97127
Post by: Kharne the Befriender
I'm trying to use the FW transports like, Thunderhawks, Sokar Pattern Stormbird, Storm Eagle, Assault Ram...
Did I miss any?
51866
Post by: Bobthehero
War Kitten wrote:So one of my Knights is going to honor duel one of TS's Knights. Anyone want to have someone from their faction in the audience? Both me and TS are doing write-ups for it when the time comes.
Where?/When? I'll have Riley attend.
91468
Post by: War Kitten
Bobthehero wrote: War Kitten wrote:So one of my Knights is going to honor duel one of TS's Knights. Anyone want to have someone from their faction in the audience? Both me and TS are doing write-ups for it when the time comes.
Where?/When? I'll have Riley attend.
We're still working on that, but part of the fluff of mine and TS's Knight Houses is that they really don't like each other that much (think Dark Angels and Space Wolves levels of dislike). So I'd imagine it would be pretty soon after the new Crusade starts. One of the reasons I mentioned it to TS was to bring all the Imperial Commanders together so that alliances can be made, and some nice RP can happen for our leaders.
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Post by: Tactical_Spam
No, you are a renegade chapter as you clearly stated.
94485
Post by: 2BlackJack1
Progress Report: My Kroot Shaper has received a name. I might just recycle some names that I used around once from my Kroot story...
93655
Post by: Buttery Commissar
Hm, in that case you might get Edward down there with a small group of his troops and cuddlessar
91468
Post by: War Kitten
Again. I just saw this as a cool narrative opportunity for me and TS, and a chance for the rest of you guys to meet each other's commanders (if you so choose), form alliances, grudges, whatever else. It's to help out the narrative if it can
93655
Post by: Buttery Commissar
Its a good idea. My "may" rather depends on how sore he's feeling, whether I kill off Selka, and how sunny it is.
97127
Post by: Kharne the Befriender
War Kitten wrote:Again. I just saw this as a cool narrative opportunity for me and TS, and a chance for the rest of you guys to meet each other's commanders (if you so choose), form alliances, grudges, whatever else. It's to help out the narrative if it can
Would it be possible for Grulahk and Kronus, the renegade's captain (Guess what theme the Chapter is  ) be able to watch, probably from a distance, or maybe even closish?
basically minimum safe distance.
94485
Post by: 2BlackJack1
I like the idea of a bunch of Imperial being surprised at a Kroot showing up and playing nice. Of course, it might be bad to show up uninvited and without warning. That tends to get xenos diplomats killed.
91468
Post by: War Kitten
Kharne the Befriender wrote: War Kitten wrote:Again. I just saw this as a cool narrative opportunity for me and TS, and a chance for the rest of you guys to meet each other's commanders (if you so choose), form alliances, grudges, whatever else. It's to help out the narrative if it can
Would it be possible for Grulahk and Kronus, the renegade's captain (Guess what theme the Chapter is  ) be able to watch, probably from a distance, or maybe even closish?
basically minimum safe distance.
Now that. I don't know. Might have to be a roll to see whether or not you get noticed. Ask TS or Chazz.
91468
Post by: War Kitten
2BlackJack1 wrote:I like the idea of a bunch of Imperial being surprised at a Kroot showing up and playing nice. Of course, it might be bad to show up uninvited and without warning. That tends to get xenos diplomats killed.
I'd like to think the Kroot might not get shot. They have a reputation for working alongside Imperial forces, so the knee-jerk reaction to shoot a xeno may not kick in.
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: War Kitten wrote:Again. I just saw this as a cool narrative opportunity for me and TS, and a chance for the rest of you guys to meet each other's commanders (if you so choose), form alliances, grudges, whatever else. It's to help out the narrative if it can
Would it be possible for Grulahk and Kronus, the renegade's captain (Guess what theme the Chapter is  ) be able to watch, probably from a distance, or maybe even closish?
basically minimum safe distance.
Do your factions have a death wish, Kharne? You are walking onto the ship of Imperial Knights... which is full of the crusade commanders and their bodyguards...
91468
Post by: War Kitten
I actually thought it might happen on the planet TS.
97127
Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: War Kitten wrote:Again. I just saw this as a cool narrative opportunity for me and TS, and a chance for the rest of you guys to meet each other's commanders (if you so choose), form alliances, grudges, whatever else. It's to help out the narrative if it can
Would it be possible for Grulahk and Kronus, the renegade's captain (Guess what theme the Chapter is  ) be able to watch, probably from a distance, or maybe even closish?
basically minimum safe distance.
Do your factions have a death wish, Kharne? You are walking onto the ship of Imperial Knights... which is full of the crusade commanders and their bodyguards...
i wouldn't say a death wish. But they do like to be in a zone that is one of danger.
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Post by: Tactical_Spam
So there would be active Knight titans around. Why would anyone try to approach that?
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Post by: Kharne the Befriender
Tactical_Spam wrote:
So there would be active Knight titans around. Why would anyone try to approach that?
Because I can take those risks
98168
Post by: Tactical_Spam
PM me a number Kharne.
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Post by: War Kitten
Just let him have it TS. It's not that big of an issue. Or if he must give a number, give him a bonus on it or something. Or at the very least let his guys see the duel for a bit before a Knight tries to shove a Reaper chainsword down their throats.
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Post by: Kharne the Befriender
War Kitten wrote:Just let him have it TS. It's not that big of an issue. Or if he must give a number, give him a bonus on it or something. Or at the very least let his guys see the duel for a bit before a Knight tries to shove a Reaper chainsword down their throats.
Here, if I roll well, I get to watch
If i roll poorly I have to book it out of there
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Post by: Tactical_Spam
Does anyone remember the scale Smudge used? It would be nice to have...
91468
Post by: War Kitten
Kharne the Befriender wrote: War Kitten wrote:Just let him have it TS. It's not that big of an issue. Or if he must give a number, give him a bonus on it or something. Or at the very least let his guys see the duel for a bit before a Knight tries to shove a Reaper chainsword down their throats.
Here, if I roll well, I get to watch
If i roll poorly I have to book it out of there
If you roll poorly Gruhlak will get to meet the business end of an Avenger Gatling Cannon
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Post by: Kharne the Befriender
I think if it's within 5 its a Major Victory
within 10 a Victory
within 15 Minor Victory
within 20 Draw
within 25 Minor Defeat
within 30 Defeat
within 35 Major Defeat
I don't know, I could be wrong, what did i roll?
91468
Post by: War Kitten
Ask him next time he's online. Or are you trying to do the roll right now?
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Post by: 2BlackJack1
Oh good, then I can still crash the party. Actually, my Shaper, Ta'lok, might find it amusing if some guns were drawn on him. A bit of a challenge to him, to use that silver tongue of his to have them drop the weapons.
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Post by: 2BlackJack1
Kharne, I hope for your sake that you made TS taste some of his own medicine and rolled a fifty for him to work with.
97127
Post by: Kharne the Befriender
2BlackJack1 wrote:Oh good, then I can still crash the party. Actually, my Shaper, Ta'lok, might find it amusing if some guns were drawn on him. A bit of a challenge to him, to use that silver tongue of his to have them drop the weapons.
Good lord, one of my teachers names is Tollak
2BlackJack1 wrote:Kharne, I hope for your sake that you made TS taste some of his own medicine and rolled a fifty for him to work with.
I gave him 53 so i hope it's a 50
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Post by: Tactical_Spam
Kharne the Befriender wrote:
I think if it's within 5 its a Major Victory
within 10 a Victory
within 15 Minor Victory
within 20 Draw
within 25 Minor Defeat
within 30 Defeat
within 35 Major Defeat
I don't know, I could be wrong, what did i roll?
I am going to take that and edit it slightly.
Major Victory: Within 5
Victory: Within 15
Minor Victory: within 25
Stalemate: Within 35
Minor Defeat: Within 45
Defeat: within 55
Major defeat: everything else.
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Post by: Kharne the Befriender
So what did I get?
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Post by: Tactical_Spam
That is for you to share, not me.
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Post by: 2BlackJack1
Most of the names I come up with for my Kroot are cambodian/khmer. So Ta'lok is grandfather (ta) and one of respectable authority/monks (lok).
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Post by: Buttery Commissar
Tactical_Spam wrote: Kharne the Befriender wrote:
I think if it's within 5 its a Major Victory
within 10 a Victory
within 15 Minor Victory
within 20 Draw
within 25 Minor Defeat
within 30 Defeat
within 35 Major Defeat
I don't know, I could be wrong, what did i roll?
I am going to take that and edit it slightly.
Major Victory: Within 5
Victory: Within 15
Minor Victory: within 25
Stalemate: Within 35
Minor Defeat: Within 45
Defeat: within 55
Major defeat: everything else.
Thats hideous.
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Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: Kharne the Befriender wrote:
I think if it's within 5 its a Major Victory
within 10 a Victory
within 15 Minor Victory
within 20 Draw
within 25 Minor Defeat
within 30 Defeat
within 35 Major Defeat
I don't know, I could be wrong, what did i roll?
I am going to take that and edit it slightly.
Major Victory: Within 5
Victory: Within 15
Minor Victory: within 25
Stalemate: Within 35
Minor Defeat: Within 45
Defeat: within 55
Major defeat: everything else.
Thats hideous.
How is that hideous? That's the closest I could remember to Smudge's...
91468
Post by: War Kitten
Most of my Knight names are just names of people I know, or names I made up on the spot. My CSM names I'm going to go fo a more Dwarven feel (for example my Lord is Harkan Ironfist)
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Post by: Kharne the Befriender
Damn, rolled a defeat. So I get to watch for a minute untill the IK go, "wtf is that on the ridge?" "idk shoot it" "Ok" Then I run away with jazz hands I'm basing my Renegade chapter off of the Greek Pantheon, When I do a 1K sons army I'll use the Egyptian pantheon
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Post by: Tactical_Spam
Kharne the Befriender wrote:Damn, rolled a defeat.
So I get to watch for a minute untill the IK go, " wtf is that on the ridge?" "idk shoot it" "Ok"
Then I run away with jazz hands
I got it wrong, Minor defeat.
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Post by: Kharne the Befriender
So how should i tweak it?
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Post by: War Kitten
So you watch for a minute, then one of my Knights walks over and tries to introduce you to the business end of a Battle Cannon
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Post by: Kharne the Befriender
War Kitten wrote:So you watch for a minute, then one of my Knights walks over and tries to introduce you to the business end of a Battle Cannon
How would that even work?
Can I leave a message when I teleport away?
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Post by: Tactical_Spam
I would say you watch for a good 5 minutes.
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Post by: Kharne the Befriender
I have it !
So Grulahk is on a hill somewhere wearing a hood.
A stray battle cannon shot lands near him and knocks his hood back
some people look where the shot goes.
"Oops" Everyone starts to charge.
I teleport away and leave a message
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Post by: War Kitten
You do realize the honor duel is out of the Knight suits, and with blunted swords?
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Post by: Kharne the Befriender
War Kitten wrote:You do realize the honor duel is out of the Knight suits, and with blunted swords?
Why? It should be a duel to the death, not 2 manchildren playing with foam swords!
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Post by: War Kitten
For one thing, me and TS don't have enough bodies to go around murdering each other. Two, my combatant in the fight is actually a woman. Three, you really don't get the concept of an "honor" duel do you?
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Post by: Kharne the Befriender
*Peoplechildren
An honor duel is just like a bragging rights thing, right?
One person proves their better and therefore has more honor right?
98168
Post by: Tactical_Spam
Knight pilots aren't a dime a dozen you know?
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Post by: War Kitten
Definitely hitting you with a battle cannon now. Prepare for maximum battlecannon
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Post by: Tactical_Spam
War Kitten wrote:
Definitely hitting you with a battle cannon now. Prepare for maximum battlecannon
Novacannon*
97127
Post by: Kharne the Befriender
War Kitten wrote:
Definitely hitting you with a battle cannon now. Prepare for maximum battlecannon
Please explain to me how an honor duel works, i have an idea
91468
Post by: War Kitten
Essentially. My house doesn't like TS's house one bit. We have a rivalry so to speak. So whenever we deploy on the same battlefield, we hold a duel. For various reasons
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Post by: 2BlackJack1
Is it like SW and DA, where they have a brother type relation of I want to hit you, but I'll beat anyone else that hits you, because only I can do that?
Or Romeo and Juliet, I hate you, if I bump into you, and you give me a good enough reason, I'll kill you where you stand?
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Post by: Kharne the Befriender
War Kitten wrote:Essentially. My house doesn't like TS's house one bit. We have a rivalry so to speak. So whenever we deploy on the same battlefield, we hold a duel. For various reasons
Is it a challenge thing? Say, TS calls you out and vice versa?
91468
Post by: War Kitten
2BlackJack1 wrote:Is it like SW and DA, where they have a brother type relation of I want to hit you, but I'll beat anyone else that hits you, because only I can do that?
Or Romeo and Juliet, I hate you, if I bump into you, and you give me a good enough reason, I'll kill you where you stand?
You know. I'm not too sure. We didn't really talk about it too much, other than the fact that we would duel. Hmm. Need to figure that out don't I?
94485
Post by: 2BlackJack1
Both have good writing potential, and I'm not going to tell you what would be better for your army.
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Post by: Kharne the Befriender
WK, would it be possible for Grulahk to challenge one of your knight pilots to an Honor Duel?
Lets say that the pilot is not in his big killy thingy and nobody's around
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Post by: Buttery Commissar
Why would he not just kill you? You're not imperial.
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Post by: Tactical_Spam
Kharne the Befriender wrote:WK, would it be possible for Grulahk to challenge one of your knight pilots to an Honor Duel?
Lets say that the pilot is not in his big killy thingy and nobody's around
Why would nobody be around? And if nobody is around, what is stopping me from capping Grulahk 40 times?
97127
Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:WK, would it be possible for Grulahk to challenge one of your knight pilots to an Honor Duel?
Lets say that the pilot is not in his big killy thingy and nobody's around
Why would nobody be around? And if nobody is around, what is stopping me from capping Grulahk 40 times?
I don't know, maybe he would feel less honorable if he turned down a challenge?
Help me make this work
93655
Post by: Buttery Commissar
Marcus is such a troll.
71547
Post by: Sgt_Smudge
Mentioning it now, neither do I.
This is my best way of recreating it, and I think for streamlining purposes, neutral/draw can be removed.
Major Victory: < 5
Victory: < 10
Minor Victory: < 25
Minor Defeat: < 30
Defeat: < 40
Major Defeat: < 50
Looking at this now, there really is a huge chance of getting over 50, but there needs to be a risk of getting Major Defeats even when playing 50s. Not a perfect system by any means, and I wouldn't object to a fairer method.
90357
Post by: Decay
I'm new here, but it looks very interesting. So is it too late for me to add anything to this thread? I've seen the forces left, but I'm unsure of the system you guys have going on. So could someone give me a point in the right direction please?
94485
Post by: 2BlackJack1
Decay wrote:I'm new here, but it looks very interesting. So is it too late for me to add anything to this thread? I've seen the forces left, but I'm unsure of the system you guys have going on. So could someone give me a point in the right direction please?
We're preparing for the end times of this crusade, so joining now wouldn't allow much for your forces to do in this crusade. If you still want to join despite that, I'm all for it, but I figured I should let you know.
We are in fact doing a second crusade after that (Crusade of Fury: Night of the Living Bird Men) and you are more than welcome to that, and will start on the same footing as everyone else.
90357
Post by: Decay
Ok, I will wait for that second one, any idea when that will be?
94485
Post by: 2BlackJack1
Decay wrote:Ok, I will wait for that second one, any idea when that will be?
Not entirely sure, I'm afraid. We still have a couple major plot lines to wrap up. I'd ask Smudge, he runs this crusade, and will know more about it.
97127
Post by: Kharne the Befriender
2BlackJack1 wrote: Decay wrote:I'm new here, but it looks very interesting. So is it too late for me to add anything to this thread? I've seen the forces left, but I'm unsure of the system you guys have going on. So could someone give me a point in the right direction please?
We're preparing for the end times of this crusade, so joining now wouldn't allow much for your forces to do in this crusade. If you still want to join despite that, I'm all for it, but I figured I should let you know.
We are in fact doing a second crusade after that (Crusade of Fury: Night of the Living Bird Men) and you are more than welcome to that, and will start on the same footing as everyone else.
Crusade of Fury: Second Sun, The Night of the Living Bird Men (Electric Boogaloo Edition)
CoF: SS,TNotLBM(EBE)
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: 2BlackJack1 wrote: Decay wrote:I'm new here, but it looks very interesting. So is it too late for me to add anything to this thread? I've seen the forces left, but I'm unsure of the system you guys have going on. So could someone give me a point in the right direction please?
We're preparing for the end times of this crusade, so joining now wouldn't allow much for your forces to do in this crusade. If you still want to join despite that, I'm all for it, but I figured I should let you know.
We are in fact doing a second crusade after that (Crusade of Fury: Night of the Living Bird Men) and you are more than welcome to that, and will start on the same footing as everyone else.
Crusade of Fury: Second Sun, The Night of the Living Bird Men (Electric Boogaloo Edition)
CoF: SS,TNotLBM(EBE)
Mother of God-Emperor.
97127
Post by: Kharne the Befriender
Glorious, is it not?
91468
Post by: War Kitten
I love it!
98168
Post by: Tactical_Spam
Its not getting called that,
98168
Post by: Tactical_Spam
Honestly, I came up with a reasonable title then you guys felt the need to mess with it.
97127
Post by: Kharne the Befriender
I kinda want to start another army but I kinda want more Necrons... what do?
98168
Post by: Tactical_Spam
You stick to what you have.
97127
Post by: Kharne the Befriender
What Necrons would you buy with 125$?
98168
Post by: Tactical_Spam
I would start by hitting up the 40K Gneral Discussion. They would love to help you.
97127
Post by: Kharne the Befriender
Maybe I'll by some FW stuff
98168
Post by: Tactical_Spam
Maybe you should discuss this in the 40K General Discussion
97127
Post by: Kharne the Befriender
Maybe, but later, now for school...
91468
Post by: War Kitten
Gotta love college. I go at 8 and get back at noon here
71547
Post by: Sgt_Smudge
I'm thinking an unorthodox faction of Tau, air-cav Guardsmen (probably not, seeing as we have a large percentage of Imperial dudes) or bringing Aurelius back into this newer Crusade (once I decide whether or not to kill him off in this one  ) Or two, if the GMs would allow it.
98168
Post by: Tactical_Spam
New map has been added to the op.
91468
Post by: War Kitten
Sgt_Smudge wrote:I'm thinking an unorthodox faction of Tau, air-cav Guardsmen (probably not, seeing as we have a large percentage of Imperial dudes) or bringing Aurelius back into this newer Crusade (once I decide whether or not to kill him off in this one  )
Or two, if the GMs would allow it. 
The Imperial to Xeno/Chaos ratio is actually very even at the moment. And two factions are fine according to Chazz. I have two already
98168
Post by: Tactical_Spam
War Kitten wrote: Sgt_Smudge wrote:I'm thinking an unorthodox faction of Tau, air-cav Guardsmen (probably not, seeing as we have a large percentage of Imperial dudes) or bringing Aurelius back into this newer Crusade (once I decide whether or not to kill him off in this one  )
Or two, if the GMs would allow it. 
The Imperial to Xeno/Chaos ratio is actually very even at the moment. And two factions are fine according to Chazz. I have two already
They are perfectly even
84405
Post by: jhe90
Have next chunk up when I can. Life has me a tad worried of late and not cpndusive tp writing.
94485
Post by: 2BlackJack1
What happened to the moons, and orbital station?
98168
Post by: Tactical_Spam
They are still there, I think...
91468
Post by: War Kitten
So looking at the map, will we be deploying on the locations marked on the map? Or how are we working it?
98168
Post by: Tactical_Spam
War Kitten wrote:So looking at the map, will we be deploying on the locations marked on the map? Or how are we working it?
I think it would work something like that... Each factions takes up a grid space...
91468
Post by: War Kitten
So in our case as IK players we'd probably deploy alongside one of the other Imperial Factions.
98168
Post by: Tactical_Spam
War Kitten wrote:So in our case as IK players we'd probably deploy alongside one of the other Imperial Factions.
Yes
93655
Post by: Buttery Commissar
I thought there were going to be other types of terrain?
Mountains, deserts?
And are the landmarks where we're supposed to deploy or entirely incidental?
98168
Post by: Tactical_Spam
Buttery Commissar wrote:I thought there were going to be other types of terrain?
Mountains, deserts?
And are the landmarks where we're supposed to deploy or entirely incidental?
According to Chazz, the entire planet is severely overgrown. You could just call certain areas more mountainous than others.
The land marks are incidental.
94485
Post by: 2BlackJack1
Alright, time to pick a spot that seems like a jungle. It'd be good for morale, and hard to attack the Kroot if they have an ambush setup in a place just like their homeland.
98168
Post by: Tactical_Spam
2BlackJack1 wrote:Alright, time to pick a spot that seems like a jungle. It'd be good for morale, and hard to attack the Kroot if they have an ambush setup in a place just like their homeland.
What if I burn it?
93655
Post by: Buttery Commissar
That's a shame. :(
It'd have been fun to see stuff like deserts and things other than trees.
98168
Post by: Tactical_Spam
There are underwater hive cities. Are you telling me that isn't fun?
91468
Post by: War Kitten
Alright. I guess who wants to have some Imperial Knights deploy alongside them? You have my Knights, and TS's Knights.
93655
Post by: Buttery Commissar
Yes. If you have tanks, Knights or anything that isn't hordes or space marines and infantry.
Unless the knights are secretly transformers, which st this point wouldn't slightly amaze me.
91468
Post by: War Kitten
Buttery Commissar wrote:Yes. If you have tanks, Knights or anything that isn't hordes or space marines and infantry.
Unless the knights are secretly transformers, which st this point wouldn't slightly amaze me.
You caught us Buttery. Me and TS are secretly playing Transformers instead of Knights
51866
Post by: Bobthehero
There you go, blurb is out, Voidspider is dead, my forces are being moved to the main push.
I left a few men to keep Tainted some company.
98168
Post by: Tactical_Spam
Buttery Commissar wrote:Yes. If you have tanks, Knights or anything that isn't hordes or space marines and infantry.
Unless the knights are secretly transformers, which st this point wouldn't slightly amaze me.
There are mountains, they aren't named. I suppose the deep green on the continent to the right could be thicker woods while the ligher green could be less dense.
All in all, this planet was an agri-world originally and Chazz said the Imperium hasn't been around for a while (Blood Dragons were an SM chapter that had their monestary here)
91468
Post by: War Kitten
Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
98168
Post by: Tactical_Spam
War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
91468
Post by: War Kitten
Does a Heavy Flamer count?
98168
Post by: Tactical_Spam
It may. Depends on if the plant gets the drop on you first though
91468
Post by: War Kitten
This is why I can't have nice things...
84405
Post by: jhe90
Tactical_Spam wrote: War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
Il land some redeamers or such then.....
Jungle warfare. Hmm.... A low yeild bombardment cannon daisy cutter Vietnam style needed for landing.
I can make the wolf\knight team a drop zone.
98168
Post by: Tactical_Spam
jhe90 wrote: Tactical_Spam wrote: War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
Il land some redeamers or such then.....
Jungle warfare. Hmm.... A low yeild bombardment cannon daisy cutter Vietnam style needed for landing.
Isn't that meta gaming? You aren't aware there is super flora. You just know there is a lot of plant growth.
91468
Post by: War Kitten
Tactical_Spam wrote: jhe90 wrote: Tactical_Spam wrote: War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
Il land some redeamers or such then.....
Jungle warfare. Hmm.... A low yeild bombardment cannon daisy cutter Vietnam style needed for landing.
Isn't that meta gaming? You aren't aware there is super flora. You just know there is a lot of plant growth.
Time to make ourselves a landing zone boys.
93655
Post by: Buttery Commissar
War Kitten wrote: Buttery Commissar wrote:Yes. If you have tanks, Knights or anything that isn't hordes or space marines and infantry.
Unless the knights are secretly transformers, which st this point wouldn't slightly amaze me.
You caught us Buttery. Me and TS are secretly playing Transformers instead of Knights
I knew it!
84405
Post by: jhe90
Tactical_Spam wrote: jhe90 wrote: Tactical_Spam wrote: War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
Il land some redeamers or such then.....
Jungle warfare. Hmm.... A low yeild bombardment cannon daisy cutter Vietnam style needed for landing.
Isn't that meta gaming? You aren't aware there is super flora. You just know there is a lot of plant growth.
The dasiey cutter is to clear back the smaller foliage and trees to make flat dropzones for larger craft. I'd need somthing alot bigger for mega fauna. Not meta gaming, its Vietnam style influence.
Vietnam influence, they dropped massive bombS to flatten the trees so you could land a helicopter in your now new clearing.
I see it as tactics, instead of using the watched clearing, come from where they do not expect.
https://www.google.co.uk/search?q=vietnam+daisy+cutters&safe=off&rlz=1Y3NDUG_enGB508GB508&biw=601&bih=962&prmd=sivn&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiBjNze9srKAhUD6RQKHU-xBukQ_AUIBigC
It's a tactic from Vietnam and Afghanistan
93655
Post by: Buttery Commissar
While it's fun, I kinda feel like CoF 1 was killed off entirely by the CoF II discussion.
This topic went from excitedly discussing plot development and working together, to well, this.
Makes me genuinely uncertain about putting time into writing for either. Not because I want people pay attention and to talk about cuddlessars and oily governors, but because the pace has changed.
It felt more relaxed before.
98168
Post by: Tactical_Spam
jhe90 wrote: Tactical_Spam wrote: jhe90 wrote: Tactical_Spam wrote: War Kitten wrote:Oh no, Overgrown plant life will be hard on my giant stampy death walkers.
I am thinking there might be super Flora in the really overgroawn parts. Hope you brought weed killer.
Il land some redeamers or such then.....
Jungle warfare. Hmm.... A low yeild bombardment cannon daisy cutter Vietnam style needed for landing.
Isn't that meta gaming? You aren't aware there is super flora. You just know there is a lot of plant growth.
The dasiey cutter is to clear back the smaller foliage and trees to make flat dropzones for larger craft. I'd need somthing alot bigger for mega fauna. Not meta gaming, its Vietnam style influence.
Vietnam influence, they dropped massive bombS to flatten the trees so you could land a helicopter in your now new clearing.
I see it as tactics, instead of using the watched clearing, come from where they do not expect.
Its a waste to use a redeemer, though.
91468
Post by: War Kitten
Buttery Commissar wrote:While it's fun, I kinda feel like CoF 1 was killed off entirely by the CoF II discussion.
This topic went from excitedly discussing plot development and working together, to well, this.
Makes me genuinely uncertain about putting time into writing for either. Not because I want people pay attention and to talk about cuddlessars and oily governors, but because the pace has changed.
It felt more relaxed before.
I feel the same way, but after Smudge basically announced that the End Times were upon us there's not much else to do other than talk about what's to come.
51866
Post by: Bobthehero
Could talk about the conclusion of things on Julla, wink wink
93655
Post by: Buttery Commissar
Smudge moved it on because of all the pushing for 2 though. :/
It's unavoidable now, but after stuff like TS setting the pace for evacuating a planet (had he not left), and the expedited ending, I'm wondering how much room there even is for slow paced writers like me.
I enjoyed 1 because it was a community effort that wasn't particularly frantic.
93655
Post by: Buttery Commissar
Really well handled, and worth the build up.
91468
Post by: War Kitten
I understand BC. I'm hoping to slow things down for the 2nd Crusade. I'll admit I'm guilty of wanting things to go fast in Crusade 1, but now that we're on one planet (plus orbital station and moon) I'm hoping to slow down drastically so I can explore my Knights fluff, and make some cool CSM characters.
71547
Post by: Sgt_Smudge
I think I'll be running a Tau force for this new Campaign, lots of possibilities with them.
Don't worry about the Kroot, I've already got a fluff plan in place.
97127
Post by: Kharne the Befriender
Just saw the map, I am disappointed to say the least.
I'll run along though, not much can be done about it now
71547
Post by: Sgt_Smudge
Buttery Commissar wrote:While it's fun, I kinda feel like CoF 1 was killed off entirely by the CoF II discussion.
This topic went from excitedly discussing plot development and working together, to well, this.
Makes me genuinely uncertain about putting time into writing for either. Not because I want people pay attention and to talk about cuddlessars and oily governors, but because the pace has changed.
It felt more relaxed before.
I do empathise with you there. Whilst it did prompt me to actually prepare an ending for the campaign, it ended up dominating this OOC chat, instead of allowing for constructive critique of our actual work.
That said, the quality of stuff in the OT thread is very good now, very good work chaps/chapettes.
War Kitten wrote: Buttery Commissar wrote:While it's fun, I kinda feel like CoF 1 was killed off entirely by the CoF II discussion.
This topic went from excitedly discussing plot development and working together, to well, this.
Makes me genuinely uncertain about putting time into writing for either. Not because I want people pay attention and to talk about cuddlessars and oily governors, but because the pace has changed.
It felt more relaxed before.
I feel the same way, but after Smudge basically announced that the End Times were upon us there's not much else to do other than talk about what's to come.
Mainly because people seemed very keen to move on. Communication between players as to plans for the final battle is welcomed, as always.
Buttery Commissar wrote:Smudge moved it on because of all the pushing for 2 though. :/
It's unavoidable now, but after stuff like TS setting the pace for evacuating a planet (had he not left), and the expedited ending, I'm wondering how much room there even is for slow paced writers like me.
I enjoyed 1 because it was a community effort that wasn't particularly frantic.
Again, I'm not sure how fast-paced I'll be when I join the ranks of PCs, especially since I'm very much a narrative writer, and not too interested in achieving a goal.
93655
Post by: Buttery Commissar
Sgt_Smudge wrote:I think I'll be running a Tau force for this new Campaign, lots of possibilities with them.
Don't worry about the Kroot, I've already got a fluff plan in place.
 Excellent. My CSM intro weirdly depends on this.
71547
Post by: Sgt_Smudge
Buttery Commissar wrote: Sgt_Smudge wrote:I think I'll be running a Tau force for this new Campaign, lots of possibilities with them.
Don't worry about the Kroot, I've already got a fluff plan in place.
 Excellent. My CSM intro weirdly depends on this.
Wonderful. I'll be interested in hearing more about this when it's more appropriate.
98168
Post by: Tactical_Spam
Instead of being a Debby downer, why don't you offer something constructive?
93655
Post by: Buttery Commissar
Well, Kharne originally gave a coordinated grid layout and illustrated lots of different terrain. I would imagine that work being left out feels a bit bad, even if it's for plot reasons.
98168
Post by: Tactical_Spam
Buttery Commissar wrote:While it's fun, I kinda feel like CoF 1 was killed off entirely by the CoF II discussion.
This topic went from excitedly discussing plot development and working together, to well, this.
Makes me genuinely uncertain about putting time into writing for either. Not because I want people pay attention and to talk about cuddlessars and oily governors, but because the pace has changed.
It felt more relaxed before.
I blame myself for that. I kind of lost interest after Gandorf's Passage because there wasn't a direction in which the plot was going. I posted more about internal conflicts than I did for conflicts I had to roll for, as such, when I ran out of internal conflicts, I ran out of ideas.
94485
Post by: 2BlackJack1
Ok, because my Kroot would be looking over their shoulders for the Tau, and them wanting the Kroot to focus their efforts on the Greater Good. You say you have a plan though, and so I won't worry about it.
98168
Post by: Tactical_Spam
Buttery Commissar wrote:Well, Kharne originally gave a coordinated grid layout and illustrated lots of different terrain. I would imagine that work being left out feels a bit bad, even if it's for plot reasons.
The map Chazz did doesn't stray far from Kharne's. It is the same design and such, just plant life. He took out the deserts because they didn't fit the plots well.
84405
Post by: jhe90
Buttery Commissar wrote:Well, Kharne originally gave a coordinated grid layout and illustrated lots of different terrain. I would imagine that work being left out feels a bit bad, even if it's for plot reasons.
Agh, now we do not know what's hidden in that Dense wilderness so.
There's room to find things . Its a pretty blank map that well, there could be anything from a old tractor yo a hidden weapons bunker.
91468
Post by: War Kitten
I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
93655
Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote:Well, Kharne originally gave a coordinated grid layout and illustrated lots of different terrain. I would imagine that work being left out feels a bit bad, even if it's for plot reasons.
The map Chazz did doesn't stray far from Kharne's. It is the same design and such, just plant life. He took out the deserts because they didn't fit the plots well.
I meant there was a border thing with A-Z, 1-10 I think?
Made it easy to say where you meant.
71547
Post by: Sgt_Smudge
NOTE TO IMPERIAL FORCES IN CRUSADE OF FURY I need rolls for the Hybrid assault on Brackus. So far, I need rolls from: 2BlackJack1 (Got) Tainted (Got) Bobthehero Got jhe90 (Got) War Kitten (Got) Sgt_Smudge (Got) chazz huggins Got ALL ROLLS ATTAINED! I need to give them to chazz so they can write up the battle.
84405
Post by: jhe90
Il do it now master of the numbered dice.
99590
Post by: Tainted
Bobthehero wrote:There you go, blurb is out, Voidspider is dead, my forces are being moved to the main push.
I left a few men to keep Tainted some company.
You realise my guys are pulling out too, right? I don't want to be branded a traitor, and there's not much point in staying on Julla...
98168
Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote:Well, Kharne originally gave a coordinated grid layout and illustrated lots of different terrain. I would imagine that work being left out feels a bit bad, even if it's for plot reasons.
The map Chazz did doesn't stray far from Kharne's. It is the same design and such, just plant life. He took out the deserts because they didn't fit the plots well.
I meant there was a border thing with A-Z, 1-10 I think?
Made it easy to say where you meant.
I believe Chazz is working on something close to that right now
93655
Post by: Buttery Commissar
War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
51866
Post by: Bobthehero
Didn't I give you that number already?
84405
Post by: jhe90
Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
Work at own pace, your a trader/admech, so you have ore room for internal plots.
I'm not fastest, lots of old chapter ruins to explore etc.
Write when you can, what you enjoy and just do what you can and want.
91468
Post by: War Kitten
Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I feel that it was mostly my fault. COF has slowed down rather drastically and someone mentioned the idea for the second one, and then it took off from there. I get obsessive with things rather easily, so I kept mentioning it and discussing it with the others. It's my fault, and it's screwing everyone else over.
71547
Post by: Sgt_Smudge
Bobthehero wrote:Didn't I give you that number already?
You gave me a number for the final battle against everything else, this is just against the Hybrids. Unless you want me to use the same number?
War Kitten wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I feel that it was mostly my fault. COF has slowed down rather drastically and someone mentioned the idea for the second one, and then it took off from there. I get obsessive with things rather easily, so I kept mentioning it and discussing it with the others. It's my fault, and it's screwing everyone else over.
Not at all. It's all fine by me.
97127
Post by: Kharne the Befriender
Here's some constructive criticism: add terrain
All I saw was jungle and jungle
My previous statement still stands
Also, I think I killed CoF I. I started the whole discussion about it
51866
Post by: Bobthehero
Sgt_Smudge wrote:Bobthehero wrote:Didn't I give you that number already?
You gave me a number for the final battle against everything else, this is just against the Hybrids. Unless you want me to use the same number?
Yeah, lets go with that
98168
Post by: Tactical_Spam
Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
91468
Post by: War Kitten
Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
98168
Post by: Tactical_Spam
War Kitten wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
Each faction would take one roll. Apart from that would be narrative character building.
71547
Post by: Sgt_Smudge
Bobthehero wrote: Sgt_Smudge wrote:Bobthehero wrote:Didn't I give you that number already?
You gave me a number for the final battle against everything else, this is just against the Hybrids. Unless you want me to use the same number?
Yeah, lets go with that
Cool beans.
94485
Post by: 2BlackJack1
One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
93655
Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
My rolls for social things have been in groups of 1-3 that steer the conversation.
For example when my group went to discuss with the governor:
- Roll for Selka to convince the governor to recall men and allow screening.
- - [If failure] Roll for Selka to resist choking governor.
- Roll for Fairfax to play good cop and convince him instead.
These were only for major permission or social rolls. I have done <10 thus far I think.
98168
Post by: Tactical_Spam
2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Everything is story progress and it does mean a lot in the bigger picture. Think about every one of my plots. Most of those revolved around something fleshed out in a "narrative blurb."
Allowing one roll would make you really consider your options. Another idea to go with this, would be more active modifiers. If you have a lot of forces on your side for an attack, you will get a little bonues to your roll, more forces against you will give you a negative modifier, etc. I will explain when the time comes.
84405
Post by: jhe90
2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Well I tend to do 3-4 smaller actions as part of one Larger goal so don,t know.
Maybe we when we start, see how things go and then start deciding, give it a week or two to see what kind of pace fits best.
89023
Post by: chazz huggins
Kharne the Befriender wrote:Here's some constructive criticism: add terrain
All I saw was jungle and jungle
My previous statement still stands
Also, I think I killed CoF I. I started the whole discussion about it
its an agri world, there meaning its a lush over grown space, there are still mountains and grasslands, just no wastelands or deserts. plus I was going to redo the moons to include all the terrain that got left out of the main world
100366
Post by: EvergreenArcher
Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
Each faction would take one roll. Apart from that would be narrative character building.
How would narrative character building work with tyranids? They were my plan for CoF ll and I don't really know what narrative character building would be for them.
93655
Post by: Buttery Commissar
Tactical_Spam wrote: 2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Everything is story progress and it does mean a lot in the bigger picture. Think about every one of my plots. Most of those revolved around something fleshed out in a "narrative blurb."
Allowing one roll would make you really consider your options. Another idea to go with this, would be more active modifiers. If you have a lot of forces on your side for an attack, you will get a little bonues to your roll, more forces against you will give you a negative modifier, etc. I will explain when the time comes.
Quite honestly as someone who's been running narrative-only since I joined, 1 per week is too restrictive.
I would say cap it if GMs are busy, but I've needed 2-3 to get things going as springing points.
For example I needed permission to explore and land, but also a success rate for my search parties.
98168
Post by: Tactical_Spam
EvergreenArcher wrote: Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
Each faction would take one roll. Apart from that would be narrative character building.
How would narrative character building work with tyranids? They were my plan for CoF ll and I don't really know what narrative character building would be for them.
Can you do the narrative portions from the perspective of a Genestealer Cult maybe?
89023
Post by: chazz huggins
EvergreenArcher wrote: Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
Each faction would take one roll. Apart from that would be narrative character building.
How would narrative character building work with tyranids? They were my plan for CoF ll and I don't really know what narrative character building would be for them.
thats a good question as Nids don't really have characters, my suggestion would be maybe physically evolving your Brood Lord every so often, just avoid becoming OP and unfluffy like oh Now my Brood lord is invisible and can speak gothic. lol also you could do cool flashes of what its like inside a tyranid's mind. like maybe it consumes something and gains it memories like a space marine does idk.
98168
Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: 2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Everything is story progress and it does mean a lot in the bigger picture. Think about every one of my plots. Most of those revolved around something fleshed out in a "narrative blurb."
Allowing one roll would make you really consider your options. Another idea to go with this, would be more active modifiers. If you have a lot of forces on your side for an attack, you will get a little bonues to your roll, more forces against you will give you a negative modifier, etc. I will explain when the time comes.
Quite honestly as someone who's been running narrative-only since I joined, 1 per week is too restrictive.
I would say cap it if GMs are busy, but I've needed 2-3 to get things going as springing points.
For example I needed permission to explore and land, but also a success rate for my search parties.
I hadn't realised how you guys rolled. I'm sure we can come up with a plan to make it work.
91468
Post by: War Kitten
My Knights will probably also have a narrative slant this time around, so I'm not too sure how many rolls I might need per week for them
89023
Post by: chazz huggins
Buttery Commissar wrote: Tactical_Spam wrote: 2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Everything is story progress and it does mean a lot in the bigger picture. Think about every one of my plots. Most of those revolved around something fleshed out in a "narrative blurb."
Allowing one roll would make you really consider your options. Another idea to go with this, would be more active modifiers. If you have a lot of forces on your side for an attack, you will get a little bonues to your roll, more forces against you will give you a negative modifier, etc. I will explain when the time comes.
Quite honestly as someone who's been running narrative-only since I joined, 1 per week is too restrictive.
I would say cap it if GMs are busy, but I've needed 2-3 to get things going as springing points.
For example I needed permission to explore and land, but also a success rate for my search parties.
no one per week is a minimum with feel free to spam us, as per character development pieces those are completely free on you, just don't say "Oh you see my Captain needed to single handedly wipe out every ork on the contienent as it was critical to his character development" stuff that involves non combat or minor incidents of combat are free to use and require no roll
91468
Post by: War Kitten
So basically it's like this.
If one of my Knights wants to have a discussion with Jhe's leader or someone else I'm free to post however many of those I want. Or if my CSM get into a minor scuffle with some feral Orks I can post those whenever I want, and say I won. But if my CSM decide to go launch an attack on BC's AdMech, or Bob's Scions I'd have to roll and that would essentially be their "big" action for the week?
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Post by: EvergreenArcher
chazz huggins wrote: EvergreenArcher wrote: Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: Buttery Commissar wrote: War Kitten wrote:I feel so bad, I think I was one of the reasons why COF 1 is being cut short. I feel like an a***** now.
It was a joint effort.
Between the discussion and the post Christmas die-off. Smudge is picking up slack for users who just vanished, as well.
I wasn't trying to be blaming, I just meant I have concerns for slowpokes. There are weeks I'll be off the net entirely in the next few months, and with CoF, that wouldn't have mattered. The current pace is not maintainable for me across the second, though.
At the end of the day, I'm grateful to take part. I'm just scared I'll hold anyone up and then it'll stop feeling fun.
I thought about instilling a "1 roll per week." This would encourage more depth for characters by fleshing out internal conflicts and making this feel like a narrative, not a game.
It's an interesting concept. Would that 1 roll be for both factions? Or one roll for each of my factions?
Each faction would take one roll. Apart from that would be narrative character building.
How would narrative character building work with tyranids? They were my plan for CoF ll and I don't really know what narrative character building would be for them.
thats a good question as Nids don't really have characters, my suggestion would be maybe physically evolving your Brood Lord every so often, just avoid becoming OP and unfluffy like oh Now my Brood lord is invisible and can speak gothic. lol also you could do cool flashes of what its like inside a tyranid's mind. like maybe it consumes something and gains it memories like a space marine does idk.
I think that sounds like a pretty nice idea to look in the minds of its killed enemies.
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Post by: chazz huggins
War Kitten wrote:So basically it's like this.
If one of my Knights wants to have a discussion with Jhe's leader or someone else I'm free to post however many of those I want. Or if my CSM get into a minor scuffle with some feral Orks I can post those whenever I want, and say I won. But if my CSM decide to go launch an attack on BC's AdMech, or Bob's Scions I'd have to roll and that would essentially be their "big" action for the week?
yeah but your not limited to only doing one action per week, any time you attack another faction weather it be another player's or an NPC you need to roll the same if you want to do something that is big like Narlug's Gargant, that has to be rolled for. if your ever not sure if you need to roll just PM me or TS and we will tell you.
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Post by: Buttery Commissar
chazz huggins wrote: Buttery Commissar wrote: Tactical_Spam wrote: 2BlackJack1 wrote:One problem I have with that idea is that I use the action rolls to form some form of internal conflicts. I wouldn't have much to work with, and I would worry that Crusade progress would slow to a halt, if we only have one day with actual story progress once a week, and everything else doesn't actually mean much in the bigger picture.
Everything is story progress and it does mean a lot in the bigger picture. Think about every one of my plots. Most of those revolved around something fleshed out in a "narrative blurb."
Allowing one roll would make you really consider your options. Another idea to go with this, would be more active modifiers. If you have a lot of forces on your side for an attack, you will get a little bonues to your roll, more forces against you will give you a negative modifier, etc. I will explain when the time comes.
Quite honestly as someone who's been running narrative-only since I joined, 1 per week is too restrictive.
I would say cap it if GMs are busy, but I've needed 2-3 to get things going as springing points.
For example I needed permission to explore and land, but also a success rate for my search parties.
no one per week is a minimum with feel free to spam us, as per character development pieces those are completely free on you, just don't say "Oh you see my Captain needed to single handedly wipe out every ork on the contienent as it was critical to his character development" stuff that involves non combat or minor incidents of combat are free to use and require no roll  Ahh, I get it.
My Captain needs to adjust the rotation of the planet so that the lunar calendar is exactly 25 days each month. It is critical to his character development.
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Post by: jhe90
Ok, so same as I do now. Roll off attacks or Intel missions
I shape the crusade of couples stuff etc no rolls.
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Post by: Tactical_Spam
War Kitten wrote:So basically it's like this.
If one of my Knights wants to have a discussion with Jhe's leader or someone else I'm free to post however many of those I want. Or if my CSM get into a minor scuffle with some feral Orks I can post those whenever I want, and say I won. But if my CSM decide to go launch an attack on BC's AdMech, or Bob's Scions I'd have to roll and that would essentially be their "big" action for the week?
In a nut shell, yes.
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Post by: Kharne the Befriender
I think instead of being limited to one roll a week we should be limited to one or two posts a week I personally due 3-6 rolls every week
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Post by: Tactical_Spam
Kharne the Befriender wrote:I think instead of being limited to one roll a week we should be limited to one or two posts a week
I personally due 3-6 rolls every week
That's counter intuitive to the narrative. This isn't a game with a narrative, its a narrative with a game.
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Post by: 2BlackJack1
The Histans can loan one, if anyone else isn't jumping to that. We owe House Fairfax, so they'd be willing to do it.
Oh, and nice piece, Bob. Very poetic end for Voidspider.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:I think instead of being limited to one roll a week we should be limited to one or two posts a week
I personally due 3-6 rolls every week
That's counter intuitive to the narrative. This isn't a game with a narrative, its a narrative with a game.
I understand that, I only do this for the narrative, but the way I develop my narrative is through a series of rolls.
For instance, the result of my 1st roll affects what I roll for next, kinda like a butterfly affect
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Post by: Buttery Commissar
2BlackJack1 wrote:The Histans can loan one, if anyone else isn't jumping to that. We owe House Fairfax, so they'd be willing to do it.
Oh, and nice piece, Bob. Very poetic end for Voidspider. 
Entirely open to anyone who wants to loan one. It's a very minor smokescreen role, but it ties in well with what Fairfsx is doing.
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Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:I think instead of being limited to one roll a week we should be limited to one or two posts a week
I personally due 3-6 rolls every week
That's counter intuitive to the narrative. This isn't a game with a narrative, its a narrative with a game.
I understand that, I only do this for the narrative, but the way I develop my narrative is through a series of rolls.
For instance, the result of my 1st roll affects what I roll for next, kinda like a butterfly affect
 That's not a narrative, persay. Narrative is the conflicts between characters and the story elements.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:I think instead of being limited to one roll a week we should be limited to one or two posts a week
I personally due 3-6 rolls every week
That's counter intuitive to the narrative. This isn't a game with a narrative, its a narrative with a game.
I understand that, I only do this for the narrative, but the way I develop my narrative is through a series of rolls.
For instance, the result of my 1st roll affects what I roll for next, kinda like a butterfly affect
 That's not a narrative, persay. Narrative is the conflicts between characters and the story elements.
 A narrative is, "a spoken or written account of connected events; a story" So yes, it is a narrative
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Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:I think instead of being limited to one roll a week we should be limited to one or two posts a week
I personally due 3-6 rolls every week
That's counter intuitive to the narrative. This isn't a game with a narrative, its a narrative with a game.
I understand that, I only do this for the narrative, but the way I develop my narrative is through a series of rolls.
For instance, the result of my 1st roll affects what I roll for next, kinda like a butterfly affect
 That's not a narrative, persay. Narrative is the conflicts between characters and the story elements.
 A narrative is, "a spoken or written account of connected events; a story" So yes, it is a narrative
You are missing the point.
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Post by: Kharne the Befriender
No, I don't think I am, what your saying is that 90% of what I wrote in the first Crusade doesn't count as a narrative.
I don't have to write about me interacting with the other factions every time I write. If I want to write about my faction just exploring or working on an outpost or something it still adds to the story.
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Post by: 2BlackJack1
There you are, BC. One sanctioned psyker. I made him off the walls crazy for comedic effect, and a tendency for cryptic references, but he can see through the veil sometimes, so if you don't want to write in riddles and poems, then by all means, have him be actually fully conscious.
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Post by: War Kitten
Ok you two (TS and Kharne). Separate corners.
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Post by: Tactical_Spam
Kharne the Befriender wrote:No, I don't think I am, what your saying is that 90% of what I wrote in the first Crusade doesn't count as a narrative.
I don't have to write about me interacting with the other factions every time I write. If I want to write about my faction just exploring or working on an outpost or something it still adds to the story.
I am just saying that a character who's conflict is only external is kind of dull. Its basic character building 101
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:No, I don't think I am, what your saying is that 90% of what I wrote in the first Crusade doesn't count as a narrative.
I don't have to write about me interacting with the other factions every time I write. If I want to write about my faction just exploring or working on an outpost or something it still adds to the story.
I am just saying that a character who's conflict is only external is kind of dull. Its basic character building 101
Ok, so how is my butterfly effect rolling make my characters void of internal conflict. Your assuming that everything I do then is external conflict which is horrendously wrong. Look at the first Crusade yet again, my characters had plenty of character to them.
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Post by: Buttery Commissar
2BlackJack1 wrote:There you are, BC. One sanctioned psyker. I made him off the walls crazy for comedic effect, and a tendency for cryptic references, but he can see through the veil sometimes, so if you don't want to write in riddles and poems, then by all means, have him be actually fully conscious.  Fantastic! And very amusing. Thank you.
Don't worry, I can deal with crazy. I briefly had to do Marcus's oddness after all.
Though it is worth noting that all astropaths are blind. In many cases their eyes are burned out physically by the act of bonding with the God Emperor. At the very least they can't see normally.
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Post by: 2BlackJack1
I was aware of astropaths being blind, but I wasn't sure what type of psyker Mordos is, so I didn't go in much depth with him. It's pretty much up to you with what you want him to be, and don't feel bad if he dies. I have 0 plans for him, and unfortunately for him, he can't afford the cost of plot armor.
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Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:No, I don't think I am, what your saying is that 90% of what I wrote in the first Crusade doesn't count as a narrative.
I don't have to write about me interacting with the other factions every time I write. If I want to write about my faction just exploring or working on an outpost or something it still adds to the story.
I am just saying that a character who's conflict is only external is kind of dull. Its basic character building 101
Ok, so how is my butterfly effect rolling make my characters void of internal conflict. Your assuming that everything I do then is external conflict which is horrendously wrong. Look at the first Crusade yet again, my characters had plenty of character to them.
Enlighten me then to your internal conflicts.
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Post by: War Kitten
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Post by: Buttery Commissar
2BlackJack1 wrote:I was aware of astropaths being blind, but I wasn't sure what type of psyker Mordos is, so I didn't go in much depth with him. It's pretty much up to you with what you want him to be, and don't feel bad if he dies. I have 0 plans for him, and unfortunately for him, he can't afford the cost of plot armor.
Opps, I was tired, and assumed he was one. Should be sleeping instead of typing.
And he won't be killed. He's here to scan Selka and cover the tracks of another Psyker. Which considering first time we met Edward he was suffering from a memory lock, oughtn't be too hard to guess where from.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:No, I don't think I am, what your saying is that 90% of what I wrote in the first Crusade doesn't count as a narrative.
I don't have to write about me interacting with the other factions every time I write. If I want to write about my faction just exploring or working on an outpost or something it still adds to the story.
I am just saying that a character who's conflict is only external is kind of dull. Its basic character building 101
Ok, so how is my butterfly effect rolling make my characters void of internal conflict. Your assuming that everything I do then is external conflict which is horrendously wrong. Look at the first Crusade yet again, my characters had plenty of character to them.
Enlighten me then to your internal conflicts.
-Kageros' semi-sanity
-Kageros dealing with the fact that his legions are shattered
-Rak'than having to deal with Kageros and the Court
-Gru'lahk adjusting to going from warrior to a leading position
So forgive me if their not so apparent Overlord of Fluff Law
Я не собираюсь останавливаться, пока он не делает
Correction, I'm stopping this argument. I refuse to further argue like a child
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Post by: Tactical_Spam
But they are Necrons... Does stress even apply to them?
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Post by: War Kitten
I don't see why not. The higher ranking ones are still capable of sentient thought and emotion.
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Post by: Tactical_Spam
War Kitten wrote:I don't see why not. The higher ranking ones are still capable of sentient thought and emotion.
They are capable of sentient thought, but do they really feel? Does a Necron Lord get mad when the mook next to him dies? Can a Necron Lord feel love? Can a Necron Lord be happy?
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Post by: War Kitten
Certainly. Most of them survived with their minds intact after waking up. And if you don't believe me, I challenge you to prove me wrong that Overlords and the such feel no emotion
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Post by: Tactical_Spam
War Kitten wrote:Certainly. Most of them survived with their minds intact after waking up. And if you don't believe me, I challenge you to prove me wrong that Overlords and the such feel no emotion
From Warhammer Wikia
However, they soon discovered that over an extended period of time, their new robotic bodies dulled their minds and their ability to feel any type of emotion or pleasure... Only the most powerful and strong-willed of the Necron nobility, referred to as Necron Lords, managed to gain access to Necrodermis bodies following biotransference that were sophisticated enough to allow them to maintain their full sentience in the face of the growing dullness of their minds
And Wikipedia,
Sentience is the capacity to feel, perceive, or experience subjectively. Eighteenth-century philosophers used the concept to distinguish the ability to think (reason) from the ability to feel (sentience).
They are aware, but they cannot experience emotion.
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Post by: War Kitten
I wouldn't trust the wiki at all. But whatever. I firmly believe that Necron Lord or Overlord is still capable of feeling some emotion
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Post by: Buttery Commissar
TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
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Post by: Tactical_Spam
1
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Post by: Tactical_Spam
Buttery Commissar wrote:TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
I better see some Couple's Crusade nonsense happen then.
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Post by: 2BlackJack1
There's been bigger stretches of fluff in actual BL writers than this. I see no reason to having necrons run the way Kharne wants to. Besides, GW hasn't really set any official limits on how sentient and and how much a necron feels. They even have a guy who thinks orks are just necrontyr painted green, for feth sakes.
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Post by: War Kitten
No TS. I'm not kidding you. So much of 40k fluff is malleable and left open to interpretation. So if I want to say that a Necron Overlord can feel emotion then you can't really say anything against it
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Post by: Kharne the Befriender
Buttery Commissar wrote:TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
Their more Happy-Insane Necrons.
It said that Lords/Overlords can still feel, and that was exactly who this pertains to, I am not about to have Warriors with feelings
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Post by: 2BlackJack1
Ok, now that that's been settled, can we please go back to the fething crusade? I'd like that very much.
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Post by: War Kitten
I would too. So, who's curious about how the Hybrid assault will go?
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Post by: Kharne the Befriender
2BlackJack1 wrote:Ok, now that that's been settled, can we please go back to the fething crusade? I'd like that very much. Yes, lets. So I've decided to keep the RCSM, I've written new fluff and what not. Also, I'm kinda nervous about the End Times
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Post by: Buttery Commissar
Tactical_Spam wrote: Buttery Commissar wrote:TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
I better see some Couple's Crusade nonsense happen then.
Deal.
Kharne: You have a dating choice of Slaanesh CSM, Admech with mechadendrites or the oily governor from Trisburg.
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Post by: War Kitten
Oh dear, who's BC going to use for the Couple's Crusade?
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Post by: 2BlackJack1
I'm nervous for it. I think my Histans will end up with the same result from when they first showed up, but that's my pessimism talking.
And I'm pretty sure even Flayed Ones wouldn't touch the oily governor...
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Post by: Kharne the Befriender
Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote:TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
I better see some Couple's Crusade nonsense happen then.
Deal.
Kharne: You have a dating choice of Slaanesh CSM, Admech with mechadendrites or the oily governor from Trisburg.
Can I have all 3?
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Post by: Tactical_Spam
Buttery Commissar wrote: Tactical_Spam wrote: Buttery Commissar wrote:TS for the love of God, if he wants sad Necrons, shut the feth up and let him have them.
He's not asking for their tears to cure space cancer or influence the moon.
I better see some Couple's Crusade nonsense happen then.
Deal.
Kharne: You have a dating choice of Slaanesh CSM, Admech with mechadendrites or the oily governor from Trisburg.
My lungs just died of laughter.
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Post by: War Kitten
Oh dear. You might want to get that checked out TS
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Post by: Buttery Commissar
In all seriousness my eligible bachelor was Fairfax and he never came into contact with anybody. Anyone barking after Edward is going to be sorely disappointed, Dekkel is married, and Selka is barely capable of being courteous to one person at a time, so his diary is full.
That leaves the options I gave.
Though WK has met my CSM Captain, I think he's a perfectly reasonable date.
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Post by: War Kitten
He's a nice guy. And he makes my Khornate Lord look sane
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Post by: War Kitten
Got a short little blurb up for my Eldar. We are mobilizing for war. And the Couple's Crusade lives on.
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Post by: Kharne the Befriender
Is that Trisburg Governor still for sale?
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Post by: Buttery Commissar
..I'm pretty sure selling Pavus's brother to an amorous Necron may get me nailed to a wall.
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Post by: Bobthehero
* Rileys crawls down from the ceiling *
'' Sooooooooooooooooooooooomething you need to tell us? ''
Eh eh eh eh
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Post by: War Kitten
Did Riley become spiderman or something when I wasn't looking?
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Post by: Bobthehero
Possibly, although it should've been either Gallus or Castella, because they're really the infiltration specialists.
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
Please? That would be amazing
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Post by: Buttery Commissar
I'm more curious as to who he's asking the question. Because if it's me he is not very good at his job.
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Post by: Kharne the Befriender
Buttery Commissar wrote:I'm more curious as to who he's asking the question. Because if it's me he is not very good at his job.
He's asking Bob
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Post by: Buttery Commissar
Ah, thought he was asking about the weird convo on the previous page.
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Post by: Bobthehero
He was
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Post by: War Kitten
I was asking more about Riley crawling down from the ceiling
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Post by: jhe90
Well finaly got a full force org for new crusade
Charecters, named, and rough numbers
Got to name my packs but getting there
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Post by: Buttery Commissar
According to the first page, you're named after the high king of Skyrim.
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Post by: War Kitten
Would anyone be irritated if I made the founder of my Chapter/Warband named Dave (as an homage to Dave from MWG)? TS and I had a funny conversation about it.
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Post by: jhe90
Ts ... It was ulfric iron claw.
But Il go with storm claw.
My wolf guard is lead by Conan...
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Post by: Tactical_Spam
jhe90 wrote:
Ts ... It was ulfric iron claw.
But Il go with storm claw.
My wolf guard is lead by Conan...
Vus ro Da.
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Post by: War Kitten
Well. It's official. The founder of my Chapter is named Dave, which is funny considering I'm going for a Dwarven naming scheme for my guys (at least at the moment), and there will be apples of Khorne mentioned in most of my CSM fluff blurbs.
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Post by: Kharne the Befriender
I used a Greek Titan/God naming scheme. Are there any Greek themed chapters?
TS do you play Black Templars at all?
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Post by: War Kitten
So far for my CSM I have.
Lord Harkan Ironfist
Warpsmith Snurl
Aspiring Champion Thorgrim Stonehelm
Squads Aldrik, Burlok, and Thrax
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Post by: Kharne the Befriender
What would a reasonable amount of CSM to bring?
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Post by: War Kitten
I have 176 CSM in my Warband (a multiple of 8, Khorne will be pleased)
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Post by: Kharne the Befriender
War Kitten wrote:I have 176 CSM in my Warband (a multiple of 8, Khorne will be pleased) Ok, so I'll probably have around 150 not including command should I include pilots in the 150?
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Post by: Tactical_Spam
Not more than 2 companies worth
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Post by: Kharne the Befriender
A company is 100 right? If so, that'll be more than enough. Thanks TS
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Post by: Tactical_Spam
Its never enough when you have Heresy to purge
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Post by: Kharne the Befriender
You are like BLack Templar/Grey Knight incarnate
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Post by: War Kitten
I went for a multiple of 8 (after talking with TS). 176 is fluffy AND it gives me enough warriors to sustain some losses and keep fighting. If all else fails I elevate some neophytes that are on my ships to full brothers and reinforce myself
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
I don't think Malice has a special number so I'm going with 10.
To give them a sorta Alpha Legion feel every person in a squad has the same name... which also happens to be the squad name
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Post by: Tactical_Spam
Kharne the Befriender wrote:I don't think Malice has a special number so I'm going with 10.
To give them a sorta Alpha Legion feel every person in a squad has the same name... which also happens to be the squad name
Its 13, bud.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:I don't think Malice has a special number so I'm going with 10.
To give them a sorta Alpha Legion feel every person in a squad has the same name... which also happens to be the squad name
Its 13, bud.
Oh... Should I do 10 or 13?
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Post by: War Kitten
Hi. WE ARE FRANK!
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Post by: Tactical_Spam
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Post by: Kharne the Befriender
13 it is!
So I'll have 8 Tactical squads and 4 Terminator squads. That's 156 people.
Leaves me enough room for the pilots and command
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Post by: War Kitten
You might want some Assault Marines. And Devastators.
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Post by: War Kitten
No, but it does help to have heavy weapons and punching capability
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Post by: Kharne the Befriender
True... I'll think about it
Oh and TS, I looked at the Lexicanum and it says Malalice's sacred number is 11
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Post by: Tactical_Spam
It is, why do you point it out?
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Post by: Kharne the Befriender
Because you said 13
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Post by: Tactical_Spam
I did, what is your point?
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Post by: Kharne the Befriender
You said 13, it's 11, so I thought I'd just throw it our there. Wouldn't want people being misinformed
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Post by: War Kitten
He asked for squad sizes for his Renegades, and you said 13 (which he probably assumed was his god's sacred number)
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Post by: Tactical_Spam
I think I do want people to be misinformed. Disarray is a mighty weapon
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Post by: Kharne the Befriender
AND LET THE MIND-FETHING BEGIN! With squads of 11 I'll have 2 Assault, 8 Tac, 4 Termie, 2 Dev that leaves me with 24 troops which will be command and pilots
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Post by: War Kitten
Good thing it's impossible to mind-feth Khorne worshippers, we're too angry to care!
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Post by: Kharne the Befriender
War Kitten wrote:Good thing it's impossible to mind-feth Khorne worshippers, we're too angry to care!
That's what TS wants you to do, you just don't know it
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Post by: Tactical_Spam
War Kitten wrote:Good thing it's impossible to mind-feth Khorne worshippers, we're too angry to care!
Angry at what?
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Post by: Bobthehero
Yeah, its easy to point a Zerker at something you want gone and figure a way to direct that anger towards that.
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Post by: Kharne the Befriender
Bobthehero wrote:Yeah, its easy to point a Zerker at something you want gone and figure a way to direct that anger towards that.
You should do Renegade Guard as well as Tempestus Scions
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Post by: War Kitten
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
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Post by: Tactical_Spam
War Kitten wrote:
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
A little misdirection could be disastrous for you...
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Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote:
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
A little misdirection could be disastrous for you...
It would be unfortunate for the Berzerkers in my warband possibly. Thankfully the bulk of my Marines have some sanity left.
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Post by: Tactical_Spam
War Kitten wrote: Tactical_Spam wrote: War Kitten wrote:
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
A little misdirection could be disastrous for you...
It would be unfortunate for the Berzerkers in my warband possibly. Thankfully the bulk of my Marines have some sanity left.
When I am around, it won't last long.
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Post by: Bobthehero
I am fine with one faction.
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Post by: Kharne the Befriender
So I finally have the names of all my squads and command characters.
And chapter organization so far
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Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: War Kitten wrote:
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
A little misdirection could be disastrous for you...
It would be unfortunate for the Berzerkers in my warband possibly. Thankfully the bulk of my Marines have some sanity left.
When I am around, it won't last long.
Mmhmm. You're good TS, but you're not THAT good. I have control over the sanity of my Marines at the end of the day. Not you.
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Post by: Tactical_Spam
War Kitten wrote: Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: War Kitten wrote:
Angry at everything. We're Khornate after all. We just want to kill, maim, and burn. Simple really. And Bob is unfortunately right that Zerkers' can be easy to direct, fortunately for me my warband is a little more sane than that (except for my Berzerker squads, but that's a different story)
A little misdirection could be disastrous for you...
It would be unfortunate for the Berzerkers in my warband possibly. Thankfully the bulk of my Marines have some sanity left.
When I am around, it won't last long.
Mmhmm. You're good TS, but you're not THAT good. I have control over the sanity of my Marines at the end of the day. Not you.
I wouldn't put it past myself.
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Post by: War Kitten
I would.
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Post by: Kharne the Befriender
We're almost at 100 pages...
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Post by: Tactical_Spam
Indeed. And to think most of it was spam... Tactical Spam...
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Post by: War Kitten
The other part was me making up random gak to pass the time
Oh. And 100 pages. Boom.
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Post by: Kharne the Befriender
So hear is my Chapter Organisation
Command- Chapter Master Pallus, Master Techmarine Hephaestus, Master Apothecary Asclepius
1st Company:
Captain Kronus/Tac Squad Ares/Tac Squad Thanatos/Tac Squad Glaucus/Tac Squad Pricus
Termie Squad Krios/Termie Squad Atlas/Assault Squad Dinlas/Dev Squad Pontus
2nd Company:
Captain Nereus//Tac Squad Zeus/Tac Squad Tartaros/Tac Squad Hades/Tac Squad Kratos
Termie Squad Koios/Termie Squad Iapetus/Assault Squad Brizo/Dev Squad Aeolus
Auxiliary Support:
3 Techmarines, 3 Apothecary, 1 Stormbird, 2 Thunderhawks, 4 Storm Eagles, 4 Fire Raptors
Enough transport capacity to transport every one.
187 people total
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Post by: Buttery Commissar
I'm not going to count my CSM, we're just gonna turn up and repaint your bases, play mood music and spoon with you.
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Post by: chazz huggins
So Just a quick progress report on The Hive Mind assault I think I'm about half way done so I hope to have it up tomorrow at some point
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Post by: Tactical_Spam
I am not sure about that Stormbird, Kharne.
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Post by: Kharne the Befriender
Buttery Commissar wrote:I'm not going to count my CSM, we're just gonna turn up and repaint your bases, play mood music and spoon with you.
I don't know whether to be scared or not
Tactical_Spam wrote:I am not sure about that Stormbird, Kharne.
Well if it's any consolation, most of the guns have been replaced with long range comms and what not. I'm using it as my base and not an actual gunship/transport
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Post by: War Kitten
Buttery Commissar wrote:I'm not going to count my CSM, we're just gonna turn up and repaint your bases, play mood music and spoon with you.
That is terrifying my friend
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Post by: Tactical_Spam
Kharne the Befriender wrote:Buttery Commissar wrote:I'm not going to count my CSM, we're just gonna turn up and repaint your bases, play mood music and spoon with you.
I don't know whether to be scared or not
Tactical_Spam wrote:I am not sure about that Stormbird, Kharne.
Well if it's any consolation, most of the guns have been replaced with long range comms and what not. I'm using it as my base and not an actual gunship/transport
But it was strictly heresy era. It was replaced by the Thunderhawk in M31
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Post by: Kharne the Befriender
Since the Heresy, aging Stormbirds are still utilized by some Chaos Space Marine forces such as the Word Bearers[5]
From the Lexicanum, So I'll say I traded them some books and a company or 2
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Post by: Tactical_Spam
Kharne the Befriender wrote:Since the Heresy, aging Stormbirds are still utilized by some Chaos Space Marine forces such as the Word Bearers[5]
From the Lexicanum, So I'll say I traded them some books and a company or 2
You'd have to trade a lot for one stormbird considering they are super rare.
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Post by: Kharne the Befriender
I did say a Co. or 2
They're probably all daemons right now
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Post by: Tactical_Spam
I said a lot. Did you give them your soul?
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Post by: Kharne the Befriender
Not mine, but those of the 2 companies
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Post by: War Kitten
There is the storm eagle...
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Post by: Kharne the Befriender
Yes, 4 of them, and 4 Assault Rams, and 2 Thunderhawks, and 4 Fire Raptors.
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Post by: Tactical_Spam
You know... relic vehicles...
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Post by: Buttery Commissar
They just want to make you feel better about yourself. All about that self improvement.
And Kharne, the answer is yes you should, they're a small section of early Emperor's Children.
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Post by: Tactical_Spam
Isn't today when we get the results for the final conflict?
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Post by: War Kitten
I thought it was sunday.
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Post by: Kharne the Befriender
It's the 31st, and I should probably PM Smudge my number Very perceptive
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Post by: Tactical_Spam
You need more Techmarines then.
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Post by: War Kitten
I might have a Typhon in my Warband. But I'm limiting myself to one relic vehicle in the field at any one time in this Crusade
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Post by: Bobthehero
My only relic is Gallus voidsuit. Its probably on the level of PA as far as protection goes, and while it doesn't have all the other systems PA has, there's plenty of extra kit and stuff from the fact that Scions have fancy toys, too.
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Post by: Tactical_Spam
War Kitten wrote:I might have a Typhon in my Warband. But I'm limiting myself to one relic vehicle in the field at any one time in this Crusade
There needs to be more fluff...
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Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote:I might have a Typhon in my Warband. But I'm limiting myself to one relic vehicle in the field at any one time in this Crusade
There needs to be more fluff...
I don't need the fluff to work on what my Warband might have in their armory. They're my army after all TS
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Post by: Buttery Commissar
No, it was the deadline for submission of intent and rolls for it. Stop rushing.
I'm still waiting on a small piece from Smudge so I can wrap up and head out.
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Post by: Tactical_Spam
Buttery Commissar wrote:No, it was the deadline for submission of intent and rolls for it. Stop rushing.
I'm still waiting on a small piece from Smudge so I can wrap up and head out.
I wasn't rushing, I was just curious why no one had been writing.
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Post by: Kharne the Befriender
Tactical_Spam wrote:
You need more Techmarines then.
Like how many?
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Post by: Tactical_Spam
Be an Iron Hands descendant. That's how many.
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Post by: Kharne the Befriender
1 for each aircraft?
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