I'm perfectly willing to do any of the "big" 3. (Xeno, Imperial, Chaos etc). It might have just been a conversation I had with Kharne about the 1 faction per person thing
2BlackJack1 wrote: I hadn't noticed anyone say something like that. If that is an issue, then I'll limit myself, but I was under the assumption that we could still do more than one, if we wanted.
I suggested that we wait a bit so we can make a roster and then you can make another faction in the army (Xenos, Chaos, Imperium) so all armies are balanced
I like this idea, I'll start a Roster. PM me what faction you might want to run in the crusade
2BlackJack1 wrote: I hadn't noticed anyone say something like that. If that is an issue, then I'll limit myself, but I was under the assumption that we could still do more than one, if we wanted.
I suggested that we wait a bit so we can make a roster and then you can make another faction in the army (Xenos, Chaos, Imperium) so all armies are balanced
I like this idea, I'll start a Roster. PM me what faction you might want to run in the crusade
Just wait and we can do it when this Crusade is over.
Though next crusade I'm down sizing. Company, to Demi company. Il join up maybe for larger missions.
Space wolves, maybe a auxiliary element to form meat shields. Ahem support.
Scions, or such smaller elite humans.
Or, if you want to do 2 they have to be allies of convenience and start in the same location, basically 1 team
I was going to do one straight ground force, and still have my trader ship buzzing around in space, seeing as it's a non combat entity. Assuming something survives from CoF 1
If they have to be aligned, I could, but ehhhh.
That's the thing, I wanted to do two seperate factions for that exact reasons: two seperated experiences. I suppose I'm the only one complaining about this though, so I guess I'll just limit myself to one faction, if it's only a bother to others. I don't want to ruin other people's experience by being self centered about this.
I'm also in no hurry to see this Crusade end. And the reason why I thought 1 might be a good idea is we're fighting on a smaller area (one planet, moon, and orbital station) instead of an entire system
I'm not in a hurry to start a new crusade yet, might work better if you wasnt charecter interaction like on outr last doomed planet if we move together to maybe counter hive mind over a single planet, space station, moons etc.
2BlackJack1 wrote: That's the thing, I wanted to do two seperate factions for that exact reasons: two seperated experiences. I suppose I'm the only one complaining about this though, so I guess I'll just limit myself to one faction, if it's only a bother to others. I don't want to ruin other people's experience by being self centered about this.
Here's an idea, we each pick 1 army first
We create roster
people who want to can make a second army to help fill/even out roster
This way we can have 2 armies. I kinda want to do Necrons/Tau
Buttery: I want this Crusade to continue too, I'm just getting details since I'm working on Crusade 2.0 with everyone's help
A Crusade By The People, For The People
War Kitten wrote: The roll system is why I somehow managed to blow up a PDF patrol in Feral Ork territory.
TS raised the point that if you roll around 50, you screw up less, so the way I view it is that you can set your own chances slightly.
I give my more volatile characters worse odds.
Unfortunately it's pretty much hospitalised my commissar short term, but it should teach him a lesson about diplomacy.
I dont think anyone here is upset at all but let me put things condensed
this is an amazing crusade that is a game as much as it is a story telling experience.
without an end goal things become stagnant, but if the goal is too easy, then its easy to win and not as fun.
I believe we have found somewhat of a balance in this crusade that couldn't have been achieved without the help of everyone here,
especially Rob and Smudge
This aura and feeling and gameplay and story telling is exactly what I want to bring into the next crusade.
if you think about it, we are only really playing the same game on a different map with smaller forces and more variety,
I look forward to the future but respect the past
Quite simply, I agree. And after the next Crusade ends, there's no reason why we can't just simply start another one. How well these Crusades work out is up to us. Kharne and Smudge may make the Crusade, but WE the players make it work
War Kitten wrote: Quite simply, I agree. And after the next Crusade ends, there's no reason why we can't just simply start another one. How well these Crusades work out is up to us. Kharne and Smudge may make the Crusade, but WE the players make it work
I'm playing too, but we also need to decide a GM
Smudge says he'll do it if he's voted in but is there any one else who wants to GM?
War Kitten wrote: Quite simply, I agree. And after the next Crusade ends, there's no reason why we can't just simply start another one. How well these Crusades work out is up to us. Kharne and Smudge may make the Crusade, but WE the players make it work
We also shape it, I mean the characters, decisions all feed into smudges choices of direction. He has to work with our choices just as much as we do his.
I know gm is kinda singular but a co process with you, smudge and kharn helping to create a planet would combine abilities. We could have one who has final say on gaming descion but between you I imagine you could cook up somthing quite interesting!
Smudge is just great day what he does
You are master of plot twists
Kharn has a good idea for the planet and already laying groundwork
I quite frankly don't care who GM's. I love how Smudge has been doing the Crusade so far, but as long as the new GM is semi-competent and is willing to work with the player then I don't care who it is.
I know gm is kinda singular but a co process with you, smudge and kharn helping to create a planet would combine abilities. We could have one who has final say on gaming descion but between you I imagine you could cook up somthing quite interesting!
Smudge is just great day what he does
You are master of plot twists
Kharn has a good idea for the planet and already laying groundwork
I will have you know, I suggested the orbital station...
I'd be happy for Smudge to (or at the least co-run with someone).
It feels quite ungrateful otherwise, and we also know that he's a balanced (albeit teasing) GM.
I'd be wary investing time and then end up with having it entirely fethed over because someone had "an idea". Thus far it's been quite self moderating.
Buttery Commissar wrote: I'd be happy for Smudge to (or at the least co-run with someone).
It feels quite ungrateful otherwise, and we also know that he's a balanced (albeit teasing) GM.
I'd be wary investing time and then end up with having it entirely fethed over because someone had "an idea". Thus far it's been quite self moderating.
Yeah smudge has never tried to play the game to help his own faction or such. He let himself suffer some bad loss,s.
Though I think TS could add some spice and deeper plots and mysteries
Buttery Commissar wrote: I'd be happy for Smudge to (or at the least co-run with someone).
It feels quite ungrateful otherwise, and we also know that he's a balanced (albeit teasing) GM.
I'd be wary investing time and then end up with having it entirely fethed over because someone had "an idea". Thus far it's been quite self moderating.
Yeah smudge has never tried to play the game to help his own faction or such. He let himself suffer some bad loss,s.
Though I think TS could add some spice and deeper plots and mysteries
I'll repeat. I love how Smudge has worked the Crusade. I'm just saying I don't mind if someone else wants to take over so Smudge can participate a little bit more
I know gm is kinda singular but a co process with you, smudge and kharn helping to create a planet would combine abilities. We could have one who has final say on gaming descion but between you I imagine you could cook up somthing quite interesting!
Smudge is just great day what he does
You are master of plot twists
Kharn has a good idea for the planet and already laying groundwork
I will have you know, I suggested the orbital station...
I forgot the under water Hive city!
On another note this is what I suggest
I do map work
TS does plot development i.e. random(maybe) events like the Hybrids
Smudge does rolls and gets final dsay
I know gm is kinda singular but a co process with you, smudge and kharn helping to create a planet would combine abilities. We could have one who has final say on gaming descion but between you I imagine you could cook up somthing quite interesting!
Smudge is just great day what he does
You are master of plot twists
Kharn has a good idea for the planet and already laying groundwork
I will have you know, I suggested the orbital station...
I forgot the under water Hive city!
On another note this is what I suggest
I do map work
TS does plot development i.e. random(maybe) events like the Hybrids
Smudge does rolls and gets final dsay
I know gm is kinda singular but a co process with you, smudge and kharn helping to create a planet would combine abilities. We could have one who has final say on gaming descion but between you I imagine you could cook up somthing quite interesting!
Smudge is just great day what he does
You are master of plot twists
Kharn has a good idea for the planet and already laying groundwork
I will have you know, I suggested the orbital station...
I forgot the under water Hive city!
On another note this is what I suggest
I do map work
TS does plot development i.e. random(maybe) events like the Hybrids
Smudge does rolls and gets final dsay
Smudge came up with the Hybrids.
Well then between our efforts, I imagine we could craft a crusade worthy of primarchs. Co!bined abilities and minds.
If you guys worked together on the larger plot line, but set faction/side missions and handled rolls for each.
I'd say to keep it fair, your force be in the side you are not GMing.
Buttery Commissar wrote: If you guys worked together on the larger plot line, but set faction/side missions and handled rolls for each.
I'd say to keep it fair, your force be in the side you are not GMing.
Buttery Commissar wrote: If you guys worked together on the larger plot line, but set faction/side missions and handled rolls for each.
I'd say to keep it fair, your force be in the side you are not GMing.
Its less competitive gms more reduces load on one alone. One keeps track of one faction and the other a second.
Both combine to work the larger plot as a whole and shape the storyline.
Hey guys, just thought I'd post this here to se how people would feel about this. So me and TS both wanted to play Imperial Knights in the new Crusade (yes, Imperial Knights, the big stompy death walkers). The idea we had in mind was to make the two groups from rival Houses (think of Romeo and Juliet with their rival Houses). While not exactly hostile towards each other, the two groups would have a great deal of mistrust. So another player or *cough* GM *cough* could try to play on that as a plot device. This is something that we've been talking about for a little while, and I feel it's the best way to maybe keep it fair, since we both really would like to play Knights. What do you guys think?
Maybe put them somewhere that ground troops cannot survive. Toxic air, moons, impassable land, etc. and have them take on big threats.
Otherwise frankly it does make squishy humans somewhat pointless and overshadowed, and causes escalation for the opposing side.
To be fair, we'd both have a very limited number of people on the ground. A Knight "army" in this case is only 6-7 strong total on the entirety of the planet (plus a few more pilots in orbit in case of losses. It wasn't our intention to escalate anything, it's just a cool idea we both had that we thought we'd run by everyone else.
jhe90 wrote: Not quite.
Knights are not ideal in a dense hive city, boggy areas or in a say battle in rough terrain.
Not all planet they could b see used.
Say mountain ranges and valleys with narrow pass or such.
I'm aware of that limitation, and I would accept it. I love the idea of doing a Knight army (they seriously have some cool fluff), and I thought it would be an interesting idea.
I guess the overall Impression I got is that people are ok with it, assuming the armies' numbers are limited, and that I'm aware that the terrain can and will feth me over. Have we decided on a GM yet?
War Kitten wrote: I guess the overall Impression I got is that people are ok with it, assuming the armies' numbers are limited, and that I'm aware that the terrain can and will feth me over. Have we decided on a GM yet?
War Kitten wrote: I guess the overall Impression I got is that people are ok with it, assuming the armies' numbers are limited, and that I'm aware that the terrain can and will feth me over. Have we decided on a GM yet?
I think we've voted TS and Smudge to do rolls and develope plot while I do the Cartography
Kharne the Befriender wrote:I think we owe Smudge a huge thank you
War Kitten wrote:I feel so bad for Smudge. He's worked so hard on this Crusade and here we are discussing the next one
Honestly guys, the pleasure's all mine. It always good to see how you react to the obstacles I so violently throw your way. But I thank you regardless. I give my thanks to all of you guys, and to Righteousrob who started all this!
Tactical_Spam wrote: I basically withdrew from this crusade... There wasn't a end goal to achieve....
If it wasn't for me having an ample supply of Dirges than I would have too
Maybe view it as less of a board game to "win" and more of a story telling experience?
I never really saw it as competitive, but maybe I'm hugbox.
I'm definitely inclined to BC's philosophy on this, but I understand that it's not suited for everyone, and I am terribly sorry that I've been unable to deliver in terms of resolutions to conflicts. That said, I think there is one building up for the Hybrid plot arc (which I have finally hammered into some kind of shape - at last!)
War Kitten wrote:The roll system is why I somehow managed to blow up a PDF patrol in Feral Ork territory.
I'll be the first to admit, the numbers system is still flawed. Even with modifiers, it's rarely worth it to guess high or low, due to the bell curves. TS is very right in how 50 is the safest, with only two opportunities for major defeats. However, it's the best way I have of ensuring a somewhat varied patterns of results and not always straight wins. Of course, another method of determining wins was for actually playing games using themed lists, back when I did Sandfall and Grimdi. However, these were far less valid.
jhe90 wrote:
War Kitten wrote: Quite simply, I agree. And after the next Crusade ends, there's no reason why we can't just simply start another one. How well these Crusades work out is up to us. Kharne and Smudge may make the Crusade, but WE the players make it work
We also shape it, I mean the characters, decisions all feed into smudges choices of direction. He has to work with our choices just as much as we do his.
Any crusade is a two way process.
The Crusade, like any RPG, is pretty much "what you put in, you get out".
It's all about reciprocity - you get a result, you write it, think it over, decide another action, the GM gets a number, and then has to figure out what the hell just happened.
As all GM's I've met have said, the players are the most important part of any RPG. That's you guys.
Spoiler:
Regarding Crusade 2.0, we're setting it up to be far less big, more ground based with actual positioning tactics. No orbital support, with the Imperial Navy being represented by the GM. It would be a whole new kettle of fish!
As for me staying on as GM, I'm absolutely fine with stepping down, and someone taking over if they want. If they want to copy my style, I can let them know, or they could try out their own style. After all, I'm certainly not right!
So Smudge. How do you feel about me and TS both playing Imperial Knights? We intended to have a major rivalry (and enmity) going on between the two. Limited numbers of Knights on the ground (7 or less for both, with 1 or 2 staying in orbit to replace losses)
If I was, I wouldn't have an objection, it offers a new depth of tactical placement, as well as some modifiers depending on location.
We're still deciding on that. but I figured it would be wise to get an idea on how people would feel about 2 armies of giant death robots being on the planet
You can have your squads hang out with the Imperial Knights. We could use some help against the swarms of lesser foes, and we can help you with the big nasty things
We already have Knights and WK didn't want me to play Legio Titanicus
Since when do you listen to me TS? I spoke against Titans because Titans against dang near anything tends to be lopsided unless the other side has their own titan
We already have Knights and WK didn't want me to play Legio Titanicus
Since when do you listen to me TS? I spoke against Titans because Titans against dang near anything tends to be lopsided unless the other side has their own titan
Seeing how things are going, I'll probably be an evil faction. If the crusade can support it, I can always add a loyalist faction later as well, but that is if and only if the crusade can support it. I won't take up more space than is fair for my forces, so a secondary force will be on hold, if ever deployed. Depends on how things turn out.
My main choices have been Necrons, Orks, or Tau.
Also, out of curiosity, how would one run tyranids on the new map? It'd be tricky, if we're limiting our sizes, since tyranids on a planet like that would be expanding at a large rate.
2BlackJack1 wrote: Seeing how things are going, I'll probably be an evil faction. If the crusade can support it, I can always add a loyalist faction later as well, but that is if and only if the crusade can support it. I won't take up more space than is fair for my forces, so a secondary force will be on hold, if ever deployed. Depends on how things turn out.
My main choices have been Necrons, Orks, or Tau.
Also, out of curiosity, how would one run tyranids on the new map? It'd be tricky, if we're limiting our sizes, since tyranids on a planet like that would be expanding at a large rate.
I looked, there are over 60 spots on the map, so everyone has enough for 2, maybe even 3 spots
And I quite fancy doing Admech. Mix of research and combat. Plus, if you offer us something interesting, we may well get distracted and leave the Imperials to it.
And I quite fancy doing Admech. Mix of research and combat. Plus, if you offer us something interesting, we may well get distracted and leave the Imperials to it.
Admech would be interesting.
The moons aren't like Earth's moon, they're almost full planets, just, smaller
Admech are really cool. I don't know enough about their armies to do anything with them, but it'd be cool to see them here. On second thought, I might pick up a Kroot mercenary army instead. Highest paying bidder can let me join them...
Also, how would tyranids go? In curious about that one.
2 or 3 spots each? So you're telling me there's a chance to do another faction? I really should probably have another one, one can only do so much with IK.
I would really love to have two factions, because when I was just doing Archarus, I kept putting off writing because it almost felt like I was by myself at times. In the same sector, but alone with my events.
Of course, things have picked up from then, what with CAKE and the Eldar, but there was a time where I had stopped writing for awhile because I felt like I wasn't getting anywhere. The Histans helped, since I have an ally I'm literally cooperating with at all times now.
I know more about their units, motivation and tech than their hierarchy. But that wouldn't be hard to research, I'm sure.
In fact we could always assist by being the secondary motivation for some battles. Kill those X anyway, but return to us their Y, and we'll give you this shiny new cannon.
War Kitten wrote:2 or 3 spots each? So you're telling me there's a chance to do another faction? I really should probably have another one, one can only do so much with IK.
Yeah, if you want to do 3 you could, i don't think we have 30 people
2BlackJack1 wrote:Admech are really cool. I don't know enough about their armies to do anything with them, but it'd be cool to see them here. On second thought, I might pick up a Kroot mercenary army instead. Highest paying bidder can let me join them...
Also, how would tyranids go? In curious about that one.
I'm going to run Necrons, Renegade SM, and maybe Tau.
War Kitten wrote:2 or 3 spots each? So you're telling me there's a chance to do another faction? I really should probably have another one, one can only do so much with IK.
Yeah, if you want to do 3 you could, i don't think we have 30 people
2BlackJack1 wrote:Admech are really cool. I don't know enough about their armies to do anything with them, but it'd be cool to see them here. On second thought, I might pick up a Kroot mercenary army instead. Highest paying bidder can let me join them...
Also, how would tyranids go? In curious about that one.
I'm going to run Necrons, Renegade SM, and maybe Tau.
If I do Tau i'll let you know
Woah, slow the train down, I think we should start with one and see where we are at then decide if we can do two. I would also suggest 2 factions primarily (Imperium of Man vs ???)
The main reason I'd want to do orks is because that I miss writing up their fluff from way back when with Chazz's Insert Yourself thread for the Kommandoz. Seeing them in the CoF is also a constant reminder of that, and only makes me miss writing for them more.
Another cool Imperial faction would be the assassinorum. Any of the branches would be interesting to write from their PoV, so I might have an Imperial faction of them. Plus they aren't really a main force, but a side one.
Fair enough. I'll limit myself on one faction (probably xenos of some sort) and if we can have more than one, then I think I'll do Assassinorum, since it isn't a huge army, but gives me an Imperial side of things.
Also, Kharne, I think it'd be neat if you did a flayed one army or destroyer cult for the next crusade.
Ok, so here's what we'll do. Also it will be IoM vs Xenos/Chaos. this doesn't mean that all the Chaos/Xenos have to work together.
Everyone picks one faction and we get it on roster and see what the balance is. Everyone needs to come up with a decent amount of fluff for their 1st army
Then those who want to may pick a second.
If you want a third you must ask the GM. If you do bring in a third army it will have to be after crusade has started.
What do you guys think?
2BJ1, i don't know about Flayed Ones and Destroyers, those are kinda taboo for my Necrons
Kharne the Befriender wrote: Ok, so here's what we'll do. Also it will be IoM vs Xenos/Chaos. this doesn't mean that all the Chaos/Xenos have to work together.
Everyone picks one faction and we get it on roster and see what the balance is.
Everyone needs to come up with a decent amount of fluff for their 1st army
Then those who want to may pick a second.
If you want a third you must ask the GM. If you do bring in a third army it will have to be after crusade has started.
What do you guys think?
I say no to a third faction. There leaves no room for new comers.
Kharne the Befriender wrote: Ok, so here's what we'll do. Also it will be IoM vs Xenos/Chaos. this doesn't mean that all the Chaos/Xenos have to work together.
Everyone picks one faction and we get it on roster and see what the balance is. Everyone needs to come up with a decent amount of fluff for their 1st army
Then those who want to may pick a second.
If you want a third you must ask the GM. If you do bring in a third army it will have to be after crusade has started.
What do you guys think?
I say no to a third faction. There leaves no room for new comers.
Well lets say we have about 10 people (I think), let's say that everyone does 2 armies. that still only takes 1/3 of available spots. If half did 3 armies then there would still be over 1/2 spots left.
Also, lets assume that each person has an additional territory they take over. That's 35/60 spots
In the grim darkness of the far future, there is only math
I couldn't even handle writing up rolls for 3 factions, it'd be insanity, and I'd be surprised if I was the only one to agree to that sentiment.
And Kharne, if you meant to continue on with Kageros, then nevermind about my suggestion, but if you wanted to start fresh, maybe from the perspective of an awakening tomb, then I thought it'd be interesting to have something like flayed ones or destroyers, for change things up a little.
Kharne the Befriender wrote: Ok, so here's what we'll do. Also it will be IoM vs Xenos/Chaos. this doesn't mean that all the Chaos/Xenos have to work together.
Everyone picks one faction and we get it on roster and see what the balance is.
Everyone needs to come up with a decent amount of fluff for their 1st army
Then those who want to may pick a second.
If you want a third you must ask the GM. If you do bring in a third army it will have to be after crusade has started.
What do you guys think?
I say no to a third faction. There leaves no room for new comers.
Well lets say we have about 10 people (I think), let's say that everyone does 2 armies.
that still only takes 1/3 of available spots. If half did 3 armies then there would still be over 1/2 spots left.
Also, lets assume that each person has an additional territory they take over. That's 35/60 spots
In the grim darkness of the far future, there is only math
That is a ton to keep track of. Just look at our map; it is filled to the brim with factions. There are so many, I kind of tuned out to those which didn't concern me directly: Chazz's Orks, Bob's Scions, the Tallarn, the Genestealer cult, most Astartes stuff. Its not that I didn't like it, it was just that there is so much happening.
2BlackJack1 wrote: I couldn't even handle writing up rolls for 3 factions, it'd be insanity, and I'd be surprised if I was the only one to agree to that sentiment.
And Kharne, if you meant to continue on with Kageros, then nevermind about my suggestion, but if you wanted to start fresh, maybe from the perspective of an awakening tomb, then I thought it'd be interesting to have something like flayed ones or destroyers, for change things up a little.
I agree with you guys, 3 factions is lunacy.
I might continue with Kageros, If I do an awakening tombworld then I could do some...
interesting things regarding the Maynarkh Dynasty...
I'm considering switching my army to some other Loyalist faction and just having a knight or two attached to them. Lets me and TS continue the Knight interplay, but it'd give me some more options. I don't know...
2BlackJack1 wrote: So far, we have:
WK and TS doing IK
Jhe doing SW Kharne doing something xenos/chaos (more than likely)
BC doing RT again, and also IG
Did I get anything wrong or am I forgetting anyone?
Me as Scions, who are going to be loyal to the Imperium
I'm gone for five minutes and you guys are already planning the next crusade. lol
But I think we are getting a little bit ahead of ourselves there still seems to be a few loose ends in this crusade.
The three big ones being The Hybrids, BJ's warp Fortress, and Aurelius and the Sorcerer
There are also some other arcs that remain still hanging like Gene Stealer threat and mooshy Commissar Sheppard thing.
But I digress I was thinking for the next crusade I would want to run Grey Knights and maybe chaos or orks depending on if there are too many chaos players or not.
Also if its still up for discussion I would love to be GM (Don't mean to step on anyone's toes, just thought I'd throw my hat in if hats are to be thrown.)
Also is the Exterminatus called off cus Nox and his boys have been on pause waiting for it.
And that is what a roll of 5/88 gets you on resisting losing your temper, Garth.
By all rights, if Marcus were less insane, that would have ended the mission.
Also Smudge set me the tapestry request so long ago that it was actually viable, I'm just sloooow.
MERIT and Rakszan can either fight their way or stealth past the Hybrid blockade, their choice.
The MERIT and Rakszan also slip past Imperial borders to Mogrok, but whether the Imperium accept their pleas for peace remains to be seen. That's all up to the players.
Any Imperium players want to accept my pleas for peace?
MERIT and Rakszan can either fight their way or stealth past the Hybrid blockade, their choice.
The MERIT and Rakszan also slip past Imperial borders to Mogrok, but whether the Imperium accept their pleas for peace remains to be seen. That's all up to the players.
Any Imperium players want to accept my pleas for peace?
I think most Imperials would kill you on sight... Just saying.
2BlackJack1 wrote: So TS, is Gondorf's Passage ever getting nuked? Some people are waiting in something to happen there.
The NO is out of the game.
Spoiler:
Sylus tore the boarding shield from his one of his brother's arms and unloaded a boltgun into the traitor's gorget. It had been 15 minutes since Sylus declared mutiny against his Chapter Master. The bastard drove them off course from Gondorf's Passage and headed straight to the Iron Warrior controlled planet Fahren. When Sylus attempted to contact his Lord about the sudden change of plan, he was met with untold hostility and the Chapter Master deemed him a traitor without so much as a reason. It had only taken fifteen minutes to muster the full force of the First Company in an attempt to overtake the Warpath Furnace and the Crucible.
Sylus raised his shield and waded through the heavy lasfire that filled the hallways. Only the First Company waged war for Sylus; the Auxilia was under the direct command of the Chapter Master. Two Vanguard Veterans leapt over the shield wall of Sylus' Astartes, wrist-blades streaking long trails of white lightning. They carved into the Auxilia force with the might of a rampaging grox. Seeing the enemy beginning to falter, Sylus ordered his Astartes to charge. The High Court, or the bridge as others would call it, was just down the hall and guarded by hundreds of Auxilia. Fortunately, someone panicked at the right moment and the long hallway they would have fought through was vented of the atmosphere. Their opposition crumbled like brittle twigs and Sylus made it to the blast door leading into the High Court. It should only take them a minute to melt the door to slag.
* * *
Ryus looked out his ocuport into the void. He felt his Flagship, the Warpath Furnace, fire its broadsides into its escort ships. Both ships were nearly destroyed in a single volley. He chuckled to himself and turned his throne. Kneeling before him were 6 of his 9 Judges, his Jury and his mighty Executioner. None of his most trusted betrayed him, well, almost none of them. Sylus, Greijer and Dezmon stood in defiance of his great schemes. Everything was as planned in Ryus' mind. He reveled over his perfect plan until a familiar noise brought him back. The great door of his Observatory ground open and Ryus' three rebellious Judges approached from the darkness. The Jury and the Traitor Judges stood and faced them. Each one ignited their crozius or power glaive. The Executioner flexed his power fists. Three Judges stood against 15 of their Honour guard, 7 of their closest brothers and their liege.
* * *
Sylus placed his finger on the trigger of his boltgun. To his left, High Judge Greijer ignited his power scythe and on his right, Judge Dezmon charged his plasma gun. In a hair of a second, this room would become a blood bath, but only the God-Emperor would determine if his servants would be victorious. Sylus noticed each Juror shift his weight subtly so they could be ready to charge should their Chapter Master will it. Each one was pleased when the order was given. Between the time it took each Juror to register the order, Sylus had already put a bolt into the forehead of three of them and by the time they charged, three more fell. Sylus discarded his empty bolter and slammed his arm into the power fist mag-locked to his leg. When the first Juror reached him, Sylus put one of his power fists through the Traitor's knee and the second followed and turned the Juror's chest into red mist. He spun and ducked to dodge a power glaive meant for his head. He dodged another glaive and smashed the wielder's head into paste. A head butt sent another reeling and Sylus followed up by uppercutting the poor bastard and reducing his upper body to nothing. Sylus butchered three more Jurors before he heard Ryus challenge him from his throne. Sylus turned to face his Brother-Traitor. Ryus' eyes burned with the light of a dying sun as he descended his throne. Sylus was sure that the Chapter Master did not even lay a foot on the ground.
"Even as your forces crumble around you, Sylus, you still persist. Why?" Ryus' voiced boomed throughout the room. Sylus never saw his Chapter Master's mouth move.
"The First Company shall never fall, Ryus. Justice will prevail here and now. Come to me and I will end your tyranny," Sylus taunted in return, his words like daggers.
Ryus lifted his maul, the Bane of Rukt, high over his head and leapt at Sylus. Sylus threw up his power fists to ward off the attack, but an inhuman force possessed the Chapter Master and the maul smashed clean through his bionic arm. Sylus recoiled and fell to one knee. Ryus floated over to Sylus and grabbed him with telekinesis. He held the Judge to his eye level. The emotionless stare of the Chapter Master brought great despair to Sylus and he mouthed the Litanies of Hate. The Chapter Master cast Sylus down and smashed his maul down again, this time taking Sylus other arm. He threw Sylus with his psychic might across the room and into one of the pillars holding the high ceiling. Sylus ground his teeth and muttered a lofty prayer of deliverance. Ryus slowly approached him through the carnage.
Suddenly, a bright light filled the observatory. Five Astartes stood between the broken Judge and Ryus. Each of the defiant Astartes was wreathed in ethereal flames and their demeanor was permeated with death. They raised their bolters and fired upon the Traitor Chapter Master. Ryus threw up a hand to guard his face from the wall of bolter fire and strode closer to the the group. When he reached the Astartes, he was met with a force so unmoving an Iron Warrior would have died of envy. The Astartes held him at bay for what seemed like hours, but the Chapter Master's power was too great for even them. He threw them aside and they turned to clouds of ember and ash. Ryus raised his maul to finish off Sylus once and for all, but he never had a chance to bring it down. Ryus fixed his eyes on the long claw-like blades protruding from his chest. Blood trickled from beneath them and began pooling on the floor. Then the realization came. He coughed up blood and dropped the Bane of Rukt. Ryus fell face first to the side of Sylus and died. Sylus could only make out the silhouette of an angelic being before his body went into a coma.
* * *
Greijer sat in the Command throne aboard the Warpath Furnace. The Veterans of the First Company over took the bride and plotted a course for Kattifrakk. With a great amount of luck, the Hassassins were able to wipe the location of their homeworld from the logs on the ships that sided with Ryus. It could only prevent a counter offensive that would spell inevitable doom for the Chapter of the New Order. With their path secure and the trail behind them empty, the Warpath Furnace and the Warpath Crucible shot off into the void.
What say I contact Crusade Command and tell them if they hit the Hybrids from the front while I start shooting in all directions at them?
Pretty much no contact between our forces.
Also, good luck hitting BJ's space/warp fortress of solitude, it's a beast.
Smudge, do me and BJ need to send you rolls for the delegation?
Buttery, do you have any exotic materials that Kageros could use for a cape? He has one but I have a use for another one.
BJ, Shall I send some Necrodermis for you to smith/warp/do whatever with?
I'll write my blurb today, My newly founded base on Tyrell III get's swarmed by Fogbrids, I did have 13% survive on Nemesa.
On a side note. Would you guys want me to put 2 doomsday cannons on my Doomsday Ark....
I have one left over from my Ghost ark and I'm tempted to put it on the Doomsday Ark
Kharne the Befriender wrote: What say I contact Crusade Command and tell them if they hit the Hybrids from the front while I start shooting in all directions at them?
Pretty much no contact between our forces.
Also, good luck hitting BJ's space/warp fortress of solitude, it's a beast.
Smudge, do me and BJ need to send you rolls for the delegation?
Buttery, do you have any exotic materials that Kageros could use for a cape? He has one but I have a use for another one.
BJ, Shall I send some Necrodermis for you to smith/warp/do whatever with?
I'll write my blurb today, My newly founded base on Tyrell III get's swarmed by Fogbrids, I did have 13% survive on Nemesa.
On a side note. Would you guys want me to put 2 doomsday cannons on my Doomsday Ark....
I have one left over from my Ghost ark and I'm tempted to put it on the Doomsday Ark
Why would you contact the Imperium of man? You are a Necron
Kharne, I likely do, but whilst I have some immunity to trade with whoever I want, I don't have it to do wherever I want.
If I start trading with you six inches from Trisburg, I imagine my ship will be blasted before yours, due to the Imperium's dim view on xeno sympathisers.
BC feel free to do introduction for trade. I have anew batch of musgrroms which travel well, taste better and are long lasting in the hold. Feel free to trade.
Required. Rarer metals and such for ship maintenance etc.
TS, I did kinda teleport to your delegation for some food before you rudely killed me. I can simply hack into your communications line and be like. +++Hello+++ ++Who is this? Reveal yourself!++ +++It is Kageros of the Necron Dynasty. We wish to assist you against the Hybrid threat.+++ ++Xeno! Xenos filth! HERESY I SAY! HERES-*Heart attack*++ +++Oh, C'tan damnit all...+++
And Buttery, perhaps we have conversation on the down low about the Trade. You send a small vessel to space around Nemesa, we trade, Imperium has no idea
Kharne the Befriender wrote: TS, I did kinda teleport to your delegation for some food before you rudely killed me.
I can simply hack into your communications line and be like.
+++Hello+++
++Who is this? Reveal yourself!++
+++It is Kageros of the Necron Dynasty. We wish to assist you against the Hybrid threat.+++
++Xeno! Xenos filth! HERESY I SAY! HERES-*Heart attack*++
+++Oh, C'tan damnit all...+++
And Buttery, perhaps we have conversation on the down low about the Trade.
You send a small vessel to space around Nemesa, we trade, Imperium has no idea
Necrons don't hack technology. They manually possess it. In Warzone Damnos, a bunch of Scarabs were operating tarantula sentry guns.
Buttery Commissar wrote: What is your goal, Kharne? I think you may find it hard convincing any of the marines to speak with you more than once. It seems a difficult path.
My goal is to get rid of these damned hybrids so i can start building bases with out turning them into a bad parody of The Mist
War Kitten wrote: Whenever we start legitimately assembling the roster let me know so I can actually decide what force I'm running in the new crusade as my primary.
Also, good luck getting the Marines to not BLAM you in the face Kharne
Sounds like you guys are kinda writing this one off before finishing. I'm kinda wary about investing time on writing for something that's going to get scrapped.
Buttery Commissar wrote: Sounds like you guys are kinda writing this one off before finishing. I'm kinda wary about investing time on writing for something that's going to get scrapped.
It's not. I just like to plan ahead. I'd like to see this through
Buttery Commissar wrote: Sounds like you guys are kinda writing this one off before finishing. I'm kinda wary about investing time on writing for something that's going to get scrapped.
I am no longer in this current crusade, so I am just laying ground work for the next.
Buttery Commissar wrote:Sounds like you guys are kinda writing this one off before finishing. I'm kinda wary about investing time on writing for something that's going to get scrapped.
Smudge has stuff to do just like the rest of us. He'll get back when he gets back. I just got lucky that I haven't had too much to do for college as of yet. In the meantime we can sit here and chat about this Crusade, the Next one, or whatever.
No, I spent too much time painting those Tactical Marines to eat them. Although I did find that if you boil shoe leather enough it becomes somewhat palatable
Well. I need to decide if I'm staying on Novus Regulus to fight the Orks, or if I'm going to go fight the Hybrids with Chazz. We're at another crossroads. Kind of like how Gailor Prime was
I'm (hopefully) about to unearth a genestealer cult, so first imperial(s) to answer the pest control advert gets to burn that out.
Only proviso is you leave the governor to my crew.
Buttery Commissar wrote:Sounds like you guys are kinda writing this one off before finishing. I'm kinda wary about investing time on writing for something that's going to get scrapped.
I'm still working on getting this finished up, at least by resolving the Hybrid and Archarus plot points. All other subplots, such as mushrooms, Genestealers, Voidspider, and the Pavus Power GrabTM are up to the players to resolve themselves. However, you'll find them to be entering their endgame stages.
That said, Aurelius is going to have a curveball thrown in too, once I can get round to writing it up.
Bobthehero wrote:Doesn't help that Smudge is semi-inactive.
Terribly sorry about that, my life right now is getting fethed up in multiple ways. I'm still here though.
I'm not sure. I'm writing a blurb right now. I'm waiting for Smudge to post the delegation between me and 2BJ1
After that I'll be focussing on Fogbrids and a doomsday weapon
Getting round to that. I'm assuming it's just you two at this point?
Buttery Commissar wrote:I'm (hopefully) about to unearth a genestealer cult, so first imperial(s) to answer the pest control advert gets to burn that out.
Only proviso is you leave the governor to my crew.
Sure, all yours. Benlisted, if you're still here, could we have some idea if your Cults are still protected by plot armour? If you're here, that's all fine.
My Histans are in it to see this sector in Imperial control. It's Imperial domain, and everyone else can feth off.
Also, in still writing up my speech for you Smudge, figured I'd lessen your workload by not giving you just an outline.
As for Crusade 2.0, I don't want it to happen soon, this crusade has a lot of life in it, and I appreciate the freedom of space it has that the next crusade won't have. My armies? Undecided on xenos, but if I can have a second force, it will be either Assassinorum, or Inquisitorial, to have a bit if freedom with it. Inquisitor with assassins at his disposal would be cool.
2BlackJack1 wrote: My Histans are in it to see this sector in Imperial control. It's Imperial domain, and everyone else can feth off.
Also, in still writing up my speech for you Smudge, figured I'd lessen your workload by not giving you just an outline.
As for Crusade 2.0, I don't want it to happen soon, this crusade has a lot of life in it, and I appreciate the freedom of space it has that the next crusade won't have. My armies? Undecided on xenos, but if I can have a second force, it will be either Assassinorum, or Inquisitorial, to have a bit if freedom with it. Inquisitor with assassins at his disposal would be cool.
Agreed, this Crusade is really fun. I'm sorry but your Histans will be disappointed.
Also, we need a name for the next Crusade, not just Crusade 2.0
I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
War Kitten wrote: I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
Looks like I'm going to have to bring some Ancient Doom to your Eldar...
I don't think anyone would mind your Guard and Knights in one faction, as long as they're under the same house
Cheers Smudge. I don't know about Benlisted, but I'm happy for you to NPC the genestealers.
At the moment I'm stuck on how to move forward. The ins and outs of finding the troops, and such, I may just be tired.
I suppose search/research rolls are a start. Plus, Marcus is yet to exact his revenge on Selka truly, and I've not shown my hand on what I stashed in the Guinea.
Jhe, if you want to tail your next update with picking up my ship's arrival, I'll write the trade proposal.
War Kitten wrote: I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
Looks like I'm going to have to bring some Ancient Doom to your Eldar...
I don't think anyone would mind your Guard and Knights in one faction, as long as they're under the same house
You stay away from my Eldar Kharne...
And the idea I had was for the Knights to bring along all of their personal armsmen (who would basically be equivalent to Imperial Guard Veterans or Scions). They're just there so that I have some capability of fighting in areas such as hive cities, underground, or in very rocky, mountainous areas.
Buttery Commissar wrote: Cheers Smudge. I don't know about Benlisted, but I'm happy for you to NPC the genestealers.
At the moment I'm stuck on how to move forward. The ins and outs of finding the troops, and such, I may just be tired.
I suppose search/research rolls are a start. Plus, Marcus is yet to exact his revenge on Selka truly, and I've not shown my hand on what I stashed in the Guinea.
Jhe, if you want to tail your next update with picking up my ship's arrival, I'll write the trade proposal.
Ok next update, Thurs, Fri time frame.
But you can pre prepare a trade contract/proposal and if beat me just hold it till needed :-)
And just to up the wolf. Maybe my 2.0 HQ, ulfric von iron claw, 9th great company wolf lord. I can drop the von. Trade mark lighting claw relic :-)
War Kitten wrote: I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
Looks like I'm going to have to bring some Ancient Doom to your Eldar...
I don't think anyone would mind your Guard and Knights in one faction, as long as they're under the same house
You stay away from my Eldar Kharne...
And the idea I had was for the Knights to bring along all of their personal armsmen (who would basically be equivalent to Imperial Guard Veterans or Scions). They're just there so that I have some capability of fighting in areas such as hive cities, underground, or in very rocky, mountainous areas.
Then stay away from my Chaos Allies...
I like that idea better, have you decided your house name? I vote house Kharne
War Kitten wrote: I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
Looks like I'm going to have to bring some Ancient Doom to your Eldar...
I don't think anyone would mind your Guard and Knights in one faction, as long as they're under the same house
You stay away from my Eldar Kharne...
And the idea I had was for the Knights to bring along all of their personal armsmen (who would basically be equivalent to Imperial Guard Veterans or Scions). They're just there so that I have some capability of fighting in areas such as hive cities, underground, or in very rocky, mountainous areas.
Then stay away from my Chaos Allies...
I like that idea better, have you decided your house name? I vote house Kharne
I like that you like my idea. And the House name isn't set in stone yet. At the moment it's House Valorn. Me and TS are trying to come up with fluff for why they hate each other so much.
War Kitten wrote: I may be irritated with Novus Regulus at the moment, but I'm enjoying this Crusade. I'm enjoying having my Eldar hunt down 2BJ1's Iron Warriors (even though they haven't really fought each other much yet beyond some naval battles). That being said, I'm going to enjoy writing for a Knight army whenever 2.0 comes around. I do hope I can have some Imperial Guard to go with them though, to help with mountainous terrain, and cities.
Looks like I'm going to have to bring some Ancient Doom to your Eldar...
I don't think anyone would mind your Guard and Knights in one faction, as long as they're under the same house
You stay away from my Eldar Kharne...
And the idea I had was for the Knights to bring along all of their personal armsmen (who would basically be equivalent to Imperial Guard Veterans or Scions). They're just there so that I have some capability of fighting in areas such as hive cities, underground, or in very rocky, mountainous areas.
Then stay away from my Chaos Allies...
I like that idea better, have you decided your house name? I vote house Kharne
I like that you like my idea. And the House name isn't set in stone yet. At the moment it's House Valorn. Me and TS are trying to come up with fluff for why they hate each other so much.
Could all of started with one house arriving late to save the other houses lord and spiraled over the centuries
We're still working on it. Since I hope to make this feud a plot device of sorts for either side to take advantage of. Was also thinking about having one of my Knights honour duel with one of TS's to see who gets to deploy first when the time eventually comes. In the meantime I'm planning on how I can get to Fahren
War Kitten wrote: We're still working on it. Since I hope to make this feud a plot device of sorts for either side to take advantage of. Was also thinking about having one of my Knights honour duel with one of TS's to see who gets to deploy first when the time eventually comes. In the meantime I'm planning on how I can get to Fahren
I was thinking a butterfly effect. A small event centuries ago reverberating down and magnifying
Iron warrior fortress..... What if you follow in warp wake of one of transports bound to the planet?
War Kitten wrote: We're still working on it. Since I hope to make this feud a plot device of sorts for either side to take advantage of. Was also thinking about having one of my Knights honour duel with one of TS's to see who gets to deploy first when the time eventually comes. In the meantime I'm planning on how I can get to Fahren
I was thinking a butterfly effect. A small event centuries ago reverberating down and magnifying
Iron warrior fortress..... What if you follow in warp wake of one of transports bound to the planet?
What if you fire a vortex missile inside the Warp?
War Kitten wrote: We're still working on it. Since I hope to make this feud a plot device of sorts for either side to take advantage of. Was also thinking about having one of my Knights honour duel with one of TS's to see who gets to deploy first when the time eventually comes. In the meantime I'm planning on how I can get to Fahren
I was thinking a butterfly effect. A small event centuries ago reverberating down and magnifying
Iron warrior fortress..... What if you follow in warp wake of one of transports bound to the planet?
What if you fire a vortex missile inside the Warp?
How big are eldar warships?
It's crazy but hyjack a transport group and park your ships onboard. Use its signals to get close then pounce.
Editted OT with Inactive members. I didn't want to take them out of the campaign, but there needed to be some indication they weren't to on top of things.
Does anyone know if Ashiraya left? I think Buttery mentioned it
War Kitten wrote: Real life seems to have hit a lot of people in this thread pretty hard.
I'm still somewhat here but after I started this thread to then my break. I couldn't catch back up after gallon prime. To many new people and moving pieces and worlds. I just can't keep up with it. I fully plan on getting back in if we want to start a campaign on a single planet. That would get me back in.
Also the randomness of some posts throw me off. Like crusade of love. Then the one or two line posts here take up so much space where there really should just be PM between the people. It takes forever trying to figure out what's relevant.
I hope to join you all again if we do another/I may start another if this ever runs its course. The Wolverines valiant didn't get much action lol.
War Kitten wrote: Real life seems to have hit a lot of people in this thread pretty hard.
I'm still somewhat here but after I started this thread to then my break. I couldn't catch back up after gallon prime. To many new people and moving pieces and worlds. I just can't keep up with it. I fully plan on getting back in if we want to start a campaign on a single planet. That would get me back in.
Also the randomness of some posts throw me off. Like crusade of love. Then the one or two line posts here take up so much space where there really should just be PM between the people. It takes forever trying to figure out what's relevant.
I hope to join you all again if we do another/I may start another if this ever runs its course. The Wolverines valiant didn't get much action lol.
Look at the Crusade 2.0, is that something you would be interested in?
War Kitten wrote: Real life seems to have hit a lot of people in this thread pretty hard.
I'm still somewhat here but after I started this thread to then my break. I couldn't catch back up after gallon prime. To many new people and moving pieces and worlds. I just can't keep up with it. I fully plan on getting back in if we want to start a campaign on a single planet. That would get me back in.
Also the randomness of some posts throw me off. Like crusade of love. Then the one or two line posts here take up so much space where there really should just be PM between the people. It takes forever trying to figure out what's relevant.
I hope to join you all again if we do another/I may start another if this ever runs its course. The Wolverines valiant didn't get much action lol.
Yeah, sorry about that. The Crusade's gotten a bit..... odd after Gailor Prime. We're starting to plan ahead for Crusade 2.0 if you want to get in on that when the time comes.
BNG, you kill off those Kroot and my Histans will pay you a visit.
Now I really am at a cross of running Kroot or Orks next Crusade... Also, I'm writing up some stuff for Archarus and the Histans, should be out before the end of the week.
2BlackJack1 wrote: BNG, you kill off those Kroot and my Histans will pay you a visit.
Now I really am at a cross of running Kroot or Orks next Crusade... Also, I'm writing up some stuff for Archarus and the Histans, should be out before the end of the week.
Why not do both, I think that Chicke- Kroot would be pretty cool
I've talked with Evergreen, and he might be interested in nids, but he wasn't sure how it'd work if we were limiting army sizes. Then again, that was before we realized how much space we had.
I've talked with Evergreen, and he might be interested in nids, but he wasn't sure how it'd work if we were limiting army sizes. Then again, that was before we realized how much space we had.
Nids would work fine
I would suggest, as I am doing, look at the map and decide where you want to deploy (Dibs on Frosie)
2BlackJack1 wrote: BNG, you kill off those Kroot and my Histans will pay you a visit.
Now I really am at a cross of running Kroot or Orks next Crusade... Also, I'm writing up some stuff for Archarus and the Histans, should be out before the end of the week.
Maybe you should elaborate the current state of Histans, and MERIT should think of a perfect solution for the Kroot troopers. We sincerely hope that our alliance could be made.
Because those Kroots were quite experienced that they could not simply kill them, here are MERIT's solutions:
1) Send the Kroots secretly, and let them fight the Hybrid-infested planet for the reasoning of 'clear the area of Hybrids and make sure we have a base of operation.'
2) Send them out of the sector and have them fight another campaign against Kaos.
I was actually thinking of running the RT and what I'd call grey Mechanicus - Admech far enough from the eyes of the Imperium that their morals are somewhat more mercenary. Not total sell-outs, but willing to look the other way if the sources of a good piece of kit was less than IoM sanctioned.
But if someone wants to run full Dark Mechanicum, I can clean up my act and think of another way to run.
BNG, I was only kidding. Do as you like with the Kroot. While my Histans themselves would actually enjoy xenos fighting xenos, I have a liking toward the Kroot in general, but it doesn't actually bother me what you do with them. I was just making a joke, is all.
2BlackJack1 wrote: BNG, I was only kidding. Do as you like with the Kroot. While my Histans themselves would actually enjoy xenos fighting xenos, I have a liking toward the Kroot in general, but it doesn't actually bother me what you do with them. I was just making a joke, is all.
If so, let the Kroots share the burden of close combat.
Anyway, it seems that our alliance is good enough for Histans then?
Don't get me wrong, the Histans would support the final decision of Crusade Command overall on alliances and whatnot. They wouldn't be entirely opposed to having some xenos take the brunt of an assault on other xenos, but they wouldn't be all too happy to have the aliens be right next to them in the battles. Ironically, if the alliance does happen, then the way to get the two sides to find common ground would be to work alongside each other, and see that the other side is doing its workload as well.
2BlackJack1 wrote: Don't get me wrong, the Histans would support the final decision of Crusade Command overall on alliances and whatnot. They wouldn't be entirely opposed to having some xenos take the brunt of an assault on other xenos, but they wouldn't be all too happy to have the aliens be right next to them in the battles. Ironically, if the alliance does happen, then the way to get the two sides to find common ground would be to work alongside each other, and see that the other side is doing its workload as well.
Take a wild guess of Aelius' identity then, I think it can smooth things a lot. That is, if Aelius could persuade his colleagues.
Do expect the MERIT would be honest about their aim, their history, and their past operations. Fight against the C'Tan and Kaos forces is what central aim of MERIT, and they wouldn't mind achieve that goal by killing some aliens as the payment.
2BlackJack1 wrote: Don't get me wrong, the Histans would support the final decision of Crusade Command overall on alliances and whatnot. They wouldn't be entirely opposed to having some xenos take the brunt of an assault on other xenos, but they wouldn't be all too happy to have the aliens be right next to them in the battles. Ironically, if the alliance does happen, then the way to get the two sides to find common ground would be to work alongside each other, and see that the other side is doing its workload as well.
Take a wild guess of Aelius' identity then, I think it can smooth things a lot. That is, if Aelius could persuade his colleagues.
Do expect the MERIT would be honest about their aim, their history, and their past operations. Fight against the C'Tan and Kaos forces is what central aim of MERIT, and they wouldn't mind achieve that goal by killing some aliens as the payment.
2BlackJack1 wrote: Don't get me wrong, the Histans would support the final decision of Crusade Command overall on alliances and whatnot. They wouldn't be entirely opposed to having some xenos take the brunt of an assault on other xenos, but they wouldn't be all too happy to have the aliens be right next to them in the battles. Ironically, if the alliance does happen, then the way to get the two sides to find common ground would be to work alongside each other, and see that the other side is doing its workload as well.
Take a wild guess of Aelius' identity then, I think it can smooth things a lot. That is, if Aelius could persuade his colleagues.
Do expect the MERIT would be honest about their aim, their history, and their past operations. Fight against the C'Tan and Kaos forces is what central aim of MERIT, and they wouldn't mind achieve that goal by killing some aliens as the payment.
It better not be Acting-Captain Aurelius.
Oh no, Aelius had tag along with MERIT since they finished off the Deceiver Shard pretending to be Governor Takis. Check the assassin codex and you should know who's Takis.
Buttery Commissar wrote:I was actually thinking of running the RT and what I'd call grey Mechanicus - Admech far enough from the eyes of the Imperium that their morals are somewhat more mercenary. Not total sell-outs, but willing to look the other way if the sources of a good piece of kit was less than IoM sanctioned.
But if someone wants to run full Dark Mechanicum, I can clean up my act and think of another way to run.
You can run admech, I'm probably sticking with RSM
I appreciate that everyone has their hands full with orks and whatnot, but is there any chance of reinforcements on Julla? I'm a bit stuck on how to advance at the minute.
Tainted wrote: I appreciate that everyone has their hands full with orks and whatnot, but is there any chance of reinforcements on Julla? I'm a bit stuck on how to advance at the minute.
Tainted wrote: I appreciate that everyone has their hands full with orks and whatnot, but is there any chance of reinforcements on Julla? I'm a bit stuck on how to advance at the minute.
Perhaps I can help?
Help from necrons? To be fair I don't think Nasira would mind, it's just a case of not getting caught.