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New tyranid model shown/new pics on page 16 @ 2009/10/21 06:36:34


Post by: ShumaGorath


Courtesy of Bell of Lost Souls:



Look what's been floating about the tubes today Tyranid fans!

Now that is a mighty interesting creature there. It looks part Zoanthrope, Ravenor, Malanthrope, with a dash of Lictor for flavoring...

Various advance price lists are now showing up with the following creepy crawlies on them:

Pyrovore: (rumored to be a fire-based biovore variant giving the nids a strong indirect fire option)
Toxathrope: (probably the bug above, and sounding like a minor variant of a malanthrope/zoanthrope based on its name, size, and appearance)
Trygon: (the big guy himself, but still no word of whether its in the codex, or Apocalypse only)
http://www.belloflostsouls.net/2009/10/40k-sneak-peek-tyranid-mystery-bugs.html


Not sure how I feel about the names. They could definitly have done a bit more digging, rather than just using the previous terms with "toxic" and "pyro" thrown in. I'm also not sure how I feel about that model, but for some reason I'm having an incredibly hard time making out whats going on with it. Maybe I'm just tired. Either way, new tyranids models for new tyranid creatures for the first time in years is getting me pretty pumped about it all. I do love the buggies.


New tyranid model shown/new pics on page 16 @ 2009/10/21 06:47:54


Post by: blinky


I agree entirely, those names just seem to be uninspired.
The model is rather blah as well - Its tail seems to be far to narrow to do anything, let alone hold it up. Ive got no idea whats going on with its arms, are they scything talons or lash whips?

Oh well, perhaps the other models will be a bit more interesting.


New tyranid model shown/new pics on page 16 @ 2009/10/21 06:49:44


Post by: krusty


ShumaGorath wrote:but for some reason I'm having an incredibly hard time making out whats going on with it. Maybe I'm just tired. Either way, new tyranids models for new tyranid creatures for the first time in years is getting me pretty pumped about it all. I do love the buggies.


probably because its a white model on a white background from a pretty bad angle for showing the arms...

anyway, im pretty excited to get the bugs back out with some new reinforcements as well...


here, trygon trygon trygon, good boy...


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:40:12


Post by: Fifty


Any hints on the sculptor foe the above?


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:41:03


Post by: LunaHound



Looks awful , seem to be the same sculptor as the fail lictors. ( especially the triangle eye )


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:43:17


Post by: RogueMarket


Interesintg- but not the ap3sh1t stuff that is getting me off my seat, just yet.

Waiting for something bigger ;P haha


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:45:30


Post by: LunaHound


RogueMarket wrote:Interesintg- but not the ap3sh1t stuff that is getting me off my seat, just yet.

Waiting for something bigger ;P haha


Trygon? im just worried about the pose incase if more than 1 is taken.


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:49:10


Post by: FoxPhoenix135


Can't wait for Jan. now, if not to get the funny looking new models then to get new rules on said models.


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:53:17


Post by: H.B.M.C.


Not a fan of the giganto-spines. Bit OTT there. Like the rest. Not interested if it isn't plastic.


New tyranid model shown/new pics on page 16 @ 2009/10/21 07:58:41


Post by: FoxPhoenix135


Yeah, metal models are a PitA to work with. I can't use anything else on them except 2-part epoxy gel, or I'll glue my fingers together.


New tyranid model shown/new pics on page 16 @ 2009/10/21 08:17:54


Post by: Lemartes


Please tell me it's plastic because if not that is going to be a pain in the arse to keep up and will require massive pinning.


New tyranid model shown/new pics on page 16 @ 2009/10/21 11:51:36


Post by: Izual


Finally!!!! I too can“t wait until january


New tyranid model shown/new pics on page 16 @ 2009/10/21 11:52:24


Post by: Schepp himself


It looks like a bad conversion based on second edition material...seriously, half- to quarter-assed attempt!

Greets
Schepp himself


New tyranid model shown/new pics on page 16 @ 2009/10/21 11:56:04


Post by: George Spiggott


Given how crappy and small the official picture is I really don't see why they couldn't have shown this at UKGD.


New tyranid model shown/new pics on page 16 @ 2009/10/21 12:02:13


Post by: Flachzange


Not really a big fan.
Looks too much like a kitbash


New tyranid model shown/new pics on page 16 @ 2009/10/21 12:12:25


Post by: BrookM


That bug is poisonous alright, probably puffs along.


New tyranid model shown/new pics on page 16 @ 2009/10/21 12:15:50


Post by: Tim the Biovore


If it's metal, count me out.
If it's plastic, it's GreenStuff's time to shine.
By the way, my sister saw it as she walked past and said it looks like garbage.


New tyranid model shown/new pics on page 16 @ 2009/10/21 12:38:31


Post by: Flashman


Tim the Biovore wrote:
By the way, my sister saw it as she walked past and said it looks like garbage.


Is that her general opinion of Warhammer or that model specifically?

My tuppence worth is that it is not the worst model ever sculpted by GW, but it doesn't generate the excitement that some of the new Skaven minis have.


New tyranid model shown/new pics on page 16 @ 2009/10/21 14:30:32


Post by: The Fallen Angel


Looks like a nice model but i dont really like nids


New tyranid model shown/new pics on page 16 @ 2009/10/21 14:38:53


Post by: Elthrai


I pray it cannot do anything like a Lash with all those touchy feeling bits.


New tyranid model shown/new pics on page 16 @ 2009/10/21 14:41:05


Post by: Sol Invictus


Pretty cool looking.


New tyranid model shown/new pics on page 16 @ 2009/10/21 14:51:32


Post by: Arschbombe


The OP is a splitter!


New tyranid model shown/new pics on page 16 @ 2009/10/21 15:46:36


Post by: Necros


Looks like a mix of pretty much everything. It must be the new Autarchofex


New tyranid model shown/new pics on page 16 @ 2009/10/21 16:11:00


Post by: Mattlov


I see a mini-Malanthrope with extra long Lash Whip arms.

I'm betting it is metal.

And I'll guess a price of $26.25 USD.


New tyranid model shown/new pics on page 16 @ 2009/10/21 16:18:26


Post by: MeanGreenStompa


So I can now, after a few minutes staring, see that all four limbs are extended into those whips.

Not overly sold on it frankly.

And the names were a bit rushed eh?


New tyranid model shown/new pics on page 16 @ 2009/10/21 16:35:00


Post by: twistinthunder


LunaHound wrote:
Looks awful , seem to be the same sculptor as the fail lictors. ( especially the triangle eye )


lictors are the best model ever! dont blaspheem against the lictors. and could you not troll please.


Automatically Appended Next Post:
The Fallen Angel wrote:Looks like a nice model but i dont really like nids
#

then dont post in a tyranid oriented thread then!


New tyranid model shown/new pics on page 16 @ 2009/10/21 16:37:33


Post by: Flashman


twistinthunder wrote:
LunaHound wrote:
Looks awful , seem to be the same sculptor as the fail lictors. ( especially the triangle eye )


lictors are the best model ever! dont blaspheem against the lictors. and could you not troll please.


Automatically Appended Next Post:
The Fallen Angel wrote:Looks like a nice model but i dont really like nids
#

then dont post in a tyranid oriented thread then!


Erm... how is expressing a dislike for something disclosed in the News and Runors section (something we all do on a daily basis) trolling?


New tyranid model shown/new pics on page 16 @ 2009/10/21 16:45:23


Post by: MeanGreenStompa


twistinthunder wrote:
LunaHound wrote:
Looks awful , seem to be the same sculptor as the fail lictors. ( especially the triangle eye )


lictors are the best model ever! dont blaspheem against the lictors. and could you not troll please.


Automatically Appended Next Post:
The Fallen Angel wrote:Looks like a nice model but i dont really like nids
#

then dont post in a tyranid oriented thread then!


Accusing someone of trolling is a fairly major issue here mate, I don't think Lunahound was trolling here.


New tyranid model shown/new pics on page 16 @ 2009/10/21 17:03:42


Post by: CT GAMER


twistinthunder wrote:

lictors are the best model ever! dont blaspheem against the lictors.


And with this phrase your credibility was reduced to nil...





New tyranid model shown/new pics on page 16 @ 2009/10/21 17:25:15


Post by: MeanGreenStompa


/blink.

I just defended Lunahound.

/blink.

MEDIC!!!1!


New tyranid model shown/new pics on page 16 @ 2009/10/21 17:36:27


Post by: Lorek


I saw that.

Yay!!!


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:10:07


Post by: Kanluwen


I think MGS needs a field execution. He's too corrupted now.

/ontopic

I like it. It looks like a lesser Malanthrope adapted to a support role. Which is very niddy.

However, I do hope that it only comes packaged with the Trygon as a plastic kit piece. Because something like that, as metal...ugh.


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:12:04


Post by: Wehrkind


Group hug!


I kind of agree, that is a wierd, weak model. Is it super psykic like the malanthrope and pals? Is it a melee critter with all those long lashy things?
It really strikes me as being a lot of spare parts put together with no real planning around what it is supposed to evoke in the viewer.


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:15:07


Post by: Da Boss


That is f-ugly.
Don't like it.


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:24:44


Post by: CheckEngine


Meh, the Tyranid looks alright I guess. The name is fairly weak though..


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:50:22


Post by: kirsanth


Why do people say the Malanthrope is a super psyker?
Zoanthropes are better in that regard, no?


New tyranid model shown/new pics on page 16 @ 2009/10/21 18:55:13


Post by: NotThisTime


I would have waited an eternity for this!


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:06:29


Post by: BrookM


Malanthropes are NOT psychic creatures. They are the gatherers who gather and analyse DNA for the Hive Mind.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:11:18


Post by: Kanluwen


BrookM wrote:Malanthropes are NOT psychic creatures. They are the gatherers who gather and analyse DNA for the Hive Mind.

Kinda/sorta according to IA4. They're not frontline combat psychic critters like Zoanthropes.

But they ARE psychic critters and come with 3 powers, act as Synapse critters, and can only move by psychically levitating themselves like the Zoanthropes.

But yeah. They mostly are clean-up crew gathering corpses and DNA.

It does make sense that we'd eventually see them adapted to combat roles, however.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:13:15


Post by: FlammingGaunt


I kinda like the new model but it's not quite I'm looking for praying to god that it's plastic.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:15:55


Post by: BrookM


Kanluwen wrote:
BrookM wrote:Malanthropes are NOT psychic creatures. They are the gatherers who gather and analyse DNA for the Hive Mind.

Kinda/sorta according to IA4. They're not frontline combat psychic critters like Zoanthropes.

But they ARE psychic critters and come with 3 powers, act as Synapse critters, and can only move by psychically levitating themselves like the Zoanthropes.

But yeah. They mostly are clean-up crew gathering corpses and DNA.

It does make sense that we'd eventually see them adapted to combat roles, however.
Ah, thanks for the correction, I don't have IA4 on hand right now.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:18:48


Post by: Morathi's Darkest Sin


Anyone able to get the shot here, BOLS and any links from it are blocked by work sadly.

Stuck here till 10pm as well. Dang it.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:19:39


Post by: kirsanth


Kanluwen wrote:
But they ARE psychic critters and come with 3 powers, act as Synapse critters, and can only move by psychically levitating themselves like the Zoanthropes.


Synapse is one of the powers. The others are The Horror and Warp Field.

Any Zoanthrope can do that as well, but can choose other powers as well.

This is why I wonder why people call them super psykers.


New tyranid model shown/new pics on page 16 @ 2009/10/21 19:23:13


Post by: Kanluwen


kirsanth wrote:
Kanluwen wrote:
But they ARE psychic critters and come with 3 powers, act as Synapse critters, and can only move by psychically levitating themselves like the Zoanthropes.


Synapse is one of the powers. The others are The Horror and Warp Field.

Any Zoanthrope can do that as well, but can choose other powers as well.

This is why I wonder why people call them super psykers.


Dagnabbit, I was trying to purposely be vague!

But yeah. I think the only reason people call them "super psykers" is because they're bigger than the normal Zoanthropes and the rules aren't always readily available to correct the misconception.


New tyranid model shown/new pics on page 16 @ 2009/10/21 20:13:33


Post by: ShumaGorath


The toxic miasma lashwhip combo (which appears to be the default given the smokestacks and lashwhips) would seem to imply that this is a hardcore stall troop. If it's the toxathrope mentioned it would likely also have poisonous attacks to make up for what looks to be a fairly physically frail creature. There are barbs at the end of each lashwhip, which is new. With the ravener tail it probably counts as a beast to boot, maybe with the same ability to deep strike.


Sooo.... T4, 2W, WS4-5 S4 A2-3? SV4+ (5+ clearly failed before)

Beast, Deep strike, toxic miasma, lashwhip, poisoned 3+ish?


Probably a good creature to throw at enemy monstrous creatures or assault termies to kill/stall them out. Assuming synapse works as before. Can't wait to see if my guess is at all accurate .



New tyranid model shown/new pics on page 16 @ 2009/10/21 20:25:06


Post by: LunaHound


My guess is:

It has toxic miasma , feeder tendril , whip , and
you can attach them to gaunts .


New tyranid model shown/new pics on page 16 @ 2009/10/21 20:29:14


Post by: ShumaGorath


LunaHound wrote:My guess is:

It has toxic miasma , feeder tendril , whip , and
you can attach them to gaunts .


Oh yeah, I forgot about the feeder tendrils.


New tyranid model shown/new pics on page 16 @ 2009/10/21 20:54:57


Post by: Kanluwen


$20 that it'll be an alternate HQ choice.

That's what I love about the Malanthrope. You'd never expect it to be an HQ choice.


New tyranid model shown/new pics on page 16 @ 2009/10/21 21:20:56


Post by: skrulnik


It reminds me of something from Monsterpocalypse.

Toxo-what, Pyro-why?

Even the names remind me of MonPoc.

Definitely need better pics to know for sure, but I'm not sure I like it.

GW is starting to ripoff their own copycats. It has a bit of Zerg to it. The big floaty things IDK what they were.

I would love if they went back to the tyrant-harridan-termagant synonym naming they used when they started 'Nids.


New tyranid model shown/new pics on page 16 @ 2009/10/21 22:41:50


Post by: Morathi's Darkest Sin


Ah its not too bad, wife liked it and thats all that matters as its her army.


New tyranid model shown/new pics on page 16 @ 2009/10/21 22:52:42


Post by: Ketara


Seems distinctly average. Hopefully, the rest of the new sculpts will be of a better ilk.


New tyranid model shown/new pics on page 16 @ 2009/10/22 07:05:41


Post by: HolyCause


MeanGreenStompa wrote:And the names were a bit rushed eh?

There's something to be said about consistency, but sometimes it just looks like a cop-out.

Especially when they take the suffix of one of the least favoured bugger.

Pyrofex... pyrogaunt... err, actually, the prefix is a bit lacking.

Flammagaunt? Ignisafex


New tyranid model shown/new pics on page 16 @ 2009/10/22 07:13:55


Post by: Fateweaver


GW seems to mimic DoW quite a bit. Maybe that beasty will have the ability to drag models into CC like the Lictor does in DoW2. Bloodslaughterer has a similar ability.


New tyranid model shown/new pics on page 16 @ 2009/10/22 07:24:00


Post by: Grim.Badger


It's hard to tell from the small picture, but the model doesn't look like it has the fiddly detail of a metal model. My guess is that it will be a plastic kit, and that the Lictor, Ravenor and possibly Zoanthrope will be options to make from the kit.

I also agree that the older names like Tyrant and Carnifex are better.


New tyranid model shown/new pics on page 16 @ 2009/10/22 07:29:24


Post by: H.B.M.C.


You're expecting Raveners to be boxed Crisis Suit style, one per box?


New tyranid model shown/new pics on page 16 @ 2009/10/22 07:40:04


Post by: ShumaGorath


H.B.M.C. wrote:You're expecting Raveners to be boxed Crisis Suit style, one per box?


Lord I hope not. It would expand their modeling options quite a bit, but my wallet can't take that gak.


New tyranid model shown/new pics on page 16 @ 2009/10/22 08:40:43


Post by: Boss 'eadbreaka


Uuuuuurggghhhh!!!! Keep it away from me. Geez, what the hell is that thing!


New tyranid model shown/new pics on page 16 @ 2009/10/22 09:07:12


Post by: Broken Loose


Fateweaver wrote:GW seems to mimic DoW quite a bit. Maybe that beasty will have the ability to drag models into CC like the Lictor does in DoW2. Bloodslaughterer has a similar ability.


You mean, like the Lictor had in 2nd edition that was used in Dawn of War II. Next, you'll say that GW ripped off Blizzard.


New tyranid model shown/new pics on page 16 @ 2009/10/22 09:12:01


Post by: H.B.M.C.


ShumaGorath wrote:Lord I hope not. It would expand their modeling options quite a bit, but my wallet can't take that gak.


It would be interesting if it was a multi-beasty kit that could be one of three things - Lictor and... whatever that thing is... and something else. Hopefully not a Ravener though. I've put together two units of 6 Raveners already via 1 per blister, and that was painful enough (thank God for Green Stuff), so doing it per box (which would no doubt be more expensive) would just be horrible.


New tyranid model shown/new pics on page 16 @ 2009/10/22 09:44:05


Post by: NAVARRO


I dont know but I'm especting something like 3 ravs per box, similar to warriors in options.


New tyranid model shown/new pics on page 16 @ 2009/10/22 09:51:50


Post by: Fateweaver


Broken Loose wrote:
Fateweaver wrote:GW seems to mimic DoW quite a bit. Maybe that beasty will have the ability to drag models into CC like the Lictor does in DoW2. Bloodslaughterer has a similar ability.


You mean, like the Lictor had in 2nd edition that was used in Dawn of War II. Next, you'll say that GW ripped off Blizzard.


Since when did I accuse GW of ripping of THQ? It is their (GW's IP) so how can they be ripping off their own IP?

I forgot about the ability in 2nd edition. Guess I misplaced the codex in the 14 years that I've had it.

Wow, calm down and chill. I was just making a statement as to what GW COULD do based on what we've seen.


New tyranid model shown/new pics on page 16 @ 2009/10/22 10:21:42


Post by: Howard A Treesong


"Toxathrope" is just embarassing. It sounds like a monster from some 90s cartoon like Teenage Turtles or Captain Planet.


New tyranid model shown/new pics on page 16 @ 2009/10/22 12:03:20


Post by: MeanGreenStompa


Howard A Treesong wrote:"Toxathrope" is just embarassing. It sounds like a monster from some 90s cartoon like Teenage Turtles or Captain Planet.


TOXATHROPU!!1! I CHUWS U!!!

'toxa! toxa!'


New tyranid model shown/new pics on page 16 @ 2009/10/22 12:07:19


Post by: Flashman


No dafter than "Space Wolves" IMO


New tyranid model shown/new pics on page 16 @ 2009/10/22 13:14:02


Post by: Tim the Biovore


I like the idea of it being attached to a gaunt unit like a sergaent.


New tyranid model shown/new pics on page 16 @ 2009/10/22 13:22:04


Post by: Mekboy


MeanGreenStompa wrote:
Howard A Treesong wrote:"Toxathrope" is just embarassing. It sounds like a monster from some 90s cartoon like Teenage Turtles or Captain Planet.


TOXATHROPU!!1! I CHUWS U!!!

'toxa! toxa!'


The sad thing is there's now a pokemon called toxicroak. Oh dear. GW has now resorted to stealing pokemon names...


New tyranid model shown/new pics on page 16 @ 2009/10/22 13:38:46


Post by: MeanGreenStompa


I eagerly await the Pikafex!


New tyranid model shown/new pics on page 16 @ 2009/10/22 13:44:16


Post by: Flashman


MeanGreenStompa wrote:I eagerly await the Pikafex!


A small yellow Nid that generates bio-electricity... it could happen


New tyranid model shown/new pics on page 16 @ 2009/10/22 13:47:14


Post by: MeanGreenStompa


Greenstuffed Pokemon tyranid army... mmmm yeah!


New tyranid model shown/new pics on page 16 @ 2009/10/22 14:25:39


Post by: NAVARRO


Pokemonids


New tyranid model shown/new pics on page 16 @ 2009/10/22 15:03:20


Post by: aka_mythos


I don't know if its where they got the name, but "Toxa" is necortizing poison produced by fungas that kills the protein structure in types of vegitation.


New tyranid model shown/new pics on page 16 @ 2009/10/22 15:56:42


Post by: Axyl


I doubt GW would have really put that much effort into the names of the new nids. As far as they care they could have just called it killathrope.


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:04:32


Post by: Alpharius


I'm surprised we didn't get Banethrope, Stormthrope, Skullthrope and possibly Gavthrope...


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:14:45


Post by: The Dreadnote


In before "Thropethrope"...


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:14:56


Post by: Crazy_Carnifex


Remember, this book is written by the guy who brings us the Banewolf and Devildog.

Pyrovore: Nids equivilent of the deathstrike launcher, anyone?


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:20:50


Post by: Axyl


Don't forget the new line of vore's to go along with the Pyrovore.

Like the Medicvore, Heavyvore, Scoutavore...


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:23:40


Post by: Hawkins


Well im not to crazy for the model, but i am frothing over the new codex and cant wait for it to come out.

MeanGreenStompa:
your request for a medic is granted, please report to the nearest disasembly center and wait further instructions


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:25:07


Post by: Jin


Apparently this will be the first release batch of Nids that I'm not thrilled about. Agreed with previous statements - how patently average.


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:35:14


Post by: Teek


Alpharius wrote:and possibly Gavthrope...


And with that, Alpharius wins the thread!

Here's hoping the other new bugs are a vast improvement, that first sneak peak bug is a bit underwhelming.


New tyranid model shown/new pics on page 16 @ 2009/10/22 16:45:04


Post by: Soup and a roll


Hopefully they're getting the 'meh' models out the way now, leading up to the biggies.


New tyranid model shown/new pics on page 16 @ 2009/10/22 18:45:13


Post by: Night Lords


Teek wrote:
Alpharius wrote:and possibly Gavthrope...


And with that, Alpharius wins the thread!


Haha, I wonder if that unit gains special abilities exclusively against Chaos Space Marines players to make it even less fun for them.


New tyranid model shown/new pics on page 16 @ 2009/10/22 19:25:39


Post by: Lorek


Ok, folks, let's get this thread back on track...

</old fogey>


New tyranid model shown/new pics on page 16 @ 2009/10/22 19:38:05


Post by: karimabuseer


Night Lords wrote:
Teek wrote:
Alpharius wrote:and possibly Gavthrope...


And with that, Alpharius wins the thread!


Haha, I wonder if that unit gains special abilities exclusively against Chaos Space Marines players to make it even less fun for them.


And dark angels?! (Or at least fallen )
All Angels within 10000" take 6d6 Str D ap 1 hits. Every turn. And we get first turn.


New tyranid model shown/new pics on page 16 @ 2009/10/22 20:17:26


Post by: generalgrog


Alpharius wrote:Gavthrope...

wow I totally glossed over this...shame on me.

GG


New tyranid model shown/new pics on page 16 @ 2009/10/23 00:48:15


Post by: Tim the Biovore


Ha, from disgust to laughing, that's what I like about Dakka.


New tyranid model shown/new pics on page 16 @ 2009/10/23 00:56:14


Post by: Crazy_Carnifex


Wait a few, we will be back to disgust in a day or so.


New tyranid model shown/new pics on page 16 @ 2009/10/23 00:56:41


Post by: Savnock


You know, once the spines/miasma chimneys along its back are cut down, that could be a decent mini.

Also, we should put together a bounty for someone to create a Pokemon 'Nid army. I've got $10 on it. If 20 of us got in on it, we could have a Dakkafied response to the new 'Nids ready by release time...


New tyranid model shown/new pics on page 16 @ 2009/10/23 00:58:37


Post by: Tim the Biovore


Where do we start?

Anyway, I think with the Trygon we will get a plastic kit, but like the Stompa and Stormlord, Apocalypse only. Unless its stats are nerfed.


New tyranid model shown/new pics on page 16 @ 2009/10/23 01:42:06


Post by: Reecius


I think the new model looks really cool, like a mini, more agile milanthrope.


New tyranid model shown/new pics on page 16 @ 2009/10/23 01:52:45


Post by: kaiservonhugal


i agree with Reecius - cant wait for the new Dex


New tyranid model shown/new pics on page 16 @ 2009/10/23 02:13:18


Post by: Railguns


I just don't like this model. So there.


New tyranid model shown/new pics on page 16 @ 2009/10/23 04:37:34


Post by: Savnock


Tim the Biovore wrote:Where do we start?


With a thread for that, I guess. We'll need a volunteer who wants to model it up (and thereafter own the army, with the condition that they trot it out as often as possible and at Adepticon at the very least), a Paypal account, and 20 or so of us willing to chip in.


New tyranid model shown/new pics on page 16 @ 2009/10/23 06:36:31


Post by: the_emperors_renegade


EEW some tyranid creature ready to be killed by my demolisher cannons..


New tyranid model shown/new pics on page 16 @ 2009/10/23 10:08:12


Post by: Symbio Joe


This is a major MEH. I can see some cool Ravener conversions based on it.


New tyranid model shown/new pics on page 16 @ 2009/10/23 10:39:49


Post by: Sidstyler


skrulnik wrote:GW is starting to ripoff their own copycats. It has a bit of Zerg to it. The big floaty things IDK what they were.


SPAWN MORE OVERLORDS!

I'm not sure what everyone's complaining about, it looks okay to me. Looks like every other Tyranid, not sure what everyone was expecting.


New tyranid model shown/new pics on page 16 @ 2009/10/23 11:49:13


Post by: Stygian Mole


New model just makes me want to point a bolter at it

In other news... I may (or may not) have found another new mini. WD 357 (Space Hulk rerelease) pg61. Top right corner.
2 bugs standing in front of the tyrant. Im not an expert on every nid ever made but I dont recognise these things.

Working on a pic.


New tyranid model shown/new pics on page 16 @ 2009/10/23 12:19:55


Post by: Ketara


Savnock wrote:
Tim the Biovore wrote:Where do we start?


With a thread for that, I guess. We'll need a volunteer who wants to model it up (and thereafter own the army, with the condition that they trot it out as often as possible and at Adepticon at the very least), a Paypal account, and 20 or so of us willing to chip in.


I am now seriously considering buying a crappy plastic pikachu, and modeling it's head on a carnifex.


New tyranid model shown/new pics on page 16 @ 2009/10/23 12:20:07


Post by: Tim the Biovore


Those are either previous edition fexes or some strange conversion. The paint scheme is pretty bad so it is hard to tell.


New tyranid model shown/new pics on page 16 @ 2009/10/23 12:40:09


Post by: Stygian Mole


Too small for fexes. Looks like a lictor's body. Lots of carapace atop.


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:07:11


Post by: Stygian Mole


Well, here ithey are...

[Thumb - untitled.JPG]


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:13:19


Post by: MeanGreenStompa


hmmm Broodlord plastics?


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:24:10


Post by: Stygian Mole


Thats a possibility. Strange place to deploy them though. Plastic tyrant guard? (I liked the old ones)


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:42:46


Post by: Anung Un Rama


We had that already in another thread. They're old hive tyrants converted with new bitz iirc.


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:44:52


Post by: MeanGreenStompa


Ah, that would make sense, the carapace vents fit the old hive tyrant.


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:56:10


Post by: Sidstyler


Ugh, people really have a hard time spotting conversions don't they? Same thing happened with the so-called "new daemon prince!", that turned out to be the old metal one with a ridiculously large sword that some guy converted.

They look like the old hive tyrants with rending claws, nothing new.


New tyranid model shown/new pics on page 16 @ 2009/10/23 13:57:02


Post by: Stygian Mole


Good to know. Ta


New tyranid model shown/new pics on page 16 @ 2009/10/23 14:02:57


Post by: BrookM


Sidstyler wrote:Ugh, people really have a hard time spotting conversions don't they? Same thing happened with the so-called "new daemon prince!", that turned out to be the old metal one with a ridiculously large sword that some guy converted.

They look like the old hive tyrants with rending claws, nothing new.
Ooooh, someone is being a bit snippy.


New tyranid model shown/new pics on page 16 @ 2009/10/23 14:02:58


Post by: grizgrin


Looking at that pic for the first time, my strongest reaction is one of parts. I think that it may have some potantial when mashed up with bits from other bug kits.

One thing that I DO appreciate about it is that it appears to slide right into the styling cues of the current range. It will fit right in, it looks like, as opposed to some previous jumps from edition to edition where the styles of models changed so much.

I think this has potential, and we will really have to see the rest of the kit before we know.



New tyranid model shown/new pics on page 16 @ 2009/10/23 14:33:03


Post by: Tim the Biovore


Well, whatever it is, I wants to gets one! Or two...


New tyranid model shown/new pics on page 16 @ 2009/10/23 14:51:59


Post by: Balance


Axyl wrote:Don't forget the new line of vore's to go along with the Pyrovore.

Like the Medicvore, Heavyvore, Scoutavore...


I prefer the Engineervore myself!


New tyranid model shown/new pics on page 16 @ 2009/10/23 15:00:16


Post by: BrookM


feth, the whole vore thing brings up many bad memories of a link that I shouldn't have clicked back then.


New tyranid model shown/new pics on page 16 @ 2009/10/23 16:55:03


Post by: Scottywan82


Reecius wrote:I think the new model looks really cool, like a mini, more agile milanthrope.


I wish I was clever with photoshop so I could make a malanthrope wearing a beret and riding a vespa. Ciao.


New tyranid model shown/new pics on page 16 @ 2009/10/24 07:10:46


Post by: bleumike


Well i am just wondering if they will bring back the following things. Genestealer Patriarchs, Genestealer Magus,Genestealer Hybrids, and Brood Brothers. I know they are not know troops but you never know with games workshop. Thanks,

Bleumike


New tyranid model shown/new pics on page 16 @ 2009/10/24 07:26:34


Post by: Sidstyler


feth, the whole vore thing brings up many bad memories of a link that I shouldn't have clicked back then.


Lies, you liked it, you just won't admit it.

Ooooh, someone is being a bit snippy.


Well, imagine you had seen the same picture several times, with the same "OMGZ NEW MODAL?!" reaction, when what you're looking at is very clearly an old model with some new parts and maybe a little green stuff work. Having to explain it over and over gets irritating. Especially in the case of the daemon prince model I mentioned, it has the same exact body and it's in the same pose even, but you give him Cloud Strife's sword and all of a sudden you've got everyone fooled, lmao.

Kinda like the "new DE greens!"...it's just annoying.


New tyranid model shown/new pics on page 16 @ 2009/10/24 07:50:41


Post by: smart_alex


THat model sux. It looks like it would be more suited as an ocean nidd. I don't see how it would move around. Its just looks slowed. Clearly its primary strategy would be to have its enemies die laughing.


New tyranid model shown/new pics on page 16 @ 2009/10/24 10:40:10


Post by: Sidstyler


It's supposed to be psychic I guess, so...same way a zoanthrope moves around.

Except it lacks the cute, stubby tail of the zoanthrope! *wibble*


New tyranid model shown/new pics on page 16 @ 2009/10/24 10:49:37


Post by: Broken Loose


I'm more than willing to bit there are people who wonder how the malanthrope gets around.

Watching non-Tyranid players offer opinions on Tyranid things is like a social experiment.


New tyranid model shown/new pics on page 16 @ 2009/10/24 11:35:27


Post by: blinky


Scottywan82 wrote:
Reecius wrote:I think the new model looks really cool, like a mini, more agile milanthrope.


I wish I was clever with photoshop so I could make a malanthrope wearing a beret and riding a vespa. Ciao.


Managed to find this new leaked (?) image of what could be the milanthrope.
Apparently he gets a +1 culture bonus, but he has 0 initiative.


New tyranid model shown/new pics on page 16 @ 2009/10/24 11:58:21


Post by: NAVARRO


Talk about wasting time.


New tyranid model shown/new pics on page 16 @ 2009/10/24 12:39:15


Post by: Valkyrie


Its a cross between a Hive Tyrant, a Lictor, and a Zoanthrope. Seems pretty boring, although it will probably be better once we see more pics.


New tyranid model shown/new pics on page 16 @ 2009/10/24 12:58:48


Post by: Scottywan82


blinky wrote:
Scottywan82 wrote:
Reecius wrote:I think the new model looks really cool, like a mini, more agile milanthrope.


I wish I was clever with photoshop so I could make a malanthrope wearing a beret and riding a vespa. Ciao.


Managed to find this new leaked (?) image of what could be the milanthrope.
Apparently he gets a +1 culture bonus, but he has 0 initiative.


Victory is mine!


New tyranid model shown/new pics on page 16 @ 2009/10/25 05:16:16


Post by: Tim the Biovore


So when is this guy on sale?


New tyranid model shown/new pics on page 16 @ 2009/10/25 05:18:30


Post by: Boss 'eadbreaka


I guess when we get to January, for some reason a lot of things are released between the 10th and the 19th.


New tyranid model shown/new pics on page 16 @ 2009/10/25 09:28:11


Post by: MeanGreenStompa


Many kiddies have xmas monies to spend around that time.


New tyranid model shown/new pics on page 16 @ 2009/10/25 10:08:14


Post by: NAVARRO


Or some man after buying gifts for all the familly count the leftovers cents and buy themselves something.


New tyranid model shown/new pics on page 16 @ 2009/10/26 18:23:42


Post by: FlammingGaunt


Yep save ur Christmas cash 4 January.


New tyranid model shown/new pics on page 16 @ 2009/10/26 20:31:34


Post by: KingCracker


I dont hate it. I kind of like it. I agree with HMBC that the stacks on the back are a tad huge. Ill wait till a better/closer picture is available.


New tyranid model shown/new pics on page 16 @ 2009/10/26 22:36:01


Post by: lords2001


I think it would be in metal - It looks so insanely convoluted to create, GW would have to make it metal for the sheer hate it would generate.

All said, I'm not a Nids player, so I don't mind too much. However, I am afraid of that indirect firing Nid - that's all I need to really ruin my day as Chaos or Space Wolves - good shooting to go with overwhelming assault.


New tyranid model shown/new pics on page 16 @ 2009/10/26 23:38:29


Post by: Kwosge



Here is a much clearer picture of the Unknown Tyranid. After doing all the work to get it outlined as best as I could I have come to the conclusion that GW has shopped part of it out. Mainly the "arms" as you can see where one just ends off in space and another is making a very unrealistic hook. I think the original picture was taken on a white background and the shopper had a hard time discerning the difference between the background the and actual model.

For assembly it looks like its long tentacles can be bent to touch the base or even the ground. This would provide it a lot more stability and not look like a "Wacky-waving-inflatable-arm-flailing-tube-man!"

Overall, this is a horrible picture in several ways. It is the same color as the background and as a result part of it was mistakenly shopped out. Then, GW decided that you can only cover up so much of the new codex cover so they stamped that over another part of the model. It is at a bad angle and you can't really tell what it has or doesn't have because no one really knows what they are looking at. There needs to be multiple pictures.



Here is the paint-by-numbers breakdown of the model. The black lines are there to show where I think one "arm" ends and another begins.

Blue: Head with Feeder Tendrils. Nothing real exciting here but the head looks about the size of the head for the last edition Lictor. So you can use it to approximate the size if you care enough. I do not.
Red: Core Body and Tail. Nothing special here either.
Purple: "Arms". I can only count four "arm" type things. All Tyranids have six limbs. It is entirely possible that the other two are in a form of atrophy. Another problem here is that the original picture is mission part of the "arms". The left black line might actually be one arm but the gakky shop job they did cut it so it looks like two. If this is not the case then there are five "arms" in this picture so they shopped out the most of the missing final two "arms". Go GW.
Orange: Tyranid Smoke Stacks. Nothing that special here except that every Codex Tyranid with these smoke stacks also has, by default or can upgrade to, Toxic Miasma.
Light Green: Warp Tuning Forks. I have no idea what these are so that is what I'm calling them. At first glance it looks like they go up the side of the smoke stacks but if you look at the closer one then you see that it sticks out into the air. I have no clue what they do but they are probably related to how the creature commands and controls warp energy. This gland could do anything from negating Perils of the Warp to making a bubble that makes it harder for enemy's to pass psychic tests in general or without getting hurt. I think that whatever this is is going to be the main reason someone will be taking this Tyranid. I base my openion on absolutely nothing.
Yellow: I don't know what this is either. It looks like the same type of stuff the Malathrope has so it's probably that. It could also be the missing final two "arms".
Green: This is probably nothing but it just seemed to stand out a little to much. This is another candidate for the missing two "arms" because it is in the general location of the Zoanthropes final two limbs. If it is the final two then it is atrophy is its highest form.

As far as base stat-line goes I would say it's something close to this:
WS 4
BS 3
S 4
T 4
A 2+2, 2 or 3
I 4
W 2
Ld 10
Sv 2+/6+

And abilities will be something like this:
Feeder Tendrils
Toxic Miasma or a new type of Miasma (possibly affecting I)
Three psychic powers with one being Warp Field by default
Warp Tuning Fork
Two or four Lash Wipes that stack
and Poison, Instant death or both

GW is passing the savings onto youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!


New tyranid model shown/new pics on page 16 @ 2009/10/27 00:28:37


Post by: Reecius


scottywan82 = awesome! That picture is amazing!


New tyranid model shown/new pics on page 16 @ 2009/10/27 03:09:16


Post by: Railguns


Those glands running up the vents may be the first on-model representation of toxic miasma.


New tyranid model shown/new pics on page 16 @ 2009/10/27 09:41:34


Post by: Tim the Biovore


Heh, that's no Tyranid, that's the Flying Spaghetti Monster incarnate. Hooray!


New tyranid model shown/new pics on page 16 @ 2009/10/27 10:34:58


Post by: Alex Kolodotschko


Thanks for sorting out that background Kwosge.
The model makes a lot more sense now.
I think it may be growing on me!


New tyranid model shown/new pics on page 16 @ 2009/10/27 11:16:15


Post by: blinky


Reecius wrote:scottywan82 = awesome! That picture is amazing!


haha, be honest. it sucks.

Yeah, thanks for that Kwosge - but i cant see what they could have photoshopped out? Pehaps the arms are joined together, like the Harridan for example. there doesnt seem to be any atrophied legs there anywhere, unless they're linked into those "tuning forks" thingies?
After seeing that image, i kinda like it a bit better. It will be interesting to see where GW goes with the Pyrovore..

For that matter, any news regarding the pyrovores size? I was a assuming it to just be a Biovore sized thing, but i've heard that its more artillery than the biovore. (no source and dont quote me, BOLS im looking at you)
It would be great to see some tank killing potential if it was the size of a carnifex...


New tyranid model shown/new pics on page 16 @ 2009/10/27 11:25:41


Post by: children of filth


Tim the Biovore wrote:Heh, that's no Tyranid, that's the Flying Spaghetti Monster incarnate. Hooray!


all hail his noodleyness!


New tyranid model shown/new pics on page 16 @ 2009/10/27 12:35:44


Post by: Schepp himself


The photoshopped/cleaned version makes me hating it even more. Thanks for the pic, but damn!

Greets
Schepp himself


New tyranid model shown/new pics on page 16 @ 2009/10/27 13:00:51


Post by: Tim the Biovore


And I could make my own through kitbash. Zoanthrope body (requiring GS), lash whips from Tyrant (or scratch built) and a lictor head.


New tyranid model shown/new pics on page 16 @ 2009/10/27 13:47:47


Post by: Redemption


Kwosge wrote:


Actually, Scryer in the Darkness' rendition seems to be more faithfull:



Still not a fan of the model, but I'll reserve final judgment untill a better pic surfaces, especially one without a white background.


New tyranid model shown/new pics on page 16 @ 2009/10/27 16:24:07


Post by: gorgon


Really, it's not that bad. Cut the vents down a little, reposition the whips/tentacles a bit and give the feeder tendrils some droop and it'd be just fine.


New tyranid model shown/new pics on page 16 @ 2009/10/27 16:35:18


Post by: Klueless


Hmmm. Looks like a Malanthrope. I hope this thing has a better centre of balance than my Zoanthropes or I'll be gluing it back together & re-painting chipped bits every 5 mins!


New tyranid model shown/new pics on page 16 @ 2009/10/27 17:47:41


Post by: MilkmanAl


I think the vents/spines/whatever on the back are a bit big, but I really like the rest of the model. Seems I'm all alone on this one.


New tyranid model shown/new pics on page 16 @ 2009/10/27 18:09:57


Post by: Advent


Personaly..... i hate it. It honestly look like the digestion pools puked it out and some how all the little nid bits stuck together and came alive......Frankinnid....hmmm...

Most likely a minor psychic with a debilitating affect like The Horror(or whatever it is called, im not a nid player). weak in cc. deffinetly a support role in the army. Definetly feeder tendrils or maybe a psychic variant.


New tyranid model shown/new pics on page 16 @ 2009/10/27 18:33:20


Post by: BrassScorpion


I like the model. I think it fits in nicely with the existing range and if the model is large then so much the better. The other thing I like is that I'm not planning to expand my Tyranid army any time soon, so that should allow me to save money for something else cool later in the year.


New tyranid model shown/new pics on page 16 @ 2009/10/27 18:59:48


Post by: FlammingGaunt


I agree with brass scorpion it fits in and well probably be a good support unit.


New tyranid model shown/new pics on page 16 @ 2009/10/28 04:17:27


Post by: Railguns


I'd rather they fix the Lictor than replace him with some new unit. I hope this guy fills a different niche.


New tyranid model shown/new pics on page 16 @ 2009/10/28 04:59:04


Post by: H.B.M.C.


What's wrong with the current Lictor?


New tyranid model shown/new pics on page 16 @ 2009/10/28 05:41:52


Post by: Quintinus


H.B.M.C. wrote:What's wrong with the current Lictor?


Model-wise? Nothing.

Game-wise?


New tyranid model shown/new pics on page 16 @ 2009/10/28 06:13:42


Post by: Cheese Elemental


Vladsimpaler wrote:
H.B.M.C. wrote:What's wrong with the current Lictor?


Model-wise? Nothing.

Game-wise?

Don't be hatin' on Old Hentai-bug. I think they're fun to use.


New tyranid model shown/new pics on page 16 @ 2009/10/28 06:59:08


Post by: H.B.M.C.


Oh game wise they're awful - they get raped whenever they run into a Marine Combat Squad - but the model is awesome.


New tyranid model shown/new pics on page 16 @ 2009/10/28 07:00:30


Post by: Cheese Elemental


I said fun, not good.


New tyranid model shown/new pics on page 16 @ 2009/10/28 12:55:40


Post by: Vermillion


Meh, a very uninspiring model. 2nd ed had a lot that captivated my interest in nids, especially the gigerish hormagaunts. Oh and 2nd ed lictors looked great!


New tyranid model shown/new pics on page 16 @ 2009/10/28 15:25:03


Post by: Railguns


The model is my Favorite Lictor Ever. But the stupid thing needs to stop falling out of trees and tripping over rocks when it ambushes things just to lose it's remaining wound to a rifle butt.


New tyranid model shown/new pics on page 16 @ 2009/10/28 17:56:54


Post by: Da Boss


Needs moar Toughness 5?


New tyranid model shown/new pics on page 16 @ 2009/10/28 18:05:06


Post by: Railguns


I think the extra tentacle isn't cropped out, it's just that the Codex has been photoshopped to appear between it's tentacles and so naturally one of them has to be "behind" the codex. It's hard to tell because, obviously, white on white background and all.


New tyranid model shown/new pics on page 16 @ 2009/10/28 23:52:12


Post by: Tim the Biovore


I only bought the Lictor for the model, and then discover that it can only be given the least dynamic pose possible. I tried to convert it to look like it was stealthing about. Despite all the super-glue and GS, he breaks the next day.


New tyranid model shown/new pics on page 16 @ 2009/10/29 01:11:54


Post by: Crazy_Carnifex


Try a Warrior body.


New tyranid model shown/new pics on page 16 @ 2009/10/29 01:43:42


Post by: Zomro


As far as those rumored names go for the new 'nids, yes they're a bit uncreative. But do remember that the Tyranids don't name themselves, the names come from an Imperial point of view, normally these are names that are used by IG and SM forces to tell what creature they're dealing with. I would imagine that the average guardsman isn't a very creative sort. Not too fond of the names myself, but a different perspective makes them a bit more tolerable.


New tyranid model shown/new pics on page 16 @ 2009/10/29 02:05:05


Post by: Waaagh_Gonads


That is a 40mm base isn't it?


New tyranid model shown/new pics on page 16 @ 2009/10/29 04:05:22


Post by: WarhammerTabletop


Zomro wrote:As far as those rumored names go for the new 'nids, yes they're a bit uncreative. But do remember that the Tyranids don't name themselves, the names come from an Imperial point of view, normally these are names that are used by IG and SM forces to tell what creature they're dealing with. I would imagine that the average guardsman isn't a very creative sort. Not too fond of the names myself, but a different perspective makes them a bit more tolerable.


Yeah but they could atleast make them sound cooler or something of the sort.
Thermafex? Idk Pyrovore sounds kinda lame to me.


New tyranid model shown/new pics on page 16 @ 2009/10/29 11:40:09


Post by: CT GAMER


WarhammerTabletop wrote:
Zomro wrote:As far as those rumored names go for the new 'nids, yes they're a bit uncreative. But do remember that the Tyranids don't name themselves, the names come from an Imperial point of view, normally these are names that are used by IG and SM forces to tell what creature they're dealing with. I would imagine that the average guardsman isn't a very creative sort. Not too fond of the names myself, but a different perspective makes them a bit more tolerable.


Yeah but they could atleast make them sound cooler or something of the sort.
Thermafex? Idk Pyrovore sounds kinda lame to me.


Potato patato...


New tyranid model shown/new pics on page 16 @ 2009/10/29 11:40:39


Post by: Red_Lives


Also... I can't buy guants anymore...

WTF!!!

DAMN JOO GW!!!!


New tyranid model shown/new pics on page 16 @ 2009/10/29 11:41:12


Post by: Sidstyler


If you think "thermafex" sounds better then I'm glad you're not the one naming them.


New tyranid model shown/new pics on page 16 @ 2009/10/29 13:02:51


Post by: Tim the Biovore


Pyrofex if I could name it. And it would look to suit.


New tyranid model shown/new pics on page 16 @ 2009/10/29 15:06:26


Post by: kirsanth


I just noticed Tim the Biovores quote . . .

That is not really irony so. . . just absurd?

Biovore without spores kick butt?
lolwut?

Also, the model is OK.

If the rules for it are good enough, there will be plenty of other reasons to hate the thing, I daresay.


New tyranid model shown/new pics on page 16 @ 2009/10/29 16:38:30


Post by: Kanluwen


Sidstyler wrote:If you think "thermafex" sounds better then I'm glad you're not the one naming them.

Agreed.

Plus, "fex" would mean that it's a deviance of the Carnifex genus.

Which it's CLEARLY not!



New tyranid model shown/new pics on page 16 @ 2009/10/29 19:01:06


Post by: BrassScorpion


What plastics appear to be coming for Tyranids in January? I've heard Hive Tyrant and Gargoyles discussed as good candidates for plastic this time around, but no solid leads on it though. Anyone else have anything?


New tyranid model shown/new pics on page 16 @ 2009/10/29 19:19:07


Post by: Arschbombe


I think Alessio at GD Italy hinted very strongly at there being no plastic tyrant. IIRC he said something to the effect that if you want a new tyrant get it from Forgeworld.



New tyranid model shown/new pics on page 16 @ 2009/10/29 19:36:42


Post by: Kwosge


Arschbombe wrote:I think Alessio at GD Italy hinted very strongly at there being no plastic tyrant. IIRC he said something to the effect that if you want a new tyrant get it from Forgeworld.


They did say that but the Forgeworld Tyrant isn't new... at all.

Sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo,
IguessForgeworldismakinganewTyrantmodeltocomeoutwiththenewCodex. Thanks in advance Forgeworld!
/OpenCanOfWorms



Note: I'm fairly sure that Forgeworld announces, or something to this affect, what they are making and there is nothing Nid related on the list.

Edit: The FW Tyrant models look ugly. Uglier than the current Biovores and that's saying a lot.


New tyranid model shown/new pics on page 16 @ 2009/10/29 20:00:05


Post by: Arschbombe


Yeah it's certainly not new, but his statement is not an indication that FW are doing a new tyrant kit. He just means that if you want a tyrant different from the current metal one, get one of the resin kits from FW.

And on a related note, has FW ever discontinued a resin kit and replaced it with a different one? I know they've dropped resin kits as the main GW line picked them up as plastic (piranhas, drop pods etc).


New tyranid model shown/new pics on page 16 @ 2009/10/29 20:01:52


Post by: Redemption


Kwosge wrote:The FW Tyrant models look ugly. Uglier than the current Biovores and that's saying a lot.


That's a matter of opinion, I absolutely adore the FW flying Tyrant models. In fact, I think the current GW Tyrant looks more Daemon than 'Nid, I converted mine with a 'Fex head crest to make it fit in better.


New tyranid model shown/new pics on page 16 @ 2009/10/29 20:29:33


Post by: Arschbombe


I like the FW flyrant, but I haven't bought it because I don't really want to deal with a 12" wingspan. I'd rather they included the option for folded wings.


New tyranid model shown/new pics on page 16 @ 2009/10/29 21:04:01


Post by: Kwosge


Redemption wrote:
Kwosge wrote:The FW Tyrant models look ugly. Uglier than the current Biovores and that's saying a lot.


That's a matter of opinion, I absolutely adore the FW flying Tyrant models. In fact, I think the current GW Tyrant looks more Daemon than 'Nid, I converted mine with a 'Fex head crest to make it fit in better.

Of course it's a "matter of opinion." What else would it be? What you said was "a matter of opinion."

The current Hive Tyrant is inline with how the current Fex looks. The last editions of both models looked like a grab bag of Tyranid-ish parts and the result turned out to be two ugly models. The current models look so much better in so many ways.
That being said, the FW Hive Tyrant is distinctly based off of the old GW Hive Tyrant. FW made their Hive Tyrant models as close to the actual GW model as they could and then took advantage of resin. It's an ugly model because it's directly based off of an ugly model.

How do you get daemon out of it? It looks nothing like a daemon. At least not any GW daemons. Then you tell me you used the model that looks most like a Hive Tyrant to convert said Hive Tyrant so it doesn't look like a daemon?
What daemons are you talking about?


--Space reserved for more posting---
Section 2:

Arschbombe wrote:
Yeah it's certainly not new, but his statement is not an indication that FW are doing a new tyrant kit. He just means that if you want a tyrant different from the current metal one, get one of the resin kits from FW.

I don't think that FW is making a new Tyrant model or that what he said was a hint to a new Tyrant model. I though the "Note:" made that very clear. However, just buying any new Tyrant would do what he said so why even say it other than because he just couldn't say 'no new Tyrant.'
Now, FW has made stuff for the current Fex. It would make since that they start making stuff for the current Tyrant or make a new Tyrant because the old one is based off that ugly GW one. So it's ugly by association.

I don't think FW is making a new Tyranid model right now but it would make since to make at least one down the line to go with the new codex and model release. If they make anything I hope it would be to make a new Tyrant so that it's inline with the current GW model just a lot better looking. They could just as easily make one of the other models or even one of the new ones. A FW Broodlord would be awesome.
But FW policy is to make a new model if they break a mold so if one of the Tyrant molds broke then they would probably redo the entire line. That's the only real way we would see a new Tyranid model and it's very unlikely.

Arschbombe wrote:
And on a related note, has FW ever discontinued a resin kit and replaced it with a different one? I know they've dropped resin kits as the main GW line picked them up as plastic (piranhas, drop pods etc).

There is only one mold for each FW model. They don't sell enough to make multiple molds. A vast majority of the GW molds only have one mold. Only the popular ones have multiple molds like Tac squads and basic Orks. It has to be a VERY popular army and the unit has to be the core choice in said army and everyone probably fields 3 or 4 boxes of said unit in every game.

That being said, if a FW mold breaks or they make a new model they stop production on the current model. They don't remake the mold and just make new models. They have retired some old models and made new ones but I think their molds broke or something. I know some Super Heavy Eldar tank got a new model because the old mold broke.


New tyranid model shown/new pics on page 16 @ 2009/10/29 23:28:03


Post by: Redemption


Kwosge wrote:Of course it's a "matter of opinion." What else would it be? What you said was "a matter of opinion."


'I think it looks ugly' vs 'It is ugly'. But let's not argue semantics...

Kwosge wrote:The current Hive Tyrant is inline with how the current Fex looks. The last editions of both models looked like a grab bag of Tyranid-ish parts and the result turned out to be two ugly models. The current models look so much better in so many ways.
That being said, the FW Hive Tyrant is distinctly based off of the old GW Hive Tyrant. FW made their Hive Tyrant models as close to the actual GW model as they could and then took advantage of resin. It's an ugly model because it's directly based off of an ugly model.

How do you get daemon out of it? It looks nothing like a daemon. At least not any GW daemons. Then you tell me you used the model that looks most like a Hive Tyrant to convert said Hive Tyrant so it doesn't look like a daemon?
What daemons are you talking about?


Eastern style daemons mostly. The upright posture, bonesword (which I know is optional, but still) and huge headblade make it look less 'Niddy IMO. I've converted mine like this one (that one is Gunstar's, but it's the same conversion).


New tyranid model shown/new pics on page 16 @ 2009/10/29 23:32:43


Post by: Aduro


Tell Gunstar his Tyrant and Guard are awesome in concept and paint job!


New tyranid model shown/new pics on page 16 @ 2009/10/29 23:35:56


Post by: Redemption


Yeah I think the conversion is genious in its simplicity, but really helps tie in the Tyrant's looks with the rest of the 'Nids.

Also, The Dude on Warseer mentioned the Toxathrope is actually called the Venomthrope in English. Toxathrope is most likely the German translation. Pyrovore stays though.


New tyranid model shown/new pics on page 16 @ 2009/10/30 00:05:43


Post by: MilkmanAl


Venomthrope? Dude, that's even worse than Pyrovore. Not a fan.


New tyranid model shown/new pics on page 16 @ 2009/10/30 00:37:35


Post by: Da Boss


Venomthrope. What?
Seriously. That's a really stupid name.


New tyranid model shown/new pics on page 16 @ 2009/10/30 01:15:31


Post by: Soup and a roll


'Venomthrope' and that model nearly pushed me over the edge. Gunstar's conversion is all that stopped me being sick all down myself.


New tyranid model shown/new pics on page 16 @ 2009/10/30 02:13:17


Post by: Kwosge


Soup and a roll wrote: 'Venomthrope' and that model nearly pushed me over the edge.
It better be a MC, have 4 Venom cannons, 3 base attacks and a BS of 4. That's the only way it will be worth the name.

Thats a crappy translation too because venom, toxin and poison are different things. I would think the Germans would have different words for these things instead of just one generic one.


New tyranid model shown/new pics on page 16 @ 2009/10/30 02:16:58


Post by: bhsman


Or it could be like a jellyfish and makes use of, say, Venom.

I think the name is better than Toxathrope, at least.


New tyranid model shown/new pics on page 16 @ 2009/10/30 04:19:31


Post by: Kwosge


courtesy of 40k online and BrokenLoose
Originally Posted by popsical wrote:
A little GW dickie bird told me that flesh hooks will be on all nids and at no extra cost. This would seem to be certain due to the 5th ed codexs so far all having the equivalent inclusive of their costs.


New tyranid model shown/new pics on page 16 @ 2009/10/30 07:38:45


Post by: twistinthunder


^Not likely to happen, i just dont see everything getting flesh hooks. especially since flesh hooks ignore vertically impassable terrain as difficult instead.


Automatically Appended Next Post:
Kwosge wrote:
Soup and a roll wrote: 'Venomthrope' and that model nearly pushed me over the edge.
It better be a MC, have 4 Venom cannons, 3 base attacks and a BS of 4. That's the only way it will be worth the name.

Thats a crappy translation too because venom, toxin and poison are different things. I would think the Germans would have different words for these things instead of just one generic one.


Thats like saying "i would think germans had the same style tenses as we do." which they don't stop being ignorant


New tyranid model shown/new pics on page 16 @ 2009/10/30 07:58:10


Post by: Steelmage99


twistinthunder wrote:^Not likely to happen, i just dont see everything getting flesh hooks. especially since flesh hooks ignore vertically impassable terrain as difficult instead.



Tha is assuming that flesh hooks indeed still allows you to treat vertically impass.....bla bla in the new codex. That might not be the case.


New tyranid model shown/new pics on page 16 @ 2009/10/30 07:58:38


Post by: Redemption


Kwosge wrote:a crappy translation too because venom, toxin and poison are different things. I would think the Germans would have different words for these things instead of just one generic one.


Actually, no, there's no distinction between them in Dutch or German.


New tyranid model shown/new pics on page 16 @ 2009/10/30 08:02:04


Post by: Alex Kolodotschko


I'm sure that after a week or two we will be calling these new beasts whatever we fancy anyway.
Most probably 'That gribbly with the S? flame attack' and 'Sgt Slish with the pie cannon'.

Also, three weeks ago I ordered a Nid battleforce and two boxes of gaunts to add to my swarm before January.
After numerous calls and promises that the models had been sent they ,in fact, had not.
I was told yesterday that GW UK had run out of both boxes.
The guys were helpful and threw in a couple of freebiees so i'm not bitter and have taken the break to finish some long overdue projects.

I also managed to get them from my local store last night so i'm fine!
Start panicking people. This could be your last ever chance to get a free carnifex!


New tyranid model shown/new pics on page 16 @ 2009/10/30 11:40:54


Post by: Ketara


I had the foresight to have just acquired three battleforces......


New tyranid model shown/new pics on page 16 @ 2009/10/30 13:20:39


Post by: mikesorensonxx


Ketara wrote:I had the foresight to have just acquired three battleforces......

I got 4 assault swarms earlier (each is 2 battle forces with an extra carnifex for the price of 2 battleforces) so I'm good. I just wonder if they will release any new info or wait till the end of nov to give skaven their day in the sun.


New tyranid model shown/new pics on page 16 @ 2009/10/30 13:25:13


Post by: Flashman


Ketara wrote:I had the foresight to have just acquired three battleforces......


And in other news, GW announce new models for plastic gaunts and warriors

Just kidding


New tyranid model shown/new pics on page 16 @ 2009/10/30 14:50:07


Post by: Kwosge


^^^^^^^^
Mike you are a god among Nid players and Flash they probably are going to do that because they haven't been available online for so long it's not just a glitch or error.

twistinthunder wrote:^Not likely to happen, i just dont see everything getting flesh hooks. especially since flesh hooks ignore vertically impassable terrain as difficult instead.

Everyone has grenades now. Even IG get them for free. It would go with the them of the game that they give nids grenades and what does it matter? They move 3d6 and all the nids who have I4 or better take FH anyways because they have to strike before simal or before Marines if they want to survive combat. Thank you fearless armor saves and very squishy nids.

twistinthunder wrote:
Automatically Appended Next Post:
Kwosge wrote:
Soup and a roll wrote: 'Venomthrope' and that model nearly pushed me over the edge.
It better be a MC, have 4 Venom cannons, 3 base attacks and a BS of 4. That's the only way it will be worth the name.

Thats a crappy translation too because venom, toxin and poison are different things. I would think the Germans would have different words for these things instead of just one generic one.


Thats like saying "i would think germans had the same style tenses as we do." which they don't stop being ignorant



Is this some kind of joke? It was said that the the Toxinthrope was the English translation of the German name. Toxin, venom and poison have three completely different definitions in English. They are separate words that are only used interchangeably because the people who use them are to stupid to understand their differences or just don't care. Not ignorant because that implies that they don't know the difference but stupid because they do know and don't care. Now since Redemption says that the language uses a generic word then that would explain part of the confusion but it is still a bad translation to translate something to two different definitions in one language especially if one of the translations is using a generic term.
If the English word is Venomthrope and Germans use a generic word for the three things then the German name translated to English would also be Venomthrope. English uses a specific definition so that would take priority in the translation. The point of translating something is to keep the original meaning of the word as best you can.

Thanks for clearing that up Redemption. Now we can go back to randomly screaming about how bad the names are instead of using a though process and logic.


New tyranid model shown/new pics on page 16 @ 2009/10/30 14:55:20


Post by: George Spiggott


Flesh Hooks will be standard on all Tyranid models except Lictors, who are unable to take them. No reason will be given.


New tyranid model shown/new pics on page 16 @ 2009/10/30 18:09:46


Post by: Aduro


Personally, I like the name Toxathrope better than Venomthope. Toxathrope at least blends the two words instead of simply ramming them into each other end to end.


New tyranid model shown/new pics on page 16 @ 2009/10/30 18:18:43


Post by: Balance


All the names sound more like gamer shorthand (Like 'Dakkafex') than actual names.


New tyranid model shown/new pics on page 16 @ 2009/10/30 20:21:34


Post by: MilkmanAl


They did it with Spinegaunts, so I don't see why they'd stop there. *sigh* They really need to work on these names. I kind of hope the Exocrine fades away, too. I don't like it when sci-fi borrows real science terms for things that are totally unrelated.


New tyranid model shown/new pics on page 16 @ 2009/10/30 21:04:02


Post by: Redemption


MilkmanAl wrote:They did it with Spinegaunts, so I don't see why they'd stop there. *sigh* They really need to work on these names. I kind of hope the Exocrine fades away, too. I don't like it when sci-fi borrows real science terms for things that are totally unrelated.


An exocrine is a gland that secrete their product (ammo?) into ducts (barrel?). Compare that to some of the other Tyranid names:

  • Hierodule - temple prostitute
  • Dactylis - type of grass
  • Harridan - hag / shrew
  • Vituperator - verbal abuser
  • Dominatrix - SM mistress
  • Zoanthrope - mental disease that makes you think you're an animal

  • Still, most of them are at least real words, have a nice ring to them and aren't used very commonly. Ah well, they'll just be called 'squidface' or 'firethingy' within a week anyway...


    New tyranid model shown/new pics on page 16 @ 2009/10/30 21:29:13


    Post by: Arschbombe


    Redemption wrote:
  • Dominatrix - SM mistress



  • Actually it's the female form of Dominator. The S&M mistress aspect is a colloquial usage.


    New tyranid model shown/new pics on page 16 @ 2009/10/30 21:46:04


    Post by: MilkmanAl


    Yeah, I knew a few of those. Maybe "exocrine" just grates on me since I hear it all the freaking time. I can't stop making weird connections between the model and a pancreas. It's not a good thing. Dominatrix kind of makes sense in context, but vituperator is dumb. I was unhappy with that name, also. Dactylis...eh.


    New tyranid model shown/new pics on page 16 @ 2009/10/30 23:16:00


    Post by: Omega_Warlord


    I totally read Dominatrix as SM Mistress = Space Marine Mistress


    New tyranid model shown/new pics on page 16 @ 2009/10/31 01:17:19


    Post by: Tim the Biovore


    'Carnifex' means 'Executioner' in Latin.


    New tyranid model shown/new pics on page 16 @ 2009/10/31 03:44:00


    Post by: I-bounty-hunt-the-elderly


    Means 'butcher' more usually. Could be anyone who works with meat.


    New tyranid model shown/new pics on page 16 @ 2009/10/31 06:44:13


    Post by: Aduro


    As I heard it once, Carnifex as a whole means Executioner, while Carni and Fex mean Meat and Maker, aka Butcher. I don't speak Latin myself however, so I have no idea how accurate that is.


    New tyranid model shown/new pics on page 16 @ 2009/10/31 11:28:31


    Post by: Tim the Biovore


    Ah, now I get it. 'Your Space marines are no match for my Meat-Maker!'


    New tyranid model shown/new pics on page 16 @ 2009/10/31 12:45:23


    Post by: I-bounty-hunt-the-elderly


    Not a good image, is it? I'll just agree to say it means executioner.


    New tyranid model shown/new pics on page 16 @ 2009/10/31 16:11:14


    Post by: oldone


    I don't mind the names but if you don't like them don''t use them make some thing that makes senes t you and use that as the name
    but i hope we will some better pics of different things


    New tyranid model shown/new pics on page 16 @ 2009/10/31 20:20:57


    Post by: twistinthunder


    Kwosge wrote:^^^^^^^^
    Mike you are a god among Nid players and Flash they probably are going to do that because they haven't been available online for so long it's not just a glitch or error.

    twistinthunder wrote:^Not likely to happen, i just dont see everything getting flesh hooks. especially since flesh hooks ignore vertically impassable terrain as difficult instead.

    Everyone has grenades now. Even IG get them for free. It would go with the them of the game that they give nids grenades and what does it matter? They move 3d6 and all the nids who have I4 or better take FH anyways because they have to strike before simal or before Marines if they want to survive combat. Thank you fearless armor saves and very squishy nids.

    twistinthunder wrote:
    Automatically Appended Next Post:
    Kwosge wrote:
    Soup and a roll wrote: 'Venomthrope' and that model nearly pushed me over the edge.
    It better be a MC, have 4 Venom cannons, 3 base attacks and a BS of 4. That's the only way it will be worth the name.

    Thats a crappy translation too because venom, toxin and poison are different things. I would think the Germans would have different words for these things instead of just one generic one.


    Thats like saying "i would think germans had the same style tenses as we do." which they don't stop being ignorant



    Is this some kind of joke? It was said that the the Toxinthrope was the English translation of the German name. Toxin, venom and poison have three completely different definitions in English. They are separate words that are only used interchangeably because the people who use them are to stupid to understand their differences or just don't care. Not ignorant because that implies that they don't know the difference but stupid because they do know and don't care. Now since Redemption says that the language uses a generic word then that would explain part of the confusion but it is still a bad translation to translate something to two different definitions in one language especially if one of the translations is using a generic term.
    If the English word is Venomthrope and Germans use a generic word for the three things then the German name translated to English would also be Venomthrope. English uses a specific definition so that would take priority in the translation. The point of translating something is to keep the original meaning of the word as best you can.

    Thanks for clearing that up Redemption. Now we can go back to randomly screaming about how bad the names are instead of using a though process and logic.


    no its not some kind of a joke.

    anybody that isnt ignorant will know that french german and many other languages use more generic terms english is the 'unusual' languague of the world because of the way it works, saying poison, venom and toxin are all different is being stuppid because in other languages the same word either uses different meanings or means the same as many english words.


    New tyranid model shown/new pics on page 16 @ 2009/10/31 21:44:26


    Post by: Redemption


    Scryer in the Darkness posted a better pic of the upcoming Venomthrope:



    Look like the 'feeder tendrils' have barbs on them. Could be a new mouth biomorph?


    New tyranid model shown/new pics on page 16 @ 2009/10/31 21:48:25


    Post by: Flashman


    Better picture maybe, but it doesn't improve the model


    New tyranid model shown/new pics on page 16 @ 2009/10/31 21:49:27


    Post by: Platuan4th


    Is it just me, or does it look like this thing has external back and armpit cancer?


    New tyranid model shown/new pics on page 16 @ 2009/10/31 21:52:51


    Post by: Redemption


    The back could be toxic miasma. The armpits...ehm...he hasn't shaved in a while?


    New tyranid model shown/new pics on page 16 @ 2009/10/31 22:24:40


    Post by: Cruentus


    Re: the picture, its growing on me, but I'm not a fan of the tendrils sticking straight out of the mouth the way they do (and the way the lictor had been sculpted in the past).

    Re: Nid names

    A termagant is a 'violent, turbulent, or brawling woman' according to dictionary.com.

    Synonyms for termagant are: shrew, virago, harridan (sound familiar?), and scold.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 00:04:35


    Post by: H.B.M.C.


    I will hate it so much if that thing is metal...


    New tyranid model shown/new pics on page 16 @ 2009/11/01 00:14:56


    Post by: Aduro


    I will hate it so much more if they used that thing for one of the few plastic kits the `Nids will get.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 01:35:18


    Post by: H.B.M.C.


    It's better off being plastic, as that makes it:

    A). Easy to mod.
    B). It'll be more than one model.

    In other words, if that kit is 2 or even 3 types of Tyranid, players who want all three will have to buy multiples of the same kit. It's a good business decision if you ask me.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 01:55:14


    Post by: Arschbombe


    I'd bet on it being metal like the zoan. It looks too fiddly to be plastic.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 02:23:27


    Post by: Orkeosaurus


    I think it will be made of rubber, for realistic squishiness.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 03:12:52


    Post by: Tim the Biovore


    I've been plannig on butchering my Lictor, don't ask why, for some time and that 'Toxathrope' is in need of a new head...


    New tyranid model shown/new pics on page 16 @ 2009/11/01 07:10:30


    Post by: Her Majesty's Buxom Commissar


    H.B.M.C. wrote:I will hate it so much if that thing is metal...

    It is.


    New tyranid model shown/new pics on page 16 @ 2009/11/01 07:18:26


    Post by: H.B.M.C.


    Then I hate it so much, don't I?


    New tyranid model shown/new pics on page 16 @ 2009/11/01 08:51:07


    Post by: twistinthunder


    H.B.M.C. wrote:I will hate it so much if that thing is metal...


    it is metal, sorry.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 01:44:06


    Post by: BrassScorpion


    If that thing is metal then I'm really glad I wasn't planning to add to my Tyranids this time around.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 01:46:58


    Post by: Omega_Warlord


    How do we know it's metal?


    New tyranid model shown/new pics on page 16 @ 2009/11/02 03:52:09


    Post by: Railguns


    Murphy's Law.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 07:49:32


    Post by: mal


    I actually quite like that sculpt; I think it looks to be a good direction for the nids to head in.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 08:47:15


    Post by: reds8n


    some interesting rumours from Warseer

    -gargoyle : flying/rending/6points

    -genestealers 2 brand of : the elite with a 4+ sv and the troop one with the generic save (5+ ? can't remenber). Infiltrate/fleet but don't know if all can do it or if you need to buy an upgrade or a special character.

    -tyrant bodyguard can be taken separately

    -an apocalypse sized creature is in the codex, it enter in play with a deep strike (in fact an underground strike) with the large template strengh 8 and ap : low (3 maybe, but was something sick) and can make a "buckload" of firing !

    -Multiple carnifex can be bought with only one slot.

    -warrior got something new but can't remember (i think it was +1hp)

    -I heard something about a model shooting 20 times but was speaking with a girl a this point, so i can't say if it's was a weapon or multiple weapon on the same model.

    -one eyes, red terror and friends are back in the codex.


    Thanks to Mr. bobix for this.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 11:19:37


    Post by: Alex Kolodotschko


    A shooty Trygon, now I have heard rumours about it all!
    I hope that the rules aren't changed too dramatically.
    Currently the Trygon has 5 S5 12" range ap 5 shots from it's Bio-electric field.
    It can use these instead of it's 6+ invunerable save.

    Doesn't sound like a Buckload of firing to me so maybe devourers of something as an option?


    New tyranid model shown/new pics on page 16 @ 2009/11/02 11:45:41


    Post by: Soup and a roll


    Maybe the tyranid guns will no longer have shots based on number of attacks, but on the number of unnecessary chimney stacks, tentacles and tumours the model has sculpted.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 16:03:24


    Post by: robocarullo42


    Alex Kolodotschko wrote:A shooty Trygon, now I have heard rumours about it all!
    I hope that the rules aren't changed too dramatically.
    Currently the Trygon has 5 S5 12" range ap 5 shots from it's Bio-electric field.
    It can use these instead of it's 6+ invunerable save.

    Doesn't sound like a Buckload of firing to me so maybe devourers of something as an option?



    Maybe the bio electric field hits everything in base contact or within a certain ammount of inches.... or any unit within a certain ammount of inches d6 times....

    That would make a lot of sense after it deep strikes and comes up underneath a unit. If it can do that it would be like a deep striking Monolith forcing all of the models under it to move out of the way then instead of teleporting necrons you get a swarm of Hormagaunts running out of the hole the following turn.... sweet

    If this is true and the Trygon is in the codex he will probably be similar stat wise to a really upgraded Carnifex, and the ability of other units to enter play via the tunnel will be the Tyranid answer to a transport/drop pods.... a Mycentic spore drop Pod would be really nice though


    New tyranid model shown/new pics on page 16 @ 2009/11/02 16:20:55


    Post by: Lowinor


    I heard something about a model shooting 20 times but was speaking with a girl a this point, so i can't say if it's was a weapon or multiple weapon on the same model.


    I don't really have anything to add, but just felt this line had to be reposted.

    Carry on.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 16:30:57


    Post by: Railguns


    Are you saying that girls can't math, or that you were so distracted by the girl that you couldn't hear what she was saying? Inquiring nerds must know!


    New tyranid model shown/new pics on page 16 @ 2009/11/02 16:35:05


    Post by: Aduro


    To me it sounds less like a rumor of a shooting Trygon, and more like that's what happens when he comes up from the ground to everyone around him.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 17:00:03


    Post by: robocarullo42


    twistinthunder wrote:
    Omega_Warlord wrote:How do we know it's metal?


    check warseer sometime they have all the rumours since most if not all runour get posted their first.


    Actually it is poste right heer at Dakka in the other Tyranid thread that is 40 pages long.

    Shep wrote:
    Here are all known product codes, costs, and 'confirmed' models.

    99120106016 plastic box $44.50 - trygon (I expect that price will do a last minute pop up to $58 just like the valkyrie did)

    99120106017 plastic box $100.00 - battle force

    99120106018 plastic box $29.00 - raveners

    99120106019 plastic box $22.00 - gargoyles

    99120106020 plastic box $22.00 - 1/2 gaunts

    99120106021 plastic box $22.00 - 1/2 gaunts

    99060106061 metal blister $20.00 - toxathrope

    99060106062 metal blister $20.00 - hive guard

    99110106063 metal box $33.00 - pyrovore

    99110106064 metal blister $16.50 - ???





    New tyranid model shown/new pics on page 16 @ 2009/11/02 17:14:52


    Post by: winterman


    Follow up on warseer by mr bobix
    1) hp = "wound". Sorry i was translating from French and forgot about the wound term.

    2) the picture of the cell phone was a page with an drawing of a big nid and some rules (the one who deep strike underground)

    3) my source : A friend of me, he's an amazing painter ( multiple golden demon award) worked for gw at some point (in the painting department of course) and he's usually granted with early access to a lot of thing. ie : he got 5 space hulk fully painted before i got even one on the release day !

    4) To the guy yelling at me, bla bla bla no proof. yea i don't have proof and i don't really care if the rumour are true or not. I think they are so i shared with you. But trust me i got 30 messages in 3 years i am not a fame/message count whore

    5) hoo i forgot something : they have reintroduced the mycetic assault rule, don't know if its will be the same as before but look like you can deep strike unit or tmc.

    good day to you !

    Edit 1 : the thing about gargoyle i forgot : he told me the rending rules was like the old rending rule (so on hit not on wound) so maybe they are doing only one attack or there is some kind of trick behind it because it's seem a lot powerfull to get a flying rending unit for 6 points.

    strength 6 no ap in the example they were talking about it was 20 shoot s6 no ap. Dunno if it's help but i just remembered this and i am bored at work !


    New tyranid model shown/new pics on page 16 @ 2009/11/02 17:57:52


    Post by: Her Majesty's Buxom Commissar


    robocarullo42 wrote:Actually it is poste right heer at Dakka in the other Tyranid thread that is 40 pages long.

    Er, except that half of the info in that list Shep posted is not right - some of the product codes are mixed up and several prices are just plain wrong. I wouldn't refer to that particular list... not if you're wanting information that is correct anyway.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 19:57:27


    Post by: FlammingGaunt


    Huh, gargoyles with rending..... never really thought about giving them that but at least now they'll be a threat.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 20:10:30


    Post by: aka_mythos


    ...Its the unwritten rule of 40k rule writing... when you can't come up with anything better, give it rending.


    New tyranid model shown/new pics on page 16 @ 2009/11/02 21:04:35


    Post by: winterman


    I am wondering if it is not rending but is instead a new rule for bio plasma. The whole thing about it being on the to hit roll make me wonder if it really is 'rending'. Or perhaps some new facet of the living ammo rule?


    New tyranid model shown/new pics on page 16 @ 2009/11/02 22:49:05


    Post by: Railguns


    Welp, if nobody used Gargoyles then(mostly because they were fiddly models and were simply too expensive, in both money and points), then at 6 points w/ rending they certainly will give them a try.

    If by 1/2 gaunts per $22 box, then I hope they mean more than 8, like the half-and-half box we have now. $22 for 8 guardsmen would be absolutely criminal.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 00:51:42


    Post by: H.B.M.C.


    aka_mythos wrote:...Its the unwritten rule of 40k rule writing... when you can't come up with anything better, give it rending.


    Spot on Mythos.

    It happened with the Death Company after they took away their power weapons and fists, and now it's happening with Gargoyles.

    They've got new kits to sell, after all.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 00:53:23


    Post by: Cheese Elemental


    I wouldn't mind Gargoyles changing from flying Termagants to flying Hormagaunts. I think it would fit them better.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 01:30:44


    Post by: aka_mythos


    H.B.M.C. wrote:
    aka_mythos wrote:...Its the unwritten rule of 40k rule writing... when you can't come up with anything better, give it rending.


    Spot on Mythos.

    It happened with the Death Company after they took away their power weapons and fists, and now it's happening with Gargoyles.

    They've got new kits to sell, after all.


    Just wait... I predict by the time we get to 7th edition all units will have rending, thus setting the standard sized games at 4000 pts and requiring you to have that many more models.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 04:19:12


    Post by: Slave


    All of these sound good and well, but the rumor of a str 6 carnifex are scary. The toughness, wounds and save will no doubt be getting nerfed as well, so you will need 3 in a brood to be useful.

    They don't need to sell anymore because we got bait and switched with nidzilla, so lots of people will have piles of uselss carnifexes sitting around.

    I am also wondering what will be done with these bio morphs. I hate when people expect you to glue on a little glob on a model, or it can't have adrenal glands. Or a head being regenerate, one being for tusks, but one can have tusks and regenerate.

    Silly crap like that.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 04:54:35


    Post by: winterman


    All of these sound good and well, but the rumor of a str 6 carnifex are scary.

    Whaa? Where did you hear that?


    New tyranid model shown/new pics on page 16 @ 2009/11/03 04:54:49


    Post by: Lukus83


    I think they may introduce a couple of new ones and remove the junk that we currently have.

    I'm personally thinking bioplasma that hits on 2+/3+ regardless of WS and a rending bonus if you roll a 6 to hit...that could be where the gargoyles strength will lie.



    New tyranid model shown/new pics on page 16 @ 2009/11/03 05:25:06


    Post by: Slave


    winterman wrote:
    All of these sound good and well, but the rumor of a str 6 carnifex are scary.

    Whaa? Where did you hear that?


    the dead rumor thread.

    I am not thrilled about an army I have played since space hulk and the genestealer cult in white dwarf.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 08:47:33


    Post by: MilkmanAl


    I think the rumor was actually about S7 Carnifexes, but they also had 7 attacks. I'd rather have 7 S7 attacks than 3 S10, even against vehicles.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 09:04:10


    Post by: RUNE


    wtf. Even against a land raider?


    New tyranid model shown/new pics on page 16 @ 2009/11/03 09:22:52


    Post by: Soup and a roll


    If it still gets 2d6 to pen, absolutely. Shooting, not so much. But who knows...


    New tyranid model shown/new pics on page 16 @ 2009/11/03 16:11:43


    Post by: Advent


    Well Hell!!!! 7 S7 attacks with monstrous creature against vehicles is even a problem against titans(in Apocalypse), Land Raiders would be nothing for a Carnifex in CC. Who knows, Carnifex's will probably get biomorphs for an extra attack. I would complain about this because I am a SM player an that is bloody murder against me. I do look forward to seeing the new Nids recieving some up/downgrades.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 16:29:12


    Post by: kirsanth


    7 s7 MC hits vs a monolith make my carnifexes cry.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 17:02:47


    Post by: Brother SRM


    Railguns wrote:

    If by 1/2 gaunts per $22 box, then I hope they mean more than 8, like the half-and-half box we have now. $22 for 10 guardsmen is absolutely criminal.

    Fixed that for you.

    I'm really hoping there's at least 12 gaunts in each box. Orks used to get 16 boyz in a $35 box, but now you get 12 with accessories for $22 or so. I really hope they follow that idea instead of the guardsmen one.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 17:20:39


    Post by: I-bounty-hunt-the-elderly


    kirsanth wrote:7 s7 MC hits vs a monolith make my carnifexes cry.


    I don't even know if this rather dodgy rumour is true or not, I certainly haven't seen any authentication. But if it is, would you really be that upset for your carnifexes? They would get massively better against anything else in the game, but would be unable to hurt one vehicle in an army that is barely competitive (and which has a sort of built-in get-out clause; if you can't hurt the monolith it isn't that hard to phase out the necrons). If that rumour were true my tyranid-owning friend would be laughing in my face every time we played.

    It isn't true, because I can't think of any model in the game with base 7 attacks, and it would screw up the bio-weapon system royally, and it's just the kind of ridiculous thing that gets thrown about on the internet. Not trying to single you out or anything, but really, I was a bit astonished to see a tyranid player mourning over the possibility of such a wishlisty boost.

    /end


    New tyranid model shown/new pics on page 16 @ 2009/11/03 18:42:56


    Post by: FlammingGaunt


    Ya I highly doubt there will be 7 attacks I mean that would be 7 str 9 venom cannon shots or 14 devourer shots.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 19:13:29


    Post by: Railguns


    But, Carnifexes are THE symbol of abso-flipping-lutely ridiculous brute strength that anyone and everyone will want to avoid. Lowering his strength would be like lowering the Railgun to S8 but giving it 3 shots. That sort of change might be mathematically better in some situations, but it destroys the character of the creature entirely.

    (at least they used to be. Now they are more like a big 'tard waddling around who is only a threat because he might accidentally fall on someone.)


    New tyranid model shown/new pics on page 16 @ 2009/11/03 20:13:21


    Post by: RUNE


    on second edition the carnifex had S7 and there was no problem. But... cost: 199p. and 6/4/7/8/10/6/4/10
    10 wounds, I6 and 4 attacks. Not bad.


    New tyranid model shown/new pics on page 16 @ 2009/11/03 20:56:22


    Post by: Broken Loose


    Advent wrote:Well Hell!!!! 7 S7 attacks with monstrous creature against vehicles is even a problem against titans(in Apocalypse), Land Raiders would be nothing for a Carnifex in CC. Who knows, Carnifex's will probably get biomorphs for an extra attack. I would complain about this because I am a SM player an that is bloody murder against me. I do look forward to seeing the new Nids recieving some up/downgrades.
    We already got the downgrades. It was called 5th edition.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 03:11:47


    Post by: Railguns


    Advent, why do you look forward to seeing downgrades, and why would you complain if the Carnifex got better at the job it was supposed to have in the first place? Just because it would be effective against you? Tyranids are suffering enough in this edition. Ask Broken Loose, he'll drown you in words explaining it.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 09:05:57


    Post by: Tim the Biovore


    Advent wrote:Well Hell!!!! 7 S7 attacks with monstrous creature against vehicles is even a problem against titans(in Apocalypse), Land Raiders would be nothing for a Carnifex in CC. Who knows, Carnifex's will probably get biomorphs for an extra attack. I would complain about this because I am a SM player an that is bloody murder against me. I do look forward to seeing the new Nids recieving some up/downgrades.


    Oh? So I can complain about Space marines getting nurtured even five months or so, IG having Platoons and Tank Squads and Orks getting one of the best plastic kits in the game?


    New tyranid model shown/new pics on page 16 @ 2009/11/04 10:52:39


    Post by: Broken Loose


    Tim the Biovore wrote:
    Advent wrote:Well Hell!!!! 7 S7 attacks with monstrous creature against vehicles is even a problem against titans(in Apocalypse), Land Raiders would be nothing for a Carnifex in CC. Who knows, Carnifex's will probably get biomorphs for an extra attack. I would complain about this because I am a SM player an that is bloody murder against me. I do look forward to seeing the new Nids recieving some up/downgrades.


    Oh? So I can complain about Space marines getting nurtured even five months or so, IG having Platoons and Tank Squads and Orks getting one of the best plastic kits in the game?
    BUT BUT BUT CARNIFEXES ARE LIKE STRENGTH A MILLION AND THEY HAVE 200 ATTACKS AND 1+ ARMOR SAVES AND WITH THE ADDITION OF THE RUN RULE


    New tyranid model shown/new pics on page 16 @ 2009/11/04 12:28:23


    Post by: Tim the Biovore


    Good point.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 14:19:58


    Post by: nyyman


    Tim the Biovore wrote:
    Advent wrote:and Orks getting one of the best plastic kits in the game?

    If you mean the Loota/Burna box, then count me out from your followers.
    EDIT: For some reason my comment was put in the box...


    New tyranid model shown/new pics on page 16 @ 2009/11/04 15:56:01


    Post by: Axyl


    Perhaps the carnifexes (carnifi?) are being downgraded because a stronger and more powerful bug will be taking their place. Such as a trygon.

    Makes sense to me. Downgrade the fex, make it cheaper and give the ability to take more like 1-3 fexes a squad. Then to fill the void add in the trygon which would be tougher than what the fex was in the first place.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 17:45:29


    Post by: MilkmanAl


    Just for the record, the rumor wasn't that Carnifexes had 7 base attacks, it's that they had 3 base attacks and 2 sets of scything talons that each added 2 attacks. Those of you going berserk over 7 venom cannon shots per model can now unbunch your panties. Then again, the same rumor source (which has pretty much been accepted as wholly inaccurate, for what it's worth) claimed venom cannons were assault 2x and 2+ poisoned. So...re-bunch the panties.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 18:39:16


    Post by: Redemption


    MilkmanAl wrote:Just for the record, the rumor wasn't that Carnifexes had 7 base attacks, it's that they had 3 base attacks and 2 sets of scything talons that each added 2 attacks. Those of you going berserk over 7 venom cannon shots per model can now unbunch your panties. Then again, the same rumor source (which has pretty much been accepted as wholly inaccurate, for what it's worth) claimed venom cannons were assault 2x and 2+ poisoned. So...re-bunch the panties.


    2+ Poisoned wouldn't change that much really. Venom Cannons are already at least S6 on Warriors, or S7 if you take Toxic Sacs, which means they already wound T4 (or T5 in case of Toxin Sacs) on a 2+. It would only matter on really high Toughness units, and they usually have an armour save that makes the Venom Cannon a less than ideal weapon to use against them.


    New tyranid model shown/new pics on page 16 @ 2009/11/04 18:46:53


    Post by: Alpharius


    Well, these are just rumors after all!

    Anyone remember the "all Assault Cannon Land Raider Variant" rumor that was floating around for Space Wolves?

    Yeah, that didn't happen either...


    New tyranid model shown/new pics on page 16 @ 2009/11/04 19:38:10


    Post by: MilkmanAl


    Redemption wrote:

    2+ Poisoned wouldn't change that much really. Venom Cannons are already at least S6 on Warriors, or S7 if you take Toxic Sacs, which means they already wound T4 (or T5 in case of Toxin Sacs) on a 2+. It would only matter on really high Toughness units, and they usually have an armour save that makes the Venom Cannon a less than ideal weapon to use against them.
    Oh yeah, I agree. I think that's a change they should make, actually. It's the assault 2x part that's a bit fishy.

    I just read a list of rumors over on Warseer that are hilariously fake. Things like Gaunts being 2 points with WoN and a weapon and synapse conferring FnP instead of Eternal Warrior jump out as absurdly impossible. Sure, I'll let you instakill my warriors with missile launchers in exchange for an extra 4+ save on everything. That sounds fair, right?


    New tyranid model shown/new pics on page 16 @ 2009/11/04 23:00:11


    Post by: Soup and a roll


    I always feel a little guilty about synapse eternal warrior, especially when a rail cannon, or such like, bounces off a T4 warrior. A rule like FNP would make a lot more sense, but is obviously ridiculous from a balance standpoint. Maybe if it was just synapse creatures that had feel no pain it could work.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 01:14:02


    Post by: Railguns


    *If the Tyranid model in question under the effects of Synapse has more than 1 wound, it gains the Feel No Pain Special Rule.

    Buffs the big bugs and keeps the little buggers, and Genestealers, in line. Elegant solution, no?


    New tyranid model shown/new pics on page 16 @ 2009/11/05 03:17:16


    Post by: MilkmanAl


    Actually, that'd make a lot of sense. It wouldn't be terribly broken either since most of the stuff shooting at the big ones is AP 1 or 2. I like it.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 03:55:41


    Post by: Railguns


    The little buggers still act like little expendable bullet catchers and the bigger creatures get a needed survivability boost. Raveners and Warriors would end up benefiting the most from this, and the medium creatures need something to help them survive the new 5th edition assault rules anyway.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 04:08:29


    Post by: Broken Loose


    The whole point of EW synapse was that, in 3rd edition, it was entirely counterintuitive to take anything but hive tyrants for synapse. Warriors and zoanthropes didn't survive past turn 1.

    We asked for T5. We got EW instead.

    FNP would not do anything to solve the "just battlecannoned all your synapse creatures off the table, gg" problem.

    As far as our bigger creatures getting FNP, I doubt it would make much difference in the long run. They'll still get creamed by power weapons and anti-tank weapons just like they get creamed by power weapons and anti-tank weapons right now. FNP would just help them survive against bolters and the like, which is a bit redundant when combined with the whole T6/T7 and 3+/2+ save bit.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 04:17:53


    Post by: ZacktheChaosChild


    Meh genestealers are still the coolest.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 04:41:18


    Post by: Railguns


    It really wouldn't help the monstrous creatures much, if ever. Maybe combing EW and FNP for multi-wound models? I'd like for synapse to count for something, considering that it currently is a drawback with no advantage to balance. Presumably it is supposed to balance the overwhelming hordes of Tyranids by making them breakable if you killed the Synapse creatures. Now Tyranids get outnumbered themselves pretty easily with the added drawback of needing babysitters.


    New tyranid model shown/new pics on page 16 @ 2009/11/05 20:38:08


    Post by: oldone


    I think that giving them FNP and EW would be overkill but would help alot but we would still by the havey bolters and what not so
    i say they make the bio-eceltral(sos about spelling i mean the thing the trygon has now) which gives the creatue a 5+ invu save
    i mean it wouldn't make the nids broken


    New tyranid model shown/new pics on page 16 @ 2009/11/07 09:08:27


    Post by: Morgan


    Thats awesome!


    New tyranid model shown/new pics on page 16 @ 2009/11/07 15:02:58


    Post by: Korrova


    FNP would do nothing to address the true problem with T4 Synapse Creatures. As has been stated: Battle Cannon insta-kills them all.
    I'd like to see Synapse be more of a thought process, giving different bugs different things. i.e. Hormagaunts gaining the 12" charge while in Synapse, but not having it normally.
    The control aspect needs to, and most likely will, stay. It'd be nice if the Fearless aspect turned to the ability to choose to pass or fail any morale check, but I think that would be too far in the other direction.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 09:43:26


    Post by: leetbeef


    FNP would do nothing to address the true problem with T4 Synapse Creatures. As has been stated: Battle Cannon insta-kills them all.


    What?

    Page 28 of the Tyranid codex:

    Tyranids within Synapse range as described above (including the Synapse Creature itsself) are immune to the effects of Instant Death caused by weapons with a Strength double the creature's Toughness


    Unless I've been playing it wrong, the warrior would only take 1 wound.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 11:01:10


    Post by: Ripister


    So i hear GW has pushed Nidz back till Jan 16th to stay away from the horrible christmas postage backlog. it's only a rumour at the moment that i've seen on the tyranid hive.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 11:40:38


    Post by: Tim the Biovore


    Regardless, I still sit here, all the time saying inside my head 'January awaits, restrain yourself'.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 20:11:30


    Post by: FlammingGaunt


    I think making synaspse give 5+ inv save is pretty good a lot better than FNP because I would never get to use it gaunts... bolters with ap 5 ,MC lascannons, and warriors battle cannon, so FNP would be a joke.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 20:17:38


    Post by: Neconilis


    FlammingGaunt wrote:I think making synaspse give 5+ inv save is pretty good a lot better than FNP because I would never get to use it gaunts... bolters with ap 5 ,MC lascannons, and warriors battle cannon, so FNP would be a joke.


    You do realize that a ranged weapon has to be AP 2, AP 1 or cause ID to ignore FNP?


    New tyranid model shown/new pics on page 16 @ 2009/11/08 20:19:17


    Post by: kill dem stunties


    just cause their armor save is negated by the weapons ap doesnt mean you dont get a fnp roll unless its ap1-2, its, pg. 76 "any other wound against which no armor save can ever be taken" < referring to power fists and dccws, perils, rending etc .


    New tyranid model shown/new pics on page 16 @ 2009/11/08 20:19:19


    Post by: Brother SRM


    FlammingGaunt wrote:I think making synaspse give 5+ inv save is pretty good a lot better than FNP because I would never get to use it gaunts... bolters with ap 5 ,MC lascannons, and warriors battle cannon, so FNP would be a joke.

    Wow, I sure would love to fight an entire army of 2-6 point models with 5+ invulnerable saves. That's ridiculous, and if they implement it I'll be mighty pissed.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 20:21:32


    Post by: Mad Doc Grotsnik


    Ripister wrote:So i hear GW has pushed Nidz back till Jan 16th to stay away from the horrible christmas postage backlog. it's only a rumour at the moment that i've seen on the tyranid hive.


    Hmm. Not sure about that one.

    Black Boxes have been pushed back, but heard nothing about the overall release.


    New tyranid model shown/new pics on page 16 @ 2009/11/08 21:18:38


    Post by: Soup and a roll


    I'm sure we could hammer out a reasonably balanced and fair way to keep low T synapse viable. GW on the other hand...


    New tyranid model shown/new pics on page 16 @ 2009/11/08 21:19:53


    Post by: Railguns


    The cannon fodder needs to be cannon fodder, and the tough killy beasties that necessitate waves of cannon fodder for protection need to be tough, killy beasties. An invulnerable save would be nonsensical and against the theme of the army if it applied to every model, rather thn just the larger ones. Army wide Invulnerable saves aren't really the realm of Tyranids anyway, unless those saves were tied to being a synapse creature, and the strength of the save depended on the strength of that creatures synapse, and you wanted to use an army that consisted primarily of Synapse Creatures.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 06:04:20


    Post by: Korrova


    I was more referring to the idea that in the new book they might replace the no instant death with FNP. That was how I was envisioning it, and that would be a serious downgrade for all the T4, multi-wound bugs.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 15:44:03


    Post by: MilkmanAl


    It looks like everyone understood that. The problem is that giving all the little stuff FNP is absurdly broken. 5 point (or 4 point, if rumors are to be believed) models should not have a 4+ save that's tough to ignore.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 17:15:25


    Post by: Mahu


    I think the whole "no instant death in synapse range" was a mistake. It didn't make the unit it was supposed to benifit (Warriors) any better.

    Two things need to happen with the Tyranids:

    Remove "No Instant Death" from the codex, is it horribly broken for a Force Weapon to be able to kill a Carnifex? Or any of the various other models out there that can cause instant death? Right now those abilities are wasted because most creatures with high toughness and multiple wounds laugh at them. A toughness 6 creature can still be absolutely effective without the "No Instant Kill Rule" because the list of things that can do that are so low, they won't have to worry about it that often.

    Make Warriors Toughness 5 and 4+ armor save, base, period. They will be effective if they have some good shooting options, leaping that confers fleet, and cheap gaunts that give cover saves.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 17:26:01


    Post by: ghosty


    i gotta paint my WHOLE nid army before january...... otherwise no new models.....

    but back on topic, any rumours on special cahrs? i really wanted old one eye :(


    New tyranid model shown/new pics on page 16 @ 2009/11/09 17:42:30


    Post by: Kwosge


    Are you really crying that an army with no tanks, very few armor saves that beat a bolter and no invole saves has an ability that lets it survive past turn three? If Tyranids don't keep the no-instant-death rule then fexes and Tyrants better become walkers with 13 armor and fleet to make up for everything else dieing turn one.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 17:54:31


    Post by: CT GAMER


    Kwosge wrote:Are you really crying that an army with no tanks, very few armor saves that beat a bolter and no invole saves has an ability that lets it survive past turn three? If Tyranids don't keep the no-instant-death rule then fexes and Tyrants better become walkers with 13 armor and fleet to make up for everything else dieing turn one.


    Gw already got everybody to buy six new plastic Carnifexes each last time around. Nidzilla was the carrot. Now they are gonna punish you for taking the bait...


    New tyranid model shown/new pics on page 16 @ 2009/11/09 18:06:25


    Post by: avantgarde


    Wrong.
    Alessio Cavatore wrote:"The new book will let players field even more Carnifexes than before"


    New tyranid model shown/new pics on page 16 @ 2009/11/09 18:12:06


    Post by: Mahu


    Kwosge wrote:Are you really crying that an army with no tanks, very few armor saves that beat a bolter and no invole saves has an ability that lets it survive past turn three? If Tyranids don't keep the no-instant-death rule then fexes and Tyrants better become walkers with 13 armor and fleet to make up for everything else dieing turn one.


    What really threatens toughness 6+ creatures in the game right now? Last time I checked, there where no str. 12 guns.

    The thing that has always kept Monstrous Creatures alive in the Tyranid books has been high toughness, plenty of wounds, and cover saves. Things that are still available to them today. The "no instant death" rule only really helps one creature, Warriors. Everything else in the codex is either one wound or has a 6+ toughness, making th rule irrelevant for those models.

    I can make the same argument towards the Deamons Codex as well.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 19:28:29


    Post by: winterman


    The "no instant death" rule only really helps one creature, Warriors.

    Forgot zoanthropes, ravenors, biovors and lictors.

    Still, I think EW will be removed and hope points and/or stats are redone to compensate.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 19:51:19


    Post by: Railguns


    And Broodlords.
    Big bugs are still vulnerable to the same weapons they have always been, namely, plasma/melta/lascannons/etc, etc etc. The weapons people are taking multiples of these days to take care of tanks. They aren't particularly tough when your opponent is guaranteed to have ranged counters to them. But no one would ever take warriors if they weren't immune to instant death at T4. If they weren't, then any battlecannon shot could vaporize an entire unit or warriors on the spot, and we don't get cybork bodies or iron halos or what have you to stop it. With Warriors so easy to kill without it there would be no reason to use them for synapse.

    If you want a fluff reason to keep it, how can a force weapon destroy the mind of an opponent that has no individual mind at all? Not that I'm particularly enthused about everyone and their mothers brothers sisters second cousin married-to-a-goats twice removed step-granduncle getting Eternal Warrior, but Tyranids definitely don't need to get any more fragile than they already are.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 22:09:22


    Post by: Mahu


    Zoanthropes are slow and have an invulnerable save, and are more of a support unit that doesn't take that much fire.

    Ravenors are quick enough to out pace things within synapse.

    Biovors are rarely fielded, but if they where they can hide easily.

    Lictors by their very nature are hardly ever in synapse range.

    Broodlords cost the same as a Space Marine Captain, he is fine (though he should have fleet).

    Big bugs are still vulnerable to the same weapons they have always been, namely, plasma/melta/lascannons/etc, etc etc. The weapons people are taking multiples of these days to take care of tanks. They aren't particularly tough when your opponent is guaranteed to have ranged counters to them.


    Anything with a higher toughness of 6 and at least 3 to 4 wounds are more survivable then tanks in some ways. It may be easier to wound such models, but they are still 100% effective until they die. They don't get stunned or shaken. Tyranids will still be able to field just as many high toughness bugs as other armies can field tanks, so it's a wash.

    I played a Space Marine list with 9 Twin-linked Multimeltas and 2 Twin-linked Lascannons against a Tyranid list with 3 Carnifexes and Walking Hive Tyrant with full guard, it too all of my shooting and I was still unable to kill the third Carnifex. They where all fully upgraded and gave each other cover saves, and their shooting was able to stun my tanks. Nidzilla is still a competitive list for a reason, I don't know where this idea of MC = Fragile came from.

    ut no one would ever take warriors if they weren't immune to instant death at T4. If they weren't, then any battlecannon shot could vaporize an entire unit or warriors on the spot, and we don't get cybork bodies or iron halos or what have you to stop it. With Warriors so easy to kill without it there would be no reason to use them for synapse.


    That is why I argue for toughness 5 warriors. And that is combined with 4+ cover save they would be getting with their rumored 3 point gaunts. They Gaunt/ Warrior combo is supposed to support each other like that.

    I also assume that everything in the codex is going to get a point reduction to match the other 5th edition books.

    If you want a fluff reason to keep it, how can a force weapon destroy the mind of an opponent that has no individual mind at all? Not that I'm particularly enthused about everyone and their mothers brothers sisters second cousin married-to-a-goats twice removed step-granduncle getting Eternal Warrior, but Tyranids definitely don't need to get any more fragile than they already are.


    I think a Librarian with 3-4 attacks on the charge that needs a 6 to wound, and contend with Shadow of the Warp sometimes to pass a test, should be rewarded for the risk to do so.

    EW is getting passed around too often these days and it limits the effectiveness of things designed to cause instant death. Tyranids don't need it. They need units that are good and they need those units to be cheap enough to be fielded in massed numbers.

    What if a walking hive tyrant, a flying hive tyrant, 3 units of 6 warriors, 200 gaunts, and 6 carnifexes fit into 2000 points. That's where I see the Tyranids going.


    New tyranid model shown/new pics on page 16 @ 2009/11/09 22:39:06


    Post by: Ripister


    CT GAMER wrote:
    Kwosge wrote:Are you really crying that an army with no tanks, very few armor saves that beat a bolter and no invole saves has an ability that lets it survive past turn three? If Tyranids don't keep the no-instant-death rule then fexes and Tyrants better become walkers with 13 armor and fleet to make up for everything else dieing turn one.


    Gw already got everybody to buy six new plastic Carnifexes each last time around. Nidzilla was the carrot. Now they are gonna punish you for taking the bait...


    ROFL if anything this was a head start if rumours are true i'm buying 3 more fex's over the 6 i already have soon.

    Btw force weapons shouldn't work on nidz because "shadow on the warp" effect the tyranids use in fluff makes all enemy powers screwy. Like how astropathes don't work then tyranids get close they block the power


    New tyranid model shown/new pics on page 16 @ 2009/11/09 23:56:43


    Post by: FlammingGaunt


    Ok I totally agree with the fluff that force weapons shouldn't work on nids, it makes sense. Unlike how they don't work on daemons. I know giving gaunts a 5+ inv save wouldn't work but I was just listing some idea I had.


    New tyranid model shown/new pics on page 16 @ 2009/11/10 00:23:59


    Post by: Kwosge


    MC is the only compettative list because everything else dies to fast or is over prived. The only other list that is viable is a quire list but then you're using 3 T4 models that rely on cover saves because people know to pop em.

    A 6+ invole save is a joke. If you are really saying that a 6+ invole save is something to count on then give SMs 6+ armor saves. Tyranids only get invole saves on 2 models. They are only taken to have the 2+ armor save and wings or because there is no option to not take them.
    Stop crying because you are a bad player. Just roll with max number of Termies with THs and SS in LRs with the Salamander HQ for rerolls and paste the Nid army. There in two seconds I just wrote you a instant win nid list.



    New tyranid model shown/new pics on page 16 @ 2009/11/10 00:33:32


    Post by: JD21290


    So, stealer shock is no longer effective?
    im pretty sure it is, and still works wonders against most armies

    I actually find nidzilla lists easier to kill than swarmnids.
    All you need to do is lead them about for a few turns working wounds from them.


    New tyranid model shown/new pics on page 16 @ 2009/11/10 03:00:28


    Post by: Kwosge


    A genestealer list is a joke. It's a one trick pony unit. It eithor wins combat and then dies in the shooting phase thanks to no consolidation or dies in CC thanks to fearless rules. They cost more than a SM, have a lower armor save, no gun, bad rending and can't even use their I6 unless you take away their FTs. FT are their best upgrade.
    I field 2 sets of 17 point stealers, one 7man FT and one 7 man FH, in my quior army and they don't last in CC unless they win CC and they have to do it alown because i cant risk Fearless wounds. Hormagaunts are better than genestealers. A tooled out 15 pt brood hits and wounds on 3s and has I5 with FHs and it's cheaper than genestealers and has 12" charge. That means one less turn hoofing it. The only reason to take genestealers over hormagaunts is because you don't need synapse or because of FTs.