fangs, all the normal.
Ferasian warrior auxiliary. Think big barbarian scions who sometimes ride beasts, beards, tattos, scars, axes and love a good fight
Il nail down details more soonish as I make them.
You do get why I called him Ulfric Stormclaw right?
84405
Post by: jhe90
Tactical_Spam wrote: jhe90 wrote:Only solid stuff I have yet
Ulfric stormclaw my wolf lord, loud, brash and pretty hard to ignore!
Great company 9, roughly 100 strong, slightly lower on heavy armour, strong scout elament, long fangs, all the normal.
Ferasian warrior auxiliary. Think big barbarian scions who sometimes ride beasts, beards, tattos, scars, axes and love a good fight
Il nail down details more soonish as I make them.
You do get why I called him Ulfric Stormclaw right?
Skyrim refrence I believe.
91468
Post by: War Kitten
I understand why he chose that name, and I'm tempted to smack him upside the head for it.
89023
Post by: chazz huggins
jhe90 wrote:Only solid stuff I have yet
Ulfric stormclaw my wolf lord, loud, brash and pretty hard to ignore!
Great company 9, roughly 100 strong, slightly lower on heavy armour, strong scout elament, long fangs, all the normal.
Ferasian warrior auxiliary. Think big barbarian scions who sometimes ride beasts, beards, tattos, scars, axes and love a good fight
(recon partly, veteran hunters?)
Il nail down details more soonish as I make them.
kaerls, the Fenresian humans, basically Vikings with las guns
84405
Post by: jhe90
chazz huggins wrote: jhe90 wrote:Only solid stuff I have yet
Ulfric stormclaw my wolf lord, loud, brash and pretty hard to ignore!
Great company 9, roughly 100 strong, slightly lower on heavy armour, strong scout elament, long fangs, all the normal.
Ferasian warrior auxiliary. Think big barbarian scions who sometimes ride beasts, beards, tattos, scars, axes and love a good fight
(recon partly, veteran hunters?)
Il nail down details more soonish as I make them.
kaerls, the Fenresian humans, basically Vikings with las guns
Thanks have to brush up on my fluff abit for this.
I will however in next crusade un a shamebly turn up the space Viking dial to 11 for fun at times
97127
Post by: Kharne the Befriender
Would it be alright if I ran my RCSM with my Necrons? I can make it work trust me  I'm the master of diplomacy
93655
Post by: Buttery Commissar
Has that ever happened in canon fluff?
Also WK, what type of CSM?
I'm thinking of doing Dark Eldar or CSM if/when Fairfax takes a break.
91468
Post by: War Kitten
You'd better be, if you're trying to get my frothing maniacs on your side Kharne
Edit:
BC, I'm doing Khornate CSM (my old warband from when I played CSM named the Skulltakers)
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Post by: Kharne the Befriender
No, I meant can I run my RCSM as the same force, like the same area, kinda Luke how you're running your Knights with an army
51866
Post by: Bobthehero
Blurb's out.
That was fun to type, and not only because I got a major victory, bit of a shame that the point of that mission was to leave things untouched, but oh well, sure will enjoy it
91468
Post by: War Kitten
Kharne the Befriender wrote:No, I meant can I run my RCSM as the same force, like the same area, kinda Luke how you're running your Knights with an army
I meant more the master of diplomacy thing. You'll need to be to deal with blood hungry fanatics.
93655
Post by: Buttery Commissar
 I doubt your CSM would like mine in that case.
Do khorne followers like anyone?
91468
Post by: War Kitten
As long as you're not Tzeentch aligned we can get along swimmingly. I'd like to imagine my warband can be somewhat reasonable when it comes to alliances.
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Post by: Buttery Commissar
I thought Khorne hated Slaanesh. What do they have against Tzeench?
And I'm unsure as of yet. I wrote a couple scenes as they struck me, and they could be T or S, as it's just severe compulsive OCD that things be "as they should".
91468
Post by: War Kitten
Khorne hates Tzeentch because Khorne hates sorcery, and Tzeentch's followers love sorcery. I don't think there's any real issue with Slaanesh
93655
Post by: Buttery Commissar
I thought the rivalries were Nurgle / Tzeentch and Khorne / Slaanesh.
http://warhammer40k.wikia.com/wiki/Slaanesh#Rivalry
http://warhammer40k.wikia.com/wiki/Khorne#Rivalry
"Khorne hates and despises the Chaos God Slaanesh, the Prince of Pleasure, above all other beings in the galaxy. "
I haven't read any fluff, so I bow to anyone who has.
But this is why I don't run slaanesh/khorne daemonkin mix.
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Post by: War Kitten
Huh. I could have sworn it was Khorne/Tzeentch. Hmm. Maybe I'll make my guys an Undivided Warband instead (some of everything)
93655
Post by: Buttery Commissar
What I don't get is why Nurgle / Tzeentch is a rivalry. Sounds so contrived.
91468
Post by: War Kitten
The way I view it is that the 40k fluff is malleable enough that most alliances could be made to work in some way, shape, or form. So I could run Khorne CSM alongside your Tzeentch/Slaneesh warban. Assuming both leaders were strong enough to keep their followers in check it could work. Abaddon is a good example of this.
94485
Post by: 2BlackJack1
Nurgle os stagnation, Tzeentch is change. Also, Khorne hates Slaneesh for wasting time with the arts and crafts and pleasure gak instead of taking skulls and fething things up. He hates Tzeentch for sorcery, since it isn't actual combat.
93655
Post by: Buttery Commissar
Well, my CSM (if and when) are there purely to keep themselves from becoming lazy and unchallenged. I'm sure they would work with anyone impressive to them.
I'll pm you the two buts I scribbled down, and you can tell me what you think they are.
If they never appear, then it's just a little strange bit I can share in Fiction.
Edit: whoops, I meant WK, but anyone interested it welcome. I'd be curious what people think they are.
91468
Post by: War Kitten
Well, if they fight alongside a Khornate warband (if I stick with Khorne), they certainly won't be bored...
94485
Post by: 2BlackJack1
Archarus has healed rather nicely from a quite literal crippling blow. I do worry that I've revealed too much of my plans, but it won't be hidden for much longer anyway.
97127
Post by: Kharne the Befriender
Any one playing CSM and/or Renegades needs to PM me ASAP.
I have something interesting but I need to know some info
Trust me, it'll be worth it
93655
Post by: Buttery Commissar
I'm not playing them from the get-go. I'll either swap out the RT, or let someone have my Admech and take them on.
I don't want to do two things, let alone three, but I have some stories left in Fairfax before he goes.
97127
Post by: Kharne the Befriender
That's fine, i mean people who are starting with a Chaos faction
91468
Post by: War Kitten
Let's just see what happens in Crusade 2.0: The Electric Boogaloo
97127
Post by: Kharne the Befriender
Are Red Corsairs Chaos or Eldar?
Are there Chaos Eldar?
91468
Post by: War Kitten
Red Corsairs are renegade space marines. They used to be the Astral Claws chapter. And no, there really isn't Chaos Eldar, or if there is, they're extraordinarily rare.
97127
Post by: Kharne the Befriender
War Kitten wrote:Red Corsairs are renegade space marines. They used to be the Astral Claws chapter. And no, there really isn't Chaos Eldar, or if there is, they're extraordinarily rare.
What Chaos god do they worship?
91468
Post by: War Kitten
All of them? As far as I know Huron doesn't give a flying feth which Chaos God they worship. I'd say they're Undivided as a whole
97127
Post by: Kharne the Befriender
War Kitten wrote:All of them? As far as I know Huron doesn't give a flying feth which Chaos God they worship. I'd say they're Undivided as a whole
Could your Khornate Warband play nice with undivided? And how many BlooD-Thirsters do you have?
91468
Post by: War Kitten
I can play nicely with nearly any of the other Chaos players. As for the Blood Thirsters. I don't know, I'm still iffy on my warband's organization
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Post by: Tactical_Spam
Why is a Necron vessel named Nostalgia?
91468
Post by: War Kitten
98168
Post by: Tactical_Spam
Because we don't name Monoliths "Herses"
93655
Post by: Buttery Commissar
Why is every other post of yours acting as fluff police?
98168
Post by: Tactical_Spam
I thought it was a super ironic name for a 60 million year old ship. I bet it has a tiny disco ball hanging from the rearview mirror
97127
Post by: Kharne the Befriender
Who's Necron ship is named Nostalgia?
91468
Post by: War Kitten
So I had an idea for my warband. I want them to hail from a feudal world of sorts. A lot of the ideals of that world (not killing the weak and stuff like that) would have seeped into their minds over the years, and so when they fell to Chaos they still retained many of those ideals. They see Khorne as a martial god, as an honorable (if arrogant) warrior. They still spill blood and take skulls in his name, but they only take the skulls of worthy foes. They outright ignore civilians and those who can't/won't fight (as they are not thought of as worthy opponents). It's a bit of a split form the fluff, but it's something I've been thinking about for a while
93655
Post by: Buttery Commissar
Tactical_Spam wrote:
I thought it was a super ironic name for a 60 million year old ship. I bet it has a tiny disco ball hanging from the rearview mirror
Oh my God-Emperor, Necrons in flares.
98168
Post by: Tactical_Spam
War Kitten wrote:So I had an idea for my warband. I want them to hail from a feudal world of sorts. A lot of the ideals of that world (not killing the weak and stuff like that) would have seeped into their minds over the years, and so when they fell to Chaos they still retained many of those ideals. They see Khorne as a martial god, as an honorable (if arrogant) warrior. They still spill blood and take skulls in his name, but they only take the skulls of worthy foes. They outright ignore civilians and those who can't/won't fight (as they are not thought of as worthy opponents). It's a bit of a split form the fluff, but it's something I've been thinking about for a while
Its not really that far from the fluff.
93655
Post by: Buttery Commissar
The way I see it, is that in 40,000 years, billions of miles of space, and only a few hundred authors and named examples of how things work, the fluff is a guideline for anything not stated as fact. Orks are green, EC are pink. Can there be pink friendly Orks? Yeah why not.
The only limitation is if you push your home brew shopping trolley into someone else's yard, really. My IG may not want to deal with hippy Orks, and it's not anyone's place to force that.
93655
Post by: Buttery Commissar
Dun dun dun O no dont take commissars jeans please
Turns out Marcus doesn't like being lied to. I'll get the Second half up later.
This is a repercussion from Faurfax's first botched social roll, way back on his first call to Trisburg. How about that.
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Post by: jhe90
Drop a message, my chunk is going up tmoz. Il send a small force to builk you out :-)
Sure a angry templer can get sense!
93655
Post by: Buttery Commissar
It's fine, commissars come back when they're hungry.
Or is that pigeons? Not sure.
This part is my own writing anyway, Smudge isn't bullying Selka. Just keep your eye on the end goal of it and it'll make sense.
84405
Post by: jhe90
Ok. Il be heading to nemisia then. Il finalise a simple trader and be off into the warp :-)
Ypul be on your own out there mind. The impiral fists 3errd went to the assault on the hiuve mind earlier.
93655
Post by: Buttery Commissar
I'll be bailing and heading to help out myself as soon as I get the varying test results and regimental records of where the guard were deployed to, etc.
Was going to just report the planet as a write-off, unless you want to do pest control and blast some genestealers.
99590
Post by: Tainted
Kharne the Befriender wrote: War Kitten wrote:Red Corsairs are renegade space marines. They used to be the Astral Claws chapter. And no, there really isn't Chaos Eldar, or if there is, they're extraordinarily rare.
What Chaos god do they worship?
As others have said they're undivided, so they can work with any chaos faction that's willing to make an alliance, although the Red Corsairs are sort of like the Night Lords in that they don't so much worship chaos as use it to their own ends.
84405
Post by: jhe90
Buttery Commissar wrote:I'll be bailing and heading to help out myself as soon as I get the varying test results and regimental records of where the guard were deployed to, etc.
Was going to just report the planet as a write-off, unless you want to do pest control and blast some genestealers.
Been up to my neck in the damned things already. Nare. But I can nuke it for you?
Traders cannot carry extermitus, marine captains can.
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Post by: Tactical_Spam
jhe90 wrote: Buttery Commissar wrote:I'll be bailing and heading to help out myself as soon as I get the varying test results and regimental records of where the guard were deployed to, etc.
Was going to just report the planet as a write-off, unless you want to do pest control and blast some genestealers.
Been up to my neck in the damned things already. Nare. But I can nuke it for you?
Traders cannot carry extermitus, marine captains can.
Who said Exterminatus?
84405
Post by: jhe90
Tactical_Spam wrote: jhe90 wrote: Buttery Commissar wrote:I'll be bailing and heading to help out myself as soon as I get the varying test results and regimental records of where the guard were deployed to, etc.
Was going to just report the planet as a write-off, unless you want to do pest control and blast some genestealers.
Been up to my neck in the damned things already. Nare. But I can nuke it for you?
Traders cannot carry extermitus, marine captains can.
Who said Exterminatus?
Nuking bc,s infested planet. I've already spent past crusade chunk trying to clear them to only force them down to a level pdf can keep in check.
Not got time for it, so nuking it is!
91468
Post by: War Kitten
Nuke it from orbit, it's the only way to be sure
84405
Post by: jhe90
have to get that line in!
98168
Post by: Tactical_Spam
Are you sure you have to?
91468
Post by: War Kitten
I'm quite sure he has to.
91468
Post by: War Kitten
So I was thinking about dividing my 4 Knights that will be on the ground into 2 groups of 2. These groups would then fight alongside some of the other Imperial forces that are on the ground, giving me more narrative and RP opportunities.
84405
Post by: jhe90
War Kitten wrote:So I was thinking about dividing my 4 Knights that will be on the ground into 2 groups of 2. These groups would then fight alongside some of the other Imperial forces that are on the ground, giving me more narrative and RP opportunities.
Maybe early objective, capture a factory as a suport base for repair, re arm etc. ?
91468
Post by: War Kitten
I view it mostly as the fact that Knights tend to fight alongside other Imperial forces whenever possible. I could have them fight as one group, my plan regardless is to fight alongside another Imperial faction, it gives me access to support units, and narrative opportunities.
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Post by: jhe90
War Kitten wrote:I view it mostly as the fact that Knights tend to fight alongside other Imperial forces whenever possible. I could have them fight as one group, my plan regardless is to fight alongside another Imperial faction, it gives me access to support units, and narrative opportunities.
Aye, just thought as super heavy and alot larger, need a hefty suport facilities if want to work on them planet side. Too big to swap a giant chainsword with lesser machinery and facilities guard could use.
Kind of, like need super heavy workshop to replace armour panals etc.
91468
Post by: War Kitten
I better hope I can deploy near somme manufactorums then. And have an ally skilled at repair work.
*cough*BC"s AdMech*cough*
93655
Post by: Buttery Commissar
 You'd have to fend them off from helping if you did.
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Post by: Tactical_Spam
War Kitten wrote:I better hope I can deploy near somme manufactorums then. And have an ally skilled at repair work.
*cough* BC"s AdMech*cough*
You people really need to wait for the map before you start planning.
91468
Post by: War Kitten
I said I hope that I can. Not that I will. You people really need to read my sentences before replying.
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Post by: Tactical_Spam
War Kitten wrote:I said I hope that I can. Not that I will. You people really need to read my sentences before replying.
I am saying don't get your hopes up.
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Post by: Buttery Commissar
Inthougjt Kharne had posted a map already?
And that sounds like you're going to be making it deliberately difficult from the get go.
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Post by: jhe90
Buttery Commissar wrote:Inthougjt Kharne had posted a map already?
And that sounds like you're going to be making it deliberately difficult from the get go.
I think, we probbly don,t know what terrain, weather or even if there's intact cities and factories
I do see his point.
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Post by: Tactical_Spam
Buttery Commissar wrote:Inthougjt Kharne had posted a map already?
And that sounds like you're going to be making it deliberately difficult from the get go.
Chazz is photoshopping it so it matches his background story for it.
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Post by: War Kitten
But that doesn't mean I can't plan out the factions I'd like to be closely allied with. Regardless of terrain AdMech would be great for keeping my Knights in fighting shape, and Wolves would be great for combat.
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Post by: jhe90
War Kitten wrote:But that doesn't mean I can't plan out the factions I'd like to be closely allied with. Regardless of terrain AdMech would be great for keeping my Knights in fighting shape, and Wolves would be great for combat.
True, you fix my what if I meet a bio titan, stompa etc issue.
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Post by: Tactical_Spam
War Kitten wrote:But that doesn't mean I can't plan out the factions I'd like to be closely allied with. Regardless of terrain AdMech would be great for keeping my Knights in fighting shape, and Wolves would be great for combat.
I never said it didn't. I said/meant don't assume anything about the map
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Post by: Buttery Commissar
Yeah, I know there's got to be some scatter effect, but if Imperial knights and the Adeptus Mechanicus can't target and land in a reasonably accurate area, there's no hope for the fething Imperium.
I mean it took a massive psychic storm projected by Xenos pylons to stop space marines from landing accurately in 30K.
"I want to be somewhere on the same continent" is not an unreasonable idea.
Neither was "I want to be between two other areas of land and not on a coast."
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Post by: Kharne the Befriender
My map actually had terrain.
It had mountains, forests, jungles, plains, ash wastes, hive cities, ice caps, water, and deserts
Weather and some more Imperial stuff could be added, and maybe the map could be more detailed, but I did do the meat and potatoes
What is the back story anyway?
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Post by: Tactical_Spam
Kharne the Befriender wrote:My map actually had terrain.
It had mountains, forests, jungles, plains, ash wastes, hive cities, ice caps, water, and deserts
Weather and some more Imperial stuff could be added, and maybe the map could be more detailed, but I did do the meat and potatoes
What is the back story anyway?
Imma just let chazz explain. It was his story.
97127
Post by: Kharne the Befriender
I'm sure it's good, he has a lot to work with
94485
Post by: 2BlackJack1
Sounds like you could use the assisstance of some Kroot. They can be payed after the mission as well, if that's what you prefer. We're flexible.
93655
Post by: Buttery Commissar
Are there going to be any Tau in CoF II: Gardening is Magic, speaking of Kroot?
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Post by: Kharne the Befriender
2BlackJack1 wrote:Sounds like you could use the assisstance of some Kroot. They can be payed after the mission as well, if that's what you prefer. We're flexible.
you'll get 50% before the battle, 50% after, and a portion of the loot, and your shaper's pick of "Food"
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Post by: 2BlackJack1
I don't think there is any Tau, as of yet. I for one am grateful for that, since it might complicate any mercenary work I do with others, since the Tau would be tripping over themselves getting me to go with their Greater Good. Although, that doesn't mean people can't do Tau, I just am happy without them. I can get over it if anyone wants to do them though, I don't want to take away other people's enjoyment over something like that.
Also, I can see you don't play lowball, Kharne. That is a fair offer, so I don't see why the Kroot would have problems with working for you, as long as your jobs are within reason, which I'm sure they will be. I would like to add that we will be going job by job for payment as well.
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Post by: Buttery Commissar
If you bring any live captives or casualties, the Admech will pay you on a per-head basis.
Corpses, we'll pay by weight, as long as 50% of the body is present.
Humans/abhumans only. We're not monsters.
94485
Post by: 2BlackJack1
Hmm, two headed abhumans better be on the run. The Kroot might be doing some head hunting. Twice the payment for one person is a pretty nice deal...
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Post by: Kharne the Befriender
What would I pay the Kroot?
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Post by: War Kitten
The negotiations have begun already I see. I need to find allies for my Knights then to keep up
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Post by: Buttery Commissar
 That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
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Post by: Tactical_Spam
Buttery Commissar wrote: That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
That's heresy
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Post by: Kharne the Befriender
It's the AdMech, if you don't like what they do they'll just refuse to worship your toasters
94485
Post by: 2BlackJack1
Kroot will take a variety of items as payment. Say you have some form of rate creature the Kroot party hasn't encountered yet. The Kroot might be interested in that. Say you've got some extra weapons laying around, that might work too. Though they probably won't like gauss weaponry, since it doesn't leave much of a meal behind. They could also take credits, or raw materials such as gems, metals, etc.
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Post by: Tactical_Spam
I don't think that's how they work.
93655
Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote: That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
That's heresy
No, that's how Admech function.
Unless you mean accepting it from non imperial groups.
In which case I did say my head can be turned by the right offer. Nothing to do with heresy, my priority is progress.
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Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote: That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
That's heresy
No, that's how Admech function.
Unless you mean accepting it from non imperial groups.
In which case I did say my head can be turned by the right offer. Nothing to do with heresy, my priority is progress.
I meant from non-imperials. They might negotiate with xenos (say Eldar), but they will most certainly not do it in the open or without a strong offer. I was a bit confused what you meant originally. I thought you meant "Admech trade with everyone, as they please."
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Post by: Kharne the Befriender
2BlackJack1 wrote:Kroot will take a variety of items as payment. Say you have some form of rate creature the Kroot party hasn't encountered yet. The Kroot might be interested in that. Say you've got some extra weapons laying around, that might work too. Though they probably won't like gauss weaponry, since it doesn't leave much of a meal behind. They could also take credits, or raw materials such as gems, metals, etc.
Perhaps i can offer them some Necrodermis armor, perhaps just the metal?
93655
Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote: That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
That's heresy
No, that's how Admech function.
Unless you mean accepting it from non imperial groups.
In which case I did say my head can be turned by the right offer. Nothing to do with heresy, my priority is progress.
I meant from non-imperials. They might negotiate with xenos (say Eldar), but they will most certainly not do it in the open or without a strong offer. I was a bit confused what you meant originally. I thought you meant "Admech trade with everyone, as they please."
I did say they're what I'd consider grey Admech.
In that in times of shortage, they're less picky about who they deal with.
They're not going to trade an Ork a shiny new shoota for a headless guardsman, but they may trade metals or servitors with a chaos force that offers them a crashed Tau shuttle to study.
The point being we're in a warzone, not an Imperial barracks store-room, and nobody is going to know.
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Post by: War Kitten
That may be interesting if my Knights approach your AdMech for some repair assistance.
"Ah, here we are, the AdMech outpost, send a vox hai..... what the feth is that? Are those Chaos Space Marines?"
*battlecannon loading sound*
98168
Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote: That offer is to any force. Imperial, not, or other.
Perhaps you take over a base and have uncooperative prisoners. Perhaps you capture a general you plain don't like.
We can turn them into productive members of society. Or desk lamps. Your choice.
That's heresy
No, that's how Admech function.
Unless you mean accepting it from non imperial groups.
In which case I did say my head can be turned by the right offer. Nothing to do with heresy, my priority is progress.
I meant from non-imperials. They might negotiate with xenos (say Eldar), but they will most certainly not do it in the open or without a strong offer. I was a bit confused what you meant originally. I thought you meant "Admech trade with everyone, as they please."
I did say they're what I'd consider grey Admech.
In that in times of shortage, they're less picky about who they deal with.
They're not going to trade an Ork a shiny new shoota for a headless guardsman, but they may trade metals or servitors with a chaos force that offers them a crashed Tau shuttle to study.
The point being we're in a warzone, not an Imperial barracks store-room, and nobody is going to know.
Unless we are watching you Buttery. Always watching
97127
Post by: Kharne the Befriender
War Kitten wrote:That may be interesting if my Knights approach your AdMech for some repair assistance.
"Ah, here we are, the AdMech outpost, send a vox hai..... what the feth is that? Are those Chaos Space Marines?"
*battlecannon loading sound*
*Roaring of engines*
IK-"What is that?"
*Assault Ram beheads IK*
CSM-"TAKE ITS GLORIOUS METALLIC SKULL FOR THE SKULL THRONE"
91468
Post by: War Kitten
Kharne the Befriender wrote: War Kitten wrote:That may be interesting if my Knights approach your AdMech for some repair assistance.
"Ah, here we are, the AdMech outpost, send a vox hai..... what the feth is that? Are those Chaos Space Marines?"
*battlecannon loading sound*
*Roaring of engines*
IK-"What is that?"
*Assault Ram beheads IK*
CSM-"TAKE ITS GLORIOUS METALLIC SKULL FOR THE SKULL THRONE"
You'd bounce off the ion shield
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: War Kitten wrote:That may be interesting if my Knights approach your AdMech for some repair assistance.
"Ah, here we are, the AdMech outpost, send a vox hai..... what the feth is that? Are those Chaos Space Marines?"
*battlecannon loading sound*
*Roaring of engines*
IK-"What is that?"
*Assault Ram beheads IK*
CSM-"TAKE ITS GLORIOUS METALLIC SKULL FOR THE SKULL THRONE"
If you are using an Assault ram within the atmosphere of a planet, you are doing it wrong.
97127
Post by: Kharne the Befriender
I know, it's more of a transport thing
93655
Post by: Buttery Commissar
Now what kind of unscrupulously sociopathic force would I be if I did all of my trading in my literal back yard?
It'd be more like
"Greetings Enginseer, we are in need of- Is that an Eldar jet bike in your garage?"
"No." [Garage door slams]
"..."
"You want your knight fixing or no?"
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Post by: Kharne the Befriender
Would the AdMech be interested in some Scarabs?
98168
Post by: Tactical_Spam
Kharne... You are the Necron equivelent of a flee market.
91468
Post by: War Kitten
Buttery Commissar wrote:Now what kind of unscrupulously sociopathic force would I be if I did all of my trading in my literal back yard?
It'd be more like
"Greetings Enginseer, we are in need of- Is that an Eldar jet bike in your garage?"
"No." [Garage door slams]
"..."
"You want your knight fixing or no?"
That's quite alright then. Out of sight out of mind. I might just need my stuff fixed on occasion.. And in return your AdMech get to repair venerable war machines.
91468
Post by: War Kitten
I think we found Kharne's new sig.
94485
Post by: 2BlackJack1
That depends, Kharne. How easily is it to pawn off that necrodermis? Would it even he worth lugging around, since it would likely cause a lot of attention to come my way. Unwanted attention. Sort of like winning a lottery, and then you meet all the aunts, uncles, and cousins of yours that meant to visit in the longest time, but finally got around to it. After you suddenly are worth some odd million dollars. Except these family members will kill you and take the lottery without thinking about it.
Also, they probably won't want necrodermis armor, since it's more than likely rather heavy, and restricts their movements.
93655
Post by: Buttery Commissar
You'd have to ask them.
They'd be less keen on anything that moves under its own steam, I'll grant you that.
And as TS said, it would also depend on map (and situation). The later and more desperate the situation, the more interested they'd be in less conventional tech.
The intelligent way to do it would be to hide who you are, though.
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Post by: Kharne the Befriender
Perhaps we offer you some of our shiny orbs?
TS, how did you get the thing in your sig to not be a quote?
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Post by: Kharne the Befriender
Buttery Commissar wrote:You'd have to ask them.
They'd be less keen on anything that moves under its own steam, I'll grant you that.
And as TS said, it would also depend on map (and situation). The later and more desperate the situation, the more interested they'd be in less conventional tech.
The intelligent way to do it would be to hide who you are, though.
I can do that, perhaps I offer some simple Gauss Flayers?
98168
Post by: Tactical_Spam
Remove the Quote boxes and add the format for User around my screen name.
91468
Post by: War Kitten
I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
97127
Post by: Kharne the Befriender
War Kitten wrote:I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
That's actually the first time I've given anyone a Scarab
93655
Post by: Buttery Commissar
War Kitten wrote:I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
Never have I before felt so culturally confused. Say what, now?
51866
Post by: Bobthehero
I was in the middle of writing the conclusion to my deployment on Jul la, but I had to go to work, expect it later tonight
98168
Post by: Tactical_Spam
Buttery Commissar wrote: War Kitten wrote:I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
Never have I before felt so culturally confused. Say what, now?
Oprah Winfrey is a philanthropist who is known for giving things away like its her job.
91468
Post by: War Kitten
Bobthehero wrote:I was in the middle of writing the conclusion to my deployment on Jul la, but I had to go to work, expect it later tonight
Looking forward to it
97127
Post by: Kharne the Befriender
Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
Never have I before felt so culturally confused. Say what, now?
Oprah Winfrey is a philanthropist who is known for giving things away like its her job.
Isn't it her job? She hasn't done anything else useful.
Does anyone know of a good proxy for Tzeentch daemons? I.e. Horrors, Flamers, Screamers?
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I'm starting to think Kharne is more the Necron equivalent of Oprah Winfrey than anything else.
AND YOU GET A SCARAB, AND YOU GET A SCARAB, AND YOU GET A SCARAB! YOU ALL GET A SCARAB!
Never have I before felt so culturally confused. Say what, now?
Oprah Winfrey is a philanthropist who is known for giving things away like its her job.
Isn't it her job? She hasn't done anything else useful.
Does anyone know of a good proxy for Tzeentch daemons? I.e. Horrors, Flamers, Screamers?
Hit that question up in the P and M. They'll eat that up.
91468
Post by: War Kitten
So one of my Knights is going to honor duel one of TS's Knights. Anyone want to have someone from their faction in the audience? Both me and TS are doing write-ups for it when the time comes.
97127
Post by: Kharne the Befriender
War Kitten wrote:So one of my Knights is going to honor duel one of TS's Knights. Anyone want to have someone from their faction in the audience? Both me and TS are doing write-ups for it when the time comes.
(If you want) Have Grulahk sitting on a hill somewhere wearing a cloak and sipping on some [Necron Beer Equivalent]
93655
Post by: Buttery Commissar
Sure. Female Admech leader named Liza would come watch, with some servo skulls for recording purposes.
Any deployed Sovereign troops would probably be attending in a small group and running a betting pool.
94485
Post by: 2BlackJack1
Kroot might be placing some bets, then attempting to sabotage the duel so they can win their bets.
91468
Post by: War Kitten
The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
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Post by: Tactical_Spam
There won't be betting, not openly anyway. This is an honour duel, not some slumdog, back alley gang fight.
94485
Post by: 2BlackJack1
Then yes, a small dispatch of the Kroot will come to watch. Don't worry, it'll be the more civilized group of them, and of course the Shaper. I still need to come up with names, but I do have some character ideas/personalities and back story for some of the Kroot.
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Post by: Kharne the Befriender
War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
Where on Terra did you acquire all of those resources, especially the Stormbird.
97127
Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
Where on Terra did you acquire all of those resources, especially the Stormbird.
That's not important...
93655
Post by: Buttery Commissar
Tactical_Spam wrote:There won't be betting, not openly anyway. This is an honour duel, not some slumdog, back alley gang fight.
I didn't say they'd share.
91468
Post by: War Kitten
Tactical_Spam wrote: Kharne the Befriender wrote: War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
Where on Terra did you acquire all of those resources, especially the Stormbird.
Some Chapters have pretty extensive armories.
93655
Post by: Buttery Commissar
Tactical_Spam wrote: Kharne the Befriender wrote: War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
Where on Terra did you acquire all of those resources, especially the Stormbird.
I'm going to make you a tinfoil and card badge that says "Fluff Police: Head of Party Pooper & Pedancy dept", I swear to god.
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote: War Kitten wrote:The main reason why I asked was so that all the Imperial Commanders could be in one place (for a little while). It'll give us all some chances for our leaders to size up the others and maybe make alliances (and yes, the Kroot would be allowed)
Speaking of force sizes, would 3 Tac squads, 3 Termie squads, a Lord, 3 Assault Rams, 3 Fire Raptors, and a Thunderhawk be to much? If not, would anyone mind if I switched out the Thunderhak for a Sokar Pattern Stormbird and an additional 2 Tac squads?
Where on Terra did you acquire all of those resources, especially the Stormbird.
That's not important...
Its a little important when you have that many "relics" and you aren't a first founding chapter.
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