Tainted wrote: I appreciate that everyone has their hands full with orks and whatnot, but is there any chance of reinforcements on Julla? I'm a bit stuck on how to advance at the minute.
Perhaps I can help?
Help from necrons? To be fair I don't think Nasira would mind, it's just a case of not getting caught.
Tainted wrote: I appreciate that everyone has their hands full with orks and whatnot, but is there any chance of reinforcements on Julla? I'm a bit stuck on how to advance at the minute.
Perhaps I can help?
Help from necrons? To be fair I don't think Nasira would mind, it's just a case of not getting caught.
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
Is there going to be a stupid crazy backs against the wall thing like in the Avengers? If there is, who is Hawkeye?
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
Is there going to be a stupid crazy backs against the wall thing like in the Avengers? If there is, who is Hawkeye?
Commissar Sheppard, because he is probably the most worthless in comparison to space marines
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
If I can speed up over the next few days, Fairfax and his gakky PDF would. They could hold the coats. But it would be something they would want to help with once the genestealers are discovered, even if it's just as an additional medical bay.
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
If I can speed up over the next few days, Fairfax and his gakky PDF would. They could hold the coats. But it would be something they would want to help with once the genestealers are discovered, even if it's just as an additional medical bay.
I thought they were trying to counterfeit some tapestries
Bobthehero wrote: Cavern network under the compound you attacked last time, gonna either fill it with explosives or with Scions.
Sounds promising. I'd go with explosives, it would probably make things much easier for both of us. By the way, how are we doing for air support? The scions have their valkyries and I presume there are some navy units around we can call on.
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
If I can speed up over the next few days, Fairfax and his gakky PDF would. They could hold the coats. But it would be something they would want to help with once the genestealers are discovered, even if it's just as an additional medical bay.
I thought they were trying to counterfeit some tapestries
I didn't say wait on us as a crucial fighting force.
Though it could make things interesting for Pavus once it emerges his family is balls deep in genestealers. That's quite a scandal.
Bobthehero wrote: Cavern network under the compound you attacked last time, gonna either fill it with explosives or with Scions.
Sounds promising. I'd go with explosives, it would probably make things much easier for both of us. By the way, how are we doing for air support? The scions have their valkyries and I presume there are some navy units around we can call on.
chazz huggins wrote: So who is going on the mission to kill the Hive Mind I imagine all the usuals.
Captain Aurelius
Marshall Karak
Captain Julius
Commissar Sheppard
Tempestor Riley
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
If I can speed up over the next few days, Fairfax and his gakky PDF would. They could hold the coats. But it would be something they would want to help with once the genestealers are discovered, even if it's just as an additional medical bay.
I thought they were trying to counterfeit some tapestries
I didn't say wait on us as a crucial fighting force.
Though it could make things interesting for Pavus once it emerges his family is balls deep in genestealers. That's quite a scandal.
I can spare a demi company if your not too late. I may be redeployed for hybrid hive mind raid.
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
Considering that your Orks are bearing down on Novus Regulus (where my Marines are) I doubt that Julius will be able to go
I know theres a whole bunch of characters who are probably going to want in on this action just post your character's names here if you want in on the "suicide" mission. Just a quick little roll call
Considering that your Orks are bearing down on Novus Regulus (where my Marines are) I doubt that Julius will be able to go
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I've experienced the vertitable Horus Heresy and the Drop Site Massacre in the same crusade... What is you point?
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
I just keep mine off frontlines long enough to replenish losses. Let's face it, Praetoria has been on escort and guard duty since Gallor.
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
I just keep mine off frontlines long enough to replenish losses. Let's face it, Praetoria has been on escort and guard duty since Gallor.
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
I just keep mine off frontlines long enough to replenish losses. Let's face it, Praetoria has been on escort and guard duty since Gallor.
Aye, yeah, your been bodyguard alot of time.
Well, I couldn't exactly take part in many battles for fear of rigging.
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
I just keep mine off frontlines long enough to replenish losses. Let's face it, Praetoria has been on escort and guard duty since Gallor.
Aye, yeah, your been bodyguard alot of time.
Well, I couldn't exactly take part in many battles for fear of rigging.
True, but we trust you to be fair so, don,t have to be a total hermit.
Or just ask someone to give you a 1-100 number.
Sgt_Smudge wrote: And here's me, and I've not expanded my strikeforce beyond a base Demi-Company at all, bar a few tanks and another squad of Terminators.
I don't know how your strikeforce is still alive. I brought a force over double the size of yours and I've been struggling to stay functional
I just keep mine off frontlines long enough to replenish losses. Let's face it, Praetoria has been on escort and guard duty since Gallor.
Aye, yeah, your been bodyguard alot of time.
Well, I couldn't exactly take part in many battles for fear of rigging.
True, but we trust you to be fair so, don,t have to be a total hermit.
Or just ask someone to give you a 1-100 number.
Say he asks me, I might give him a better outcome because I always get a good outcome.
Okay, so I've settled on an endgame plan. (I know, pretty unbelievable! )
Here's the plan, spoilers, in case you don't want to know how I'm looking at ending this.
Spoiler:
All other plot lines (Voidspider, Genestealers, Novus Regulus) are all tied up, either in defeats or wins. I have no idea how long this could take.
Zonand, Pavus and company head to Brackus, and eliminate the Hybrids there. However, by diverting so many Imperial forces, the crusade's territory is left vulnerable.
Cue Archarus and his Iron Warriors that he's been massing invade the weakened Imperial territory, razing planets as they go.
Cue final conflict as the two enemies engage over the remains of Gallor, or another planet, I don't know, in a huge space/ground battle. Other forces seize this chance and either support a faction, or try and claim victory in the chaos. Of course, there can only be one winner, and the winner takes all. Basically, reminiscent of the last battle on Gallor Prime. Of course, this would be the end of the crusade, with a little epilogue for each force who took part explaining what happens after.
Cue happy dancing and bitter tears.
Battle works in the same way as before: everyone involved rolls a number - whoever gets closer gets the victory, and what they desire. Everyone else not affiliated loses out. Of course, alliances would fare better, but if you set up a betrayal, and your number is best, you can take all your former allies down too, without them knowing of your treacherous ways before it's too late.
How badly do you want the glory?
However, in order to plan stuff, and know how far I can take things, I need to know a few things from all of you in here.
1) How much of your force are you prepared to lose in the case of total defeat?
It can be as little or as much as you like, but bear in mind that it would need to be a fairly large amount of bodies to lose, as this represents your destruction or complete scattering.
2) How would your leader react if they won/lost?
Secure the area? Move on? Prepare a counter-offensive? Move to a new location? Seek penance? Be punished by superiors?
3) Who do you show allegiance to above all in the case of a final conflict?
Zonand?
Pavus?
Archarus?
Kageros?
Rakzsan?
Nox?
Lilliana?
None - you prefer to wage war alone and for no-one else?
Do you intend to betray your allies for ultimate power?
I'd need to know please!
4) Any specific battle strategems? Superweapons, reinforcements, innovative tactics, other stuff that could come out in a final showdown? All good to know.
5) The fate of your leaders. Are you prepared to have your leader killed off in a climatic battle? Whisked away by a transport shuttle, desperately wounded? Fleeing before they can be injured? Captured by the enemy? I'll need to know this the most.
Here's my main point: I need this info in within by next Sunday, the 31st of January, so everyone has a chance to at least see this and respond. So, if you don't respond by then with these details, I won't include you in the final showdown. Terribly sorry, but it's a whole week and a bit, if you miss that, I can't do much about that.
I can have these responses in via a message in this chat, if you're not worried about what people know, or if you do mind (perhaps setting up a sneaky betrayal), you can hit me up with a PM, preferably titled "Final Showdown Details" (it helps with filtering through stuff )
Looks like I have a fair bit to do before the End Times come.... I just need to kill all 3 Ork WAAAAAGH's on Novus Regulus by the end of next week. Easy.
War Kitten wrote: Looks like I have a fair bit to do before the End Times come.... I just need to kill all 3 Ork WAAAAAGH's on Novus Regulus by the end of next week. Easy.
I bet you wish you had the Warpath Furnace right now.
War Kitten wrote: I really do. Have you seen how many fethin' Orks there are?
Have you seen how many Marines I have? >120 Trained Astartes (albeit they are all veterans). I have less than half a Company, bearing in mind the NO companies are 300 strong (Reference), and around 40 Neophytes on Kattifrakk.
War Kitten wrote: I really do. Have you seen how many fethin' Orks there are?
Have you seen how many Marines I have? >120 Trained Astartes (albeit they are all veterans). I have less than half a Company, bearing in mind the NO companies are 300 strong (Reference), and around 40 Neophytes on Kattifrakk.
I needed to pull out.
You think that's a small force?
Just around 70 Ultramarines in Strikeforce Praetoria. That number has never increased, and they spearheaded the capture of at least two planets.
War Kitten wrote: I really do. Have you seen how many fethin' Orks there are?
Have you seen how many Marines I have? >120 Trained Astartes (albeit they are all veterans). I have less than half a Company, bearing in mind the NO companies are 300 strong (Reference), and around 40 Neophytes on Kattifrakk.
I needed to pull out.
You think that's a small force?
Just around 70 Ultramarines in Strikeforce Praetoria. That number has never increased, and they spearheaded the capture of at least two planets.
Crikey, that sounds epic. Assuming I can wrap up on Trisburg by then, I'll pitch in.
Unrelated question, I know whoever's nearest can do the pest control (or planetary boom), but who in play would benefit most from insider insight of how genestealers function?
Fairfax is an information broker as much as a trader, and plans to "sell" any findings (in the way he "charged" so ruthlessly for the Histan's aid).
Wrapping up some Histan stuff, then I'll work on Archarus' next move. I have to say, this crusade has been lots of fun. Yes, I'll shut up about farewell marks until it's done now.
Does the Histan stuff involve fighting the feth-ton of Orks that are on planet, or about to land? And don't feel sad 2BJ1, the next Crusade will call you to war.
Tactical_Spam wrote: Kharne, are you aware that Orks are the literal bane of the Necron's existence?
Are you aware that the World Engine that is Voor'Han has an operational weapon? It's just the internal structure and propulsion systems and a LOT of other stuff is broken.*
Just don't attack Archarus then. If you don't attack Archarus or me then it's all good.
Lol, I probably won't do anything I don't know, i have to see how the Delegation goes.
War Kitten wrote: You do realize that killing Archarus is the sole reason my Eldar are here? The sole reason they've been here since they joined the Crusade?
1. He's Chaos.
2. Visions of him doing not-so-nice things to the Eldar.
3. He's a dingus.
4. See reason 1
5. Because we can
6. See reason 5
7. He has Eldar slaves.
Tactical_Spam wrote: Kharne, are you aware that Orks are the literal bane of the Necron's existence?
Are you aware that the World Engine that is Voor'Han has an operational weapon? It's just the internal structure and propulsion systems and a LOT of other stuff is broken.*
Man. Less than 24 hrs and I had to shift through 4 pages.
Yea I want in on crusade 2.0. If you want the help. I do think we need to focus it down some too. Just let me know. We could all decide before hand what forces we have too if we wanted.
Righteousrob wrote: Man. Less than 24 hrs and I had to shift through 4 pages.
Yea I want in on crusade 2.0. If you want the help. I do think we need to focus it down some too. Just let me know. We could all decide before hand what forces we have too if we wanted.
Welcome to the long line of people helping to create the Crusade of Fury: Second Sun....
Righteousrob wrote: Man. Less than 24 hrs and I had to shift through 4 pages.
Yea I want in on crusade 2.0. If you want the help. I do think we need to focus it down some too. Just let me know. We could all decide before hand what forces we have too if we wanted.
TS has a tentative roster up on the first page of this thread. Nothing is set in stone as of yet in terms of forces (as we want to see who all is participating before we bring more than one force)
That would be something. Also, I got the power fist! I may have had to have written up a new character, and then proceed to kill him off, but I got it!
I could very well have my Histans make some sort of cameo appearance, but the thing is, I feel like it'd be selfish to have none of my main Histans die in two crusades, and I'm still insistent that they live for the sake of my WIP story about them. And I can't have it take place after, because I was not nice to some of the Histans in that story, to say the very least. Of course, I'm probably taking a joke suggestion far too seriously, and typed out a paragraph for nothing.
I was actually thinking of trying to figure a way to have Falkon be the leader of the armsmen for my Imperial Knights in Crusade 2.0. Dunno how that would have happened, but I had been thinking about making the request.
Tactical_Spam wrote: Kharne, are you aware that Orks are the literal bane of the Necron's existence?
Are you aware that the World Engine that is Voor'Han has an operational weapon? It's just the internal structure and propulsion systems and a LOT of other stuff is broken.*
What's to stop me from putting it on a Tomb Ship?
*Edited for unnecessary (?)
What did we say about World Engines Kido?
The World Engine itself isn't working, what's to say that one of the guns isn't still operational, they never said what guns it uses, so I assume it's got big Gauss cannons. Besides, if the Imperium has guns that can kill a planet, whats to say the Necrons don't either? It's not like it's an entire planet, it's a single ship, and a single ship is not hard to take down compared to a planet
Sgt_Smudge wrote: Okay, so I've settled on an endgame plan. (I know, pretty unbelievable! )
Here's the plan, spoilers, in case you don't want to know how I'm looking at ending this.
Spoiler:
All other plot lines (Voidspider, Genestealers, Novus Regulus) are all tied up, either in defeats or wins. I have no idea how long this could take.
Zonand, Pavus and company head to Brackus, and eliminate the Hybrids there. However, by diverting so many Imperial forces, the crusade's territory is left vulnerable.
Cue Archarus and his Iron Warriors that he's been massing invade the weakened Imperial territory, razing planets as they go.
Cue final conflict as the two enemies engage over the remains of Gallor, or another planet, I don't know, in a huge space/ground battle. Other forces seize this chance and either support a faction, or try and claim victory in the chaos. Of course, there can only be one winner, and the winner takes all. Basically, reminiscent of the last battle on Gallor Prime. Of course, this would be the end of the crusade, with a little epilogue for each force who took part explaining what happens after.
Cue happy dancing and bitter tears.
Battle works in the same way as before: everyone involved rolls a number - whoever gets closer gets the victory, and what they desire. Everyone else not affiliated loses out. Of course, alliances would fare better, but if you set up a betrayal, and your number is best, you can take all your former allies down too, without them knowing of your treacherous ways before it's too late.
How badly do you want the glory?
However, in order to plan stuff, and know how far I can take things, I need to know a few things from all of you in here.
1) How much of your force are you prepared to lose in the case of total defeat?
It can be as little or as much as you like, but bear in mind that it would need to be a fairly large amount of bodies to lose, as this represents your destruction or complete scattering.
2) How would your leader react if they won/lost?
Secure the area? Move on? Prepare a counter-offensive? Move to a new location? Seek penance? Be punished by superiors?
3) Who do you show allegiance to above all in the case of a final conflict?
Zonand?
Pavus?
Archarus?
Kageros?
Rakzsan?
Nox?
Lilliana?
None - you prefer to wage war alone and for no-one else?
Do you intend to betray your allies for ultimate power?
I'd need to know please!
4) Any specific battle strategems? Superweapons, reinforcements, innovative tactics, other stuff that could come out in a final showdown? All good to know.
5) The fate of your leaders. Are you prepared to have your leader killed off in a climatic battle? Whisked away by a transport shuttle, desperately wounded? Fleeing before they can be injured? Captured by the enemy? I'll need to know this the most.
Here's my main point: I need this info in within by next Sunday, the 31st of January, so everyone has a chance to at least see this and respond. So, if you don't respond by then with these details, I won't include you in the final showdown. Terribly sorry, but it's a whole week and a bit, if you miss that, I can't do much about that.
I can have these responses in via a message in this chat, if you're not worried about what people know, or if you do mind (perhaps setting up a sneaky betrayal), you can hit me up with a PM, preferably titled "Final Showdown Details" (it helps with filtering through stuff )
Any questions?
Rakszan and his affiliated force, MERIT, have 3 cruisers with 85, 000 personnel on each of those ships within and near the edge of the System. They also have one ship for a special occasion. Remembrance of Khansu is the only ship within the System, being a Shroud-Class Cruiser. Just to let you know, the other two ships are advance version of Lunar Class Cruisers. They could not suffer total loss as that means MERIT would only have 5 cruisers leave travelling through the galaxy...
Now for each question:
1) If Remembrance of Khansu is the only ship within Charadon System, then my expected maximun loss of force would be around 9,000. The reason behind this is their mission was mainly eliminate as much Kaos abd C'Tan forces as possible, not suffering devastating loss.
If 3 ships were in the System, then 27, 000. For the same reason.
2) The leadership's response would be move to a new relatively peaceful system for recovery, if the loss reach their acceptable level.
If they won, they simply move on to another suspected C'Tan and Kaos-infested area and continue their mission.
3) Rakszan and MERIT would have no choice but to fight the Kaos forces after they
4)
Spoiler:
In 799.M41, Big Mek 'Eadcrumpa lead his WAAAGH! to the newly awakened Tomb World of Suranas. After initial skirmishes proved the still lethargic Necrons to be no match for the Orks, Lord Mepthk struck a pact with 'Eadcrumpa. In exchange for several dozen functioning Doomsday Cannons, 'Eadcrumpa agreed to leave Suranas and seek plunder elsewhere (whilst secretly resolving to return). The WAAAGH! then descended on the Agri-World of Eden Prime, but 'Eadcrumpa was unable to resist his urge to investigate the mysterious core of the Doomsday Cannons he had taken from Suranas and 'Eadcrumpa, his WAAAGH! and the planet Eden Prime were erased from existence when he accidentally breached one of the weapons' containment cores. That was canon in the Orks Codex! Just for reference.
MERIT have several dozen containment cores with melta charge attached, store in that special ship. Either they have some crew barely enough to drive the ship strength into the planet, or have some other forces deliver the core on their desired target...
Pariahs and psykers: Each Cruiser (exclude the special ship) have at least 2:1 ratio of pariahs and pskers, in case of Kaos incursion. Pariahs with DoW wargear having the exo-skeleton as replacement of Necrodermis body
Exo-Forces: Have the Guardsmen equip the medium-armoured exo-skeleton, with more powerful version of lasguns or assualt-rifle-variant Synaptic Disintegrators, and you will get the image. Main tactic was hit and run, but they wouldn't hesitate to engage in close combat with their power swords. Some of them might be equipped with heavier armour and heavy weapons.
All of the troops would be teleported back to the ship if they die or injured (those injured ones must called for phase out by their own, or forced to phase out by the Command in some cases).
5) Rakszan would definitely teleport back to his ship before anyone could capture him. The other leaders in the MERIT would call for fleeing before they suffer losses in the space battles.
Kharne the Befriender wrote: What does that 9,000 consist of? I know you have some Pariahs and Psykers, but what else is there?
The Exo-Force would suffer the most as they are the main force of MERIT, up to 80%. The rest of the losses consist of Pariahs and psykers, 1,000 Pariahs for they would be the main target and 800 for the Psykers. The Pariahs does not simply being the precaution for daemonic incursion, but also guarding the psykers.
Made a single roll (minor victory) before for the blurb I wrote, since it was pretty much '' gather information x3 '' now that I have 3 distinct objectives, I made 3 distinct rolls.
Kharne the Befriender wrote: What does that 9,000 consist of? I know you have some Pariahs and Psykers, but what else is there?
The Exo-Force would suffer the most as they are the main force of MERIT, up to 80%. The rest of the losses consist of Pariahs and psykers, 1,000 Pariahs for they would be the main target and 800 for the Psykers. The Pariahs does not simply being the precaution for daemonic incursion, but also guarding the psykers.
Nice, but what is the Exo-Force consist of?
Bobthehero wrote:Made a single roll (minor victory) before for the blurb I wrote, since it was pretty much '' gather information x3 '' now that I have 3 distinct objectives, I made 3 distinct rolls.
Kharne the Befriender wrote: What does that 9,000 consist of? I know you have some Pariahs and Psykers, but what else is there?
The Exo-Force would suffer the most as they are the main force of MERIT, up to 80%. The rest of the losses consist of Pariahs and psykers, 1,000 Pariahs for they would be the main target and 800 for the Psykers. The Pariahs does not simply being the precaution for daemonic incursion, but also guarding the psykers.
Nice, but what is the Exo-Force consist of?
Those Exo-Force are normal human beings. Have the Guardsmen equip the medium-armoured exo-skeleton, with more powerful version of lasguns or assualt-rifle-variant Synaptic Disintegrators, and you will get the image.
Main tactic was hit and run, but they wouldn't hesitate to engage in close combat with their power swords. Some of them might be equipped with heavier armour and heavy weapons. One of them in the squad would be equipped with stasis cannon and lightly-armoured exo-skeleton to counter enemies that were too fast to aim for normal soldiers.
As for the grenades, they would use stasis grenade to slow down enemy movements, especially useful against C'Tan and other faster moving units.
No superhumans. Only have cybernetic replacement if they were severally injured.
Sounds really cool, a couple things though, I'm not sure AR style Synaptic Disintegrators are possible, I'm pretty sure the technology for it only works in a sniper type rifle. Also, what is a stasis cannon? What faction has those, those sound pretty scary
Kharne the Befriender wrote: Sounds really cool, a couple things though, I'm not sure AR style Synaptic Disintegrators are possible, I'm pretty sure the technology for it only works in a sniper type rifle. Also, what is a stasis cannon? What faction has those, those sound pretty scary
Oh that.
For the assault-rifle variant of SD, they are definitely weaker than the normal one, but they could kill organics with better efficiency than your average lasgun or pulse gun.
As for stasis cannon, it's for MERIT only. Imagine a recoilless rifle shooting shields with stasis-loop field emitted once they hit something.
Well, the way the Synaptic Disintegrator works is by firing a leptonic beam that spreads throughout the body destroying the nervous system. I guess it could work in am assault rifle, not sure how I feel about the stasis weaponry though
How would a Knight House recruit arms men? If we find a plausible way for it to happen, I'd be OK with lending Falkon to you, so long as he doesn't die in CoF: Second Sun. I'm pretty resolute on no Histans dying.
2BlackJack1 wrote: How would a Knight House recruit arms men? If we find a plausible way for it to happen, I'd be OK with lending Falkon to you, so long as he doesn't die in CoF: Second sun. I'm pretty resolute on no Histans dying.
When knights go to war they typically bring along a small army of people with them. Some of these are sacristans (who repair the knights) but I figured I could bring along some of the Knights personal guards as well. I wanted to bring Falkon for the references
Yeah, I was curious how one actually joined the knights fighting force. Maybe the Knights came by Hista, and Falkon and his squad joined up for X amount of time? As long as he doesn't die, I'm happy.
It's not something that's really mentioned in the Knights codex (which I've been using as a reference point). I do know; however, that Knights sometimes deploy alongside foes who they deem honorable, and they'll fight alongside them. I figured that at some point, my House came across your Histans, and were so impressed by them, that they requested some of them to be seconded to the House's forces for a while.
We could use some more CSM/Xeno players for Crusade 2.0. If we don't end up getting too many more would anyone object to me running CSM in addition to Knights?
War Kitten wrote: We could use some more CSM/Xeno players for Crusade 2.0. If we don't end up getting too many more would anyone object to me running CSM in addition to Knights?
2BlackJack1 wrote: I'm definitely going third party Kroot, who would work for the highest bidder, and if need be, I'll run orks to fill up space as well.
My Necrons will hire your Kroot, I'll say that now
War Kitten wrote: We could use some more CSM/Xeno players for Crusade 2.0. If we don't end up getting too many more would anyone object to me running CSM in addition to Knights?
Wait for humans to join
The CSM would be if we don't get enough humans on the Chaos/Xeno side of things.
2BlackJack1 wrote: I'm definitely going third party Kroot, who would work for the highest bidder, and if need be, I'll run orks to fill up space as well.
My Necrons will hire your Kroot, I'll say that now
2BlackJack1 wrote: I'm definitely going third party Kroot, who would work for the highest bidder, and if need be, I'll run orks to fill up space as well.
My Necrons will hire your Kroot, I'll say that now
My Kroot are being payed on a job to job basis. It opens up more freedom for everyone to be worked with. As for price, I haven't figured that out yet, but Kroot would probably be more likely to work for someone that is fighting edible prey. Then again, they'll fight anyone if the price is high enough. (Which then goes back to what the price is, which I haven't thought of yet)
I've decided on Red Corsairs for the next crusade, so that's at least one non-imperial faction. As we're fighting on a single planet next crusade, what would be an appropriate size warband to bring?
Tainted wrote: I've decided on Red Corsairs for the next crusade, so that's at least one non-imperial faction. As we're fighting on a single planet next crusade, what would be an appropriate size warband to bring?
I'm only bringing a reclamation legion but you should bring what you feel would be balanced an unbroken.
Tainted wrote: I've decided on Red Corsairs for the next crusade, so that's at least one non-imperial faction. As we're fighting on a single planet next crusade, what would be an appropriate size warband to bring?
A company or a little bigger sounds about right. But then again, what do I know? I'm playing Imperial Knights. CSM are a possibility depending on how many more humans we get.
War Kitten wrote: A company or a little bigger sounds about right. But then again, what do I know? I'm playing Imperial Knights. CSM are a possibility depending on how many more humans we get.
You are putting 2-3 on the ground at one time, though
I didn't know what to make of the offer. I can't exactly do much about it at the moment, I have to fight off chazz. So it's either keep talking about Novus, or discuss COF 2.
I didn't say anything because my Histans are tied up the way it is, and probably won't be able to do anything in time. Besidew, they're the kind of people to call in once you know who to shoot.
"Hey, Isos, these people are cultists. This is the proof. Besides, they're as much of a gakbag as the nobles on Novus Regulus". Done. Fancy politics? Detta can come up with something on the spot, but he'd rather have someone else do it, if he can.
Well I figure anyone going after the hive mind as an end goal would find it beneficial to have that info, and anyone who wanted to mildly embarrass Pavus may want his brother, depending on how badly things went down there.
It's not a game changer, but either would be entertaining.
Buttery Commissar wrote: Do I just take it nobody was interested in my offer of handing over the Trisburg governor/information when I'm done?
I realise everyone's excited about CoF II, but I was wondering where to go with this.
I'll take the Governor
I said embarrass, not infuriate so much that he rams a torpedo up my tail pipe.
I can't hand an Imperial noble over to Xenos, even if I personally find it amusing. There wouldn't be enough bits of my ship left to make a life raft.
Buttery Commissar wrote: Do I just take it nobody was interested in my offer of handing over the Trisburg governor/information when I'm done?
I realise everyone's excited about CoF II, but I was wondering where to go with this.
I'll take the Governor
I said embarrass, not infuriate so much that he rams a torpedo up my tail pipe.
I can't hand an Imperial noble over to Xenos, even if I personally find it amusing. There wouldn't be enough bits of my ship left to make a life raft.
Put him on one of your ships, trigger the alarm, put him in an escape pod and shoot him my way. I'll pick him up, you say it was a ship malfunction, "Oops, my bad"
I get the Governor, you don't get obliterated by the Imperium
If the fether had probable chance of killing my Histans, then Detta would gladly see his chainsword see a bit more use. Or a lot of use, depends on how thick of a skull the moron really has.
So far that does have entertainment value.
Though I need to find the fething cult first. Finally sent some rolls to smudge regarding locating them.
Getting a Kattifrakkian tapestry was rolled when TS was still in play, so it's just a nice reference now. TS suggested someone aboard may know (thousands of civilians, it could happen), so trying luck with that.
Buttery Commissar wrote: I'm up for TS & Smudge or Chazz.
If you're GMing for the opposite faction (or continent, or whatever) to which you're in, it seems fair.
So long as whoever is doing it can write political missions for weirdos like me who don't like blowing things up all the time, I'm happy.
I had a thought about the map for CoF II and how my Admech could work.
As well as a fighting force, I'm happy to run as a sort of background dev lab that occasionally hands out shiny Dakka, combat servitors or improved fighters in exchange for what people bring over.
Bring looted tech, captives, scrap, info, etc. and get something from the workshop.
If you wish to bother with it, consider there's a small amount of resource of your choice accrued when an area is claimed, destroyed or abandoned. Whichever side offers more shiny, I'd quite likely do better work for.
As well as a fighting force, I'm happy to run as a sort of background dev lab that occasionally hands out shiny Dakka, combat servitors or improved fighters in exchange for what people bring over.
Bring looted tech, captives, scrap, info, etc. and get something from the workshop.
If you wish to bother with it, consider there's a small amount of resource of your choice accrued when an area is claimed, destroyed or abandoned. Whichever side offers more shiny, I'd quite likely do better work for.
For the sake of simplicity lets say this planet, its moons, and its asteroind belt are very rich in natural resources, so wherever you are, you can pretty much mine what you'll need
As well as a fighting force, I'm happy to run as a sort of background dev lab that occasionally hands out shiny Dakka, combat servitors or improved fighters in exchange for what people bring over.
Bring looted tech, captives, scrap, info, etc. and get something from the workshop.
If you wish to bother with it, consider there's a small amount of resource of your choice accrued when an area is claimed, destroyed or abandoned. Whichever side offers more shiny, I'd quite likely do better work for.
For the sake of simplicity lets say this planet, its moons, and its asteroind belt are very rich in natural resources, so wherever you are, you can pretty much mine what you'll need
I don't think I'd be suitable for the role. I wouldn't be able to throw in many plot twists to keep everyone off balanced, so I'll let others take the lead. If you and Chazz want to GM, then you may GM.
Smudge, I'd like to thank you for all the work you have done, and for all the plot twists you've given us. The same goes for RighteousRob, who had this brilliant idea to begin with.
As well as a fighting force, I'm happy to run as a sort of background dev lab that occasionally hands out shiny Dakka, combat servitors or improved fighters in exchange for what people bring over.
Bring looted tech, captives, scrap, info, etc. and get something from the workshop.
If you wish to bother with it, consider there's a small amount of resource of your choice accrued when an area is claimed, destroyed or abandoned. Whichever side offers more shiny, I'd quite likely do better work for.
For the sake of simplicity lets say this planet, its moons, and its asteroind belt are very rich in natural resources, so wherever you are, you can pretty much mine what you'll need
That's not really what I meant.
I meant if you've just taken an area, but you lost a bunch of troops due to poor luck, you could come and offer me some of what you found there, and I'll look in the back and see what could be made from it.
Say you found a nice archeotech pistol, I'd trade you some Skitari for your next mission.
Likewise if a chaos force took a lot of live captives and wished to weaponise them, I'm not fussy. Work is work.
And I did say "if you want to bother". I'm not expecting everyone to start keeping a diary.
Imperial Knights can actually do a fair bit of diplomatic stuff. When they're not fighting these guys hold court and things like that. I want to try my hand at some diplomacy during this Crusade
I'd never seen it due to using Dakka Lite.
But considering a moralistic Necron is as likely as a moralistic desk lamp, I'm confused.
The new fluff states that high ranking Necrons have their own personalities. I have like 1-5% of what a normal Dynasty has.
It benefits Kageros to have allies to help lessen his own losses, you can't have allies being the stereotypical Necron.
It makes perfect sense in my opinion
I'd never seen it due to using Dakka Lite.
But considering a moralistic Necron is as likely as a moralistic desk lamp, I'm confused.
The new fluff states that high ranking Necrons have their own personalities. I have like 1-5% of what a normal Dynasty has.
It benefits Kageros to have allies to help lessen his own losses, you can't have allies being the stereotypical Necron.
It makes perfect sense in my opinion
Personality =/= Morals. No current Necron warlord (including the one who actuallt retains all lf his memories and is super outdated) would ally with the Imperium and vice versa. Every race who wouldn't ally with them does that for a very very very good reason.
Considering the Necrontyr didn't have morals and now they are robots... that is extremely, extremely unlikely
That's not exactly correct, the Necrontyr were honorable, sure they fought each other but so does the Imperium, Chaos, Eldar, Dark Eldar, etc. Someone with no morals can't really be honorable and what not. Turning them into robots only unified their race, if they had no morals they wouldn't have been able to defeat the Old Ones. So it's no likely but it's possible
Also, allying with the Imperium is more of a joke because the Imperium never would. Allying with Chaos seems alot more likely, which is what I've been going for. A lot of Necrons are insane(Nemesor Zandrekh), whats to say Kageros isn't slightly insane as well?
Considering the Necrontyr didn't have morals and now they are robots... that is extremely, extremely unlikely
That's not exactly correct, the Necrontyr were honorable, sure they fought each other but so does the Imperium, Chaos, Eldar, Dark Eldar, etc.
Someone with no morals can't really be honorable and what not. Turning them into robots only unified their race, if they had no morals they wouldn't have been able to defeat the Old Ones.
So it's no likely but it's possible
Khorne is the literal being of honourable combat. I don't see any merciful Berserkers, now do I?
All records point to Necrons being straight evil. No one is going to take any chances
I'm fine if no ones going to take chances but that's not going to stop me. And if Wh40k is all law of the Jungle, why is there an Allies Chart? Shouldn't everyone just be attacking one another?
War Kitten wrote: Um. Assassins? I don't quite get what you mean here.
Something where I can run a somewhat self-sufficient group of 5-10 people on their own, kinda like how an inquisitor has his/her/its own retinue...minus the Guard Regiments
War Kitten wrote: Um. Assassins? I don't quite get what you mean here.
Something where I can run a somewhat self-sufficient group of 5-10 people on their own, kinda like how an inquisitor has his/her/its own retinue...minus the Guard Regiments
War Kitten wrote: Um. Assassins? I don't quite get what you mean here.
Something where I can run a somewhat self-sufficient group of 5-10 people on their own, kinda like how an inquisitor has his/her/its own retinue...minus the Guard Regiments
This is 40k, son. That doesn't exist.
What about Inquisitors? Dont they do that? I'm probably wrong
From the way things are going, TS's (potential) 2nd faction is already going to be clashing with my (potential) 2nd faction. Death Guard vs. the Loyalist New Order
War Kitten wrote: Um. Assassins? I don't quite get what you mean here.
Something where I can run a somewhat self-sufficient group of 5-10 people on their own, kinda like how an inquisitor has his/her/its own retinue...minus the Guard Regiments
This is 40k, son. That doesn't exist.
What about Inquisitors? Dont they do that? I'm probably wrong
C'tan don't exactly obey physics and therefore wouldn't be affected by a stasis grenade. It would be like shooting grav technology at some Daemons.
After evaluation, yeah, not much use on c'Tan itself, but good enough to kick their servants' ass.
I would not have time for the next few days, so here's some udpdate. MERIT cruiser Remembrance of Khansu is currently on orbit of Morgrok, and I have no idea who else are near for alliance. As for heavy-armoured Exo-Force troops, I would like them to equip less powerful, but more reliable plasma cannon.
Been slowly catching up on the Chatroom and main thread in what little time I can spare, but I'm having more and more trouble with keeping up with all the different plotlines/characters. I'm still not sure when I'm going to be able to actively post in the thread again, and with the endgame in sight, I'm afraid that I won't be able to properly finish the story arcs I had going for my armies in time.
Which is why I'm going to add the "endings" I had in mind for the three plotlines I've been pursuing in the following spoiler tags. If anyone's interested in turning these short blurbs into a proper story, go for it!
++FOLLOWING INFORMATION IS CLASSIFIED BY ORDER OF THE HOLY INQUISITION++
++FAILURE TO HEED DATA PROTOCOL WILL BE PUNISHED WITH SERVITUDE IMPERPITUIS++
++THE EMPEROR PROTECTS++
1) Death Ravens - Ajuran
Spoiler:
Despite his best efforts, Strike Commander Ajuran has failed to make much progress in his hunt of the Remnants, nor has he been particularly active within the Crusade itself. This raises questions regarding his capacity to lead within Crusade HQ, and within the Chapter itself. The young commander, distraught by his failures, vows to atone for his sins, swearing to not rest until the Chaos Warband is brought to heel, and all enemies of the Imperium between him and his goal will suffer the same fate.
However, his strike force is being slowly drawn into the clutches of mysterious individuals, of whom the final objective is yet unclear...
As it is unknown where he and his forces currently are, it is unsure whether he will be able to provide assistance in the final stages of the attack on the Hybrids' central hive.
2) Death Ravens - Scout Sergeant Primus
Spoiler:
Scout Sergeant Primus and Captain Holt of the Forsian 11th are rescued from the Necron temple on Grimdi by Mechanicum forces, but as they and the remaining men of the Forsian 11th are evacuated, the leading Dominus of the Mechanicum forces becomes obsessed with the Necron technology and prevents the destruction of the temple. Excavation crews are sent down to scavenge whatever they can from the temple and its ancient technology, which the tech-priests are all too enthusiastic to start assimilating.
To prevent word of such tech-heresy from spreading, Primus and the Forsian 11th are held captive on the Mechanicum's ship, unable to escape or warn Crusade HQ.
At the moment, the Mechanicum is still busy unearthing the temple and uncovering its secrets, whilst fighting the awakening Necron constructs as they descend deeper into its halls. Other Imperial forces are deliberately kept away from the area, which might raise enough suspicion to warrant an investigation by Crusade HQ, which could prove to be the salvation for Primus and the Forsian 11th.
Strike Commander Ajuran has yet to return to Grimdi to recover Primus and the Forsian 11th, although Land Speeder squad Artabas is underway to investigate the situation...
3) The Remnants
Spoiler:
With half of their men lost and the Sorcerer comatose, the situation is looking bleak for the Remnants. Their options are limited, either flee the field and leave the system to its fate, or make one last-ditch effort to reclaim the prize they had worked for so long: the genetic sample of Acting-Captain Aurelius, now in hands of the sinister New Order.
The Sorcerer remains unconscious, although he is slowly recovering from his injuries. Without his guidance, there is little chance they would be able to catch the New Order by surprise, much less now that their scout vessel has been destroyed.
Although their covert operatives are still in place, waiting for the moment to strike...
So there's that.
As for Crusade 2.0, I'd very much like to participate, hopefully more actively than I have been able to contribute to this thread. I'll probably stick with the Remnants as my main army, although Ajuran's penitent strike force could make an appearance as well.
Alternatively, I've been reading into some White Scars material recently, and the idea of a small force of White Scars on a Warrior Pilgrimage does interest me greatly...
That's all I have for you now, I hope I'll be able to check in sometime soon again.
jhe90 wrote: Sped it up for chazz and the endtimes coming
Way ahead of you, as far as time tables go. Say five years ish
Gained ground and we have brought the crusade of couples to its next stage,.
I am sure you did.
aye well new order as was was always a odd chapter.
Chazz had a plan so i rolled if forward a few months, Fausteen genetics... best simple excuse i could find.
jhe90 wrote: Sped it up for chazz and the endtimes coming
Way ahead of you, as far as time tables go. Say five years ish
Gained ground and we have brought the crusade of couples to its next stage,.
I am sure you did.
aye well new order as was was always a odd chapter.
Chazz had a plan so i rolled if forward a few months, Fausteen genetics... best simple excuse i could find.
RELEVANT TOWAR KITTEN, 2BLACKJACK1, EVERGREENARCHER AND CHAZZ HUGGINS
Plot developments on Novus Regulus
Spoiler:
EvergreenArcher wrote:Convince the Nobleman to let my orks into the capital to "defend" the city:
- plead that its the only way to take out a force so big (56)
47, a victory!
Against all odds, he lets you in, but still attaches a group of Legionaries to watch over you. (They could be killed without any real issues.)
- Show him a pict of Narlug's gargant saying it is Nox's so that Narlug's forces can be protected from its fire while they fight (49)
Counting the two rolls together, so this also succeeds. You're in.
If they were allowed in, have my large force there surprise the PDF garrisons from behind (49)
42, victory! The PDF are slaughtered within the walls, if you like, you can open the gates to let Nox's Waaagh! into the city too, and set up an alliance with the biker.
If they were allowed in, kill all the nobles > (48)
88, defeat. The Ultramarines and Histan forces deploy defensively and repel the orks at the palace steps. However, your forces are now in the city, and it's only a matter of time before the defenders give in.
This is EvergreenArcher's rolls for Novus Regulus. As you can see, EA's orks persuaded themselves in, and have now claimed the majority of the city. chazz, your Waaagh! is invited too. The Ultramarines and Histans are the only things stopping the orks from killing the corrupt leadership.
Imperials, your choices are:
1) Stay, and lose lots of men if either ork player rolls well.
2) Stay, and roll well and push away the orks.
3) Evacuate the area, and leave the nobles to their fates. Were they really worth dying for?
Orks, you're pretty much stuck in the deadlock and will need to do a roll each versus the two Imperial rolls if they decide to stay and fight.
Whoever gets closer to my number gets the victory on Novus Regulus.
Results for all people in the Novus Regulus conflict:
Spoiler:
War Kitten wrote:Alright. Talked to 2BJ1. The Histans and the Ultramarines are going to choose to evacuate, but before we do, we're going to leave a bomb behind in the palace, I'm guessing the roll might be for how big of a boom we can get, and if it takes out the nobles at the same time.... my original number for the bomb still applies.
Cool beans, I'll roll now 72, a minor victory!
Bomb goes up slightly late. The orks kill a few of the nobles before the bomb kills the rest and a few blocks of the city, taking several mobs of orks from both Waaagh!s with it. Novus Regulus is held by the Orks now, but the Imperial forces didn't take casualties.
Been slowly catching up on the Chatroom and main thread in what little time I can spare, but I'm having more and more trouble with keeping up with all the different plotlines/characters. I'm still not sure when I'm going to be able to actively post in the thread again, and with the endgame in sight, I'm afraid that I won't be able to properly finish the story arcs I had going for my armies in time.
Which is why I'm going to add the "endings" I had in mind for the three plotlines I've been pursuing in the following spoiler tags. If anyone's interested in turning these short blurbs into a proper story, go for it!
++FOLLOWING INFORMATION IS CLASSIFIED BY ORDER OF THE HOLY INQUISITION++
++FAILURE TO HEED DATA PROTOCOL WILL BE PUNISHED WITH SERVITUDE IMPERPITUIS++
++THE EMPEROR PROTECTS++
1) Death Ravens - Ajuran
Spoiler:
Despite his best efforts, Strike Commander Ajuran has failed to make much progress in his hunt of the Remnants, nor has he been particularly active within the Crusade itself. This raises questions regarding his capacity to lead within Crusade HQ, and within the Chapter itself. The young commander, distraught by his failures, vows to atone for his sins, swearing to not rest until the Chaos Warband is brought to heel, and all enemies of the Imperium between him and his goal will suffer the same fate.
However, his strike force is being slowly drawn into the clutches of mysterious individuals, of whom the final objective is yet unclear...
As it is unknown where he and his forces currently are, it is unsure whether he will be able to provide assistance in the final stages of the attack on the Hybrids' central hive.
2) Death Ravens - Scout Sergeant Primus
Spoiler:
Scout Sergeant Primus and Captain Holt of the Forsian 11th are rescued from the Necron temple on Grimdi by Mechanicum forces, but as they and the remaining men of the Forsian 11th are evacuated, the leading Dominus of the Mechanicum forces becomes obsessed with the Necron technology and prevents the destruction of the temple. Excavation crews are sent down to scavenge whatever they can from the temple and its ancient technology, which the tech-priests are all too enthusiastic to start assimilating.
To prevent word of such tech-heresy from spreading, Primus and the Forsian 11th are held captive on the Mechanicum's ship, unable to escape or warn Crusade HQ.
At the moment, the Mechanicum is still busy unearthing the temple and uncovering its secrets, whilst fighting the awakening Necron constructs as they descend deeper into its halls. Other Imperial forces are deliberately kept away from the area, which might raise enough suspicion to warrant an investigation by Crusade HQ, which could prove to be the salvation for Primus and the Forsian 11th.
Strike Commander Ajuran has yet to return to Grimdi to recover Primus and the Forsian 11th, although Land Speeder squad Artabas is underway to investigate the situation...
3) The Remnants
Spoiler:
With half of their men lost and the Sorcerer comatose, the situation is looking bleak for the Remnants. Their options are limited, either flee the field and leave the system to its fate, or make one last-ditch effort to reclaim the prize they had worked for so long: the genetic sample of Acting-Captain Aurelius, now in hands of the sinister New Order.
The Sorcerer remains unconscious, although he is slowly recovering from his injuries. Without his guidance, there is little chance they would be able to catch the New Order by surprise, much less now that their scout vessel has been destroyed.
Although their covert operatives are still in place, waiting for the moment to strike...
So there's that.
As for Crusade 2.0, I'd very much like to participate, hopefully more actively than I have been able to contribute to this thread. I'll probably stick with the Remnants as my main army, although Ajuran's penitent strike force could make an appearance as well.
Alternatively, I've been reading into some White Scars material recently, and the idea of a small force of White Scars on a Warrior Pilgrimage does interest me greatly...
That's all I have for you now, I hope I'll be able to check in sometime soon again.
Welcome back Ezra. We missed you buddy You're also welcome to be in Crusade 2.0, talk to TS to get your first faction set up
You know what? I'll take that as a victory. The nobles get smacked around by some orks, then the rest are blown to smithereens.
Also, welcome back, Ezra! I'm excited to see what you'll be doing in Second Sun.
And TS, I'm making it official that I'll be running Kroot in SS. I think it'd make sense to start them on a spot with a lot of traffic potential, so I'll start them in the orbital station of Echo, if that's alright.
2BlackJack1 wrote: You know what? I'll take that as a victory. The nobles get smacked around by some orks, then the rest are blown to smithereens.
Also, welcome back, Ezra! I'm excited to see what you'll be doing in Second Sun.
And TS, I'm making it official that I'll be running Kroot in SS. I think it'd make sense to start them on a spot with a lot of traffic potential, so I'll start them in the orbital station of Echo, if that's alright.
Wait until me and Chazz work out whats happening in the map. He's got a whole background thing going on for that planet
2BlackJack1 wrote: You know what? I'll take that as a victory. The nobles get smacked around by some orks, then the rest are blown to smithereens.
Also, welcome back, Ezra! I'm excited to see what you'll be doing in Second Sun.
And TS, I'm making it official that I'll be running Kroot in SS. I think it'd make sense to start them on a spot with a lot of traffic potential, so I'll start them in the orbital station of Echo, if that's alright.
Wait until me and Chazz work out whats happening in the map. He's got a whole background thing going on for that planet
Just stuck up a new order (no pun intended). You'll need to hurry up your campaigns, or the crusade will leave you behind if you don't muster on Nemesa in four days. I need to kick this endgame into motion.
Imperial players, very soon, I'll be asking for a number from each of you as to how well you perform in killing the Hybrid homeworld. chazz, as the de facto commander with Pavus, I'll let you write up the final battle if you want.
War Kitten wrote: I assume you'll ask at the same time the other questions like how much of our force we're willing to lose and all that stuff? And what about my Eldar?
The Eldar wish to accompany the Hybrid killing fleet? They can roll too, but won't interact with the Imperials.
As to willing to lose forces? I'll treat it like a normal rolling, and casualties distributed accordingly. Don't worry, you'll all have men left at least.
Also, WK, you still need to give me some data on both your Ultras and the Eldar as to the final showdown.
Well, I just wrote a chunk for the main thread, but now I guess it doesn't matter since we're pulling out of Julla... Also do you want us to post our answers to the questions a few pages back in this thread or PM them to you?
Tainted wrote: Well, I just wrote a chunk for the main thread, but now I guess it doesn't matter since we're pulling out of Julla... Also do you want us to post our answers to the questions a few pages back in this thread or PM them to you?
You can still post the chunk if you like! You just need to hurry up and either leave or conquer Julla quickly.
You can post them in either format, whichever you'd prefer.
Jeez Chazz, so much hate for Aurelius, I almost feel left out that you didn't send any death squads after Julius.... he probably doesn't even know I'm there.
2BlackJack1 wrote: You know what? I'll take that as a victory. The nobles get smacked around by some orks, then the rest are blown to smithereens.
Also, welcome back, Ezra! I'm excited to see what you'll be doing in Second Sun.
And TS, I'm making it official that I'll be running Kroot in SS. I think it'd make sense to start them on a spot with a lot of traffic potential, so I'll start them in the orbital station of Echo, if that's alright.
Wait until me and Chazz work out whats happening in the map. He's got a whole background thing going on for that planet
What about the map now?
I'm making some minor adjustments to the planet map itself for the sake of the story, its essentially the same map but the topography and the Points of interest are being changed to better fit the story, as for the moon and orbital station maps I'm not messing with those. I don't mean to offend or anything, I hope you approve. I'll go into more detail when we are about to start the crusade.
Kharne the Befriender wrote: Try not to nuke Nemesa yet, Grulahk is still there and I've yet to write the blurb where he gets back to Voor'Han.
And Smudge, since the End Times are around the corner, should we still do the Delegation thing?
If you were still up for that? I kinda got to the point where it would have been only Kageros and Archarus there, so it might just be easier if you wrote it yourself?
Oh well. You can kill off my characters, I'll come up with some new ones next thread if you'll have me again. I'll post a set-up for my characters lead by Moganog invading Trisburg, but they don't have to kill anyone important. So to answer the GM's questions:
1) All of them
2) Moganog will fight to the death. If he wins he will start his own Waagh, otherwise he will die.
3) Moganog will fight for Nox
4) Early on I decided that the entire 'Sun-blasta' is equipped with a huge Tellyporta that can teleport almost the whole Waagh. This temporarily disables non-vital systems aboard the ship, due to the massive power drain.
5) I'm prepared to let them die.
Kharne the Befriender wrote: Try not to nuke Nemesa yet, Grulahk is still there and I've yet to write the blurb where he gets back to Voor'Han.
And Smudge, since the End Times are around the corner, should we still do the Delegation thing?
If you were still up for that? I kinda got to the point where it would have been only Kageros and Archarus there, so it might just be easier if you wrote it yourself?
I mean, if the End Times are here it's more "build as much as you can as fast as you can."
BJ, how about we ally for the End Times? No monkey business on my end.
Oh well. You can kill off my characters, I'll come up with some new ones next thread if you'll have me again. I'll post a set-up for my characters lead by Moganog invading Trisburg, but they don't have to kill anyone important. So to answer the GM's questions:
1) All of them
2) Moganog will fight to the death. If he wins he will start his own Waagh, otherwise he will die.
3) Moganog will fight for Nox
4) Early on I decided that the entire 'Sun-blasta' is equipped with a huge Tellyporta that can teleport almost the whole Waagh. This temporarily disables non-vital systems aboard the ship, due to the massive power drain.
5) I'm prepared to let them die.
Well. It's gotten to the point that nobody knows what the feth is going on half the time, so we're switching over to a one planet Crusade (plus a moon or two and a space station). You can feel free to play your current faction in the new Crusade if you so choose.
Oh well. You can kill off my characters, I'll come up with some new ones next thread if you'll have me again. I'll post a set-up for my characters lead by Moganog invading Trisburg, but they don't have to kill anyone important. So to answer the GM's questions:
1) All of them
2) Moganog will fight to the death. If he wins he will start his own Waagh, otherwise he will die.
3) Moganog will fight for Nox
4) Early on I decided that the entire 'Sun-blasta' is equipped with a huge Tellyporta that can teleport almost the whole Waagh. This temporarily disables non-vital systems aboard the ship, due to the massive power drain.
5) I'm prepared to let them die.
Just not up for facing down battle barges. Though she its a 8km super armoured monolith with massive guns
Still deciding on my new ship, space wolves now. A converted custom rebuilt battlecruiser. Maybe a few tricks